Spaces:
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gini1
commited on
Commit
โข
b01cf37
1
Parent(s):
dd60cbe
Update index.html
Browse files- index.html +428 -18
index.html
CHANGED
@@ -1,19 +1,429 @@
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+
<!DOCTYPE html>
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<html>
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+
<head>
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+
<title>3D Open World Game</title>
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+
<style>
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+
body {
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margin: 0;
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+
font-family: Arial, sans-serif;
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}
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canvas {
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display: block;
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}
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#info {
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position: absolute;
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+
top: 10px;
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left: 10px;
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+
background: rgba(0,0,0,0.7);
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color: white;
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padding: 10px;
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border-radius: 5px;
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}
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#weather-controls {
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position: absolute;
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top: 10px;
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right: 10px;
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background: rgba(0,0,0,0.7);
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color: white;
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padding: 10px;
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border-radius: 5px;
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}
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#fileUpload {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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background: rgba(0,0,0,0.8);
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color: white;
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padding: 20px;
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border-radius: 10px;
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text-align: center;
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}
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#fileUpload.hidden {
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display: none;
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}
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#startButton {
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margin-top: 10px;
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padding: 10px 20px;
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+
background: #4CAF50;
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border: none;
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color: white;
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border-radius: 5px;
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cursor: pointer;
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}
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#startButton:disabled {
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background: #666;
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cursor: not-allowed;
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}
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</style>
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "https://unpkg.com/three@0.149.0/build/three.module.js",
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"three/addons/": "https://unpkg.com/three@0.149.0/examples/jsm/"
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}
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}
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</script>
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</head>
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<body>
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+
<div id="info">
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+
Controls:<br>
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+
W/S/A/D - Move<br>
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73 |
+
SPACE - Jump<br>
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+
Mouse - Look Around<br>
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75 |
+
HP: <span id="hp">100</span>
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+
</div>
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+
<div id="weather-controls">
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+
Weather:
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79 |
+
<select id="weather-select" onchange="changeWeather(this.value)">
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+
<option value="clear">Clear</option>
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+
<option value="rain">Rain</option>
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+
<option value="fog">Fog</option>
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</select>
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+
</div>
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+
<div id="fileUpload">
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+
<h2>3D Open World Game</h2>
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+
<p>Upload your character model (GLB file)</p>
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88 |
+
<input type="file" id="glbFile" accept=".glb" />
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<br>
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+
<button id="startButton" disabled>Start Game</button>
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</div>
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<script type="module">
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+
import * as THREE from 'three';
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+
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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96 |
+
import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';
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+
