Spaces:
Running
Running
gunship999
commited on
Commit
β’
d8b5041
1
Parent(s):
a742c58
Update game.js
Browse files
game.js
CHANGED
@@ -5,11 +5,11 @@ import { PointerLockControls } from 'three/addons/controls/PointerLockControls.j
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// κ²μ μμ
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const GAME_DURATION = 180;
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const MAP_SIZE = 2000;
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const HELICOPTER_HEIGHT = 100; //
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const ENEMY_GROUND_HEIGHT = 5;
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const ENEMY_SCALE = 3;
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const MAX_HEALTH = 1000;
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const ENEMY_MOVE_SPEED = 0.1; //
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const ENEMY_MODELS = [
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'./models/enemy1.glb',
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'./models/enemy12.glb',
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@@ -31,6 +31,7 @@ let playerHealth = MAX_HEALTH;
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let ammo = 30;
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let currentStage = 1;
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let isGameOver = false;
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// μ¬μ΄λ ν ν΄λμ€
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class SoundPool {
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@@ -67,7 +68,7 @@ class SoundPool {
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const sounds = {
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bgm: new Audio('Music.wav'),
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gunshot: new SoundPool('gun.wav', 20),
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explosion: new SoundPool('explosion.wav', 10)
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};
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sounds.bgm.loop = true;
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@@ -79,43 +80,87 @@ const moveState = {
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right: false
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};
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function init() {
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console.log('
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console.log('Available enemy models:', ENEMY_MODELS);
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0x87ceeb);
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scene.fog = new THREE.Fog(0x87ceeb, 0, 1500);
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 3000);
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camera.position.set(0, HELICOPTER_HEIGHT, 0);
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.shadowMap.enabled = true;
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document.body.appendChild(renderer.domElement);
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scene.add(ambientLight);
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const dirLight = new THREE.DirectionalLight(0xffffff, 1
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dirLight.position.set(100, 100, 50);
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dirLight.castShadow = true;
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scene.add(dirLight);
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controls = new PointerLockControls(camera, document.body);
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document.addEventListener('click', onClick);
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document.addEventListener('keydown', onKeyDown);
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document.addEventListener('keyup', onKeyUp);
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window.addEventListener('resize', onWindowResize);
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}
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// νλ° ν¨κ³Ό μμ± ν¨μ
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function createExplosion(position) {
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const particleCount = 30;
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const particles = [];
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@@ -141,8 +186,7 @@ function createExplosion(position) {
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scene.add(particle);
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}
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const animateExplosion = () => {
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particles.forEach((particle, i) => {
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particle.position.add(particle.velocity);
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particle.material.opacity -= 0.02;
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@@ -156,111 +200,264 @@ function createExplosion(position) {
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if (particles.length > 0) {
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requestAnimationFrame(animateExplosion);
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}
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}
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animateExplosion();
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sounds.explosion.play();
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}
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function
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const
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const
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color:
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roughness: 0.
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metalness: 0.2
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});
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}
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}
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function
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}
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function
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enemy.traverse((node) => {
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if (node.isMesh) {
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node.castShadow = true;
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node.receiveShadow = true;
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node.material.metalness = 0.2;
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node.material.roughness = 0.8;
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}
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});
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}
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},
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(xhr) => {
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console.log(`${modelPath}: ${(xhr.loaded / xhr.total * 100)}% loaded`);
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},
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(error) => {
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console.error('Error loading enemy model:', modelPath, error);
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}
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);
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enemies.push({
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model: tempEnemy,
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health: 100,
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speed: ENEMY_MOVE_SPEED,
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lastAttackTime: 0
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});
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}
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}
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// λλ¨Έμ§ ν¨μλ€μ μ΄μ κ³Ό λμΌνκ² μ μ§λλ©°, updateEnemiesμ updateBullets ν¨μλ§ μμ λ©λλ€.
