MotionDiffuse / utils /quaternion.py
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# Copyright (c) 2018-present, Facebook, Inc.
# All rights reserved.
#
# This source code is licensed under the license found in the
# LICENSE file in the root directory of this source tree.
#
import torch
import numpy as np
_EPS4 = np.finfo(float).eps * 4.0
_FLOAT_EPS = np.finfo(np.float).eps
# PyTorch-backed implementations
def qinv(q):
assert q.shape[-1] == 4, 'q must be a tensor of shape (*, 4)'
mask = torch.ones_like(q)
mask[..., 1:] = -mask[..., 1:]
return q * mask
def qinv_np(q):
assert q.shape[-1] == 4, 'q must be a tensor of shape (*, 4)'
return qinv(torch.from_numpy(q).float()).numpy()
def qnormalize(q):
assert q.shape[-1] == 4, 'q must be a tensor of shape (*, 4)'
return q / torch.norm(q, dim=-1, keepdim=True)
def qmul(q, r):
"""
Multiply quaternion(s) q with quaternion(s) r.
Expects two equally-sized tensors of shape (*, 4), where * denotes any number of dimensions.
Returns q*r as a tensor of shape (*, 4).
"""
assert q.shape[-1] == 4
assert r.shape[-1] == 4
original_shape = q.shape
# Compute outer product
terms = torch.bmm(r.view(-1, 4, 1), q.view(-1, 1, 4))
w = terms[:, 0, 0] - terms[:, 1, 1] - terms[:, 2, 2] - terms[:, 3, 3]
x = terms[:, 0, 1] + terms[:, 1, 0] - terms[:, 2, 3] + terms[:, 3, 2]
y = terms[:, 0, 2] + terms[:, 1, 3] + terms[:, 2, 0] - terms[:, 3, 1]
z = terms[:, 0, 3] - terms[:, 1, 2] + terms[:, 2, 1] + terms[:, 3, 0]
return torch.stack((w, x, y, z), dim=1).view(original_shape)
def qrot(q, v):
"""
Rotate vector(s) v about the rotation described by quaternion(s) q.
Expects a tensor of shape (*, 4) for q and a tensor of shape (*, 3) for v,
where * denotes any number of dimensions.
Returns a tensor of shape (*, 3).
"""
assert q.shape[-1] == 4
assert v.shape[-1] == 3
assert q.shape[:-1] == v.shape[:-1]
original_shape = list(v.shape)
# print(q.shape)
q = q.contiguous().view(-1, 4)
v = v.contiguous().view(-1, 3)
qvec = q[:, 1:]
uv = torch.cross(qvec, v, dim=1)
uuv = torch.cross(qvec, uv, dim=1)
return (v + 2 * (q[:, :1] * uv + uuv)).view(original_shape)
def qeuler(q, order, epsilon=0, deg=True):
"""
Convert quaternion(s) q to Euler angles.
Expects a tensor of shape (*, 4), where * denotes any number of dimensions.
Returns a tensor of shape (*, 3).