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+
let scene, camera, renderer, controls;
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+
let character = null;
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+
let uploadedModel = null;
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+
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// File upload handling
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const fileInput = document.getElementById('glbFile');
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+
const startButton = document.getElementById('startButton');
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+
const uploadDiv = document.getElementById('fileUpload');
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+
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+
fileInput.addEventListener('change', function(e) {
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const file = e.target.files[0];
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if (file) {
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uploadedModel = URL.createObjectURL(file);
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111 |
+
startButton.disabled = false;
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+
}
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});
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+
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+
startButton.addEventListener('click', function() {
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+
if (uploadedModel) {
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uploadDiv.classList.add('hidden');
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+
initGame();
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+
}
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});
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function initGame() {
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// ๊ธฐ๋ณธ ์ค์
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+
scene = new THREE.Scene();
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+
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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+
renderer = new THREE.WebGLRenderer({ antialias: true });
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127 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
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128 |
+
renderer.shadowMap.enabled = true;
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+
document.body.appendChild(renderer.domElement);
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+
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131 |
+
// ๋ฌผ๋ฆฌ ์์คํ
๋ณ์
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132 |
+
const gravity = -0.5;
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133 |
+
let velocity = new THREE.Vector3();
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134 |
+
let isJumping = false;
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+
let canJump = true;
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+
let playerHeight = 2;
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+
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+
// ์บ๋ฆญํฐ ์ํ
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+
let hp = 100;
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+
const hpElement = document.getElementById('hp');
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+
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+
// ํฌ์ธํฐ ๋ฝ ์ปจํธ๋กค
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+
controls = new PointerLockControls(camera, document.body);
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+
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+
// ํค๋ณด๋ ์
๋ ฅ ์ฒ๋ฆฌ
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146 |
+
const moveState = {
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+
forward: false,
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148 |
+
backward: false,
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149 |
+
left: false,
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150 |
+
right: false,
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+
jump: false
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+
};
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153 |
+
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+
document.addEventListener('keydown', (event) => {
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155 |
+
switch (event.code) {
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156 |
+
case 'KeyW': moveState.forward = true; break;
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157 |
+
case 'KeyS': moveState.backward = true; break;
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158 |
+
case 'KeyA': moveState.left = true; break;
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159 |
+
case 'KeyD': moveState.right = true; break;
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160 |
+
case 'Space':
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+
if (canJump) {
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+
moveState.jump = true;
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+
velocity.y = 10;
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isJumping = true;
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canJump = false;
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}
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+
break;
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}
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});
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+
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+
document.addEventListener('keyup', (event) => {
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+
switch (event.code) {
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+
case 'KeyW': moveState.forward = false; break;
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174 |
+
case 'KeyS': moveState.backward = false; break;
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+
case 'KeyA': moveState.left = false; break;
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+
case 'KeyD': moveState.right = false; break;
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177 |
+
case 'Space': moveState.jump = false; break;
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178 |
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}
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});
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180 |
+
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181 |