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function updateEnemies() {
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const currentTime = Date.now();
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@@ -275,7 +472,6 @@ function updateEnemies() {
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newPosition.y = ENEMY_GROUND_HEIGHT;
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enemy.model.position.copy(newPosition);
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// μ μ΄ νλ μ΄μ΄λ₯Ό λ°λΌλ³΄λλ‘ μ€μ
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enemy.model.lookAt(new THREE.Vector3(
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camera.position.x,
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enemy.model.position.y,
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@@ -285,53 +481,94 @@ function updateEnemies() {
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const distanceToPlayer = enemy.model.position.distanceTo(camera.position);
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if (distanceToPlayer < ENEMY_CONFIG.ATTACK_RANGE &&
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currentTime - enemy.lastAttackTime > ENEMY_CONFIG.ATTACK_INTERVAL) {
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if (enemy.muzzleFlash) {
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enemy.muzzleFlash.material.opacity = 1;
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enemy.muzzleFlash.visible = true;
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setTimeout(() => {
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enemy.muzzleFlash.visible = false;
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enemy.muzzleFlash.material.opacity = 0;
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}, 100);
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}
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enemyBullets.push(createEnemyBullet(enemy));
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enemy.lastAttackTime = currentTime;
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}
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});
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}
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function
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if (enemy.health <= 0) {
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// νκ΄΄ ν¨κ³Ό
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createExplosion(enemy.model.position.clone());
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createExplosion(enemy.model.position.clone().add(new THREE.Vector3(2, 0, 2)));
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createExplosion(enemy.model.position.clone().add(new THREE.Vector3(-2, 0, -2)));
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scene.remove(enemy.model);
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enemies = enemies.filter(e => e !== enemy);
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}
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}
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if (
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scene.remove(
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}
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}
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}
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// κ²μ μμ
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init()
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// κ²μ μμ
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const GAME_DURATION = 180;
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const MAP_SIZE = 2000;
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const HELICOPTER_HEIGHT = 100; // λμ΄ μ¦κ°
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const ENEMY_GROUND_HEIGHT = 5;
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const ENEMY_SCALE = 3;
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const MAX_HEALTH = 1000;
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const ENEMY_MOVE_SPEED = 0.1; // μλ κ°μ
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const ENEMY_MODELS = [
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'./models/enemy1.glb',
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'./models/enemy12.glb',
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let ammo = 30;
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let currentStage = 1;
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let isGameOver = false;
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let lastTime = performance.now();
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// μ¬μ΄λ ν ν΄λμ€
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class SoundPool {
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const sounds = {
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bgm: new Audio('Music.wav'),
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gunshot: new SoundPool('gun.wav', 20),
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explosion: new SoundPool('explosion.wav', 10)
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};
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sounds.bgm.loop = true;
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right: false
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};
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async function init() {
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console.log('Initializing game...');
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// Scene μ΄κΈ°ν
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0x87ceeb);
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scene.fog = new THREE.Fog(0x87ceeb, 0, 1500);
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// Camera μ€μ
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 3000);
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camera.position.set(0, HELICOPTER_HEIGHT, 0);
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// Renderer μ€μ
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renderer = new THREE.WebGLRenderer({
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antialias: true,
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powerPreference: "high-performance"
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});
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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document.body.appendChild(renderer.domElement);
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// μ‘°λͺ
μ€μ
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
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scene.add(ambientLight);
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const dirLight = new THREE.DirectionalLight(0xffffff, 1);
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dirLight.position.set(100, 100, 50);
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dirLight.castShadow = true;
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dirLight.shadow.mapSize.width = 2048;
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dirLight.shadow.mapSize.height = 2048;
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scene.add(dirLight);
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// Controls μ€μ
