var __defProp = Object.defineProperty;
var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
import { bX as ComfyDialog, bY as $el, bZ as ComfyApp, c as app, k as LiteGraph, b4 as LGraphCanvas, b_ as DraggableList, bh as useToastStore, b$ as serialise, aE as useNodeDefStore, c0 as deserialiseAndCreate, aZ as api, u as useSettingStore, L as LGraphGroup, c1 as KeyComboImpl, M as useKeybindingStore, F as useCommandStore, e as LGraphNode, c2 as ComfyWidgets, c3 as applyTextReplacements, c4 as isElectron, bN as electronAPI, aN as nextTick } from "./index-CoOvI8ZH.js";
import { mergeIfValid, getWidgetConfig, setWidgetConfig } from "./widgetInputs-CRPRgKEi.js";
class ClipspaceDialog extends ComfyDialog {
static {
__name(this, "ClipspaceDialog");
}
static items = [];
static instance = null;
static registerButton(name, contextPredicate, callback) {
const item = $el("button", {
type: "button",
textContent: name,
contextPredicate,
onclick: callback
});
ClipspaceDialog.items.push(item);
}
static invalidatePreview() {
if (ComfyApp.clipspace && ComfyApp.clipspace.imgs && ComfyApp.clipspace.imgs.length > 0) {
const img_preview = document.getElementById(
"clipspace_preview"
);
if (img_preview) {
img_preview.src = ComfyApp.clipspace.imgs[ComfyApp.clipspace["selectedIndex"]].src;
img_preview.style.maxHeight = "100%";
img_preview.style.maxWidth = "100%";
}
}
}
static invalidate() {
if (ClipspaceDialog.instance) {
const self2 = ClipspaceDialog.instance;
const children = $el("div.comfy-modal-content", [
self2.createImgSettings(),
...self2.createButtons()
]);
if (self2.element) {
if (self2.element.firstChild) {
self2.element.removeChild(self2.element.firstChild);
}
self2.element.appendChild(children);
} else {
self2.element = $el("div.comfy-modal", { parent: document.body }, [
children
]);
}
if (self2.element.children[0].children.length <= 1) {
self2.element.children[0].appendChild(
$el("p", {}, [
"Unable to find the features to edit content of a format stored in the current Clipspace."
])
);
}
ClipspaceDialog.invalidatePreview();
}
}
constructor() {
super();
}
createButtons() {
const buttons = [];
for (let idx in ClipspaceDialog.items) {
const item = ClipspaceDialog.items[idx];
if (!item.contextPredicate || item.contextPredicate())
buttons.push(ClipspaceDialog.items[idx]);
}
buttons.push(
$el("button", {
type: "button",
textContent: "Close",
onclick: /* @__PURE__ */ __name(() => {
this.close();
}, "onclick")
})
);
return buttons;
}
createImgSettings() {
if (ComfyApp.clipspace?.imgs) {
const combo_items = [];
const imgs = ComfyApp.clipspace.imgs;
for (let i = 0; i < imgs.length; i++) {
combo_items.push($el("option", { value: i }, [`${i}`]));
}
const combo1 = $el(
"select",
{
id: "clipspace_img_selector",
onchange: /* @__PURE__ */ __name((event) => {
if (event.target && ComfyApp.clipspace) {
ComfyApp.clipspace["selectedIndex"] = event.target.selectedIndex;
ClipspaceDialog.invalidatePreview();
}
}, "onchange")
},
combo_items
);
const row1 = $el("tr", {}, [
$el("td", {}, [$el("font", { color: "white" }, ["Select Image"])]),
$el("td", {}, [combo1])
]);
const combo2 = $el(
"select",
{
id: "clipspace_img_paste_mode",
onchange: /* @__PURE__ */ __name((event) => {
if (event.target && ComfyApp.clipspace) {
ComfyApp.clipspace["img_paste_mode"] = event.target.value;
}
}, "onchange")
},
[
$el("option", { value: "selected" }, "selected"),
$el("option", { value: "all" }, "all")
]
);
combo2.value = ComfyApp.clipspace["img_paste_mode"];
const row2 = $el("tr", {}, [
$el("td", {}, [$el("font", { color: "white" }, ["Paste Mode"])]),
$el("td", {}, [combo2])
]);
const td2 = $el(
"td",
{ align: "center", width: "100px", height: "100px", colSpan: "2" },
[$el("img", { id: "clipspace_preview", ondragstart: /* @__PURE__ */ __name(() => false, "ondragstart") }, [])]
);
const row3 = $el("tr", {}, [td2]);
return $el("table", {}, [row1, row2, row3]);
} else {
return [];
}
}
createImgPreview() {
if (ComfyApp.clipspace?.imgs) {
return $el("img", { id: "clipspace_preview", ondragstart: /* @__PURE__ */ __name(() => false, "ondragstart") });
} else return [];
}
show() {
const img_preview = document.getElementById("clipspace_preview");
ClipspaceDialog.invalidate();
this.element.style.display = "block";
}
}
app.registerExtension({
name: "Comfy.Clipspace",
init(app2) {
app2.openClipspace = function() {
if (!ClipspaceDialog.instance) {
ClipspaceDialog.instance = new ClipspaceDialog();
ComfyApp.clipspace_invalidate_handler = ClipspaceDialog.invalidate;
}
if (ComfyApp.clipspace) {
ClipspaceDialog.instance.show();
} else app2.ui.dialog.show("Clipspace is Empty!");
};
}
});
window.comfyAPI = window.comfyAPI || {};
window.comfyAPI.clipspace = window.comfyAPI.clipspace || {};
window.comfyAPI.clipspace.ClipspaceDialog = ClipspaceDialog;
const ext$1 = {
name: "Comfy.ContextMenuFilter",
init() {
const ctxMenu = LiteGraph.ContextMenu;
LiteGraph.ContextMenu = function(values, options) {
const ctx = new ctxMenu(values, options);
if (options?.className === "dark" && values?.length > 4) {
const filter = document.createElement("input");
filter.classList.add("comfy-context-menu-filter");
filter.placeholder = "Filter list";
ctx.root.prepend(filter);
const items = Array.from(
ctx.root.querySelectorAll(".litemenu-entry")
);
let displayedItems = [...items];
let itemCount = displayedItems.length;
requestAnimationFrame(() => {
const currentNode = LGraphCanvas.active_canvas.current_node;
const clickedComboValue = currentNode?.widgets?.filter(
(w) => w.type === "combo" && w.options.values?.length === values.length
).find(
(w) => w.options.values?.every((v, i) => v === values[i])
)?.value;
let selectedIndex = clickedComboValue ? values.findIndex((v) => v === clickedComboValue) : 0;
if (selectedIndex < 0) {
selectedIndex = 0;
}
let selectedItem = displayedItems[selectedIndex];
updateSelected();
function updateSelected() {
selectedItem?.style.setProperty("background-color", "");
selectedItem?.style.setProperty("color", "");
selectedItem = displayedItems[selectedIndex];
selectedItem?.style.setProperty(
"background-color",
"#ccc",
"important"
);
selectedItem?.style.setProperty("color", "#000", "important");
}
__name(updateSelected, "updateSelected");
const positionList = /* @__PURE__ */ __name(() => {
const rect = ctx.root.getBoundingClientRect();
if (rect.top < 0) {
const scale = 1 - ctx.root.getBoundingClientRect().height / ctx.root.clientHeight;
const shift = ctx.root.clientHeight * scale / 2;
ctx.root.style.top = -shift + "px";
}
}, "positionList");
filter.addEventListener("keydown", (event) => {
switch (event.key) {
case "ArrowUp":
event.preventDefault();
if (selectedIndex === 0) {
selectedIndex = itemCount - 1;
} else {
selectedIndex--;
}
updateSelected();
break;
case "ArrowRight":
event.preventDefault();
selectedIndex = itemCount - 1;
updateSelected();
break;
case "ArrowDown":
event.preventDefault();
if (selectedIndex === itemCount - 1) {
selectedIndex = 0;
} else {
selectedIndex++;
}
updateSelected();
break;
case "ArrowLeft":
event.preventDefault();
selectedIndex = 0;
updateSelected();
break;
case "Enter":
selectedItem?.click();
break;
case "Escape":
ctx.close();
break;
}
});
filter.addEventListener("input", () => {
const term = filter.value.toLocaleLowerCase();
displayedItems = items.filter((item) => {
const isVisible = !term || item.textContent?.toLocaleLowerCase().includes(term);
item.style.display = isVisible ? "block" : "none";
return isVisible;
});
selectedIndex = 0;
if (displayedItems.includes(selectedItem)) {
selectedIndex = displayedItems.findIndex(
(d) => d === selectedItem
);
}
itemCount = displayedItems.length;
updateSelected();
if (options.event) {
let top = options.event.clientY - 10;
const bodyRect = document.body.getBoundingClientRect();
const rootRect = ctx.root.getBoundingClientRect();
if (bodyRect.height && top > bodyRect.height - rootRect.height - 10) {
top = Math.max(0, bodyRect.height - rootRect.height - 10);
}
ctx.root.style.top = top + "px";
positionList();
}
});
requestAnimationFrame(() => {
filter.focus();
positionList();
});
});
}
return ctx;
};
LiteGraph.ContextMenu.prototype = ctxMenu.prototype;
}
};
app.registerExtension(ext$1);
function stripComments(str) {
return str.replace(/\/\*[\s\S]*?\*\/|\/\/.*/g, "");
}
__name(stripComments, "stripComments");
app.registerExtension({
name: "Comfy.DynamicPrompts",
nodeCreated(node) {
if (node.widgets) {
const widgets = node.widgets.filter((n) => n.dynamicPrompts);
for (const widget of widgets) {
widget.serializeValue = (workflowNode, widgetIndex) => {
let prompt2 = stripComments(widget.value);
while (prompt2.replace("\\{", "").includes("{") && prompt2.replace("\\}", "").includes("}")) {
const startIndex = prompt2.replace("\\{", "00").indexOf("{");
const endIndex = prompt2.replace("\\}", "00").indexOf("}");
const optionsString = prompt2.substring(startIndex + 1, endIndex);
const options = optionsString.split("|");
const randomIndex = Math.floor(Math.random() * options.length);
const randomOption = options[randomIndex];
prompt2 = prompt2.substring(0, startIndex) + randomOption + prompt2.substring(endIndex + 1);
}
if (workflowNode?.widgets_values)
workflowNode.widgets_values[widgetIndex] = prompt2;
return prompt2;
};
}
}
}
});
app.registerExtension({
name: "Comfy.EditAttention",
init() {
const editAttentionDelta = app.ui.settings.addSetting({
id: "Comfy.EditAttention.Delta",
name: "Ctrl+up/down precision",
type: "slider",
attrs: {
min: 0.01,
max: 0.5,
step: 0.01
},
defaultValue: 0.05
});
function incrementWeight(weight, delta) {
const floatWeight = parseFloat(weight);
if (isNaN(floatWeight)) return weight;
const newWeight = floatWeight + delta;
return String(Number(newWeight.toFixed(10)));
}
__name(incrementWeight, "incrementWeight");
function findNearestEnclosure(text, cursorPos) {
let start = cursorPos, end = cursorPos;
let openCount = 0, closeCount = 0;
while (start >= 0) {
start--;
if (text[start] === "(" && openCount === closeCount) break;
if (text[start] === "(") openCount++;
if (text[start] === ")") closeCount++;
}
if (start < 0) return null;
openCount = 0;
closeCount = 0;
while (end < text.length) {
if (text[end] === ")" && openCount === closeCount) break;
if (text[end] === "(") openCount++;
if (text[end] === ")") closeCount++;
end++;
}
if (end === text.length) return null;
return { start: start + 1, end };
}
__name(findNearestEnclosure, "findNearestEnclosure");
function addWeightToParentheses(text) {
const parenRegex = /^\((.*)\)$/;
const parenMatch = text.match(parenRegex);
const floatRegex = /:([+-]?(\d*\.)?\d+([eE][+-]?\d+)?)/;
const floatMatch = text.match(floatRegex);
if (parenMatch && !floatMatch) {
return `(${parenMatch[1]}:1.0)`;
} else {
return text;
}
}
__name(addWeightToParentheses, "addWeightToParentheses");
function editAttention(event) {
const inputField = event.composedPath()[0];
const delta = parseFloat(editAttentionDelta.value);
if (inputField.tagName !== "TEXTAREA") return;
if (!(event.key === "ArrowUp" || event.key === "ArrowDown")) return;
if (!event.ctrlKey && !event.metaKey) return;
event.preventDefault();
let start = inputField.selectionStart;
let end = inputField.selectionEnd;
let selectedText = inputField.value.substring(start, end);
if (!selectedText) {
const nearestEnclosure = findNearestEnclosure(inputField.value, start);
if (nearestEnclosure) {
start = nearestEnclosure.start;
end = nearestEnclosure.end;
selectedText = inputField.value.substring(start, end);
} else {
const delimiters = " .,\\/!?%^*;:{}=-_`~()\r\n ";
while (!delimiters.includes(inputField.value[start - 1]) && start > 0) {
start--;
}
while (!delimiters.includes(inputField.value[end]) && end < inputField.value.length) {
end++;
}
selectedText = inputField.value.substring(start, end);
if (!selectedText) return;
}
}
if (selectedText[selectedText.length - 1] === " ") {
selectedText = selectedText.substring(0, selectedText.length - 1);
end -= 1;
}
if (inputField.value[start - 1] === "(" && inputField.value[end] === ")") {
start -= 1;
end += 1;
selectedText = inputField.value.substring(start, end);
}
if (selectedText[0] !== "(" || selectedText[selectedText.length - 1] !== ")") {
selectedText = `(${selectedText})`;
}
selectedText = addWeightToParentheses(selectedText);
const weightDelta = event.key === "ArrowUp" ? delta : -delta;
const updatedText = selectedText.replace(
/\((.*):([+-]?\d+(?:\.\d+)?)\)/,
(match, text, weight) => {
weight = incrementWeight(weight, weightDelta);
if (weight == 1) {
return text;
} else {
return `(${text}:${weight})`;
}
}
);
inputField.setSelectionRange(start, end);
document.execCommand("insertText", false, updatedText);
inputField.setSelectionRange(start, start + updatedText.length);
}
__name(editAttention, "editAttention");
window.addEventListener("keydown", editAttention);
}
});
const ORDER = Symbol();
const PREFIX$1 = "workflow";
const SEPARATOR$1 = ">";
function merge(target, source) {
if (typeof target === "object" && typeof source === "object") {
for (const key in source) {
const sv = source[key];
if (typeof sv === "object") {
let tv = target[key];
if (!tv) tv = target[key] = {};
merge(tv, source[key]);
} else {
target[key] = sv;
}
}
}
return target;
}
__name(merge, "merge");
class ManageGroupDialog extends ComfyDialog {
static {
__name(this, "ManageGroupDialog");
}
tabs;
selectedNodeIndex;
selectedTab = "Inputs";
selectedGroup;
modifications = {};
nodeItems;
app;
groupNodeType;
groupNodeDef;
groupData;
innerNodesList;
widgetsPage;
inputsPage;
outputsPage;
draggable;
get selectedNodeInnerIndex() {
return +this.nodeItems[this.selectedNodeIndex].dataset.nodeindex;
}
constructor(app2) {
super();
this.app = app2;
this.element = $el("dialog.comfy-group-manage", {
parent: document.body
});
}
changeTab(tab) {
this.tabs[this.selectedTab].tab.classList.remove("active");
this.tabs[this.selectedTab].page.classList.remove("active");
this.tabs[tab].tab.classList.add("active");
this.tabs[tab].page.classList.add("active");
this.selectedTab = tab;
}
changeNode(index, force) {
if (!force && this.selectedNodeIndex === index) return;
if (this.selectedNodeIndex != null) {
this.nodeItems[this.selectedNodeIndex].classList.remove("selected");
}
this.nodeItems[index].classList.add("selected");
this.selectedNodeIndex = index;
if (!this.buildInputsPage() && this.selectedTab === "Inputs") {
this.changeTab("Widgets");
}
if (!this.buildWidgetsPage() && this.selectedTab === "Widgets") {
this.changeTab("Outputs");
}
if (!this.buildOutputsPage() && this.selectedTab === "Outputs") {
this.changeTab("Inputs");
}
this.changeTab(this.selectedTab);
}
getGroupData() {
this.groupNodeType = LiteGraph.registered_node_types[`${PREFIX$1}${SEPARATOR$1}` + this.selectedGroup];
this.groupNodeDef = this.groupNodeType.nodeData;
this.groupData = GroupNodeHandler.getGroupData(this.groupNodeType);
}
changeGroup(group, reset = true) {
this.selectedGroup = group;
this.getGroupData();
const nodes = this.groupData.nodeData.nodes;
this.nodeItems = nodes.map(
(n, i) => $el(
"li.draggable-item",
{
dataset: {
nodeindex: n.index + ""
},
onclick: /* @__PURE__ */ __name(() => {
this.changeNode(i);
}, "onclick")
},
[
$el("span.drag-handle"),
$el(
"div",
{
textContent: n.title ?? n.type
},
n.title ? $el("span", {
textContent: n.type
}) : []
)
]
)
);
this.innerNodesList.replaceChildren(...this.nodeItems);
if (reset) {
this.selectedNodeIndex = null;
this.changeNode(0);
} else {
const items = this.draggable.getAllItems();
let index = items.findIndex((item) => item.classList.contains("selected"));
if (index === -1) index = this.selectedNodeIndex;
this.changeNode(index, true);
}
const ordered = [...nodes];
this.draggable?.dispose();
this.draggable = new DraggableList(this.innerNodesList, "li");
this.draggable.addEventListener(
"dragend",
({ detail: { oldPosition, newPosition } }) => {
if (oldPosition === newPosition) return;
ordered.splice(newPosition, 0, ordered.splice(oldPosition, 1)[0]);
for (let i = 0; i < ordered.length; i++) {
this.storeModification({
nodeIndex: ordered[i].index,
section: ORDER,
prop: "order",
value: i
});
}
}
);
}
storeModification(props) {
const { nodeIndex, section, prop, value } = props;
const groupMod = this.modifications[this.selectedGroup] ??= {};
const nodesMod = groupMod.nodes ??= {};
const nodeMod = nodesMod[nodeIndex ?? this.selectedNodeInnerIndex] ??= {};
const typeMod = nodeMod[section] ??= {};
if (typeof value === "object") {
const objMod = typeMod[prop] ??= {};
Object.assign(objMod, value);
} else {
typeMod[prop] = value;
}
}
getEditElement(section, prop, value, placeholder, checked, checkable = true) {
if (value === placeholder) value = "";
const mods = this.modifications[this.selectedGroup]?.nodes?.[this.selectedNodeInnerIndex]?.[section]?.[prop];
if (mods) {
if (mods.name != null) {
value = mods.name;
}
if (mods.visible != null) {
checked = mods.visible;
}
}
return $el("div", [
$el("input", {
value,
placeholder,
type: "text",
onchange: /* @__PURE__ */ __name((e) => {
this.storeModification({
section,
prop,
value: { name: e.target.value }
});
}, "onchange")
}),
$el("label", { textContent: "Visible" }, [
$el("input", {
type: "checkbox",
checked,
disabled: !checkable,
onchange: /* @__PURE__ */ __name((e) => {
this.storeModification({
section,
prop,
value: { visible: !!e.target.checked }
});
}, "onchange")
})
])
]);
}
buildWidgetsPage() {
const widgets = this.groupData.oldToNewWidgetMap[this.selectedNodeInnerIndex];
const items = Object.keys(widgets ?? {});
const type = app.graph.extra.groupNodes[this.selectedGroup];
const config = type.config?.[this.selectedNodeInnerIndex]?.input;
this.widgetsPage.replaceChildren(
...items.map((oldName) => {
return this.getEditElement(
"input",
oldName,
widgets[oldName],
oldName,
config?.[oldName]?.visible !== false
);
})
);
return !!items.length;
}
buildInputsPage() {
const inputs = this.groupData.nodeInputs[this.selectedNodeInnerIndex];
const items = Object.keys(inputs ?? {});
const type = app.graph.extra.groupNodes[this.selectedGroup];
const config = type.config?.[this.selectedNodeInnerIndex]?.input;
this.inputsPage.replaceChildren(
...items.map((oldName) => {
let value = inputs[oldName];
if (!value) {
return;
}
return this.getEditElement(
"input",
oldName,
value,
oldName,
config?.[oldName]?.visible !== false
);
}).filter(Boolean)
);
return !!items.length;
}
buildOutputsPage() {
const nodes = this.groupData.nodeData.nodes;
const innerNodeDef = this.groupData.getNodeDef(
nodes[this.selectedNodeInnerIndex]
);
const outputs = innerNodeDef?.output ?? [];
const groupOutputs = this.groupData.oldToNewOutputMap[this.selectedNodeInnerIndex];
const type = app.graph.extra.groupNodes[this.selectedGroup];
const config = type.config?.[this.selectedNodeInnerIndex]?.output;
const node = this.groupData.nodeData.nodes[this.selectedNodeInnerIndex];
const checkable = node.type !== "PrimitiveNode";
this.outputsPage.replaceChildren(
...outputs.map((type2, slot) => {
const groupOutputIndex = groupOutputs?.[slot];
const oldName = innerNodeDef.output_name?.[slot] ?? type2;
let value = config?.[slot]?.name;
const visible = config?.[slot]?.visible || groupOutputIndex != null;
if (!value || value === oldName) {
value = "";
}
return this.getEditElement(
"output",
slot,
value,
oldName,
visible,
checkable
);
}).filter(Boolean)
);
return !!outputs.length;
}
show(type) {
const groupNodes = Object.keys(app.graph.extra?.groupNodes ?? {}).sort(
(a, b) => a.localeCompare(b)
);
this.innerNodesList = $el(
"ul.comfy-group-manage-list-items"
);
this.widgetsPage = $el("section.comfy-group-manage-node-page");
this.inputsPage = $el("section.comfy-group-manage-node-page");
this.outputsPage = $el("section.comfy-group-manage-node-page");
const pages = $el("div", [
this.widgetsPage,
this.inputsPage,
this.outputsPage
]);
this.tabs = [
["Inputs", this.inputsPage],
["Widgets", this.widgetsPage],
["Outputs", this.outputsPage]
].reduce((p, [name, page]) => {
p[name] = {
tab: $el("a", {
onclick: /* @__PURE__ */ __name(() => {
this.changeTab(name);
}, "onclick"),
textContent: name
}),
page
};
return p;
}, {});
const outer = $el("div.comfy-group-manage-outer", [
$el("header", [
$el("h2", "Group Nodes"),
$el(
"select",
{
onchange: /* @__PURE__ */ __name((e) => {
this.changeGroup(e.target.value);
}, "onchange")
},
groupNodes.map(
(g) => $el("option", {
textContent: g,
selected: `${PREFIX$1}${SEPARATOR$1}` + g === type,
value: g
})
)
)
]),
$el("main", [
$el("section.comfy-group-manage-list", this.innerNodesList),
$el("section.comfy-group-manage-node", [
$el(
"header",
Object.values(this.tabs).map((t) => t.tab)
),
pages
])
]),
$el("footer", [
$el(
"button.comfy-btn",
{
onclick: /* @__PURE__ */ __name((e) => {
const node = app.graph.nodes.find(
(n) => n.type === `${PREFIX$1}${SEPARATOR$1}` + this.selectedGroup
);
if (node) {
useToastStore().addAlert(
"This group node is in use in the current workflow, please first remove these."
);
return;
}
if (confirm(
`Are you sure you want to remove the node: "${this.selectedGroup}"`
)) {
delete app.graph.extra.groupNodes[this.selectedGroup];
LiteGraph.unregisterNodeType(
`${PREFIX$1}${SEPARATOR$1}` + this.selectedGroup
);
}
this.show();
}, "onclick")
},
"Delete Group Node"
),
$el(
"button.comfy-btn",
{
onclick: /* @__PURE__ */ __name(async () => {
let nodesByType;
let recreateNodes = [];
const types = {};
for (const g in this.modifications) {
const type2 = app.graph.extra.groupNodes[g];
let config = type2.config ??= {};
let nodeMods = this.modifications[g]?.nodes;
if (nodeMods) {
const keys = Object.keys(nodeMods);
if (nodeMods[keys[0]][ORDER]) {
const orderedNodes = [];
const orderedMods = {};
const orderedConfig = {};
for (const n of keys) {
const order = nodeMods[n][ORDER].order;
orderedNodes[order] = type2.nodes[+n];
orderedMods[order] = nodeMods[n];
orderedNodes[order].index = order;
}
for (const l of type2.links) {
if (l[0] != null) l[0] = type2.nodes[l[0]].index;
if (l[2] != null) l[2] = type2.nodes[l[2]].index;
}
if (type2.external) {
for (const ext2 of type2.external) {
ext2[0] = type2.nodes[ext2[0]];
}
}
for (const id2 of keys) {
if (config[id2]) {
orderedConfig[type2.nodes[id2].index] = config[id2];
}
delete config[id2];
}
type2.nodes = orderedNodes;
nodeMods = orderedMods;
type2.config = config = orderedConfig;
}
merge(config, nodeMods);
}
types[g] = type2;
if (!nodesByType) {
nodesByType = app.graph.nodes.reduce((p, n) => {
p[n.type] ??= [];
p[n.type].push(n);
return p;
}, {});
}
const nodes = nodesByType[`${PREFIX$1}${SEPARATOR$1}` + g];
if (nodes) recreateNodes.push(...nodes);
}
await GroupNodeConfig.registerFromWorkflow(types, {});
for (const node of recreateNodes) {
node.recreate();
}
this.modifications = {};
this.app.graph.setDirtyCanvas(true, true);
this.changeGroup(this.selectedGroup, false);
}, "onclick")
},
"Save"
),
$el(
"button.comfy-btn",
{ onclick: /* @__PURE__ */ __name(() => this.element.close(), "onclick") },
"Close"
)
])
]);
this.element.replaceChildren(outer);
this.changeGroup(
type ? groupNodes.find((g) => `${PREFIX$1}${SEPARATOR$1}` + g === type) : groupNodes[0]
);
this.element.showModal();
this.element.addEventListener("close", () => {
this.draggable?.dispose();
});
}
}
window.comfyAPI = window.comfyAPI || {};
window.comfyAPI.groupNodeManage = window.comfyAPI.groupNodeManage || {};
window.comfyAPI.groupNodeManage.ManageGroupDialog = ManageGroupDialog;
const GROUP = Symbol();
const PREFIX = "workflow";
const SEPARATOR = ">";
const Workflow = {
InUse: {
Free: 0,
Registered: 1,
InWorkflow: 2
},
isInUseGroupNode(name) {
const id2 = `${PREFIX}${SEPARATOR}${name}`;
if (app.graph.extra?.groupNodes?.[name]) {
if (app.graph.nodes.find((n) => n.type === id2)) {
return Workflow.InUse.InWorkflow;
} else {
return Workflow.InUse.Registered;
}
}
return Workflow.InUse.Free;
},
storeGroupNode(name, data) {
let extra = app.graph.extra;
if (!extra) app.graph.extra = extra = {};
let groupNodes = extra.groupNodes;
if (!groupNodes) extra.groupNodes = groupNodes = {};
groupNodes[name] = data;
}
};
class GroupNodeBuilder {
static {
__name(this, "GroupNodeBuilder");
}
nodes;
nodeData;
constructor(nodes) {
this.nodes = nodes;
}
build() {
const name = this.getName();
if (!name) return;
this.sortNodes();
this.nodeData = this.getNodeData();
Workflow.storeGroupNode(name, this.nodeData);
return { name, nodeData: this.nodeData };
}
getName() {
const name = prompt("Enter group name");
if (!name) return;
const used = Workflow.isInUseGroupNode(name);
switch (used) {
case Workflow.InUse.InWorkflow:
useToastStore().addAlert(
"An in use group node with this name already exists embedded in this workflow, please remove any instances or use a new name."
);
return;
case Workflow.InUse.Registered:
if (!confirm(
"A group node with this name already exists embedded in this workflow, are you sure you want to overwrite it?"
)) {
return;
}
break;
}
return name;
}
sortNodes() {
const nodesInOrder = app.graph.computeExecutionOrder(false);
this.nodes = this.nodes.map((node) => ({ index: nodesInOrder.indexOf(node), node })).sort((a, b) => a.index - b.index || a.node.id - b.node.id).map(({ node }) => node);
}
getNodeData() {
const storeLinkTypes = /* @__PURE__ */ __name((config) => {
for (const link of config.links) {
const origin = app.graph.getNodeById(link[4]);
const type = origin.outputs[link[1]].type;
link.push(type);
}
}, "storeLinkTypes");
const storeExternalLinks = /* @__PURE__ */ __name((config) => {
config.external = [];
for (let i = 0; i < this.nodes.length; i++) {
const node = this.nodes[i];
if (!node.outputs?.length) continue;
for (let slot = 0; slot < node.outputs.length; slot++) {
let hasExternal = false;
const output = node.outputs[slot];
let type = output.type;
if (!output.links?.length) continue;
for (const l of output.links) {
const link = app.graph.links[l];
if (!link) continue;
if (type === "*") type = link.type;
if (!app.canvas.selected_nodes[link.target_id]) {
hasExternal = true;
break;
}
}
if (hasExternal) {
config.external.push([i, slot, type]);
}
}
}
}, "storeExternalLinks");
try {
const serialised = serialise(this.nodes, app.canvas.graph);
const config = JSON.parse(serialised);
storeLinkTypes(config);
storeExternalLinks(config);
return config;
} finally {
}
}
}
class GroupNodeConfig {
static {
__name(this, "GroupNodeConfig");
}
name;
nodeData;
inputCount;
oldToNewOutputMap;
newToOldOutputMap;
oldToNewInputMap;
oldToNewWidgetMap;
newToOldWidgetMap;
primitiveDefs;
widgetToPrimitive;
primitiveToWidget;
nodeInputs;
outputVisibility;
nodeDef;
inputs;
linksFrom;
linksTo;
externalFrom;
constructor(name, nodeData) {
this.name = name;
this.nodeData = nodeData;
this.getLinks();
this.inputCount = 0;
this.oldToNewOutputMap = {};
this.newToOldOutputMap = {};
this.oldToNewInputMap = {};
this.oldToNewWidgetMap = {};
this.newToOldWidgetMap = {};
this.primitiveDefs = {};
this.widgetToPrimitive = {};
this.primitiveToWidget = {};
this.nodeInputs = {};
this.outputVisibility = [];
}
async registerType(source = PREFIX) {
this.nodeDef = {
output: [],
output_name: [],
output_is_list: [],
// @ts-expect-error Unused, doesn't exist
output_is_hidden: [],
name: source + SEPARATOR + this.name,
display_name: this.name,
category: "group nodes" + (SEPARATOR + source),
input: { required: {} },
description: `Group node combining ${this.nodeData.nodes.map((n) => n.type).join(", ")}`,
python_module: "custom_nodes." + this.name,
[GROUP]: this
};
this.inputs = [];
const seenInputs = {};
const seenOutputs = {};
for (let i = 0; i < this.nodeData.nodes.length; i++) {
const node = this.nodeData.nodes[i];
node.index = i;
this.processNode(node, seenInputs, seenOutputs);
}
for (const p of this.#convertedToProcess) {
p();
}
this.#convertedToProcess = null;
await app.registerNodeDef(`${PREFIX}${SEPARATOR}` + this.name, this.nodeDef);
useNodeDefStore().addNodeDef(this.nodeDef);
}
getLinks() {
this.linksFrom = {};
this.linksTo = {};
this.externalFrom = {};
for (const l of this.nodeData.links) {
const [sourceNodeId, sourceNodeSlot, targetNodeId, targetNodeSlot] = l;
if (sourceNodeId == null) continue;
if (!this.linksFrom[sourceNodeId]) {
this.linksFrom[sourceNodeId] = {};
}
if (!this.linksFrom[sourceNodeId][sourceNodeSlot]) {
this.linksFrom[sourceNodeId][sourceNodeSlot] = [];
}
this.linksFrom[sourceNodeId][sourceNodeSlot].push(l);
if (!this.linksTo[targetNodeId]) {
this.linksTo[targetNodeId] = {};
}
this.linksTo[targetNodeId][targetNodeSlot] = l;
}
if (this.nodeData.external) {
for (const ext2 of this.nodeData.external) {
if (!this.externalFrom[ext2[0]]) {
this.externalFrom[ext2[0]] = { [ext2[1]]: ext2[2] };
} else {
this.externalFrom[ext2[0]][ext2[1]] = ext2[2];
}
}
}
}
processNode(node, seenInputs, seenOutputs) {
const def = this.getNodeDef(node);
if (!def) return;
const inputs = { ...def.input?.required, ...def.input?.optional };
this.inputs.push(this.processNodeInputs(node, seenInputs, inputs));
if (def.output?.length) this.processNodeOutputs(node, seenOutputs, def);
}
getNodeDef(node) {
const def = globalDefs[node.type];
if (def) return def;
const linksFrom = this.linksFrom[node.index];
if (node.type === "PrimitiveNode") {
if (!linksFrom) return;
let type = linksFrom["0"][0][5];
if (type === "COMBO") {
const source = node.outputs[0].widget.name;
const fromTypeName = this.nodeData.nodes[linksFrom["0"][0][2]].type;
const fromType = globalDefs[fromTypeName];
const input = fromType.input.required[source] ?? fromType.input.optional[source];
type = input[0];
}
const def2 = this.primitiveDefs[node.index] = {
input: {
required: {
value: [type, {}]
}
},
output: [type],
output_name: [],
output_is_list: []
};
return def2;
} else if (node.type === "Reroute") {
const linksTo = this.linksTo[node.index];
if (linksTo && linksFrom && !this.externalFrom[node.index]?.[0]) {
return null;
}
let config = {};
let rerouteType = "*";
if (linksFrom) {
for (const [, , id2, slot] of linksFrom["0"]) {
const node2 = this.nodeData.nodes[id2];
const input = node2.inputs[slot];
if (rerouteType === "*") {
rerouteType = input.type;
}
if (input.widget) {
const targetDef = globalDefs[node2.type];
const targetWidget = targetDef.input.required[input.widget.name] ?? targetDef.input.optional[input.widget.name];
const widget = [targetWidget[0], config];
const res = mergeIfValid(
{
widget
},
targetWidget,
false,
null,
widget
);
config = res?.customConfig ?? config;
}
}
} else if (linksTo) {
const [id2, slot] = linksTo["0"];
rerouteType = this.nodeData.nodes[id2].outputs[slot].type;
} else {
for (const l of this.nodeData.links) {
if (l[2] === node.index) {
rerouteType = l[5];
break;
}
}
if (rerouteType === "*") {
const t = this.externalFrom[node.index]?.[0];
if (t) {
rerouteType = t;
}
}
}
config.forceInput = true;
return {
input: {
required: {
[rerouteType]: [rerouteType, config]
}
},
output: [rerouteType],
output_name: [],
output_is_list: []
};
}
console.warn(
"Skipping virtual node " + node.type + " when building group node " + this.name
);
}
getInputConfig(node, inputName, seenInputs, config, extra) {
const customConfig = this.nodeData.config?.[node.index]?.input?.[inputName];
let name = customConfig?.name ?? node.inputs?.find((inp) => inp.name === inputName)?.label ?? inputName;
let key = name;
let prefix = "";
if (node.type === "PrimitiveNode" && node.title || name in seenInputs) {
prefix = `${node.title ?? node.type} `;
key = name = `${prefix}${inputName}`;
if (name in seenInputs) {
name = `${prefix}${seenInputs[name]} ${inputName}`;
}
}
seenInputs[key] = (seenInputs[key] ?? 1) + 1;
if (inputName === "seed" || inputName === "noise_seed") {
if (!extra) extra = {};
extra.control_after_generate = `${prefix}control_after_generate`;
}
if (config[0] === "IMAGEUPLOAD") {
if (!extra) extra = {};
extra.widget = this.oldToNewWidgetMap[node.index]?.[config[1]?.widget ?? "image"] ?? "image";
}
if (extra) {
config = [config[0], { ...config[1], ...extra }];
}
return { name, config, customConfig };
}
processWidgetInputs(inputs, node, inputNames, seenInputs) {
const slots = [];
const converted = /* @__PURE__ */ new Map();
const widgetMap = this.oldToNewWidgetMap[node.index] = {};
for (const inputName of inputNames) {
let widgetType = app.getWidgetType(inputs[inputName], inputName);
if (widgetType) {
const convertedIndex = node.inputs?.findIndex(
(inp) => inp.name === inputName && inp.widget?.name === inputName
);
if (convertedIndex > -1) {
converted.set(convertedIndex, inputName);
widgetMap[inputName] = null;
} else {
const { name, config } = this.getInputConfig(
node,
inputName,
seenInputs,
inputs[inputName]
);
this.nodeDef.input.required[name] = config;
widgetMap[inputName] = name;
this.newToOldWidgetMap[name] = { node, inputName };
}
} else {
slots.push(inputName);
}
}
return { converted, slots };
}
checkPrimitiveConnection(link, inputName, inputs) {
const sourceNode = this.nodeData.nodes[link[0]];
if (sourceNode.type === "PrimitiveNode") {
const [sourceNodeId, _, targetNodeId, __] = link;
const primitiveDef = this.primitiveDefs[sourceNodeId];
const targetWidget = inputs[inputName];
const primitiveConfig = primitiveDef.input.required.value;
const output = { widget: primitiveConfig };
const config = mergeIfValid(
output,
targetWidget,
false,
null,
primitiveConfig
);
primitiveConfig[1] = config?.customConfig ?? inputs[inputName][1] ? { ...inputs[inputName][1] } : {};
let name = this.oldToNewWidgetMap[sourceNodeId]["value"];
name = name.substr(0, name.length - 6);
primitiveConfig[1].control_after_generate = true;
primitiveConfig[1].control_prefix = name;
let toPrimitive = this.widgetToPrimitive[targetNodeId];
if (!toPrimitive) {
toPrimitive = this.widgetToPrimitive[targetNodeId] = {};
}
if (toPrimitive[inputName]) {
toPrimitive[inputName].push(sourceNodeId);
}
toPrimitive[inputName] = sourceNodeId;
let toWidget = this.primitiveToWidget[sourceNodeId];
if (!toWidget) {
toWidget = this.primitiveToWidget[sourceNodeId] = [];
}
toWidget.push({ nodeId: targetNodeId, inputName });
}
}
processInputSlots(inputs, node, slots, linksTo, inputMap, seenInputs) {
this.nodeInputs[node.index] = {};
for (let i = 0; i < slots.length; i++) {
const inputName = slots[i];
if (linksTo[i]) {
this.checkPrimitiveConnection(linksTo[i], inputName, inputs);
continue;
}
const { name, config, customConfig } = this.getInputConfig(
node,
inputName,
seenInputs,
inputs[inputName]
);
this.nodeInputs[node.index][inputName] = name;
if (customConfig?.visible === false) continue;
this.nodeDef.input.required[name] = config;
inputMap[i] = this.inputCount++;
}
}
processConvertedWidgets(inputs, node, slots, converted, linksTo, inputMap, seenInputs) {
const convertedSlots = [...converted.keys()].sort().map((k) => converted.get(k));
for (let i = 0; i < convertedSlots.length; i++) {
const inputName = convertedSlots[i];
if (linksTo[slots.length + i]) {
this.checkPrimitiveConnection(
linksTo[slots.length + i],
inputName,
inputs
);
continue;
}
const { name, config } = this.getInputConfig(
node,
inputName,
seenInputs,
inputs[inputName],
{
defaultInput: true
}
);
this.nodeDef.input.required[name] = config;
this.newToOldWidgetMap[name] = { node, inputName };
if (!this.oldToNewWidgetMap[node.index]) {
this.oldToNewWidgetMap[node.index] = {};
}
this.oldToNewWidgetMap[node.index][inputName] = name;
inputMap[slots.length + i] = this.inputCount++;
}
}
#convertedToProcess = [];
processNodeInputs(node, seenInputs, inputs) {
const inputMapping = [];
const inputNames = Object.keys(inputs);
if (!inputNames.length) return;
const { converted, slots } = this.processWidgetInputs(
inputs,
node,
inputNames,
seenInputs
);
const linksTo = this.linksTo[node.index] ?? {};
const inputMap = this.oldToNewInputMap[node.index] = {};
this.processInputSlots(inputs, node, slots, linksTo, inputMap, seenInputs);
this.#convertedToProcess.push(
() => this.processConvertedWidgets(
inputs,
node,
slots,
converted,
linksTo,
inputMap,
seenInputs
)
);
return inputMapping;
}
processNodeOutputs(node, seenOutputs, def) {
const oldToNew = this.oldToNewOutputMap[node.index] = {};
for (let outputId = 0; outputId < def.output.length; outputId++) {
const linksFrom = this.linksFrom[node.index];
const hasLink = linksFrom?.[outputId] && !this.externalFrom[node.index]?.[outputId];
const customConfig = this.nodeData.config?.[node.index]?.output?.[outputId];
const visible = customConfig?.visible ?? !hasLink;
this.outputVisibility.push(visible);
if (!visible) {
continue;
}
oldToNew[outputId] = this.nodeDef.output.length;
this.newToOldOutputMap[this.nodeDef.output.length] = {
node,
slot: outputId
};
this.nodeDef.output.push(def.output[outputId]);
this.nodeDef.output_is_list.push(def.output_is_list[outputId]);
let label = customConfig?.name;
if (!label) {
label = def.output_name?.[outputId] ?? def.output[outputId];
const output = node.outputs.find((o) => o.name === label);
if (output?.label) {
label = output.label;
}
}
let name = label;
if (name in seenOutputs) {
const prefix = `${node.title ?? node.type} `;
name = `${prefix}${label}`;
if (name in seenOutputs) {
name = `${prefix}${node.index} ${label}`;
}
}
seenOutputs[name] = 1;
this.nodeDef.output_name.push(name);
}
}
static async registerFromWorkflow(groupNodes, missingNodeTypes) {
for (const g in groupNodes) {
const groupData = groupNodes[g];
let hasMissing = false;
for (const n of groupData.nodes) {
if (!(n.type in LiteGraph.registered_node_types)) {
missingNodeTypes.push({
type: n.type,
hint: ` (In group node '${PREFIX}${SEPARATOR}${g}')`
});
missingNodeTypes.push({
type: `${PREFIX}${SEPARATOR}` + g,
action: {
text: "Remove from workflow",
callback: /* @__PURE__ */ __name((e) => {
delete groupNodes[g];
e.target.textContent = "Removed";
e.target.style.pointerEvents = "none";
e.target.style.opacity = 0.7;
}, "callback")
}
});
hasMissing = true;
}
}
if (hasMissing) continue;
const config = new GroupNodeConfig(g, groupData);
await config.registerType();
}
}
}
class GroupNodeHandler {
static {
__name(this, "GroupNodeHandler");
}
node;
groupData;
innerNodes;
constructor(node) {
this.node = node;
this.groupData = node.constructor?.nodeData?.[GROUP];
this.node.setInnerNodes = (innerNodes) => {
this.innerNodes = innerNodes;
for (let innerNodeIndex = 0; innerNodeIndex < this.innerNodes.length; innerNodeIndex++) {
const innerNode = this.innerNodes[innerNodeIndex];
for (const w of innerNode.widgets ?? []) {
if (w.type === "converted-widget") {
w.serializeValue = w.origSerializeValue;
}
}
innerNode.index = innerNodeIndex;
innerNode.getInputNode = (slot) => {
const externalSlot = this.groupData.oldToNewInputMap[innerNode.index]?.[slot];
if (externalSlot != null) {
return this.node.getInputNode(externalSlot);
}
const innerLink = this.groupData.linksTo[innerNode.index]?.[slot];
if (!innerLink) return null;
const inputNode = innerNodes[innerLink[0]];
if (inputNode.type === "PrimitiveNode") return null;
return inputNode;
};
innerNode.getInputLink = (slot) => {
const externalSlot = this.groupData.oldToNewInputMap[innerNode.index]?.[slot];
if (externalSlot != null) {
const linkId = this.node.inputs[externalSlot].link;
let link2 = app.graph.links[linkId];
link2 = {
...link2,
target_id: innerNode.id,
target_slot: +slot
};
return link2;
}
let link = this.groupData.linksTo[innerNode.index]?.[slot];
if (!link) return null;
link = {
origin_id: innerNodes[link[0]].id,
origin_slot: link[1],
target_id: innerNode.id,
target_slot: +slot
};
return link;
};
}
};
this.node.updateLink = (link) => {
link = { ...link };
const output = this.groupData.newToOldOutputMap[link.origin_slot];
let innerNode = this.innerNodes[output.node.index];
let l;
while (innerNode?.type === "Reroute") {
l = innerNode.getInputLink(0);
innerNode = innerNode.getInputNode(0);
}
if (!innerNode) {
return null;
}
if (l && GroupNodeHandler.isGroupNode(innerNode)) {
return innerNode.updateLink(l);
}
link.origin_id = innerNode.id;
link.origin_slot = l?.origin_slot ?? output.slot;
return link;
};
this.node.getInnerNodes = () => {
if (!this.innerNodes) {
this.node.setInnerNodes(
this.groupData.nodeData.nodes.map((n, i) => {
const innerNode = LiteGraph.createNode(n.type);
innerNode.configure(n);
innerNode.id = `${this.node.id}:${i}`;
return innerNode;
})
);
}
this.updateInnerWidgets();
return this.innerNodes;
};
this.node.recreate = async () => {
const id2 = this.node.id;
const sz = this.node.size;
const nodes = this.node.convertToNodes();
const groupNode = LiteGraph.createNode(this.node.type);
groupNode.id = id2;
groupNode.setInnerNodes(nodes);
groupNode[GROUP].populateWidgets();
app.graph.add(groupNode);
groupNode.size = [
Math.max(groupNode.size[0], sz[0]),
Math.max(groupNode.size[1], sz[1])
];
const builder = new GroupNodeBuilder(nodes);
const nodeData = builder.getNodeData();
groupNode[GROUP].groupData.nodeData.links = nodeData.links;
groupNode[GROUP].replaceNodes(nodes);
return groupNode;
};
this.node.convertToNodes = () => {
const addInnerNodes = /* @__PURE__ */ __name(() => {
const c = { ...this.groupData.nodeData };
c.nodes = [...c.nodes];
const innerNodes = this.node.getInnerNodes();
let ids = [];
for (let i = 0; i < c.nodes.length; i++) {
let id2 = innerNodes?.[i]?.id;
if (id2 == null || isNaN(id2)) {
id2 = void 0;
} else {
ids.push(id2);
}
c.nodes[i] = { ...c.nodes[i], id: id2 };
}
deserialiseAndCreate(JSON.stringify(c), app.canvas);
const [x, y] = this.node.pos;
let top;
let left;
const selectedIds = ids.length ? ids : Object.keys(app.canvas.selected_nodes);
const newNodes = [];
for (let i = 0; i < selectedIds.length; i++) {
const id2 = selectedIds[i];
const newNode = app.graph.getNodeById(id2);
const innerNode = innerNodes[i];
newNodes.push(newNode);
if (left == null || newNode.pos[0] < left) {
left = newNode.pos[0];
}
if (top == null || newNode.pos[1] < top) {
top = newNode.pos[1];
}
if (!newNode.widgets) continue;
const map = this.groupData.oldToNewWidgetMap[innerNode.index];
if (map) {
const widgets = Object.keys(map);
for (const oldName of widgets) {
const newName = map[oldName];
if (!newName) continue;
const widgetIndex = this.node.widgets.findIndex(
(w) => w.name === newName
);
if (widgetIndex === -1) continue;
if (innerNode.type === "PrimitiveNode") {
for (let i2 = 0; i2 < newNode.widgets.length; i2++) {
newNode.widgets[i2].value = this.node.widgets[widgetIndex + i2].value;
}
} else {
const outerWidget = this.node.widgets[widgetIndex];
const newWidget = newNode.widgets.find(
(w) => w.name === oldName
);
if (!newWidget) continue;
newWidget.value = outerWidget.value;
for (let w = 0; w < outerWidget.linkedWidgets?.length; w++) {
newWidget.linkedWidgets[w].value = outerWidget.linkedWidgets[w].value;
}
}
}
}
}
for (const newNode of newNodes) {
newNode.pos[0] -= left - x;
newNode.pos[1] -= top - y;
}
return { newNodes, selectedIds };
}, "addInnerNodes");
const reconnectInputs = /* @__PURE__ */ __name((selectedIds) => {
for (const innerNodeIndex in this.groupData.oldToNewInputMap) {
const id2 = selectedIds[innerNodeIndex];
const newNode = app.graph.getNodeById(id2);
const map = this.groupData.oldToNewInputMap[innerNodeIndex];
for (const innerInputId in map) {
const groupSlotId = map[innerInputId];
if (groupSlotId == null) continue;
const slot = node.inputs[groupSlotId];
if (slot.link == null) continue;
const link = app.graph.links[slot.link];
if (!link) continue;
const originNode = app.graph.getNodeById(link.origin_id);
originNode.connect(link.origin_slot, newNode, +innerInputId);
}
}
}, "reconnectInputs");
const reconnectOutputs = /* @__PURE__ */ __name((selectedIds) => {
for (let groupOutputId = 0; groupOutputId < node.outputs?.length; groupOutputId++) {
const output = node.outputs[groupOutputId];
if (!output.links) continue;
const links = [...output.links];
for (const l of links) {
const slot = this.groupData.newToOldOutputMap[groupOutputId];
const link = app.graph.links[l];
const targetNode = app.graph.getNodeById(link.target_id);
const newNode = app.graph.getNodeById(selectedIds[slot.node.index]);
newNode.connect(slot.slot, targetNode, link.target_slot);
}
}
}, "reconnectOutputs");
app.canvas.emitBeforeChange();
try {
const { newNodes, selectedIds } = addInnerNodes();
reconnectInputs(selectedIds);
reconnectOutputs(selectedIds);
app.graph.remove(this.node);
return newNodes;
} finally {
app.canvas.emitAfterChange();
}
};
const getExtraMenuOptions = this.node.getExtraMenuOptions;
this.node.getExtraMenuOptions = function(_, options) {
getExtraMenuOptions?.apply(this, arguments);
let optionIndex = options.findIndex((o) => o.content === "Outputs");
if (optionIndex === -1) optionIndex = options.length;
else optionIndex++;
options.splice(
optionIndex,
0,
null,
{
content: "Convert to nodes",
// @ts-expect-error
callback: /* @__PURE__ */ __name(() => {
return this.convertToNodes();
}, "callback")
},
{
content: "Manage Group Node",
callback: manageGroupNodes
}
);
};
const onDrawTitleBox = this.node.onDrawTitleBox;
this.node.onDrawTitleBox = function(ctx, height, size, scale) {
onDrawTitleBox?.apply(this, arguments);
const fill2 = ctx.fillStyle;
ctx.beginPath();
ctx.rect(11, -height + 11, 2, 2);
ctx.rect(14, -height + 11, 2, 2);
ctx.rect(17, -height + 11, 2, 2);
ctx.rect(11, -height + 14, 2, 2);
ctx.rect(14, -height + 14, 2, 2);
ctx.rect(17, -height + 14, 2, 2);
ctx.rect(11, -height + 17, 2, 2);
ctx.rect(14, -height + 17, 2, 2);
ctx.rect(17, -height + 17, 2, 2);
ctx.fillStyle = this.boxcolor || LiteGraph.NODE_DEFAULT_BOXCOLOR;
ctx.fill();
ctx.fillStyle = fill2;
};
const onDrawForeground = node.onDrawForeground;
const groupData = this.groupData.nodeData;
node.onDrawForeground = function(ctx) {
const r = onDrawForeground?.apply?.(this, arguments);
if (+app.runningNodeId === this.id && this.runningInternalNodeId !== null) {
const n = groupData.nodes[this.runningInternalNodeId];
if (!n) return;
const message = `Running ${n.title || n.type} (${this.runningInternalNodeId}/${groupData.nodes.length})`;
ctx.save();
ctx.font = "12px sans-serif";
const sz = ctx.measureText(message);
ctx.fillStyle = node.boxcolor || LiteGraph.NODE_DEFAULT_BOXCOLOR;
ctx.beginPath();
ctx.roundRect(
0,
-LiteGraph.NODE_TITLE_HEIGHT - 20,
sz.width + 12,
20,
5
);
ctx.fill();
ctx.fillStyle = "#fff";
ctx.fillText(message, 6, -LiteGraph.NODE_TITLE_HEIGHT - 6);
ctx.restore();
}
};
const onExecutionStart = this.node.onExecutionStart;
this.node.onExecutionStart = function() {
this.resetExecution = true;
return onExecutionStart?.apply(this, arguments);
};
const self2 = this;
const onNodeCreated = this.node.onNodeCreated;
this.node.onNodeCreated = function() {
if (!this.widgets) {
return;
}
const config = self2.groupData.nodeData.config;
if (config) {
for (const n in config) {
const inputs = config[n]?.input;
for (const w in inputs) {
if (inputs[w].visible !== false) continue;
const widgetName = self2.groupData.oldToNewWidgetMap[n][w];
const widget = this.widgets.find((w2) => w2.name === widgetName);
if (widget) {
widget.type = "hidden";
widget.computeSize = () => [0, -4];
}
}
}
}
return onNodeCreated?.apply(this, arguments);
};
function handleEvent(type, getId, getEvent) {
const handler = /* @__PURE__ */ __name(({ detail }) => {
const id2 = getId(detail);
if (!id2) return;
const node2 = app.graph.getNodeById(id2);
if (node2) return;
const innerNodeIndex = this.innerNodes?.findIndex((n) => n.id == id2);
if (innerNodeIndex > -1) {
this.node.runningInternalNodeId = innerNodeIndex;
api.dispatchEvent(
new CustomEvent(type, {
detail: getEvent(detail, this.node.id + "", this.node)
})
);
}
}, "handler");
api.addEventListener(type, handler);
return handler;
}
__name(handleEvent, "handleEvent");
const executing = handleEvent.call(
this,
"executing",
(d) => d,
(d, id2, node2) => id2
);
const executed = handleEvent.call(
this,
"executed",
(d) => d?.display_node || d?.node,
(d, id2, node2) => ({
...d,
node: id2,
display_node: id2,
merge: !node2.resetExecution
})
);
const onRemoved = node.onRemoved;
this.node.onRemoved = function() {
onRemoved?.apply(this, arguments);
api.removeEventListener("executing", executing);
api.removeEventListener("executed", executed);
};
this.node.refreshComboInNode = (defs) => {
for (const widgetName in this.groupData.newToOldWidgetMap) {
const widget = this.node.widgets.find((w) => w.name === widgetName);
if (widget?.type === "combo") {
const old = this.groupData.newToOldWidgetMap[widgetName];
const def = defs[old.node.type];
const input = def?.input?.required?.[old.inputName] ?? def?.input?.optional?.[old.inputName];
if (!input) continue;
widget.options.values = input[0];
if (old.inputName !== "image" && // @ts-expect-error Widget values
!widget.options.values.includes(widget.value)) {
widget.value = widget.options.values[0];
widget.callback(widget.value);
}
}
}
};
}
updateInnerWidgets() {
for (const newWidgetName in this.groupData.newToOldWidgetMap) {
const newWidget = this.node.widgets.find((w) => w.name === newWidgetName);
if (!newWidget) continue;
const newValue = newWidget.value;
const old = this.groupData.newToOldWidgetMap[newWidgetName];
let innerNode = this.innerNodes[old.node.index];
if (innerNode.type === "PrimitiveNode") {
innerNode.primitiveValue = newValue;
const primitiveLinked = this.groupData.primitiveToWidget[old.node.index];
for (const linked of primitiveLinked ?? []) {
const node = this.innerNodes[linked.nodeId];
const widget2 = node.widgets.find((w) => w.name === linked.inputName);
if (widget2) {
widget2.value = newValue;
}
}
continue;
} else if (innerNode.type === "Reroute") {
const rerouteLinks = this.groupData.linksFrom[old.node.index];
if (rerouteLinks) {
for (const [_, , targetNodeId, targetSlot] of rerouteLinks["0"]) {
const node = this.innerNodes[targetNodeId];
const input = node.inputs[targetSlot];