+
// ํด๋ฆญ์ผ๋ก ๊ฒ์ ์์
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182 |
+
document.addEventListener('click', () => {
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183 |
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controls.lock();
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184 |
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});
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185 |
+
|
186 |
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// ๋ ์จ ์์คํ
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187 |
+
let raindrops = [];
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188 |
+
const rainCount = 1000;
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189 |
+
const rainGeometry = new THREE.BufferGeometry();
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190 |
+
const rainMaterial = new THREE.PointsMaterial({
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191 |
+
color: 0xaaaaaa,
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192 |
+
size: 0.1,
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193 |
+
transparent: true
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194 |
+
});
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195 |
+
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196 |
+
function createRain() {
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197 |
+
const positions = new Float32Array(rainCount * 3);
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198 |
+
for (let i = 0; i < rainCount * 3; i += 3) {
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199 |
+
positions[i] = (Math.random() - 0.5) * 1000;
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200 |
+
positions[i + 1] = Math.random() * 500;
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+
positions[i + 2] = (Math.random() - 0.5) * 1000;
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202 |
+
}
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203 |
+
rainGeometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
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204 |
+
const rain = new THREE.Points(rainGeometry, rainMaterial);
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+
scene.add(rain);
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+
return rain;
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}
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208 |
+
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+
let rain = createRain();
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+
rain.visible = false;
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211 |
+
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+
// ์๊ฐ ์ค์
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213 |
+
scene.fog = new THREE.Fog(0xcce0ff, 1, 1000);
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214 |
+
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215 |
+
// ๋ ์จ ๋ณ๊ฒฝ ํจ์
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216 |
+
window.changeWeather = function(weather) {
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217 |
+
switch(weather) {
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218 |
+
case 'clear':
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219 |
+
rain.visible = false;
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220 |
+
scene.fog.far = 1000;
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221 |
+
break;
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222 |
+
case 'rain':
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223 |
+
rain.visible = true;
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224 |
+
scene.fog.far = 100;
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225 |
+
break;
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226 |
+
case 'fog':
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227 |
+
rain.visible = false;
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228 |
+
scene.fog.far = 50;
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229 |
+
break;
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230 |
+
}
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231 |
+
};
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232 |
+
|
233 |
+
// NPC ์์คํ
|
234 |
+
class NPC {
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235 |
+
constructor(position) {
|
236 |
+
const geometry = new THREE.CapsuleGeometry(1, 2, 4, 8);
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237 |
+
const material = new THREE.MeshPhongMaterial({ color: 0xff0000 });
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238 |
+
this.mesh = new THREE.Mesh(geometry, material);
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239 |
+
this.mesh.position.copy(position);
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240 |
+
this.mesh.castShadow = true;
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241 |
+
this.velocity = new THREE.Vector3();
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242 |
+
this.direction = new THREE.Vector3();
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243 |
+
scene.add(this.mesh);
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244 |
+
}
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245 |
+
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246 |
+
update(playerPosition) {
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247 |
+
this.direction.subVectors(playerPosition, this.mesh.position);
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248 |
+
this.direction.normalize();
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249 |
+
this.velocity.add(this.direction.multiplyScalar(0.1));
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250 |
+
this.velocity.multiplyScalar(0.95);
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251 |
+
this.mesh.position.add(this.velocity);
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252 |
+
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253 |
+
const distance = this.mesh.position.distanceTo(playerPosition);
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254 |
+
if (distance < 2) {
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255 |
+
hp -= 1;
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256 |
+
hpElement.textContent = hp;
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257 |
+
if (hp <= 0) {
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258 |
+
alert('Game Over!');
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259 |
+
location.reload();
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260 |
+
}
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261 |
+
}