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controls = new PointerLockControls(camera, document.body);
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// μ΄λ²€νΈ 리μ€λ
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document.addEventListener('click', onClick);
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document.addEventListener('keydown', onKeyDown);
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document.addEventListener('keyup', onKeyUp);
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window.addEventListener('resize', onWindowResize);
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// μ§ν μμ±
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await createTerrain();
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// μ λ‘λ
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await loadEnemies();
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// λ‘λ© νλ©΄ μ κ±°
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document.getElementById('loading').style.display = 'none';
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console.log('Initialization complete');
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}
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function createTerrain() {
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return new Promise((resolve) => {
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const geometry = new THREE.PlaneGeometry(MAP_SIZE, MAP_SIZE, 200, 200);
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const material = new THREE.MeshStandardMaterial({
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color: 0xD2B48C,
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roughness: 0.8,
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metalness: 0.2
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});
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const vertices = geometry.attributes.position.array;
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for (let i = 0; i < vertices.length; i += 3) {
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vertices[i + 2] = Math.sin(vertices[i] * 0.01) * Math.cos(vertices[i + 1] * 0.01) * 20;
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}
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geometry.attributes.position.needsUpdate = true;
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geometry.computeVertexNormals();
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const terrain = new THREE.Mesh(geometry, material);
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terrain.rotation.x = -Math.PI / 2;
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terrain.receiveShadow = true;
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scene.add(terrain);
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addObstacles();
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resolve();
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});
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}
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function createExplosion(position) {
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const particleCount = 30;
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const particles = [];
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scene.add(particle);
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}
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function animateExplosion() {
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particles.forEach((particle, i) => {
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particle.position.add(particle.velocity);
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particle.material.opacity -= 0.02;
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if (particles.length > 0) {
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requestAnimationFrame(animateExplosion);
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}
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}
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animateExplosion();
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sounds.explosion.play();
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}
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function addObstacles() {
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const rockGeometry = new THREE.DodecahedronGeometry(10);
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const rockMaterial = new THREE.MeshStandardMaterial({
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color: 0x8B4513,
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roughness: 0.9
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});
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for (let i = 0; i < 100; i++) {
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const rock = new THREE.Mesh(rockGeometry, rockMaterial);
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rock.position.set(
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(Math.random() - 0.5) * MAP_SIZE * 0.9,
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Math.random() * 10,
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221 |
+
(Math.random() - 0.5) * MAP_SIZE * 0.9
|
222 |
+
);
|
223 |
+
rock.rotation.set(
|
224 |
+
Math.random() * Math.PI,
|
225 |
+
Math.random() * Math.PI,
|
226 |
+
Math.random() * Math.PI
|
227 |
+
);
|
228 |
+
rock.castShadow = true;
|
229 |
+
rock.receiveShadow = true;
|
230 |
+
scene.add(rock);
|
231 |
}
|
232 |
+
}
|
233 |
|
234 |
+
function loadEnemies() {
|
235 |
+
return new Promise((resolve) => {
|
236 |
+
const loader = new GLTFLoader();
|
237 |
+
const enemyCount = 3 + currentStage;
|
238 |
+
let loadedCount = 0;
|
239 |
+
|
240 |
+
for (let i = 0; i < enemyCount; i++) {
|
241 |
+
const angle = (i / enemyCount) * Math.PI * 2;
|
242 |
+
const radius = 200;
|
243 |
+
const position = new THREE.Vector3(
|
244 |
+
Math.cos(angle) * radius,
|
245 |
+
ENEMY_GROUND_HEIGHT,
|
246 |
+
Math.sin(angle) * radius
|
247 |
+
);
|
248 |
+
|
249 |
+
const modelPath = ENEMY_MODELS[i % ENEMY_MODELS.length];
|
250 |
+
|
251 |
+
loader.load(modelPath,
|
252 |
+
(gltf) => {
|
253 |
+
const enemy = gltf.scene;
|
254 |
+
enemy.scale.set(ENEMY_SCALE, ENEMY_SCALE, ENEMY_SCALE);
|
255 |
+
enemy.position.copy(position);
|
256 |
+
enemy.rotation.y = Math.PI;
|
257 |
+
|
258 |
+
enemy.traverse((node) => {
|
259 |
+
if (node.isMesh) {
|
260 |
+
node.castShadow = true;
|
261 |
+
node.receiveShadow = true;
|
262 |
+
node.material.metalness = 0.2;
|
263 |
+
node.material.roughness = 0.8;
|
264 |
+
}
|
265 |
+
});
|
266 |
+
|
267 |
+
scene.add(enemy);
|
268 |
+
enemies.push({
|
269 |
+
model: enemy,
|
270 |
+
health: 100,
|
271 |
+
speed: ENEMY_MOVE_SPEED,
|
272 |
+
lastAttackTime: 0
|
273 |
+
});
|
274 |
+
|
275 |
+
loadedCount++;
|
276 |
+
if (loadedCount === enemyCount) {
|
277 |
+
resolve();
|
278 |
+
}
|
279 |
+
},
|
280 |
+
(xhr) => {
|
281 |
+
console.log(`${modelPath}: ${(xhr.loaded / xhr.total * 100)}% loaded`);
|
282 |
+
},
|
283 |
+
(error) => {
|
284 |
+
console.error('Error loading enemy model:', error);
|
285 |
+
loadedCount++;
|
286 |
+
if (loadedCount === enemyCount) {
|
287 |
+
resolve();
|
288 |
+
}
|
289 |
+
}
|
290 |
+
);
|
291 |
+
}
|
292 |
+
});
|
293 |
+
}
|
294 |
|
295 |
+
// μ΄λ²€νΈ νΈλ€λ¬λ€...
