8bit-gamemusic / index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>8-Bit Game Music Player</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/tone/14.8.49/Tone.js"></script>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
background: #000;
color: #fff;
font-family: 'Courier New', monospace;
min-height: 100vh;
display: flex;
justify-content: center;
align-items: center;
background-image: radial-gradient(#0f0 1px, transparent 1px);
background-size: 30px 30px;
}
.player {
background: rgba(0, 20, 0, 0.95);
border: 2px solid #0f0;
padding: 2rem;
border-radius: 15px;
width: 90%;
max-width: 400px;
box-shadow: 0 0 30px rgba(0, 255, 0, 0.2);
}
.title {
text-align: center;
color: #0f0;
text-shadow: 0 0 10px #0f0;
margin-bottom: 1.5rem;
font-size: 1.5rem;
}
.time-display {
text-align: center;
font-size: 1.2rem;
color: #0f0;
margin: 1rem 0;
font-family: 'Digital-7', monospace;
}
.controls {
display: flex;
justify-content: center;
gap: 1rem;
margin: 1rem 0;
}
.btn {
background: none;
border: 2px solid #0f0;
color: #0f0;
padding: 0.5rem 1rem;
cursor: pointer;
border-radius: 5px;
font-family: inherit;
transition: all 0.3s;
}
.btn:hover {
background: #0f0;
color: #000;
box-shadow: 0 0 15px #0f0;
}
.volume-control {
margin: 1.5rem 0;
}
.volume-slider {
width: 100%;
-webkit-appearance: none;
height: 5px;
background: #0f0;
border-radius: 5px;
opacity: 0.7;
}
.volume-slider::-webkit-slider-thumb {
-webkit-appearance: none;
width: 15px;
height: 15px;
background: #0f0;
border-radius: 50%;
cursor: pointer;
box-shadow: 0 0 10px #0f0;
}
.track-list {
margin-top: 1.5rem;
}
.track {
background: rgba(0, 50, 0, 0.3);
margin: 0.5rem 0;
padding: 1rem;
border: 1px solid #0f0;
border-radius: 8px;
cursor: pointer;
display: flex;
justify-content: space-between;
align-items: center;
transition: all 0.3s;
}
.track:hover {
background: rgba(0, 100, 0, 0.3);
transform: translateX(5px);
}
.track.playing {
background: rgba(0, 255, 0, 0.2);
border-color: #0f0;
box-shadow: 0 0 15px rgba(0, 255, 0, 0.3);
animation: pulse 2s infinite;
}
.track-info {
flex: 1;
}
.track-title {
font-weight: bold;
color: #0f0;
}
.track-duration {
font-size: 0.8em;
color: #0a0;
}
.status-indicator {
width: 12px;
height: 12px;
border-radius: 50%;
margin-left: 1rem;
background: transparent;
border: 2px solid #0f0;
transition: all 0.3s;
}
.playing .status-indicator {
background: #0f0;
box-shadow: 0 0 10px #0f0;
}
@keyframes pulse {
0% { border-color: rgba(0, 255, 0, 0.5); }
50% { border-color: rgba(0, 255, 0, 1); }
100% { border-color: rgba(0, 255, 0, 0.5); }
}
@media (max-width: 480px) {
.player {
width: 95%;
padding: 1rem;
}
}
</style>
</head>
<body>
<div class="player">
<h1 class="title">8-BIT GAME MUSIC</h1>
<div class="time-display">
<span id="current-time">00:00</span> / <span id="total-time">00:00</span>
</div>
<div class="controls">
<button class="btn" id="play-pause">PLAY</button>
<button class="btn" id="stop">STOP</button>
</div>
<div class="volume-control">
<input type="range" class="volume-slider" min="0" max="1" step="0.01" value="0.7">
</div>
<div class="track-list">
<div class="track" data-song="space">
<div class="track-info">
<div class="track-title">SPACE ADVENTURE</div>
<div class="track-duration">1:30</div>
</div>
<div class="status-indicator"></div>
</div>
<div class="track" data-song="battle">
<div class="track-info">
<div class="track-title">BATTLE ZONE</div>
<div class="track-duration">1:45</div>
</div>
<div class="status-indicator"></div>
</div>
<div class="track" data-song="tetris">
<div class="track-info">
<div class="track-title">TETRIS THEME</div>
