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.. _quickstart_guide: | |
Quickstart | |
========== | |
Minimal Example for 3D Viewer | |
----------------------------- | |
Here is a minimal example of loading and viewing a triangular mesh model | |
in pyrender. | |
import trimesh | |
import pyrender | |
fuze_trimesh = trimesh.load('examples/models/fuze.obj') | |
mesh = pyrender.Mesh.from_trimesh(fuze_trimesh) | |
scene = pyrender.Scene() | |
scene.add(mesh) | |
pyrender.Viewer(scene, use_raymond_lighting=True) | |
.. image:: /_static/fuze.png | |
Minimal Example for Offscreen Rendering | |
--------------------------------------- | |
.. note:: | |
If you're using a headless server, make sure that you followed the guide | |
for installing OSMesa. See :ref:`osmesa`. | |
Here is a minimal example of rendering a mesh model offscreen in pyrender. | |
The only additional necessities are that you need to add lighting and a camera. | |
import numpy as np | |
import trimesh | |
import pyrender | |
import matplotlib.pyplot as plt | |
fuze_trimesh = trimesh.load('examples/models/fuze.obj') | |
mesh = pyrender.Mesh.from_trimesh(fuze_trimesh) | |
scene = pyrender.Scene() | |
scene.add(mesh) | |
camera = pyrender.PerspectiveCamera(yfov=np.pi / 3.0, aspectRatio=1.0) | |
s = np.sqrt(2)/2 | |
camera_pose = np.array([ | |
[0.0, -s, s, 0.3], | |
[1.0, 0.0, 0.0, 0.0], | |
[0.0, s, s, 0.35], | |
[0.0, 0.0, 0.0, 1.0], | |
]) | |
scene.add(camera, pose=camera_pose) | |
light = pyrender.SpotLight(color=np.ones(3), intensity=3.0, | |
innerConeAngle=np.pi/16.0, | |
outerConeAngle=np.pi/6.0) | |
scene.add(light, pose=camera_pose) | |
r = pyrender.OffscreenRenderer(400, 400) | |
color, depth = r.render(scene) | |
plt.figure() | |
plt.subplot(1,2,1) | |
plt.axis('off') | |
plt.imshow(color) | |
plt.subplot(1,2,2) | |
plt.axis('off') | |
plt.imshow(depth, cmap=plt.cm.gray_r) | |
plt.show() | |
.. image:: /_static/minexcolor.png | |
:width: 45% | |
:align: left | |
.. image:: /_static/minexdepth.png | |
:width: 45% | |
:align: right | |