import { app } from "../../scripts/app.js"; import { BaseCollectorNode } from "./base_node_collector.js"; import { NodeTypesString, stripRgthree } from "./constants.js"; import { PassThroughFollowing, addConnectionLayoutSupport, getConnectedInputNodesAndFilterPassThroughs, getConnectedOutputNodesAndFilterPassThroughs, } from "./utils.js"; class NodeModeRepeater extends BaseCollectorNode { constructor(title) { super(title); this.inputsPassThroughFollowing = PassThroughFollowing.ALL; this.comfyClass = NodeTypesString.NODE_MODE_REPEATER; this.hasRelayInput = false; this.hasTogglerOutput = false; this.onConstructed(); } onConstructed() { this.addOutput("OPT_CONNECTION", "*", { color_on: "#Fc0", color_off: "#a80", }); return super.onConstructed(); } configure(info) { var _a; if ((_a = info.outputs) === null || _a === void 0 ? void 0 : _a.length) { info.outputs.length = 1; } super.configure(info); } onConnectOutput(outputIndex, inputType, inputSlot, inputNode, inputIndex) { let canConnect = !this.hasRelayInput; canConnect = canConnect && super.onConnectOutput(outputIndex, inputType, inputSlot, inputNode, inputIndex); let nextNode = getConnectedOutputNodesAndFilterPassThroughs(this, inputNode)[0] || inputNode; return (canConnect && [ NodeTypesString.FAST_MUTER, NodeTypesString.FAST_BYPASSER, NodeTypesString.NODE_COLLECTOR, NodeTypesString.FAST_ACTIONS_BUTTON, NodeTypesString.REROUTE, NodeTypesString.RANDOM_UNMUTER, ].includes(nextNode.type || "")); } onConnectInput(inputIndex, outputType, outputSlot, outputNode, outputIndex) { var _a; let canConnect = (_a = super.onConnectInput) === null || _a === void 0 ? void 0 : _a.call(this, inputIndex, outputType, outputSlot, outputNode, outputIndex); let nextNode = getConnectedOutputNodesAndFilterPassThroughs(this, outputNode)[0] || outputNode; const isNextNodeRelay = nextNode.type === NodeTypesString.NODE_MODE_RELAY; return canConnect && (!isNextNodeRelay || !this.hasTogglerOutput); } onConnectionsChange(type, slotIndex, isConnected, linkInfo, ioSlot) { super.onConnectionsChange(type, slotIndex, isConnected, linkInfo, ioSlot); let hasTogglerOutput = false; let hasRelayInput = false; const outputNodes = getConnectedOutputNodesAndFilterPassThroughs(this); for (const outputNode of outputNodes) { if ((outputNode === null || outputNode === void 0 ? void 0 : outputNode.type) === NodeTypesString.FAST_MUTER || (outputNode === null || outputNode === void 0 ? void 0 : outputNode.type) === NodeTypesString.FAST_BYPASSER) { hasTogglerOutput = true; break; } } const inputNodes = getConnectedInputNodesAndFilterPassThroughs(this); for (const [index, inputNode] of inputNodes.entries()) { if ((inputNode === null || inputNode === void 0 ? void 0 : inputNode.type) === NodeTypesString.NODE_MODE_RELAY) { if (hasTogglerOutput) { console.log(`Can't be connected to a Relay if also output to a toggler.`); this.disconnectInput(index); } else { hasRelayInput = true; if (this.inputs[index]) { this.inputs[index].color_on = "#FC0"; this.inputs[index].color_off = "#a80"; } } } else { inputNode.mode = this.mode; } } this.hasTogglerOutput = hasTogglerOutput; this.hasRelayInput = hasRelayInput; if (this.hasRelayInput) { if (this.outputs[0]) { this.disconnectOutput(0); this.removeOutput(0); } } else if (!this.outputs[0]) { this.addOutput("OPT_CONNECTION", "*", { color_on: "#Fc0", color_off: "#a80", }); } } onModeChange(from, to) { var _a, _b; super.onModeChange(from, to); const linkedNodes = getConnectedInputNodesAndFilterPassThroughs(this).filter((node) => node.type !== NodeTypesString.NODE_MODE_RELAY); if (linkedNodes.length) { for (const node of linkedNodes) { if (node.type !== NodeTypesString.NODE_MODE_RELAY) { node.mode = to; } } } else if ((_a = app.graph._groups) === null || _a === void 0 ? void 0 : _a.length) { for (const group of app.graph._groups) { group.recomputeInsideNodes(); if ((_b = group._nodes) === null || _b === void 0 ? void 0 : _b.includes(this)) { for (const node of group._nodes) { if (node !== this) { node.mode = to; } } } } } } getHelp() { return `
When this node's mode (Mute, Bypass, Active) changes, it will "repeat" that mode to all connected input nodes, or, if there are no connected nodes AND it is overlapping a group, "repeat" it's mode to all nodes in that group.
Optionally, connect this mode's output to a ${stripRgthree(NodeTypesString.FAST_MUTER)} or ${stripRgthree(NodeTypesString.FAST_BYPASSER)} for a single toggle to quickly mute/bypass all its connected nodes.
Optionally, connect a ${stripRgthree(NodeTypesString.NODE_MODE_RELAY)} to this nodes inputs to have it automatically toggle its mode. If connected, this will always take precedence (and disconnect any connected fast togglers).