|
296 |
+
function onClick() {
|
297 |
+
if (!controls.isLocked) {
|
298 |
+
controls.lock();
|
299 |
+
sounds.bgm.play();
|
300 |
+
} else if (ammo > 0) {
|
301 |
+
shoot();
|
302 |
+
}
|
303 |
+
}
|
304 |
|
305 |
+
function onKeyDown(event) {
|
306 |
+
switch(event.code) {
|
307 |
+
case 'KeyW': moveState.forward = true; break;
|
308 |
+
case 'KeyS': moveState.backward = true; break;
|
309 |
+
case 'KeyA': moveState.left = true; break;
|
310 |
+
case 'KeyD': moveState.right = true; break;
|
311 |
+
case 'KeyR': reload(); break;
|
312 |
+
}
|
313 |
}
|
314 |
|
315 |
+
function onKeyUp(event) {
|
316 |
+
switch(event.code) {
|
317 |
+
case 'KeyW': moveState.forward = false; break;
|
318 |
+
case 'KeyS': moveState.backward = false; break;
|
319 |
+
case 'KeyA': moveState.left = false; break;
|
320 |
+
case 'KeyD': moveState.right = false; break;
|
321 |
+
}
|
322 |
}
|
323 |
|
324 |
+
function onWindowResize() {
|
325 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
326 |
+
camera.updateProjectionMatrix();
|
327 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
328 |
+
}
|
329 |
+
|
330 |
+
// κ²μ λ©μ»€λ ν¨μλ€...
|
331 |
+
function shoot() {
|
332 |
+
if (ammo <= 0) return;
|
333 |
+
|
334 |
+
ammo--;
|
335 |
+
updateAmmoDisplay();
|
336 |
+
|
337 |
+
const bullet = createBullet();
|
338 |
+
bullets.push(bullet);
|
339 |
+
|
340 |
+
sounds.gunshot.play();
|
341 |
+
}
|
342 |
+
|
343 |
+
function createBullet() {
|
344 |
+
const bulletGeometry = new THREE.SphereGeometry(0.5);
|
345 |
+
const bulletMaterial = new THREE.MeshBasicMaterial({
|
346 |
+
color: 0xffff00,
|
347 |
+
emissive: 0xffff00,
|
348 |
+
emissiveIntensity: 1
|
349 |
+
});
|
350 |
+
const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial);
|
351 |
+
|
352 |
+
bullet.position.copy(camera.position);
|
353 |
+
const direction = new THREE.Vector3();
|
354 |
+
camera.getWorldDirection(direction);
|
355 |
+
bullet.velocity = direction.multiplyScalar(3);
|
356 |
+
|
357 |
+
scene.add(bullet);
|
358 |
+
return bullet;
|
359 |
+
}
|
360 |
+
|
361 |
+
function reload() {
|
362 |
+
ammo = 30;
|
363 |
+
updateAmmoDisplay();
|
364 |
+
}
|
365 |
+
|
366 |
+
function updateAmmoDisplay() {
|
367 |
+
document.getElementById('ammo').textContent = `Ammo: ${ammo}/30`;
|
368 |
+
}
|
369 |
+
|
370 |
+
function updateHealthBar() {
|
371 |
+
const healthElement = document.getElementById('health');
|
372 |
+
const healthPercentage = (playerHealth / MAX_HEALTH) * 100;
|
373 |
+
healthElement.style.width = `${healthPercentage}%`;
|
374 |
+
}
|
375 |
+
|
376 |
+
function updateHelicopterHUD() {
|
377 |
+
const altitude = Math.round(camera.position.y);
|
378 |
+
document.querySelector('#altitude-indicator span').textContent = altitude;
|
379 |
+
|
380 |
+
const speed = Math.round(
|
381 |
+
Math.sqrt(
|
382 |
+
moveState.forward * moveState.forward +
|
383 |
+
moveState.right * moveState.right
|
384 |
+
) * 100
|
385 |
+
);
|
386 |
+
document.querySelector('#speed-indicator span').textContent = speed;
|
387 |
|
388 |
+
const heading = Math.round(
|
389 |
+
(camera.rotation.y * (180 / Math.PI) + 360) % 360
