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// Shim for Safari.
window.AudioContext = window.AudioContext || window.webkitAudioContext

function audioBufferToWav(buffer, opt) {
  opt = opt || {}
  var numChannels = buffer.numberOfChannels
  var sampleRate = buffer.sampleRate
  var format = opt.float32 ? 3 : 1
  var bitDepth = format === 3 ? 32 : 16
  var result
  if (numChannels === 2) {
    result = interleave(buffer.getChannelData(0), buffer.getChannelData(1))
  } else {
    result = buffer.getChannelData(0)
  }
  return encodeWAV(result, format, sampleRate, numChannels, bitDepth)
}

function encodeWAV(samples, format, sampleRate, numChannels, bitDepth) {
  var bytesPerSample = bitDepth / 8
  var blockAlign = numChannels * bytesPerSample
  var buffer = new ArrayBuffer(44 + samples.length * bytesPerSample)
  var view = new DataView(buffer)
  /* RIFF identifier */
  writeString(view, 0, 'RIFF')
  /* RIFF chunk length */
  view.setUint32(4, 36 + samples.length * bytesPerSample, true)
  /* RIFF type */
  writeString(view, 8, 'WAVE')
  /* format chunk identifier */
  writeString(view, 12, 'fmt ')
  /* format chunk length */
  view.setUint32(16, 16, true)
  /* sample format (raw) */
  view.setUint16(20, format, true)
  /* channel count */
  view.setUint16(22, numChannels, true)
  /* sample rate */
  view.setUint32(24, sampleRate, true)
  /* byte rate (sample rate * block align) */
  view.setUint32(28, sampleRate * blockAlign, true)
  /* block align (channel count * bytes per sample) */
  view.setUint16(32, blockAlign, true)
  /* bits per sample */
  view.setUint16(34, bitDepth, true)
  /* data chunk identifier */
  writeString(view, 36, 'data')
  /* data chunk length */
  view.setUint32(40, samples.length * bytesPerSample, true)
  if (format === 1) { // Raw PCM
    floatTo16BitPCM(view, 44, samples)
  } else {
    writeFloat32(view, 44, samples)
  }
  return buffer
}

function interleave(inputL, inputR) {
  var length = inputL.length + inputR.length
  var result = new Float32Array(length)
  var index = 0
  var inputIndex = 0
  while (index < length) {
    result[index++] = inputL[inputIndex]
    result[index++] = inputR[inputIndex]
    inputIndex++
  }
  return result
}

function writeFloat32(output, offset, input) {
 for (var i = 0; i < input.length; i++, offset += 4) {
  output.setFloat32(offset, input[i], true)
 }
}

function floatTo16BitPCM(output, offset, input) {
 for (var i = 0; i < input.length; i++, offset += 2) {
  var s = Math.max(-1, Math.min(1, input[i]))
  output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true)
 }
}

function writeString(view, offset, string) {
 for (var i = 0; i < string.length; i++) {
  view.setUint8(offset + i, string.charCodeAt(i))
 }
}

// Safari does not support promise-based decodeAudioData, need to use callback instead.
const decodeAudioData = buffer => new Promise((res, rej) => {
 new AudioContext().decodeAudioData(buffer, res, rej)
})
const startRecording = async () => {
 const data = []
 // Ask for mic permissions.
 const stream = await navigator.mediaDevices.getUserMedia({ video: false, audio: true })
 window.stream = stream
 // Use polyfill for older browsers.
 if (!window.MediaRecorder) {
   window.MediaRecorder = OpusMediaRecorder
   window.recorder = new MediaRecorder(stream, {}, {
     OggOpusEncoderWasmPath: 'https://cdn.jsdelivr.net/npm/opus-media-recorder@latest/OggOpusEncoder.wasm',
     WebMOpusEncoderWasmPath: 'https://cdn.jsdelivr.net/npm/opus-media-recorder@latest/WebMOpusEncoder.wasm'
   })
 }
 else window.recorder = new MediaRecorder(stream)
 // Handle incoming data.
 window.recorder.ondataavailable = e => data.push(e.data)
 window.recorder.start()
 window.recorder.onerror = e => { throw e.error || new Error(e.name) }
 window.recorder.onstop = async (e) => {
   const blob = new Blob(data)
   const fetchedBlob = await fetch(URL.createObjectURL(blob))
   const arrayBuffer = await fetchedBlob.arrayBuffer()
   // Convert to wav format.
   const wav = audioBufferToWav(await decodeAudioData(arrayBuffer))
   const formData = new FormData()
   formData.append('files', new Blob([wav], { type: 'audio/wave' }), 'sound.wav')
   // Send the audio file to Wave server.
   const res = await fetch(wave.uploadURL, { method: 'POST', body: formData })
   const { files } = await res.json()
   // Emit event (q.events.audio.captured) with a URL of the audio file at Wave server.
   window.wave.emit('audio', 'captured', files[0])
 }
}
const stopRecording = () => {
 window.recorder.stop()
 window.stream.getTracks().forEach(track => track.stop())
}