<div class="track-duration">2:00</div>
</div>
<div class="status-indicator"></div>
</div>
</div>
</div>
<script>
let currentTime = 0;
let isPlaying = false;
let currentTrack = null;
let currentTrackElement = null;
const synth = new Tone.PolySynth(Tone.Synth, {
oscillator: { type: "square8" },
envelope: {
attack: 0.02,
decay: 0.1,
sustain: 0.3,
release: 0.1
}
}).connect(new Tone.Volume(-12).toDestination());
// 우주 테마
const spaceSequence = [
["E4", "8n"], ["G4", "8n"], ["C5", "4n"], ["G4", "8n"],
["C5", "8n"], ["E5", "4n"], ["C5", "8n"], ["G4", "8n"],
["E4", "8n"], ["C4", "4n"], ["G4", "8n"], ["E4", "8n"],
["C4", "2n"]
];
// 전쟁 테마
const battleSequence = [
["C4", "16n"], ["C4", "16n"], ["G4", "8n"], ["E4", "16n"],
["F4", "16n"], ["G4", "8n"], ["C4", "8n"], ["G3", "8n"],
["C4", "4n"], ["E4", "8n"], ["D4", "8n"], ["C4", "2n"]
];
// 테트리스 테마
const tetrisSequence = [
["E5", "4n"], ["B4", "8n"], ["C5", "8n"], ["D5", "4n"],
["C5", "8n"], ["B4", "8n"], ["A4", "4n"], ["A4", "8n"],
["C5", "8n"], ["E5", "4n"], ["D5", "8n"], ["C5", "8n"],
["B4", "4n"], ["C5", "8n"], ["D5", "4n"], ["E5", "4n"],
["C5", "4n"], ["A4", "4n"], ["A4", "2n"]
];
function updateTimer() {
if (isPlaying) {
currentTime += 0.1;
document.getElementById('current-time').textContent =
formatTime(currentTime);
setTimeout(updateTimer, 100);
}
}
function formatTime(time) {
const minutes = Math.floor(time / 60);
const seconds = Math.floor(time % 60);
return `${minutes.toString().padStart(2, '0')}:${seconds.toString().padStart(2, '0')}`;
}
function stopCurrentTrack() {
if (currentTrack) {
currentTrack.stop();
currentTrack.dispose();
}
if (currentTrackElement) {
currentTrackElement.classList.remove('playing');
}
isPlaying = false;
currentTime = 0;
document.getElementById('current-time').textContent = '00:00';
document.getElementById('play-pause').textContent = 'PLAY';
}
function createAndPlaySequence(sequence, element) {
stopCurrentTrack();
currentTrack = new Tone.Part((time, note) => {
synth.triggerAttackRelease(note[0], note[1], time);
}, sequence.map((note, i) => [i * 0.25, note]));
currentTrack.loop = true;
currentTrack.start(0);
Tone.Transport.start();
currentTrackElement = element;
element.classList.add('playing');
isPlaying = true;
document.getElementById('play-pause').textContent = 'PAUSE';
updateTimer();
}
document.getElementById('play-pause').addEventListener('click', () => {
if (!currentTrack) return;
if (isPlaying) {
Tone.Transport.pause();
document.getElementById('play-pause').textContent = 'PLAY';
} else {
Tone.Transport.start();
document.getElementById('play-pause').textContent = 'PAUSE';
updateTimer();
}
isPlaying = !isPlaying;
});
document.getElementById('stop').addEventListener('click', stopCurrentTrack);
document.querySelector('.volume-slider').addEventListener('input', (e) => {
synth.volume.value = Tone.gainToDb(parseFloat(e.target.value));
});
document.querySelectorAll('.track').forEach(track => {
track.addEventListener('click', async () => {
await Tone.start();
const songType = track.dataset.song;
if (currentTrackElement === track && isPlaying) {
stopCurrentTrack();
return;
}
switch(songType) {
case 'space':
document.getElementById('total-time').textContent = '01:30';
createAndPlaySequence(spaceSequence, track);
break;
case 'battle':
document.getElementById('total-time').textContent = '01:45';
createAndPlaySequence(battleSequence, track);
break;
case 'tetris':
document.getElementById('total-time').textContent = '02:00';
createAndPlaySequence(tetrisSequence, track);
break;
}
});
});
</script>
</body>
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