if (input.widget) {
const widget2 = node.widgets?.find(
(w) => w.name === input.widget.name
);
if (widget2) {
widget2.value = newValue;
}
}
}
}
}
const widget = innerNode.widgets?.find((w) => w.name === old.inputName);
if (widget) {
widget.value = newValue;
}
}
}
populatePrimitive(node, nodeId, oldName, i, linkedShift) {
const primitiveId = this.groupData.widgetToPrimitive[nodeId]?.[oldName];
if (primitiveId == null) return;
const targetWidgetName = this.groupData.oldToNewWidgetMap[primitiveId]["value"];
const targetWidgetIndex = this.node.widgets.findIndex(
(w) => w.name === targetWidgetName
);
if (targetWidgetIndex > -1) {
const primitiveNode = this.innerNodes[primitiveId];
let len = primitiveNode.widgets.length;
if (len - 1 !== this.node.widgets[targetWidgetIndex].linkedWidgets?.length) {
len = 1;
}
for (let i2 = 0; i2 < len; i2++) {
this.node.widgets[targetWidgetIndex + i2].value = primitiveNode.widgets[i2].value;
}
}
return true;
}
populateReroute(node, nodeId, map) {
if (node.type !== "Reroute") return;
const link = this.groupData.linksFrom[nodeId]?.[0]?.[0];
if (!link) return;
const [, , targetNodeId, targetNodeSlot] = link;
const targetNode = this.groupData.nodeData.nodes[targetNodeId];
const inputs = targetNode.inputs;
const targetWidget = inputs?.[targetNodeSlot]?.widget;
if (!targetWidget) return;
const offset = inputs.length - (targetNode.widgets_values?.length ?? 0);
const v = targetNode.widgets_values?.[targetNodeSlot - offset];
if (v == null) return;
const widgetName = Object.values(map)[0];
const widget = this.node.widgets.find((w) => w.name === widgetName);
if (widget) {
widget.value = v;
}
}
populateWidgets() {
if (!this.node.widgets) return;
for (let nodeId = 0; nodeId < this.groupData.nodeData.nodes.length; nodeId++) {
const node = this.groupData.nodeData.nodes[nodeId];
const map = this.groupData.oldToNewWidgetMap[nodeId] ?? {};
const widgets = Object.keys(map);
if (!node.widgets_values?.length) {
this.populateReroute(node, nodeId, map);
continue;
}
let linkedShift = 0;
for (let i = 0; i < widgets.length; i++) {
const oldName = widgets[i];
const newName = map[oldName];
const widgetIndex = this.node.widgets.findIndex(
(w) => w.name === newName
);
const mainWidget = this.node.widgets[widgetIndex];
if (this.populatePrimitive(node, nodeId, oldName, i, linkedShift) || widgetIndex === -1) {
const innerWidget = this.innerNodes[nodeId].widgets?.find(
(w) => w.name === oldName
);
linkedShift += innerWidget?.linkedWidgets?.length ?? 0;
}
if (widgetIndex === -1) {
continue;
}
mainWidget.value = node.widgets_values[i + linkedShift];
for (let w = 0; w < mainWidget.linkedWidgets?.length; w++) {
this.node.widgets[widgetIndex + w + 1].value = node.widgets_values[i + ++linkedShift];
}
}
}
}
replaceNodes(nodes) {
let top;
let left;
for (let i = 0; i < nodes.length; i++) {
const node = nodes[i];
if (left == null || node.pos[0] < left) {
left = node.pos[0];
}
if (top == null || node.pos[1] < top) {
top = node.pos[1];
}
this.linkOutputs(node, i);
app.graph.remove(node);
}
this.linkInputs();
this.node.pos = [left, top];
}
linkOutputs(originalNode, nodeId) {
if (!originalNode.outputs) return;
for (const output of originalNode.outputs) {
if (!output.links) continue;
const links = [...output.links];
for (const l of links) {
const link = app.graph.links[l];
if (!link) continue;
const targetNode = app.graph.getNodeById(link.target_id);
const newSlot = this.groupData.oldToNewOutputMap[nodeId]?.[link.origin_slot];
if (newSlot != null) {
this.node.connect(newSlot, targetNode, link.target_slot);
}
}
}
}
linkInputs() {
for (const link of this.groupData.nodeData.links ?? []) {
const [, originSlot, targetId, targetSlot, actualOriginId] = link;
const originNode = app.graph.getNodeById(actualOriginId);
if (!originNode) continue;
originNode.connect(
originSlot,
// @ts-expect-error Valid - uses deprecated interface. Required check: if (graph.getNodeById(this.node.id) !== this.node) report()
this.node.id,
this.groupData.oldToNewInputMap[targetId][targetSlot]
);
}
}
static getGroupData(node) {
return (node.nodeData ?? node.constructor?.nodeData)?.[GROUP];
}
static isGroupNode(node) {
return !!node.constructor?.nodeData?.[GROUP];
}
static async fromNodes(nodes) {
const builder = new GroupNodeBuilder(nodes);
const res = builder.build();
if (!res) return;
const { name, nodeData } = res;
const config = new GroupNodeConfig(name, nodeData);
await config.registerType();
const groupNode = LiteGraph.createNode(`${PREFIX}${SEPARATOR}${name}`);
groupNode.setInnerNodes(builder.nodes);
groupNode[GROUP].populateWidgets();
app.graph.add(groupNode);
groupNode[GROUP].replaceNodes(builder.nodes);
return groupNode;
}
}
function addConvertToGroupOptions() {
function addConvertOption(options, index) {
const selected = Object.values(app.canvas.selected_nodes ?? {});
const disabled = selected.length < 2 || selected.find((n) => GroupNodeHandler.isGroupNode(n));
options.splice(index + 1, null, {
content: `Convert to Group Node`,
disabled,
callback: convertSelectedNodesToGroupNode
});
}
__name(addConvertOption, "addConvertOption");
function addManageOption(options, index) {
const groups = app.graph.extra?.groupNodes;
const disabled = !groups || !Object.keys(groups).length;
options.splice(index + 1, null, {
content: `Manage Group Nodes`,
disabled,
callback: manageGroupNodes
});
}
__name(addManageOption, "addManageOption");
const getCanvasMenuOptions = LGraphCanvas.prototype.getCanvasMenuOptions;
LGraphCanvas.prototype.getCanvasMenuOptions = function() {
const options = getCanvasMenuOptions.apply(this, arguments);
const index = options.findIndex((o) => o?.content === "Add Group") + 1 || options.length;
addConvertOption(options, index);
addManageOption(options, index + 1);
return options;
};
const getNodeMenuOptions = LGraphCanvas.prototype.getNodeMenuOptions;
LGraphCanvas.prototype.getNodeMenuOptions = function(node) {
const options = getNodeMenuOptions.apply(this, arguments);
if (!GroupNodeHandler.isGroupNode(node)) {
const index = options.findIndex((o) => o?.content === "Outputs") + 1 || options.length - 1;
addConvertOption(options, index);
}
return options;
};
}
__name(addConvertToGroupOptions, "addConvertToGroupOptions");
const replaceLegacySeparators = /* @__PURE__ */ __name((nodes) => {
for (const node of nodes) {
if (typeof node.type === "string" && node.type.startsWith("workflow/")) {
node.type = node.type.replace(/^workflow\//, `${PREFIX}${SEPARATOR}`);
}
}
}, "replaceLegacySeparators");
async function convertSelectedNodesToGroupNode() {
const nodes = Object.values(app.canvas.selected_nodes ?? {});
if (nodes.length === 0) {
throw new Error("No nodes selected");
}
if (nodes.length === 1) {
throw new Error("Please select multiple nodes to convert to group node");
}
if (nodes.some((n) => GroupNodeHandler.isGroupNode(n))) {
throw new Error("Selected nodes contain a group node");
}
return await GroupNodeHandler.fromNodes(nodes);
}
__name(convertSelectedNodesToGroupNode, "convertSelectedNodesToGroupNode");
function ungroupSelectedGroupNodes() {
const nodes = Object.values(app.canvas.selected_nodes ?? {});
for (const node of nodes) {
if (GroupNodeHandler.isGroupNode(node)) {
node.convertToNodes?.();
}
}
}
__name(ungroupSelectedGroupNodes, "ungroupSelectedGroupNodes");
function manageGroupNodes() {
new ManageGroupDialog(app).show();
}
__name(manageGroupNodes, "manageGroupNodes");
const id$2 = "Comfy.GroupNode";
let globalDefs;
const ext = {
name: id$2,
commands: [
{
id: "Comfy.GroupNode.ConvertSelectedNodesToGroupNode",
label: "Convert selected nodes to group node",
icon: "pi pi-sitemap",
versionAdded: "1.3.17",
function: convertSelectedNodesToGroupNode
},
{
id: "Comfy.GroupNode.UngroupSelectedGroupNodes",
label: "Ungroup selected group nodes",
icon: "pi pi-sitemap",
versionAdded: "1.3.17",
function: ungroupSelectedGroupNodes
},
{
id: "Comfy.GroupNode.ManageGroupNodes",
label: "Manage group nodes",
icon: "pi pi-cog",
versionAdded: "1.3.17",
function: manageGroupNodes
}
],
keybindings: [
{
commandId: "Comfy.GroupNode.ConvertSelectedNodesToGroupNode",
combo: {
alt: true,
key: "g"
}
},
{
commandId: "Comfy.GroupNode.UngroupSelectedGroupNodes",
combo: {
alt: true,
shift: true,
key: "G"
}
}
],
setup() {
addConvertToGroupOptions();
},
async beforeConfigureGraph(graphData, missingNodeTypes) {
const nodes = graphData?.extra?.groupNodes;
if (nodes) {
replaceLegacySeparators(graphData.nodes);
await GroupNodeConfig.registerFromWorkflow(nodes, missingNodeTypes);
}
},
addCustomNodeDefs(defs) {
globalDefs = defs;
},
nodeCreated(node) {
if (GroupNodeHandler.isGroupNode(node)) {
node[GROUP] = new GroupNodeHandler(node);
if (node.title && node[GROUP]?.groupData?.nodeData) {
Workflow.storeGroupNode(node.title, node[GROUP].groupData.nodeData);
}
}
},
async refreshComboInNodes(defs) {
Object.assign(globalDefs, defs);
const nodes = app.graph.extra?.groupNodes;
if (nodes) {
await GroupNodeConfig.registerFromWorkflow(nodes, {});
}
}
};
app.registerExtension(ext);
window.comfyAPI = window.comfyAPI || {};
window.comfyAPI.groupNode = window.comfyAPI.groupNode || {};
window.comfyAPI.groupNode.GroupNodeConfig = GroupNodeConfig;
window.comfyAPI.groupNode.GroupNodeHandler = GroupNodeHandler;
function setNodeMode(node, mode) {
node.mode = mode;
node.graph?.change();
}
__name(setNodeMode, "setNodeMode");
function addNodesToGroup(group, items) {
const padding = useSettingStore().get("Comfy.GroupSelectedNodes.Padding");
group.resizeTo([...group.children, ...items], padding);
}
__name(addNodesToGroup, "addNodesToGroup");
app.registerExtension({
name: "Comfy.GroupOptions",
setup() {
const orig = LGraphCanvas.prototype.getCanvasMenuOptions;
LGraphCanvas.prototype.getCanvasMenuOptions = function() {
const options = orig.apply(this, arguments);
const group = this.graph.getGroupOnPos(
this.graph_mouse[0],
this.graph_mouse[1]
);
if (!group) {
options.push({
content: "Add Group For Selected Nodes",
disabled: !this.selectedItems?.size,
callback: /* @__PURE__ */ __name(() => {
const group2 = new LGraphGroup();
addNodesToGroup(group2, this.selectedItems);
this.graph.add(group2);
this.graph.change();
}, "callback")
});
return options;
}
group.recomputeInsideNodes();
const nodesInGroup = group.nodes;
options.push({
content: "Add Selected Nodes To Group",
disabled: !this.selectedItems?.size,
callback: /* @__PURE__ */ __name(() => {
addNodesToGroup(group, this.selectedItems);
this.graph.change();
}, "callback")
});
if (nodesInGroup.length === 0) {
return options;
} else {
options.push(null);
}
let allNodesAreSameMode = true;
for (let i = 1; i < nodesInGroup.length; i++) {
if (nodesInGroup[i].mode !== nodesInGroup[0].mode) {
allNodesAreSameMode = false;
break;
}
}
options.push({
content: "Fit Group To Nodes",
callback: /* @__PURE__ */ __name(() => {
group.recomputeInsideNodes();
const padding = useSettingStore().get(
"Comfy.GroupSelectedNodes.Padding"
);
group.resizeTo(group.children, padding);
this.graph.change();
}, "callback")
});
options.push({
content: "Select Nodes",
callback: /* @__PURE__ */ __name(() => {
this.selectNodes(nodesInGroup);
this.graph.change();
this.canvas.focus();
}, "callback")
});
if (allNodesAreSameMode) {
const mode = nodesInGroup[0].mode;
switch (mode) {
case 0:
options.push({
content: "Set Group Nodes to Never",
callback: /* @__PURE__ */ __name(() => {
for (const node of nodesInGroup) {
setNodeMode(node, 2);
}
}, "callback")
});
options.push({
content: "Bypass Group Nodes",
callback: /* @__PURE__ */ __name(() => {
for (const node of nodesInGroup) {
setNodeMode(node, 4);
}
}, "callback")
});
break;
case 2:
options.push({
content: "Set Group Nodes to Always",
callback: /* @__PURE__ */ __name(() => {
for (const node of nodesInGroup) {
setNodeMode(node, 0);
}
}, "callback")
});
options.push({
content: "Bypass Group Nodes",
callback: /* @__PURE__ */ __name(() => {
for (const node of nodesInGroup) {
setNodeMode(node, 4);
}
}, "callback")
});
break;
case 4:
options.push({
content: "Set Group Nodes to Always",
callback: /* @__PURE__ */ __name(() => {
for (const node of nodesInGroup) {
setNodeMode(node, 0);
}
}, "callback")
});
options.push({
content: "Set Group Nodes to Never",
callback: /* @__PURE__ */ __name(() => {
for (const node of nodesInGroup) {
setNodeMode(node, 2);
}
}, "callback")
});
break;
default:
options.push({
content: "Set Group Nodes to Always",
callback: /* @__PURE__ */ __name(() => {
for (const node of nodesInGroup) {
setNodeMode(node, 0);
}
}, "callback")
});
options.push({
content: "Set Group Nodes to Never",
callback: /* @__PURE__ */ __name(() => {
for (const node of nodesInGroup) {
setNodeMode(node, 2);
}
}, "callback")
});
options.push({
content: "Bypass Group Nodes",
callback: /* @__PURE__ */ __name(() => {
for (const node of nodesInGroup) {
setNodeMode(node, 4);
}
}, "callback")
});
break;
}
} else {
options.push({
content: "Set Group Nodes to Always",
callback: /* @__PURE__ */ __name(() => {
for (const node of nodesInGroup) {
setNodeMode(node, 0);
}
}, "callback")
});
options.push({
content: "Set Group Nodes to Never",
callback: /* @__PURE__ */ __name(() => {
for (const node of nodesInGroup) {
setNodeMode(node, 2);
}
}, "callback")
});
options.push({
content: "Bypass Group Nodes",
callback: /* @__PURE__ */ __name(() => {
for (const node of nodesInGroup) {
setNodeMode(node, 4);
}
}, "callback")
});
}
return options;
};
}
});
const id$1 = "Comfy.InvertMenuScrolling";
app.registerExtension({
name: id$1,
init() {
const ctxMenu = LiteGraph.ContextMenu;
const replace = /* @__PURE__ */ __name(() => {
LiteGraph.ContextMenu = function(values, options) {
options = options || {};
if (options.scroll_speed) {
options.scroll_speed *= -1;
} else {
options.scroll_speed = -0.1;
}
return ctxMenu.call(this, values, options);
};
LiteGraph.ContextMenu.prototype = ctxMenu.prototype;
}, "replace");
app.ui.settings.addSetting({
id: id$1,
category: ["LiteGraph", "Menu", "InvertMenuScrolling"],
name: "Invert Context Menu Scrolling",
type: "boolean",
defaultValue: false,
onChange(value) {
if (value) {
replace();
} else {
LiteGraph.ContextMenu = ctxMenu;
}
}
});
}
});
app.registerExtension({
name: "Comfy.Keybinds",
init() {
const keybindListener = /* @__PURE__ */ __name(async function(event) {
if (!app.vueAppReady) return;
const keyCombo = KeyComboImpl.fromEvent(event);
if (keyCombo.isModifier) {
return;
}
const target = event.composedPath()[0];
if (!keyCombo.hasModifier && (target.tagName === "TEXTAREA" || target.tagName === "INPUT" || target.tagName === "SPAN" && target.classList.contains("property_value"))) {
return;
}
const keybindingStore = useKeybindingStore();
const commandStore = useCommandStore();
const keybinding = keybindingStore.getKeybinding(keyCombo);
if (keybinding && keybinding.targetSelector !== "#graph-canvas") {
event.preventDefault();
await commandStore.execute(keybinding.commandId);
return;
}
if (event.ctrlKey || event.altKey || event.metaKey) {
return;
}
if (event.key === "Escape") {
const modals = document.querySelectorAll(".comfy-modal");
const modal = Array.from(modals).find(
(modal2) => window.getComputedStyle(modal2).getPropertyValue("display") !== "none"
);
if (modal) {
modal.style.display = "none";
}
;
[...document.querySelectorAll("dialog")].forEach((d) => {
d.close();
});
}
}, "keybindListener");
window.addEventListener("keydown", keybindListener);
}
});
function dataURLToBlob(dataURL) {
const parts = dataURL.split(";base64,");
const contentType = parts[0].split(":")[1];
const byteString = atob(parts[1]);
const arrayBuffer = new ArrayBuffer(byteString.length);
const uint8Array = new Uint8Array(arrayBuffer);
for (let i = 0; i < byteString.length; i++) {
uint8Array[i] = byteString.charCodeAt(i);
}
return new Blob([arrayBuffer], { type: contentType });
}
__name(dataURLToBlob, "dataURLToBlob");
function loadedImageToBlob(image) {
const canvas = document.createElement("canvas");
canvas.width = image.width;
canvas.height = image.height;
const ctx = canvas.getContext("2d");
ctx.drawImage(image, 0, 0);
const dataURL = canvas.toDataURL("image/png", 1);
const blob = dataURLToBlob(dataURL);
return blob;
}
__name(loadedImageToBlob, "loadedImageToBlob");
function loadImage(imagePath) {
return new Promise((resolve, reject) => {
const image = new Image();
image.onload = function() {
resolve(image);
};
image.src = imagePath;
});
}
__name(loadImage, "loadImage");
async function uploadMask(filepath, formData) {
await api.fetchApi("/upload/mask", {
method: "POST",
body: formData
}).then((response) => {
}).catch((error) => {
console.error("Error:", error);
});
ComfyApp.clipspace.imgs[ComfyApp.clipspace["selectedIndex"]] = new Image();
ComfyApp.clipspace.imgs[ComfyApp.clipspace["selectedIndex"]].src = api.apiURL(
"/view?" + new URLSearchParams(filepath).toString() + app.getPreviewFormatParam() + app.getRandParam()
);
if (ComfyApp.clipspace.images)
ComfyApp.clipspace.images[ComfyApp.clipspace["selectedIndex"]] = filepath;
ClipspaceDialog.invalidatePreview();
}
__name(uploadMask, "uploadMask");
function prepare_mask(image, maskCanvas, maskCtx, maskColor) {
maskCtx.drawImage(image, 0, 0, maskCanvas.width, maskCanvas.height);
const maskData = maskCtx.getImageData(
0,
0,
maskCanvas.width,
maskCanvas.height
);
for (let i = 0; i < maskData.data.length; i += 4) {
if (maskData.data[i + 3] == 255) maskData.data[i + 3] = 0;
else maskData.data[i + 3] = 255;
maskData.data[i] = maskColor.r;
maskData.data[i + 1] = maskColor.g;
maskData.data[i + 2] = maskColor.b;
}
maskCtx.globalCompositeOperation = "source-over";
maskCtx.putImageData(maskData, 0, 0);
}
__name(prepare_mask, "prepare_mask");
var PointerType = /* @__PURE__ */ ((PointerType2) => {
PointerType2["Arc"] = "arc";
PointerType2["Rect"] = "rect";
return PointerType2;
})(PointerType || {});
var CompositionOperation$1 = /* @__PURE__ */ ((CompositionOperation2) => {
CompositionOperation2["SourceOver"] = "source-over";
CompositionOperation2["DestinationOut"] = "destination-out";
return CompositionOperation2;
})(CompositionOperation$1 || {});
class MaskEditorDialogOld extends ComfyDialog {
static {
__name(this, "MaskEditorDialogOld");
}
static instance = null;
static mousedown_x = null;
static mousedown_y = null;
brush;
maskCtx;
maskCanvas;
brush_size_slider;
brush_opacity_slider;
colorButton;
saveButton;
zoom_ratio;
pan_x;
pan_y;
imgCanvas;
last_display_style;
is_visible;
image;
handler_registered;
brush_slider_input;
cursorX;
cursorY;
mousedown_pan_x;
mousedown_pan_y;
last_pressure;
pointer_type;
brush_pointer_type_select;
static getInstance() {
if (!MaskEditorDialogOld.instance) {
MaskEditorDialogOld.instance = new MaskEditorDialogOld();
}
return MaskEditorDialogOld.instance;
}
is_layout_created = false;
constructor() {
super();
this.element = $el("div.comfy-modal", { parent: document.body }, [
$el("div.comfy-modal-content", [...this.createButtons()])
]);
}
createButtons() {
return [];
}
createButton(name, callback) {
var button = document.createElement("button");
button.style.pointerEvents = "auto";
button.innerText = name;
button.addEventListener("click", callback);
return button;
}
createLeftButton(name, callback) {
var button = this.createButton(name, callback);
button.style.cssFloat = "left";
button.style.marginRight = "4px";
return button;
}
createRightButton(name, callback) {
var button = this.createButton(name, callback);
button.style.cssFloat = "right";
button.style.marginLeft = "4px";
return button;
}
createLeftSlider(self2, name, callback) {
const divElement = document.createElement("div");
divElement.id = "maskeditor-slider";
divElement.style.cssFloat = "left";
divElement.style.fontFamily = "sans-serif";
divElement.style.marginRight = "4px";
divElement.style.color = "var(--input-text)";
divElement.style.backgroundColor = "var(--comfy-input-bg)";
divElement.style.borderRadius = "8px";
divElement.style.borderColor = "var(--border-color)";
divElement.style.borderStyle = "solid";
divElement.style.fontSize = "15px";
divElement.style.height = "25px";
divElement.style.padding = "1px 6px";
divElement.style.display = "flex";
divElement.style.position = "relative";
divElement.style.top = "2px";
divElement.style.pointerEvents = "auto";
self2.brush_slider_input = document.createElement("input");
self2.brush_slider_input.setAttribute("type", "range");
self2.brush_slider_input.setAttribute("min", "1");
self2.brush_slider_input.setAttribute("max", "100");
self2.brush_slider_input.setAttribute("value", "10");
const labelElement = document.createElement("label");
labelElement.textContent = name;
divElement.appendChild(labelElement);
divElement.appendChild(self2.brush_slider_input);
self2.brush_slider_input.addEventListener("change", callback);
return divElement;
}
createOpacitySlider(self2, name, callback) {
const divElement = document.createElement("div");
divElement.id = "maskeditor-opacity-slider";
divElement.style.cssFloat = "left";
divElement.style.fontFamily = "sans-serif";
divElement.style.marginRight = "4px";
divElement.style.color = "var(--input-text)";
divElement.style.backgroundColor = "var(--comfy-input-bg)";
divElement.style.borderRadius = "8px";
divElement.style.borderColor = "var(--border-color)";
divElement.style.borderStyle = "solid";
divElement.style.fontSize = "15px";
divElement.style.height = "25px";
divElement.style.padding = "1px 6px";
divElement.style.display = "flex";
divElement.style.position = "relative";
divElement.style.top = "2px";
divElement.style.pointerEvents = "auto";
self2.opacity_slider_input = document.createElement("input");
self2.opacity_slider_input.setAttribute("type", "range");
self2.opacity_slider_input.setAttribute("min", "0.1");
self2.opacity_slider_input.setAttribute("max", "1.0");
self2.opacity_slider_input.setAttribute("step", "0.01");
self2.opacity_slider_input.setAttribute("value", "0.7");
const labelElement = document.createElement("label");
labelElement.textContent = name;
divElement.appendChild(labelElement);
divElement.appendChild(self2.opacity_slider_input);
self2.opacity_slider_input.addEventListener("input", callback);
return divElement;
}
createPointerTypeSelect(self2) {
const divElement = document.createElement("div");
divElement.id = "maskeditor-pointer-type";
divElement.style.cssFloat = "left";
divElement.style.fontFamily = "sans-serif";
divElement.style.marginRight = "4px";
divElement.style.color = "var(--input-text)";
divElement.style.backgroundColor = "var(--comfy-input-bg)";
divElement.style.borderRadius = "8px";
divElement.style.borderColor = "var(--border-color)";
divElement.style.borderStyle = "solid";
divElement.style.fontSize = "15px";
divElement.style.height = "25px";
divElement.style.padding = "1px 6px";
divElement.style.display = "flex";
divElement.style.position = "relative";
divElement.style.top = "2px";
divElement.style.pointerEvents = "auto";
const labelElement = document.createElement("label");
labelElement.textContent = "Pointer Type:";
const selectElement = document.createElement("select");
selectElement.style.borderRadius = "0";
selectElement.style.borderColor = "transparent";
selectElement.style.borderStyle = "unset";
selectElement.style.fontSize = "0.9em";
const optionArc = document.createElement("option");
optionArc.value = "arc";
optionArc.text = "Circle";
optionArc.selected = true;
const optionRect = document.createElement("option");
optionRect.value = "rect";
optionRect.text = "Square";
selectElement.appendChild(optionArc);
selectElement.appendChild(optionRect);
selectElement.addEventListener("change", (event) => {
const target = event.target;
self2.pointer_type = target.value;
this.setBrushBorderRadius(self2);
});
divElement.appendChild(labelElement);
divElement.appendChild(selectElement);
return divElement;
}
setBrushBorderRadius(self2) {
if (self2.pointer_type === "rect") {
this.brush.style.borderRadius = "0%";
this.brush.style.MozBorderRadius = "0%";
this.brush.style.WebkitBorderRadius = "0%";
} else {
this.brush.style.borderRadius = "50%";
this.brush.style.MozBorderRadius = "50%";
this.brush.style.WebkitBorderRadius = "50%";
}
}
setlayout(imgCanvas, maskCanvas) {
const self2 = this;
self2.pointer_type = "arc";
var bottom_panel = document.createElement("div");
bottom_panel.style.position = "absolute";
bottom_panel.style.bottom = "0px";
bottom_panel.style.left = "20px";
bottom_panel.style.right = "20px";
bottom_panel.style.height = "50px";
bottom_panel.style.pointerEvents = "none";
var brush = document.createElement("div");
brush.id = "brush";
brush.style.backgroundColor = "transparent";
brush.style.outline = "1px dashed black";
brush.style.boxShadow = "0 0 0 1px white";
brush.style.position = "absolute";
brush.style.zIndex = "8889";
brush.style.pointerEvents = "none";
this.brush = brush;
this.setBrushBorderRadius(self2);
this.element.appendChild(imgCanvas);
this.element.appendChild(maskCanvas);
this.element.appendChild(bottom_panel);
document.body.appendChild(brush);
var clearButton = this.createLeftButton("Clear", () => {
self2.maskCtx.clearRect(
0,
0,
self2.maskCanvas.width,
self2.maskCanvas.height
);
});
this.brush_size_slider = this.createLeftSlider(
self2,
"Thickness",
(event) => {
self2.brush_size = event.target.value;
self2.updateBrushPreview(self2);
}
);
this.brush_opacity_slider = this.createOpacitySlider(
self2,
"Opacity",
(event) => {
self2.brush_opacity = event.target.value;
if (self2.brush_color_mode !== "negative") {
self2.maskCanvas.style.opacity = self2.brush_opacity.toString();
}
}
);
this.brush_pointer_type_select = this.createPointerTypeSelect(self2);
this.colorButton = this.createLeftButton(this.getColorButtonText(), () => {
if (self2.brush_color_mode === "black") {
self2.brush_color_mode = "white";
} else if (self2.brush_color_mode === "white") {
self2.brush_color_mode = "negative";
} else {
self2.brush_color_mode = "black";
}
self2.updateWhenBrushColorModeChanged();
});
var cancelButton = this.createRightButton("Cancel", () => {
document.removeEventListener("keydown", MaskEditorDialogOld.handleKeyDown);
self2.close();
});
this.saveButton = this.createRightButton("Save", () => {
document.removeEventListener("keydown", MaskEditorDialogOld.handleKeyDown);
self2.save();
});
this.element.appendChild(imgCanvas);
this.element.appendChild(maskCanvas);
this.element.appendChild(bottom_panel);
bottom_panel.appendChild(clearButton);
bottom_panel.appendChild(this.saveButton);
bottom_panel.appendChild(cancelButton);
bottom_panel.appendChild(this.brush_size_slider);
bottom_panel.appendChild(this.brush_opacity_slider);
bottom_panel.appendChild(this.brush_pointer_type_select);
bottom_panel.appendChild(this.colorButton);
imgCanvas.style.position = "absolute";
maskCanvas.style.position = "absolute";
imgCanvas.style.top = "200";
imgCanvas.style.left = "0";
maskCanvas.style.top = imgCanvas.style.top;
maskCanvas.style.left = imgCanvas.style.left;
const maskCanvasStyle = this.getMaskCanvasStyle();
maskCanvas.style.mixBlendMode = maskCanvasStyle.mixBlendMode;
maskCanvas.style.opacity = maskCanvasStyle.opacity.toString();
}
async show() {
this.zoom_ratio = 1;
this.pan_x = 0;
this.pan_y = 0;
if (!this.is_layout_created) {
const imgCanvas = document.createElement("canvas");
const maskCanvas = document.createElement("canvas");
imgCanvas.id = "imageCanvas";
maskCanvas.id = "maskCanvas";
this.setlayout(imgCanvas, maskCanvas);
this.imgCanvas = imgCanvas;
this.maskCanvas = maskCanvas;
this.maskCtx = maskCanvas.getContext("2d", { willReadFrequently: true });
this.setEventHandler(maskCanvas);
this.is_layout_created = true;
const self2 = this;
const observer = new MutationObserver(function(mutations) {
mutations.forEach(function(mutation) {
if (mutation.type === "attributes" && mutation.attributeName === "style") {
if (self2.last_display_style && self2.last_display_style != "none" && self2.element.style.display == "none") {
self2.brush.style.display = "none";
ComfyApp.onClipspaceEditorClosed();
}
self2.last_display_style = self2.element.style.display;
}
});
});
const config = { attributes: true };
observer.observe(this.element, config);
}
document.addEventListener("keydown", MaskEditorDialogOld.handleKeyDown);
if (ComfyApp.clipspace_return_node) {
this.saveButton.innerText = "Save to node";
} else {
this.saveButton.innerText = "Save";
}
this.saveButton.disabled = false;
this.element.style.display = "block";
this.element.style.width = "85%";
this.element.style.margin = "0 7.5%";
this.element.style.height = "100vh";
this.element.style.top = "50%";
this.element.style.left = "42%";
this.element.style.zIndex = "8888";
await this.setImages(this.imgCanvas);
this.is_visible = true;
}
isOpened() {
return this.element.style.display == "block";
}
invalidateCanvas(orig_image, mask_image) {
this.imgCanvas.width = orig_image.width;
this.imgCanvas.height = orig_image.height;
this.maskCanvas.width = orig_image.width;
this.maskCanvas.height = orig_image.height;
let imgCtx = this.imgCanvas.getContext("2d", { willReadFrequently: true });
let maskCtx = this.maskCanvas.getContext("2d", {
willReadFrequently: true
});
imgCtx.drawImage(orig_image, 0, 0, orig_image.width, orig_image.height);
prepare_mask(mask_image, this.maskCanvas, maskCtx, this.getMaskColor());
}
async setImages(imgCanvas) {
let self2 = this;
const imgCtx = imgCanvas.getContext("2d", { willReadFrequently: true });
const maskCtx = this.maskCtx;
const maskCanvas = this.maskCanvas;
imgCtx.clearRect(0, 0, this.imgCanvas.width, this.imgCanvas.height);
maskCtx.clearRect(0, 0, this.maskCanvas.width, this.maskCanvas.height);
const filepath = ComfyApp.clipspace.images;
const alpha_url = new URL(
ComfyApp.clipspace.imgs[ComfyApp.clipspace["selectedIndex"]].src
);
alpha_url.searchParams.delete("channel");
alpha_url.searchParams.delete("preview");
alpha_url.searchParams.set("channel", "a");
let mask_image = await loadImage(alpha_url);
const rgb_url = new URL(
ComfyApp.clipspace.imgs[ComfyApp.clipspace["selectedIndex"]].src
);
rgb_url.searchParams.delete("channel");
rgb_url.searchParams.set("channel", "rgb");
this.image = new Image();
this.image.onload = function() {
maskCanvas.width = self2.image.width;
maskCanvas.height = self2.image.height;
self2.invalidateCanvas(self2.image, mask_image);
self2.initializeCanvasPanZoom();
};
this.image.src = rgb_url.toString();
}
initializeCanvasPanZoom() {
let drawWidth = this.image.width;
let drawHeight = this.image.height;
let width = this.element.clientWidth;
let height = this.element.clientHeight;
if (this.image.width > width) {
drawWidth = width;
drawHeight = drawWidth / this.image.width * this.image.height;
}
if (drawHeight > height) {
drawHeight = height;
drawWidth = drawHeight / this.image.height * this.image.width;
}
this.zoom_ratio = drawWidth / this.image.width;
const canvasX = (width - drawWidth) / 2;
const canvasY = (height - drawHeight) / 2;
this.pan_x = canvasX;
this.pan_y = canvasY;
this.invalidatePanZoom();
}
invalidatePanZoom() {
let raw_width = this.image.width * this.zoom_ratio;
let raw_height = this.image.height * this.zoom_ratio;
if (this.pan_x + raw_width < 10) {
this.pan_x = 10 - raw_width;
}
if (this.pan_y + raw_height < 10) {
this.pan_y = 10 - raw_height;
}
let width = `${raw_width}px`;
let height = `${raw_height}px`;
let left = `${this.pan_x}px`;
let top = `${this.pan_y}px`;
this.maskCanvas.style.width = width;
this.maskCanvas.style.height = height;
this.maskCanvas.style.left = left;
this.maskCanvas.style.top = top;
this.imgCanvas.style.width = width;
this.imgCanvas.style.height = height;
this.imgCanvas.style.left = left;
this.imgCanvas.style.top = top;
}
setEventHandler(maskCanvas) {
const self2 = this;
if (!this.handler_registered) {
maskCanvas.addEventListener("contextmenu", (event) => {
event.preventDefault();
});
this.element.addEventListener(
"wheel",
(event) => this.handleWheelEvent(self2, event)
);
this.element.addEventListener(
"pointermove",
(event) => this.pointMoveEvent(self2, event)
);
this.element.addEventListener(
"touchmove",
(event) => this.pointMoveEvent(self2, event)
);
this.element.addEventListener("dragstart", (event) => {
if (event.ctrlKey) {
event.preventDefault();
}
});
maskCanvas.addEventListener(
"pointerdown",
(event) => this.handlePointerDown(self2, event)
);
maskCanvas.addEventListener(
"pointermove",
(event) => this.draw_move(self2, event)
);
maskCanvas.addEventListener(
"touchmove",
(event) => this.draw_move(self2, event)
);
maskCanvas.addEventListener("pointerover", (event) => {
this.brush.style.display = "block";
});
maskCanvas.addEventListener("pointerleave", (event) => {
this.brush.style.display = "none";
});
document.addEventListener(
"pointerup",
MaskEditorDialogOld.handlePointerUp
);
this.handler_registered = true;
}
}
getMaskCanvasStyle() {
if (this.brush_color_mode === "negative") {
return {
mixBlendMode: "difference",
opacity: "1"
};
} else {
return {
mixBlendMode: "initial",
opacity: this.brush_opacity
};
}
}
getMaskColor() {
if (this.brush_color_mode === "black") {
return { r: 0, g: 0, b: 0 };
}
if (this.brush_color_mode === "white") {
return { r: 255, g: 255, b: 255 };
}
if (this.brush_color_mode === "negative") {
return { r: 255, g: 255, b: 255 };
}
return { r: 0, g: 0, b: 0 };
}
getMaskFillStyle() {
const maskColor = this.getMaskColor();
return "rgb(" + maskColor.r + "," + maskColor.g + "," + maskColor.b + ")";
}
getColorButtonText() {
let colorCaption = "unknown";
if (this.brush_color_mode === "black") {
colorCaption = "black";
} else if (this.brush_color_mode === "white") {
colorCaption = "white";
} else if (this.brush_color_mode === "negative") {
colorCaption = "negative";
}
return "Color: " + colorCaption;
}
updateWhenBrushColorModeChanged() {
this.colorButton.innerText = this.getColorButtonText();
const maskCanvasStyle = this.getMaskCanvasStyle();
this.maskCanvas.style.mixBlendMode = maskCanvasStyle.mixBlendMode;
this.maskCanvas.style.opacity = maskCanvasStyle.opacity.toString();
const maskColor = this.getMaskColor();
const maskData = this.maskCtx.getImageData(
0,
0,
this.maskCanvas.width,
this.maskCanvas.height
);
for (let i = 0; i < maskData.data.length; i += 4) {
maskData.data[i] = maskColor.r;
maskData.data[i + 1] = maskColor.g;
maskData.data[i + 2] = maskColor.b;
}
this.maskCtx.putImageData(maskData, 0, 0);
}
brush_opacity = 0.7;
brush_size = 10;
brush_color_mode = "black";
drawing_mode = false;
lastx = -1;
lasty = -1;
lasttime = 0;
static handleKeyDown(event) {
const self2 = MaskEditorDialogOld.instance;
if (event.key === "]") {
self2.brush_size = Math.min(self2.brush_size + 2, 100);
self2.brush_slider_input.value = self2.brush_size;
} else if (event.key === "[") {
self2.brush_size = Math.max(self2.brush_size - 2, 1);
self2.brush_slider_input.value = self2.brush_size;
} else if (event.key === "Enter") {
self2.save();
}
self2.updateBrushPreview(self2);
}
static handlePointerUp(event) {
event.preventDefault();
this.mousedown_x = null;
this.mousedown_y = null;
MaskEditorDialogOld.instance.drawing_mode = false;
}
updateBrushPreview(self2) {
const brush = self2.brush;
var centerX = self2.cursorX;
var centerY = self2.cursorY;
brush.style.width = self2.brush_size * 2 * this.zoom_ratio + "px";
brush.style.height = self2.brush_size * 2 * this.zoom_ratio + "px";
brush.style.left = centerX - self2.brush_size * this.zoom_ratio + "px";
brush.style.top = centerY - self2.brush_size * this.zoom_ratio + "px";
}
handleWheelEvent(self2, event) {
event.preventDefault();
if (event.ctrlKey) {
if (event.deltaY < 0) {
this.zoom_ratio = Math.min(10, this.zoom_ratio + 0.2);
} else {
this.zoom_ratio = Math.max(0.2, this.zoom_ratio - 0.2);
}
this.invalidatePanZoom();
} else {
if (event.deltaY < 0) this.brush_size = Math.min(this.brush_size + 2, 100);
else this.brush_size = Math.max(this.brush_size - 2, 1);
this.brush_slider_input.value = this.brush_size.toString();
this.updateBrushPreview(this);
}
}
pointMoveEvent(self2, event) {
this.cursorX = event.pageX;
this.cursorY = event.pageY;
self2.updateBrushPreview(self2);
if (event.ctrlKey) {
event.preventDefault();
self2.pan_move(self2, event);
}
let left_button_down = window.TouchEvent && event instanceof TouchEvent || event.buttons == 1;
if (event.shiftKey && left_button_down) {
self2.drawing_mode = false;
const y = event.clientY;
let delta = (self2.zoom_lasty - y) * 5e-3;
self2.zoom_ratio = Math.max(
Math.min(10, self2.last_zoom_ratio - delta),
0.2
);
this.invalidatePanZoom();
return;
}
}
pan_move(self2, event) {
if (event.buttons == 1) {
if (MaskEditorDialogOld.mousedown_x) {
let deltaX = MaskEditorDialogOld.mousedown_x - event.clientX;
let deltaY = MaskEditorDialogOld.mousedown_y - event.clientY;
self2.pan_x = this.mousedown_pan_x - deltaX;
self2.pan_y = this.mousedown_pan_y - deltaY;
self2.invalidatePanZoom();
}
}
}
draw_move(self2, event) {
if (event.ctrlKey || event.shiftKey) {
return;
}
event.preventDefault();
this.cursorX = event.pageX;
this.cursorY = event.pageY;
self2.updateBrushPreview(self2);
let left_button_down = window.TouchEvent && event instanceof TouchEvent || event.buttons == 1;
let right_button_down = [2, 5, 32].includes(event.buttons);
if (!event.altKey && left_button_down) {
var diff = performance.now() - self2.lasttime;
const maskRect = self2.maskCanvas.getBoundingClientRect();
var x = event.offsetX;
var y = event.offsetY;
if (event.offsetX == null) {
x = event.targetTouches[0].clientX - maskRect.left;
}
if (event.offsetY == null) {
y = event.targetTouches[0].clientY - maskRect.top;
}
x /= self2.zoom_ratio;
y /= self2.zoom_ratio;
var brush_size = this.brush_size;
if (event instanceof PointerEvent && event.pointerType == "pen") {
brush_size *= event.pressure;
this.last_pressure = event.pressure;
} else if (window.TouchEvent && event instanceof TouchEvent && diff < 20) {
brush_size *= this.last_pressure;
} else {
brush_size = this.brush_size;
}
if (diff > 20 && !this.drawing_mode)
requestAnimationFrame(() => {
self2.init_shape(
self2,
"source-over"
/* SourceOver */
);
self2.draw_shape(self2, x, y, brush_size);
self2.lastx = x;
self2.lasty = y;
});
else
requestAnimationFrame(() => {
self2.init_shape(
self2,
"source-over"
/* SourceOver */
);
var dx = x - self2.lastx;
var dy = y - self2.lasty;
var distance = Math.sqrt(dx * dx + dy * dy);
var directionX = dx / distance;
var directionY = dy / distance;
for (var i = 0; i < distance; i += 5) {
var px2 = self2.lastx + directionX * i;
var py2 = self2.lasty + directionY * i;
self2.draw_shape(self2, px2, py2, brush_size);
}
self2.lastx = x;
self2.lasty = y;
});
self2.lasttime = performance.now();
} else if (event.altKey && left_button_down || right_button_down) {
const maskRect = self2.maskCanvas.getBoundingClientRect();
const x2 = (event.offsetX || event.targetTouches[0].clientX - maskRect.left) / self2.zoom_ratio;
const y2 = (event.offsetY || event.targetTouches[0].clientY - maskRect.top) / self2.zoom_ratio;
var brush_size = this.brush_size;
if (event instanceof PointerEvent && event.pointerType == "pen") {
brush_size *= event.pressure;
this.last_pressure = event.pressure;
} else if (window.TouchEvent && event instanceof TouchEvent && diff < 20) {
brush_size *= this.last_pressure;
} else {
brush_size = this.brush_size;
}
if (diff > 20 && !this.drawing_mode)
requestAnimationFrame(() => {
self2.init_shape(
self2,
"destination-out"
/* DestinationOut */
);
self2.draw_shape(self2, x2, y2, brush_size);
self2.lastx = x2;
self2.lasty = y2;
});
else
requestAnimationFrame(() => {
self2.init_shape(
self2,
"destination-out"
/* DestinationOut */
);
var dx = x2 - self2.lastx;
var dy = y2 - self2.lasty;
var distance = Math.sqrt(dx * dx + dy * dy);
var directionX = dx / distance;
var directionY = dy / distance;
for (var i = 0; i < distance; i += 5) {
var px2 = self2.lastx + directionX * i;
var py2 = self2.lasty + directionY * i;
self2.draw_shape(self2, px2, py2, brush_size);
}
self2.lastx = x2;
self2.lasty = y2;
});
self2.lasttime = performance.now();
}
}
handlePointerDown(self2, event) {
if (event.ctrlKey) {
if (event.buttons == 1) {
MaskEditorDialogOld.mousedown_x = event.clientX;
MaskEditorDialogOld.mousedown_y = event.clientY;
this.mousedown_pan_x = this.pan_x;
this.mousedown_pan_y = this.pan_y;
}
return;
}
var brush_size = this.brush_size;
if (event instanceof PointerEvent && event.pointerType == "pen") {
brush_size *= event.pressure;
this.last_pressure = event.pressure;
}
if ([0, 2, 5].includes(event.button)) {
self2.drawing_mode = true;
event.preventDefault();
if (event.shiftKey) {
self2.zoom_lasty = event.clientY;
self2.last_zoom_ratio = self2.zoom_ratio;
return;
}
const maskRect = self2.maskCanvas.getBoundingClientRect();
const x = (event.offsetX || event.targetTouches[0].clientX - maskRect.left) / self2.zoom_ratio;
const y = (event.offsetY || event.targetTouches[0].clientY - maskRect.top) / self2.zoom_ratio;
if (!event.altKey && event.button == 0) {
self2.init_shape(
self2,
"source-over"
/* SourceOver */
);
} else {
self2.init_shape(
self2,
"destination-out"
/* DestinationOut */
);
}
self2.draw_shape(self2, x, y, brush_size);
self2.lastx = x;
self2.lasty = y;
self2.lasttime = performance.now();
}
}
init_shape(self2, compositionOperation) {
self2.maskCtx.beginPath();
if (compositionOperation == "source-over") {
self2.maskCtx.fillStyle = this.getMaskFillStyle();
self2.maskCtx.globalCompositeOperation = "source-over";
} else if (compositionOperation == "destination-out") {
self2.maskCtx.globalCompositeOperation = "destination-out";
}
}
draw_shape(self2, x, y, brush_size) {
if (self2.pointer_type === "rect") {
self2.maskCtx.rect(
x - brush_size,
y - brush_size,
brush_size * 2,
brush_size * 2
);
} else {
self2.maskCtx.arc(x, y, brush_size, 0, Math.PI * 2, false);
}
self2.maskCtx.fill();
}
async save() {
const backupCanvas = document.createElement("canvas");
const backupCtx = backupCanvas.getContext("2d", {
willReadFrequently: true
});
backupCanvas.width = this.image.width;
backupCanvas.height = this.image.height;
backupCtx.clearRect(0, 0, backupCanvas.width, backupCanvas.height);
backupCtx.drawImage(
this.maskCanvas,
0,
0,
this.maskCanvas.width,
this.maskCanvas.height,
0,
0,
backupCanvas.width,
backupCanvas.height
);
const backupData = backupCtx.getImageData(
0,
0,
backupCanvas.width,
backupCanvas.height
);
for (let i = 0; i < backupData.data.length; i += 4) {
if (backupData.data[i + 3] == 255) backupData.data[i + 3] = 0;
else backupData.data[i + 3] = 255;
backupData.data[i] = 0;
backupData.data[i + 1] = 0;
backupData.data[i + 2] = 0;
}
backupCtx.globalCompositeOperation = "source-over";
backupCtx.putImageData(backupData, 0, 0);
const formData = new FormData();
const filename = "clipspace-mask-" + performance.now() + ".png";
const item = {
filename,
subfolder: "clipspace",
type: "input"
};
if (ComfyApp.clipspace.images) ComfyApp.clipspace.images[0] = item;
if (ComfyApp.clipspace.widgets) {
const index = ComfyApp.clipspace.widgets.findIndex(
(obj) => obj.name === "image"
);
if (index >= 0) ComfyApp.clipspace.widgets[index].value = item;
}
const dataURL = backupCanvas.toDataURL();
const blob = dataURLToBlob(dataURL);
let original_url = new URL(this.image.src);
const original_ref = {
filename: original_url.searchParams.get("filename")
};
let original_subfolder = original_url.searchParams.get("subfolder");
if (original_subfolder) original_ref.subfolder = original_subfolder;
let original_type = original_url.searchParams.get("type");
if (original_type) original_ref.type = original_type;
formData.append("image", blob, filename);
formData.append("original_ref", JSON.stringify(original_ref));
formData.append("type", "input");
formData.append("subfolder", "clipspace");
this.saveButton.innerText = "Saving...";
this.saveButton.disabled = true;
await uploadMask(item, formData);
ComfyApp.onClipspaceEditorSave();
this.close();
}
}
window.comfyAPI = window.comfyAPI || {};
window.comfyAPI.maskEditorOld = window.comfyAPI.maskEditorOld || {};
window.comfyAPI.maskEditorOld.MaskEditorDialogOld = MaskEditorDialogOld;
var styles = `
#maskEditorContainer {
display: fixed;
}
#maskEditor_brush {
position: absolute;
backgroundColor: transparent;
z-index: 8889;
pointer-events: none;
border-radius: 50%;
overflow: visible;
outline: 1px dashed black;
box-shadow: 0 0 0 1px white;
}
#maskEditor_brushPreviewGradient {
position: absolute;
width: 100%;
height: 100%;
border-radius: 50%;
display: none;
}
#maskEditor {
display: block;
width: 100%;
height: 100vh;
left: 0;
z-index: 8888;
position: fixed;
background: rgba(50,50,50,0.75);
backdrop-filter: blur(10px);
overflow: hidden;
user-select: none;
}
#maskEditor_sidePanelContainer {
height: 100%;
width: 220px;
z-index: 8888;
display: flex;
flex-direction: column;
}
#maskEditor_sidePanel {
background: var(--comfy-menu-bg);
height: 100%;
display: flex;
align-items: center;
overflow-y: hidden;
width: 220px;
}
#maskEditor_sidePanelShortcuts {
display: flex;
flex-direction: row;
width: 200px;
margin-top: 10px;
gap: 10px;
justify-content: center;
}
.maskEditor_sidePanelIconButton {
width: 40px;
height: 40px;
pointer-events: auto;
display: flex;
justify-content: center;
align-items: center;
transition: background-color 0.1s;
}
.maskEditor_sidePanelIconButton:hover {
background-color: rgba(0, 0, 0, 0.2);
}
#maskEditor_sidePanelBrushSettings {
display: flex;
flex-direction: column;
gap: 10px;
width: 200px;
padding: 10px;
}
.maskEditor_sidePanelTitle {
text-align: center;
font-size: 15px;
font-family: sans-serif;
color: var(--descrip-text);
margin-top: 10px;
}
#maskEditor_sidePanelBrushShapeContainer {
display: flex;
width: 180px;
height: 50px;
border: 1px solid var(--border-color);
pointer-events: auto;
background: rgba(0, 0, 0, 0.2);
}
#maskEditor_sidePanelBrushShapeCircle {
width: 35px;
height: 35px;
border-radius: 50%;
border: 1px solid var(--border-color);
pointer-events: auto;
transition: background 0.1s;
margin-left: 7.5px;
}
.maskEditor_sidePanelBrushRange {
width: 180px;
-webkit-appearance: none;
appearance: none;
background: transparent;
cursor: pointer;
}
.maskEditor_sidePanelBrushRange::-webkit-slider-thumb {
height: 20px;
width: 20px;
border-radius: 50%;
cursor: grab;
margin-top: -8px;
background: var(--p-surface-700);
border: 1px solid var(--border-color);
}
.maskEditor_sidePanelBrushRange::-moz-range-thumb {
height: 20px;
width: 20px;
border-radius: 50%;
cursor: grab;
background: var(--p-surface-800);
border: 1px solid var(--border-color);
}
.maskEditor_sidePanelBrushRange::-webkit-slider-runnable-track {
background: var(--p-surface-700);
height: 3px;
}
.maskEditor_sidePanelBrushRange::-moz-range-track {
background: var(--p-surface-700);
height: 3px;
}
#maskEditor_sidePanelBrushShapeSquare {
width: 35px;
height: 35px;
margin: 5px;
border: 1px solid var(--border-color);
pointer-events: auto;
transition: background 0.1s;
}
.maskEditor_brushShape_dark {
background: transparent;
}
.maskEditor_brushShape_dark:hover {
background: var(--p-surface-900);
}
.maskEditor_brushShape_light {
background: transparent;
}
.maskEditor_brushShape_light:hover {
background: var(--comfy-menu-bg);
}
#maskEditor_sidePanelImageLayerSettings {
display: flex;
flex-direction: column;
gap: 10px;
width: 200px;
align-items: center;
}
.maskEditor_sidePanelLayer {
display: flex;
width: 200px;
height: 50px;
}
.maskEditor_sidePanelLayerVisibilityContainer {
width: 50px;
height: 50px;
border-radius: 8px;
display: flex;
justify-content: center;
align-items: center;
}
.maskEditor_sidePanelVisibilityToggle {
width: 12px;
height: 12px;
border-radius: 50%;
pointer-events: auto;
}
.maskEditor_sidePanelLayerIconContainer {
width: 60px;
height: 50px;
border-radius: 8px;
display: flex;
justify-content: center;
align-items: center;
fill: var(--input-text);
}
.maskEditor_sidePanelLayerIconContainer svg {
width: 30px;
height: 30px;
}
#maskEditor_sidePanelMaskLayerBlendingContainer {
width: 80px;
height: 50px;
border-radius: 8px;
display: flex;
justify-content: center;
align-items: center;
}
#maskEditor_sidePanelMaskLayerBlendingSelect {
width: 80px;
height: 30px;
border: 1px solid var(--border-color);
background-color: rgba(0, 0, 0, 0.2);
color: var(--input-text);
font-family: sans-serif;
font-size: 15px;
pointer-events: auto;
transition: background-color border 0.1s;
}
#maskEditor_sidePanelClearCanvasButton:hover {
background-color: var(--p-overlaybadge-outline-color);
border: none;
}
#maskEditor_sidePanelClearCanvasButton {
width: 180px;
height: 30px;
border: none;
background: rgba(0, 0, 0, 0.2);
border: 1px solid var(--border-color);
color: var(--input-text);
font-family: sans-serif;
font-size: 15px;
pointer-events: auto;
transition: background-color 0.1s;
}
#maskEditor_sidePanelClearCanvasButton:hover {
background-color: var(--p-overlaybadge-outline-color);
}
#maskEditor_sidePanelHorizontalButtonContainer {
display: flex;
gap: 10px;
height: 40px;
}
.maskEditor_sidePanelBigButton {
width: 85px;
height: 30px;
border: none;
background: rgba(0, 0, 0, 0.2);
border: 1px solid var(--border-color);
color: var(--input-text);
font-family: sans-serif;
font-size: 15px;
pointer-events: auto;
transition: background-color border 0.1s;
}
.maskEditor_sidePanelBigButton:hover {
background-color: var(--p-overlaybadge-outline-color);
border: none;
}
#maskEditor_toolPanel {
height: 100%;
width: var(--sidebar-width);
z-index: 8888;
background: var(--comfy-menu-bg);
display: flex;
flex-direction: column;
}
.maskEditor_toolPanelContainer {
width: var(--sidebar-width);
height: var(--sidebar-width);
display: flex;
justify-content: center;
align-items: center;
position: relative;
transition: background-color 0.2s;
}
.maskEditor_toolPanelContainerSelected svg {
