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import { app } from "scripts/app.js";
import { RgthreeBaseVirtualNodeConstructor } from "typings/rgthree.js";
import { RgthreeBaseVirtualNode } from "./base_node.js";
import { NodeTypesString } from "./constants.js";
import type {
LGraphCanvas as TLGraphCanvas,
LGraphNode,
AdjustedMouseEvent,
Vector2,
} from "typings/litegraph.js";
import { rgthree } from "./rgthree.js";
/**
* A label node that allows you to put floating text anywhere on the graph. The text is the `Title`
* and the font size, family, color, alignment as well as a background color, padding, and
* background border radius can all be adjusted in the properties. Multiline text can be added from
* the properties panel (because ComfyUI let's you shift + enter there, only).
*/
export class Label extends RgthreeBaseVirtualNode {
static override type = NodeTypesString.LABEL;
static override title = NodeTypesString.LABEL;
override comfyClass = NodeTypesString.LABEL;
static readonly title_mode = LiteGraph.NO_TITLE;
static collapsable = false;
static "@fontSize" = { type: "number" };
static "@fontFamily" = { type: "string" };
static "@fontColor" = { type: "string" };
static "@textAlign" = { type: "combo", values: ["left", "center", "right"] };
static "@backgroundColor" = { type: "string" };
static "@padding" = { type: "number" };
static "@borderRadius" = { type: "number" };
override resizable = false;
constructor(title = Label.title) {
super(title);
this.properties["fontSize"] = 12;
this.properties["fontFamily"] = "Arial";
this.properties["fontColor"] = "#ffffff";
this.properties["textAlign"] = "left";
this.properties["backgroundColor"] = "transparent";
this.properties["padding"] = 0;
this.properties["borderRadius"] = 0;
this.color = "#fff0";
this.bgcolor = "#fff0";
this.onConstructed();
}
draw(ctx: CanvasRenderingContext2D) {
this.flags = this.flags || {};
this.flags.allow_interaction = !this.flags.pinned;
ctx.save();
this.color = "#fff0";
this.bgcolor = "#fff0";
const fontColor = this.properties["fontColor"] || "#ffffff";
const backgroundColor = this.properties["backgroundColor"] || "";
ctx.font = `${Math.max(this.properties["fontSize"] || 0, 1)}px ${
this.properties["fontFamily"] ?? "Arial"
}`;
const padding = Number(this.properties["padding"]) ?? 0;
const lines = this.title.replace(/\n*$/, "").split("\n");
const maxWidth = Math.max(...lines.map((s) => ctx.measureText(s).width));
this.size[0] = maxWidth + padding * 2;
this.size[1] = this.properties["fontSize"] * lines.length + padding * 2;
if (backgroundColor) {
ctx.beginPath();
const borderRadius = Number(this.properties["borderRadius"]) || 0;
ctx.roundRect(0, 0, this.size[0], this.size[1], [borderRadius]);
ctx.fillStyle = backgroundColor;
ctx.fill();
}
ctx.textAlign = "left";
let textX = padding;
if (this.properties["textAlign"] === "center") {
ctx.textAlign = "center";
textX = this.size[0] / 2;
} else if (this.properties["textAlign"] === "right") {
ctx.textAlign = "right";
textX = this.size[0] - padding;
}
ctx.textBaseline = "top";
ctx.fillStyle = fontColor;
let currentY = padding;
for (let i = 0; i < lines.length; i++) {
ctx.fillText(lines[i] || " ", textX, currentY);
currentY += this.properties["fontSize"];
}
ctx.restore();
}
override onDblClick(event: AdjustedMouseEvent, pos: Vector2, canvas: TLGraphCanvas) {
// Since everything we can do here is in the properties, let's pop open the properties panel.
LGraphCanvas.active_canvas.showShowNodePanel(this);
}
override onShowCustomPanelInfo(panel: HTMLElement) {
panel.querySelector('div.property[data-property="Mode"]')?.remove();
panel.querySelector('div.property[data-property="Color"]')?.remove();
}
override inResizeCorner(x: number, y: number) {
// A little ridiculous there's both a resizable property and this method separately to draw the
// resize icon...
return this.resizable;
}
override getHelp() {
return `
<p>
The rgthree-comfy ${this.type!.replace("(rgthree)", "")} node allows you to add a floating
label to your workflow.
</p>
<p>
The text shown is the "Title" of the node and you can adjust the the font size, font family,
font color, text alignment as well as a background color, padding, and background border
radius from the node's properties. You can double-click the node to open the properties
panel.
<p>
<ul>
<li>
<p>
<strong>Pro tip #1:</strong> You can add multiline text from the properties panel
<i>(because ComfyUI let's you shift + enter there, only)</i>.
</p>
</li>
<li>
<p>
<strong>Pro tip #2:</strong> You can use ComfyUI's native "pin" option in the
right-click menu to make the label stick to the workflow and clicks to "go through".
You can right-click at any time to unpin.
</p>
</li>
<li>
<p>
<strong>Pro tip #3:</strong> Color values are hexidecimal strings, like "#FFFFFF" for
white, or "#660000" for dark red. You can supply a 7th & 8th value (or 5th if using
shorthand) to create a transluscent color. For instance, "#FFFFFF88" is semi-transparent
white.
</p>
</li>
</ul>`;
}
}
/**
* We override the drawNode to see if we're drawing our label and, if so, hijack it so we can draw
* it like we want. We also do call out to oldDrawNode, which takes care of very minimal things,
* like a select box.
*/
const oldDrawNode = LGraphCanvas.prototype.drawNode;
LGraphCanvas.prototype.drawNode = function (node: LGraphNode, ctx: CanvasRenderingContext2D) {
if (node.constructor === Label) {
// These get set very aggressively; maybe an extension is doing it. We'll just clear them out
// each time.
(node as Label).bgcolor = "transparent";
(node as Label).color = "transparent";
const v = oldDrawNode.apply(this, arguments as any);
(node as Label).draw(ctx);
return v;
}
const v = oldDrawNode.apply(this, arguments as any);
return v;
};
/**
* We override LGraph getNodeOnPos to see if we're being called while also processing a mouse down
* and, if so, filter out any label nodes on labels that are pinned. This makes the click go
* "through" the label. We still allow right clicking (so you can unpin) and double click for the
* properties panel, though that takes two double clicks (one to select, one to actually double
* click).
*/
const oldGetNodeOnPos = LGraph.prototype.getNodeOnPos;
LGraph.prototype.getNodeOnPos = function <T extends LGraphNode>(
x: number,
y: number,
nodes_list?: LGraphNode[],
margin?: number,
) {
if (
// processMouseDown always passes in the nodes_list
nodes_list &&
rgthree.processingMouseDown &&
rgthree.lastAdjustedMouseEvent?.type.includes("down") &&
rgthree.lastAdjustedMouseEvent?.which === 1
) {
// Using the same logic from LGraphCanvas processMouseDown, let's see if we consider this a
// double click.
let isDoubleClick = LiteGraph.getTime() - LGraphCanvas.active_canvas.last_mouseclick < 300;
if (!isDoubleClick) {
nodes_list = [...nodes_list].filter((n) => !(n instanceof Label) || !n.flags?.pinned);
}
}
return oldGetNodeOnPos.apply(this, [x, y, nodes_list, margin]) as T | null;
};
// Register the extension.
app.registerExtension({
name: "rgthree.Label",
registerCustomNodes() {
Label.setUp();
},
});