File size: 5,856 Bytes
4450790
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
// Reference the shared typedefs file
/// <reference path="../types/typedefs.js" />
import { app } from '../../scripts/app.js'
import { infoLogger } from './comfy_shared.js'

function B0(t) {
  return (1 - t) ** 3 / 6
}
function B1(t) {
  return (3 * t ** 3 - 6 * t ** 2 + 4) / 6
}
function B2(t) {
  return (-3 * t ** 3 + 3 * t ** 2 + 3 * t + 1) / 6
}
function B3(t) {
  return t ** 3 / 6
}
class CurveWidget {
  constructor(...args) {
    const [inputName, opts] = args

    this.name = inputName || 'Curve'

    this.type = 'FLOAT_CURVE'
    this.selectedPointIndex = null
    this.options = opts
    this.value = this.value || { 0: { x: 0, y: 0 }, 1: { x: 1, y: 1 } }
  }

  drawBSpline(ctx, width, height, posY) {
    const n = this.value.length - 1
    const numSegments = n - 2
    const numPoints = this.value.length
    if (numPoints < 4) {
      this.drawLinear(ctx, width, height, posY)
    } else {
      for (let j = 0; j <= numSegments; j++) {
        for (let t = 0; t <= 1; t += 0.01) {
          let pt = this.getBSplinePoint(j, t)
          let x = pt.x * width
          let y = posY + height - pt.y * height

          if (t === 0) ctx.moveTo(x, y)
          else ctx.lineTo(x, y)
        }
      }
      ctx.stroke()
    }
  }

  drawLinear(ctx, width, height, posY) {
    for (let i = 0; i < Object.keys(this.value).length - 1; i++) {
      let p1 = this.value[i]
      let p2 = this.value[i + 1]
      ctx.moveTo(p1.x * width, posY + height - p1.y * height)
      ctx.lineTo(p2.x * width, posY + height - p2.y * height)
    }
    ctx.stroke()
  }
  getBSplinePoint(i, t) {
    // Control points for this segment
    const p0 = this.value[i]
    const p1 = this.value[i + 1]
    const p2 = this.value[i + 2]
    const p3 = this.value[i + 3]

    const x = B0(t) * p0.x + B1(t) * p1.x + B2(t) * p2.x + B3(t) * p3.x
    const y = B0(t) * p0.y + B1(t) * p1.y + B2(t) * p2.y + B3(t) * p3.y

    return { x, y }
  }
  /**
   * @param {OnDrawWidgetParams} args
   */
  draw(...args) {
    const hide = this.type !== 'FLOAT_CURVE'
    if (hide) {
      return
    }

    const [ctx, node, width, posY, height] = args
    const [cw, ch] = this.computeSize(width)

    ctx.beginPath()
    ctx.fillStyle = '#000'
    ctx.strokeStyle = '#fff'
    ctx.lineWidth = 2

    // normalized coordinates -> canvas coordinates
    for (let i = 0; i < Object.keys(this.value || {}).length - 1; i++) {
      let p1 = this.value[i]
      let p2 = this.value[i + 1]
      ctx.moveTo(p1.x * cw, posY + ch - p1.y * ch)
      ctx.lineTo(p2.x * cw, posY + ch - p2.y * ch)
    }
    ctx.stroke()

    // points
    Object.values(this.value || {}).forEach((point) => {
      ctx.beginPath()
      ctx.arc(point.x * cw, posY + ch - point.y * ch, 5, 0, 2 * Math.PI)
      ctx.fill()
    })
  }

  mouse(event, pos, node) {
    let x = pos[0] - node.pos[0]
    let y = pos[1] - node.pos[1]
    const width = node.size[0]
    const height = 300 // TODO: compute
    const posY = node.pos[1]
    const localPos = { x: pos[0], y: pos[1] - LiteGraph.NODE_WIDGET_HEIGHT }

    if (event.type === LiteGraph.pointerevents_method + 'down') {
      console.debug('Checking if a point was clicked')
      const clickedPointIndex = this.detectPoint(localPos, width, height)
      if (clickedPointIndex !== null) {
        this.selectedPointIndex = clickedPointIndex
      } else {
        this.addPoint(localPos, width, height)
      }
      return true
    } else if (
      event.type === LiteGraph.pointerevents_method + 'move' &&
      this.selectedPointIndex !== null
    ) {
      this.movePoint(this.selectedPointIndex, localPos, width, height)
      return true
    } else if (
      event.type === LiteGraph.pointerevents_method + 'up' &&
      this.selectedPointIndex !== null
    ) {
      this.selectedPointIndex = null
      return true
    }
    return false
  }
  callback(...args) {
    //value, that, node, pos, event) {

  }

  detectPoint(localPos, width, height) {
    const threshold = 20 // TODO: extract
    const keys = Object.keys(this.value)
    for (let i = 0; i < keys.length; i++) {
      const key = keys[i]
      const p = this.value[key]
      const px = p.x * width
      const py = height - p.y * height
      if (
        Math.abs(localPos.x - px) < threshold &&
        Math.abs(localPos.y - py) < threshold
      ) {
        return key
      }
    }
    return null
  }
  addPoint(localPos, width, height) {
    // add a new point based on click position
    const normalizedPoint = {
      x: localPos.x / width,
      y: 1 - localPos.y / height,
    }

    const keys = Object.keys(this.value)
    let insertIndex = keys.length
    for (let i = 0; i < keys.length; i++) {
      if (normalizedPoint.x < this.value[keys[i]].x) {
        insertIndex = i
        break
      }
    }
    // shift
    for (let i = keys.length; i > insertIndex; i--) {
      this.value[i] = this.value[i - 1]
    }

    this.value[insertIndex] = normalizedPoint
  }

  movePoint(index, localPos, width, height) {
    const point = this.value[index]
    point.x = Math.max(0, Math.min(1, localPos.x / width))
    point.y = Math.max(0, Math.min(1, 1 - localPos.y / height))

    this.value[index] = point
  }
  computeSize(width) {
    return [width, 300]
  }

  configure(data) {
  }
}

app.registerExtension({
  name: 'mtb.curves',
  getCustomWidgets: () => {
    return {
      /**
       * @param {LGraphNode} node
       * @param {str} inputName
       * @param {[str,*]} inputData
       * @param {*} app
       *
       */
      FLOAT_CURVE: (node, inputName, inputData, app) => {
        // const c = node.widgets.find((w) => w.type === "FLOAT_CURVE")
        const wid = node.addCustomWidget(new CurveWidget(inputName, inputData))

        return {
          widget: wid,
          minWidth: 150,
          minHeight: 30,
        }
      },
    }
  },
})