|
390 |
+
);
|
391 |
+
document.querySelector('#compass span').textContent = heading;
|
392 |
+
|
393 |
+
updateRadar();
|
394 |
+
}
|
395 |
+
|
396 |
+
function updateRadar() {
|
397 |
+
const radarTargets = document.querySelector('.radar-targets');
|
398 |
+
radarTargets.innerHTML = '';
|
399 |
+
|
400 |
+
enemies.forEach(enemy => {
|
401 |
+
const relativePos = enemy.model.position.clone().sub(camera.position);
|
402 |
+
const distance = relativePos.length();
|
403 |
|
404 |
+
if (distance < 500) {
|
405 |
+
const angle = Math.atan2(relativePos.x, relativePos.z);
|
406 |
+
const normalizedDistance = distance / 500;
|
407 |
+
|
408 |
+
const dot = document.createElement('div');
|
409 |
+
dot.className = 'radar-dot';
|
410 |
+
dot.style.left = `${50 + Math.sin(angle) * normalizedDistance * 45}%`;
|
411 |
+
dot.style.top = `${50 + Math.cos(angle) * normalizedDistance * 45}%`;
|
412 |
+
radarTargets.appendChild(dot);
|
413 |
+
}
|
414 |
+
});
|
415 |
+
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
416 |
|
417 |
+
function updateMovement() {
|
418 |
+
if (controls.isLocked) {
|
419 |
+
const speed = 2.0;
|
420 |
+
if (moveState.forward) controls.moveForward(speed);
|
421 |
+
if (moveState.backward) controls.moveForward(-speed);
|
422 |
+
if (moveState.left) controls.moveRight(-speed);
|
423 |
+
if (moveState.right) controls.moveRight(speed);
|
424 |
+
|
425 |
+
// μ΅μ κ³ λ μ μ§
|
426 |
+
if (camera.position.y < HELICOPTER_HEIGHT) {
|
427 |
+
camera.position.y = HELICOPTER_HEIGHT;
|
428 |
+
}
|
429 |
+
}
|
430 |
+
}
|
431 |
|
432 |
+
function updateBullets() {
|
433 |
+
for (let i = bullets.length - 1; i >= 0; i--) {
|
434 |
+
bullets[i].position.add(bullets[i].velocity);
|
435 |
+
|
436 |
+
enemies.forEach(enemy => {
|
437 |
+
if (bullets[i].position.distanceTo(enemy.model.position) < 5) {
|
438 |
+
scene.remove(bullets[i]);
|
439 |
+
bullets.splice(i, 1);
|
440 |
+
enemy.health -= 25;
|
441 |
+
|
442 |
+
createExplosion(enemy.model.position.clone());
|
443 |
+
|
444 |
+
if (enemy.health <= 0) {
|
445 |
+
createExplosion(enemy.model.position.clone());
|
446 |
+
createExplosion(enemy.model.position.clone().add(new THREE.Vector3(2, 0, 2)));
|
447 |
+
createExplosion(enemy.model.position.clone().add(new THREE.Vector3(-2, 0, -2)));
|
448 |
+
scene.remove(enemy.model);
|
449 |
+
enemies = enemies.filter(e => e !== enemy);
|
450 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
451 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
452 |
});
|
453 |
+
|
454 |
+
if (bullets[i] && bullets[i].position.distanceTo(camera.position) > 1000) {
|
455 |
+
scene.remove(bullets[i]);
|
456 |
+
bullets.splice(i, 1);
|
457 |
+
}
|
458 |
}
|
459 |
}
|
460 |
|
|
|
|
|
461 |
function updateEnemies() {
|
462 |
const currentTime = Date.now();
|
463 |
|
|
|
472 |
newPosition.y = ENEMY_GROUND_HEIGHT;
|
473 |
enemy.model.position.copy(newPosition);
|
474 |
|
|
|
475 |
enemy.model.lookAt(new THREE.Vector3(
|
476 |
camera.position.x,
|
477 |
enemy.model.position.y,
|
|
|
481 |
const distanceToPlayer = enemy.model.position.distanceTo(camera.position);
|
482 |