fill: var(--p-button-text-primary-color) !important;
}
.maskEditor_toolPanelContainerSelected .maskEditor_toolPanelIndicator {
display: block;
}
.maskEditor_toolPanelContainer svg {
width: 75%;
aspect-ratio: 1/1;
fill: var(--p-button-text-secondary-color);
}
.maskEditor_toolPanelContainerDark:hover {
background-color: var(--p-surface-800);
}
.maskEditor_toolPanelContainerLight:hover {
background-color: var(--p-surface-300);
}
.maskEditor_toolPanelIndicator {
display: none;
height: 100%;
width: 4px;
position: absolute;
left: 0;
background: var(--p-button-text-primary-color);
}
#maskEditor_sidePanelPaintBucketSettings {
display: flex;
flex-direction: column;
gap: 10px;
width: 200px;
padding: 10px;
}
#canvasBackground {
background: white;
width: 100%;
height: 100%;
}
#maskEditor_sidePanelButtonsContainer {
display: flex;
flex-direction: column;
gap: 10px;
margin-top: 10px;
}
.maskEditor_sidePanelSeparator {
width: 200px;
height: 2px;
background: var(--border-color);
margin-top: 5px;
margin-bottom: 5px;
}
#maskEditor_pointerZone {
width: calc(100% - var(--sidebar-width) - 220px);
height: 100%;
}
#maskEditor_uiContainer {
width: 100%;
height: 100%;
position: absolute;
z-index: 8888;
display: flex;
flex-direction: column;
}
#maskEditorCanvasContainer {
position: absolute;
width: 1000px;
height: 667px;
left: 359px;
top: 280px;
}
#imageCanvas {
width: 100%;
height: 100%;
}
#maskCanvas {
width: 100%;
height: 100%;
}
#maskEditor_uiHorizontalContainer {
width: 100%;
height: 100%;
display: flex;
}
#maskEditor_topBar {
display: flex;
height: 44px;
align-items: center;
background: var(--comfy-menu-bg);
}
#maskEditor_topBarTitle {
margin: 0;
margin-left: 0.5rem;
margin-right: 0.5rem;
font-size: 1.2em;
}
#maskEditor_topBarButtonContainer {
display: flex;
gap: 10px;
margin-right: 0.5rem;
position: absolute;
right: 0;
width: 200px;
}
#maskEditor_topBarShortcutsContainer {
display: flex;
gap: 10px;
margin-left: 5px;
}
.maskEditor_topPanelIconButton_dark {
width: 50px;
height: 30px;
pointer-events: auto;
display: flex;
justify-content: center;
align-items: center;
transition: background-color 0.1s;
background: var(--p-surface-800);
border: 1px solid var(--p-form-field-border-color);
border-radius: 10px;
}
.maskEditor_topPanelIconButton_dark:hover {
background-color: var(--p-surface-900);
}
.maskEditor_topPanelIconButton_dark svg {
width: 25px;
height: 25px;
pointer-events: none;
fill: var(--input-text);
}
.maskEditor_topPanelIconButton_light {
width: 50px;
height: 30px;
pointer-events: auto;
display: flex;
justify-content: center;
align-items: center;
transition: background-color 0.1s;
background: var(--comfy-menu-bg);
border: 1px solid var(--p-form-field-border-color);
border-radius: 10px;
}
.maskEditor_topPanelIconButton_light:hover {
background-color: var(--p-surface-300);
}
.maskEditor_topPanelIconButton_light svg {
width: 25px;
height: 25px;
pointer-events: none;
fill: var(--input-text);
}
.maskEditor_topPanelButton_dark {
height: 30px;
background: var(--p-surface-800);
border: 1px solid var(--p-form-field-border-color);
border-radius: 10px;
color: var(--input-text);
font-family: sans-serif;
pointer-events: auto;
transition: 0.1s;
width: 60px;
}
.maskEditor_topPanelButton_dark:hover {
background-color: var(--p-surface-900);
}
.maskEditor_topPanelButton_light {
height: 30px;
background: var(--comfy-menu-bg);
border: 1px solid var(--p-form-field-border-color);
border-radius: 10px;
color: var(--input-text);
font-family: sans-serif;
pointer-events: auto;
transition: 0.1s;
width: 60px;
}
.maskEditor_topPanelButton_light:hover {
background-color: var(--p-surface-300);
}
#maskEditor_sidePanelColorSelectSettings {
flex-direction: column;
}
.maskEditor_sidePanel_paintBucket_Container {
width: 180px;
display: flex;
flex-direction: column;
position: relative;
}
.maskEditor_sidePanel_colorSelect_Container {
display: flex;
width: 180px;
align-items: center;
gap: 5px;
height: 30px;
}
#maskEditor_sidePanelVisibilityToggle {
position: absolute;
right: 0;
}
#maskEditor_sidePanelColorSelectMethodSelect {
position: absolute;
right: 0;
height: 30px;
border-radius: 0;
border: 1px solid var(--border-color);
background: rgba(0,0,0,0.2);
}
#maskEditor_sidePanelVisibilityToggle {
position: absolute;
right: 0;
}
.maskEditor_sidePanel_colorSelect_tolerance_container {
display: flex;
flex-direction: column;
gap: 10px;
margin-bottom: 10px;
}
.maskEditor_sidePanelContainerColumn {
display: flex;
flex-direction: column;
gap: 12px;
}
.maskEditor_sidePanelContainerRow {
display: flex;
flex-direction: row;
gap: 10px;
align-items: center;
min-height: 24px;
position: relative;
}
.maskEditor_accent_bg_dark {
background: var(--p-surface-800);
}
.maskEditor_accent_bg_very_dark {
background: var(--p-surface-900);
}
.maskEditor_accent_bg_light {
background: var(--p-surface-300);
}
.maskEditor_accent_bg_very_light {
background: var(--comfy-menu-bg);
}
#maskEditor_paintBucketSettings {
display: none;
}
#maskEditor_colorSelectSettings {
display: none;
}
.maskEditor_sidePanelToggleContainer {
cursor: pointer;
display: inline-block;
position: absolute;
right: 0;
}
.maskEditor_toggle_bg_dark {
background: var(--p-surface-700);
}
.maskEditor_toggle_bg_light {
background: var(--p-surface-300);
}
.maskEditor_sidePanelToggleSwitch {
display: inline-block;
border-radius: 16px;
width: 40px;
height: 24px;
position: relative;
vertical-align: middle;
transition: background 0.25s;
}
.maskEditor_sidePanelToggleSwitch:before, .maskEditor_sidePanelToggleSwitch:after {
content: "";
}
.maskEditor_sidePanelToggleSwitch:before {
display: block;
background: linear-gradient(to bottom, #fff 0%, #eee 100%);
border-radius: 50%;
width: 16px;
height: 16px;
position: absolute;
top: 4px;
left: 4px;
transition: ease 0.2s;
}
.maskEditor_sidePanelToggleContainer:hover .maskEditor_sidePanelToggleSwitch:before {
background: linear-gradient(to bottom, #fff 0%, #fff 100%);
}
.maskEditor_sidePanelToggleCheckbox:checked + .maskEditor_sidePanelToggleSwitch {
background: var(--p-button-text-primary-color);
}
.maskEditor_sidePanelToggleCheckbox:checked + .maskEditor_toggle_bg_dark:before {
background: var(--p-surface-900);
}
.maskEditor_sidePanelToggleCheckbox:checked + .maskEditor_toggle_bg_light:before {
background: var(--comfy-menu-bg);
}
.maskEditor_sidePanelToggleCheckbox:checked + .maskEditor_sidePanelToggleSwitch:before {
left: 20px;
}
.maskEditor_sidePanelToggleCheckbox {
position: absolute;
visibility: hidden;
}
.maskEditor_sidePanelDropdown_dark {
border: 1px solid var(--p-form-field-border-color);
background: var(--p-surface-900);
height: 24px;
padding-left: 5px;
padding-right: 5px;
border-radius: 6px;
transition: background 0.1s;
}
.maskEditor_sidePanelDropdown_dark option {
background: var(--p-surface-900);
}
.maskEditor_sidePanelDropdown_dark:focus {
outline: 1px solid var(--p-button-text-primary-color);
}
.maskEditor_sidePanelDropdown_dark option:hover {
background: white;
}
.maskEditor_sidePanelDropdown_dark option:active {
background: var(--p-highlight-background);
}
.maskEditor_sidePanelDropdown_light {
border: 1px solid var(--p-form-field-border-color);
background: var(--comfy-menu-bg);
height: 24px;
padding-left: 5px;
padding-right: 5px;
border-radius: 6px;
transition: background 0.1s;
}
.maskEditor_sidePanelDropdown_light option {
background: var(--comfy-menu-bg);
}
.maskEditor_sidePanelDropdown_light:focus {
outline: 1px solid var(--p-surface-300);
}
.maskEditor_sidePanelDropdown_light option:hover {
background: white;
}
.maskEditor_sidePanelDropdown_light option:active {
background: var(--p-surface-300);
}
.maskEditor_layerRow {
height: 50px;
width: 200px;
border-radius: 10px;
}
.maskEditor_sidePanelLayerPreviewContainer {
width: 40px;
height: 30px;
}
.maskEditor_sidePanelLayerPreviewContainer > svg{
width: 100%;
height: 100%;
object-fit: contain;
fill: var(--p-surface-100);
}
#maskEditor_sidePanelImageLayerImage {
width: 100%;
height: 100%;
object-fit: contain;
}
.maskEditor_sidePanelSubTitle {
text-align: left;
font-size: 12px;
font-family: sans-serif;
color: var(--descrip-text);
}
.maskEditor_containerDropdown {
position: absolute;
right: 0;
}
.maskEditor_sidePanelLayerCheckbox {
margin-left: 15px;
}
.maskEditor_toolPanelZoomIndicator {
width: var(--sidebar-width);
height: var(--sidebar-width);
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
gap: 5px;
color: var(--p-button-text-secondary-color);
position: absolute;
bottom: 0;
transition: background-color 0.2s;
}
#maskEditor_toolPanelDimensionsText {
font-size: 12px;
}
`;
var styleSheet = document.createElement("style");
styleSheet.type = "text/css";
styleSheet.innerText = styles;
document.head.appendChild(styleSheet);
var BrushShape = /* @__PURE__ */ ((BrushShape2) => {
BrushShape2["Arc"] = "arc";
BrushShape2["Rect"] = "rect";
return BrushShape2;
})(BrushShape || {});
var Tools = /* @__PURE__ */ ((Tools2) => {
Tools2["Pen"] = "pen";
Tools2["Eraser"] = "eraser";
Tools2["PaintBucket"] = "paintBucket";
Tools2["ColorSelect"] = "colorSelect";
return Tools2;
})(Tools || {});
var CompositionOperation = /* @__PURE__ */ ((CompositionOperation2) => {
CompositionOperation2["SourceOver"] = "source-over";
CompositionOperation2["DestinationOut"] = "destination-out";
return CompositionOperation2;
})(CompositionOperation || {});
var MaskBlendMode = /* @__PURE__ */ ((MaskBlendMode2) => {
MaskBlendMode2["Black"] = "black";
MaskBlendMode2["White"] = "white";
MaskBlendMode2["Negative"] = "negative";
return MaskBlendMode2;
})(MaskBlendMode || {});
var ColorComparisonMethod = /* @__PURE__ */ ((ColorComparisonMethod2) => {
ColorComparisonMethod2["Simple"] = "simple";
ColorComparisonMethod2["HSL"] = "hsl";
ColorComparisonMethod2["LAB"] = "lab";
return ColorComparisonMethod2;
})(ColorComparisonMethod || {});
class MaskEditorDialog extends ComfyDialog {
static {
__name(this, "MaskEditorDialog");
}
static instance = null;
//new
uiManager;
toolManager;
panAndZoomManager;
brushTool;
paintBucketTool;
colorSelectTool;
canvasHistory;
messageBroker;
keyboardManager;
rootElement;
imageURL;
isLayoutCreated = false;
isOpen = false;
//variables needed?
last_display_style = null;
constructor() {
super();
this.rootElement = $el(
"div.maskEditor_hidden",
{ parent: document.body },
[]
);
this.element = this.rootElement;
}
static getInstance() {
if (!ComfyApp.clipspace || !ComfyApp.clipspace.imgs) {
throw new Error("No clipspace images found");
}
const currentSrc = ComfyApp.clipspace.imgs[ComfyApp.clipspace["selectedIndex"]].src;
if (!MaskEditorDialog.instance || currentSrc !== MaskEditorDialog.instance.imageURL) {
MaskEditorDialog.instance = new MaskEditorDialog();
}
return MaskEditorDialog.instance;
}
async show() {
this.cleanup();
if (!this.isLayoutCreated) {
this.messageBroker = new MessageBroker();
this.canvasHistory = new CanvasHistory(this, 20);
this.paintBucketTool = new PaintBucketTool(this);
this.brushTool = new BrushTool(this);
this.panAndZoomManager = new PanAndZoomManager(this);
this.toolManager = new ToolManager(this);
this.keyboardManager = new KeyboardManager(this);
this.uiManager = new UIManager(this.rootElement, this);
this.colorSelectTool = new ColorSelectTool(this);
const self2 = this;
const observer = new MutationObserver(function(mutations) {
mutations.forEach(function(mutation) {
if (mutation.type === "attributes" && mutation.attributeName === "style") {
if (self2.last_display_style && self2.last_display_style != "none" && self2.element.style.display == "none") {
ComfyApp.onClipspaceEditorClosed();
}
self2.last_display_style = self2.element.style.display;
}
});
});
const config = { attributes: true };
observer.observe(this.rootElement, config);
this.isLayoutCreated = true;
await this.uiManager.setlayout();
}
this.rootElement.id = "maskEditor";
this.rootElement.style.display = "flex";
this.element.style.display = "flex";
await this.uiManager.initUI();
this.paintBucketTool.initPaintBucketTool();
this.colorSelectTool.initColorSelectTool();
await this.canvasHistory.saveInitialState();
this.isOpen = true;
if (ComfyApp.clipspace && ComfyApp.clipspace.imgs) {
this.uiManager.setSidebarImage();
}
this.keyboardManager.addListeners();
}
cleanup() {
const maskEditors = document.querySelectorAll('[id^="maskEditor"]');
maskEditors.forEach((element) => element.remove());
const brushElements = document.querySelectorAll("#maskEditor_brush");
brushElements.forEach((element) => element.remove());
}
isOpened() {
return this.isOpen;
}
async save() {
const backupCanvas = document.createElement("canvas");
const imageCanvas = this.uiManager.getImgCanvas();
const maskCanvas = this.uiManager.getMaskCanvas();
const image = this.uiManager.getImage();
const backupCtx = backupCanvas.getContext("2d", {
willReadFrequently: true
});
backupCanvas.width = imageCanvas.width;
backupCanvas.height = imageCanvas.height;
if (!backupCtx) {
return;
}
const maskImageLoaded = new Promise((resolve, reject) => {
const maskImage = new Image();
maskImage.src = maskCanvas.toDataURL();
maskImage.onload = () => {
resolve();
};
maskImage.onerror = (error) => {
reject(error);
};
});
try {
await maskImageLoaded;
} catch (error) {
console.error("Error loading mask image:", error);
return;
}
backupCtx.clearRect(0, 0, backupCanvas.width, backupCanvas.height);
backupCtx.drawImage(
maskCanvas,
0,
0,
maskCanvas.width,
maskCanvas.height,
0,
0,
backupCanvas.width,
backupCanvas.height
);
let maskHasContent = false;
const maskData = backupCtx.getImageData(
0,
0,
backupCanvas.width,
backupCanvas.height
);
for (let i = 0; i < maskData.data.length; i += 4) {
if (maskData.data[i + 3] !== 0) {
maskHasContent = true;
break;
}
}
const backupData = backupCtx.getImageData(
0,
0,
backupCanvas.width,
backupCanvas.height
);
let backupHasContent = false;
for (let i = 0; i < backupData.data.length; i += 4) {
if (backupData.data[i + 3] !== 0) {
backupHasContent = true;
break;
}
}
if (maskHasContent && !backupHasContent) {
console.error("Mask appears to be empty");
alert("Cannot save empty mask");
return;
}
for (let i = 0; i < backupData.data.length; i += 4) {
const alpha = backupData.data[i + 3];
backupData.data[i] = 0;
backupData.data[i + 1] = 0;
backupData.data[i + 2] = 0;
backupData.data[i + 3] = 255 - alpha;
}
backupCtx.globalCompositeOperation = "source-over";
backupCtx.putImageData(backupData, 0, 0);
const formData = new FormData();
const filename = "clipspace-mask-" + performance.now() + ".png";
const item = {
filename,
subfolder: "clipspace",
type: "input"
};
if (ComfyApp?.clipspace?.widgets?.length) {
const index = ComfyApp.clipspace.widgets.findIndex(
(obj) => obj?.name === "image"
);
if (index >= 0 && item !== void 0) {
try {
ComfyApp.clipspace.widgets[index].value = item;
} catch (err2) {
console.warn("Failed to set widget value:", err2);
}
}
}
const dataURL = backupCanvas.toDataURL();
const blob = this.dataURLToBlob(dataURL);
let original_url = new URL(image.src);
this.uiManager.setBrushOpacity(0);
const filenameRef = original_url.searchParams.get("filename");
if (!filenameRef) {
throw new Error("filename parameter is required");
}
const original_ref = {
filename: filenameRef
};
let original_subfolder = original_url.searchParams.get("subfolder");
if (original_subfolder) original_ref.subfolder = original_subfolder;
let original_type = original_url.searchParams.get("type");
if (original_type) original_ref.type = original_type;
formData.append("image", blob, filename);
formData.append("original_ref", JSON.stringify(original_ref));
formData.append("type", "input");
formData.append("subfolder", "clipspace");
this.uiManager.setSaveButtonText("Saving");
this.uiManager.setSaveButtonEnabled(false);
this.keyboardManager.removeListeners();
const maxRetries = 3;
let attempt = 0;
let success = false;
while (attempt < maxRetries && !success) {
try {
await this.uploadMask(item, formData);
success = true;
} catch (error) {
console.error(`Upload attempt ${attempt + 1} failed:`, error);
attempt++;
if (attempt < maxRetries) {
console.log("Retrying upload...");
} else {
console.log("Max retries reached. Upload failed.");
}
}
}
if (success) {
ComfyApp.onClipspaceEditorSave();
this.close();
this.isOpen = false;
} else {
this.uiManager.setSaveButtonText("Save");
this.uiManager.setSaveButtonEnabled(true);
this.keyboardManager.addListeners();
}
}
getMessageBroker() {
return this.messageBroker;
}
// Helper function to convert a data URL to a Blob object
dataURLToBlob(dataURL) {
const parts = dataURL.split(";base64,");
const contentType = parts[0].split(":")[1];
const byteString = atob(parts[1]);
const arrayBuffer = new ArrayBuffer(byteString.length);
const uint8Array = new Uint8Array(arrayBuffer);
for (let i = 0; i < byteString.length; i++) {
uint8Array[i] = byteString.charCodeAt(i);
}
return new Blob([arrayBuffer], { type: contentType });
}
async uploadMask(filepath, formData, retries = 3) {
if (retries <= 0) {
throw new Error("Max retries reached");
return;
}
await api.fetchApi("/upload/mask", {
method: "POST",
body: formData
}).then((response) => {
if (!response.ok) {
console.log("Failed to upload mask:", response);
this.uploadMask(filepath, formData, 2);
}
}).catch((error) => {
console.error("Error:", error);
});
try {
const selectedIndex = ComfyApp.clipspace?.selectedIndex;
if (ComfyApp.clipspace?.imgs && selectedIndex !== void 0) {
const newImage = new Image();
newImage.src = api.apiURL(
"/view?" + new URLSearchParams(filepath).toString() + app.getPreviewFormatParam() + app.getRandParam()
);
ComfyApp.clipspace.imgs[selectedIndex] = newImage;
if (ComfyApp.clipspace.images) {
ComfyApp.clipspace.images[selectedIndex] = filepath;
}
}
} catch (err2) {
console.warn("Failed to update clipspace image:", err2);
}
ClipspaceDialog.invalidatePreview();
}
}
class CanvasHistory {
static {
__name(this, "CanvasHistory");
}
maskEditor;
messageBroker;
canvas;
ctx;
states = [];
currentStateIndex = -1;
maxStates = 20;
initialized = false;
constructor(maskEditor, maxStates = 20) {
this.maskEditor = maskEditor;
this.messageBroker = maskEditor.getMessageBroker();
this.maxStates = maxStates;
this.createListeners();
}
async pullCanvas() {
this.canvas = await this.messageBroker.pull("maskCanvas");
this.ctx = await this.messageBroker.pull("maskCtx");
}
createListeners() {
this.messageBroker.subscribe("saveState", () => this.saveState());
this.messageBroker.subscribe("undo", () => this.undo());
this.messageBroker.subscribe("redo", () => this.redo());
}
clearStates() {
this.states = [];
this.currentStateIndex = -1;
this.initialized = false;
}
async saveInitialState() {
await this.pullCanvas();
if (!this.canvas.width || !this.canvas.height) {
requestAnimationFrame(() => this.saveInitialState());
return;
}
this.clearStates();
const state = this.ctx.getImageData(
0,
0,
this.canvas.width,
this.canvas.height
);
this.states.push(state);
this.currentStateIndex = 0;
this.initialized = true;
}
saveState() {
if (!this.initialized || this.currentStateIndex === -1) {
this.saveInitialState();
return;
}
this.states = this.states.slice(0, this.currentStateIndex + 1);
const state = this.ctx.getImageData(
0,
0,
this.canvas.width,
this.canvas.height
);
this.states.push(state);
this.currentStateIndex++;
if (this.states.length > this.maxStates) {
this.states.shift();
this.currentStateIndex--;
}
}
undo() {
if (this.states.length > 1 && this.currentStateIndex > 0) {
this.currentStateIndex--;
this.restoreState(this.states[this.currentStateIndex]);
} else {
alert("No more undo states available");
}
}
redo() {
if (this.states.length > 1 && this.currentStateIndex < this.states.length - 1) {
this.currentStateIndex++;
this.restoreState(this.states[this.currentStateIndex]);
} else {
alert("No more redo states available");
}
}
restoreState(state) {
if (state && this.initialized) {
this.ctx.putImageData(state, 0, 0);
}
}
}
class PaintBucketTool {
static {
__name(this, "PaintBucketTool");
}
maskEditor;
messageBroker;
canvas;
ctx;
width = null;
height = null;
imageData = null;
data = null;
tolerance = 5;
constructor(maskEditor) {
this.maskEditor = maskEditor;
this.messageBroker = maskEditor.getMessageBroker();
this.createListeners();
this.addPullTopics();
}
initPaintBucketTool() {
this.pullCanvas();
}
async pullCanvas() {
this.canvas = await this.messageBroker.pull("maskCanvas");
this.ctx = await this.messageBroker.pull("maskCtx");
}
createListeners() {
this.messageBroker.subscribe(
"setPaintBucketTolerance",
(tolerance) => this.setTolerance(tolerance)
);
this.messageBroker.subscribe(
"paintBucketFill",
(point) => this.floodFill(point)
);
this.messageBroker.subscribe("invert", () => this.invertMask());
}
addPullTopics() {
this.messageBroker.createPullTopic(
"getTolerance",
async () => this.tolerance
);
}
getPixel(x, y) {
return this.data[(y * this.width + x) * 4 + 3];
}
setPixel(x, y, alpha, color) {
const index = (y * this.width + x) * 4;
this.data[index] = color.r;
this.data[index + 1] = color.g;
this.data[index + 2] = color.b;
this.data[index + 3] = alpha;
}
shouldProcessPixel(currentAlpha, targetAlpha, tolerance, isFillMode) {
if (currentAlpha === -1) return false;
if (isFillMode) {
return currentAlpha !== 255 && Math.abs(currentAlpha - targetAlpha) <= tolerance;
} else {
return currentAlpha === 255 || Math.abs(currentAlpha - targetAlpha) <= tolerance;
}
}
async floodFill(point) {
let startX = Math.floor(point.x);
let startY = Math.floor(point.y);
this.width = this.canvas.width;
this.height = this.canvas.height;
if (startX < 0 || startX >= this.width || startY < 0 || startY >= this.height) {
return;
}
this.imageData = this.ctx.getImageData(0, 0, this.width, this.height);
this.data = this.imageData.data;
const targetAlpha = this.getPixel(startX, startY);
const isFillMode = targetAlpha !== 255;
if (targetAlpha === -1) return;
const maskColor = await this.messageBroker.pull("getMaskColor");
const stack = [];
const visited = new Uint8Array(this.width * this.height);
if (this.shouldProcessPixel(
targetAlpha,
targetAlpha,
this.tolerance,
isFillMode
)) {
stack.push([startX, startY]);
}
while (stack.length > 0) {
const [x, y] = stack.pop();
const visitedIndex = y * this.width + x;
if (visited[visitedIndex]) continue;
const currentAlpha = this.getPixel(x, y);
if (!this.shouldProcessPixel(
currentAlpha,
targetAlpha,
this.tolerance,
isFillMode
)) {
continue;
}
visited[visitedIndex] = 1;
this.setPixel(x, y, isFillMode ? 255 : 0, maskColor);
const checkNeighbor = /* @__PURE__ */ __name((nx, ny) => {
if (nx < 0 || nx >= this.width || ny < 0 || ny >= this.height) return;
if (!visited[ny * this.width + nx]) {
const alpha = this.getPixel(nx, ny);
if (this.shouldProcessPixel(
alpha,
targetAlpha,
this.tolerance,
isFillMode
)) {
stack.push([nx, ny]);
}
}
}, "checkNeighbor");
checkNeighbor(x - 1, y);
checkNeighbor(x + 1, y);
checkNeighbor(x, y - 1);
checkNeighbor(x, y + 1);
}
this.ctx.putImageData(this.imageData, 0, 0);
this.imageData = null;
this.data = null;
}
setTolerance(tolerance) {
this.tolerance = tolerance;
}
getTolerance() {
return this.tolerance;
}
//invert mask
invertMask() {
const imageData = this.ctx.getImageData(
0,
0,
this.canvas.width,
this.canvas.height
);
const data = imageData.data;
let maskR = 0, maskG = 0, maskB = 0;
for (let i = 0; i < data.length; i += 4) {
if (data[i + 3] > 0) {
maskR = data[i];
maskG = data[i + 1];
maskB = data[i + 2];
break;
}
}
for (let i = 0; i < data.length; i += 4) {
const alpha = data[i + 3];
data[i + 3] = 255 - alpha;
if (alpha === 0) {
data[i] = maskR;
data[i + 1] = maskG;
data[i + 2] = maskB;
}
}
this.ctx.putImageData(imageData, 0, 0);
this.messageBroker.publish("saveState");
}
}
class ColorSelectTool {
static {
__name(this, "ColorSelectTool");
}
maskEditor;
messageBroker;
width = null;
height = null;
canvas;
maskCTX;
imageCTX;
maskData = null;
imageData = null;
tolerance = 20;
livePreview = false;
lastPoint = null;
colorComparisonMethod = "simple";
applyWholeImage = false;
maskBoundry = false;
maskTolerance = 0;
constructor(maskEditor) {
this.maskEditor = maskEditor;
this.messageBroker = maskEditor.getMessageBroker();
this.createListeners();
this.addPullTopics();
}
async initColorSelectTool() {
await this.pullCanvas();
}
async pullCanvas() {
this.canvas = await this.messageBroker.pull("imgCanvas");
this.maskCTX = await this.messageBroker.pull("maskCtx");
this.imageCTX = await this.messageBroker.pull("imageCtx");
}
createListeners() {
this.messageBroker.subscribe(
"colorSelectFill",
(point) => this.fillColorSelection(point)
);
this.messageBroker.subscribe(
"setColorSelectTolerance",
(tolerance) => this.setTolerance(tolerance)
);
this.messageBroker.subscribe(
"setLivePreview",
(livePreview) => this.setLivePreview(livePreview)
);
this.messageBroker.subscribe(
"setColorComparisonMethod",
(method) => this.setComparisonMethod(method)
);
this.messageBroker.subscribe("clearLastPoint", () => this.clearLastPoint());
this.messageBroker.subscribe(
"setWholeImage",
(applyWholeImage) => this.setApplyWholeImage(applyWholeImage)
);
this.messageBroker.subscribe(
"setMaskBoundary",
(maskBoundry) => this.setMaskBoundary(maskBoundry)
);
this.messageBroker.subscribe(
"setMaskTolerance",
(maskTolerance) => this.setMaskTolerance(maskTolerance)
);
}
async addPullTopics() {
this.messageBroker.createPullTopic(
"getLivePreview",
async () => this.livePreview
);
}
getPixel(x, y) {
const index = (y * this.width + x) * 4;
return {
r: this.imageData[index],
g: this.imageData[index + 1],
b: this.imageData[index + 2]
};
}
getMaskAlpha(x, y) {
return this.maskData[(y * this.width + x) * 4 + 3];
}
isPixelInRange(pixel, target) {
switch (this.colorComparisonMethod) {
case "simple":
return this.isPixelInRangeSimple(pixel, target);
case "hsl":
return this.isPixelInRangeHSL(pixel, target);
case "lab":
return this.isPixelInRangeLab(pixel, target);
default:
return this.isPixelInRangeSimple(pixel, target);
}
}
isPixelInRangeSimple(pixel, target) {
const distance = Math.sqrt(
Math.pow(pixel.r - target.r, 2) + Math.pow(pixel.g - target.g, 2) + Math.pow(pixel.b - target.b, 2)
);
return distance <= this.tolerance;
}
isPixelInRangeHSL(pixel, target) {
const pixelHSL = this.rgbToHSL(pixel.r, pixel.g, pixel.b);
const targetHSL = this.rgbToHSL(target.r, target.g, target.b);
const hueDiff = Math.abs(pixelHSL.h - targetHSL.h);
const satDiff = Math.abs(pixelHSL.s - targetHSL.s);
const lightDiff = Math.abs(pixelHSL.l - targetHSL.l);
const distance = Math.sqrt(
Math.pow(hueDiff / 360 * 255, 2) + Math.pow(satDiff / 100 * 255, 2) + Math.pow(lightDiff / 100 * 255, 2)
);
return distance <= this.tolerance;
}
rgbToHSL(r, g, b) {
r /= 255;
g /= 255;
b /= 255;
const max2 = Math.max(r, g, b);
const min = Math.min(r, g, b);
let h = 0, s = 0, l = (max2 + min) / 2;
if (max2 !== min) {
const d = max2 - min;
s = l > 0.5 ? d / (2 - max2 - min) : d / (max2 + min);
switch (max2) {
case r:
h = (g - b) / d + (g < b ? 6 : 0);
break;
case g:
h = (b - r) / d + 2;
break;
case b:
h = (r - g) / d + 4;
break;
}
h /= 6;
}
return {
h: h * 360,
s: s * 100,
l: l * 100
};
}
isPixelInRangeLab(pixel, target) {
const pixelLab = this.rgbToLab(pixel);
const targetLab = this.rgbToLab(target);
const deltaE = Math.sqrt(
Math.pow(pixelLab.l - targetLab.l, 2) + Math.pow(pixelLab.a - targetLab.a, 2) + Math.pow(pixelLab.b - targetLab.b, 2)
);
const normalizedDeltaE = deltaE / 100 * 255;
return normalizedDeltaE <= this.tolerance;
}
rgbToLab(rgb) {
let r = rgb.r / 255;
let g = rgb.g / 255;
let b = rgb.b / 255;
r = r > 0.04045 ? Math.pow((r + 0.055) / 1.055, 2.4) : r / 12.92;
g = g > 0.04045 ? Math.pow((g + 0.055) / 1.055, 2.4) : g / 12.92;
b = b > 0.04045 ? Math.pow((b + 0.055) / 1.055, 2.4) : b / 12.92;
r *= 100;
g *= 100;
b *= 100;
const x = r * 0.4124 + g * 0.3576 + b * 0.1805;
const y = r * 0.2126 + g * 0.7152 + b * 0.0722;
const z = r * 0.0193 + g * 0.1192 + b * 0.9505;
const xn = 95.047;
const yn = 100;
const zn = 108.883;
const xyz = [x / xn, y / yn, z / zn];
for (let i = 0; i < xyz.length; i++) {
xyz[i] = xyz[i] > 8856e-6 ? Math.pow(xyz[i], 1 / 3) : 7.787 * xyz[i] + 16 / 116;
}
return {
l: 116 * xyz[1] - 16,
a: 500 * (xyz[0] - xyz[1]),
b: 200 * (xyz[1] - xyz[2])
};
}
setPixel(x, y, alpha, color) {
const index = (y * this.width + x) * 4;
this.maskData[index] = color.r;
this.maskData[index + 1] = color.g;
this.maskData[index + 2] = color.b;
this.maskData[index + 3] = alpha;
}
async fillColorSelection(point) {
this.width = this.canvas.width;
this.height = this.canvas.height;
this.lastPoint = point;
const maskData = this.maskCTX.getImageData(0, 0, this.width, this.height);
this.maskData = maskData.data;
this.imageData = this.imageCTX.getImageData(
0,
0,
this.width,
this.height
).data;
if (this.applyWholeImage) {
const targetPixel = this.getPixel(
Math.floor(point.x),
Math.floor(point.y)
);
const maskColor = await this.messageBroker.pull("getMaskColor");
const width = this.width;
const height = this.height;
const CHUNK_SIZE = 1e4;
for (let i = 0; i < width * height; i += CHUNK_SIZE) {
const endIndex = Math.min(i + CHUNK_SIZE, width * height);
for (let pixelIndex = i; pixelIndex < endIndex; pixelIndex++) {
const x = pixelIndex % width;
const y = Math.floor(pixelIndex / width);
if (this.isPixelInRange(this.getPixel(x, y), targetPixel)) {
this.setPixel(x, y, 255, maskColor);
}
}
await new Promise((resolve) => setTimeout(resolve, 0));
}
} else {
let startX = Math.floor(point.x);
let startY = Math.floor(point.y);
if (startX < 0 || startX >= this.width || startY < 0 || startY >= this.height) {
return;
}
const pixel = this.getPixel(startX, startY);
const stack = [];
const visited = new Uint8Array(this.width * this.height);
stack.push([startX, startY]);
const maskColor = await this.messageBroker.pull("getMaskColor");
while (stack.length > 0) {
const [x, y] = stack.pop();
const visitedIndex = y * this.width + x;
if (visited[visitedIndex] || !this.isPixelInRange(this.getPixel(x, y), pixel)) {
continue;
}
visited[visitedIndex] = 1;
this.setPixel(x, y, 255, maskColor);
if (x > 0 && !visited[y * this.width + (x - 1)] && this.isPixelInRange(this.getPixel(x - 1, y), pixel)) {
if (!this.maskBoundry || 255 - this.getMaskAlpha(x - 1, y) > this.maskTolerance) {
stack.push([x - 1, y]);
}
}
if (x < this.width - 1 && !visited[y * this.width + (x + 1)] && this.isPixelInRange(this.getPixel(x + 1, y), pixel)) {
if (!this.maskBoundry || 255 - this.getMaskAlpha(x + 1, y) > this.maskTolerance) {
stack.push([x + 1, y]);
}
}
if (y > 0 && !visited[(y - 1) * this.width + x] && this.isPixelInRange(this.getPixel(x, y - 1), pixel)) {
if (!this.maskBoundry || 255 - this.getMaskAlpha(x, y - 1) > this.maskTolerance) {
stack.push([x, y - 1]);
}
}
if (y < this.height - 1 && !visited[(y + 1) * this.width + x] && this.isPixelInRange(this.getPixel(x, y + 1), pixel)) {
if (!this.maskBoundry || 255 - this.getMaskAlpha(x, y + 1) > this.maskTolerance) {
stack.push([x, y + 1]);
}
}
}
}
this.maskCTX.putImageData(maskData, 0, 0);
this.messageBroker.publish("saveState");
this.maskData = null;
this.imageData = null;
}
setTolerance(tolerance) {
this.tolerance = tolerance;
if (this.lastPoint && this.livePreview) {
this.messageBroker.publish("undo");
this.fillColorSelection(this.lastPoint);
}
}
setLivePreview(livePreview) {
this.livePreview = livePreview;
}
setComparisonMethod(method) {
this.colorComparisonMethod = method;
if (this.lastPoint && this.livePreview) {
this.messageBroker.publish("undo");
this.fillColorSelection(this.lastPoint);
}
}
clearLastPoint() {
this.lastPoint = null;
}
setApplyWholeImage(applyWholeImage) {
this.applyWholeImage = applyWholeImage;
}
setMaskBoundary(maskBoundry) {
this.maskBoundry = maskBoundry;
}
setMaskTolerance(maskTolerance) {
this.maskTolerance = maskTolerance;
}
}
class BrushTool {
static {
__name(this, "BrushTool");
}
brushSettings;
//this saves the current brush settings
maskBlendMode;
isDrawing = false;
isDrawingLine = false;
lineStartPoint = null;
smoothingPrecision = 10;
smoothingCordsArray = [];
smoothingLastDrawTime;
maskCtx = null;
brushStrokeCanvas = null;
brushStrokeCtx = null;
//brush adjustment
isBrushAdjusting = false;
brushPreviewGradient = null;
initialPoint = null;
useDominantAxis = false;
brushAdjustmentSpeed = 1;
maskEditor;
messageBroker;
constructor(maskEditor) {
this.maskEditor = maskEditor;
this.messageBroker = maskEditor.getMessageBroker();
this.createListeners();
this.addPullTopics();
this.useDominantAxis = app.extensionManager.setting.get(
"Comfy.MaskEditor.UseDominantAxis"
);
this.brushAdjustmentSpeed = app.extensionManager.setting.get(
"Comfy.MaskEditor.BrushAdjustmentSpeed"
);
this.brushSettings = {
size: 10,
opacity: 100,
hardness: 1,
type: "arc"
/* Arc */
};
this.maskBlendMode = "black";
}
createListeners() {
this.messageBroker.subscribe(
"setBrushSize",
(size) => this.setBrushSize(size)
);
this.messageBroker.subscribe(
"setBrushOpacity",
(opacity) => this.setBrushOpacity(opacity)
);
this.messageBroker.subscribe(
"setBrushHardness",
(hardness) => this.setBrushHardness(hardness)
);
this.messageBroker.subscribe(
"setBrushShape",
(type) => this.setBrushType(type)
);
this.messageBroker.subscribe(
"setBrushSmoothingPrecision",
(precision) => this.setBrushSmoothingPrecision(precision)
);
this.messageBroker.subscribe(
"brushAdjustmentStart",
(event) => this.startBrushAdjustment(event)
);
this.messageBroker.subscribe(
"brushAdjustment",
(event) => this.handleBrushAdjustment(event)
);
this.messageBroker.subscribe(
"drawStart",
(event) => this.startDrawing(event)
);
this.messageBroker.subscribe(
"draw",
(event) => this.handleDrawing(event)
);
this.messageBroker.subscribe(
"drawEnd",
(event) => this.drawEnd(event)
);
}
addPullTopics() {
this.messageBroker.createPullTopic(
"brushSize",
async () => this.brushSettings.size
);
this.messageBroker.createPullTopic(
"brushOpacity",
async () => this.brushSettings.opacity
);
this.messageBroker.createPullTopic(
"brushHardness",
async () => this.brushSettings.hardness
);
this.messageBroker.createPullTopic(
"brushType",
async () => this.brushSettings.type
);
this.messageBroker.createPullTopic(
"maskBlendMode",
async () => this.maskBlendMode
);
this.messageBroker.createPullTopic(
"brushSettings",
async () => this.brushSettings
);
}
async createBrushStrokeCanvas() {
if (this.brushStrokeCanvas !== null) {
return;
}
const maskCanvas = await this.messageBroker.pull("maskCanvas");
const canvas = document.createElement("canvas");
canvas.width = maskCanvas.width;
canvas.height = maskCanvas.height;
this.brushStrokeCanvas = canvas;
this.brushStrokeCtx = canvas.getContext("2d");
}
async startDrawing(event) {
this.isDrawing = true;
let compositionOp;
let currentTool = await this.messageBroker.pull("currentTool");
let coords = { x: event.offsetX, y: event.offsetY };
let coords_canvas = await this.messageBroker.pull("screenToCanvas", coords);
await this.createBrushStrokeCanvas();
if (currentTool === "eraser" || event.buttons == 2) {
compositionOp = "destination-out";
} else {
compositionOp = "source-over";
}
if (event.shiftKey && this.lineStartPoint) {
this.isDrawingLine = true;
this.drawLine(this.lineStartPoint, coords_canvas, compositionOp);
} else {
this.isDrawingLine = false;
this.init_shape(compositionOp);
this.draw_shape(coords_canvas);
}
this.lineStartPoint = coords_canvas;
this.smoothingCordsArray = [coords_canvas];
this.smoothingLastDrawTime = /* @__PURE__ */ new Date();
}
async handleDrawing(event) {
var diff = performance.now() - this.smoothingLastDrawTime.getTime();
let coords = { x: event.offsetX, y: event.offsetY };
let coords_canvas = await this.messageBroker.pull("screenToCanvas", coords);
let currentTool = await this.messageBroker.pull("currentTool");
if (diff > 20 && !this.isDrawing)
requestAnimationFrame(() => {
this.init_shape(
"source-over"
/* SourceOver */
);
this.draw_shape(coords_canvas);
this.smoothingCordsArray.push(coords_canvas);
});
else
requestAnimationFrame(() => {
if (currentTool === "eraser" || event.buttons == 2) {
this.init_shape(
"destination-out"
/* DestinationOut */
);
} else {
this.init_shape(
"source-over"
/* SourceOver */
);
}
this.drawWithBetterSmoothing(coords_canvas);
});
this.smoothingLastDrawTime = /* @__PURE__ */ new Date();
}
async drawEnd(event) {
const coords = { x: event.offsetX, y: event.offsetY };
const coords_canvas = await this.messageBroker.pull(
"screenToCanvas",
coords
);
if (this.isDrawing) {
this.isDrawing = false;
this.messageBroker.publish("saveState");
this.lineStartPoint = coords_canvas;
}
}
drawWithBetterSmoothing(point) {
if (!this.smoothingCordsArray) {
this.smoothingCordsArray = [];
}
this.smoothingCordsArray.push(point);
const MAX_POINTS = 5;
if (this.smoothingCordsArray.length > MAX_POINTS) {
this.smoothingCordsArray.shift();
}
if (this.smoothingCordsArray.length >= 3) {
const dx = point.x - this.smoothingCordsArray[0].x;
const dy = point.y - this.smoothingCordsArray[0].y;
const distance = Math.sqrt(dx * dx + dy * dy);
const step = 5;
const steps = Math.ceil(
distance / step * (this.smoothingPrecision / 10)
);
const interpolatedPoints = this.calculateCubicSplinePoints(
this.smoothingCordsArray,
steps
// number of segments between each pair of control points
);
for (const point2 of interpolatedPoints) {
this.draw_shape(point2);
}
this.smoothingCordsArray = [point];
} else {
this.draw_shape(point);
}
}
async drawLine(p1, p2, compositionOp) {
const brush_size = await this.messageBroker.pull("brushSize");
const distance = Math.sqrt((p2.x - p1.x) ** 2 + (p2.y - p1.y) ** 2);
const steps = Math.ceil(distance / (brush_size / 4));
this.init_shape(compositionOp);
for (let i = 0; i <= steps; i++) {
const t = i / steps;
const x = p1.x + (p2.x - p1.x) * t;
const y = p1.y + (p2.y - p1.y) * t;
const point = { x, y };
this.draw_shape(point);
}
}
//brush adjustment
async startBrushAdjustment(event) {
event.preventDefault();
const coords = { x: event.offsetX, y: event.offsetY };
let coords_canvas = await this.messageBroker.pull("screenToCanvas", coords);
this.messageBroker.publish("setBrushPreviewGradientVisibility", true);
this.initialPoint = coords_canvas;
this.isBrushAdjusting = true;
return;
}
async handleBrushAdjustment(event) {
const coords = { x: event.offsetX, y: event.offsetY };
const brushDeadZone = 5;
let coords_canvas = await this.messageBroker.pull("screenToCanvas", coords);
const delta_x = coords_canvas.x - this.initialPoint.x;
const delta_y = coords_canvas.y - this.initialPoint.y;
const effectiveDeltaX = Math.abs(delta_x) < brushDeadZone ? 0 : delta_x;
const effectiveDeltaY = Math.abs(delta_y) < brushDeadZone ? 0 : delta_y;
let finalDeltaX = effectiveDeltaX;
let finalDeltaY = effectiveDeltaY;
console.log(this.useDominantAxis);
if (this.useDominantAxis) {
const ratio = Math.abs(effectiveDeltaX) / Math.abs(effectiveDeltaY);
const threshold = 2;
if (ratio > threshold) {
finalDeltaY = 0;
} else if (ratio < 1 / threshold) {
finalDeltaX = 0;
}
}
const cappedDeltaX = Math.max(-100, Math.min(100, finalDeltaX));
const cappedDeltaY = Math.max(-100, Math.min(100, finalDeltaY));
const sizeDelta = cappedDeltaX / 40;
const hardnessDelta = cappedDeltaY / 800;
const newSize = Math.max(
1,
Math.min(
100,
this.brushSettings.size + cappedDeltaX / 35 * this.brushAdjustmentSpeed
)
);
const newHardness = Math.max(
0,
Math.min(
1,
this.brushSettings.hardness - cappedDeltaY / 4e3 * this.brushAdjustmentSpeed
)
);
this.brushSettings.size = newSize;
this.brushSettings.hardness = newHardness;
this.messageBroker.publish("updateBrushPreview");
}
//helper functions
async draw_shape(point) {
const brushSettings = this.brushSettings;
const maskCtx = this.maskCtx || await this.messageBroker.pull("maskCtx");
const brushType = await this.messageBroker.pull("brushType");
const maskColor = await this.messageBroker.pull("getMaskColor");
const size = brushSettings.size;
const opacity = brushSettings.opacity;
const hardness = brushSettings.hardness;
const x = point.x;
const y = point.y;
const extendedSize = size * (2 - hardness);
let gradient = maskCtx.createRadialGradient(x, y, 0, x, y, extendedSize);
const isErasing = maskCtx.globalCompositeOperation === "destination-out";
if (hardness === 1) {
gradient.addColorStop(
0,
isErasing ? `rgba(255, 255, 255, ${opacity})` : `rgba(${maskColor.r}, ${maskColor.g}, ${maskColor.b}, ${opacity})`
);
gradient.addColorStop(
1,
isErasing ? `rgba(255, 255, 255, ${opacity})` : `rgba(${maskColor.r}, ${maskColor.g}, ${maskColor.b}, ${opacity})`
);
} else {
let softness = 1 - hardness;
let innerStop = Math.max(0, hardness - softness);
let outerStop = size / extendedSize;
if (isErasing) {
gradient.addColorStop(0, `rgba(255, 255, 255, ${opacity})`);
gradient.addColorStop(innerStop, `rgba(255, 255, 255, ${opacity})`);
gradient.addColorStop(outerStop, `rgba(255, 255, 255, ${opacity / 2})`);
gradient.addColorStop(1, `rgba(255, 255, 255, 0)`);
} else {
gradient.addColorStop(
0,
`rgba(${maskColor.r}, ${maskColor.g}, ${maskColor.b}, ${opacity})`
);
gradient.addColorStop(
innerStop,
`rgba(${maskColor.r}, ${maskColor.g}, ${maskColor.b}, ${opacity})`
);
gradient.addColorStop(
outerStop,
`rgba(${maskColor.r}, ${maskColor.g}, ${maskColor.b}, ${opacity / 2})`
);
gradient.addColorStop(
1,
`rgba(${maskColor.r}, ${maskColor.g}, ${maskColor.b}, 0)`
);
}
}
maskCtx.fillStyle = gradient;
maskCtx.beginPath();
if (brushType === "rect") {
maskCtx.rect(
x - extendedSize,
y - extendedSize,
extendedSize * 2,
extendedSize * 2
);
} else {
maskCtx.arc(x, y, extendedSize, 0, Math.PI * 2, false);
}
maskCtx.fill();
}
async init_shape(compositionOperation) {
const maskBlendMode = await this.messageBroker.pull("maskBlendMode");
const maskCtx = this.maskCtx || await this.messageBroker.pull("maskCtx");
maskCtx.beginPath();
if (compositionOperation == "source-over") {
maskCtx.fillStyle = maskBlendMode;
maskCtx.globalCompositeOperation = "source-over";
} else if (compositionOperation == "destination-out") {
maskCtx.globalCompositeOperation = "destination-out";
}
}
calculateCubicSplinePoints(points, numSegments = 10) {
const result = [];
const xCoords = points.map((p) => p.x);
const yCoords = points.map((p) => p.y);
const xDerivatives = this.calculateSplineCoefficients(xCoords);
const yDerivatives = this.calculateSplineCoefficients(yCoords);
for (let i = 0; i < points.length - 1; i++) {
const p0 = points[i];
const p1 = points[i + 1];
const d0x = xDerivatives[i];
const d1x = xDerivatives[i + 1];
const d0y = yDerivatives[i];
const d1y = yDerivatives[i + 1];
for (let t = 0; t <= numSegments; t++) {
const t_normalized = t / numSegments;
const h00 = 2 * t_normalized ** 3 - 3 * t_normalized ** 2 + 1;
const h10 = t_normalized ** 3 - 2 * t_normalized ** 2 + t_normalized;
const h01 = -2 * t_normalized ** 3 + 3 * t_normalized ** 2;
const h11 = t_normalized ** 3 - t_normalized ** 2;
const x = h00 * p0.x + h10 * d0x + h01 * p1.x + h11 * d1x;
const y = h00 * p0.y + h10 * d0y + h01 * p1.y + h11 * d1y;
result.push({ x, y });
}
}
return result;
}
calculateSplineCoefficients(values) {
const n = values.length - 1;
const matrix = new Array(n + 1).fill(0).map(() => new Array(n + 1).fill(0));
const rhs = new Array(n + 1).fill(0);
for (let i = 1; i < n; i++) {
matrix[i][i - 1] = 1;
matrix[i][i] = 4;
matrix[i][i + 1] = 1;
rhs[i] = 3 * (values[i + 1] - values[i - 1]);
}
matrix[0][0] = 2;
matrix[0][1] = 1;
matrix[n][n - 1] = 1;
matrix[n][n] = 2;
rhs[0] = 3 * (values[1] - values[0]);
rhs[n] = 3 * (values[n] - values[n - 1]);
for (let i = 1; i <= n; i++) {
const m = matrix[i][i - 1] / matrix[i - 1][i - 1];
matrix[i][i] -= m * matrix[i - 1][i];
rhs[i] -= m * rhs[i - 1];
}
const solution = new Array(n + 1);
solution[n] = rhs[n] / matrix[n][n];
for (let i = n - 1; i >= 0; i--) {
solution[i] = (rhs[i] - matrix[i][i + 1] * solution[i + 1]) / matrix[i][i];
}
return solution;
}
setBrushSize(size) {
this.brushSettings.size = size;
}
setBrushOpacity(opacity) {
this.brushSettings.opacity = opacity;
}
setBrushHardness(hardness) {
this.brushSettings.hardness = hardness;
}
setBrushType(type) {
this.brushSettings.type = type;
}
setBrushSmoothingPrecision(precision) {
this.smoothingPrecision = precision;
}
}
class UIManager {
static {
__name(this, "UIManager");
}
rootElement;
brush;
brushPreviewGradient;
maskCtx;
imageCtx;
maskCanvas;
imgCanvas;
brushSettingsHTML;
paintBucketSettingsHTML;
colorSelectSettingsHTML;
maskOpacitySlider;
brushHardnessSlider;
brushSizeSlider;
brushOpacitySlider;
sidebarImage;
saveButton;
toolPanel;
sidePanel;
pointerZone;
canvasBackground;
canvasContainer;
image;
imageURL;
darkMode = true;
maskEditor;
messageBroker;
mask_opacity = 0.7;
maskBlendMode = "black";
zoomTextHTML;
dimensionsTextHTML;
constructor(rootElement, maskEditor) {
this.rootElement = rootElement;
this.maskEditor = maskEditor;
this.messageBroker = maskEditor.getMessageBroker();
this.addListeners();
this.addPullTopics();
}
addListeners() {
this.messageBroker.subscribe(
"updateBrushPreview",
async () => this.updateBrushPreview()
);
this.messageBroker.subscribe(
"paintBucketCursor",
(isPaintBucket) => this.handlePaintBucketCursor(isPaintBucket)
);
this.messageBroker.subscribe(
"panCursor",
(isPan) => this.handlePanCursor(isPan)
);
this.messageBroker.subscribe(
"setBrushVisibility",
(isVisible) => this.setBrushVisibility(isVisible)
);
this.messageBroker.subscribe(
"setBrushPreviewGradientVisibility",
(isVisible) => this.setBrushPreviewGradientVisibility(isVisible)
);
this.messageBroker.subscribe("updateCursor", () => this.updateCursor());
this.messageBroker.subscribe(
"setZoomText",
(text) => this.setZoomText(text)
);
}
addPullTopics() {
this.messageBroker.createPullTopic(
"maskCanvas",
async () => this.maskCanvas
);
this.messageBroker.createPullTopic("maskCtx", async () => this.maskCtx);
this.messageBroker.createPullTopic("imageCtx", async () => this.imageCtx);
this.messageBroker.createPullTopic("imgCanvas", async () => this.imgCanvas);
this.messageBroker.createPullTopic(
"screenToCanvas",
async (coords) => this.screenToCanvas(coords)
);
this.messageBroker.createPullTopic(
"getCanvasContainer",
async () => this.canvasContainer
);
this.messageBroker.createPullTopic(
"getMaskColor",
async () => this.getMaskColor()
);
}
async setlayout() {
this.detectLightMode();
var user_ui = await this.createUI();
var canvasContainer = this.createBackgroundUI();
var brush = await this.createBrush();
await this.setBrushBorderRadius();
this.setBrushOpacity(1);
this.rootElement.appendChild(canvasContainer);
this.rootElement.appendChild(user_ui);
document.body.appendChild(brush);
}
async createUI() {
var ui_container = document.createElement("div");
ui_container.id = "maskEditor_uiContainer";
var top_bar = await this.createTopBar();
var ui_horizontal_container = document.createElement("div");
ui_horizontal_container.id = "maskEditor_uiHorizontalContainer";
var side_panel_container = await this.createSidePanel();
var pointer_zone = this.createPointerZone();
var tool_panel = this.createToolPanel();
ui_horizontal_container.appendChild(tool_panel);
ui_horizontal_container.appendChild(pointer_zone);
ui_horizontal_container.appendChild(side_panel_container);
ui_container.appendChild(top_bar);
ui_container.appendChild(ui_horizontal_container);
return ui_container;
}
createBackgroundUI() {
const canvasContainer = document.createElement("div");
canvasContainer.id = "maskEditorCanvasContainer";
const imgCanvas = document.createElement("canvas");
imgCanvas.id = "imageCanvas";
const maskCanvas = document.createElement("canvas");
maskCanvas.id = "maskCanvas";
const canvas_background = document.createElement("div");
canvas_background.id = "canvasBackground";
canvasContainer.appendChild(imgCanvas);
canvasContainer.appendChild(maskCanvas);
canvasContainer.appendChild(canvas_background);
this.imgCanvas = imgCanvas;
this.maskCanvas = maskCanvas;
this.canvasContainer = canvasContainer;
this.canvasBackground = canvas_background;
let maskCtx = maskCanvas.getContext("2d", { willReadFrequently: true });
if (maskCtx) {
this.maskCtx = maskCtx;
}
let imgCtx = imgCanvas.getContext("2d", { willReadFrequently: true });
if (imgCtx) {
this.imageCtx = imgCtx;
}
this.setEventHandler();
this.imgCanvas.style.position = "absolute";
this.maskCanvas.style.position = "absolute";
this.imgCanvas.style.top = "200";
this.imgCanvas.style.left = "0";
this.maskCanvas.style.top = this.imgCanvas.style.top;
this.maskCanvas.style.left = this.imgCanvas.style.left;
const maskCanvasStyle = this.getMaskCanvasStyle();
this.maskCanvas.style.mixBlendMode = maskCanvasStyle.mixBlendMode;
this.maskCanvas.style.opacity = maskCanvasStyle.opacity.toString();
return canvasContainer;
}
async setBrushBorderRadius() {
const brushSettings = await this.messageBroker.pull("brushSettings");
if (brushSettings.type === "rect") {
this.brush.style.borderRadius = "0%";
this.brush.style.MozBorderRadius = "0%";
this.brush.style.WebkitBorderRadius = "0%";
} else {
this.brush.style.borderRadius = "50%";
this.brush.style.MozBorderRadius = "50%";
this.brush.style.WebkitBorderRadius = "50%";
}
}
async initUI() {
this.saveButton.innerText = "Save";
this.saveButton.disabled = false;
await this.setImages(this.imgCanvas);
}
async createSidePanel() {
const side_panel = this.createContainer(true);
side_panel.id = "maskEditor_sidePanel";
const brush_settings = await this.createBrushSettings();
brush_settings.id = "maskEditor_brushSettings";
this.brushSettingsHTML = brush_settings;
const paint_bucket_settings = await this.createPaintBucketSettings();
paint_bucket_settings.id = "maskEditor_paintBucketSettings";
this.paintBucketSettingsHTML = paint_bucket_settings;
const color_select_settings = await this.createColorSelectSettings();
color_select_settings.id = "maskEditor_colorSelectSettings";