"""
assert q.shape[-1] == 4
original_shape = list(q.shape)
original_shape[-1] = 3
q = q.view(-1, 4)
q0 = q[:, 0]
q1 = q[:, 1]
q2 = q[:, 2]
q3 = q[:, 3]
if order == 'xyz':
x = torch.atan2(2 * (q0 * q1 - q2 * q3), 1 - 2 * (q1 * q1 + q2 * q2))
y = torch.asin(torch.clamp(2 * (q1 * q3 + q0 * q2), -1 + epsilon, 1 - epsilon))
z = torch.atan2(2 * (q0 * q3 - q1 * q2), 1 - 2 * (q2 * q2 + q3 * q3))
elif order == 'yzx':
x = torch.atan2(2 * (q0 * q1 - q2 * q3), 1 - 2 * (q1 * q1 + q3 * q3))
y = torch.atan2(2 * (q0 * q2 - q1 * q3), 1 - 2 * (q2 * q2 + q3 * q3))
z = torch.asin(torch.clamp(2 * (q1 * q2 + q0 * q3), -1 + epsilon, 1 - epsilon))
elif order == 'zxy':
x = torch.asin(torch.clamp(2 * (q0 * q1 + q2 * q3), -1 + epsilon, 1 - epsilon))
y = torch.atan2(2 * (q0 * q2 - q1 * q3), 1 - 2 * (q1 * q1 + q2 * q2))
z = torch.atan2(2 * (q0 * q3 - q1 * q2), 1 - 2 * (q1 * q1 + q3 * q3))
elif order == 'xzy':
x = torch.atan2(2 * (q0 * q1 + q2 * q3), 1 - 2 * (q1 * q1 + q3 * q3))
y = torch.atan2(2 * (q0 * q2 + q1 * q3), 1 - 2 * (q2 * q2 + q3 * q3))
z = torch.asin(torch.clamp(2 * (q0 * q3 - q1 * q2), -1 + epsilon, 1 - epsilon))
elif order == 'yxz':
x = torch.asin(torch.clamp(2 * (q0 * q1 - q2 * q3), -1 + epsilon, 1 - epsilon))
y = torch.atan2(2 * (q1 * q3 + q0 * q2), 1 - 2 * (q1 * q1 + q2 * q2))
z = torch.atan2(2 * (q1 * q2 + q0 * q3), 1 - 2 * (q1 * q1 + q3 * q3))
elif order == 'zyx':
x = torch.atan2(2 * (q0 * q1 + q2 * q3), 1 - 2 * (q1 * q1 + q2 * q2))
y = torch.asin(torch.clamp(2 * (q0 * q2 - q1 * q3), -1 + epsilon, 1 - epsilon))
z = torch.atan2(2 * (q0 * q3 + q1 * q2), 1 - 2 * (q2 * q2 + q3 * q3))
else:
raise
if deg:
return torch.stack((x, y, z), dim=1).view(original_shape) * 180 / np.pi
else:
return torch.stack((x, y, z), dim=1).view(original_shape)
# Numpy-backed implementations
def qmul_np(q, r):
q = torch.from_numpy(q).contiguous().float()
r = torch.from_numpy(r).contiguous().float()
return qmul(q, r).numpy()
def qrot_np(q, v):
q = torch.from_numpy(q).contiguous().float()
v = torch.from_numpy(v).contiguous().float()
return qrot(q, v).numpy()
def qeuler_np(q, order, epsilon=0, use_gpu=False):
if use_gpu:
q = torch.from_numpy(q).cuda().float()
return qeuler(q, order, epsilon).cpu().numpy()
else:
q = torch.from_numpy(q).contiguous().float()
return qeuler(q, order, epsilon).numpy()
def qfix(q):
"""
Enforce quaternion continuity across the time dimension by selecting
the representation (q or -q) with minimal distance (or, equivalently, maximal dot product)
between two consecutive frames.
Expects a tensor of shape (L, J, 4), where L is the sequence length and J is the number of joints.
Returns a tensor of the same shape.
"""
assert len(q.shape) == 3
assert q.shape[-1] == 4
result = q.copy()
dot_products = np.sum(q[1:] * q[:-1], axis=2)
mask = dot_products < 0
mask = (np.cumsum(mask, axis=0) % 2).astype(bool)
result[1:][mask] *= -1
return result
def euler2quat(e, order, deg=True):
"""
Convert Euler angles to quaternions.