if (distanceToPlayer < ENEMY_CONFIG.ATTACK_RANGE &&
|
483 |
currentTime - enemy.lastAttackTime > ENEMY_CONFIG.ATTACK_INTERVAL) {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
484 |
enemyBullets.push(createEnemyBullet(enemy));
|
485 |
enemy.lastAttackTime = currentTime;
|
486 |
}
|
487 |
});
|
488 |
}
|
489 |
|
490 |
+
function createEnemyBullet(enemy) {
|
491 |
+
const bulletGeometry = new THREE.SphereGeometry(0.5);
|
492 |
+
const bulletMaterial = new THREE.MeshBasicMaterial({
|
493 |
+
color: 0xff0000,
|
494 |
+
emissive: 0xff0000,
|
495 |
+
emissiveIntensity: 1
|
496 |
+
});
|
497 |
+
const bullet = new THREE.Mesh(bulletGeometry, bulletMaterial);
|
498 |
+
|
499 |
+
bullet.position.copy(enemy.model.position);
|
500 |
+
const direction = new THREE.Vector3();
|
501 |
+
direction.subVectors(camera.position, enemy.model.position).normalize();
|
502 |
+
bullet.velocity = direction.multiplyScalar(ENEMY_CONFIG.BULLET_SPEED);
|
503 |
+
|
504 |
+
scene.add(bullet);
|
505 |
+
return bullet;
|
506 |
+
}
|
507 |
+
|
508 |
+
function updateEnemyBullets() {
|
509 |
+
for (let i = enemyBullets.length - 1; i >= 0; i--) {
|
510 |
+
enemyBullets[i].position.add(enemyBullets[i].velocity);
|
511 |
|
512 |
+
if (enemyBullets[i].position.distanceTo(camera.position) < 3) {
|
513 |
+
playerHealth -= 10;
|
514 |
+
updateHealthBar();
|
515 |
+
scene.remove(enemyBullets[i]);
|
516 |
+
enemyBullets.splice(i, 1);
|
517 |
+
|
518 |
+
if (playerHealth <= 0) {
|
519 |
+
gameOver(false);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
520 |
}
|
521 |
+
continue;
|
522 |
+
}
|
523 |
|
524 |
+
if (enemyBullets[i].position.distanceTo(camera.position) > 1000) {
|
525 |
+
scene.remove(enemyBullets[i]);
|
526 |
+
enemyBullets.splice(i, 1);
|
527 |
}
|
528 |
}
|
529 |
}
|
530 |
|
531 |
+
function checkGameStatus() {
|
532 |
+
if (enemies.length === 0 && currentStage < 5) {
|
533 |
+
currentStage++;
|
534 |
+
document.getElementById('stage').style.display = 'block';
|
535 |
+
document.getElementById('stage').textContent = `Stage ${currentStage}`;
|
536 |
+
setTimeout(() => {
|
537 |
+
document.getElementById('stage').style.display = 'none';
|
538 |
+
loadEnemies();
|
539 |
+
}, 2000);
|
540 |
+
}
|
541 |
+
}
|
542 |
+
|
543 |
+
function gameOver(won) {
|
544 |
+
isGameOver = true;
|
545 |
+
controls.unlock();
|
546 |
+
sounds.bgm.pause();
|
547 |
+
alert(won ? 'Mission Complete!' : 'Game Over!');
|
548 |
+
location.reload();
|
549 |
+
}
|
550 |
+
|
551 |
+
function gameLoop() {
|
552 |
+
requestAnimationFrame(gameLoop);
|
553 |
+
|
554 |
+
const time = performance.now();
|
555 |
+
const delta = (time - lastTime) / 1000;
|
556 |
+
lastTime = time;
|
557 |
+
|
558 |
+
if (controls.isLocked && !isGameOver) {
|
559 |
+
updateMovement();
|
560 |
+
updateBullets();
|
561 |
+
updateEnemies();
|
562 |
+
updateEnemyBullets();
|
563 |
+
updateHelicopterHUD();
|
564 |
+
checkGameStatus();
|
565 |
+
}
|
566 |
+
|
567 |
+
renderer.render(scene, camera);
|
568 |
+
}
|
569 |
+
|
570 |
// κ²μ μμ
|
571 |
+
init().then(() => {
|
572 |
+
console.log('Game started');
|
573 |
+
gameLoop();
|
574 |
+
});
|