this.colorSelectSettingsHTML = color_select_settings;
const image_layer_settings = await this.createImageLayerSettings();
const separator = this.createSeparator();
side_panel.appendChild(brush_settings);
side_panel.appendChild(paint_bucket_settings);
side_panel.appendChild(color_select_settings);
side_panel.appendChild(separator);
side_panel.appendChild(image_layer_settings);
return side_panel;
}
async createBrushSettings() {
const shapeColor = this.darkMode ? "maskEditor_brushShape_dark" : "maskEditor_brushShape_light";
const brush_settings_container = this.createContainer(true);
const brush_settings_title = this.createHeadline("Brush Settings");
const brush_shape_outer_container = this.createContainer(true);
const brush_shape_title = this.createContainerTitle("Brush Shape");
const brush_shape_container = this.createContainer(false);
const accentColor = this.darkMode ? "maskEditor_accent_bg_dark" : "maskEditor_accent_bg_light";
brush_shape_container.classList.add(accentColor);
brush_shape_container.classList.add("maskEditor_layerRow");
const circle_shape = document.createElement("div");
circle_shape.id = "maskEditor_sidePanelBrushShapeCircle";
circle_shape.classList.add(shapeColor);
circle_shape.style.background = "var(--p-button-text-primary-color)";
circle_shape.addEventListener("click", () => {
this.messageBroker.publish(
"setBrushShape",
"arc"
/* Arc */
);
this.setBrushBorderRadius();
circle_shape.style.background = "var(--p-button-text-primary-color)";
square_shape.style.background = "";
});
const square_shape = document.createElement("div");
square_shape.id = "maskEditor_sidePanelBrushShapeSquare";
square_shape.classList.add(shapeColor);
square_shape.style.background = "";
square_shape.addEventListener("click", () => {
this.messageBroker.publish(
"setBrushShape",
"rect"
/* Rect */
);
this.setBrushBorderRadius();
square_shape.style.background = "var(--p-button-text-primary-color)";
circle_shape.style.background = "";
});
brush_shape_container.appendChild(circle_shape);
brush_shape_container.appendChild(square_shape);
brush_shape_outer_container.appendChild(brush_shape_title);
brush_shape_outer_container.appendChild(brush_shape_container);
const thicknesSliderObj = this.createSlider(
"Thickness",
1,
100,
1,
10,
(event, value) => {
this.messageBroker.publish("setBrushSize", parseInt(value));
this.updateBrushPreview();
}
);
this.brushSizeSlider = thicknesSliderObj.slider;
const opacitySliderObj = this.createSlider(
"Opacity",
0.1,
1,
0.01,
0.7,
(event, value) => {
this.messageBroker.publish("setBrushOpacity", parseFloat(value));
this.updateBrushPreview();
}
);
this.brushOpacitySlider = opacitySliderObj.slider;
const hardnessSliderObj = this.createSlider(
"Hardness",
0,
1,
0.01,
1,
(event, value) => {
this.messageBroker.publish("setBrushHardness", parseFloat(value));
this.updateBrushPreview();
}
);
this.brushHardnessSlider = hardnessSliderObj.slider;
const brushSmoothingPrecisionSliderObj = this.createSlider(
"Smoothing Precision",
1,
100,
1,
10,
(event, value) => {
this.messageBroker.publish(
"setBrushSmoothingPrecision",
parseInt(value)
);
}
);
brush_settings_container.appendChild(brush_settings_title);
brush_settings_container.appendChild(brush_shape_outer_container);
brush_settings_container.appendChild(thicknesSliderObj.container);
brush_settings_container.appendChild(opacitySliderObj.container);
brush_settings_container.appendChild(hardnessSliderObj.container);
brush_settings_container.appendChild(
brushSmoothingPrecisionSliderObj.container
);
return brush_settings_container;
}
async createPaintBucketSettings() {
const paint_bucket_settings_container = this.createContainer(true);
const paint_bucket_settings_title = this.createHeadline(
"Paint Bucket Settings"
);
const tolerance = await this.messageBroker.pull("getTolerance");
const paintBucketToleranceSliderObj = this.createSlider(
"Tolerance",
0,
255,
1,
tolerance,
(event, value) => {
this.messageBroker.publish("setPaintBucketTolerance", parseInt(value));
}
);
paint_bucket_settings_container.appendChild(paint_bucket_settings_title);
paint_bucket_settings_container.appendChild(
paintBucketToleranceSliderObj.container
);
return paint_bucket_settings_container;
}
async createColorSelectSettings() {
const color_select_settings_container = this.createContainer(true);
const color_select_settings_title = this.createHeadline(
"Color Select Settings"
);
var tolerance = await this.messageBroker.pull("getTolerance");
const colorSelectToleranceSliderObj = this.createSlider(
"Tolerance",
0,
255,
1,
tolerance,
(event, value) => {
this.messageBroker.publish("setColorSelectTolerance", parseInt(value));
}
);
const livePreviewToggle = this.createToggle(
"Live Preview",
(event, value) => {
this.messageBroker.publish("setLivePreview", value);
}
);
const wholeImageToggle = this.createToggle(
"Apply to Whole Image",
(event, value) => {
this.messageBroker.publish("setWholeImage", value);
}
);
const methodOptions = Object.values(ColorComparisonMethod);
const methodSelect = this.createDropdown(
"Method",
methodOptions,
(event, value) => {
this.messageBroker.publish("setColorComparisonMethod", value);
}
);
const maskBoundaryToggle = this.createToggle(
"Stop at mask",
(event, value) => {
this.messageBroker.publish("setMaskBoundary", value);
}
);
const maskToleranceSliderObj = this.createSlider(
"Mask Tolerance",
0,
255,
1,
0,
(event, value) => {
this.messageBroker.publish("setMaskTolerance", parseInt(value));
}
);
color_select_settings_container.appendChild(color_select_settings_title);
color_select_settings_container.appendChild(
colorSelectToleranceSliderObj.container
);
color_select_settings_container.appendChild(livePreviewToggle);
color_select_settings_container.appendChild(wholeImageToggle);
color_select_settings_container.appendChild(methodSelect);
color_select_settings_container.appendChild(maskBoundaryToggle);
color_select_settings_container.appendChild(
maskToleranceSliderObj.container
);
return color_select_settings_container;
}
async createImageLayerSettings() {
const accentColor = this.darkMode ? "maskEditor_accent_bg_dark" : "maskEditor_accent_bg_light";
const image_layer_settings_container = this.createContainer(true);
const image_layer_settings_title = this.createHeadline("Layers");
const mask_layer_title = this.createContainerTitle("Mask Layer");
const mask_layer_container = this.createContainer(false);
mask_layer_container.classList.add(accentColor);
mask_layer_container.classList.add("maskEditor_layerRow");
const mask_layer_visibility_checkbox = document.createElement("input");
mask_layer_visibility_checkbox.setAttribute("type", "checkbox");
mask_layer_visibility_checkbox.checked = true;
mask_layer_visibility_checkbox.classList.add(
"maskEditor_sidePanelLayerCheckbox"
);
mask_layer_visibility_checkbox.addEventListener("change", (event) => {
if (!event.target.checked) {
this.maskCanvas.style.opacity = "0";
} else {
this.maskCanvas.style.opacity = String(this.mask_opacity);
}
});
var mask_layer_image_container = document.createElement("div");
mask_layer_image_container.classList.add(
"maskEditor_sidePanelLayerPreviewContainer"
);
mask_layer_image_container.innerHTML = '';
var blending_options = ["black", "white", "negative"];
const sidePanelDropdownAccent = this.darkMode ? "maskEditor_sidePanelDropdown_dark" : "maskEditor_sidePanelDropdown_light";
var mask_layer_dropdown = document.createElement("select");
mask_layer_dropdown.classList.add(sidePanelDropdownAccent);
mask_layer_dropdown.classList.add(sidePanelDropdownAccent);
blending_options.forEach((option) => {
var option_element = document.createElement("option");
option_element.value = option;
option_element.innerText = option;
mask_layer_dropdown.appendChild(option_element);
if (option == this.maskBlendMode) {
option_element.selected = true;
}
});
mask_layer_dropdown.addEventListener("change", (event) => {
const selectedValue = event.target.value;
this.maskBlendMode = selectedValue;
this.updateMaskColor();
});
mask_layer_container.appendChild(mask_layer_visibility_checkbox);
mask_layer_container.appendChild(mask_layer_image_container);
mask_layer_container.appendChild(mask_layer_dropdown);
const mask_layer_opacity_sliderObj = this.createSlider(
"Mask Opacity",
0,
1,
0.01,
this.mask_opacity,
(event, value) => {
this.mask_opacity = parseFloat(value);
this.maskCanvas.style.opacity = String(this.mask_opacity);
if (this.mask_opacity == 0) {
mask_layer_visibility_checkbox.checked = false;
} else {
mask_layer_visibility_checkbox.checked = true;
}
}
);
this.maskOpacitySlider = mask_layer_opacity_sliderObj.slider;
const image_layer_title = this.createContainerTitle("Image Layer");
const image_layer_container = this.createContainer(false);
image_layer_container.classList.add(accentColor);
image_layer_container.classList.add("maskEditor_layerRow");
const image_layer_visibility_checkbox = document.createElement("input");
image_layer_visibility_checkbox.setAttribute("type", "checkbox");
image_layer_visibility_checkbox.classList.add(
"maskEditor_sidePanelLayerCheckbox"
);
image_layer_visibility_checkbox.checked = true;
image_layer_visibility_checkbox.addEventListener("change", (event) => {
if (!event.target.checked) {
this.imgCanvas.style.opacity = "0";
} else {
this.imgCanvas.style.opacity = "1";
}
});
const image_layer_image_container = document.createElement("div");
image_layer_image_container.classList.add(
"maskEditor_sidePanelLayerPreviewContainer"
);
const image_layer_image = document.createElement("img");
image_layer_image.id = "maskEditor_sidePanelImageLayerImage";
image_layer_image.src = ComfyApp.clipspace?.imgs?.[ComfyApp.clipspace?.selectedIndex ?? 0]?.src ?? "";
this.sidebarImage = image_layer_image;
image_layer_image_container.appendChild(image_layer_image);
image_layer_container.appendChild(image_layer_visibility_checkbox);
image_layer_container.appendChild(image_layer_image_container);
image_layer_settings_container.appendChild(image_layer_settings_title);
image_layer_settings_container.appendChild(mask_layer_title);
image_layer_settings_container.appendChild(mask_layer_container);
image_layer_settings_container.appendChild(
mask_layer_opacity_sliderObj.container
);
image_layer_settings_container.appendChild(image_layer_title);
image_layer_settings_container.appendChild(image_layer_container);
return image_layer_settings_container;
}
createHeadline(title) {
var headline = document.createElement("h3");
headline.classList.add("maskEditor_sidePanelTitle");
headline.innerText = title;
return headline;
}
createContainer(flexDirection) {
var container = document.createElement("div");
if (flexDirection) {
container.classList.add("maskEditor_sidePanelContainerColumn");
} else {
container.classList.add("maskEditor_sidePanelContainerRow");
}
return container;
}
createContainerTitle(title) {
var container_title = document.createElement("span");
container_title.classList.add("maskEditor_sidePanelSubTitle");
container_title.innerText = title;
return container_title;
}
createSlider(title, min, max2, step, value, callback) {
var slider_container = this.createContainer(true);
var slider_title = this.createContainerTitle(title);
var slider = document.createElement("input");
slider.classList.add("maskEditor_sidePanelBrushRange");
slider.setAttribute("type", "range");
slider.setAttribute("min", String(min));
slider.setAttribute("max", String(max2));
slider.setAttribute("step", String(step));
slider.setAttribute("value", String(value));
slider.addEventListener("input", (event) => {
callback(event, event.target.value);
});
slider_container.appendChild(slider_title);
slider_container.appendChild(slider);
return { container: slider_container, slider };
}
createToggle(title, callback) {
var outer_Container = this.createContainer(false);
var toggle_title = this.createContainerTitle(title);
var toggle_container = document.createElement("label");
toggle_container.classList.add("maskEditor_sidePanelToggleContainer");
var toggle_checkbox = document.createElement("input");
toggle_checkbox.setAttribute("type", "checkbox");
toggle_checkbox.classList.add("maskEditor_sidePanelToggleCheckbox");
toggle_checkbox.addEventListener("change", (event) => {
callback(event, event.target.checked);
});
var toggleAccentColor = this.darkMode ? "maskEditor_toggle_bg_dark" : "maskEditor_toggle_bg_light";
var toggle_switch = document.createElement("div");
toggle_switch.classList.add("maskEditor_sidePanelToggleSwitch");
toggle_switch.classList.add(toggleAccentColor);
toggle_container.appendChild(toggle_checkbox);
toggle_container.appendChild(toggle_switch);
outer_Container.appendChild(toggle_title);
outer_Container.appendChild(toggle_container);
return outer_Container;
}
createDropdown(title, options, callback) {
const sidePanelDropdownAccent = this.darkMode ? "maskEditor_sidePanelDropdown_dark" : "maskEditor_sidePanelDropdown_light";
var dropdown_container = this.createContainer(false);
var dropdown_title = this.createContainerTitle(title);
var dropdown = document.createElement("select");
dropdown.classList.add(sidePanelDropdownAccent);
dropdown.classList.add("maskEditor_containerDropdown");
options.forEach((option) => {
var option_element = document.createElement("option");
option_element.value = option;
option_element.innerText = option;
dropdown.appendChild(option_element);
});
dropdown.addEventListener("change", (event) => {
callback(event, event.target.value);
});
dropdown_container.appendChild(dropdown_title);
dropdown_container.appendChild(dropdown);
return dropdown_container;
}
createSeparator() {
var separator = document.createElement("div");
separator.classList.add("maskEditor_sidePanelSeparator");
return separator;
}
//----------------
async createTopBar() {
const buttonAccentColor = this.darkMode ? "maskEditor_topPanelButton_dark" : "maskEditor_topPanelButton_light";
const iconButtonAccentColor = this.darkMode ? "maskEditor_topPanelIconButton_dark" : "maskEditor_topPanelIconButton_light";
var top_bar = document.createElement("div");
top_bar.id = "maskEditor_topBar";
var top_bar_title_container = document.createElement("div");
top_bar_title_container.id = "maskEditor_topBarTitleContainer";
var top_bar_title = document.createElement("h1");
top_bar_title.id = "maskEditor_topBarTitle";
top_bar_title.innerText = "ComfyUI";
top_bar_title_container.appendChild(top_bar_title);
var top_bar_shortcuts_container = document.createElement("div");
top_bar_shortcuts_container.id = "maskEditor_topBarShortcutsContainer";
var top_bar_undo_button = document.createElement("div");
top_bar_undo_button.id = "maskEditor_topBarUndoButton";
top_bar_undo_button.classList.add(iconButtonAccentColor);
top_bar_undo_button.innerHTML = '';
top_bar_undo_button.addEventListener("click", () => {
this.messageBroker.publish("undo");
});
var top_bar_redo_button = document.createElement("div");
top_bar_redo_button.id = "maskEditor_topBarRedoButton";
top_bar_redo_button.classList.add(iconButtonAccentColor);
top_bar_redo_button.innerHTML = '';
top_bar_redo_button.addEventListener("click", () => {
this.messageBroker.publish("redo");
});
var top_bar_invert_button = document.createElement("button");
top_bar_invert_button.id = "maskEditor_topBarInvertButton";
top_bar_invert_button.classList.add(buttonAccentColor);
top_bar_invert_button.innerText = "Invert";
top_bar_invert_button.addEventListener("click", () => {
this.messageBroker.publish("invert");
});
var top_bar_clear_button = document.createElement("button");
top_bar_clear_button.id = "maskEditor_topBarClearButton";
top_bar_clear_button.classList.add(buttonAccentColor);
top_bar_clear_button.innerText = "Clear";
top_bar_clear_button.addEventListener("click", () => {
this.maskCtx.clearRect(
0,
0,
this.maskCanvas.width,
this.maskCanvas.height
);
this.messageBroker.publish("saveState");
});
var top_bar_save_button = document.createElement("button");
top_bar_save_button.id = "maskEditor_topBarSaveButton";
top_bar_save_button.classList.add(buttonAccentColor);
top_bar_save_button.innerText = "Save";
this.saveButton = top_bar_save_button;
top_bar_save_button.addEventListener("click", () => {
this.maskEditor.save();
});
var top_bar_cancel_button = document.createElement("button");
top_bar_cancel_button.id = "maskEditor_topBarCancelButton";
top_bar_cancel_button.classList.add(buttonAccentColor);
top_bar_cancel_button.innerText = "Cancel";
top_bar_cancel_button.addEventListener("click", () => {
this.maskEditor.close();
});
top_bar_shortcuts_container.appendChild(top_bar_undo_button);
top_bar_shortcuts_container.appendChild(top_bar_redo_button);
top_bar_shortcuts_container.appendChild(top_bar_invert_button);
top_bar_shortcuts_container.appendChild(top_bar_clear_button);
top_bar_shortcuts_container.appendChild(top_bar_save_button);
top_bar_shortcuts_container.appendChild(top_bar_cancel_button);
top_bar.appendChild(top_bar_title_container);
top_bar.appendChild(top_bar_shortcuts_container);
return top_bar;
}
createToolPanel() {
var tool_panel = document.createElement("div");
tool_panel.id = "maskEditor_toolPanel";
this.toolPanel = tool_panel;
var toolPanelHoverAccent = this.darkMode ? "maskEditor_toolPanelContainerDark" : "maskEditor_toolPanelContainerLight";
var toolElements = [];
var toolPanel_brushToolContainer = document.createElement("div");
toolPanel_brushToolContainer.classList.add("maskEditor_toolPanelContainer");
toolPanel_brushToolContainer.classList.add(
"maskEditor_toolPanelContainerSelected"
);
toolPanel_brushToolContainer.classList.add(toolPanelHoverAccent);
toolPanel_brushToolContainer.innerHTML = `
`;
toolElements.push(toolPanel_brushToolContainer);
toolPanel_brushToolContainer.addEventListener("click", () => {
this.messageBroker.publish(
"setTool",
"pen"
/* Pen */
);
for (let toolElement of toolElements) {
if (toolElement != toolPanel_brushToolContainer) {
toolElement.classList.remove("maskEditor_toolPanelContainerSelected");
} else {
toolElement.classList.add("maskEditor_toolPanelContainerSelected");
this.brushSettingsHTML.style.display = "flex";
this.colorSelectSettingsHTML.style.display = "none";
this.paintBucketSettingsHTML.style.display = "none";
}
}
this.messageBroker.publish(
"setTool",
"pen"
/* Pen */
);
this.pointerZone.style.cursor = "none";
});
var toolPanel_brushToolIndicator = document.createElement("div");
toolPanel_brushToolIndicator.classList.add("maskEditor_toolPanelIndicator");
toolPanel_brushToolContainer.appendChild(toolPanel_brushToolIndicator);
var toolPanel_eraserToolContainer = document.createElement("div");
toolPanel_eraserToolContainer.classList.add("maskEditor_toolPanelContainer");
toolPanel_eraserToolContainer.classList.add(toolPanelHoverAccent);
toolPanel_eraserToolContainer.innerHTML = `
`;
toolElements.push(toolPanel_eraserToolContainer);
toolPanel_eraserToolContainer.addEventListener("click", () => {
this.messageBroker.publish(
"setTool",
"eraser"
/* Eraser */
);
for (let toolElement of toolElements) {
if (toolElement != toolPanel_eraserToolContainer) {
toolElement.classList.remove("maskEditor_toolPanelContainerSelected");
} else {
toolElement.classList.add("maskEditor_toolPanelContainerSelected");
this.brushSettingsHTML.style.display = "flex";
this.colorSelectSettingsHTML.style.display = "none";
this.paintBucketSettingsHTML.style.display = "none";
}
}
this.messageBroker.publish(
"setTool",
"eraser"
/* Eraser */
);
this.pointerZone.style.cursor = "none";
});
var toolPanel_eraserToolIndicator = document.createElement("div");
toolPanel_eraserToolIndicator.classList.add("maskEditor_toolPanelIndicator");
toolPanel_eraserToolContainer.appendChild(toolPanel_eraserToolIndicator);
var toolPanel_paintBucketToolContainer = document.createElement("div");
toolPanel_paintBucketToolContainer.classList.add(
"maskEditor_toolPanelContainer"
);
toolPanel_paintBucketToolContainer.classList.add(toolPanelHoverAccent);
toolPanel_paintBucketToolContainer.innerHTML = `
`;
toolElements.push(toolPanel_paintBucketToolContainer);
toolPanel_paintBucketToolContainer.addEventListener("click", () => {
this.messageBroker.publish(
"setTool",
"paintBucket"
/* PaintBucket */
);
for (let toolElement of toolElements) {
if (toolElement != toolPanel_paintBucketToolContainer) {
toolElement.classList.remove("maskEditor_toolPanelContainerSelected");
} else {
toolElement.classList.add("maskEditor_toolPanelContainerSelected");
this.brushSettingsHTML.style.display = "none";
this.colorSelectSettingsHTML.style.display = "none";
this.paintBucketSettingsHTML.style.display = "flex";
}
}
this.messageBroker.publish(
"setTool",
"paintBucket"
/* PaintBucket */
);
this.pointerZone.style.cursor = "url('/cursor/paintBucket.png') 30 25, auto";
this.brush.style.opacity = "0";
});
var toolPanel_paintBucketToolIndicator = document.createElement("div");
toolPanel_paintBucketToolIndicator.classList.add(
"maskEditor_toolPanelIndicator"
);
toolPanel_paintBucketToolContainer.appendChild(
toolPanel_paintBucketToolIndicator
);
var toolPanel_colorSelectToolContainer = document.createElement("div");
toolPanel_colorSelectToolContainer.classList.add(
"maskEditor_toolPanelContainer"
);
toolPanel_colorSelectToolContainer.classList.add(toolPanelHoverAccent);
toolPanel_colorSelectToolContainer.innerHTML = `
`;
toolElements.push(toolPanel_colorSelectToolContainer);
toolPanel_colorSelectToolContainer.addEventListener("click", () => {
this.messageBroker.publish("setTool", "colorSelect");
for (let toolElement of toolElements) {
if (toolElement != toolPanel_colorSelectToolContainer) {
toolElement.classList.remove("maskEditor_toolPanelContainerSelected");
} else {
toolElement.classList.add("maskEditor_toolPanelContainerSelected");
this.brushSettingsHTML.style.display = "none";
this.paintBucketSettingsHTML.style.display = "none";
this.colorSelectSettingsHTML.style.display = "flex";
}
}
this.messageBroker.publish(
"setTool",
"colorSelect"
/* ColorSelect */
);
this.pointerZone.style.cursor = "url('/cursor/colorSelect.png') 15 25, auto";
this.brush.style.opacity = "0";
});
var toolPanel_colorSelectToolIndicator = document.createElement("div");
toolPanel_colorSelectToolIndicator.classList.add(
"maskEditor_toolPanelIndicator"
);
toolPanel_colorSelectToolContainer.appendChild(
toolPanel_colorSelectToolIndicator
);
var toolPanel_zoomIndicator = document.createElement("div");
toolPanel_zoomIndicator.classList.add("maskEditor_toolPanelZoomIndicator");
toolPanel_zoomIndicator.classList.add(toolPanelHoverAccent);
var toolPanel_zoomText = document.createElement("span");
toolPanel_zoomText.id = "maskEditor_toolPanelZoomText";
toolPanel_zoomText.innerText = "100%";
this.zoomTextHTML = toolPanel_zoomText;
var toolPanel_DimensionsText = document.createElement("span");
toolPanel_DimensionsText.id = "maskEditor_toolPanelDimensionsText";
toolPanel_DimensionsText.innerText = " ";
this.dimensionsTextHTML = toolPanel_DimensionsText;
toolPanel_zoomIndicator.appendChild(toolPanel_zoomText);
toolPanel_zoomIndicator.appendChild(toolPanel_DimensionsText);
toolPanel_zoomIndicator.addEventListener("click", () => {
this.messageBroker.publish("resetZoom");
});
tool_panel.appendChild(toolPanel_brushToolContainer);
tool_panel.appendChild(toolPanel_eraserToolContainer);
tool_panel.appendChild(toolPanel_paintBucketToolContainer);
tool_panel.appendChild(toolPanel_colorSelectToolContainer);
tool_panel.appendChild(toolPanel_zoomIndicator);
return tool_panel;
}
createPointerZone() {
const pointer_zone = document.createElement("div");
pointer_zone.id = "maskEditor_pointerZone";
this.pointerZone = pointer_zone;
pointer_zone.addEventListener("pointerdown", (event) => {
this.messageBroker.publish("pointerDown", event);
});
pointer_zone.addEventListener("pointermove", (event) => {
this.messageBroker.publish("pointerMove", event);
});
pointer_zone.addEventListener("pointerup", (event) => {
this.messageBroker.publish("pointerUp", event);
});
pointer_zone.addEventListener("pointerleave", (event) => {
this.brush.style.opacity = "0";
this.pointerZone.style.cursor = "";
});
pointer_zone.addEventListener("touchstart", (event) => {
this.messageBroker.publish("handleTouchStart", event);
});
pointer_zone.addEventListener("touchmove", (event) => {
this.messageBroker.publish("handleTouchMove", event);
});
pointer_zone.addEventListener("touchend", (event) => {
this.messageBroker.publish("handleTouchEnd", event);
});
pointer_zone.addEventListener(
"wheel",
(event) => this.messageBroker.publish("wheel", event)
);
pointer_zone.addEventListener(
"pointerenter",
async (event) => {
this.updateCursor();
}
);
return pointer_zone;
}
async screenToCanvas(clientPoint) {
const zoomRatio = await this.messageBroker.pull("zoomRatio");
const canvasRect = this.maskCanvas.getBoundingClientRect();
const offsetX = clientPoint.x - canvasRect.left + this.toolPanel.clientWidth;
const offsetY = clientPoint.y - canvasRect.top + 44;
const x = offsetX / zoomRatio;
const y = offsetY / zoomRatio;
return { x, y };
}
setEventHandler() {
this.maskCanvas.addEventListener("contextmenu", (event) => {
event.preventDefault();
});
this.rootElement.addEventListener("contextmenu", (event) => {
event.preventDefault();
});
this.rootElement.addEventListener("dragstart", (event) => {
if (event.ctrlKey) {
event.preventDefault();
}
});
}
async createBrush() {
var brush = document.createElement("div");
const brushSettings = await this.messageBroker.pull("brushSettings");
brush.id = "maskEditor_brush";
var brush_preview_gradient = document.createElement("div");
brush_preview_gradient.id = "maskEditor_brushPreviewGradient";
brush.appendChild(brush_preview_gradient);
this.brush = brush;
this.brushPreviewGradient = brush_preview_gradient;
return brush;
}
async setImages(imgCanvas) {
const imgCtx = imgCanvas.getContext("2d", { willReadFrequently: true });
const maskCtx = this.maskCtx;
const maskCanvas = this.maskCanvas;
imgCtx.clearRect(0, 0, this.imgCanvas.width, this.imgCanvas.height);
maskCtx.clearRect(0, 0, this.maskCanvas.width, this.maskCanvas.height);
const alpha_url = new URL(
ComfyApp.clipspace?.imgs?.[ComfyApp.clipspace?.selectedIndex ?? 0]?.src ?? ""
);
alpha_url.searchParams.delete("channel");
alpha_url.searchParams.delete("preview");
alpha_url.searchParams.set("channel", "a");
let mask_image = await this.loadImage(alpha_url);
if (!ComfyApp.clipspace?.imgs?.[ComfyApp.clipspace?.selectedIndex ?? 0]?.src) {
throw new Error(
"Unable to access image source - clipspace or image is null"
);
}
const rgb_url = new URL(
ComfyApp.clipspace.imgs[ComfyApp.clipspace.selectedIndex].src
);
this.imageURL = rgb_url;
console.log(rgb_url);
rgb_url.searchParams.delete("channel");
rgb_url.searchParams.set("channel", "rgb");
this.image = new Image();
this.image = await new Promise((resolve, reject) => {
const img = new Image();
img.onload = () => resolve(img);
img.onerror = reject;
img.src = rgb_url.toString();
});
maskCanvas.width = this.image.width;
maskCanvas.height = this.image.height;
this.dimensionsTextHTML.innerText = `${this.image.width}x${this.image.height}`;
await this.invalidateCanvas(this.image, mask_image);
this.messageBroker.publish("initZoomPan", [this.image, this.rootElement]);
}
async invalidateCanvas(orig_image, mask_image) {
this.imgCanvas.width = orig_image.width;
this.imgCanvas.height = orig_image.height;
this.maskCanvas.width = orig_image.width;
this.maskCanvas.height = orig_image.height;
let imgCtx = this.imgCanvas.getContext("2d", { willReadFrequently: true });
let maskCtx = this.maskCanvas.getContext("2d", {
willReadFrequently: true
});
imgCtx.drawImage(orig_image, 0, 0, orig_image.width, orig_image.height);
await this.prepare_mask(
mask_image,
this.maskCanvas,
maskCtx,
await this.getMaskColor()
);
}
async prepare_mask(image, maskCanvas, maskCtx, maskColor) {
maskCtx.drawImage(image, 0, 0, maskCanvas.width, maskCanvas.height);
const maskData = maskCtx.getImageData(
0,
0,
maskCanvas.width,
maskCanvas.height
);
for (let i = 0; i < maskData.data.length; i += 4) {
const alpha = maskData.data[i + 3];
maskData.data[i] = maskColor.r;
maskData.data[i + 1] = maskColor.g;
maskData.data[i + 2] = maskColor.b;
maskData.data[i + 3] = 255 - alpha;
}
maskCtx.globalCompositeOperation = "source-over";
maskCtx.putImageData(maskData, 0, 0);
}
async updateMaskColor() {
const maskCanvasStyle = this.getMaskCanvasStyle();
this.maskCanvas.style.mixBlendMode = maskCanvasStyle.mixBlendMode;
this.maskCanvas.style.opacity = maskCanvasStyle.opacity.toString();
const maskColor = await this.getMaskColor();
this.maskCtx.fillStyle = `rgb(${maskColor.r}, ${maskColor.g}, ${maskColor.b})`;
this.setCanvasBackground();
const maskData = this.maskCtx.getImageData(
0,
0,
this.maskCanvas.width,
this.maskCanvas.height
);
for (let i = 0; i < maskData.data.length; i += 4) {
maskData.data[i] = maskColor.r;
maskData.data[i + 1] = maskColor.g;
maskData.data[i + 2] = maskColor.b;
}
this.maskCtx.putImageData(maskData, 0, 0);
}
getMaskCanvasStyle() {
if (this.maskBlendMode === "negative") {
return {
mixBlendMode: "difference",
opacity: "1"
};
} else {
return {
mixBlendMode: "initial",
opacity: this.mask_opacity
};
}
}
detectLightMode() {
this.darkMode = document.body.classList.contains("dark-theme");
}
loadImage(imagePath) {
return new Promise((resolve, reject) => {
const image = new Image();
image.onload = function() {
resolve(image);
};
image.onerror = function(error) {
reject(error);
};
image.src = imagePath.href;
});
}
async updateBrushPreview() {
const cursorPoint = await this.messageBroker.pull("cursorPoint");
const pan_offset = await this.messageBroker.pull("panOffset");
const brushSettings = await this.messageBroker.pull("brushSettings");
const zoom_ratio = await this.messageBroker.pull("zoomRatio");
const centerX = cursorPoint.x + pan_offset.x;
const centerY = cursorPoint.y + pan_offset.y;
const brush = this.brush;
const hardness = brushSettings.hardness;
const extendedSize = brushSettings.size * (2 - hardness) * 2 * zoom_ratio;
this.brushSizeSlider.value = String(brushSettings.size);
this.brushHardnessSlider.value = String(hardness);
brush.style.width = extendedSize + "px";
brush.style.height = extendedSize + "px";
brush.style.left = centerX - extendedSize / 2 + "px";
brush.style.top = centerY - extendedSize / 2 + "px";
if (hardness === 1) {
this.brushPreviewGradient.style.background = "rgba(255, 0, 0, 0.5)";
return;
}
const opacityStop = hardness / 4 + 0.25;
this.brushPreviewGradient.style.background = `
radial-gradient(
circle,
rgba(255, 0, 0, 0.5) 0%,
rgba(255, 0, 0, ${opacityStop}) ${hardness * 100}%,
rgba(255, 0, 0, 0) 100%
)
`;
}
getMaskBlendMode() {
return this.maskBlendMode;
}
setSidebarImage() {
this.sidebarImage.src = this.imageURL.href;
}
async getMaskColor() {
if (this.maskBlendMode === "black") {
return { r: 0, g: 0, b: 0 };
}
if (this.maskBlendMode === "white") {
return { r: 255, g: 255, b: 255 };
}
if (this.maskBlendMode === "negative") {
return { r: 255, g: 255, b: 255 };
}
return { r: 0, g: 0, b: 0 };
}
async getMaskFillStyle() {
const maskColor = await this.getMaskColor();
return "rgb(" + maskColor.r + "," + maskColor.g + "," + maskColor.b + ")";
}
async setCanvasBackground() {
if (this.maskBlendMode === "white") {
this.canvasBackground.style.background = "black";
} else {
this.canvasBackground.style.background = "white";
}
}
getMaskCanvas() {
return this.maskCanvas;
}
getImgCanvas() {
return this.imgCanvas;
}
getImage() {
return this.image;
}
setBrushOpacity(opacity) {
this.brush.style.opacity = String(opacity);
}
setSaveButtonEnabled(enabled) {
this.saveButton.disabled = !enabled;
}
setSaveButtonText(text) {
this.saveButton.innerText = text;
}
handlePaintBucketCursor(isPaintBucket) {
if (isPaintBucket) {
this.pointerZone.style.cursor = "url('/cursor/paintBucket.png') 30 25, auto";
} else {
this.pointerZone.style.cursor = "none";
}
}
handlePanCursor(isPanning) {
if (isPanning) {
this.pointerZone.style.cursor = "grabbing";
} else {
this.pointerZone.style.cursor = "none";
}
}
setBrushVisibility(visible) {
this.brush.style.opacity = visible ? "1" : "0";
}
setBrushPreviewGradientVisibility(visible) {
this.brushPreviewGradient.style.display = visible ? "block" : "none";
}
async updateCursor() {
const currentTool = await this.messageBroker.pull("currentTool");
if (currentTool === "paintBucket") {
this.pointerZone.style.cursor = "url('/cursor/paintBucket.png') 30 25, auto";
this.setBrushOpacity(0);
} else if (currentTool === "colorSelect") {
this.pointerZone.style.cursor = "url('/cursor/colorSelect.png') 15 25, auto";
this.setBrushOpacity(0);
} else {
this.pointerZone.style.cursor = "none";
this.setBrushOpacity(1);
}
this.updateBrushPreview();
this.setBrushPreviewGradientVisibility(false);
}
setZoomText(zoomText) {
this.zoomTextHTML.innerText = zoomText;
}
setDimensionsText(dimensionsText) {
this.dimensionsTextHTML.innerText = dimensionsText;
}
}
class ToolManager {
static {
__name(this, "ToolManager");
}
maskEditor;
messageBroker;
mouseDownPoint = null;
currentTool = "pen";
isAdjustingBrush = false;
// is user adjusting brush size or hardness with alt + right mouse button
constructor(maskEditor) {
this.maskEditor = maskEditor;
this.messageBroker = maskEditor.getMessageBroker();
this.addListeners();
this.addPullTopics();
}
addListeners() {
this.messageBroker.subscribe("setTool", async (tool) => {
this.setTool(tool);
});
this.messageBroker.subscribe("pointerDown", async (event) => {
this.handlePointerDown(event);
});
this.messageBroker.subscribe("pointerMove", async (event) => {
this.handlePointerMove(event);
});
this.messageBroker.subscribe("pointerUp", async (event) => {
this.handlePointerUp(event);
});
this.messageBroker.subscribe("wheel", async (event) => {
this.handleWheelEvent(event);
});
}
async addPullTopics() {
this.messageBroker.createPullTopic(
"currentTool",
async () => this.getCurrentTool()
);
}
//tools
setTool(tool) {
this.currentTool = tool;
if (tool != "colorSelect") {
this.messageBroker.publish("clearLastPoint");
}
}
getCurrentTool() {
return this.currentTool;
}
async handlePointerDown(event) {
event.preventDefault();
if (event.pointerType == "touch") return;
var isSpacePressed = await this.messageBroker.pull("isKeyPressed", " ");
if (event.buttons === 4 || event.buttons === 1 && isSpacePressed) {
this.messageBroker.publish("panStart", event);
this.messageBroker.publish("setBrushVisibility", false);
return;
}
if (this.currentTool === "paintBucket" && event.button === 0) {
const offset = { x: event.offsetX, y: event.offsetY };
const coords_canvas = await this.messageBroker.pull(
"screenToCanvas",
offset
);
this.messageBroker.publish("paintBucketFill", coords_canvas);
this.messageBroker.publish("saveState");
return;
}
if (this.currentTool === "colorSelect" && event.button === 0) {
const offset = { x: event.offsetX, y: event.offsetY };
const coords_canvas = await this.messageBroker.pull(
"screenToCanvas",
offset
);
this.messageBroker.publish("colorSelectFill", coords_canvas);
return;
}
if (event.altKey && event.button === 2) {
this.isAdjustingBrush = true;
this.messageBroker.publish("brushAdjustmentStart", event);
return;
}
var isDrawingTool = [
"pen",
"eraser"
/* Eraser */
].includes(this.currentTool);
if ([0, 2].includes(event.button) && isDrawingTool) {
this.messageBroker.publish("drawStart", event);
return;
}
}
async handlePointerMove(event) {
event.preventDefault();
if (event.pointerType == "touch") return;
const newCursorPoint = { x: event.clientX, y: event.clientY };
this.messageBroker.publish("cursorPoint", newCursorPoint);
var isSpacePressed = await this.messageBroker.pull("isKeyPressed", " ");
this.messageBroker.publish("updateBrushPreview");
if (event.buttons === 4 || event.buttons === 1 && isSpacePressed) {
this.messageBroker.publish("panMove", event);
return;
}
var isDrawingTool = [
"pen",
"eraser"
/* Eraser */
].includes(this.currentTool);
if (!isDrawingTool) return;
if (this.isAdjustingBrush && (this.currentTool === "pen" || this.currentTool === "eraser") && event.altKey && event.buttons === 2) {
this.messageBroker.publish("brushAdjustment", event);
return;
}
if (event.buttons == 1 || event.buttons == 2) {
this.messageBroker.publish("draw", event);
return;
}
}
handlePointerUp(event) {
this.messageBroker.publish("panCursor", false);
if (event.pointerType === "touch") return;
this.messageBroker.publish("updateCursor");
this.isAdjustingBrush = false;
this.messageBroker.publish("drawEnd", event);
this.mouseDownPoint = null;
}
handleWheelEvent(event) {
this.messageBroker.publish("zoom", event);
const newCursorPoint = { x: event.clientX, y: event.clientY };
this.messageBroker.publish("cursorPoint", newCursorPoint);
}
}
class PanAndZoomManager {
static {
__name(this, "PanAndZoomManager");
}
maskEditor;
messageBroker;
DOUBLE_TAP_DELAY = 300;
lastTwoFingerTap = 0;
isTouchZooming = false;
lastTouchZoomDistance = 0;
lastTouchMidPoint = { x: 0, y: 0 };
lastTouchPoint = { x: 0, y: 0 };
zoom_ratio = 1;
interpolatedZoomRatio = 1;
pan_offset = { x: 0, y: 0 };
mouseDownPoint = null;
initialPan = { x: 0, y: 0 };
canvasContainer = null;
maskCanvas = null;
rootElement = null;
image = null;
imageRootWidth = 0;
imageRootHeight = 0;
cursorPoint = { x: 0, y: 0 };
constructor(maskEditor) {
this.maskEditor = maskEditor;
this.messageBroker = maskEditor.getMessageBroker();
this.addListeners();
this.addPullTopics();
}
addListeners() {
this.messageBroker.subscribe(
"initZoomPan",
async (args) => {
await this.initializeCanvasPanZoom(args[0], args[1]);
}
);
this.messageBroker.subscribe("panStart", async (event) => {
this.handlePanStart(event);
});
this.messageBroker.subscribe("panMove", async (event) => {
this.handlePanMove(event);
});
this.messageBroker.subscribe("zoom", async (event) => {
this.zoom(event);
});
this.messageBroker.subscribe("cursorPoint", async (point) => {
this.updateCursorPosition(point);
});
this.messageBroker.subscribe(
"handleTouchStart",
async (event) => {
this.handleTouchStart(event);
}
);
this.messageBroker.subscribe(
"handleTouchMove",
async (event) => {
this.handleTouchMove(event);
}
);
this.messageBroker.subscribe(
"handleTouchEnd",
async (event) => {
this.handleTouchEnd(event);
}
);
this.messageBroker.subscribe("resetZoom", async () => {
if (this.interpolatedZoomRatio === 1) return;
await this.smoothResetView();
});
}
addPullTopics() {
this.messageBroker.createPullTopic(
"cursorPoint",
async () => this.cursorPoint
);
this.messageBroker.createPullTopic("zoomRatio", async () => this.zoom_ratio);
this.messageBroker.createPullTopic("panOffset", async () => this.pan_offset);
}
handleTouchStart(event) {
event.preventDefault();
if (event.touches[0].touchType === "stylus") return;
this.messageBroker.publish("setBrushVisibility", false);
if (event.touches.length === 2) {
const currentTime = (/* @__PURE__ */ new Date()).getTime();
const tapTimeDiff = currentTime - this.lastTwoFingerTap;
if (tapTimeDiff < this.DOUBLE_TAP_DELAY) {
this.handleDoubleTap();
this.lastTwoFingerTap = 0;
} else {
this.lastTwoFingerTap = currentTime;
this.isTouchZooming = true;
this.lastTouchZoomDistance = this.getTouchDistance(event.touches);
const midpoint = this.getTouchMidpoint(event.touches);
this.lastTouchMidPoint = midpoint;
}
} else if (event.touches.length === 1) {
this.lastTouchPoint = {
x: event.touches[0].clientX,
y: event.touches[0].clientY
};
}
}
async handleTouchMove(event) {
event.preventDefault();
if (event.touches[0].touchType === "stylus") return;
this.lastTwoFingerTap = 0;
if (this.isTouchZooming && event.touches.length === 2) {
const newDistance = this.getTouchDistance(event.touches);
const zoomFactor = newDistance / this.lastTouchZoomDistance;
const oldZoom = this.zoom_ratio;
this.zoom_ratio = Math.max(
0.2,
Math.min(10, this.zoom_ratio * zoomFactor)
);
const newZoom = this.zoom_ratio;
const midpoint = this.getTouchMidpoint(event.touches);
if (this.lastTouchMidPoint) {
const deltaX = midpoint.x - this.lastTouchMidPoint.x;
const deltaY = midpoint.y - this.lastTouchMidPoint.y;
this.pan_offset.x += deltaX;
this.pan_offset.y += deltaY;
}
if (this.maskCanvas === null) {
this.maskCanvas = await this.messageBroker.pull("maskCanvas");
}
const rect = this.maskCanvas.getBoundingClientRect();
const touchX = midpoint.x - rect.left;
const touchY = midpoint.y - rect.top;
const scaleFactor = newZoom / oldZoom;
this.pan_offset.x += touchX - touchX * scaleFactor;
this.pan_offset.y += touchY - touchY * scaleFactor;
this.invalidatePanZoom();
this.lastTouchZoomDistance = newDistance;
this.lastTouchMidPoint = midpoint;
} else if (event.touches.length === 1) {
this.handleSingleTouchPan(event.touches[0]);
}
}
handleTouchEnd(event) {
event.preventDefault();
if (event.touches.length === 0 && event.touches[0].touchType === "stylus") {
return;
}
this.isTouchZooming = false;
this.lastTouchMidPoint = { x: 0, y: 0 };
if (event.touches.length === 0) {
this.lastTouchPoint = { x: 0, y: 0 };
} else if (event.touches.length === 1) {
this.lastTouchPoint = {
x: event.touches[0].clientX,
y: event.touches[0].clientY
};
}
}
getTouchDistance(touches) {
const dx = touches[0].clientX - touches[1].clientX;
const dy = touches[0].clientY - touches[1].clientY;
return Math.sqrt(dx * dx + dy * dy);
}
getTouchMidpoint(touches) {
return {
x: (touches[0].clientX + touches[1].clientX) / 2,
y: (touches[0].clientY + touches[1].clientY) / 2
};
}
async handleSingleTouchPan(touch) {
if (this.lastTouchPoint === null) {
this.lastTouchPoint = { x: touch.clientX, y: touch.clientY };
return;
}
const deltaX = touch.clientX - this.lastTouchPoint.x;
const deltaY = touch.clientY - this.lastTouchPoint.y;
this.pan_offset.x += deltaX;
this.pan_offset.y += deltaY;
await this.invalidatePanZoom();
this.lastTouchPoint = { x: touch.clientX, y: touch.clientY };
}
updateCursorPosition(clientPoint) {
var cursorX = clientPoint.x - this.pan_offset.x;
var cursorY = clientPoint.y - this.pan_offset.y;
this.cursorPoint = { x: cursorX, y: cursorY };
}
//prob redundant
handleDoubleTap() {
this.messageBroker.publish("undo");
}
async zoom(event) {
const cursorPoint = { x: event.clientX, y: event.clientY };
const oldZoom = this.zoom_ratio;
const zoomFactor = event.deltaY < 0 ? 1.1 : 0.9;
this.zoom_ratio = Math.max(
0.2,
Math.min(10, this.zoom_ratio * zoomFactor)
);
const newZoom = this.zoom_ratio;
const maskCanvas = await this.messageBroker.pull("maskCanvas");
const rect = maskCanvas.getBoundingClientRect();
const mouseX = cursorPoint.x - rect.left;
const mouseY = cursorPoint.y - rect.top;
console.log(oldZoom, newZoom);
const scaleFactor = newZoom / oldZoom;
this.pan_offset.x += mouseX - mouseX * scaleFactor;
this.pan_offset.y += mouseY - mouseY * scaleFactor;
console.log(this.imageRootWidth, this.imageRootHeight);
await this.invalidatePanZoom();
const newImageWidth = maskCanvas.clientWidth;
const zoomRatio = newImageWidth / this.imageRootWidth;
this.interpolatedZoomRatio = zoomRatio;
this.messageBroker.publish("setZoomText", `${Math.round(zoomRatio * 100)}%`);
this.updateCursorPosition(cursorPoint);
requestAnimationFrame(() => {
this.messageBroker.publish("updateBrushPreview");
});
}
async smoothResetView(duration = 500) {
const startZoom = this.zoom_ratio;
const startPan = { ...this.pan_offset };
const sidePanelWidth = 220;
const toolPanelWidth = 64;
const topBarHeight = 44;
const availableWidth = this.rootElement.clientWidth - sidePanelWidth - toolPanelWidth;
const availableHeight = this.rootElement.clientHeight - topBarHeight;
const zoomRatioWidth = availableWidth / this.image.width;
const zoomRatioHeight = availableHeight / this.image.height;
const targetZoom = Math.min(zoomRatioWidth, zoomRatioHeight);
const aspectRatio = this.image.width / this.image.height;
let finalWidth = 0;
let finalHeight = 0;
const targetPan = { x: toolPanelWidth, y: topBarHeight };
if (zoomRatioHeight > zoomRatioWidth) {
finalWidth = availableWidth;
finalHeight = finalWidth / aspectRatio;
targetPan.y = (availableHeight - finalHeight) / 2 + topBarHeight;
} else {
finalHeight = availableHeight;
finalWidth = finalHeight * aspectRatio;
targetPan.x = (availableWidth - finalWidth) / 2 + toolPanelWidth;
}
const startTime = performance.now();
const animate = /* @__PURE__ */ __name((currentTime) => {
const elapsed = currentTime - startTime;
const progress = Math.min(elapsed / duration, 1);
const eased = 1 - Math.pow(1 - progress, 3);
const currentZoom = startZoom + (targetZoom - startZoom) * eased;
this.zoom_ratio = currentZoom;
this.pan_offset.x = startPan.x + (targetPan.x - startPan.x) * eased;
this.pan_offset.y = startPan.y + (targetPan.y - startPan.y) * eased;
this.invalidatePanZoom();
const interpolatedZoomRatio = startZoom + (1 - startZoom) * eased;
this.messageBroker.publish(
"setZoomText",
`${Math.round(interpolatedZoomRatio * 100)}%`
);
if (progress < 1) {
requestAnimationFrame(animate);
}
}, "animate");
requestAnimationFrame(animate);
this.interpolatedZoomRatio = 1;
}
async initializeCanvasPanZoom(image, rootElement) {
let sidePanelWidth = 220;
const toolPanelWidth = 64;
let topBarHeight = 44;
this.rootElement = rootElement;
let availableWidth = rootElement.clientWidth - sidePanelWidth - toolPanelWidth;
let availableHeight = rootElement.clientHeight - topBarHeight;
let zoomRatioWidth = availableWidth / image.width;
let zoomRatioHeight = availableHeight / image.height;
let aspectRatio = image.width / image.height;
let finalWidth = 0;
let finalHeight = 0;
let pan_offset = { x: toolPanelWidth, y: topBarHeight };
if (zoomRatioHeight > zoomRatioWidth) {
finalWidth = availableWidth;
finalHeight = finalWidth / aspectRatio;
pan_offset.y = (availableHeight - finalHeight) / 2 + topBarHeight;
} else {
finalHeight = availableHeight;
finalWidth = finalHeight * aspectRatio;
pan_offset.x = (availableWidth - finalWidth) / 2 + toolPanelWidth;
}
if (this.image === null) {
this.image = image;
}
this.imageRootWidth = finalWidth;
this.imageRootHeight = finalHeight;
this.zoom_ratio = Math.min(zoomRatioWidth, zoomRatioHeight);
this.pan_offset = pan_offset;
await this.invalidatePanZoom();
}
async invalidatePanZoom() {
if (!this.image?.width || !this.image?.height || !this.pan_offset || !this.zoom_ratio) {
console.warn("Missing required properties for pan/zoom");
return;
}
const raw_width = this.image.width * this.zoom_ratio;
const raw_height = this.image.height * this.zoom_ratio;
this.canvasContainer ??= await this.messageBroker?.pull("getCanvasContainer");
if (!this.canvasContainer) return;
Object.assign(this.canvasContainer.style, {
width: `${raw_width}px`,
height: `${raw_height}px`,
left: `${this.pan_offset.x}px`,
top: `${this.pan_offset.y}px`
});
}
handlePanStart(event) {
let coords_canvas = this.messageBroker.pull("screenToCanvas", {
x: event.offsetX,
y: event.offsetY
});
this.mouseDownPoint = { x: event.clientX, y: event.clientY };
this.messageBroker.publish("panCursor", true);
this.initialPan = this.pan_offset;
return;
}
handlePanMove(event) {
if (this.mouseDownPoint === null) throw new Error("mouseDownPoint is null");
let deltaX = this.mouseDownPoint.x - event.clientX;
let deltaY = this.mouseDownPoint.y - event.clientY;
let pan_x = this.initialPan.x - deltaX;
let pan_y = this.initialPan.y - deltaY;
this.pan_offset = { x: pan_x, y: pan_y };
this.invalidatePanZoom();
}
}
class MessageBroker {
static {
__name(this, "MessageBroker");
}
pushTopics = {};
pullTopics = {};
constructor() {
this.registerListeners();
}
// Push
registerListeners() {
this.createPushTopic("panStart");
this.createPushTopic("paintBucketFill");
this.createPushTopic("saveState");
this.createPushTopic("brushAdjustmentStart");
this.createPushTopic("drawStart");
this.createPushTopic("panMove");
this.createPushTopic("updateBrushPreview");
this.createPushTopic("brushAdjustment");
this.createPushTopic("draw");
this.createPushTopic("paintBucketCursor");
this.createPushTopic("panCursor");
this.createPushTopic("drawEnd");
this.createPushTopic("zoom");
this.createPushTopic("undo");
this.createPushTopic("redo");
this.createPushTopic("cursorPoint");
this.createPushTopic("panOffset");
this.createPushTopic("zoomRatio");
this.createPushTopic("getMaskCanvas");
this.createPushTopic("getCanvasContainer");
this.createPushTopic("screenToCanvas");
this.createPushTopic("isKeyPressed");
this.createPushTopic("isCombinationPressed");
this.createPushTopic("setPaintBucketTolerance");
this.createPushTopic("setBrushSize");
this.createPushTopic("setBrushHardness");
this.createPushTopic("setBrushOpacity");
this.createPushTopic("setBrushShape");
this.createPushTopic("initZoomPan");
this.createPushTopic("setTool");
this.createPushTopic("pointerDown");
this.createPushTopic("pointerMove");
this.createPushTopic("pointerUp");
this.createPushTopic("wheel");
this.createPushTopic("initPaintBucketTool");
this.createPushTopic("setBrushVisibility");
this.createPushTopic("setBrushPreviewGradientVisibility");
this.createPushTopic("handleTouchStart");
this.createPushTopic("handleTouchMove");
this.createPushTopic("handleTouchEnd");
this.createPushTopic("colorSelectFill");
this.createPushTopic("setColorSelectTolerance");
this.createPushTopic("setLivePreview");
this.createPushTopic("updateCursor");
this.createPushTopic("setColorComparisonMethod");
this.createPushTopic("clearLastPoint");
this.createPushTopic("setWholeImage");
this.createPushTopic("setMaskBoundary");
this.createPushTopic("setMaskTolerance");
this.createPushTopic("setBrushSmoothingPrecision");
this.createPushTopic("setZoomText");
this.createPushTopic("resetZoom");
this.createPushTopic("invert");
}
/**
* Creates a new push topic (listener is notified)
*
* @param {string} topicName - The name of the topic to create.