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262 |
+
}
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263 |
+
}
|
264 |
+
|
265 |
+
// NPC ์์ฑ
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266 |
+
const npcs = [];
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267 |
+
for (let i = 0; i < 5; i++) {
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268 |
+
const position = new THREE.Vector3(
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269 |
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(Math.random() - 0.5) * 100,
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270 |
+
2,
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271 |
+
(Math.random() - 0.5) * 100
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272 |
+
);
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273 |
+
npcs.push(new NPC(position));
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274 |
+
}
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275 |
+
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276 |
+
// ์งํ ์์ฑ
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277 |
+
const terrainGeometry = new THREE.PlaneGeometry(1000, 1000, 100, 100);
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278 |
+
const terrainMaterial = new THREE.MeshStandardMaterial({
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279 |
+
color: 0x3a8c3a,
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280 |
+
wireframe: false
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281 |
+
});
|
282 |
+
const terrain = new THREE.Mesh(terrainGeometry, terrainMaterial);
|
283 |
+
terrain.rotation.x = -Math.PI / 2;
|
284 |
+
terrain.receiveShadow = true;
|
285 |
+
scene.add(terrain);
|
286 |
+
|
287 |
+
// ์งํ ๋๋ฎ์ด ์ค์
|
288 |
+
const vertices = terrainGeometry.attributes.position.array;
|
289 |
+
for (let i = 0; i < vertices.length; i += 3) {
|
290 |
+
vertices[i + 2] = Math.random() * 10;
|
291 |
+
}
|
292 |
+
terrainGeometry.attributes.position.needsUpdate = true;
|
293 |
+
terrainGeometry.computeVertexNormals();
|
294 |
+
|
295 |
+
// ์กฐ๋ช
์ค์
|
296 |
+
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
|
297 |
+
scene.add(ambientLight);
|
298 |
+
|
299 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
|
300 |
+
directionalLight.position.set(100, 100, 100);
|
301 |
+
directionalLight.castShadow = true;
|
302 |
+
scene.add(directionalLight);
|
303 |
+
|
304 |
+
// ํ๊ฒฝ ์ค๋ธ์ ํธ ์ถ๊ฐ
|
305 |
+
function addEnvironmentObject(geometry, material, count, yOffset) {
|
306 |
+
for (let i = 0; i < count; i++) {
|
307 |
+
const mesh = new THREE.Mesh(geometry, material);
|
308 |
+
const x = (Math.random() - 0.5) * 900;
|
309 |
+
const z = (Math.random() - 0.5) * 900;
|
310 |
+
const y = yOffset;
|
311 |
+
mesh.position.set(x, y, z);
|
312 |
+
mesh.castShadow = true;
|
313 |
+
mesh.receiveShadow = true;
|
314 |
+
scene.add(mesh);
|
315 |
+
}
|
316 |
+
}
|
317 |
+
|
318 |
+
// ๋๋ฌด ์์ฑ
|
319 |
+
const treeGeometry = new THREE.ConeGeometry(2, 8, 8);
|
320 |
+
const treeMaterial = new THREE.MeshStandardMaterial({ color: 0x0d5c0d });
|
321 |
+
addEnvironmentObject(treeGeometry, treeMaterial, 100, 4);
|
322 |
+
|
323 |
+
// ๋ฐ์ ์์ฑ
|
324 |
+
const rockGeometry = new THREE.DodecahedronGeometry(2);
|
325 |
+
const rockMaterial = new THREE.MeshStandardMaterial({ color: 0x666666 });
|
326 |
+
addEnvironmentObject(rockGeometry, rockMaterial, 50, 1);
|
327 |
+
|
328 |
+
// ์บ๋ฆญํฐ ๋ชจ๋ธ ๋ก๋
|
329 |
+
const loader = new GLTFLoader();
|
330 |
+
loader.load(uploadedModel, (gltf) => {
|
331 |
+
character = gltf.scene;
|
332 |
+
character.scale.set(0.5, 0.5, 0.5);
|
333 |
+
character.position.y = 2;
|
334 |
+
character.castShadow = true;
|
335 |
+
character.receiveShadow = true;
|
336 |
+
scene.add(character);
|
337 |
+
|
338 |
+
character.traverse((node) => {
|
339 |
+
if (node.isMesh) {
|
340 |
+
node.castShadow = true;
|
341 |
+
node.receiveShadow = true;
|
342 |
+
}
|
343 |
+
});
|
344 |
+
});
|
345 |
+
|
346 |
+
// ์นด๋ฉ๋ผ ์ด๊ธฐ ์์น
|
347 |
+
camera.position.set(0, playerHeight, 0);
|
348 |
+
|
349 |
+
// ์ ๋๋ฉ์ด์
๋ฃจํ
|
350 |
+
function animate() {
|
351 |
+
requestAnimationFrame(animate);
|
352 |
+
|
353 |
+
if (controls.isLocked) {
|
354 |
+
const direction = new THREE.Vector3();
|
355 |
+
const rotation = camera.getWorldDirection(new THREE.Vector3());
|
356 |
+
|
357 |
+
if (moveState.forward) direction.add(rotation);
|
358 |
+
if (moveState.backward) direction.sub(rotation);
|
359 |
+
if (moveState.left) direction.cross(camera.up).negate();
|
360 |
+
if (moveState.right) direction.cross(camera.up);
|
361 |
+
|
362 |
+
direction.y = 0;
|
363 |
+
direction.normalize();
|
364 |
+
|
365 |
+
// ๋ฌผ๋ฆฌ ์์คํ
์ ์ฉ
|
366 |
+
velocity.y += gravity;
|
367 |
+
camera.position.y += velocity.y * 0.1;
|
368 |
+
|
369 |
+
// ๋ฐ๋ฅ ์ถฉ๋ ๊ฒ์ฌ
|
370 |
+
if (camera.position.y <= playerHeight) {
|
371 |
+
camera.position.y = playerHeight;
|
372 |
+
velocity.y = 0;
|
373 |
+
isJumping = false;
|
374 |
+
canJump = true;
|
375 |
+
}
|
376 |
+
|
377 |
+
// ์ด๋ ์๋ ์ ์ฉ
|
378 |
+
const moveSpeed = 0.5;
|
379 |
+
controls.moveRight(-direction.z * moveSpeed);
|
380 |
+
controls.moveForward(direction.x * moveSpeed);
|
381 |
+
|
382 |
+
// ์บ๋ฆญํฐ ๋ชจ๋ธ ์
๋ฐ์ดํธ
|
383 |
+
if (character) {
|
384 |
+
character.position.copy(camera.position);
|
385 |
+
character.position.y -= playerHeight;
|
386 |
+
if (direction.length() > 0) {
|
387 |
+
const angle = Math.atan2(direction.x, direction.z);
|
388 |
+
character.rotation.y = angle;
|
389 |
+
}
|
390 |
+
}
|
391 |
+
|
392 |
+
// ๋น ์
๋ฐ์ดํธ
|
393 |
+
if (rain.visible) {
|
394 |
+
const positions = rain.geometry.attributes.position.array;
|
395 |
+
for (let i = 1; i < positions.length; i +=3) {
|
396 |
+
positions[i] -= 2;
|
397 |
+
if (positions[i] < 0) {
|
398 |
+
positions[i] = 500;
|
399 |
+
}
|
400 |
+
}
|
401 |
+
rain.geometry.attributes.position.needsUpdate = true;
|
402 |
+
}
|
403 |
+
|
404 |
+
// NPC ์
๋ฐ์ดํธ
|
405 |
+
npcs.forEach(npc => npc.update(camera.position));
|
406 |
+
}
|
407 |
+
|
408 |
+
renderer.render(scene, camera);
|
409 |
+
}
|
410 |
+
|
411 |
+
// ์๋์ฐ ๋ฆฌ์ฌ์ด์ฆ ์ฒ๋ฆฌ
|
412 |
+
window.addEventListener('resize', () => {
|
413 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
414 |
+
camera.updateProjectionMatrix();
|
415 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
416 |
+
});
|
417 |
+
|
418 |
+
// ์ ๋๋ฉ์ด์
์์
|
419 |
+
animate();
|
420 |
+
}
|
421 |
+
|
422 |
+
// ๋ ์จ ๋ณ๊ฒฝ ํจ์๋ฅผ ์ ์ญ์ผ๋ก ๋
ธ์ถ
|
423 |
+
window.changeWeather = function(weather) {
|
424 |
+
// ์ด ํจ์๋ ๊ฒ์ ์ด๊ธฐํ ํ ์ฌ์ ์๋ฉ๋๋ค
|
425 |
+
console.log('Game not initialized yet');
|
426 |
+
};
|
427 |
+
</script>
|
428 |
+
</body>
|
429 |
+
</html>
|