"""
assert e.shape[-1] == 3
original_shape = list(e.shape)
original_shape[-1] = 4
e = e.view(-1, 3)
## if euler angles in degrees
if deg:
e = e * np.pi / 180.
x = e[:, 0]
y = e[:, 1]
z = e[:, 2]
rx = torch.stack((torch.cos(x / 2), torch.sin(x / 2), torch.zeros_like(x), torch.zeros_like(x)), dim=1)
ry = torch.stack((torch.cos(y / 2), torch.zeros_like(y), torch.sin(y / 2), torch.zeros_like(y)), dim=1)
rz = torch.stack((torch.cos(z / 2), torch.zeros_like(z), torch.zeros_like(z), torch.sin(z / 2)), dim=1)
result = None
for coord in order:
if coord == 'x':
r = rx
elif coord == 'y':
r = ry
elif coord == 'z':
r = rz
else:
raise
if result is None:
result = r
else:
result = qmul(result, r)
# Reverse antipodal representation to have a non-negative "w"
if order in ['xyz', 'yzx', 'zxy']:
result *= -1
return result.view(original_shape)
def expmap_to_quaternion(e):
"""
Convert axis-angle rotations (aka exponential maps) to quaternions.
Stable formula from "Practical Parameterization of Rotations Using the Exponential Map".
Expects a tensor of shape (*, 3), where * denotes any number of dimensions.
Returns a tensor of shape (*, 4).
"""
assert e.shape[-1] == 3
original_shape = list(e.shape)
original_shape[-1] = 4
e = e.reshape(-1, 3)
theta = np.linalg.norm(e, axis=1).reshape(-1, 1)
w = np.cos(0.5 * theta).reshape(-1, 1)
xyz = 0.5 * np.sinc(0.5 * theta / np.pi) * e
return np.concatenate((w, xyz), axis=1).reshape(original_shape)
def euler_to_quaternion(e, order):
"""
Convert Euler angles to quaternions.
"""
assert e.shape[-1] == 3
original_shape = list(e.shape)
original_shape[-1] = 4
e = e.reshape(-1, 3)
x = e[:, 0]
y = e[:, 1]
z = e[:, 2]
rx = np.stack((np.cos(x / 2), np.sin(x / 2), np.zeros_like(x), np.zeros_like(x)), axis=1)
ry = np.stack((np.cos(y / 2), np.zeros_like(y), np.sin(y / 2), np.zeros_like(y)), axis=1)
rz = np.stack((np.cos(z / 2), np.zeros_like(z), np.zeros_like(z), np.sin(z / 2)), axis=1)
result = None
for coord in order:
if coord == 'x':
r = rx
elif coord == 'y':
r = ry
elif coord == 'z':
r = rz
else:
raise
if result is None:
result = r
else:
result = qmul_np(result, r)
# Reverse antipodal representation to have a non-negative "w"
if order in ['xyz', 'yzx', 'zxy']:
result *= -1
return result.reshape(original_shape)
def quaternion_to_matrix(quaternions):
"""
Convert rotations given as quaternions to rotation matrices.
Args:
quaternions: quaternions with real part first,
as tensor of shape (..., 4).
Returns:
Rotation matrices as tensor of shape (..., 3, 3).