* @throws {Error} If the topic already exists.
*/
createPushTopic(topicName) {
if (this.topicExists(this.pushTopics, topicName)) {
throw new Error("Topic already exists");
}
this.pushTopics[topicName] = [];
}
/**
* Subscribe a callback function to the given topic.
*
* @param {string} topicName - The name of the topic to subscribe to.
* @param {Callback} callback - The callback function to be subscribed.
* @throws {Error} If the topic does not exist.
*/
subscribe(topicName, callback) {
if (!this.topicExists(this.pushTopics, topicName)) {
throw new Error(`Topic "${topicName}" does not exist!`);
}
this.pushTopics[topicName].push(callback);
}
/**
* Removes a callback function from the list of subscribers for a given topic.
*
* @param {string} topicName - The name of the topic to unsubscribe from.
* @param {Callback} callback - The callback function to remove from the subscribers list.
* @throws {Error} If the topic does not exist in the list of topics.
*/
unsubscribe(topicName, callback) {
if (!this.topicExists(this.pushTopics, topicName)) {
throw new Error("Topic does not exist");
}
const index = this.pushTopics[topicName].indexOf(callback);
if (index > -1) {
this.pushTopics[topicName].splice(index, 1);
}
}
/**
* Publishes data to a specified topic with variable number of arguments.
* @param {string} topicName - The name of the topic to publish to.
* @param {...any[]} args - Variable number of arguments to pass to subscribers
* @throws {Error} If the specified topic does not exist.
*/
publish(topicName, ...args) {
if (!this.topicExists(this.pushTopics, topicName)) {
throw new Error(`Topic "${topicName}" does not exist!`);
}
this.pushTopics[topicName].forEach((callback) => {
callback(...args);
});
}
// Pull
/**
* Creates a new pull topic (listener must request data)
*
* @param {string} topicName - The name of the topic to create.
* @param {() => Promise} callBack - The callback function to be called when data is requested.
* @throws {Error} If the topic already exists.
*/
createPullTopic(topicName, callBack) {
if (this.topicExists(this.pullTopics, topicName)) {
throw new Error("Topic already exists");
}
this.pullTopics[topicName] = callBack;
}
/**
* Requests data from a specified pull topic.
* @param {string} topicName - The name of the topic to request data from.
* @returns {Promise} - The data from the pull topic.
* @throws {Error} If the specified topic does not exist.
*/
async pull(topicName, data) {
if (!this.topicExists(this.pullTopics, topicName)) {
throw new Error("Topic does not exist");
}
const callBack = this.pullTopics[topicName];
try {
const result = await callBack(data);
return result;
} catch (error) {
console.error(`Error pulling data from topic "${topicName}":`, error);
throw error;
}
}
// Helper Methods
/**
* Checks if a topic exists in the given topics object.
* @param {Record} topics - The topics object to check.
* @param {string} topicName - The name of the topic to check.
* @returns {boolean} - True if the topic exists, false otherwise.
*/
topicExists(topics, topicName) {
return topics.hasOwnProperty(topicName);
}
}
class KeyboardManager {
static {
__name(this, "KeyboardManager");
}
keysDown = [];
maskEditor;
messageBroker;
constructor(maskEditor) {
this.maskEditor = maskEditor;
this.messageBroker = maskEditor.getMessageBroker();
this.addPullTopics();
}
addPullTopics() {
this.messageBroker.createPullTopic(
"isKeyPressed",
(key) => Promise.resolve(this.isKeyDown(key))
);
}
addListeners() {
document.addEventListener("keydown", (event) => this.handleKeyDown(event));
document.addEventListener("keyup", (event) => this.handleKeyUp(event));
window.addEventListener("blur", () => this.clearKeys());
}
removeListeners() {
document.removeEventListener(
"keydown",
(event) => this.handleKeyDown(event)
);
document.removeEventListener("keyup", (event) => this.handleKeyUp(event));
}
clearKeys() {
this.keysDown = [];
}
handleKeyDown(event) {
if (!this.keysDown.includes(event.key)) {
this.keysDown.push(event.key);
}
}
handleKeyUp(event) {
this.keysDown = this.keysDown.filter((key) => key !== event.key);
}
isKeyDown(key) {
return this.keysDown.includes(key);
}
// combinations
undoCombinationPressed() {
const combination = ["ctrl", "z"];
const keysDownLower = this.keysDown.map((key) => key.toLowerCase());
const result = combination.every((key) => keysDownLower.includes(key));
if (result) this.messageBroker.publish("undo");
return result;
}
redoCombinationPressed() {
const combination = ["ctrl", "shift", "z"];
const keysDownLower = this.keysDown.map((key) => key.toLowerCase());
const result = combination.every((key) => keysDownLower.includes(key));
if (result) this.messageBroker.publish("redo");
return result;
}
}
app.registerExtension({
name: "Comfy.MaskEditor",
settings: [
{
id: "Comfy.MaskEditor.UseNewEditor",
category: ["Mask Editor", "NewEditor"],
name: "Use new mask editor",
tooltip: "Switch to the new mask editor interface",
type: "boolean",
defaultValue: true,
experimental: true
},
{
id: "Comfy.MaskEditor.BrushAdjustmentSpeed",
category: ["Mask Editor", "BrushAdjustment", "Sensitivity"],
name: "Brush adjustment speed multiplier",
tooltip: "Controls how quickly the brush size and hardness change when adjusting. Higher values mean faster changes.",
experimental: true,
type: "slider",
attrs: {
min: 0.1,
max: 2,
step: 0.1
},
defaultValue: 1,
versionAdded: "1.0.0"
},
{
id: "Comfy.MaskEditor.UseDominantAxis",
category: ["Mask Editor", "BrushAdjustment", "UseDominantAxis"],
name: "Lock brush adjustment to dominant axis",
tooltip: "When enabled, brush adjustments will only affect size OR hardness based on which direction you move more",
type: "boolean",
defaultValue: true,
experimental: true
}
],
init(app2) {
function openMaskEditor() {
const useNewEditor = app2.extensionManager.setting.get(
"Comfy.MaskEditor.UseNewEditor"
);
if (useNewEditor) {
const dlg = MaskEditorDialog.getInstance();
if (dlg?.isOpened && !dlg.isOpened()) {
dlg.show();
}
} else {
const dlg = MaskEditorDialogOld.getInstance();
if (dlg?.isOpened && !dlg.isOpened()) {
dlg.show();
}
}
}
__name(openMaskEditor, "openMaskEditor");
;
ComfyApp.open_maskeditor = openMaskEditor;
const context_predicate = /* @__PURE__ */ __name(() => {
return !!(ComfyApp.clipspace && ComfyApp.clipspace.imgs && ComfyApp.clipspace.imgs.length > 0);
}, "context_predicate");
ClipspaceDialog.registerButton(
"MaskEditor",
context_predicate,
openMaskEditor
);
}
});
const id = "Comfy.NodeTemplates";
const file = "comfy.templates.json";
class ManageTemplates extends ComfyDialog {
static {
__name(this, "ManageTemplates");
}
templates;
draggedEl;
saveVisualCue;
emptyImg;
importInput;
constructor() {
super();
this.load().then((v) => {
this.templates = v;
});
this.element.classList.add("comfy-manage-templates");
this.draggedEl = null;
this.saveVisualCue = null;
this.emptyImg = new Image();
this.emptyImg.src = "data:image/gif;base64,R0lGODlhAQABAIAAAAUEBAAAACwAAAAAAQABAAACAkQBADs=";
this.importInput = $el("input", {
type: "file",
accept: ".json",
multiple: true,
style: { display: "none" },
parent: document.body,
onchange: /* @__PURE__ */ __name(() => this.importAll(), "onchange")
});
}
createButtons() {
const btns = super.createButtons();
btns[0].textContent = "Close";
btns[0].onclick = (e) => {
clearTimeout(this.saveVisualCue);
this.close();
};
btns.unshift(
$el("button", {
type: "button",
textContent: "Export",
onclick: /* @__PURE__ */ __name(() => this.exportAll(), "onclick")
})
);
btns.unshift(
$el("button", {
type: "button",
textContent: "Import",
onclick: /* @__PURE__ */ __name(() => {
this.importInput.click();
}, "onclick")
})
);
return btns;
}
async load() {
let templates = [];
if (app.storageLocation === "server") {
if (app.isNewUserSession) {
const json = localStorage.getItem(id);
if (json) {
templates = JSON.parse(json);
}
await api.storeUserData(file, json, { stringify: false });
} else {
const res = await api.getUserData(file);
if (res.status === 200) {
try {
templates = await res.json();
} catch (error) {
}
} else if (res.status !== 404) {
console.error(res.status + " " + res.statusText);
}
}
} else {
const json = localStorage.getItem(id);
if (json) {
templates = JSON.parse(json);
}
}
return templates ?? [];
}
async store() {
if (app.storageLocation === "server") {
const templates = JSON.stringify(this.templates, void 0, 4);
localStorage.setItem(id, templates);
try {
await api.storeUserData(file, templates, { stringify: false });
} catch (error) {
console.error(error);
useToastStore().addAlert(error.message);
}
} else {
localStorage.setItem(id, JSON.stringify(this.templates));
}
}
async importAll() {
for (const file2 of this.importInput.files) {
if (file2.type === "application/json" || file2.name.endsWith(".json")) {
const reader = new FileReader();
reader.onload = async () => {
const importFile = JSON.parse(reader.result);
if (importFile?.templates) {
for (const template of importFile.templates) {
if (template?.name && template?.data) {
this.templates.push(template);
}
}
await this.store();
}
};
await reader.readAsText(file2);
}
}
this.importInput.value = null;
this.close();
}
exportAll() {
if (this.templates.length == 0) {
useToastStore().addAlert("No templates to export.");
return;
}
const json = JSON.stringify({ templates: this.templates }, null, 2);
const blob = new Blob([json], { type: "application/json" });
const url = URL.createObjectURL(blob);
const a = $el("a", {
href: url,
download: "node_templates.json",
style: { display: "none" },
parent: document.body
});
a.click();
setTimeout(function() {
a.remove();
window.URL.revokeObjectURL(url);
}, 0);
}
show() {
super.show(
$el(
"div",
{},
this.templates.flatMap((t, i) => {
let nameInput;
return [
$el(
"div",
{
dataset: { id: i.toString() },
className: "templateManagerRow",
style: {
display: "grid",
gridTemplateColumns: "1fr auto",
border: "1px dashed transparent",
gap: "5px",
backgroundColor: "var(--comfy-menu-bg)"
},
ondragstart: /* @__PURE__ */ __name((e) => {
this.draggedEl = e.currentTarget;
e.currentTarget.style.opacity = "0.6";
e.currentTarget.style.border = "1px dashed yellow";
e.dataTransfer.effectAllowed = "move";
e.dataTransfer.setDragImage(this.emptyImg, 0, 0);
}, "ondragstart"),
ondragend: /* @__PURE__ */ __name((e) => {
e.target.style.opacity = "1";
e.currentTarget.style.border = "1px dashed transparent";
e.currentTarget.removeAttribute("draggable");
this.element.querySelectorAll(".templateManagerRow").forEach((el, i2) => {
var prev_i = Number.parseInt(el.dataset.id);
if (el == this.draggedEl && prev_i != i2) {
this.templates.splice(
i2,
0,
this.templates.splice(prev_i, 1)[0]
);
}
el.dataset.id = i2.toString();
});
this.store();
}, "ondragend"),
ondragover: /* @__PURE__ */ __name((e) => {
e.preventDefault();
if (e.currentTarget == this.draggedEl) return;
let rect = e.currentTarget.getBoundingClientRect();
if (e.clientY > rect.top + rect.height / 2) {
e.currentTarget.parentNode.insertBefore(
this.draggedEl,
e.currentTarget.nextSibling
);
} else {
e.currentTarget.parentNode.insertBefore(
this.draggedEl,
e.currentTarget
);
}
}, "ondragover")
},
[
$el(
"label",
{
textContent: "Name: ",
style: {
cursor: "grab"
},
onmousedown: /* @__PURE__ */ __name((e) => {
if (e.target.localName == "label")
e.currentTarget.parentNode.draggable = "true";
}, "onmousedown")
},
[
$el("input", {
value: t.name,
dataset: { name: t.name },
style: {
transitionProperty: "background-color",
transitionDuration: "0s"
},
onchange: /* @__PURE__ */ __name((e) => {
clearTimeout(this.saveVisualCue);
var el = e.target;
var row = el.parentNode.parentNode;
this.templates[row.dataset.id].name = el.value.trim() || "untitled";
this.store();
el.style.backgroundColor = "rgb(40, 95, 40)";
el.style.transitionDuration = "0s";
this.saveVisualCue = setTimeout(function() {
el.style.transitionDuration = ".7s";
el.style.backgroundColor = "var(--comfy-input-bg)";
}, 15);
}, "onchange"),
onkeypress: /* @__PURE__ */ __name((e) => {
var el = e.target;
clearTimeout(this.saveVisualCue);
el.style.transitionDuration = "0s";
el.style.backgroundColor = "var(--comfy-input-bg)";
}, "onkeypress"),
$: /* @__PURE__ */ __name((el) => nameInput = el, "$")
})
]
),
$el("div", {}, [
$el("button", {
textContent: "Export",
style: {
fontSize: "12px",
fontWeight: "normal"
},
onclick: /* @__PURE__ */ __name((e) => {
const json = JSON.stringify({ templates: [t] }, null, 2);
const blob = new Blob([json], {
type: "application/json"
});
const url = URL.createObjectURL(blob);
const a = $el("a", {
href: url,
download: (nameInput.value || t.name) + ".json",
style: { display: "none" },
parent: document.body
});
a.click();
setTimeout(function() {
a.remove();
window.URL.revokeObjectURL(url);
}, 0);
}, "onclick")
}),
$el("button", {
textContent: "Delete",
style: {
fontSize: "12px",
color: "red",
fontWeight: "normal"
},
onclick: /* @__PURE__ */ __name((e) => {
const item = e.target.parentNode.parentNode;
item.parentNode.removeChild(item);
this.templates.splice(item.dataset.id * 1, 1);
this.store();
var that = this;
setTimeout(function() {
that.element.querySelectorAll(".templateManagerRow").forEach((el, i2) => {
el.dataset.id = i2.toString();
});
}, 0);
}, "onclick")
})
])
]
)
];
})
)
);
}
}
app.registerExtension({
name: id,
setup() {
const manage = new ManageTemplates();
const clipboardAction = /* @__PURE__ */ __name(async (cb) => {
const old = localStorage.getItem("litegrapheditor_clipboard");
await cb();
localStorage.setItem("litegrapheditor_clipboard", old);
}, "clipboardAction");
const orig = LGraphCanvas.prototype.getCanvasMenuOptions;
LGraphCanvas.prototype.getCanvasMenuOptions = function() {
const options = orig.apply(this, arguments);
options.push(null);
options.push({
content: `Save Selected as Template`,
disabled: !Object.keys(app.canvas.selected_nodes || {}).length,
callback: /* @__PURE__ */ __name(() => {
const name = prompt("Enter name");
if (!name?.trim()) return;
clipboardAction(() => {
app.canvas.copyToClipboard();
let data = localStorage.getItem("litegrapheditor_clipboard");
data = JSON.parse(data);
const nodeIds = Object.keys(app.canvas.selected_nodes);
for (let i = 0; i < nodeIds.length; i++) {
const node = app.graph.getNodeById(nodeIds[i]);
const nodeData = node?.constructor.nodeData;
let groupData = GroupNodeHandler.getGroupData(node);
if (groupData) {
groupData = groupData.nodeData;
if (!data.groupNodes) {
data.groupNodes = {};
}
data.groupNodes[nodeData.name] = groupData;
data.nodes[i].type = nodeData.name;
}
}
manage.templates.push({
name,
data: JSON.stringify(data)
});
manage.store();
});
}, "callback")
});
const subItems = manage.templates.map((t) => {
return {
content: t.name,
callback: /* @__PURE__ */ __name(() => {
clipboardAction(async () => {
const data = JSON.parse(t.data);
await GroupNodeConfig.registerFromWorkflow(data.groupNodes, {});
if (!data.reroutes) {
deserialiseAndCreate(t.data, app.canvas);
} else {
localStorage.setItem("litegrapheditor_clipboard", t.data);
app.canvas.pasteFromClipboard();
}
});
}, "callback")
};
});
subItems.push(null, {
content: "Manage",
callback: /* @__PURE__ */ __name(() => manage.show(), "callback")
});
options.push({
content: "Node Templates",
submenu: {
options: subItems
}
});
return options;
};
}
});
app.registerExtension({
name: "Comfy.NoteNode",
registerCustomNodes() {
class NoteNode extends LGraphNode {
static {
__name(this, "NoteNode");
}
static category;
color = LGraphCanvas.node_colors.yellow.color;
bgcolor = LGraphCanvas.node_colors.yellow.bgcolor;
groupcolor = LGraphCanvas.node_colors.yellow.groupcolor;
isVirtualNode;
collapsable;
title_mode;
constructor(title) {
super(title);
if (!this.properties) {
this.properties = { text: "" };
}
ComfyWidgets.STRING(
// Should we extends LGraphNode? Yesss
this,
"",
["", { default: this.properties.text, multiline: true }],
app
);
this.serialize_widgets = true;
this.isVirtualNode = true;
}
}
LiteGraph.registerNodeType(
"Note",
Object.assign(NoteNode, {
title_mode: LiteGraph.NORMAL_TITLE,
title: "Note",
collapsable: true
})
);
NoteNode.category = "utils";
}
});
app.registerExtension({
name: "Comfy.RerouteNode",
registerCustomNodes(app2) {
class RerouteNode extends LGraphNode {
static {
__name(this, "RerouteNode");
}
static category;
static defaultVisibility = false;
constructor(title) {
super(title);
if (!this.properties) {
this.properties = {};
}
this.properties.showOutputText = RerouteNode.defaultVisibility;
this.properties.horizontal = false;
this.addInput("", "*");
this.addOutput(this.properties.showOutputText ? "*" : "", "*");
this.onAfterGraphConfigured = function() {
requestAnimationFrame(() => {
this.onConnectionsChange(LiteGraph.INPUT, null, true, null);
});
};
this.onConnectionsChange = (type, index, connected, link_info) => {
this.applyOrientation();
if (connected && type === LiteGraph.OUTPUT) {
const types = new Set(
this.outputs[0].links.map((l) => app2.graph.links[l].type).filter((t) => t !== "*")
);
if (types.size > 1) {
const linksToDisconnect = [];
for (let i = 0; i < this.outputs[0].links.length - 1; i++) {
const linkId = this.outputs[0].links[i];
const link = app2.graph.links[linkId];
linksToDisconnect.push(link);
}
for (const link of linksToDisconnect) {
const node = app2.graph.getNodeById(link.target_id);
node.disconnectInput(link.target_slot);
}
}
}
let currentNode = this;
let updateNodes = [];
let inputType = null;
let inputNode = null;
while (currentNode) {
updateNodes.unshift(currentNode);
const linkId = currentNode.inputs[0].link;
if (linkId !== null) {
const link = app2.graph.links[linkId];
if (!link) return;
const node = app2.graph.getNodeById(link.origin_id);
const type2 = node.constructor.type;
if (type2 === "Reroute") {
if (node === this) {
currentNode.disconnectInput(link.target_slot);
currentNode = null;
} else {
currentNode = node;
}
} else {
inputNode = currentNode;
inputType = node.outputs[link.origin_slot]?.type ?? null;
break;
}
} else {
currentNode = null;
break;
}
}
const nodes = [this];
let outputType = null;
while (nodes.length) {
currentNode = nodes.pop();
const outputs = (currentNode.outputs ? currentNode.outputs[0].links : []) || [];
if (outputs.length) {
for (const linkId of outputs) {
const link = app2.graph.links[linkId];
if (!link) continue;
const node = app2.graph.getNodeById(link.target_id);
const type2 = node.constructor.type;
if (type2 === "Reroute") {
nodes.push(node);
updateNodes.push(node);
} else {
const nodeOutType = node.inputs && node.inputs[link?.target_slot] && node.inputs[link.target_slot].type ? node.inputs[link.target_slot].type : null;
if (inputType && !LiteGraph.isValidConnection(inputType, nodeOutType)) {
node.disconnectInput(link.target_slot);
} else {
outputType = nodeOutType;
}
}
}
} else {
}
}
const displayType = inputType || outputType || "*";
const color = LGraphCanvas.link_type_colors[displayType];
let widgetConfig;
let targetWidget;
let widgetType;
for (const node of updateNodes) {
node.outputs[0].type = inputType || "*";
node.__outputType = displayType;
node.outputs[0].name = node.properties.showOutputText ? displayType : "";
node.size = node.computeSize();
node.applyOrientation();
for (const l of node.outputs[0].links || []) {
const link = app2.graph.links[l];
if (link) {
link.color = color;
if (app2.configuringGraph) continue;
const targetNode = app2.graph.getNodeById(link.target_id);
const targetInput = targetNode.inputs?.[link.target_slot];
if (targetInput?.widget) {
const config = getWidgetConfig(targetInput);
if (!widgetConfig) {
widgetConfig = config[1] ?? {};
widgetType = config[0];
}
if (!targetWidget) {
targetWidget = targetNode.widgets?.find(
(w) => w.name === targetInput.widget.name
);
}
const merged = mergeIfValid(targetInput, [
config[0],
widgetConfig
]);
if (merged.customConfig) {
widgetConfig = merged.customConfig;
}
}
}
}
}
for (const node of updateNodes) {
if (widgetConfig && outputType) {
node.inputs[0].widget = { name: "value" };
setWidgetConfig(
node.inputs[0],
[widgetType ?? displayType, widgetConfig],
targetWidget
);
} else {
setWidgetConfig(node.inputs[0], null);
}
}
if (inputNode) {
const link = app2.graph.links[inputNode.inputs[0].link];
if (link) {
link.color = color;
}
}
};
this.clone = function() {
const cloned = RerouteNode.prototype.clone.apply(this);
cloned.removeOutput(0);
cloned.addOutput(this.properties.showOutputText ? "*" : "", "*");
cloned.size = cloned.computeSize();
return cloned;
};
this.isVirtualNode = true;
}
getExtraMenuOptions(_, options) {
options.unshift(
{
content: (this.properties.showOutputText ? "Hide" : "Show") + " Type",
callback: /* @__PURE__ */ __name(() => {
this.properties.showOutputText = !this.properties.showOutputText;
if (this.properties.showOutputText) {
this.outputs[0].name = this.__outputType || this.outputs[0].type;
} else {
this.outputs[0].name = "";
}
this.size = this.computeSize();
this.applyOrientation();
app2.graph.setDirtyCanvas(true, true);
}, "callback")
},
{
content: (RerouteNode.defaultVisibility ? "Hide" : "Show") + " Type By Default",
callback: /* @__PURE__ */ __name(() => {
RerouteNode.setDefaultTextVisibility(
!RerouteNode.defaultVisibility
);
}, "callback")
},
{
// naming is inverted with respect to LiteGraphNode.horizontal
// LiteGraphNode.horizontal == true means that
// each slot in the inputs and outputs are laid out horizontally,
// which is the opposite of the visual orientation of the inputs and outputs as a node
content: "Set " + (this.properties.horizontal ? "Horizontal" : "Vertical"),
callback: /* @__PURE__ */ __name(() => {
this.properties.horizontal = !this.properties.horizontal;
this.applyOrientation();
}, "callback")
}
);
return [];
}
applyOrientation() {
this.horizontal = this.properties.horizontal;
if (this.horizontal) {
this.inputs[0].pos = [this.size[0] / 2, 0];
} else {
delete this.inputs[0].pos;
}
app2.graph.setDirtyCanvas(true, true);
}
computeSize() {
return [
this.properties.showOutputText && this.outputs && this.outputs.length ? Math.max(
75,
LiteGraph.NODE_TEXT_SIZE * this.outputs[0].name.length * 0.6 + 40
) : 75,
26
];
}
static setDefaultTextVisibility(visible) {
RerouteNode.defaultVisibility = visible;
if (visible) {
localStorage["Comfy.RerouteNode.DefaultVisibility"] = "true";
} else {
delete localStorage["Comfy.RerouteNode.DefaultVisibility"];
}
}
}
RerouteNode.setDefaultTextVisibility(
!!localStorage["Comfy.RerouteNode.DefaultVisibility"]
);
LiteGraph.registerNodeType(
"Reroute",
Object.assign(RerouteNode, {
title_mode: LiteGraph.NO_TITLE,
title: "Reroute",
collapsable: false
})
);
RerouteNode.category = "utils";
}
});
app.registerExtension({
name: "Comfy.SaveImageExtraOutput",
async beforeRegisterNodeDef(nodeType, nodeData, app2) {
if (nodeData.name === "SaveImage" || nodeData.name === "SaveAnimatedWEBP") {
const onNodeCreated = nodeType.prototype.onNodeCreated;
nodeType.prototype.onNodeCreated = function() {
const r = onNodeCreated ? onNodeCreated.apply(this, arguments) : void 0;
const widget = this.widgets.find((w) => w.name === "filename_prefix");
widget.serializeValue = () => {
return applyTextReplacements(app2, widget.value);
};
return r;
};
} else {
const onNodeCreated = nodeType.prototype.onNodeCreated;
nodeType.prototype.onNodeCreated = function() {
const r = onNodeCreated ? onNodeCreated.apply(this, arguments) : void 0;
if (!this.properties || !("Node name for S&R" in this.properties)) {
this.addProperty("Node name for S&R", this.constructor.type, "string");
}
return r;
};
}
}
});
let touchZooming;
let touchCount = 0;
app.registerExtension({
name: "Comfy.SimpleTouchSupport",
setup() {
let touchDist;
let touchTime;
let lastTouch;
let lastScale;
function getMultiTouchPos(e) {
return Math.hypot(
e.touches[0].clientX - e.touches[1].clientX,
e.touches[0].clientY - e.touches[1].clientY
);
}
__name(getMultiTouchPos, "getMultiTouchPos");
function getMultiTouchCenter(e) {
return {
clientX: (e.touches[0].clientX + e.touches[1].clientX) / 2,
clientY: (e.touches[0].clientY + e.touches[1].clientY) / 2
};
}
__name(getMultiTouchCenter, "getMultiTouchCenter");
app.canvasEl.parentElement.addEventListener(
"touchstart",
(e) => {
touchCount++;
lastTouch = null;
lastScale = null;
if (e.touches?.length === 1) {
touchTime = /* @__PURE__ */ new Date();
lastTouch = e.touches[0];
} else {
touchTime = null;
if (e.touches?.length === 2) {
lastScale = app.canvas.ds.scale;
lastTouch = getMultiTouchCenter(e);
touchDist = getMultiTouchPos(e);
app.canvas.pointer.isDown = false;
}
}
},
true
);
app.canvasEl.parentElement.addEventListener("touchend", (e) => {
touchCount--;
if (e.touches?.length !== 1) touchZooming = false;
if (touchTime && !e.touches?.length) {
if ((/* @__PURE__ */ new Date()).getTime() - touchTime > 600) {
if (e.target === app.canvasEl) {
app.canvasEl.dispatchEvent(
new PointerEvent("pointerdown", {
button: 2,
clientX: e.changedTouches[0].clientX,
clientY: e.changedTouches[0].clientY
})
);
e.preventDefault();
}
}
touchTime = null;
}
});
app.canvasEl.parentElement.addEventListener(
"touchmove",
(e) => {
touchTime = null;
if (e.touches?.length === 2 && lastTouch && !e.ctrlKey && !e.shiftKey) {
e.preventDefault();
app.canvas.pointer.isDown = false;
touchZooming = true;
LiteGraph.closeAllContextMenus(window);
app.canvas.search_box?.close();
const newTouchDist = getMultiTouchPos(e);
const center = getMultiTouchCenter(e);
let scale = lastScale * newTouchDist / touchDist;
const newX = (center.clientX - lastTouch.clientX) / scale;
const newY = (center.clientY - lastTouch.clientY) / scale;
if (scale < app.canvas.ds.min_scale) {
scale = app.canvas.ds.min_scale;
} else if (scale > app.canvas.ds.max_scale) {
scale = app.canvas.ds.max_scale;
}
const oldScale = app.canvas.ds.scale;
app.canvas.ds.scale = scale;
if (Math.abs(app.canvas.ds.scale - 1) < 0.01) {
app.canvas.ds.scale = 1;
}
const newScale = app.canvas.ds.scale;
const convertScaleToOffset = /* @__PURE__ */ __name((scale2) => [
center.clientX / scale2 - app.canvas.ds.offset[0],
center.clientY / scale2 - app.canvas.ds.offset[1]
], "convertScaleToOffset");
var oldCenter = convertScaleToOffset(oldScale);
var newCenter = convertScaleToOffset(newScale);
app.canvas.ds.offset[0] += newX + newCenter[0] - oldCenter[0];
app.canvas.ds.offset[1] += newY + newCenter[1] - oldCenter[1];
lastTouch.clientX = center.clientX;
lastTouch.clientY = center.clientY;
app.canvas.setDirty(true, true);
}
},
true
);
}
});
const processMouseDown = LGraphCanvas.prototype.processMouseDown;
LGraphCanvas.prototype.processMouseDown = function(e) {
if (touchZooming || touchCount) {
return;
}
app.canvas.pointer.isDown = false;
return processMouseDown.apply(this, arguments);
};
const processMouseMove = LGraphCanvas.prototype.processMouseMove;
LGraphCanvas.prototype.processMouseMove = function(e) {
if (touchZooming || touchCount > 1) {
return;
}
return processMouseMove.apply(this, arguments);
};
app.registerExtension({
name: "Comfy.SlotDefaults",
suggestionsNumber: null,
init() {
LiteGraph.search_filter_enabled = true;
LiteGraph.middle_click_slot_add_default_node = true;
this.suggestionsNumber = app.ui.settings.addSetting({
id: "Comfy.NodeSuggestions.number",
category: ["Comfy", "Node Search Box", "NodeSuggestions"],
name: "Number of nodes suggestions",
tooltip: "Only for litegraph searchbox/context menu",
type: "slider",
attrs: {
min: 1,
max: 100,
step: 1
},
defaultValue: 5,
onChange: /* @__PURE__ */ __name((newVal, oldVal) => {
this.setDefaults(newVal);
}, "onChange")
});
},
slot_types_default_out: {},
slot_types_default_in: {},
async beforeRegisterNodeDef(nodeType, nodeData, app2) {
var nodeId = nodeData.name;
const inputs = nodeData["input"]?.["required"];
for (const inputKey in inputs) {
var input = inputs[inputKey];
if (typeof input[0] !== "string") continue;
var type = input[0];
if (type in ComfyWidgets) {
var customProperties = input[1];
if (!customProperties?.forceInput) continue;
}
if (!(type in this.slot_types_default_out)) {
this.slot_types_default_out[type] = ["Reroute"];
}
if (this.slot_types_default_out[type].includes(nodeId)) continue;
this.slot_types_default_out[type].push(nodeId);
const lowerType = type.toLocaleLowerCase();
if (!(lowerType in LiteGraph.registered_slot_in_types)) {
LiteGraph.registered_slot_in_types[lowerType] = { nodes: [] };
}
LiteGraph.registered_slot_in_types[lowerType].nodes.push(
nodeType.comfyClass
);
}
var outputs = nodeData["output"] ?? [];
for (const el of outputs) {
const type2 = el;
if (!(type2 in this.slot_types_default_in)) {
this.slot_types_default_in[type2] = ["Reroute"];
}
this.slot_types_default_in[type2].push(nodeId);
if (!(type2 in LiteGraph.registered_slot_out_types)) {
LiteGraph.registered_slot_out_types[type2] = { nodes: [] };
}
LiteGraph.registered_slot_out_types[type2].nodes.push(nodeType.comfyClass);
if (!LiteGraph.slot_types_out.includes(type2)) {
LiteGraph.slot_types_out.push(type2);
}
}
var maxNum = this.suggestionsNumber.value;
this.setDefaults(maxNum);
},
setDefaults(maxNum) {
LiteGraph.slot_types_default_out = {};
LiteGraph.slot_types_default_in = {};
for (const type in this.slot_types_default_out) {
LiteGraph.slot_types_default_out[type] = this.slot_types_default_out[type].slice(0, maxNum);
}
for (const type in this.slot_types_default_in) {
LiteGraph.slot_types_default_in[type] = this.slot_types_default_in[type].slice(0, maxNum);
}
}
});
app.registerExtension({
name: "Comfy.UploadImage",
beforeRegisterNodeDef(nodeType, nodeData) {
if (nodeData?.input?.required?.image?.[1]?.image_upload === true) {
nodeData.input.required.upload = ["IMAGEUPLOAD"];
}
}
});
const WEBCAM_READY = Symbol();
app.registerExtension({
name: "Comfy.WebcamCapture",
getCustomWidgets(app2) {
return {
WEBCAM(node, inputName) {
let res;
node[WEBCAM_READY] = new Promise((resolve) => res = resolve);
const container = document.createElement("div");
container.style.background = "rgba(0,0,0,0.25)";
container.style.textAlign = "center";
const video = document.createElement("video");
video.style.height = video.style.width = "100%";
const loadVideo = /* @__PURE__ */ __name(async () => {
try {
const stream = await navigator.mediaDevices.getUserMedia({
video: true,
audio: false
});
container.replaceChildren(video);
setTimeout(() => res(video), 500);
video.addEventListener("loadedmetadata", () => res(video), false);
video.srcObject = stream;
video.play();
} catch (error) {
const label = document.createElement("div");
label.style.color = "red";
label.style.overflow = "auto";
label.style.maxHeight = "100%";
label.style.whiteSpace = "pre-wrap";
if (window.isSecureContext) {
label.textContent = "Unable to load webcam, please ensure access is granted:\n" + error.message;
} else {
label.textContent = "Unable to load webcam. A secure context is required, if you are not accessing ComfyUI on localhost (127.0.0.1) you will have to enable TLS (https)\n\n" + error.message;
}
container.replaceChildren(label);
}
}, "loadVideo");
loadVideo();
return { widget: node.addDOMWidget(inputName, "WEBCAM", container) };
}
};
},
nodeCreated(node) {
if (node.type, node.constructor.comfyClass !== "WebcamCapture") return;
let video;
const camera = node.widgets.find((w2) => w2.name === "image");
const w = node.widgets.find((w2) => w2.name === "width");
const h = node.widgets.find((w2) => w2.name === "height");
const captureOnQueue = node.widgets.find(
(w2) => w2.name === "capture_on_queue"
);
const canvas = document.createElement("canvas");
const capture = /* @__PURE__ */ __name(() => {
canvas.width = w.value;
canvas.height = h.value;
const ctx = canvas.getContext("2d");
ctx.drawImage(video, 0, 0, w.value, h.value);
const data = canvas.toDataURL("image/png");
const img = new Image();
img.onload = () => {
node.imgs = [img];
app.graph.setDirtyCanvas(true);
requestAnimationFrame(() => {
node.setSizeForImage?.();
});
};
img.src = data;
}, "capture");
const btn = node.addWidget(
"button",
"waiting for camera...",
"capture",
capture
);
btn.disabled = true;
btn.serializeValue = () => void 0;
camera.serializeValue = async () => {
if (captureOnQueue.value) {
capture();
} else if (!node.imgs?.length) {
const err2 = `No webcam image captured`;
useToastStore().addAlert(err2);
throw new Error(err2);
}
const blob = await new Promise((r) => canvas.toBlob(r));
const name = `${+/* @__PURE__ */ new Date()}.png`;
const file2 = new File([blob], name);
const body = new FormData();
body.append("image", file2);
body.append("subfolder", "webcam");
body.append("type", "temp");
const resp = await api.fetchApi("/upload/image", {
method: "POST",
body
});
if (resp.status !== 200) {
const err2 = `Error uploading camera image: ${resp.status} - ${resp.statusText}`;
useToastStore().addAlert(err2);
throw new Error(err2);
}
return `webcam/${name} [temp]`;
};
node[WEBCAM_READY].then((v) => {
video = v;
if (!w.value) {
w.value = video.videoWidth || 640;
h.value = video.videoHeight || 480;
}
btn.disabled = false;
btn.label = "capture";
});
}
});
function splitFilePath$1(path) {
const folder_separator = path.lastIndexOf("/");
if (folder_separator === -1) {
return ["", path];
}
return [
path.substring(0, folder_separator),
path.substring(folder_separator + 1)
];
}
__name(splitFilePath$1, "splitFilePath$1");
function getResourceURL$1(subfolder, filename, type = "input") {
const params = [
