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Running
on
L40S
File size: 5,856 Bytes
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// Reference the shared typedefs file
/// <reference path="../types/typedefs.js" />
import { app } from '../../scripts/app.js'
import { infoLogger } from './comfy_shared.js'
function B0(t) {
return (1 - t) ** 3 / 6
}
function B1(t) {
return (3 * t ** 3 - 6 * t ** 2 + 4) / 6
}
function B2(t) {
return (-3 * t ** 3 + 3 * t ** 2 + 3 * t + 1) / 6
}
function B3(t) {
return t ** 3 / 6
}
class CurveWidget {
constructor(...args) {
const [inputName, opts] = args
this.name = inputName || 'Curve'
this.type = 'FLOAT_CURVE'
this.selectedPointIndex = null
this.options = opts
this.value = this.value || { 0: { x: 0, y: 0 }, 1: { x: 1, y: 1 } }
}
drawBSpline(ctx, width, height, posY) {
const n = this.value.length - 1
const numSegments = n - 2
const numPoints = this.value.length
if (numPoints < 4) {
this.drawLinear(ctx, width, height, posY)
} else {
for (let j = 0; j <= numSegments; j++) {
for (let t = 0; t <= 1; t += 0.01) {
let pt = this.getBSplinePoint(j, t)
let x = pt.x * width
let y = posY + height - pt.y * height
if (t === 0) ctx.moveTo(x, y)
else ctx.lineTo(x, y)
}
}
ctx.stroke()
}
}
drawLinear(ctx, width, height, posY) {
for (let i = 0; i < Object.keys(this.value).length - 1; i++) {
let p1 = this.value[i]
let p2 = this.value[i + 1]
ctx.moveTo(p1.x * width, posY + height - p1.y * height)
ctx.lineTo(p2.x * width, posY + height - p2.y * height)
}
ctx.stroke()
}
getBSplinePoint(i, t) {
// Control points for this segment
const p0 = this.value[i]
const p1 = this.value[i + 1]
const p2 = this.value[i + 2]
const p3 = this.value[i + 3]
const x = B0(t) * p0.x + B1(t) * p1.x + B2(t) * p2.x + B3(t) * p3.x
const y = B0(t) * p0.y + B1(t) * p1.y + B2(t) * p2.y + B3(t) * p3.y
return { x, y }
}
/**
* @param {OnDrawWidgetParams} args
*/
draw(...args) {
const hide = this.type !== 'FLOAT_CURVE'
if (hide) {
return
}
const [ctx, node, width, posY, height] = args
const [cw, ch] = this.computeSize(width)
ctx.beginPath()
ctx.fillStyle = '#000'
ctx.strokeStyle = '#fff'
ctx.lineWidth = 2
// normalized coordinates -> canvas coordinates
for (let i = 0; i < Object.keys(this.value || {}).length - 1; i++) {
let p1 = this.value[i]
let p2 = this.value[i + 1]
ctx.moveTo(p1.x * cw, posY + ch - p1.y * ch)
ctx.lineTo(p2.x * cw, posY + ch - p2.y * ch)
}
ctx.stroke()
// points
Object.values(this.value || {}).forEach((point) => {
ctx.beginPath()
ctx.arc(point.x * cw, posY + ch - point.y * ch, 5, 0, 2 * Math.PI)
ctx.fill()
})
}
mouse(event, pos, node) {
let x = pos[0] - node.pos[0]
let y = pos[1] - node.pos[1]
const width = node.size[0]
const height = 300 // TODO: compute
const posY = node.pos[1]
const localPos = { x: pos[0], y: pos[1] - LiteGraph.NODE_WIDGET_HEIGHT }
if (event.type === LiteGraph.pointerevents_method + 'down') {
console.debug('Checking if a point was clicked')
const clickedPointIndex = this.detectPoint(localPos, width, height)
if (clickedPointIndex !== null) {
this.selectedPointIndex = clickedPointIndex
} else {
this.addPoint(localPos, width, height)
}
return true
} else if (
event.type === LiteGraph.pointerevents_method + 'move' &&
this.selectedPointIndex !== null
) {
this.movePoint(this.selectedPointIndex, localPos, width, height)
return true
} else if (
event.type === LiteGraph.pointerevents_method + 'up' &&
this.selectedPointIndex !== null
) {
this.selectedPointIndex = null
return true
}
return false
}
callback(...args) {
//value, that, node, pos, event) {
}
detectPoint(localPos, width, height) {
const threshold = 20 // TODO: extract
const keys = Object.keys(this.value)
for (let i = 0; i < keys.length; i++) {
const key = keys[i]
const p = this.value[key]
const px = p.x * width
const py = height - p.y * height
if (
Math.abs(localPos.x - px) < threshold &&
Math.abs(localPos.y - py) < threshold
) {
return key
}
}
return null
}
addPoint(localPos, width, height) {
// add a new point based on click position
const normalizedPoint = {
x: localPos.x / width,
y: 1 - localPos.y / height,
}
const keys = Object.keys(this.value)
let insertIndex = keys.length
for (let i = 0; i < keys.length; i++) {
if (normalizedPoint.x < this.value[keys[i]].x) {
insertIndex = i
break
}
}
// shift
for (let i = keys.length; i > insertIndex; i--) {
this.value[i] = this.value[i - 1]
}
this.value[insertIndex] = normalizedPoint
}
movePoint(index, localPos, width, height) {
const point = this.value[index]
point.x = Math.max(0, Math.min(1, localPos.x / width))
point.y = Math.max(0, Math.min(1, 1 - localPos.y / height))
this.value[index] = point
}
computeSize(width) {
return [width, 300]
}
configure(data) {
}
}
app.registerExtension({
name: 'mtb.curves',
getCustomWidgets: () => {
return {
/**
* @param {LGraphNode} node
* @param {str} inputName
* @param {[str,*]} inputData
* @param {*} app
*
*/
FLOAT_CURVE: (node, inputName, inputData, app) => {
// const c = node.widgets.find((w) => w.type === "FLOAT_CURVE")
const wid = node.addCustomWidget(new CurveWidget(inputName, inputData))
return {
widget: wid,
minWidth: 150,
minHeight: 30,
}
},
}
},
})
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