import { rgthree } from "./rgthree.js"; import { BaseAnyInputConnectedNode } from "./base_any_input_connected_node.js"; import { PassThroughFollowing, getConnectedInputNodes, getConnectedInputNodesAndFilterPassThroughs, shouldPassThrough, } from "./utils.js"; export class BaseCollectorNode extends BaseAnyInputConnectedNode { constructor(title) { super(title); this.inputsPassThroughFollowing = PassThroughFollowing.REROUTE_ONLY; this.logger = rgthree.newLogSession("[BaseCollectorNode]"); } clone() { const cloned = super.clone(); return cloned; } handleLinkedNodesStabilization(linkedNodes) { } onConnectInput(inputIndex, outputType, outputSlot, outputNode, outputIndex) { var _a, _b, _c, _d; let canConnect = super.onConnectInput(inputIndex, outputType, outputSlot, outputNode, outputIndex); if (canConnect) { const allConnectedNodes = getConnectedInputNodes(this); const nodesAlreadyInSlot = getConnectedInputNodes(this, undefined, inputIndex); if (allConnectedNodes.includes(outputNode)) { const [n, v] = this.logger.debugParts(`${outputNode.title} is already connected to ${this.title}.`); (_a = console[n]) === null || _a === void 0 ? void 0 : _a.call(console, ...v); if (nodesAlreadyInSlot.includes(outputNode)) { const [n, v] = this.logger.debugParts(`... but letting it slide since it's for the same slot.`); (_b = console[n]) === null || _b === void 0 ? void 0 : _b.call(console, ...v); } else { canConnect = false; } } if (canConnect && shouldPassThrough(outputNode, PassThroughFollowing.REROUTE_ONLY)) { const connectedNode = getConnectedInputNodesAndFilterPassThroughs(outputNode, undefined, undefined, PassThroughFollowing.REROUTE_ONLY)[0]; if (connectedNode && allConnectedNodes.includes(connectedNode)) { const [n, v] = this.logger.debugParts(`${connectedNode.title} is already connected to ${this.title}.`); (_c = console[n]) === null || _c === void 0 ? void 0 : _c.call(console, ...v); if (nodesAlreadyInSlot.includes(connectedNode)) { const [n, v] = this.logger.debugParts(`... but letting it slide since it's for the same slot.`); (_d = console[n]) === null || _d === void 0 ? void 0 : _d.call(console, ...v); } else { canConnect = false; } } } } return canConnect; } }