"filename=" + encodeURIComponent(filename),
"type=" + type,
"subfolder=" + subfolder,
app.getRandParam().substring(1)
].join("&");
return `/view?${params}`;
}
__name(getResourceURL$1, "getResourceURL$1");
async function uploadFile$1(audioWidget, audioUIWidget, file2, updateNode, pasted = false) {
try {
const body = new FormData();
body.append("image", file2);
if (pasted) body.append("subfolder", "pasted");
const resp = await api.fetchApi("/upload/image", {
method: "POST",
body
});
if (resp.status === 200) {
const data = await resp.json();
let path = data.name;
if (data.subfolder) path = data.subfolder + "/" + path;
if (!audioWidget.options.values.includes(path)) {
audioWidget.options.values.push(path);
}
if (updateNode) {
audioUIWidget.element.src = api.apiURL(
getResourceURL$1(...splitFilePath$1(path))
);
audioWidget.value = path;
}
} else {
useToastStore().addAlert(resp.status + " - " + resp.statusText);
}
} catch (error) {
useToastStore().addAlert(error);
}
}
__name(uploadFile$1, "uploadFile$1");
app.registerExtension({
name: "Comfy.AudioWidget",
async beforeRegisterNodeDef(nodeType, nodeData) {
if (["LoadAudio", "SaveAudio", "PreviewAudio"].includes(nodeType.comfyClass)) {
nodeData.input.required.audioUI = ["AUDIO_UI"];
}
},
getCustomWidgets() {
return {
AUDIO_UI(node, inputName) {
const audio = document.createElement("audio");
audio.controls = true;
audio.classList.add("comfy-audio");
audio.setAttribute("name", "media");
const audioUIWidget = node.addDOMWidget(
inputName,
/* name=*/
"audioUI",
audio,
{
serialize: false
}
);
const isOutputNode = node.constructor.nodeData.output_node;
if (isOutputNode) {
audioUIWidget.element.classList.add("empty-audio-widget");
const onExecuted = node.onExecuted;
node.onExecuted = function(message) {
onExecuted?.apply(this, arguments);
const audios = message.audio;
if (!audios) return;
const audio2 = audios[0];
audioUIWidget.element.src = api.apiURL(
getResourceURL$1(audio2.subfolder, audio2.filename, audio2.type)
);
audioUIWidget.element.classList.remove("empty-audio-widget");
};
}
return { widget: audioUIWidget };
}
};
},
onNodeOutputsUpdated(nodeOutputs) {
for (const [nodeId, output] of Object.entries(nodeOutputs)) {
const node = app.graph.getNodeById(nodeId);
if ("audio" in output) {
const audioUIWidget = node.widgets.find(
(w) => w.name === "audioUI"
);
const audio = output.audio[0];
audioUIWidget.element.src = api.apiURL(
getResourceURL$1(audio.subfolder, audio.filename, audio.type)
);
audioUIWidget.element.classList.remove("empty-audio-widget");
}
}
}
});
app.registerExtension({
name: "Comfy.UploadAudio",
async beforeRegisterNodeDef(nodeType, nodeData) {
if (nodeData?.input?.required?.audio?.[1]?.audio_upload === true) {
nodeData.input.required.upload = ["AUDIOUPLOAD"];
}
},
getCustomWidgets() {
return {
AUDIOUPLOAD(node, inputName) {
const audioWidget = node.widgets.find(
(w) => w.name === "audio"
);
const audioUIWidget = node.widgets.find(
(w) => w.name === "audioUI"
);
const onAudioWidgetUpdate = /* @__PURE__ */ __name(() => {
audioUIWidget.element.src = api.apiURL(
getResourceURL$1(...splitFilePath$1(audioWidget.value))
);
}, "onAudioWidgetUpdate");
if (audioWidget.value) {
onAudioWidgetUpdate();
}
audioWidget.callback = onAudioWidgetUpdate;
const onGraphConfigured = node.onGraphConfigured;
node.onGraphConfigured = function() {
onGraphConfigured?.apply(this, arguments);
if (audioWidget.value) {
onAudioWidgetUpdate();
}
};
const fileInput = document.createElement("input");
fileInput.type = "file";
fileInput.accept = "audio/*";
fileInput.style.display = "none";
fileInput.onchange = () => {
if (fileInput.files.length) {
uploadFile$1(audioWidget, audioUIWidget, fileInput.files[0], true);
}
};
const uploadWidget = node.addWidget(
"button",
inputName,
/* value=*/
"",
() => {
fileInput.click();
},
{ serialize: false }
);
uploadWidget.label = "choose file to upload";
return { widget: uploadWidget };
}
};
}
});
(async () => {
if (!isElectron()) return;
const electronAPI$1 = electronAPI();
const desktopAppVersion = await electronAPI$1.getElectronVersion();
const onChangeRestartApp = /* @__PURE__ */ __name((newValue, oldValue) => {
if (oldValue !== void 0 && newValue !== oldValue) {
electronAPI$1.restartApp("Restart ComfyUI to apply changes.", 1500);
}
}, "onChangeRestartApp");
app.registerExtension({
name: "Comfy.ElectronAdapter",
settings: [
{
id: "Comfy-Desktop.AutoUpdate",
category: ["Comfy-Desktop", "General", "AutoUpdate"],
name: "Automatically check for updates",
type: "boolean",
defaultValue: true,
onChange: onChangeRestartApp
},
{
id: "Comfy-Desktop.SendStatistics",
category: ["Comfy-Desktop", "General", "Send Statistics"],
name: "Send anonymous crash reports",
type: "boolean",
defaultValue: true,
onChange: onChangeRestartApp
}
],
commands: [
{
id: "Comfy-Desktop.Folders.OpenLogsFolder",
label: "Open Logs Folder",
icon: "pi pi-folder-open",
function() {
electronAPI$1.openLogsFolder();
}
},
{
id: "Comfy-Desktop.Folders.OpenModelsFolder",
label: "Open Models Folder",
icon: "pi pi-folder-open",
function() {
electronAPI$1.openModelsFolder();
}
},
{
id: "Comfy-Desktop.Folders.OpenOutputsFolder",
label: "Open Outputs Folder",
icon: "pi pi-folder-open",
function() {
electronAPI$1.openOutputsFolder();
}
},
{
id: "Comfy-Desktop.Folders.OpenInputsFolder",
label: "Open Inputs Folder",
icon: "pi pi-folder-open",
function() {
electronAPI$1.openInputsFolder();
}
},
{
id: "Comfy-Desktop.Folders.OpenCustomNodesFolder",
label: "Open Custom Nodes Folder",
icon: "pi pi-folder-open",
function() {
electronAPI$1.openCustomNodesFolder();
}
},
{
id: "Comfy-Desktop.Folders.OpenModelConfig",
label: "Open extra_model_paths.yaml",
icon: "pi pi-file",
function() {
electronAPI$1.openModelConfig();
}
},
{
id: "Comfy-Desktop.OpenDevTools",
label: "Open DevTools",
icon: "pi pi-code",
function() {
electronAPI$1.openDevTools();
}
},
{
id: "Comfy-Desktop.OpenFeedbackPage",
label: "Feedback",
icon: "pi pi-envelope",
function() {
window.open("https://forum.comfy.org/c/v1-feedback/", "_blank");
}
},
{
id: "Comfy-Desktop.Reinstall",
label: "Reinstall",
icon: "pi pi-refresh",
function() {
electronAPI$1.reinstall();
}
},
{
id: "Comfy-Desktop.Restart",
label: "Restart",
icon: "pi pi-refresh",
function() {
electronAPI$1.restartApp();
}
}
],
menuCommands: [
{
path: ["Help"],
commands: ["Comfy-Desktop.OpenFeedbackPage"]
},
{
path: ["Help"],
commands: ["Comfy-Desktop.OpenDevTools"]
},
{
path: ["Help", "Open Folder"],
commands: [
"Comfy-Desktop.Folders.OpenLogsFolder",
"Comfy-Desktop.Folders.OpenModelsFolder",
"Comfy-Desktop.Folders.OpenOutputsFolder",
"Comfy-Desktop.Folders.OpenInputsFolder",
"Comfy-Desktop.Folders.OpenCustomNodesFolder",
"Comfy-Desktop.Folders.OpenModelConfig"
]
},
{
path: ["Help"],
commands: ["Comfy-Desktop.Reinstall"]
}
],
aboutPageBadges: [
{
label: "ComfyUI_Desktop " + desktopAppVersion,
url: "https://github.com/Comfy-Org/electron",
icon: "pi pi-github"
}
]
});
})();
/**
* @license
* Copyright 2010-2024 Three.js Authors
* SPDX-License-Identifier: MIT
*/
const REVISION = "170";
const MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
const TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
const CullFaceNone = 0;
const CullFaceBack = 1;
const CullFaceFront = 2;
const CullFaceFrontBack = 3;
const BasicShadowMap = 0;
const PCFShadowMap = 1;
const PCFSoftShadowMap = 2;
const VSMShadowMap = 3;
const FrontSide = 0;
const BackSide = 1;
const DoubleSide = 2;
const NoBlending = 0;
const NormalBlending = 1;
const AdditiveBlending = 2;
const SubtractiveBlending = 3;
const MultiplyBlending = 4;
const CustomBlending = 5;
const AddEquation = 100;
const SubtractEquation = 101;
const ReverseSubtractEquation = 102;
const MinEquation = 103;
const MaxEquation = 104;
const ZeroFactor = 200;
const OneFactor = 201;
const SrcColorFactor = 202;
const OneMinusSrcColorFactor = 203;
const SrcAlphaFactor = 204;
const OneMinusSrcAlphaFactor = 205;
const DstAlphaFactor = 206;
const OneMinusDstAlphaFactor = 207;
const DstColorFactor = 208;
const OneMinusDstColorFactor = 209;
const SrcAlphaSaturateFactor = 210;
const ConstantColorFactor = 211;
const OneMinusConstantColorFactor = 212;
const ConstantAlphaFactor = 213;
const OneMinusConstantAlphaFactor = 214;
const NeverDepth = 0;
const AlwaysDepth = 1;
const LessDepth = 2;
const LessEqualDepth = 3;
const EqualDepth = 4;
const GreaterEqualDepth = 5;
const GreaterDepth = 6;
const NotEqualDepth = 7;
const MultiplyOperation = 0;
const MixOperation = 1;
const AddOperation = 2;
const NoToneMapping = 0;
const LinearToneMapping = 1;
const ReinhardToneMapping = 2;
const CineonToneMapping = 3;
const ACESFilmicToneMapping = 4;
const CustomToneMapping = 5;
const AgXToneMapping = 6;
const NeutralToneMapping = 7;
const AttachedBindMode = "attached";
const DetachedBindMode = "detached";
const UVMapping = 300;
const CubeReflectionMapping = 301;
const CubeRefractionMapping = 302;
const EquirectangularReflectionMapping = 303;
const EquirectangularRefractionMapping = 304;
const CubeUVReflectionMapping = 306;
const RepeatWrapping = 1e3;
const ClampToEdgeWrapping = 1001;
const MirroredRepeatWrapping = 1002;
const NearestFilter = 1003;
const NearestMipmapNearestFilter = 1004;
const NearestMipMapNearestFilter = 1004;
const NearestMipmapLinearFilter = 1005;
const NearestMipMapLinearFilter = 1005;
const LinearFilter = 1006;
const LinearMipmapNearestFilter = 1007;
const LinearMipMapNearestFilter = 1007;
const LinearMipmapLinearFilter = 1008;
const LinearMipMapLinearFilter = 1008;
const UnsignedByteType = 1009;
const ByteType = 1010;
const ShortType = 1011;
const UnsignedShortType = 1012;
const IntType = 1013;
const UnsignedIntType = 1014;
const FloatType = 1015;
const HalfFloatType = 1016;
const UnsignedShort4444Type = 1017;
const UnsignedShort5551Type = 1018;
const UnsignedInt248Type = 1020;
const UnsignedInt5999Type = 35902;
const AlphaFormat = 1021;
const RGBFormat = 1022;
const RGBAFormat = 1023;
const LuminanceFormat = 1024;
const LuminanceAlphaFormat = 1025;
const DepthFormat = 1026;
const DepthStencilFormat = 1027;
const RedFormat = 1028;
const RedIntegerFormat = 1029;
const RGFormat = 1030;
const RGIntegerFormat = 1031;
const RGBIntegerFormat = 1032;
const RGBAIntegerFormat = 1033;
const RGB_S3TC_DXT1_Format = 33776;
const RGBA_S3TC_DXT1_Format = 33777;
const RGBA_S3TC_DXT3_Format = 33778;
const RGBA_S3TC_DXT5_Format = 33779;
const RGB_PVRTC_4BPPV1_Format = 35840;
const RGB_PVRTC_2BPPV1_Format = 35841;
const RGBA_PVRTC_4BPPV1_Format = 35842;
const RGBA_PVRTC_2BPPV1_Format = 35843;
const RGB_ETC1_Format = 36196;
const RGB_ETC2_Format = 37492;
const RGBA_ETC2_EAC_Format = 37496;
const RGBA_ASTC_4x4_Format = 37808;
const RGBA_ASTC_5x4_Format = 37809;
const RGBA_ASTC_5x5_Format = 37810;
const RGBA_ASTC_6x5_Format = 37811;
const RGBA_ASTC_6x6_Format = 37812;
const RGBA_ASTC_8x5_Format = 37813;
const RGBA_ASTC_8x6_Format = 37814;
const RGBA_ASTC_8x8_Format = 37815;
const RGBA_ASTC_10x5_Format = 37816;
const RGBA_ASTC_10x6_Format = 37817;
const RGBA_ASTC_10x8_Format = 37818;
const RGBA_ASTC_10x10_Format = 37819;
const RGBA_ASTC_12x10_Format = 37820;
const RGBA_ASTC_12x12_Format = 37821;
const RGBA_BPTC_Format = 36492;
const RGB_BPTC_SIGNED_Format = 36494;
const RGB_BPTC_UNSIGNED_Format = 36495;
const RED_RGTC1_Format = 36283;
const SIGNED_RED_RGTC1_Format = 36284;
const RED_GREEN_RGTC2_Format = 36285;
const SIGNED_RED_GREEN_RGTC2_Format = 36286;
const LoopOnce = 2200;
const LoopRepeat = 2201;
const LoopPingPong = 2202;
const InterpolateDiscrete = 2300;
const InterpolateLinear = 2301;
const InterpolateSmooth = 2302;
const ZeroCurvatureEnding = 2400;
const ZeroSlopeEnding = 2401;
const WrapAroundEnding = 2402;
const NormalAnimationBlendMode = 2500;
const AdditiveAnimationBlendMode = 2501;
const TrianglesDrawMode = 0;
const TriangleStripDrawMode = 1;
const TriangleFanDrawMode = 2;
const BasicDepthPacking = 3200;
const RGBADepthPacking = 3201;
const RGBDepthPacking = 3202;
const RGDepthPacking = 3203;
const TangentSpaceNormalMap = 0;
const ObjectSpaceNormalMap = 1;
const NoColorSpace = "";
const SRGBColorSpace = "srgb";
const LinearSRGBColorSpace = "srgb-linear";
const LinearTransfer = "linear";
const SRGBTransfer = "srgb";
const ZeroStencilOp = 0;
const KeepStencilOp = 7680;
const ReplaceStencilOp = 7681;
const IncrementStencilOp = 7682;
const DecrementStencilOp = 7683;
const IncrementWrapStencilOp = 34055;
const DecrementWrapStencilOp = 34056;
const InvertStencilOp = 5386;
const NeverStencilFunc = 512;
const LessStencilFunc = 513;
const EqualStencilFunc = 514;
const LessEqualStencilFunc = 515;
const GreaterStencilFunc = 516;
const NotEqualStencilFunc = 517;
const GreaterEqualStencilFunc = 518;
const AlwaysStencilFunc = 519;
const NeverCompare = 512;
const LessCompare = 513;
const EqualCompare = 514;
const LessEqualCompare = 515;
const GreaterCompare = 516;
const NotEqualCompare = 517;
const GreaterEqualCompare = 518;
const AlwaysCompare = 519;
const StaticDrawUsage = 35044;
const DynamicDrawUsage = 35048;
const StreamDrawUsage = 35040;
const StaticReadUsage = 35045;
const DynamicReadUsage = 35049;
const StreamReadUsage = 35041;
const StaticCopyUsage = 35046;
const DynamicCopyUsage = 35050;
const StreamCopyUsage = 35042;
const GLSL1 = "100";
const GLSL3 = "300 es";
const WebGLCoordinateSystem = 2e3;
const WebGPUCoordinateSystem = 2001;
class EventDispatcher {
static {
__name(this, "EventDispatcher");
}
addEventListener(type, listener) {
if (this._listeners === void 0) this._listeners = {};
const listeners = this._listeners;
if (listeners[type] === void 0) {
listeners[type] = [];
}
if (listeners[type].indexOf(listener) === -1) {
listeners[type].push(listener);
}
}
hasEventListener(type, listener) {
if (this._listeners === void 0) return false;
const listeners = this._listeners;
return listeners[type] !== void 0 && listeners[type].indexOf(listener) !== -1;
}
removeEventListener(type, listener) {
if (this._listeners === void 0) return;
const listeners = this._listeners;
const listenerArray = listeners[type];
if (listenerArray !== void 0) {
const index = listenerArray.indexOf(listener);
if (index !== -1) {
listenerArray.splice(index, 1);
}
}
}
dispatchEvent(event) {
if (this._listeners === void 0) return;
const listeners = this._listeners;
const listenerArray = listeners[event.type];
if (listenerArray !== void 0) {
event.target = this;
const array = listenerArray.slice(0);
for (let i = 0, l = array.length; i < l; i++) {
array[i].call(this, event);
}
event.target = null;
}
}
}
const _lut = ["00", "01", "02", "03", "04", "05", "06", "07", "08", "09", "0a", "0b", "0c", "0d", "0e", "0f", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "1a", "1b", "1c", "1d", "1e", "1f", "20", "21", "22", "23", "24", "25", "26", "27", "28", "29", "2a", "2b", "2c", "2d", "2e", "2f", "30", "31", "32", "33", "34", "35", "36", "37", "38", "39", "3a", "3b", "3c", "3d", "3e", "3f", "40", "41", "42", "43", "44", "45", "46", "47", "48", "49", "4a", "4b", "4c", "4d", "4e", "4f", "50", "51", "52", "53", "54", "55", "56", "57", "58", "59", "5a", "5b", "5c", "5d", "5e", "5f", "60", "61", "62", "63", "64", "65", "66", "67", "68", "69", "6a", "6b", "6c", "6d", "6e", "6f", "70", "71", "72", "73", "74", "75", "76", "77", "78", "79", "7a", "7b", "7c", "7d", "7e", "7f", "80", "81", "82", "83", "84", "85", "86", "87", "88", "89", "8a", "8b", "8c", "8d", "8e", "8f", "90", "91", "92", "93", "94", "95", "96", "97", "98", "99", "9a", "9b", "9c", "9d", "9e", "9f", "a0", "a1", "a2", "a3", "a4", "a5", "a6", "a7", "a8", "a9", "aa", "ab", "ac", "ad", "ae", "af", "b0", "b1", "b2", "b3", "b4", "b5", "b6", "b7", "b8", "b9", "ba", "bb", "bc", "bd", "be", "bf", "c0", "c1", "c2", "c3", "c4", "c5", "c6", "c7", "c8", "c9", "ca", "cb", "cc", "cd", "ce", "cf", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "d8", "d9", "da", "db", "dc", "dd", "de", "df", "e0", "e1", "e2", "e3", "e4", "e5", "e6", "e7", "e8", "e9", "ea", "eb", "ec", "ed", "ee", "ef", "f0", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "fa", "fb", "fc", "fd", "fe", "ff"];
let _seed = 1234567;
const DEG2RAD = Math.PI / 180;
const RAD2DEG = 180 / Math.PI;
function generateUUID() {
const d0 = Math.random() * 4294967295 | 0;
const d1 = Math.random() * 4294967295 | 0;
const d2 = Math.random() * 4294967295 | 0;
const d3 = Math.random() * 4294967295 | 0;
const uuid = _lut[d0 & 255] + _lut[d0 >> 8 & 255] + _lut[d0 >> 16 & 255] + _lut[d0 >> 24 & 255] + "-" + _lut[d1 & 255] + _lut[d1 >> 8 & 255] + "-" + _lut[d1 >> 16 & 15 | 64] + _lut[d1 >> 24 & 255] + "-" + _lut[d2 & 63 | 128] + _lut[d2 >> 8 & 255] + "-" + _lut[d2 >> 16 & 255] + _lut[d2 >> 24 & 255] + _lut[d3 & 255] + _lut[d3 >> 8 & 255] + _lut[d3 >> 16 & 255] + _lut[d3 >> 24 & 255];
return uuid.toLowerCase();
}
__name(generateUUID, "generateUUID");
function clamp(value, min, max2) {
return Math.max(min, Math.min(max2, value));
}
__name(clamp, "clamp");
function euclideanModulo(n, m) {
return (n % m + m) % m;
}
__name(euclideanModulo, "euclideanModulo");
function mapLinear(x, a1, a2, b1, b22) {
return b1 + (x - a1) * (b22 - b1) / (a2 - a1);
}
__name(mapLinear, "mapLinear");
function inverseLerp(x, y, value) {
if (x !== y) {
return (value - x) / (y - x);
} else {
return 0;
}
}
__name(inverseLerp, "inverseLerp");
function lerp(x, y, t) {
return (1 - t) * x + t * y;
}
__name(lerp, "lerp");
function damp(x, y, lambda, dt) {
return lerp(x, y, 1 - Math.exp(-lambda * dt));
}
__name(damp, "damp");
function pingpong(x, length = 1) {
return length - Math.abs(euclideanModulo(x, length * 2) - length);
}
__name(pingpong, "pingpong");
function smoothstep(x, min, max2) {
if (x <= min) return 0;
if (x >= max2) return 1;
x = (x - min) / (max2 - min);
return x * x * (3 - 2 * x);
}
__name(smoothstep, "smoothstep");
function smootherstep(x, min, max2) {
if (x <= min) return 0;
if (x >= max2) return 1;
x = (x - min) / (max2 - min);
return x * x * x * (x * (x * 6 - 15) + 10);
}
__name(smootherstep, "smootherstep");
function randInt(low, high) {
return low + Math.floor(Math.random() * (high - low + 1));
}
__name(randInt, "randInt");
function randFloat(low, high) {
return low + Math.random() * (high - low);
}
__name(randFloat, "randFloat");
function randFloatSpread(range) {
return range * (0.5 - Math.random());
}
__name(randFloatSpread, "randFloatSpread");
function seededRandom(s) {
if (s !== void 0) _seed = s;
let t = _seed += 1831565813;
t = Math.imul(t ^ t >>> 15, t | 1);
t ^= t + Math.imul(t ^ t >>> 7, t | 61);
return ((t ^ t >>> 14) >>> 0) / 4294967296;
}
__name(seededRandom, "seededRandom");
function degToRad(degrees) {
return degrees * DEG2RAD;
}
__name(degToRad, "degToRad");
function radToDeg(radians) {
return radians * RAD2DEG;
}
__name(radToDeg, "radToDeg");
function isPowerOfTwo(value) {
return (value & value - 1) === 0 && value !== 0;
}
__name(isPowerOfTwo, "isPowerOfTwo");
function ceilPowerOfTwo(value) {
return Math.pow(2, Math.ceil(Math.log(value) / Math.LN2));
}
__name(ceilPowerOfTwo, "ceilPowerOfTwo");
function floorPowerOfTwo(value) {
return Math.pow(2, Math.floor(Math.log(value) / Math.LN2));
}
__name(floorPowerOfTwo, "floorPowerOfTwo");
function setQuaternionFromProperEuler(q, a, b, c, order) {
const cos = Math.cos;
const sin = Math.sin;
const c2 = cos(b / 2);
const s2 = sin(b / 2);
const c13 = cos((a + c) / 2);
const s13 = sin((a + c) / 2);
const c1_3 = cos((a - c) / 2);
const s1_3 = sin((a - c) / 2);
const c3_1 = cos((c - a) / 2);
const s3_1 = sin((c - a) / 2);
switch (order) {
case "XYX":
q.set(c2 * s13, s2 * c1_3, s2 * s1_3, c2 * c13);
break;
case "YZY":
q.set(s2 * s1_3, c2 * s13, s2 * c1_3, c2 * c13);
break;
case "ZXZ":
q.set(s2 * c1_3, s2 * s1_3, c2 * s13, c2 * c13);
break;
case "XZX":
q.set(c2 * s13, s2 * s3_1, s2 * c3_1, c2 * c13);
break;
case "YXY":
q.set(s2 * c3_1, c2 * s13, s2 * s3_1, c2 * c13);
break;
case "ZYZ":
q.set(s2 * s3_1, s2 * c3_1, c2 * s13, c2 * c13);
break;
default:
console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: " + order);
}
}
__name(setQuaternionFromProperEuler, "setQuaternionFromProperEuler");
function denormalize(value, array) {
switch (array.constructor) {
case Float32Array:
return value;
case Uint32Array:
return value / 4294967295;
case Uint16Array:
return value / 65535;
case Uint8Array:
return value / 255;
case Int32Array:
return Math.max(value / 2147483647, -1);
case Int16Array:
return Math.max(value / 32767, -1);
case Int8Array:
return Math.max(value / 127, -1);
default:
throw new Error("Invalid component type.");
}
}
__name(denormalize, "denormalize");
function normalize(value, array) {
switch (array.constructor) {
case Float32Array:
return value;
case Uint32Array:
return Math.round(value * 4294967295);
case Uint16Array:
return Math.round(value * 65535);
case Uint8Array:
return Math.round(value * 255);
case Int32Array:
return Math.round(value * 2147483647);
case Int16Array:
return Math.round(value * 32767);
case Int8Array:
return Math.round(value * 127);
default:
throw new Error("Invalid component type.");
}
}
__name(normalize, "normalize");
const MathUtils = {
DEG2RAD,
RAD2DEG,
generateUUID,
clamp,
euclideanModulo,
mapLinear,
inverseLerp,
lerp,
damp,
pingpong,
smoothstep,
smootherstep,
randInt,
randFloat,
randFloatSpread,
seededRandom,
degToRad,
radToDeg,
isPowerOfTwo,
ceilPowerOfTwo,
floorPowerOfTwo,
setQuaternionFromProperEuler,
normalize,
denormalize
};
class Vector2 {
static {
__name(this, "Vector2");
}
constructor(x = 0, y = 0) {
Vector2.prototype.isVector2 = true;
this.x = x;
this.y = y;
}
get width() {
return this.x;
}
set width(value) {
this.x = value;
}
get height() {
return this.y;
}
set height(value) {
this.y = value;
}
set(x, y) {
this.x = x;
this.y = y;
return this;
}
setScalar(scalar) {
this.x = scalar;
this.y = scalar;
return this;
}
setX(x) {
this.x = x;
return this;
}
setY(y) {
this.y = y;
return this;
}
setComponent(index, value) {
switch (index) {
case 0:
this.x = value;
break;
case 1:
this.y = value;
break;
default:
throw new Error("index is out of range: " + index);
}
return this;
}
getComponent(index) {
switch (index) {
case 0:
return this.x;
case 1:
return this.y;
default:
throw new Error("index is out of range: " + index);
}
}
clone() {
return new this.constructor(this.x, this.y);
}
copy(v) {
this.x = v.x;
this.y = v.y;
return this;
}
add(v) {
this.x += v.x;
this.y += v.y;
return this;
}
addScalar(s) {
this.x += s;
this.y += s;
return this;
}
addVectors(a, b) {
this.x = a.x + b.x;
this.y = a.y + b.y;
return this;
}
addScaledVector(v, s) {
this.x += v.x * s;
this.y += v.y * s;
return this;
}
sub(v) {
this.x -= v.x;
this.y -= v.y;
return this;
}
subScalar(s) {
this.x -= s;
this.y -= s;
return this;
}
subVectors(a, b) {
this.x = a.x - b.x;
this.y = a.y - b.y;
return this;
}
multiply(v) {
this.x *= v.x;
this.y *= v.y;
return this;
}
multiplyScalar(scalar) {
this.x *= scalar;
this.y *= scalar;
return this;
}
divide(v) {
this.x /= v.x;
this.y /= v.y;
return this;
}
divideScalar(scalar) {
return this.multiplyScalar(1 / scalar);
}
applyMatrix3(m) {
const x = this.x, y = this.y;
const e = m.elements;
this.x = e[0] * x + e[3] * y + e[6];
this.y = e[1] * x + e[4] * y + e[7];
return this;
}
min(v) {
this.x = Math.min(this.x, v.x);
this.y = Math.min(this.y, v.y);
return this;
}
max(v) {
this.x = Math.max(this.x, v.x);
this.y = Math.max(this.y, v.y);
return this;
}
clamp(min, max2) {
this.x = Math.max(min.x, Math.min(max2.x, this.x));
this.y = Math.max(min.y, Math.min(max2.y, this.y));
return this;
}
clampScalar(minVal, maxVal) {
this.x = Math.max(minVal, Math.min(maxVal, this.x));
this.y = Math.max(minVal, Math.min(maxVal, this.y));
return this;
}
clampLength(min, max2) {
const length = this.length();
return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max2, length)));
}
floor() {
this.x = Math.floor(this.x);
this.y = Math.floor(this.y);
return this;
}
ceil() {
this.x = Math.ceil(this.x);
this.y = Math.ceil(this.y);
return this;
}
round() {
this.x = Math.round(this.x);
this.y = Math.round(this.y);
return this;
}
roundToZero() {
this.x = Math.trunc(this.x);
this.y = Math.trunc(this.y);
return this;
}
negate() {
this.x = -this.x;
this.y = -this.y;
return this;
}
dot(v) {
return this.x * v.x + this.y * v.y;
}
cross(v) {
return this.x * v.y - this.y * v.x;
}
lengthSq() {
return this.x * this.x + this.y * this.y;
}
length() {
return Math.sqrt(this.x * this.x + this.y * this.y);
}
manhattanLength() {
return Math.abs(this.x) + Math.abs(this.y);
}
normalize() {
return this.divideScalar(this.length() || 1);
}
angle() {
const angle = Math.atan2(-this.y, -this.x) + Math.PI;
return angle;
}
angleTo(v) {
const denominator = Math.sqrt(this.lengthSq() * v.lengthSq());
if (denominator === 0) return Math.PI / 2;
const theta = this.dot(v) / denominator;
return Math.acos(clamp(theta, -1, 1));
}
distanceTo(v) {
return Math.sqrt(this.distanceToSquared(v));
}
distanceToSquared(v) {
const dx = this.x - v.x, dy = this.y - v.y;
return dx * dx + dy * dy;
}
manhattanDistanceTo(v) {
return Math.abs(this.x - v.x) + Math.abs(this.y - v.y);
}
setLength(length) {
return this.normalize().multiplyScalar(length);
}
lerp(v, alpha) {
this.x += (v.x - this.x) * alpha;
this.y += (v.y - this.y) * alpha;
return this;
}
lerpVectors(v1, v2, alpha) {
this.x = v1.x + (v2.x - v1.x) * alpha;
this.y = v1.y + (v2.y - v1.y) * alpha;
return this;
}
equals(v) {
return v.x === this.x && v.y === this.y;
}
fromArray(array, offset = 0) {
this.x = array[offset];
this.y = array[offset + 1];
return this;
}
toArray(array = [], offset = 0) {
array[offset] = this.x;
array[offset + 1] = this.y;
return array;
}
fromBufferAttribute(attribute, index) {
this.x = attribute.getX(index);
this.y = attribute.getY(index);
return this;
}
rotateAround(center, angle) {
const c = Math.cos(angle), s = Math.sin(angle);
const x = this.x - center.x;
const y = this.y - center.y;
this.x = x * c - y * s + center.x;
this.y = x * s + y * c + center.y;
return this;
}
random() {
this.x = Math.random();
this.y = Math.random();
return this;
}
*[Symbol.iterator]() {
yield this.x;
yield this.y;
}
}
class Matrix3 {
static {
__name(this, "Matrix3");
}
constructor(n11, n12, n13, n21, n22, n23, n31, n32, n33) {
Matrix3.prototype.isMatrix3 = true;
this.elements = [
1,
0,
0,
0,
1,
0,
0,
0,
1
];
if (n11 !== void 0) {
this.set(n11, n12, n13, n21, n22, n23, n31, n32, n33);
}
}
set(n11, n12, n13, n21, n22, n23, n31, n32, n33) {
const te2 = this.elements;
te2[0] = n11;
te2[1] = n21;
te2[2] = n31;
te2[3] = n12;
te2[4] = n22;
te2[5] = n32;
te2[6] = n13;
te2[7] = n23;
te2[8] = n33;
return this;
}
identity() {
this.set(
1,
0,
0,
0,
1,
0,
0,
0,
1
);
return this;
}
copy(m) {
const te2 = this.elements;
const me = m.elements;
te2[0] = me[0];
te2[1] = me[1];
te2[2] = me[2];
te2[3] = me[3];
te2[4] = me[4];
te2[5] = me[5];
te2[6] = me[6];
te2[7] = me[7];
te2[8] = me[8];
return this;
}
extractBasis(xAxis, yAxis, zAxis) {
xAxis.setFromMatrix3Column(this, 0);
yAxis.setFromMatrix3Column(this, 1);
zAxis.setFromMatrix3Column(this, 2);
return this;
}
setFromMatrix4(m) {
const me = m.elements;
this.set(
me[0],
me[4],
me[8],
me[1],
me[5],
me[9],
me[2],
me[6],
me[10]
);
return this;
}
multiply(m) {
return this.multiplyMatrices(this, m);
}
premultiply(m) {
return this.multiplyMatrices(m, this);
}
multiplyMatrices(a, b) {
const ae = a.elements;
const be = b.elements;
const te2 = this.elements;
const a11 = ae[0], a12 = ae[3], a13 = ae[6];
const a21 = ae[1], a22 = ae[4], a23 = ae[7];
const a31 = ae[2], a32 = ae[5], a33 = ae[8];
const b11 = be[0], b12 = be[3], b13 = be[6];
const b21 = be[1], b22 = be[4], b23 = be[7];
const b31 = be[2], b32 = be[5], b33 = be[8];
te2[0] = a11 * b11 + a12 * b21 + a13 * b31;
te2[3] = a11 * b12 + a12 * b22 + a13 * b32;
te2[6] = a11 * b13 + a12 * b23 + a13 * b33;
te2[1] = a21 * b11 + a22 * b21 + a23 * b31;
te2[4] = a21 * b12 + a22 * b22 + a23 * b32;
te2[7] = a21 * b13 + a22 * b23 + a23 * b33;
te2[2] = a31 * b11 + a32 * b21 + a33 * b31;
te2[5] = a31 * b12 + a32 * b22 + a33 * b32;
te2[8] = a31 * b13 + a32 * b23 + a33 * b33;
return this;
}
multiplyScalar(s) {
const te2 = this.elements;
te2[0] *= s;
te2[3] *= s;
te2[6] *= s;
te2[1] *= s;
te2[4] *= s;
te2[7] *= s;
te2[2] *= s;
te2[5] *= s;
te2[8] *= s;
return this;
}
determinant() {
const te2 = this.elements;
const a = te2[0], b = te2[1], c = te2[2], d = te2[3], e = te2[4], f = te2[5], g = te2[6], h = te2[7], i = te2[8];
return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
}
invert() {
const te2 = this.elements, n11 = te2[0], n21 = te2[1], n31 = te2[2], n12 = te2[3], n22 = te2[4], n32 = te2[5], n13 = te2[6], n23 = te2[7], n33 = te2[8], t11 = n33 * n22 - n32 * n23, t12 = n32 * n13 - n33 * n12, t13 = n23 * n12 - n22 * n13, det = n11 * t11 + n21 * t12 + n31 * t13;
if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0);
const detInv = 1 / det;
te2[0] = t11 * detInv;
te2[1] = (n31 * n23 - n33 * n21) * detInv;
te2[2] = (n32 * n21 - n31 * n22) * detInv;
te2[3] = t12 * detInv;
te2[4] = (n33 * n11 - n31 * n13) * detInv;
te2[5] = (n31 * n12 - n32 * n11) * detInv;
te2[6] = t13 * detInv;
te2[7] = (n21 * n13 - n23 * n11) * detInv;
te2[8] = (n22 * n11 - n21 * n12) * detInv;
return this;
}
transpose() {
let tmp2;
const m = this.elements;
tmp2 = m[1];
m[1] = m[3];
m[3] = tmp2;
tmp2 = m[2];
m[2] = m[6];
m[6] = tmp2;
tmp2 = m[5];
m[5] = m[7];
m[7] = tmp2;
return this;
}
getNormalMatrix(matrix4) {
return this.setFromMatrix4(matrix4).invert().transpose();
}
transposeIntoArray(r) {
const m = this.elements;
r[0] = m[0];
r[1] = m[3];
r[2] = m[6];
r[3] = m[1];
r[4] = m[4];
r[5] = m[7];
r[6] = m[2];
r[7] = m[5];
r[8] = m[8];
return this;
}
setUvTransform(tx, ty, sx, sy, rotation, cx, cy) {
const c = Math.cos(rotation);
const s = Math.sin(rotation);
this.set(
sx * c,
sx * s,
-sx * (c * cx + s * cy) + cx + tx,
-sy * s,
sy * c,
-sy * (-s * cx + c * cy) + cy + ty,
0,
0,
1
);
return this;
}
//
scale(sx, sy) {
this.premultiply(_m3.makeScale(sx, sy));
return this;
}
rotate(theta) {
this.premultiply(_m3.makeRotation(-theta));
return this;
}
translate(tx, ty) {
this.premultiply(_m3.makeTranslation(tx, ty));
return this;
}
// for 2D Transforms
makeTranslation(x, y) {
if (x.isVector2) {
this.set(
1,
0,
x.x,
0,
1,
x.y,
0,
0,
1
);
} else {
this.set(
1,
0,
x,
0,
1,
y,
0,
0,
1
);
}
return this;
}
makeRotation(theta) {
const c = Math.cos(theta);
const s = Math.sin(theta);
this.set(
c,
-s,
0,
s,
c,
0,
0,
0,
1
);
return this;
}
makeScale(x, y) {
this.set(
x,
0,
0,
0,
y,
0,
0,
0,
1
);
return this;
}
//
equals(matrix) {
const te2 = this.elements;
const me = matrix.elements;
for (let i = 0; i < 9; i++) {
if (te2[i] !== me[i]) return false;
}
return true;
}
fromArray(array, offset = 0) {
for (let i = 0; i < 9; i++) {
this.elements[i] = array[i + offset];
}
return this;
}
toArray(array = [], offset = 0) {
const te2 = this.elements;
array[offset] = te2[0];
array[offset + 1] = te2[1];
array[offset + 2] = te2[2];
array[offset + 3] = te2[3];
array[offset + 4] = te2[4];
array[offset + 5] = te2[5];
array[offset + 6] = te2[6];
array[offset + 7] = te2[7];
array[offset + 8] = te2[8];
return array;
}
clone() {
return new this.constructor().fromArray(this.elements);
}
}
const _m3 = /* @__PURE__ */ new Matrix3();
function arrayNeedsUint32(array) {
for (let i = array.length - 1; i >= 0; --i) {
if (array[i] >= 65535) return true;
}
return false;
}
__name(arrayNeedsUint32, "arrayNeedsUint32");
const TYPED_ARRAYS = {
Int8Array,
Uint8Array,
Uint8ClampedArray,
Int16Array,
Uint16Array,
Int32Array,
Uint32Array,
Float32Array,
Float64Array
};
function getTypedArray(type, buffer) {
return new TYPED_ARRAYS[type](buffer);
}
__name(getTypedArray, "getTypedArray");
function createElementNS(name) {
return document.createElementNS("http://www.w3.org/1999/xhtml", name);
}
__name(createElementNS, "createElementNS");
function createCanvasElement() {
const canvas = createElementNS("canvas");
canvas.style.display = "block";
return canvas;
}
__name(createCanvasElement, "createCanvasElement");
const _cache = {};
function warnOnce(message) {
if (message in _cache) return;
_cache[message] = true;
console.warn(message);
}
__name(warnOnce, "warnOnce");
function probeAsync(gl, sync, interval) {
return new Promise(function(resolve, reject) {
function probe() {
switch (gl.clientWaitSync(sync, gl.SYNC_FLUSH_COMMANDS_BIT, 0)) {
case gl.WAIT_FAILED:
reject();
break;
case gl.TIMEOUT_EXPIRED:
setTimeout(probe, interval);
break;
default:
resolve();
}
}
__name(probe, "probe");
setTimeout(probe, interval);
});
}
__name(probeAsync, "probeAsync");
function toNormalizedProjectionMatrix(projectionMatrix) {
const m = projectionMatrix.elements;
m[2] = 0.5 * m[2] + 0.5 * m[3];
m[6] = 0.5 * m[6] + 0.5 * m[7];
m[10] = 0.5 * m[10] + 0.5 * m[11];
m[14] = 0.5 * m[14] + 0.5 * m[15];
}
__name(toNormalizedProjectionMatrix, "toNormalizedProjectionMatrix");
function toReversedProjectionMatrix(projectionMatrix) {
const m = projectionMatrix.elements;
const isPerspectiveMatrix = m[11] === -1;
if (isPerspectiveMatrix) {
m[10] = -m[10] - 1;
m[14] = -m[14];
} else {
m[10] = -m[10];
m[14] = -m[14] + 1;
}
}
__name(toReversedProjectionMatrix, "toReversedProjectionMatrix");
const ColorManagement = {
enabled: true,
workingColorSpace: LinearSRGBColorSpace,
/**
* Implementations of supported color spaces.