"""
r, i, j, k = torch.unbind(quaternions, -1)
two_s = 2.0 / (quaternions * quaternions).sum(-1)
o = torch.stack(
(
1 - two_s * (j * j + k * k),
two_s * (i * j - k * r),
two_s * (i * k + j * r),
two_s * (i * j + k * r),
1 - two_s * (i * i + k * k),
two_s * (j * k - i * r),
two_s * (i * k - j * r),
two_s * (j * k + i * r),
1 - two_s * (i * i + j * j),
),
-1,
)
return o.reshape(quaternions.shape[:-1] + (3, 3))
def quaternion_to_matrix_np(quaternions):
q = torch.from_numpy(quaternions).contiguous().float()
return quaternion_to_matrix(q).numpy()
def quaternion_to_cont6d_np(quaternions):
rotation_mat = quaternion_to_matrix_np(quaternions)
cont_6d = np.concatenate([rotation_mat[..., 0], rotation_mat[..., 1]], axis=-1)
return cont_6d
def quaternion_to_cont6d(quaternions):
rotation_mat = quaternion_to_matrix(quaternions)
cont_6d = torch.cat([rotation_mat[..., 0], rotation_mat[..., 1]], dim=-1)
return cont_6d
def cont6d_to_matrix(cont6d):
assert cont6d.shape[-1] == 6, "The last dimension must be 6"
x_raw = cont6d[..., 0:3]
y_raw = cont6d[..., 3:6]
x = x_raw / torch.norm(x_raw, dim=-1, keepdim=True)
z = torch.cross(x, y_raw, dim=-1)
z = z / torch.norm(z, dim=-1, keepdim=True)
y = torch.cross(z, x, dim=-1)
x = x[..., None]
y = y[..., None]
z = z[..., None]
mat = torch.cat([x, y, z], dim=-1)
return mat
def cont6d_to_matrix_np(cont6d):
q = torch.from_numpy(cont6d).contiguous().float()
return cont6d_to_matrix(q).numpy()
def qpow(q0, t, dtype=torch.float):
''' q0 : tensor of quaternions
t: tensor of powers
'''
q0 = qnormalize(q0)
theta0 = torch.acos(q0[..., 0])
## if theta0 is close to zero, add epsilon to avoid NaNs
mask = (theta0 <= 10e-10) * (theta0 >= -10e-10)
theta0 = (1 - mask) * theta0 + mask * 10e-10
v0 = q0[..., 1:] / torch.sin(theta0).view(-1, 1)
if isinstance(t, torch.Tensor):
q = torch.zeros(t.shape + q0.shape)
theta = t.view(-1, 1) * theta0.view(1, -1)
else: ## if t is a number
q = torch.zeros(q0.shape)
theta = t * theta0
q[..., 0] = torch.cos(theta)
q[..., 1:] = v0 * torch.sin(theta).unsqueeze(-1)
return q.to(dtype)
def qslerp(q0, q1, t):
'''
q0: starting quaternion
q1: ending quaternion
t: array of points along the way
Returns:
Tensor of Slerps: t.shape + q0.shape
'''
q0 = qnormalize(q0)
q1 = qnormalize(q1)
q_ = qpow(qmul(q1, qinv(q0)), t)
return qmul(q_,
q0.contiguous().view(torch.Size([1] * len(t.shape)) + q0.shape).expand(t.shape + q0.shape).contiguous())
def qbetween(v0, v1):
'''
find the quaternion used to rotate v0 to v1
'''
assert v0.shape[-1] == 3, 'v0 must be of the shape (*, 3)'
assert v1.shape[-1] == 3, 'v1 must be of the shape (*, 3)'
v = torch.cross(v0, v1)
w = torch.sqrt((v0 ** 2).sum(dim=-1, keepdim=True) * (v1 ** 2).sum(dim=-1, keepdim=True)) + (v0 * v1).sum(dim=-1,
keepdim=True)
return qnormalize(torch.cat([w, v], dim=-1))
def qbetween_np(v0, v1):
'''
find the quaternion used to rotate v0 to v1
'''
assert v0.shape[-1] == 3, 'v0 must be of the shape (*, 3)'
assert v1.shape[-1] == 3, 'v1 must be of the shape (*, 3)'
v0 = torch.from_numpy(v0).float()
v1 = torch.from_numpy(v1).float()
return qbetween(v0, v1).numpy()
def lerp(p0, p1, t):
if not isinstance(t, torch.Tensor):
t = torch.Tensor([t])
new_shape = t.shape + p0.shape
new_view_t = t.shape + torch.Size([1] * len(p0.shape))
new_view_p = torch.Size([1] * len(t.shape)) + p0.shape
p0 = p0.view(new_view_p).expand(new_shape)
p1 = p1.view(new_view_p).expand(new_shape)
t = t.view(new_view_t).expand(new_shape)
return p0 + t * (p1 - p0)