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Running
on
L40S
import type { LGraphNode } from "typings/litegraph.js"; | |
import type { RgthreeBaseVirtualNodeConstructor } from "typings/rgthree.js"; | |
import { app } from "scripts/app.js"; | |
import { BaseAnyInputConnectedNode } from "./base_any_input_connected_node.js"; | |
import { NodeTypesString } from "./constants.js"; | |
import { rgthree } from "./rgthree.js"; | |
import { getConnectedInputNodesAndFilterPassThroughs } from "./utils.js"; | |
const MODE_MUTE = 2; | |
const MODE_ALWAYS = 0; | |
class RandomUnmuterNode extends BaseAnyInputConnectedNode { | |
static override exposedActions = ["Mute all", "Enable all"]; | |
static override type = NodeTypesString.RANDOM_UNMUTER; | |
override comfyClass = NodeTypesString.RANDOM_UNMUTER; | |
static override title = RandomUnmuterNode.type; | |
readonly modeOn = MODE_ALWAYS; | |
readonly modeOff = MODE_MUTE; | |
tempEnabledNode: LGraphNode | null = null; | |
processingQueue: boolean = false; | |
onQueueBound = this.onQueue.bind(this); | |
onQueueEndBound = this.onQueueEnd.bind(this); | |
onGraphtoPromptBound = this.onGraphtoPrompt.bind(this); | |
onGraphtoPromptEndBound = this.onGraphtoPromptEnd.bind(this); | |
constructor(title = RandomUnmuterNode.title) { | |
super(title); | |
rgthree.addEventListener("queue", this.onQueueBound); | |
rgthree.addEventListener("queue-end", this.onQueueEndBound); | |
rgthree.addEventListener("graph-to-prompt", this.onGraphtoPromptBound); | |
rgthree.addEventListener("graph-to-prompt-end", this.onGraphtoPromptEndBound); | |
this.onConstructed(); | |
} | |
override onRemoved() { | |
rgthree.removeEventListener("queue", this.onQueueBound); | |
rgthree.removeEventListener("queue-end", this.onQueueEndBound); | |
rgthree.removeEventListener("graph-to-prompt", this.onGraphtoPromptBound); | |
rgthree.removeEventListener("graph-to-prompt-end", this.onGraphtoPromptEndBound); | |
} | |
onQueue(event: Event) { | |
this.processingQueue = true; | |
} | |
onQueueEnd(event: Event) { | |
this.processingQueue = false; | |
} | |
onGraphtoPrompt(event: Event) { | |
if (!this.processingQueue) { | |
return; | |
} | |
this.tempEnabledNode = null; | |
// Check that all are muted and, if so, choose one to unmute. | |
const linkedNodes = getConnectedInputNodesAndFilterPassThroughs(this); | |
let allMuted = true; | |
if (linkedNodes.length) { | |
for (const node of linkedNodes) { | |
if (node.mode !== this.modeOff) { | |
allMuted = false; | |
break; | |
} | |
} | |
if (allMuted) { | |
this.tempEnabledNode = linkedNodes[Math.floor(Math.random() * linkedNodes.length)] || null; | |
if (this.tempEnabledNode) { | |
this.tempEnabledNode.mode = this.modeOn; | |
} | |
} | |
} | |
} | |
onGraphtoPromptEnd(event: Event) { | |
if (this.tempEnabledNode) { | |
this.tempEnabledNode.mode = this.modeOff; | |
this.tempEnabledNode = null; | |
} | |
} | |
override handleLinkedNodesStabilization(linkedNodes: LGraphNode[]): void { | |
// No-op, no widgets. | |
} | |
override getHelp(): string { | |
return ` | |
<p> | |
Use this node to unmute on of its inputs randomly when the graph is queued (and, immediately | |
mute it back). | |
</p> | |
<ul> | |
<li><p> | |
NOTE: All input nodes MUST be muted to start; if not this node will not randomly unmute | |
another. (This is powerful, as the generated image can be dragged in and the chosen input | |
will already by unmuted and work w/o any further action.) | |
</p></li> | |
<li><p> | |
TIP: Connect a Repeater's output to this nodes input and place that Repeater on a group | |
without any other inputs, and it will mute/unmute the entire group. | |
</p></li> | |
</ul> | |
`; | |
} | |
} | |
app.registerExtension({ | |
name: "rgthree.RandomUnmuter", | |
registerCustomNodes() { | |
RandomUnmuterNode.setUp(); | |
}, | |
loadedGraphNode(node: LGraphNode) { | |
if (node.type == RandomUnmuterNode.title) { | |
(node as any)._tempWidth = node.size[0]; | |
} | |
}, | |
}); | |