*
* Required:
* - primaries: chromaticity coordinates [ rx ry gx gy bx by ]
* - whitePoint: reference white [ x y ]
* - transfer: transfer function (pre-defined)
* - toXYZ: Matrix3 RGB to XYZ transform
* - fromXYZ: Matrix3 XYZ to RGB transform
* - luminanceCoefficients: RGB luminance coefficients
*
* Optional:
* - outputColorSpaceConfig: { drawingBufferColorSpace: ColorSpace }
* - workingColorSpaceConfig: { unpackColorSpace: ColorSpace }
*
* Reference:
* - https://www.russellcottrell.com/photo/matrixCalculator.htm
*/
spaces: {},
convert: /* @__PURE__ */ __name(function(color, sourceColorSpace, targetColorSpace) {
if (this.enabled === false || sourceColorSpace === targetColorSpace || !sourceColorSpace || !targetColorSpace) {
return color;
}
if (this.spaces[sourceColorSpace].transfer === SRGBTransfer) {
color.r = SRGBToLinear(color.r);
color.g = SRGBToLinear(color.g);
color.b = SRGBToLinear(color.b);
}
if (this.spaces[sourceColorSpace].primaries !== this.spaces[targetColorSpace].primaries) {
color.applyMatrix3(this.spaces[sourceColorSpace].toXYZ);
color.applyMatrix3(this.spaces[targetColorSpace].fromXYZ);
}
if (this.spaces[targetColorSpace].transfer === SRGBTransfer) {
color.r = LinearToSRGB(color.r);
color.g = LinearToSRGB(color.g);
color.b = LinearToSRGB(color.b);
}
return color;
}, "convert"),
fromWorkingColorSpace: /* @__PURE__ */ __name(function(color, targetColorSpace) {
return this.convert(color, this.workingColorSpace, targetColorSpace);
}, "fromWorkingColorSpace"),
toWorkingColorSpace: /* @__PURE__ */ __name(function(color, sourceColorSpace) {
return this.convert(color, sourceColorSpace, this.workingColorSpace);
}, "toWorkingColorSpace"),
getPrimaries: /* @__PURE__ */ __name(function(colorSpace) {
return this.spaces[colorSpace].primaries;
}, "getPrimaries"),
getTransfer: /* @__PURE__ */ __name(function(colorSpace) {
if (colorSpace === NoColorSpace) return LinearTransfer;
return this.spaces[colorSpace].transfer;
}, "getTransfer"),
getLuminanceCoefficients: /* @__PURE__ */ __name(function(target, colorSpace = this.workingColorSpace) {
return target.fromArray(this.spaces[colorSpace].luminanceCoefficients);
}, "getLuminanceCoefficients"),
define: /* @__PURE__ */ __name(function(colorSpaces) {
Object.assign(this.spaces, colorSpaces);
}, "define"),
// Internal APIs
_getMatrix: /* @__PURE__ */ __name(function(targetMatrix, sourceColorSpace, targetColorSpace) {
return targetMatrix.copy(this.spaces[sourceColorSpace].toXYZ).multiply(this.spaces[targetColorSpace].fromXYZ);
}, "_getMatrix"),
_getDrawingBufferColorSpace: /* @__PURE__ */ __name(function(colorSpace) {
return this.spaces[colorSpace].outputColorSpaceConfig.drawingBufferColorSpace;
}, "_getDrawingBufferColorSpace"),
_getUnpackColorSpace: /* @__PURE__ */ __name(function(colorSpace = this.workingColorSpace) {
return this.spaces[colorSpace].workingColorSpaceConfig.unpackColorSpace;
}, "_getUnpackColorSpace")
};
function SRGBToLinear(c) {
return c < 0.04045 ? c * 0.0773993808 : Math.pow(c * 0.9478672986 + 0.0521327014, 2.4);
}
__name(SRGBToLinear, "SRGBToLinear");
function LinearToSRGB(c) {
return c < 31308e-7 ? c * 12.92 : 1.055 * Math.pow(c, 0.41666) - 0.055;
}
__name(LinearToSRGB, "LinearToSRGB");
const REC709_PRIMARIES = [0.64, 0.33, 0.3, 0.6, 0.15, 0.06];
const REC709_LUMINANCE_COEFFICIENTS = [0.2126, 0.7152, 0.0722];
const D65 = [0.3127, 0.329];
const LINEAR_REC709_TO_XYZ = /* @__PURE__ */ new Matrix3().set(
0.4123908,
0.3575843,
0.1804808,
0.212639,
0.7151687,
0.0721923,
0.0193308,
0.1191948,
0.9505322
);
const XYZ_TO_LINEAR_REC709 = /* @__PURE__ */ new Matrix3().set(
3.2409699,
-1.5373832,
-0.4986108,
-0.9692436,
1.8759675,
0.0415551,
0.0556301,
-0.203977,
1.0569715
);
ColorManagement.define({
[LinearSRGBColorSpace]: {
primaries: REC709_PRIMARIES,
whitePoint: D65,
transfer: LinearTransfer,
toXYZ: LINEAR_REC709_TO_XYZ,
fromXYZ: XYZ_TO_LINEAR_REC709,
luminanceCoefficients: REC709_LUMINANCE_COEFFICIENTS,
workingColorSpaceConfig: { unpackColorSpace: SRGBColorSpace },
outputColorSpaceConfig: { drawingBufferColorSpace: SRGBColorSpace }
},
[SRGBColorSpace]: {
primaries: REC709_PRIMARIES,
whitePoint: D65,
transfer: SRGBTransfer,
toXYZ: LINEAR_REC709_TO_XYZ,
fromXYZ: XYZ_TO_LINEAR_REC709,
luminanceCoefficients: REC709_LUMINANCE_COEFFICIENTS,
outputColorSpaceConfig: { drawingBufferColorSpace: SRGBColorSpace }
}
});
let _canvas;
class ImageUtils {
static {
__name(this, "ImageUtils");
}
static getDataURL(image) {
if (/^data:/i.test(image.src)) {
return image.src;
}
if (typeof HTMLCanvasElement === "undefined") {
return image.src;
}
let canvas;
if (image instanceof HTMLCanvasElement) {
canvas = image;
} else {
if (_canvas === void 0) _canvas = createElementNS("canvas");
_canvas.width = image.width;
_canvas.height = image.height;
const context = _canvas.getContext("2d");
if (image instanceof ImageData) {
context.putImageData(image, 0, 0);
} else {
context.drawImage(image, 0, 0, image.width, image.height);
}
canvas = _canvas;
}
if (canvas.width > 2048 || canvas.height > 2048) {
console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons", image);
return canvas.toDataURL("image/jpeg", 0.6);
} else {
return canvas.toDataURL("image/png");
}
}
static sRGBToLinear(image) {
if (typeof HTMLImageElement !== "undefined" && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== "undefined" && image instanceof HTMLCanvasElement || typeof ImageBitmap !== "undefined" && image instanceof ImageBitmap) {
const canvas = createElementNS("canvas");
canvas.width = image.width;
canvas.height = image.height;
const context = canvas.getContext("2d");
context.drawImage(image, 0, 0, image.width, image.height);
const imageData = context.getImageData(0, 0, image.width, image.height);
const data = imageData.data;
for (let i = 0; i < data.length; i++) {
data[i] = SRGBToLinear(data[i] / 255) * 255;
}
context.putImageData(imageData, 0, 0);
return canvas;
} else if (image.data) {
const data = image.data.slice(0);
for (let i = 0; i < data.length; i++) {
if (data instanceof Uint8Array || data instanceof Uint8ClampedArray) {
data[i] = Math.floor(SRGBToLinear(data[i] / 255) * 255);
} else {
data[i] = SRGBToLinear(data[i]);
}
}
return {
data,
width: image.width,
height: image.height
};
} else {
console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied.");
return image;
}
}
}
let _sourceId = 0;
class Source {
static {
__name(this, "Source");
}
constructor(data = null) {
this.isSource = true;
Object.defineProperty(this, "id", { value: _sourceId++ });
this.uuid = generateUUID();
this.data = data;
this.dataReady = true;
this.version = 0;
}
set needsUpdate(value) {
if (value === true) this.version++;
}
toJSON(meta) {
const isRootObject = meta === void 0 || typeof meta === "string";
if (!isRootObject && meta.images[this.uuid] !== void 0) {
return meta.images[this.uuid];
}
const output = {
uuid: this.uuid,
url: ""
};
const data = this.data;
if (data !== null) {
let url;
if (Array.isArray(data)) {
url = [];
for (let i = 0, l = data.length; i < l; i++) {
if (data[i].isDataTexture) {
url.push(serializeImage(data[i].image));
} else {
url.push(serializeImage(data[i]));
}
}
} else {
url = serializeImage(data);
}
output.url = url;
}
if (!isRootObject) {
meta.images[this.uuid] = output;
}
return output;
}
}
function serializeImage(image) {
if (typeof HTMLImageElement !== "undefined" && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== "undefined" && image instanceof HTMLCanvasElement || typeof ImageBitmap !== "undefined" && image instanceof ImageBitmap) {
return ImageUtils.getDataURL(image);
} else {
if (image.data) {
return {
data: Array.from(image.data),
width: image.width,
height: image.height,
type: image.data.constructor.name
};
} else {
console.warn("THREE.Texture: Unable to serialize Texture.");
return {};
}
}
}
__name(serializeImage, "serializeImage");
let _textureId = 0;
class Texture extends EventDispatcher {
static {
__name(this, "Texture");
}
constructor(image = Texture.DEFAULT_IMAGE, mapping = Texture.DEFAULT_MAPPING, wrapS = ClampToEdgeWrapping, wrapT = ClampToEdgeWrapping, magFilter = LinearFilter, minFilter = LinearMipmapLinearFilter, format = RGBAFormat, type = UnsignedByteType, anisotropy = Texture.DEFAULT_ANISOTROPY, colorSpace = NoColorSpace) {
super();
this.isTexture = true;
Object.defineProperty(this, "id", { value: _textureId++ });
this.uuid = generateUUID();
this.name = "";
this.source = new Source(image);
this.mipmaps = [];
this.mapping = mapping;
this.channel = 0;
this.wrapS = wrapS;
this.wrapT = wrapT;
this.magFilter = magFilter;
this.minFilter = minFilter;
this.anisotropy = anisotropy;
this.format = format;
this.internalFormat = null;
this.type = type;
this.offset = new Vector2(0, 0);
this.repeat = new Vector2(1, 1);
this.center = new Vector2(0, 0);
this.rotation = 0;
this.matrixAutoUpdate = true;
this.matrix = new Matrix3();
this.generateMipmaps = true;
this.premultiplyAlpha = false;
this.flipY = true;
this.unpackAlignment = 4;
this.colorSpace = colorSpace;
this.userData = {};
this.version = 0;
this.onUpdate = null;
this.isRenderTargetTexture = false;
this.pmremVersion = 0;
}
get image() {
return this.source.data;
}
set image(value = null) {
this.source.data = value;
}
updateMatrix() {
this.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y);
}
clone() {
return new this.constructor().copy(this);
}
copy(source) {
this.name = source.name;
this.source = source.source;
this.mipmaps = source.mipmaps.slice(0);
this.mapping = source.mapping;
this.channel = source.channel;
this.wrapS = source.wrapS;
this.wrapT = source.wrapT;
this.magFilter = source.magFilter;
this.minFilter = source.minFilter;
this.anisotropy = source.anisotropy;
this.format = source.format;
this.internalFormat = source.internalFormat;
this.type = source.type;
this.offset.copy(source.offset);
this.repeat.copy(source.repeat);
this.center.copy(source.center);
this.rotation = source.rotation;
this.matrixAutoUpdate = source.matrixAutoUpdate;
this.matrix.copy(source.matrix);
this.generateMipmaps = source.generateMipmaps;
this.premultiplyAlpha = source.premultiplyAlpha;
this.flipY = source.flipY;
this.unpackAlignment = source.unpackAlignment;
this.colorSpace = source.colorSpace;
this.userData = JSON.parse(JSON.stringify(source.userData));
this.needsUpdate = true;
return this;
}
toJSON(meta) {
const isRootObject = meta === void 0 || typeof meta === "string";
if (!isRootObject && meta.textures[this.uuid] !== void 0) {
return meta.textures[this.uuid];
}
const output = {
metadata: {
version: 4.6,
type: "Texture",
generator: "Texture.toJSON"
},
uuid: this.uuid,
name: this.name,
image: this.source.toJSON(meta).uuid,
mapping: this.mapping,
channel: this.channel,
repeat: [this.repeat.x, this.repeat.y],
offset: [this.offset.x, this.offset.y],
center: [this.center.x, this.center.y],
rotation: this.rotation,
wrap: [this.wrapS, this.wrapT],
format: this.format,
internalFormat: this.internalFormat,
type: this.type,
colorSpace: this.colorSpace,
minFilter: this.minFilter,
magFilter: this.magFilter,
anisotropy: this.anisotropy,
flipY: this.flipY,
generateMipmaps: this.generateMipmaps,
premultiplyAlpha: this.premultiplyAlpha,
unpackAlignment: this.unpackAlignment
};
if (Object.keys(this.userData).length > 0) output.userData = this.userData;
if (!isRootObject) {
meta.textures[this.uuid] = output;
}
return output;
}
dispose() {
this.dispatchEvent({ type: "dispose" });
}
transformUv(uv) {
if (this.mapping !== UVMapping) return uv;
uv.applyMatrix3(this.matrix);
if (uv.x < 0 || uv.x > 1) {
switch (this.wrapS) {
case RepeatWrapping:
uv.x = uv.x - Math.floor(uv.x);
break;
case ClampToEdgeWrapping:
uv.x = uv.x < 0 ? 0 : 1;
break;
case MirroredRepeatWrapping:
if (Math.abs(Math.floor(uv.x) % 2) === 1) {
uv.x = Math.ceil(uv.x) - uv.x;
} else {
uv.x = uv.x - Math.floor(uv.x);
}
break;
}
}
if (uv.y < 0 || uv.y > 1) {
switch (this.wrapT) {
case RepeatWrapping:
uv.y = uv.y - Math.floor(uv.y);
break;
case ClampToEdgeWrapping:
uv.y = uv.y < 0 ? 0 : 1;
break;
case MirroredRepeatWrapping:
if (Math.abs(Math.floor(uv.y) % 2) === 1) {
uv.y = Math.ceil(uv.y) - uv.y;
} else {
uv.y = uv.y - Math.floor(uv.y);
}
break;
}
}
if (this.flipY) {
uv.y = 1 - uv.y;
}
return uv;
}
set needsUpdate(value) {
if (value === true) {
this.version++;
this.source.needsUpdate = true;
}
}
set needsPMREMUpdate(value) {
if (value === true) {
this.pmremVersion++;
}
}
}
Texture.DEFAULT_IMAGE = null;
Texture.DEFAULT_MAPPING = UVMapping;
Texture.DEFAULT_ANISOTROPY = 1;
class Vector4 {
static {
__name(this, "Vector4");
}
constructor(x = 0, y = 0, z = 0, w = 1) {
Vector4.prototype.isVector4 = true;
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
get width() {
return this.z;
}
set width(value) {
this.z = value;
}
get height() {
return this.w;
}
set height(value) {
this.w = value;
}
set(x, y, z, w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
return this;
}
setScalar(scalar) {
this.x = scalar;
this.y = scalar;
this.z = scalar;
this.w = scalar;
return this;
}
setX(x) {
this.x = x;
return this;
}
setY(y) {
this.y = y;
return this;
}
setZ(z) {
this.z = z;
return this;
}
setW(w) {
this.w = w;
return this;
}
setComponent(index, value) {
switch (index) {
case 0:
this.x = value;
break;
case 1:
this.y = value;
break;
case 2:
this.z = value;
break;
case 3:
this.w = value;
break;
default:
throw new Error("index is out of range: " + index);
}
return this;
}
getComponent(index) {
switch (index) {
case 0:
return this.x;
case 1:
return this.y;
case 2:
return this.z;
case 3:
return this.w;
default:
throw new Error("index is out of range: " + index);
}
}
clone() {
return new this.constructor(this.x, this.y, this.z, this.w);
}
copy(v) {
this.x = v.x;
this.y = v.y;
this.z = v.z;
this.w = v.w !== void 0 ? v.w : 1;
return this;
}
add(v) {
this.x += v.x;
this.y += v.y;
this.z += v.z;
this.w += v.w;
return this;
}
addScalar(s) {
this.x += s;
this.y += s;
this.z += s;
this.w += s;
return this;
}
addVectors(a, b) {
this.x = a.x + b.x;
this.y = a.y + b.y;
this.z = a.z + b.z;
this.w = a.w + b.w;
return this;
}
addScaledVector(v, s) {
this.x += v.x * s;
this.y += v.y * s;
this.z += v.z * s;
this.w += v.w * s;
return this;
}
sub(v) {
this.x -= v.x;
this.y -= v.y;
this.z -= v.z;
this.w -= v.w;
return this;
}
subScalar(s) {
this.x -= s;
this.y -= s;
this.z -= s;
this.w -= s;
return this;
}
subVectors(a, b) {
this.x = a.x - b.x;
this.y = a.y - b.y;
this.z = a.z - b.z;
this.w = a.w - b.w;
return this;
}
multiply(v) {
this.x *= v.x;
this.y *= v.y;
this.z *= v.z;
this.w *= v.w;
return this;
}
multiplyScalar(scalar) {
this.x *= scalar;
this.y *= scalar;
this.z *= scalar;
this.w *= scalar;
return this;
}
applyMatrix4(m) {
const x = this.x, y = this.y, z = this.z, w = this.w;
const e = m.elements;
this.x = e[0] * x + e[4] * y + e[8] * z + e[12] * w;
this.y = e[1] * x + e[5] * y + e[9] * z + e[13] * w;
this.z = e[2] * x + e[6] * y + e[10] * z + e[14] * w;
this.w = e[3] * x + e[7] * y + e[11] * z + e[15] * w;
return this;
}
divide(v) {
this.x /= v.x;
this.y /= v.y;
this.z /= v.z;
this.w /= v.w;
return this;
}
divideScalar(scalar) {
return this.multiplyScalar(1 / scalar);
}
setAxisAngleFromQuaternion(q) {
this.w = 2 * Math.acos(q.w);
const s = Math.sqrt(1 - q.w * q.w);
if (s < 1e-4) {
this.x = 1;
this.y = 0;
this.z = 0;
} else {
this.x = q.x / s;
this.y = q.y / s;
this.z = q.z / s;
}
return this;
}
setAxisAngleFromRotationMatrix(m) {
let angle, x, y, z;
const epsilon = 0.01, epsilon2 = 0.1, te2 = m.elements, m11 = te2[0], m12 = te2[4], m13 = te2[8], m21 = te2[1], m22 = te2[5], m23 = te2[9], m31 = te2[2], m32 = te2[6], m33 = te2[10];
if (Math.abs(m12 - m21) < epsilon && Math.abs(m13 - m31) < epsilon && Math.abs(m23 - m32) < epsilon) {
if (Math.abs(m12 + m21) < epsilon2 && Math.abs(m13 + m31) < epsilon2 && Math.abs(m23 + m32) < epsilon2 && Math.abs(m11 + m22 + m33 - 3) < epsilon2) {
this.set(1, 0, 0, 0);
return this;
}
angle = Math.PI;
const xx = (m11 + 1) / 2;
const yy = (m22 + 1) / 2;
const zz = (m33 + 1) / 2;
const xy = (m12 + m21) / 4;
const xz = (m13 + m31) / 4;
const yz = (m23 + m32) / 4;
if (xx > yy && xx > zz) {
if (xx < epsilon) {
x = 0;
y = 0.707106781;
z = 0.707106781;
} else {
x = Math.sqrt(xx);
y = xy / x;
z = xz / x;
}
} else if (yy > zz) {
if (yy < epsilon) {
x = 0.707106781;
y = 0;
z = 0.707106781;
} else {
y = Math.sqrt(yy);
x = xy / y;
z = yz / y;
}
} else {
if (zz < epsilon) {
x = 0.707106781;
y = 0.707106781;
z = 0;
} else {
z = Math.sqrt(zz);
x = xz / z;
y = yz / z;
}
}
this.set(x, y, z, angle);
return this;
}
let s = Math.sqrt((m32 - m23) * (m32 - m23) + (m13 - m31) * (m13 - m31) + (m21 - m12) * (m21 - m12));
if (Math.abs(s) < 1e-3) s = 1;
this.x = (m32 - m23) / s;
this.y = (m13 - m31) / s;
this.z = (m21 - m12) / s;
this.w = Math.acos((m11 + m22 + m33 - 1) / 2);
return this;
}
setFromMatrixPosition(m) {
const e = m.elements;
this.x = e[12];
this.y = e[13];
this.z = e[14];
this.w = e[15];
return this;
}
min(v) {
this.x = Math.min(this.x, v.x);
this.y = Math.min(this.y, v.y);
this.z = Math.min(this.z, v.z);
this.w = Math.min(this.w, v.w);
return this;
}
max(v) {
this.x = Math.max(this.x, v.x);
this.y = Math.max(this.y, v.y);
this.z = Math.max(this.z, v.z);
this.w = Math.max(this.w, v.w);
return this;
}
clamp(min, max2) {
this.x = Math.max(min.x, Math.min(max2.x, this.x));
this.y = Math.max(min.y, Math.min(max2.y, this.y));
this.z = Math.max(min.z, Math.min(max2.z, this.z));
this.w = Math.max(min.w, Math.min(max2.w, this.w));
return this;
}
clampScalar(minVal, maxVal) {
this.x = Math.max(minVal, Math.min(maxVal, this.x));
this.y = Math.max(minVal, Math.min(maxVal, this.y));
this.z = Math.max(minVal, Math.min(maxVal, this.z));
this.w = Math.max(minVal, Math.min(maxVal, this.w));
return this;
}
clampLength(min, max2) {
const length = this.length();
return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max2, length)));
}
floor() {
this.x = Math.floor(this.x);
this.y = Math.floor(this.y);
this.z = Math.floor(this.z);
this.w = Math.floor(this.w);
return this;
}
ceil() {
this.x = Math.ceil(this.x);
this.y = Math.ceil(this.y);
this.z = Math.ceil(this.z);
this.w = Math.ceil(this.w);
return this;
}
round() {
this.x = Math.round(this.x);
this.y = Math.round(this.y);
this.z = Math.round(this.z);
this.w = Math.round(this.w);
return this;
}
roundToZero() {
this.x = Math.trunc(this.x);
this.y = Math.trunc(this.y);
this.z = Math.trunc(this.z);
this.w = Math.trunc(this.w);
return this;
}
negate() {
this.x = -this.x;
this.y = -this.y;
this.z = -this.z;
this.w = -this.w;
return this;
}
dot(v) {
return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
}
lengthSq() {
return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
}
length() {
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);
}
manhattanLength() {
return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w);
}
normalize() {
return this.divideScalar(this.length() || 1);
}
setLength(length) {
return this.normalize().multiplyScalar(length);
}
lerp(v, alpha) {
this.x += (v.x - this.x) * alpha;
this.y += (v.y - this.y) * alpha;
this.z += (v.z - this.z) * alpha;
this.w += (v.w - this.w) * alpha;
return this;
}
lerpVectors(v1, v2, alpha) {
this.x = v1.x + (v2.x - v1.x) * alpha;
this.y = v1.y + (v2.y - v1.y) * alpha;
this.z = v1.z + (v2.z - v1.z) * alpha;
this.w = v1.w + (v2.w - v1.w) * alpha;
return this;
}
equals(v) {
return v.x === this.x && v.y === this.y && v.z === this.z && v.w === this.w;
}
fromArray(array, offset = 0) {
this.x = array[offset];
this.y = array[offset + 1];
this.z = array[offset + 2];
this.w = array[offset + 3];
return this;
}
toArray(array = [], offset = 0) {
array[offset] = this.x;
array[offset + 1] = this.y;
array[offset + 2] = this.z;
array[offset + 3] = this.w;
return array;
}
fromBufferAttribute(attribute, index) {
this.x = attribute.getX(index);
this.y = attribute.getY(index);
this.z = attribute.getZ(index);
this.w = attribute.getW(index);
return this;
}
random() {
this.x = Math.random();
this.y = Math.random();
this.z = Math.random();
this.w = Math.random();
return this;
}
*[Symbol.iterator]() {
yield this.x;
yield this.y;
yield this.z;
yield this.w;
}
}
class RenderTarget extends EventDispatcher {
static {
__name(this, "RenderTarget");
}
constructor(width = 1, height = 1, options = {}) {
super();
this.isRenderTarget = true;
this.width = width;
this.height = height;
this.depth = 1;
this.scissor = new Vector4(0, 0, width, height);
this.scissorTest = false;
this.viewport = new Vector4(0, 0, width, height);
const image = { width, height, depth: 1 };
options = Object.assign({
generateMipmaps: false,
internalFormat: null,
minFilter: LinearFilter,
depthBuffer: true,
stencilBuffer: false,
resolveDepthBuffer: true,
resolveStencilBuffer: true,
depthTexture: null,
samples: 0,
count: 1
}, options);
const texture = new Texture(image, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace);
texture.flipY = false;
texture.generateMipmaps = options.generateMipmaps;
texture.internalFormat = options.internalFormat;
this.textures = [];
const count = options.count;
for (let i = 0; i < count; i++) {
this.textures[i] = texture.clone();
this.textures[i].isRenderTargetTexture = true;
}
this.depthBuffer = options.depthBuffer;
this.stencilBuffer = options.stencilBuffer;
this.resolveDepthBuffer = options.resolveDepthBuffer;
this.resolveStencilBuffer = options.resolveStencilBuffer;
this.depthTexture = options.depthTexture;
this.samples = options.samples;
}
get texture() {
return this.textures[0];
}
set texture(value) {
this.textures[0] = value;
}
setSize(width, height, depth = 1) {
if (this.width !== width || this.height !== height || this.depth !== depth) {
this.width = width;
this.height = height;
this.depth = depth;
for (let i = 0, il = this.textures.length; i < il; i++) {
this.textures[i].image.width = width;
this.textures[i].image.height = height;
this.textures[i].image.depth = depth;
}
this.dispose();
}
this.viewport.set(0, 0, width, height);
this.scissor.set(0, 0, width, height);
}
clone() {
return new this.constructor().copy(this);
}
copy(source) {
this.width = source.width;
this.height = source.height;
this.depth = source.depth;
this.scissor.copy(source.scissor);
this.scissorTest = source.scissorTest;
this.viewport.copy(source.viewport);
this.textures.length = 0;
for (let i = 0, il = source.textures.length; i < il; i++) {
this.textures[i] = source.textures[i].clone();
this.textures[i].isRenderTargetTexture = true;
}
const image = Object.assign({}, source.texture.image);
this.texture.source = new Source(image);
this.depthBuffer = source.depthBuffer;
this.stencilBuffer = source.stencilBuffer;
this.resolveDepthBuffer = source.resolveDepthBuffer;
this.resolveStencilBuffer = source.resolveStencilBuffer;
if (source.depthTexture !== null) this.depthTexture = source.depthTexture.clone();
this.samples = source.samples;
return this;
}
dispose() {
this.dispatchEvent({ type: "dispose" });
}
}
class WebGLRenderTarget extends RenderTarget {
static {
__name(this, "WebGLRenderTarget");
}
constructor(width = 1, height = 1, options = {}) {
super(width, height, options);
this.isWebGLRenderTarget = true;
}
}
class DataArrayTexture extends Texture {
static {
__name(this, "DataArrayTexture");
}
constructor(data = null, width = 1, height = 1, depth = 1) {
super(null);
this.isDataArrayTexture = true;
this.image = { data, width, height, depth };
this.magFilter = NearestFilter;
this.minFilter = NearestFilter;
this.wrapR = ClampToEdgeWrapping;
this.generateMipmaps = false;
this.flipY = false;
this.unpackAlignment = 1;
this.layerUpdates = /* @__PURE__ */ new Set();
}
addLayerUpdate(layerIndex) {
this.layerUpdates.add(layerIndex);
}
clearLayerUpdates() {
this.layerUpdates.clear();
}
}
class WebGLArrayRenderTarget extends WebGLRenderTarget {
static {
__name(this, "WebGLArrayRenderTarget");
}
constructor(width = 1, height = 1, depth = 1, options = {}) {
super(width, height, options);
this.isWebGLArrayRenderTarget = true;
this.depth = depth;
this.texture = new DataArrayTexture(null, width, height, depth);
this.texture.isRenderTargetTexture = true;
}
}
class Data3DTexture extends Texture {
static {
__name(this, "Data3DTexture");
}
constructor(data = null, width = 1, height = 1, depth = 1) {
super(null);
this.isData3DTexture = true;
this.image = { data, width, height, depth };
this.magFilter = NearestFilter;
this.minFilter = NearestFilter;
this.wrapR = ClampToEdgeWrapping;
this.generateMipmaps = false;
this.flipY = false;
this.unpackAlignment = 1;
}
}
class WebGL3DRenderTarget extends WebGLRenderTarget {
static {
__name(this, "WebGL3DRenderTarget");
}
constructor(width = 1, height = 1, depth = 1, options = {}) {
super(width, height, options);
this.isWebGL3DRenderTarget = true;
this.depth = depth;
this.texture = new Data3DTexture(null, width, height, depth);
this.texture.isRenderTargetTexture = true;
}
}
class Quaternion {
static {
__name(this, "Quaternion");
}
constructor(x = 0, y = 0, z = 0, w = 1) {
this.isQuaternion = true;
this._x = x;
this._y = y;
this._z = z;
this._w = w;
}
static slerpFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t) {
let x0 = src0[srcOffset0 + 0], y0 = src0[srcOffset0 + 1], z0 = src0[srcOffset0 + 2], w0 = src0[srcOffset0 + 3];
const x1 = src1[srcOffset1 + 0], y1 = src1[srcOffset1 + 1], z1 = src1[srcOffset1 + 2], w1 = src1[srcOffset1 + 3];
if (t === 0) {
dst[dstOffset + 0] = x0;
dst[dstOffset + 1] = y0;
dst[dstOffset + 2] = z0;
dst[dstOffset + 3] = w0;
return;
}
if (t === 1) {
dst[dstOffset + 0] = x1;
dst[dstOffset + 1] = y1;
dst[dstOffset + 2] = z1;
dst[dstOffset + 3] = w1;
return;
}
if (w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1) {
let s = 1 - t;
const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, dir = cos >= 0 ? 1 : -1, sqrSin = 1 - cos * cos;
if (sqrSin > Number.EPSILON) {
const sin = Math.sqrt(sqrSin), len = Math.atan2(sin, cos * dir);
s = Math.sin(s * len) / sin;
t = Math.sin(t * len) / sin;
}
const tDir = t * dir;
x0 = x0 * s + x1 * tDir;
y0 = y0 * s + y1 * tDir;
z0 = z0 * s + z1 * tDir;
w0 = w0 * s + w1 * tDir;
if (s === 1 - t) {
const f = 1 / Math.sqrt(x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0);
x0 *= f;
y0 *= f;
z0 *= f;
w0 *= f;
}
}
dst[dstOffset] = x0;
dst[dstOffset + 1] = y0;
dst[dstOffset + 2] = z0;
dst[dstOffset + 3] = w0;
}
static multiplyQuaternionsFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1) {
const x0 = src0[srcOffset0];
const y0 = src0[srcOffset0 + 1];
const z0 = src0[srcOffset0 + 2];
const w0 = src0[srcOffset0 + 3];
const x1 = src1[srcOffset1];
const y1 = src1[srcOffset1 + 1];
const z1 = src1[srcOffset1 + 2];
const w1 = src1[srcOffset1 + 3];
dst[dstOffset] = x0 * w1 + w0 * x1 + y0 * z1 - z0 * y1;
dst[dstOffset + 1] = y0 * w1 + w0 * y1 + z0 * x1 - x0 * z1;
dst[dstOffset + 2] = z0 * w1 + w0 * z1 + x0 * y1 - y0 * x1;
dst[dstOffset + 3] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;
return dst;
}
get x() {
return this._x;
}
set x(value) {
this._x = value;
this._onChangeCallback();
}
get y() {
return this._y;
}
set y(value) {
this._y = value;
this._onChangeCallback();
}
get z() {
return this._z;
}
set z(value) {
this._z = value;
this._onChangeCallback();
}
get w() {
return this._w;
}
set w(value) {
this._w = value;
this._onChangeCallback();
}
set(x, y, z, w) {
this._x = x;
this._y = y;
this._z = z;
this._w = w;
this._onChangeCallback();
return this;
}
clone() {
return new this.constructor(this._x, this._y, this._z, this._w);
}
copy(quaternion) {
this._x = quaternion.x;
this._y = quaternion.y;
this._z = quaternion.z;
this._w = quaternion.w;
this._onChangeCallback();
return this;
}
setFromEuler(euler, update = true) {
const x = euler._x, y = euler._y, z = euler._z, order = euler._order;
const cos = Math.cos;
const sin = Math.sin;
const c1 = cos(x / 2);
const c2 = cos(y / 2);
const c3 = cos(z / 2);
const s1 = sin(x / 2);
const s2 = sin(y / 2);
const s3 = sin(z / 2);
switch (order) {
case "XYZ":
this._x = s1 * c2 * c3 + c1 * s2 * s3;
this._y = c1 * s2 * c3 - s1 * c2 * s3;
this._z = c1 * c2 * s3 + s1 * s2 * c3;
this._w = c1 * c2 * c3 - s1 * s2 * s3;
break;
case "YXZ":
this._x = s1 * c2 * c3 + c1 * s2 * s3;
this._y = c1 * s2 * c3 - s1 * c2 * s3;
this._z = c1 * c2 * s3 - s1 * s2 * c3;
this._w = c1 * c2 * c3 + s1 * s2 * s3;
break;
case "ZXY":
this._x = s1 * c2 * c3 - c1 * s2 * s3;
this._y = c1 * s2 * c3 + s1 * c2 * s3;
this._z = c1 * c2 * s3 + s1 * s2 * c3;
this._w = c1 * c2 * c3 - s1 * s2 * s3;
break;
case "ZYX":
this._x = s1 * c2 * c3 - c1 * s2 * s3;
this._y = c1 * s2 * c3 + s1 * c2 * s3;
this._z = c1 * c2 * s3 - s1 * s2 * c3;
this._w = c1 * c2 * c3 + s1 * s2 * s3;
break;
case "YZX":
this._x = s1 * c2 * c3 + c1 * s2 * s3;
this._y = c1 * s2 * c3 + s1 * c2 * s3;
this._z = c1 * c2 * s3 - s1 * s2 * c3;
this._w = c1 * c2 * c3 - s1 * s2 * s3;
break;
case "XZY":
this._x = s1 * c2 * c3 - c1 * s2 * s3;
this._y = c1 * s2 * c3 - s1 * c2 * s3;
this._z = c1 * c2 * s3 + s1 * s2 * c3;
this._w = c1 * c2 * c3 + s1 * s2 * s3;
break;
default:
console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: " + order);
}
if (update === true) this._onChangeCallback();
return this;
}
setFromAxisAngle(axis, angle) {
const halfAngle = angle / 2, s = Math.sin(halfAngle);
this._x = axis.x * s;
this._y = axis.y * s;
this._z = axis.z * s;
this._w = Math.cos(halfAngle);
this._onChangeCallback();
return this;
}
setFromRotationMatrix(m) {
const te2 = m.elements, m11 = te2[0], m12 = te2[4], m13 = te2[8], m21 = te2[1], m22 = te2[5], m23 = te2[9], m31 = te2[2], m32 = te2[6], m33 = te2[10], trace = m11 + m22 + m33;
if (trace > 0) {
const s = 0.5 / Math.sqrt(trace + 1);
this._w = 0.25 / s;
this._x = (m32 - m23) * s;
this._y = (m13 - m31) * s;
this._z = (m21 - m12) * s;
} else if (m11 > m22 && m11 > m33) {
const s = 2 * Math.sqrt(1 + m11 - m22 - m33);
this._w = (m32 - m23) / s;
this._x = 0.25 * s;
this._y = (m12 + m21) / s;
this._z = (m13 + m31) / s;
} else if (m22 > m33) {
const s = 2 * Math.sqrt(1 + m22 - m11 - m33);
this._w = (m13 - m31) / s;
this._x = (m12 + m21) / s;
this._y = 0.25 * s;
this._z = (m23 + m32) / s;
} else {
const s = 2 * Math.sqrt(1 + m33 - m11 - m22);
this._w = (m21 - m12) / s;
this._x = (m13 + m31) / s;
this._y = (m23 + m32) / s;
this._z = 0.25 * s;
}
this._onChangeCallback();
return this;
}
setFromUnitVectors(vFrom, vTo) {
let r = vFrom.dot(vTo) + 1;
if (r < Number.EPSILON) {
r = 0;
if (Math.abs(vFrom.x) > Math.abs(vFrom.z)) {
this._x = -vFrom.y;
this._y = vFrom.x;
this._z = 0;
this._w = r;
} else {
this._x = 0;
this._y = -vFrom.z;
this._z = vFrom.y;
this._w = r;
}
} else {
this._x = vFrom.y * vTo.z - vFrom.z * vTo.y;
this._y = vFrom.z * vTo.x - vFrom.x * vTo.z;
this._z = vFrom.x * vTo.y - vFrom.y * vTo.x;
this._w = r;
}
return this.normalize();
}
angleTo(q) {
return 2 * Math.acos(Math.abs(clamp(this.dot(q), -1, 1)));
}
rotateTowards(q, step) {
const angle = this.angleTo(q);
if (angle === 0) return this;
const t = Math.min(1, step / angle);
this.slerp(q, t);
return this;
}
identity() {
return this.set(0, 0, 0, 1);
}
invert() {
return this.conjugate();
}
conjugate() {
this._x *= -1;
this._y *= -1;
this._z *= -1;
this._onChangeCallback();
return this;
}
dot(v) {
return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
}
lengthSq() {
return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
}
length() {
return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w);
}
normalize() {
let l = this.length();
if (l === 0) {
this._x = 0;
this._y = 0;
this._z = 0;
this._w = 1;
} else {
l = 1 / l;
this._x = this._x * l;
this._y = this._y * l;
this._z = this._z * l;
this._w = this._w * l;
}
this._onChangeCallback();
return this;
}
multiply(q) {
return this.multiplyQuaternions(this, q);
}
premultiply(q) {
return this.multiplyQuaternions(q, this);
}
multiplyQuaternions(a, b) {
const qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
const qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
this._onChangeCallback();
return this;
}
slerp(qb, t) {
if (t === 0) return this;
if (t === 1) return this.copy(qb);
const x = this._x, y = this._y, z = this._z, w = this._w;
let cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
if (cosHalfTheta < 0) {
this._w = -qb._w;
this._x = -qb._x;
this._y = -qb._y;
this._z = -qb._z;
cosHalfTheta = -cosHalfTheta;
} else {
this.copy(qb);
}
if (cosHalfTheta >= 1) {
this._w = w;
this._x = x;
this._y = y;
this._z = z;
return this;
}
const sqrSinHalfTheta = 1 - cosHalfTheta * cosHalfTheta;
if (sqrSinHalfTheta <= Number.EPSILON) {
const s = 1 - t;
this._w = s * w + t * this._w;
this._x = s * x + t * this._x;
this._y = s * y + t * this._y;
this._z = s * z + t * this._z;
this.normalize();
return this;
}
const sinHalfTheta = Math.sqrt(sqrSinHalfTheta);
const halfTheta = Math.atan2(sinHalfTheta, cosHalfTheta);
const ratioA = Math.sin((1 - t) * halfTheta) / sinHalfTheta, ratioB = Math.sin(t * halfTheta) / sinHalfTheta;
this._w = w * ratioA + this._w * ratioB;
this._x = x * ratioA + this._x * ratioB;
this._y = y * ratioA + this._y * ratioB;
this._z = z * ratioA + this._z * ratioB;
this._onChangeCallback();
return this;
}
slerpQuaternions(qa, qb, t) {
return this.copy(qa).slerp(qb, t);
}
random() {
const theta1 = 2 * Math.PI * Math.random();
const theta2 = 2 * Math.PI * Math.random();
const x0 = Math.random();
const r1 = Math.sqrt(1 - x0);
const r2 = Math.sqrt(x0);
return this.set(
r1 * Math.sin(theta1),
r1 * Math.cos(theta1),
r2 * Math.sin(theta2),
r2 * Math.cos(theta2)
);
}
equals(quaternion) {
return quaternion._x === this._x && quaternion._y === this._y && quaternion._z === this._z && quaternion._w === this._w;
}
fromArray(array, offset = 0) {
this._x = array[offset];
this._y = array[offset + 1];
this._z = array[offset + 2];
this._w = array[offset + 3];
this._onChangeCallback();
return this;
}
toArray(array = [], offset = 0) {
array[offset] = this._x;
array[offset + 1] = this._y;
array[offset + 2] = this._z;
array[offset + 3] = this._w;
return array;
}
fromBufferAttribute(attribute, index) {
this._x = attribute.getX(index);
this._y = attribute.getY(index);
this._z = attribute.getZ(index);
this._w = attribute.getW(index);
this._onChangeCallback();
return this;
}
toJSON() {
return this.toArray();
}
_onChange(callback) {
this._onChangeCallback = callback;
return this;
}
_onChangeCallback() {
}
*[Symbol.iterator]() {
yield this._x;
yield this._y;
yield this._z;
yield this._w;
}
}
class Vector3 {
static {
__name(this, "Vector3");
}
constructor(x = 0, y = 0, z = 0) {
Vector3.prototype.isVector3 = true;
this.x = x;
this.y = y;
this.z = z;
}
set(x, y, z) {
if (z === void 0) z = this.z;
this.x = x;
this.y = y;
this.z = z;
return this;
}
setScalar(scalar) {
this.x = scalar;
this.y = scalar;
this.z = scalar;
return this;
}
setX(x) {
this.x = x;
return this;
}
setY(y) {
this.y = y;
return this;
}
setZ(z) {
this.z = z;
return this;
}
setComponent(index, value) {
switch (index) {
case 0:
this.x = value;
break;
case 1:
this.y = value;
break;
case 2:
this.z = value;
break;
default:
throw new Error("index is out of range: " + index);
}
return this;
}
getComponent(index) {
switch (index) {
case 0:
return this.x;
case 1:
return this.y;
case 2:
return this.z;
default:
throw new Error("index is out of range: " + index);
}
}
clone() {
return new this.constructor(this.x, this.y, this.z);
}
copy(v) {
this.x = v.x;
this.y = v.y;
this.z = v.z;
return this;
}
add(v) {
this.x += v.x;
this.y += v.y;
this.z += v.z;
return this;
}
addScalar(s) {
this.x += s;
this.y += s;
this.z += s;
return this;
}
addVectors(a, b) {
this.x = a.x + b.x;
this.y = a.y + b.y;
this.z = a.z + b.z;
return this;
}
addScaledVector(v, s) {
this.x += v.x * s;
this.y += v.y * s;
this.z += v.z * s;
return this;
}
sub(v) {
this.x -= v.x;
this.y -= v.y;
this.z -= v.z;
return this;
}
subScalar(s) {
this.x -= s;
this.y -= s;
this.z -= s;
return this;
}
subVectors(a, b) {
this.x = a.x - b.x;
this.y = a.y - b.y;
this.z = a.z - b.z;
return this;
}
multiply(v) {
this.x *= v.x;
this.y *= v.y;
this.z *= v.z;
return this;
}
multiplyScalar(scalar) {
this.x *= scalar;
this.y *= scalar;
this.z *= scalar;
return this;
}
multiplyVectors(a, b) {
this.x = a.x * b.x;
this.y = a.y * b.y;
this.z = a.z * b.z;
return this;
}
applyEuler(euler) {
return this.applyQuaternion(_quaternion$4.setFromEuler(euler));
}
applyAxisAngle(axis, angle) {
return this.applyQuaternion(_quaternion$4.setFromAxisAngle(axis, angle));
}
applyMatrix3(m) {
const x = this.x, y = this.y, z = this.z;
const e = m.elements;
this.x = e[0] * x + e[3] * y + e[6] * z;
this.y = e[1] * x + e[4] * y + e[7] * z;
this.z = e[2] * x + e[5] * y + e[8] * z;
return this;
}
applyNormalMatrix(m) {
return this.applyMatrix3(m).normalize();
}
applyMatrix4(m) {
const x = this.x, y = this.y, z = this.z;
const e = m.elements;
const w = 1 / (e[3] * x + e[7] * y + e[11] * z + e[15]);
this.x = (e[0] * x + e[4] * y + e[8] * z + e[12]) * w;
this.y = (e[1] * x + e[5] * y + e[9] * z + e[13]) * w;
this.z = (e[2] * x + e[6] * y + e[10] * z + e[14]) * w;
return this;
}
applyQuaternion(q) {
const vx = this.x, vy = this.y, vz = this.z;
const qx = q.x, qy = q.y, qz = q.z, qw = q.w;
const tx = 2 * (qy * vz - qz * vy);
const ty = 2 * (qz * vx - qx * vz);
const tz = 2 * (qx * vy - qy * vx);
this.x = vx + qw * tx + qy * tz - qz * ty;
this.y = vy + qw * ty + qz * tx - qx * tz;
this.z = vz + qw * tz + qx * ty - qy * tx;
return this;
}
project(camera) {
return this.applyMatrix4(camera.matrixWorldInverse).applyMatrix4(camera.projectionMatrix);
}
unproject(camera) {
return this.applyMatrix4(camera.projectionMatrixInverse).applyMatrix4(camera.matrixWorld);
}
transformDirection(m) {
const x = this.x, y = this.y, z = this.z;
const e = m.elements;
this.x = e[0] * x + e[4] * y + e[8] * z;
this.y = e[1] * x + e[5] * y + e[9] * z;
this.z = e[2] * x + e[6] * y + e[10] * z;
return this.normalize();
}
divide(v) {
this.x /= v.x;
this.y /= v.y;
this.z /= v.z;
return this;
}
divideScalar(scalar) {
return this.multiplyScalar(1 / scalar);
}
min(v) {
this.x = Math.min(this.x, v.x);
this.y = Math.min(this.y, v.y);
this.z = Math.min(this.z, v.z);
return this;
}
max(v) {
this.x = Math.max(this.x, v.x);
this.y = Math.max(this.y, v.y);
this.z = Math.max(this.z, v.z);
return this;
}
clamp(min, max2) {
this.x = Math.max(min.x, Math.min(max2.x, this.x));
this.y = Math.max(min.y, Math.min(max2.y, this.y));
this.z = Math.max(min.z, Math.min(max2.z, this.z));
return this;
}
clampScalar(minVal, maxVal) {
this.x = Math.max(minVal, Math.min(maxVal, this.x));
this.y = Math.max(minVal, Math.min(maxVal, this.y));
this.z = Math.max(minVal, Math.min(maxVal, this.z));
return this;
}
clampLength(min, max2) {
const length = this.length();
return this.divideScalar(length || 1).multiplyScalar(Math.max(min, Math.min(max2, length)));
}
floor() {
this.x = Math.floor(this.x);
this.y = Math.floor(this.y);
this.z = Math.floor(this.z);
return this;
}
ceil() {
this.x = Math.ceil(this.x);
this.y = Math.ceil(this.y);
this.z = Math.ceil(this.z);
return this;
}
round() {
this.x = Math.round(this.x);
this.y = Math.round(this.y);
this.z = Math.round(this.z);
return this;
}
roundToZero() {
this.x = Math.trunc(this.x);
this.y = Math.trunc(this.y);
this.z = Math.trunc(this.z);
return this;
}
negate() {
this.x = -this.x;
this.y = -this.y;
this.z = -this.z;
return this;
}
dot(v) {
return this.x * v.x + this.y * v.y + this.z * v.z;
}
// TODO lengthSquared?
lengthSq() {
return this.x * this.x + this.y * this.y + this.z * this.z;
}
length() {
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
}
manhattanLength() {
return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z);
}
normalize() {
return this.divideScalar(this.length() || 1);
}
setLength(length) {
return this.normalize().multiplyScalar(length);
}
lerp(v, alpha) {
this.x += (v.x - this.x) * alpha;
this.y += (v.y - this.y) * alpha;
this.z += (v.z - this.z) * alpha;
return this;
}
lerpVectors(v1, v2, alpha) {
this.x = v1.x + (v2.x - v1.x) * alpha;
this.y = v1.y + (v2.y - v1.y) * alpha;
this.z = v1.z + (v2.z - v1.z) * alpha;
return this;
}
cross(v) {
return this.crossVectors(this, v);
}
crossVectors(a, b) {
const ax = a.x, ay = a.y, az = a.z;
const bx = b.x, by = b.y, bz = b.z;
this.x = ay * bz - az * by;
this.y = az * bx - ax * bz;
this.z = ax * by - ay * bx;
return this;
}
projectOnVector(v) {
const denominator = v.lengthSq();
if (denominator === 0) return this.set(0, 0, 0);
const scalar = v.dot(this) / denominator;
return this.copy(v).multiplyScalar(scalar);
}
projectOnPlane(planeNormal) {
_vector$c.copy(this).projectOnVector(planeNormal);
return this.sub(_vector$c);
}
reflect(normal) {
return this.sub(_vector$c.copy(normal).multiplyScalar(2 * this.dot(normal)));
}
angleTo(v) {
const denominator = Math.sqrt(this.lengthSq() * v.lengthSq());
if (denominator === 0) return Math.PI / 2;
const theta = this.dot(v) / denominator;
return Math.acos(clamp(theta, -1, 1));
}
distanceTo(v) {
return Math.sqrt(this.distanceToSquared(v));
}
distanceToSquared(v) {
const dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
return dx * dx + dy * dy + dz * dz;
}
manhattanDistanceTo(v) {
return Math.abs(this.x - v.x) + Math.abs(this.y - v.y) + Math.abs(this.z - v.z);
}
setFromSpherical(s) {
return this.setFromSphericalCoords(s.radius, s.phi, s.theta);
}
setFromSphericalCoords(radius, phi, theta) {
const sinPhiRadius = Math.sin(phi) * radius;
this.x = sinPhiRadius * Math.sin(theta);
this.y = Math.cos(phi) * radius;
this.z = sinPhiRadius * Math.cos(theta);
return this;
}
setFromCylindrical(c) {
return this.setFromCylindricalCoords(c.radius, c.theta, c.y);
}
setFromCylindricalCoords(radius, theta, y) {
this.x = radius * Math.sin(theta);
this.y = y;
this.z = radius * Math.cos(theta);
return this;
}
setFromMatrixPosition(m) {
const e = m.elements;
this.x = e[12];
this.y = e[13];
this.z = e[14];
return this;
}
setFromMatrixScale(m) {
const sx = this.setFromMatrixColumn(m, 0).length();
const sy = this.setFromMatrixColumn(m, 1).length();
const sz = this.setFromMatrixColumn(m, 2).length();
this.x = sx;
this.y = sy;
this.z = sz;
return this;
}
setFromMatrixColumn(m, index) {
return this.fromArray(m.elements, index * 4);
}
setFromMatrix3Column(m, index) {
return this.fromArray(m.elements, index * 3);
}
setFromEuler(e) {
this.x = e._x;
this.y = e._y;
this.z = e._z;
return this;
}
setFromColor(c) {
this.x = c.r;
this.y = c.g;
this.z = c.b;
return this;
}
equals(v) {
return v.x === this.x && v.y === this.y && v.z === this.z;
}
fromArray(array, offset = 0) {
this.x = array[offset];
this.y = array[offset + 1];
this.z = array[offset + 2];
return this;
}
toArray(array = [], offset = 0) {
array[offset] = this.x;
array[offset + 1] = this.y;
array[offset + 2] = this.z;
return array;
}
fromBufferAttribute(attribute, index) {
this.x = attribute.getX(index);
this.y = attribute.getY(index);
this.z = attribute.getZ(index);
return this;
}
random() {
this.x = Math.random();
this.y = Math.random();
this.z = Math.random();
return this;
}
randomDirection() {
const theta = Math.random() * Math.PI * 2;
const u = Math.random() * 2 - 1;
const c = Math.sqrt(1 - u * u);
this.x = c * Math.cos(theta);
this.y = u;
this.z = c * Math.sin(theta);
return this;
}
*[Symbol.iterator]() {
yield this.x;
yield this.y;
yield this.z;
}
}
const _vector$c = /* @__PURE__ */ new Vector3();
const _quaternion$4 = /* @__PURE__ */ new Quaternion();
class Box3 {
static {
__name(this, "Box3");
}
constructor(min = new Vector3(Infinity, Infinity, Infinity), max2 = new Vector3(-Infinity, -Infinity, -Infinity)) {
this.isBox3 = true;
this.min = min;
this.max = max2;
}
set(min, max2) {
this.min.copy(min);
this.max.copy(max2);
return this;
}
setFromArray(array) {
this.makeEmpty();
for (let i = 0, il = array.length; i < il; i += 3) {
this.expandByPoint(_vector$b.fromArray(array, i));
}
return this;
}
setFromBufferAttribute(attribute) {
this.makeEmpty();
for (let i = 0, il = attribute.count; i < il; i++) {
this.expandByPoint(_vector$b.fromBufferAttribute(attribute, i));
}
return this;
}
setFromPoints(points) {
this.makeEmpty();
for (let i = 0, il = points.length; i < il; i++) {
this.expandByPoint(points[i]);
}
return this;
}
setFromCenterAndSize(center, size) {
const halfSize = _vector$b.copy(size).multiplyScalar(0.5);
this.min.copy(center).sub(halfSize);
this.max.copy(center).add(halfSize);
return this;
}
setFromObject(object, precise = false) {
this.makeEmpty();
return this.expandByObject(object, precise);
}
clone() {
return new this.constructor().copy(this);
}
copy(box) {
this.min.copy(box.min);
this.max.copy(box.max);
return this;
}
makeEmpty() {
this.min.x = this.min.y = this.min.z = Infinity;
this.max.x = this.max.y = this.max.z = -Infinity;
return this;
}
isEmpty() {
return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z;
}
getCenter(target) {
return this.isEmpty() ? target.set(0, 0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5);
}
getSize(target) {
return this.isEmpty() ? target.set(0, 0, 0) : target.subVectors(this.max, this.min);
}
expandByPoint(point) {
this.min.min(point);
this.max.max(point);
return this;
}
expandByVector(vector) {
this.min.sub(vector);
this.max.add(vector);
return this;
}
expandByScalar(scalar) {
this.min.addScalar(-scalar);
this.max.addScalar(scalar);
return this;
}
expandByObject(object, precise = false) {
object.updateWorldMatrix(false, false);
const geometry = object.geometry;
if (geometry !== void 0) {
const positionAttribute = geometry.getAttribute("position");
if (precise === true && positionAttribute !== void 0 && object.isInstancedMesh !== true) {
for (let i = 0, l = positionAttribute.count; i < l; i++) {
if (object.isMesh === true) {
object.getVertexPosition(i, _vector$b);
} else {
_vector$b.fromBufferAttribute(positionAttribute, i);
}
_vector$b.applyMatrix4(object.matrixWorld);
this.expandByPoint(_vector$b);
}
} else {
if (object.boundingBox !== void 0) {
if (object.boundingBox === null) {
object.computeBoundingBox();
}
_box$4.copy(object.boundingBox);
} else {
if (geometry.boundingBox === null) {
geometry.computeBoundingBox();
}
_box$4.copy(geometry.boundingBox);
}
_box$4.applyMatrix4(object.matrixWorld);
this.union(_box$4);
}
}
const children = object.children;
for (let i = 0, l = children.length; i < l; i++) {
this.expandByObject(children[i], precise);
}
return this;
}
containsPoint(point) {
return point.x >= this.min.x && point.x <= this.max.x && point.y >= this.min.y && point.y <= this.max.y && point.z >= this.min.z && point.z <= this.max.z;
}
containsBox(box) {
return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y && this.min.z <= box.min.z && box.max.z <= this.max.z;
}
getParameter(point, target) {
return target.set(
(point.x - this.min.x) / (this.max.x - this.min.x),
(point.y - this.min.y) / (this.max.y - this.min.y),
(point.z - this.min.z) / (this.max.z - this.min.z)
);
}
intersectsBox(box) {
return box.max.x >= this.min.x && box.min.x <= this.max.x && box.max.y >= this.min.y && box.min.y <= this.max.y && box.max.z >= this.min.z && box.min.z <= this.max.z;
}
intersectsSphere(sphere) {
this.clampPoint(sphere.center, _vector$b);
return _vector$b.distanceToSquared(sphere.center) <= sphere.radius * sphere.radius;
}
intersectsPlane(plane) {
let min, max2;
if (plane.normal.x > 0) {
min = plane.normal.x * this.min.x;
max2 = plane.normal.x * this.max.x;
} else {
min = plane.normal.x * this.max.x;
max2 = plane.normal.x * this.min.x;
}
if (plane.normal.y > 0) {
min += plane.normal.y * this.min.y;
max2 += plane.normal.y * this.max.y;
} else {
min += plane.normal.y * this.max.y;
max2 += plane.normal.y * this.min.y;
}
if (plane.normal.z > 0) {
min += plane.normal.z * this.min.z;
max2 += plane.normal.z * this.max.z;
} else {
min += plane.normal.z * this.max.z;
max2 += plane.normal.z * this.min.z;
}
return min <= -plane.constant && max2 >= -plane.constant;
}
intersectsTriangle(triangle) {
if (this.isEmpty()) {
return false;
}
this.getCenter(_center);
_extents.subVectors(this.max, _center);
_v0$3.subVectors(triangle.a, _center);
_v1$7.subVectors(triangle.b, _center);
_v2$4.subVectors(triangle.c, _center);
_f0.subVectors(_v1$7, _v0$3);
_f1.subVectors(_v2$4, _v1$7);
_f2.subVectors(_v0$3, _v2$4);
let axes = [
0,
-_f0.z,
_f0.y,
0,
-_f1.z,
_f1.y,
0,
-_f2.z,
_f2.y,
_f0.z,
0,
-_f0.x,
_f1.z,
0,
-_f1.x,
_f2.z,
0,
-_f2.x,
-_f0.y,
_f0.x,
0,
-_f1.y,
_f1.x,
0,
-_f2.y,
_f2.x,
0
];
if (!satForAxes(axes, _v0$3, _v1$7, _v2$4, _extents)) {
return false;
}
axes = [1, 0, 0, 0, 1, 0, 0, 0, 1];
if (!satForAxes(axes, _v0$3, _v1$7, _v2$4, _extents)) {
return false;
}
_triangleNormal.crossVectors(_f0, _f1);
axes = [_triangleNormal.x, _triangleNormal.y, _triangleNormal.z];
return satForAxes(axes, _v0$3, _v1$7, _v2$4, _extents);
}
clampPoint(point, target) {
return target.copy(point).clamp(this.min, this.max);
}
distanceToPoint(point) {
return this.clampPoint(point, _vector$b).distanceTo(point);
}
getBoundingSphere(target) {
if (this.isEmpty()) {
target.makeEmpty();
} else {
this.getCenter(target.center);
target.radius = this.getSize(_vector$b).length() * 0.5;
}
return target;
}
intersect(box) {
this.min.max(box.min);
this.max.min(box.max);
if (this.isEmpty()) this.makeEmpty();
return this;
}
union(box) {
this.min.min(box.min);
this.max.max(box.max);
return this;
}
applyMatrix4(matrix) {
if (this.isEmpty()) return this;
_points[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(matrix);
_points[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(matrix);
_points[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(matrix);
_points[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(matrix);
_points[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(matrix);
_points[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(matrix);
_points[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(matrix);
_points[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(matrix);
this.setFromPoints(_points);
return this;
}
translate(offset) {
this.min.add(offset);
this.max.add(offset);
return this;
}
equals(box) {
return box.min.equals(this.min) && box.max.equals(this.max);
}
}
const _points = [
/* @__PURE__ */ new Vector3(),
/* @__PURE__ */ new Vector3(),
/* @__PURE__ */ new Vector3(),
/* @__PURE__ */ new Vector3(),
/* @__PURE__ */ new Vector3(),
/* @__PURE__ */ new Vector3(),
/* @__PURE__ */ new Vector3(),
/* @__PURE__ */ new Vector3()
];
const _vector$b = /* @__PURE__ */ new Vector3();
const _box$4 = /* @__PURE__ */ new Box3();
const _v0$3 = /* @__PURE__ */ new Vector3();
const _v1$7 = /* @__PURE__ */ new Vector3();
const _v2$4 = /* @__PURE__ */ new Vector3();
const _f0 = /* @__PURE__ */ new Vector3();
const _f1 = /* @__PURE__ */ new Vector3();
const _f2 = /* @__PURE__ */ new Vector3();
const _center = /* @__PURE__ */ new Vector3();
const _extents = /* @__PURE__ */ new Vector3();
const _triangleNormal = /* @__PURE__ */ new Vector3();
const _testAxis = /* @__PURE__ */ new Vector3();
function satForAxes(axes, v0, v1, v2, extents) {
for (let i = 0, j = axes.length - 3; i <= j; i += 3) {
_testAxis.fromArray(axes, i);
const r = extents.x * Math.abs(_testAxis.x) + extents.y * Math.abs(_testAxis.y) + extents.z * Math.abs(_testAxis.z);
const p0 = v0.dot(_testAxis);
const p1 = v1.dot(_testAxis);
const p2 = v2.dot(_testAxis);
if (Math.max(-Math.max(p0, p1, p2), Math.min(p0, p1, p2)) > r) {
return false;
}
}
return true;
}
__name(satForAxes, "satForAxes");
const _box$3 = /* @__PURE__ */ new Box3();
const _v1$6 = /* @__PURE__ */ new Vector3();
const _v2$3 = /* @__PURE__ */ new Vector3();
class Sphere {
static {
__name(this, "Sphere");
}
constructor(center = new Vector3(), radius = -1) {
this.isSphere = true;
this.center = center;
this.radius = radius;
}
set(center, radius) {
this.center.copy(center);
this.radius = radius;
return this;
}
setFromPoints(points, optionalCenter) {
const center = this.center;
if (optionalCenter !== void 0) {
center.copy(optionalCenter);
} else {
_box$3.setFromPoints(points).getCenter(center);
}
let maxRadiusSq = 0;
for (let i = 0, il = points.length; i < il; i++) {
maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(points[i]));
}
this.radius = Math.sqrt(maxRadiusSq);
return this;
}
copy(sphere) {
this.center.copy(sphere.center);
this.radius = sphere.radius;
return this;
}
isEmpty() {
return this.radius < 0;
}
makeEmpty() {
this.center.set(0, 0, 0);
this.radius = -1;
return this;
}
containsPoint(point) {
return point.distanceToSquared(this.center) <= this.radius * this.radius;
}
distanceToPoint(point) {
return point.distanceTo(this.center) - this.radius;
}
intersectsSphere(sphere) {
const radiusSum = this.radius + sphere.radius;
return sphere.center.distanceToSquared(this.center) <= radiusSum * radiusSum;
}
intersectsBox(box) {
return box.intersectsSphere(this);
}
intersectsPlane(plane) {
return Math.abs(plane.distanceToPoint(this.center)) <= this.radius;
}
clampPoint(point, target) {
const deltaLengthSq = this.center.distanceToSquared(point);
target.copy(point);
if (deltaLengthSq > this.radius * this.radius) {
target.sub(this.center).normalize();
target.multiplyScalar(this.radius).add(this.center);
}
return target;
}
getBoundingBox(target) {
if (this.isEmpty()) {
target.makeEmpty();
return target;
}
target.set(this.center, this.center);
target.expandByScalar(this.radius);
return target;
}
applyMatrix4(matrix) {
this.center.applyMatrix4(matrix);
this.radius = this.radius * matrix.getMaxScaleOnAxis();
return this;
}
translate(offset) {
this.center.add(offset);
return this;
}
expandByPoint(point) {
if (this.isEmpty()) {
this.center.copy(point);
this.radius = 0;
return this;
}
_v1$6.subVectors(point, this.center);
const lengthSq = _v1$6.lengthSq();
if (lengthSq > this.radius * this.radius) {
const length = Math.sqrt(lengthSq);
const delta = (length - this.radius) * 0.5;
this.center.addScaledVector(_v1$6, delta / length);
this.radius += delta;
}
return this;
}
union(sphere) {
if (sphere.isEmpty()) {
return this;
}
if (this.isEmpty()) {
this.copy(sphere);
return this;
}
if (this.center.equals(sphere.center) === true) {
this.radius = Math.max(this.radius, sphere.radius);
} else {
_v2$3.subVectors(sphere.center, this.center).setLength(sphere.radius);
this.expandByPoint(_v1$6.copy(sphere.center).add(_v2$3));
this.expandByPoint(_v1$6.copy(sphere.center).sub(_v2$3));
}
return this;
}
equals(sphere) {
return sphere.center.equals(this.center) && sphere.radius === this.radius;
}
clone() {
return new this.constructor().copy(this);
}
}
const _vector$a = /* @__PURE__ */ new Vector3();
const _segCenter = /* @__PURE__ */ new Vector3();
const _segDir = /* @__PURE__ */ new Vector3();
const _diff = /* @__PURE__ */ new Vector3();
const _edge1 = /* @__PURE__ */ new Vector3();
const _edge2 = /* @__PURE__ */ new Vector3();
const _normal$1 = /* @__PURE__ */ new Vector3();
class Ray {
static {
__name(this, "Ray");
}
constructor(origin = new Vector3(), direction = new Vector3(0, 0, -1)) {
this.origin = origin;
this.direction = direction;
}
set(origin, direction) {
this.origin.copy(origin);
this.direction.copy(direction);
return this;
}
copy(ray) {
this.origin.copy(ray.origin);
this.direction.copy(ray.direction);
return this;
}
at(t, target) {
return target.copy(this.origin).addScaledVector(this.direction, t);
}
lookAt(v) {
this.direction.copy(v).sub(this.origin).normalize();
return this;
}
recast(t) {
this.origin.copy(this.at(t, _vector$a));
return this;
}
closestPointToPoint(point, target) {
target.subVectors(point, this.origin);
const directionDistance = target.dot(this.direction);
if (directionDistance < 0) {
return target.copy(this.origin);
}
return target.copy(this.origin).addScaledVector(this.direction, directionDistance);
}
distanceToPoint(point) {
return Math.sqrt(this.distanceSqToPoint(point));
}
distanceSqToPoint(point) {
const directionDistance = _vector$a.subVectors(point, this.origin).dot(this.direction);
if (directionDistance < 0) {
return this.origin.distanceToSquared(point);
}
_vector$a.copy(this.origin).addScaledVector(this.direction, directionDistance);
return _vector$a.distanceToSquared(point);
}
distanceSqToSegment(v0, v1, optionalPointOnRay, optionalPointOnSegment) {
_segCenter.copy(v0).add(v1).multiplyScalar(0.5);
_segDir.copy(v1).sub(v0).normalize();
_diff.copy(this.origin).sub(_segCenter);
const segExtent = v0.distanceTo(v1) * 0.5;
const a01 = -this.direction.dot(_segDir);
const b0 = _diff.dot(this.direction);
const b1 = -_diff.dot(_segDir);
const c = _diff.lengthSq();
const det = Math.abs(1 - a01 * a01);
let s0, s1, sqrDist, extDet;
if (det > 0) {
s0 = a01 * b1 - b0;
s1 = a01 * b0 - b1;
extDet = segExtent * det;
if (s0 >= 0) {
if (s1 >= -extDet) {
if (s1 <= extDet) {
const invDet = 1 / det;
s0 *= invDet;
s1 *= invDet;
sqrDist = s0 * (s0 + a01 * s1 + 2 * b0) + s1 * (a01 * s0 + s1 + 2 * b1) + c;
} else {
s1 = segExtent;
s0 = Math.max(0, -(a01 * s1 + b0));
sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c;
}
} else {
s1 = -segExtent;
s0 = Math.max(0, -(a01 * s1 + b0));
sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c;
}
} else {
if (s1 <= -extDet) {
s0 = Math.max(0, -(-a01 * segExtent + b0));
s1 = s0 > 0 ? -segExtent : Math.min(Math.max(-segExtent, -b1), segExtent);
sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c;
} else if (s1 <= extDet) {
s0 = 0;
s1 = Math.min(Math.max(-segExtent, -b1), segExtent);
sqrDist = s1 * (s1 + 2 * b1) + c;
} else {
s0 = Math.max(0, -(a01 * segExtent + b0));
s1 = s0 > 0 ? segExtent : Math.min(Math.max(-segExtent, -b1), segExtent);
sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c;
}
}
} else {
s1 = a01 > 0 ? -segExtent : segExtent;
s0 = Math.max(0, -(a01 * s1 + b0));
sqrDist = -s0 * s0 + s1 * (s1 + 2 * b1) + c;
}
if (optionalPointOnRay) {
optionalPointOnRay.copy(this.origin).addScaledVector(this.direction, s0);
}
if (optionalPointOnSegment) {
optionalPointOnSegment.copy(_segCenter).addScaledVector(_segDir, s1);
}
return sqrDist;
}
intersectSphere(sphere, target) {
_vector$a.subVectors(sphere.center, this.origin);
const tca = _vector$a.dot(this.direction);
const d2 = _vector$a.dot(_vector$a) - tca * tca;
const radius2 = sphere.radius * sphere.radius;
if (d2 > radius2) return null;
const thc = Math.sqrt(radius2 - d2);
const t0 = tca - thc;
const t1 = tca + thc;
if (t1 < 0) return null;
if (t0 < 0) return this.at(t1, target);
return this.at(t0, target);
}
intersectsSphere(sphere) {
return this.distanceSqToPoint(sphere.center) <= sphere.radius * sphere.radius;
}
distanceToPlane(plane) {
const denominator = plane.normal.dot(this.direction);
if (denominator === 0) {
if (plane.distanceToPoint(this.origin) === 0) {
return 0;
}
return null;
}
const t = -(this.origin.dot(plane.normal) + plane.constant) / denominator;
return t >= 0 ? t : null;
}
intersectPlane(plane, target) {
const t = this.distanceToPlane(plane);
if (t === null) {
return null;
}
return this.at(t, target);
}
intersectsPlane(plane) {
const distToPoint = plane.distanceToPoint(this.origin);
if (distToPoint === 0) {
return true;
}
const denominator = plane.normal.dot(this.direction);
if (denominator * distToPoint < 0) {
return true;
}
return false;
}
intersectBox(box, target) {
let tmin, tmax, tymin, tymax, tzmin, tzmax;
const invdirx = 1 / this.direction.x, invdiry = 1 / this.direction.y, invdirz = 1 / this.direction.z;
const origin = this.origin;
if (invdirx >= 0) {
tmin = (box.min.x - origin.x) * invdirx;
tmax = (box.max.x - origin.x) * invdirx;
} else {
tmin = (box.max.x - origin.x) * invdirx;
tmax = (box.min.x - origin.x) * invdirx;
}
if (invdiry >= 0) {
tymin = (box.min.y - origin.y) * invdiry;
tymax = (box.max.y - origin.y) * invdiry;
} else {
tymin = (box.max.y - origin.y) * invdiry;
tymax = (box.min.y - origin.y) * invdiry;
}
if (tmin > tymax || tymin > tmax) return null;
if (tymin > tmin || isNaN(tmin)) tmin = tymin;
if (tymax < tmax || isNaN(tmax)) tmax = tymax;
if (invdirz >= 0) {
tzmin = (box.min.z - origin.z) * invdirz;
tzmax = (box.max.z - origin.z) * invdirz;
} else {
tzmin = (box.max.z - origin.z) * invdirz;
tzmax = (box.min.z - origin.z) * invdirz;
}
if (tmin > tzmax || tzmin > tmax) return null;
if (tzmin > tmin || tmin !== tmin) tmin = tzmin;
if (tzmax < tmax || tmax !== tmax) tmax = tzmax;
if (tmax < 0) return null;
return this.at(tmin >= 0 ? tmin : tmax, target);
}
intersectsBox(box) {
return this.intersectBox(box, _vector$a) !== null;
}
intersectTriangle(a, b, c, backfaceCulling, target) {
_edge1.subVectors(b, a);
_edge2.subVectors(c, a);
_normal$1.crossVectors(_edge1, _edge2);
let DdN = this.direction.dot(_normal$1);
let sign2;
if (DdN > 0) {
if (backfaceCulling) return null;
sign2 = 1;
} else if (DdN < 0) {
sign2 = -1;
DdN = -DdN;
} else {
return null;
}
_diff.subVectors(this.origin, a);
const DdQxE2 = sign2 * this.direction.dot(_edge2.crossVectors(_diff, _edge2));
if (DdQxE2 < 0) {
return null;
}
const DdE1xQ = sign2 * this.direction.dot(_edge1.cross(_diff));
if (DdE1xQ < 0) {
return null;
}
if (DdQxE2 + DdE1xQ > DdN) {
return null;
}
const QdN = -sign2 * _diff.dot(_normal$1);
if (QdN < 0) {
return null;
}
return this.at(QdN / DdN, target);
}
applyMatrix4(matrix4) {
this.origin.applyMatrix4(matrix4);
this.direction.transformDirection(matrix4);
return this;
}
equals(ray) {
return ray.origin.equals(this.origin) && ray.direction.equals(this.direction);
}
clone() {
return new this.constructor().copy(this);
}
}
class Matrix4 {
static {
__name(this, "Matrix4");
}
constructor(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {
Matrix4.prototype.isMatrix4 = true;
this.elements = [
1,
0,
0,
0,
0,
1,
0,
0,
0,
0,
1,
0,
0,
0,
0,
1
];
if (n11 !== void 0) {
this.set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44);
}
}
set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44) {
const te2 = this.elements;
te2[0] = n11;
te2[4] = n12;
te2[8] = n13;
te2[12] = n14;
te2[1] = n21;
te2[5] = n22;
te2[9] = n23;
te2[13] = n24;
te2[2] = n31;
te2[6] = n32;
te2[10] = n33;
te2[14] = n34;
te2[3] = n41;
te2[7] = n42;
te2[11] = n43;
te2[15] = n44;
return this;
}
identity() {
this.set(
1,
0,
0,
0,
0,
1,
0,
0,
0,
0,
1,
0,
0,
0,
0,
1
);
return this;
}
clone() {
return new Matrix4().fromArray(this.elements);
}
copy(m) {
const te2 = this.elements;
const me = m.elements;
te2[0] = me[0];
te2[1] = me[1];
te2[2] = me[2];
te2[3] = me[3];
te2[4] = me[4];
te2[5] = me[5];
te2[6] = me[6];
te2[7] = me[7];
te2[8] = me[8];
te2[9] = me[9];
te2[10] = me[10];
te2[11] = me[11];
te2[12] = me[12];
te2[13] = me[13];
te2[14] = me[14];
te2[15] = me[15];
return this;
}
copyPosition(m) {
const te2 = this.elements, me = m.elements;
te2[12] = me[12];
te2[13] = me[13];
te2[14] = me[14];
return this;
}
setFromMatrix3(m) {
const me = m.elements;
this.set(
me[0],
me[3],
me[6],
0,
me[1],
me[4],
me[7],
0,
me[2],
me[5],
me[8],
0,
0,
0,
0,
1
);
return this;
}
extractBasis(xAxis, yAxis, zAxis) {
xAxis.setFromMatrixColumn(this, 0);
yAxis.setFromMatrixColumn(this, 1);
zAxis.setFromMatrixColumn(this, 2);
return this;
}
makeBasis(xAxis, yAxis, zAxis) {
this.set(
xAxis.x,
yAxis.x,
zAxis.x,
0,
xAxis.y,
yAxis.y,
zAxis.y,
0,
xAxis.z,
yAxis.z,
zAxis.z,
0,
0,
0,
0,
1
);
return this;
}
extractRotation(m) {
const te2 = this.elements;
const me = m.elements;
const scaleX = 1 / _v1$5.setFromMatrixColumn(m, 0).length();
const scaleY = 1 / _v1$5.setFromMatrixColumn(m, 1).length();
const scaleZ = 1 / _v1$5.setFromMatrixColumn(m, 2).length();
te2[0] = me[0] * scaleX;
te2[1] = me[1] * scaleX;
te2[2] = me[2] * scaleX;
te2[3] = 0;
te2[4] = me[4] * scaleY;
te2[5] = me[5] * scaleY;
te2[6] = me[6] * scaleY;
te2[7] = 0;
te2[8] = me[8] * scaleZ;
te2[9] = me[9] * scaleZ;
te2[10] = me[10] * scaleZ;
te2[11] = 0;
te2[12] = 0;
te2[13] = 0;
te2[14] = 0;
te2[15] = 1;
return this;
}
makeRotationFromEuler(euler) {
const te2 = this.elements;
const x = euler.x, y = euler.y, z = euler.z;
const a = Math.cos(x), b = Math.sin(x);
const c = Math.cos(y), d = Math.sin(y);
const e = Math.cos(z), f = Math.sin(z);
if (euler.order === "XYZ") {
const ae = a * e, af = a * f, be = b * e, bf = b * f;
te2[0] = c * e;
te2[4] = -c * f;
te2[8] = d;
te2[1] = af + be * d;
te2[5] = ae - bf * d;
te2[9] = -b * c;
te2[2] = bf - ae * d;
te2[6] = be + af * d;
te2[10] = a * c;
} else if (euler.order === "YXZ") {
const ce = c * e, cf = c * f, de = d * e, df = d * f;
te2[0] = ce + df * b;
te2[4] = de * b - cf;
te2[8] = a * d;
te2[1] = a * f;
te2[5] = a * e;
te2[9] = -b;
te2[2] = cf * b - de;
te2[6] = df + ce * b;
te2[10] = a * c;
} else if (euler.order === "ZXY") {
const ce = c * e, cf = c * f, de = d * e, df = d * f;
te2[0] = ce - df * b;
te2[4] = -a * f;
te2[8] = de + cf * b;
te2[1] = cf + de * b;
te2[5] = a * e;
te2[9] = df - ce * b;
te2[2] = -a * d;
te2[6] = b;
te2[10] = a * c;
} else if (euler.order === "ZYX") {
const ae = a * e, af = a * f, be = b * e, bf = b * f;
te2[0] = c * e;
te2[4] = be * d - af;
te2[8] = ae * d + bf;
te2[1] = c * f;
te2[5] = bf * d + ae;
te2[9] = af * d - be;
te2[2] = -d;
te2[6] = b * c;
te2[10] = a * c;
} else if (euler.order === "YZX") {
const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
te2[0] = c * e;
te2[4] = bd - ac * f;
te2[8] = bc * f + ad;
te2[1] = f;
te2[5] = a * e;
te2[9] = -b * e;
te2[2] = -d * e;
te2[6] = ad * f + bc;
te2[10] = ac - bd * f;
} else if (euler.order === "XZY") {
const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
te2[0] = c * e;
te2[4] = -f;
te2[8] = d * e;
te2[1] = ac * f + bd;
te2[5] = a * e;
te2[9] = ad * f - bc;
te2[2] = bc * f - ad;
te2[6] = b * e;
te2[10] = bd * f + ac;
}
te2[3] = 0;
te2[7] = 0;
te2[11] = 0;
te2[12] = 0;
te2[13] = 0;
te2[14] = 0;
te2[15] = 1;
return this;
}
makeRotationFromQuaternion(q) {
return this.compose(_zero, q, _one);
}
lookAt(eye, target, up) {
const te2 = this.elements;
_z.subVectors(eye, target);
if (_z.lengthSq() === 0) {
_z.z = 1;
}
_z.normalize();
_x.crossVectors(up, _z);
if (_x.lengthSq() === 0) {
if (Math.abs(up.z) === 1) {
_z.x += 1e-4;
} else {
_z.z += 1e-4;
}
_z.normalize();
_x.crossVectors(up, _z);
}
_x.normalize();
_y.crossVectors(_z, _x);
te2[0] = _x.x;
te2[4] = _y.x;
te2[8] = _z.x;
te2[1] = _x.y;
te2[5] = _y.y;
te2[9] = _z.y;
te2[2] = _x.z;
te2[6] = _y.z;
te2[10] = _z.z;
return this;
}
multiply(m) {
return this.multiplyMatrices(this, m);
}
premultiply(m) {
return this.multiplyMatrices(m, this);
}
multiplyMatrices(a, b) {
const ae = a.elements;
const be = b.elements;
const te2 = this.elements;
const a11 = ae[0], a12 = ae[4], a13 = ae[8], a14 = ae[12];
const a21 = ae[1], a22 = ae[5], a23 = ae[9], a24 = ae[13];
const a31 = ae[2], a32 = ae[6], a33 = ae[10], a34 = ae[14];
const a41 = ae[3], a42 = ae[7], a43 = ae[11], a44 = ae[15];
const b11 = be[0], b12 = be[4], b13 = be[8], b14 = be[12];
const b21 = be[1], b22 = be[5], b23 = be[9], b24 = be[13];
const b31 = be[2], b32 = be[6], b33 = be[10], b34 = be[14];
const b41 = be[3], b42 = be[7], b43 = be[11], b44 = be[15];
te2[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
te2[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
te2[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
te2[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
te2[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
te2[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
te2[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
te2[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
te2[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
te2[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
te2[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
te2[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
te2[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
te2[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
te2[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
te2[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
return this;
}
multiplyScalar(s) {
const te2 = this.elements;
te2[0] *= s;
te2[4] *= s;
te2[8] *= s;
te2[12] *= s;
te2[1] *= s;
te2[5] *= s;
te2[9] *= s;
te2[13] *= s;
te2[2] *= s;
te2[6] *= s;
te2[10] *= s;
te2[14] *= s;
te2[3] *= s;
te2[7] *= s;
te2[11] *= s;
te2[15] *= s;
return this;
}
determinant() {
const te2 = this.elements;
const n11 = te2[0], n12 = te2[4], n13 = te2[8], n14 = te2[12];
const n21 = te2[1], n22 = te2[5], n23 = te2[9], n24 = te2[13];
const n31 = te2[2], n32 = te2[6], n33 = te2[10], n34 = te2[14];
const n41 = te2[3], n42 = te2[7], n43 = te2[11], n44 = te2[15];
return n41 * (+n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34) + n42 * (+n11 * n23 * n34 - n11 * n24 * n33 + n14 * n21 * n33 - n13 * n21 * n34 + n13 * n24 * n31 - n14 * n23 * n31) + n43 * (+n11 * n24 * n32 - n11 * n22 * n34 - n14 * n21 * n32 + n12 * n21 * n34 + n14 * n22 * n31 - n12 * n24 * n31) + n44 * (-n13 * n22 * n31 - n11 * n23 * n32 + n11 * n22 * n33 + n13 * n21 * n32 - n12 * n21 * n33 + n12 * n23 * n31);
}
transpose() {
const te2 = this.elements;
let tmp2;
tmp2 = te2[1];
te2[1] = te2[4];
te2[4] = tmp2;
tmp2 = te2[2];
te2[2] = te2[8];
te2[8] = tmp2;
tmp2 = te2[6];
te2[6] = te2[9];
te2[9] = tmp2;
tmp2 = te2[3];
te2[3] = te2[12];
te2[12] = tmp2;
tmp2 = te2[7];
te2[7] = te2[13];
te2[13] = tmp2;
tmp2 = te2[11];
te2[11] = te2[14];
te2[14] = tmp2;
return this;
}
setPosition(x, y, z) {
const te2 = this.elements;
if (x.isVector3) {
te2[12] = x.x;
te2[13] = x.y;
te2[14] = x.z;
} else {
te2[12] = x;
te2[13] = y;
te2[14] = z;
}
return this;
}
invert() {
const te2 = this.elements, n11 = te2[0], n21 = te2[1], n31 = te2[2], n41 = te2[3], n12 = te2[4], n22 = te2[5], n32 = te2[6], n42 = te2[7], n13 = te2[8], n23 = te2[9], n33 = te2[10], n43 = te2[11], n14 = te2[12], n24 = te2[13], n34 = te2[14], n44 = te2[15], t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
if (det === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
const detInv = 1 / det;
te2[0] = t11 * detInv;
te2[1] = (n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44) * detInv;
te2[2] = (n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44) * detInv;
te2[3] = (n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43) * detInv;
te2[4] = t12 * detInv;
te2[5] = (n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44) * detInv;
te2[6] = (n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44) * detInv;
te2[7] = (n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43) * detInv;
te2[8] = t13 * detInv;
te2[9] = (n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44) * detInv;
te2[10] = (n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44) * detInv;
te2[11] = (n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43) * detInv;
te2[12] = t14 * detInv;
te2[13] = (n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34) * detInv;
te2[14] = (n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34) * detInv;
te2[15] = (n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33) * detInv;
return this;
}
scale(v) {
const te2 = this.elements;
const x = v.x, y = v.y, z = v.z;
te2[0] *= x;
te2[4] *= y;
te2[8] *= z;
te2[1] *= x;
te2[5] *= y;
te2[9] *= z;
te2[2] *= x;
te2[6] *= y;
te2[10] *= z;
te2[3] *= x;
te2[7] *= y;
te2[11] *= z;
return this;
}
getMaxScaleOnAxis() {
const te2 = this.elements;
const scaleXSq = te2[0] * te2[0] + te2[1] * te2[1] + te2[2] * te2[2];
const scaleYSq = te2[4] * te2[4] + te2[5] * te2[5] + te2[6] * te2[6];
const scaleZSq = te2[8] * te2[8] + te2[9] * te2[9] + te2[10] * te2[10];
return Math.sqrt(Math.max(scaleXSq, scaleYSq, scaleZSq));
}
makeTranslation(x, y, z) {
if (x.isVector3) {
this.set(
1,
0,
0,
x.x,
0,
1,
0,
x.y,
0,
0,
1,
x.z,
0,
0,
0,
1
);
} else {
this.set(
1,
0,
0,
x,
0,
1,
0,
y,
0,
0,
1,
z,
0,
0,
0,
1
);
}
return this;
}
makeRotationX(theta) {
const c = Math.cos(theta), s = Math.sin(theta);
this.set(
1,
0,
0,
0,
0,
c,
-s,
0,
0,
s,
c,
0,
0,
0,
0,
1
);
return this;
}
makeRotationY(theta) {
const c = Math.cos(theta), s = Math.sin(theta);
this.set(
c,
0,
s,
0,
0,
1,
0,
0,
-s,
0,
c,
0,
0,
0,
0,
1
);
return this;
}
makeRotationZ(theta) {
const c = Math.cos(theta), s = Math.sin(theta);
this.set(
c,
-s,
0,
0,
s,
c,
0,
0,
0,
0,
1,
0,
0,
0,
0,
1
);
return this;
}
makeRotationAxis(axis, angle) {
const c = Math.cos(angle);
const s = Math.sin(angle);
const t = 1 - c;
const x = axis.x, y = axis.y, z = axis.z;
const tx = t * x, ty = t * y;
this.set(
tx * x + c,
tx * y - s * z,
tx * z + s * y,
0,
tx * y + s * z,
ty * y + c,
ty * z - s * x,
0,
tx * z - s * y,
ty * z + s * x,
t * z * z + c,
0,
0,
0,
0,
1
);
return this;
}
makeScale(x, y, z) {
this.set(
x,
0,
0,
0,
0,
y,
0,
0,
0,
0,
z,
0,
0,
0,
0,
1
);
return this;
}
makeShear(xy, xz, yx, yz, zx, zy) {
this.set(
1,
yx,
zx,
0,
xy,
1,
zy,
0,
xz,
yz,
1,
0,
0,
0,
0,
1
);
return this;
}
compose(position, quaternion, scale) {
const te2 = this.elements;
const x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
const x2 = x + x, y2 = y + y, z2 = z + z;
const xx = x * x2, xy = x * y2, xz = x * z2;
const yy = y * y2, yz = y * z2, zz = z * z2;
const wx = w * x2, wy = w * y2, wz = w * z2;
const sx = scale.x, sy = scale.y, sz = scale.z;
te2[0] = (1 - (yy + zz)) * sx;
te2[1] = (xy + wz) * sx;
te2[2] = (xz - wy) * sx;
te2[3] = 0;
te2[4] = (xy - wz) * sy;
te2[5] = (1 - (xx + zz)) * sy;
te2[6] = (yz + wx) * sy;
te2[7] = 0;
te2[8] = (xz + wy) * sz;
te2[9] = (yz - wx) * sz;
te2[10] = (1 - (xx + yy)) * sz;
te2[11] = 0;
te2[12] = position.x;
te2[13] = position.y;
te2[14] = position.z;
te2[15] = 1;
return this;
}
decompose(position, quaternion, scale) {
const te2 = this.elements;
let sx = _v1$5.set(te2[0], te2[1], te2[2]).length();
const sy = _v1$5.set(te2[4], te2[5], te2[6]).length();
const sz = _v1$5.set(te2[8], te2[9], te2[10]).length();
const det = this.determinant();
if (det < 0) sx = -sx;
position.x = te2[12];
position.y = te2[13];
position.z = te2[14];
_m1$4.copy(this);
const invSX = 1 / sx;
const invSY = 1 / sy;
const invSZ = 1 / sz;
_m1$4.elements[0] *= invSX;
_m1$4.elements[1] *= invSX;
_m1$4.elements[2] *= invSX;
_m1$4.elements[4] *= invSY;
_m1$4.elements[5] *= invSY;
_m1$4.elements[6] *= invSY;
_m1$4.elements[8] *= invSZ;
_m1$4.elements[9] *= invSZ;
_m1$4.elements[10] *= invSZ;
quaternion.setFromRotationMatrix(_m1$4);
scale.x = sx;
scale.y = sy;
scale.z = sz;
return this;
}
makePerspective(left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem) {
const te2 = this.elements;
const x = 2 * near / (right - left);
const y = 2 * near / (top - bottom);
const a = (right + left) / (right - left);
const b = (top + bottom) / (top - bottom);
let c, d;
if (coordinateSystem === WebGLCoordinateSystem) {
c = -(far + near) / (far - near);
d = -2 * far * near / (far - near);
} else if (coordinateSystem === WebGPUCoordinateSystem) {
c = -far / (far - near);
d = -far * near / (far - near);
} else {
throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: " + coordinateSystem);
}
te2[0] = x;
te2[4] = 0;
te2[8] = a;
te2[12] = 0;
te2[1] = 0;
te2[5] = y;
te2[9] = b;
te2[13] = 0;
te2[2] = 0;
te2[6] = 0;
te2[10] = c;
te2[14] = d;
te2[3] = 0;
te2[7] = 0;
te2[11] = -1;
te2[15] = 0;
return this;
}
makeOrthographic(left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem) {
const te2 = this.elements;
const w = 1 / (right - left);
const h = 1 / (top - bottom);
const p = 1 / (far - near);
const x = (right + left) * w;
const y = (top + bottom) * h;
let z, zInv;
if (coordinateSystem === WebGLCoordinateSystem) {
z = (far + near) * p;
zInv = -2 * p;
} else if (coordinateSystem === WebGPUCoordinateSystem) {
z = near * p;
zInv = -1 * p;
} else {
throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: " + coordinateSystem);
}
te2[0] = 2 * w;
te2[4] = 0;
te2[8] = 0;
te2[12] = -x;
te2[1] = 0;
te2[5] = 2 * h;
te2[9] = 0;
te2[13] = -y;
te2[2] = 0;
te2[6] = 0;
te2[10] = zInv;
te2[14] = -z;
te2[3] = 0;
te2[7] = 0;
te2[11] = 0;
te2[15] = 1;
return this;
}
equals(matrix) {
const te2 = this.elements;
const me = matrix.elements;
for (let i = 0; i < 16; i++) {
if (te2[i] !== me[i]) return false;
}
return true;
}
fromArray(array, offset = 0) {
for (let i = 0; i < 16; i++) {
this.elements[i] = array[i + offset];
}
return this;
}
toArray(array = [], offset = 0) {
const te2 = this.elements;
array[offset] = te2[0];
array[offset + 1] = te2[1];
array[offset + 2] = te2[2];
array[offset + 3] = te2[3];
array[offset + 4] = te2[4];
array[offset + 5] = te2[5];
array[offset + 6] = te2[6];
array[offset + 7] = te2[7];
array[offset + 8] = te2[8];
array[offset + 9] = te2[9];
array[offset + 10] = te2[10];
array[offset + 11] = te2[11];
array[offset + 12] = te2[12];
array[offset + 13] = te2[13];
array[offset + 14] = te2[14];
array[offset + 15] = te2[15];
return array;
}
}
const _v1$5 = /* @__PURE__ */ new Vector3();
const _m1$4 = /* @__PURE__ */ new Matrix4();
const _zero = /* @__PURE__ */ new Vector3(0, 0, 0);
const _one = /* @__PURE__ */ new Vector3(1, 1, 1);
const _x = /* @__PURE__ */ new Vector3();
const _y = /* @__PURE__ */ new Vector3();
const _z = /* @__PURE__ */ new Vector3();
const _matrix$2 = /* @__PURE__ */ new Matrix4();
const _quaternion$3 = /* @__PURE__ */ new Quaternion();
class Euler {
static {
__name(this, "Euler");
}
constructor(x = 0, y = 0, z = 0, order = Euler.DEFAULT_ORDER) {
this.isEuler = true;
this._x = x;
this._y = y;
this._z = z;
this._order = order;
}
get x() {
return this._x;
}
set x(value) {
this._x = value;
this._onChangeCallback();
}
get y() {
return this._y;
}
set y(value) {
this._y = value;
this._onChangeCallback();
}
get z() {
return this._z;
}
set z(value) {
this._z = value;
this._onChangeCallback();
}
get order() {
return this._order;
}
set order(value) {
this._order = value;
this._onChangeCallback();
}
set(x, y, z, order = this._order) {
this._x = x;
this._y = y;
this._z = z;
this._order = order;
this._onChangeCallback();
return this;
}
clone() {
return new this.constructor(this._x, this._y, this._z, this._order);
}
copy(euler) {
this._x = euler._x;
this._y = euler._y;
this._z = euler._z;
this._order = euler._order;
this._onChangeCallback();
return this;
}
setFromRotationMatrix(m, order = this._order, update = true) {
const te2 = m.elements;
const m11 = te2[0], m12 = te2[4], m13 = te2[8];
const m21 = te2[1], m22 = te2[5], m23 = te2[9];
const m31 = te2[2], m32 = te2[6], m33 = te2[10];
switch (order) {
case "XYZ":
this._y = Math.asin(clamp(m13, -1, 1));
if (Math.abs(m13) < 0.9999999) {
this._x = Math.atan2(-m23, m33);
this._z = Math.atan2(-m12, m11);
} else {
this._x = Math.atan2(m32, m22);
this._z = 0;
}
break;
case "YXZ":
this._x = Math.asin(-clamp(m23, -1, 1));
if (Math.abs(m23) < 0.9999999) {
this._y = Math.atan2(m13, m33);
this._z = Math.atan2(m21, m22);
} else {
this._y = Math.atan2(-m31, m11);
this._z = 0;
}
break;
case "ZXY":
this._x = Math.asin(clamp(m32, -1, 1));
if (Math.abs(m32) < 0.9999999) {
this._y = Math.atan2(-m31, m33);
this._z = Math.atan2(-m12, m22);
} else {
this._y = 0;
this._z = Math.atan2(m21, m11);
}
break;
case "ZYX":
this._y = Math.asin(-clamp(m31, -1, 1));
if (Math.abs(m31) < 0.9999999) {
this._x = Math.atan2(m32, m33);
this._z = Math.atan2(m21, m11);
} else {
this._x = 0;
this._z = Math.atan2(-m12, m22);
}
break;
case "YZX":
this._z = Math.asin(clamp(m21, -1, 1));
if (Math.abs(m21) < 0.9999999) {
this._x = Math.atan2(-m23, m22);
this._y = Math.atan2(-m31, m11);
} else {
this._x = 0;
this._y = Math.atan2(m13, m33);
}
break;
case "XZY":
this._z = Math.asin(-clamp(m12, -1, 1));
if (Math.abs(m12) < 0.9999999) {
this._x = Math.atan2(m32, m22);
this._y = Math.atan2(m13, m11);
} else {
this._x = Math.atan2(-m23, m33);
this._y = 0;
}
break;
default:
console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: " + order);
}
this._order = order;
if (update === true) this._onChangeCallback();
return this;
}
setFromQuaternion(q, order, update) {
_matrix$2.makeRotationFromQuaternion(q);
return this.setFromRotationMatrix(_matrix$2, order, update);
}
setFromVector3(v, order = this._order) {
return this.set(v.x, v.y, v.z, order);
}
reorder(newOrder) {
_quaternion$3.setFromEuler(this);
return this.setFromQuaternion(_quaternion$3, newOrder);
}
equals(euler) {
return euler._x === this._x && euler._y === this._y && euler._z === this._z && euler._order === this._order;
}
fromArray(array) {
this._x = array[0];
this._y = array[1];
this._z = array[2];
if (array[3] !== void 0) this._order = array[3];
this._onChangeCallback();
return this;
}
toArray(array = [], offset = 0) {
array[offset] = this._x;
array[offset + 1] = this._y;
array[offset + 2] = this._z;
array[offset + 3] = this._order;
return array;
}
_onChange(callback) {
this._onChangeCallback = callback;
return this;
}
_onChangeCallback() {
}
*[Symbol.iterator]() {
yield this._x;
yield this._y;
yield this._z;
yield this._order;
}
}
Euler.DEFAULT_ORDER = "XYZ";
class Layers {
static {
__name(this, "Layers");
}
constructor() {
this.mask = 1 | 0;
}
set(channel) {
this.mask = (1 << channel | 0) >>> 0;
}
enable(channel) {
this.mask |= 1 << channel | 0;
}
enableAll() {
this.mask = 4294967295 | 0;
}
toggle(channel) {
this.mask ^= 1 << channel | 0;
}
disable(channel) {
this.mask &= ~(1 << channel | 0);
}
disableAll() {
this.mask = 0;
}
test(layers) {
return (this.mask & layers.mask) !== 0;
}
isEnabled(channel) {
return (this.mask & (1 << channel | 0)) !== 0;
}
}
let _object3DId = 0;
const _v1$4 = /* @__PURE__ */ new Vector3();
const _q1 = /* @__PURE__ */ new Quaternion();
const _m1$3 = /* @__PURE__ */ new Matrix4();
const _target = /* @__PURE__ */ new Vector3();
const _position$3 = /* @__PURE__ */ new Vector3();
const _scale$2 = /* @__PURE__ */ new Vector3();
const _quaternion$2 = /* @__PURE__ */ new Quaternion();
const _xAxis = /* @__PURE__ */ new Vector3(1, 0, 0);
const _yAxis = /* @__PURE__ */ new Vector3(0, 1, 0);
const _zAxis = /* @__PURE__ */ new Vector3(0, 0, 1);
const _addedEvent = { type: "added" };
const _removedEvent = { type: "removed" };
const _childaddedEvent = { type: "childadded", child: null };
const _childremovedEvent = { type: "childremoved", child: null };
class Object3D extends EventDispatcher {
static {
__name(this, "Object3D");
}
constructor() {
super();
this.isObject3D = true;
Object.defineProperty(this, "id", { value: _object3DId++ });
this.uuid = generateUUID();
this.name = "";
this.type = "Object3D";
this.parent = null;
this.children = [];
this.up = Object3D.DEFAULT_UP.clone();
const position = new Vector3();
const rotation = new Euler();
const quaternion = new Quaternion();
const scale = new Vector3(1, 1, 1);
function onRotationChange() {
quaternion.setFromEuler(rotation, false);
}
__name(onRotationChange, "onRotationChange");
function onQuaternionChange() {
rotation.setFromQuaternion(quaternion, void 0, false);
}
__name(onQuaternionChange, "onQuaternionChange");
rotation._onChange(onRotationChange);
quaternion._onChange(onQuaternionChange);
Object.defineProperties(this, {
position: {
configurable: true,
enumerable: true,
value: position
},
rotation: {
configurable: true,
enumerable: true,
value: rotation
},
quaternion: {
configurable: true,
enumerable: true,
value: quaternion
},
scale: {
configurable: true,
enumerable: true,
value: scale
},
modelViewMatrix: {
value: new Matrix4()
},
normalMatrix: {
value: new Matrix3()
}
});
this.matrix = new Matrix4();
this.matrixWorld = new Matrix4();
this.matrixAutoUpdate = Object3D.DEFAULT_MATRIX_AUTO_UPDATE;
this.matrixWorldAutoUpdate = Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE;
this.matrixWorldNeedsUpdate = false;
this.layers = new Layers();
this.visible = true;
this.castShadow = false;
this.receiveShadow = false;
this.frustumCulled = true;
this.renderOrder = 0;
this.animations = [];
this.userData = {};
}
onBeforeShadow() {
}
onAfterShadow() {
}
onBeforeRender() {
}
onAfterRender() {
}
applyMatrix4(matrix) {
if (this.matrixAutoUpdate) this.updateMatrix();
this.matrix.premultiply(matrix);
this.matrix.decompose(this.position, this.quaternion, this.scale);
}
applyQuaternion(q) {
this.quaternion.premultiply(q);
return this;
}
setRotationFromAxisAngle(axis, angle) {
this.quaternion.setFromAxisAngle(axis, angle);
}
setRotationFromEuler(euler) {
this.quaternion.setFromEuler(euler, true);
}
setRotationFromMatrix(m) {
this.quaternion.setFromRotationMatrix(m);
}
setRotationFromQuaternion(q) {
this.quaternion.copy(q);
}
rotateOnAxis(axis, angle) {
_q1.setFromAxisAngle(axis, angle);
this.quaternion.multiply(_q1);
return this;
}
rotateOnWorldAxis(axis, angle) {
_q1.setFromAxisAngle(axis, angle);
this.quaternion.premultiply(_q1);
return this;
}
rotateX(angle) {
return this.rotateOnAxis(_xAxis, angle);
}
rotateY(angle) {
return this.rotateOnAxis(_yAxis, angle);
}
rotateZ(angle) {
return this.rotateOnAxis(_zAxis, angle);
}
translateOnAxis(axis, distance) {
_v1$4.copy(axis).applyQuaternion(this.quaternion);
this.position.add(_v1$4.multiplyScalar(distance));
return this;
}
translateX(distance) {
return this.translateOnAxis(_xAxis, distance);
}
translateY(distance) {
return this.translateOnAxis(_yAxis, distance);
}
translateZ(distance) {
return this.translateOnAxis(_zAxis, distance);
}
localToWorld(vector) {
this.updateWorldMatrix(true, false);
return vector.applyMatrix4(this.matrixWorld);
}
worldToLocal(vector) {
this.updateWorldMatrix(true, false);
return vector.applyMatrix4(_m1$3.copy(this.matrixWorld).invert());
}
lookAt(x, y, z) {
if (x.isVector3) {
_target.copy(x);
} else {
_target.set(x, y, z);
}
const parent = this.parent;
this.updateWorldMatrix(true, false);
_position$3.setFromMatrixPosition(this.matrixWorld);
if (this.isCamera || this.isLight) {
_m1$3.lookAt(_position$3, _target, this.up);
} else {
_m1$3.lookAt(_target, _position$3, this.up);
}
this.quaternion.setFromRotationMatrix(_m1$3);
if (parent) {
_m1$3.extractRotation(parent.matrixWorld);
_q1.setFromRotationMatrix(_m1$3);
this.quaternion.premultiply(_q1.invert());
}
}
add(object) {
if (arguments.length > 1) {
for (let i = 0; i < arguments.length; i++) {
this.add(arguments[i]);
}
return this;
}
if (object === this) {
console.error("THREE.Object3D.add: object can't be added as a child of itself.", object);
return this;
}
if (object && object.isObject3D) {
object.removeFromParent();
object.parent = this;
this.children.push(object);
object.dispatchEvent(_addedEvent);
_childaddedEvent.child = object;
this.dispatchEvent(_childaddedEvent);
_childaddedEvent.child = null;
} else {
console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.", object);
}
return this;
}
remove(object) {
if (arguments.length > 1) {
for (let i = 0; i < arguments.length; i++) {
this.remove(arguments[i]);
}
return this;
}
const index = this.children.indexOf(object);
if (index !== -1) {
object.parent = null;
this.children.splice(index, 1);
object.dispatchEvent(_removedEvent);
_childremovedEvent.child = object;
this.dispatchEvent(_childremovedEvent);
_childremovedEvent.child = null;
}
return this;
}
removeFromParent() {
const parent = this.parent;
if (parent !== null) {
parent.remove(this);
}
return this;
}
clear() {
return this.remove(...this.children);
}
attach(object) {
this.updateWorldMatrix(true, false);
_m1$3.copy(this.matrixWorld).invert();
if (object.parent !== null) {
object.parent.updateWorldMatrix(true, false);
_m1$3.multiply(object.parent.matrixWorld);
}
object.applyMatrix4(_m1$3);
object.removeFromParent();
object.parent = this;
this.children.push(object);
object.updateWorldMatrix(false, true);
object.dispatchEvent(_addedEvent);
_childaddedEvent.child = object;
this.dispatchEvent(_childaddedEvent);
_childaddedEvent.child = null;
return this;
}
getObjectById(id2) {
return this.getObjectByProperty("id", id2);
}
getObjectByName(name) {
return this.getObjectByProperty("name", name);
}
getObjectByProperty(name, value) {
if (this[name] === value) return this;
for (let i = 0, l = this.children.length; i < l; i++) {
const child = this.children[i];
const object = child.getObjectByProperty(name, value);
if (object !== void 0) {
return object;
}
}
return void 0;
}
getObjectsByProperty(name, value, result = []) {
if (this[name] === value) result.push(this);
const children = this.children;
for (let i = 0, l = children.length; i < l; i++) {
children[i].getObjectsByProperty(name, value, result);
}
return result;
}
getWorldPosition(target) {
this.updateWorldMatrix(true, false);
return target.setFromMatrixPosition(this.matrixWorld);
}
getWorldQuaternion(target) {
this.updateWorldMatrix(true, false);
this.matrixWorld.decompose(_position$3, target, _scale$2);
return target;
}
getWorldScale(target) {
this.updateWorldMatrix(true, false);
this.matrixWorld.decompose(_position$3, _quaternion$2, target);
return target;
}
getWorldDirection(target) {
this.updateWorldMatrix(true, false);
const e = this.matrixWorld.elements;
return target.set(e[8], e[9], e[10]).normalize();
}
raycast() {
}
traverse(callback) {
callback(this);
const children = this.children;
for (let i = 0, l = children.length; i < l; i++) {
children[i].traverse(callback);
}
}
traverseVisible(callback) {
if (this.visible === false) return;
callback(this);
const children = this.children;
for (let i = 0, l = children.length; i < l; i++) {
children[i].traverseVisible(callback);
}
}
traverseAncestors(callback) {
const parent = this.parent;
if (parent !== null) {
callback(parent);
parent.traverseAncestors(callback);
}
}
updateMatrix() {
this.matrix.compose(this.position, this.quaternion, this.scale);
this.matrixWorldNeedsUpdate = true;
}
updateMatrixWorld(force) {
if (this.matrixAutoUpdate) this.updateMatrix();
if (this.matrixWorldNeedsUpdate || force) {
if (this.matrixWorldAutoUpdate === true) {
if (this.parent === null) {
this.matrixWorld.copy(this.matrix);
} else {
this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix);
}
}
this.matrixWorldNeedsUpdate = false;
force = true;
}
const children = this.children;
for (let i = 0, l = children.length; i < l; i++) {
const child = children[i];
child.updateMatrixWorld(force);
}
}
updateWorldMatrix(updateParents, updateChildren) {
const parent = this.parent;
if (updateParents === true && parent !== null) {
parent.updateWorldMatrix(true, false);
}
if (this.matrixAutoUpdate) this.updateMatrix();
if (this.matrixWorldAutoUpdate === true) {
if (this.parent === null) {
this.matrixWorld.copy(this.matrix);
} else {
this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix);
}
}
if (updateChildren === true) {
const children = this.children;
for (let i = 0, l = children.length; i < l; i++) {
const child = children[i];
child.updateWorldMatrix(false, true);
}
}
}
toJSON(meta) {
const isRootObject = meta === void 0 || typeof meta === "string";
const output = {};
if (isRootObject) {
meta = {
geometries: {},
materials: {},
textures: {},
images: {},
shapes: {},
skeletons: {},
animations: {},
nodes: {}
};
output.metadata = {
version: 4.6,
type: "Object",
generator: "Object3D.toJSON"
};
}
const object = {};
object.uuid = this.uuid;
object.type = this.type;
if (this.name !== "") object.name = this.name;
if (this.castShadow === true) object.castShadow = true;
if (this.receiveShadow === true) object.receiveShadow = true;
if (this.visible === false) object.visible = false;
if (this.frustumCulled === false) object.frustumCulled = false;
if (this.renderOrder !== 0) object.renderOrder = this.renderOrder;
if (Object.keys(this.userData).length > 0) object.userData = this.userData;
object.layers = this.layers.mask;
object.matrix = this.matrix.toArray();
object.up = this.up.toArray();
if (this.matrixAutoUpdate === false) object.matrixAutoUpdate = false;
if (this.isInstancedMesh) {
object.type = "InstancedMesh";
object.count = this.count;
object.instanceMatrix = this.instanceMatrix.toJSON();
if (this.instanceColor !== null) object.instanceColor = this.instanceColor.toJSON();
}
if (this.isBatchedMesh) {
object.type = "BatchedMesh";
object.perObjectFrustumCulled = this.perObjectFrustumCulled;
object.sortObjects = this.sortObjects;
object.drawRanges = this._drawRanges;
object.reservedRanges = this._reservedRanges;
object.visibility = this._visibility;
object.active = this._active;
object.bounds = this._bounds.map((bound) => ({
boxInitialized: bound.boxInitialized,
boxMin: bound.box.min.toArray(),
boxMax: bound.box.max.toArray(),
sphereInitialized: bound.sphereInitialized,
sphereRadius: bound.sphere.radius,
sphereCenter: bound.sphere.center.toArray()
}));
object.maxInstanceCount = this._maxInstanceCount;
object.maxVertexCount = this._maxVertexCount;
object.maxIndexCount = this._maxIndexCount;
object.geometryInitialized = this._geometryInitialized;
object.geometryCount = this._geometryCount;
object.matricesTexture = this._matricesTexture.toJSON(meta);
if (this._colorsTexture !== null) object.colorsTexture = this._colorsTexture.toJSON(meta);
if (this.boundingSphere !== null) {
object.boundingSphere = {
center: object.boundingSphere.center.toArray(),
radius: object.boundingSphere.radius
};
}
if (this.boundingBox !== null) {
object.boundingBox = {
min: object.boundingBox.min.toArray(),
max: object.boundingBox.max.toArray()
};
}
}
function serialize(library, element) {
if (library[element.uuid] === void 0) {
library[element.uuid] = element.toJSON(meta);
}
return element.uuid;
}
__name(serialize, "serialize");
if (this.isScene) {
if (this.background) {
if (this.background.isColor) {
object.background = this.background.toJSON();
} else if (this.background.isTexture) {
object.background = this.background.toJSON(meta).uuid;
}
}
if (this.environment && this.environment.isTexture && this.environment.isRenderTargetTexture !== true) {
object.environment = this.environment.toJSON(meta).uuid;
}
} else if (this.isMesh || this.isLine || this.isPoints) {
object.geometry = serialize(meta.geometries, this.geometry);
const parameters = this.geometry.parameters;
if (parameters !== void 0 && parameters.shapes !== void 0) {
const shapes = parameters.shapes;
if (Array.isArray(shapes)) {
for (let i = 0, l = shapes.length; i < l; i++) {
const shape = shapes[i];
serialize(meta.shapes, shape);
}
} else {
serialize(meta.shapes, shapes);
}
}
}
if (this.isSkinnedMesh) {
object.bindMode = this.bindMode;
object.bindMatrix = this.bindMatrix.toArray();
if (this.skeleton !== void 0) {
serialize(meta.skeletons, this.skeleton);
object.skeleton = this.skeleton.uuid;
}
}
if (this.material !== void 0) {
if (Array.isArray(this.material)) {
const uuids = [];
for (let i = 0, l = this.material.length; i < l; i++) {
uuids.push(serialize(meta.materials, this.material[i]));
}
object.material = uuids;
} else {
object.material = serialize(meta.materials, this.material);
}
}
if (this.children.length > 0) {
object.children = [];
for (let i = 0; i < this.children.length; i++) {
object.children.push(this.children[i].toJSON(meta).object);
}
}
if (this.animations.length > 0) {
object.animations = [];
for (let i = 0; i < this.animations.length; i++) {
const animation = this.animations[i];
object.animations.push(serialize(meta.animations, animation));
}
}
if (isRootObject) {
const geometries = extractFromCache(meta.geometries);
const materials = extractFromCache(meta.materials);
const textures = extractFromCache(meta.textures);
const images = extractFromCache(meta.images);
const shapes = extractFromCache(meta.shapes);
const skeletons = extractFromCache(meta.skeletons);
const animations = extractFromCache(meta.animations);
const nodes = extractFromCache(meta.nodes);
if (geometries.length > 0) output.geometries = geometries;
if (materials.length > 0) output.materials = materials;
if (textures.length > 0) output.textures = textures;
if (images.length > 0) output.images = images;
if (shapes.length > 0) output.shapes = shapes;
if (skeletons.length > 0) output.skeletons = skeletons;
if (animations.length > 0) output.animations = animations;
if (nodes.length > 0) output.nodes = nodes;
}
output.object = object;
return output;
function extractFromCache(cache) {
const values = [];
for (const key in cache) {
const data = cache[key];
delete data.metadata;
values.push(data);
}
return values;
}
__name(extractFromCache, "extractFromCache");
}
clone(recursive) {
return new this.constructor().copy(this, recursive);
}
copy(source, recursive = true) {
this.name = source.name;
this.up.copy(source.up);
this.position.copy(source.position);
this.rotation.order = source.rotation.order;
this.quaternion.copy(source.quaternion);
this.scale.copy(source.scale);
this.matrix.copy(source.matrix);
this.matrixWorld.copy(source.matrixWorld);
this.matrixAutoUpdate = source.matrixAutoUpdate;
this.matrixWorldAutoUpdate = source.matrixWorldAutoUpdate;
this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
this.layers.mask = source.layers.mask;
this.visible = source.visible;
this.castShadow = source.castShadow;
this.receiveShadow = source.receiveShadow;
this.frustumCulled = source.frustumCulled;
this.renderOrder = source.renderOrder;
this.animations = source.animations.slice();
this.userData = JSON.parse(JSON.stringify(source.userData));
if (recursive === true) {
for (let i = 0; i < source.children.length; i++) {
const child = source.children[i];
this.add(child.clone());
}
}
return this;
}
}
Object3D.DEFAULT_UP = /* @__PURE__ */ new Vector3(0, 1, 0);
Object3D.DEFAULT_MATRIX_AUTO_UPDATE = true;
Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = true;
const _v0$2 = /* @__PURE__ */ new Vector3();
const _v1$3 = /* @__PURE__ */ new Vector3();
const _v2$2 = /* @__PURE__ */ new Vector3();
const _v3$2 = /* @__PURE__ */ new Vector3();
const _vab = /* @__PURE__ */ new Vector3();
const _vac = /* @__PURE__ */ new Vector3();
const _vbc = /* @__PURE__ */ new Vector3();
const _vap = /* @__PURE__ */ new Vector3();
const _vbp = /* @__PURE__ */ new Vector3();
const _vcp = /* @__PURE__ */ new Vector3();
const _v40 = /* @__PURE__ */ new Vector4();
const _v41 = /* @__PURE__ */ new Vector4();
const _v42 = /* @__PURE__ */ new Vector4();
class Triangle {
static {
__name(this, "Triangle");
}
constructor(a = new Vector3(), b = new Vector3(), c = new Vector3()) {
this.a = a;
this.b = b;
this.c = c;
}
static getNormal(a, b, c, target) {
target.subVectors(c, b);
_v0$2.subVectors(a, b);
target.cross(_v0$2);
const targetLengthSq = target.lengthSq();
if (targetLengthSq > 0) {
return target.multiplyScalar(1 / Math.sqrt(targetLengthSq));
}
return target.set(0, 0, 0);
}
// static/instance method to calculate barycentric coordinates
// based on: http://www.blackpawn.com/texts/pointinpoly/default.html
static getBarycoord(point, a, b, c, target) {
_v0$2.subVectors(c, a);
_v1$3.subVectors(b, a);
_v2$2.subVectors(point, a);
const dot00 = _v0$2.dot(_v0$2);
const dot01 = _v0$2.dot(_v1$3);
const dot02 = _v0$2.dot(_v2$2);
const dot11 = _v1$3.dot(_v1$3);
const dot12 = _v1$3.dot(_v2$2);
const denom = dot00 * dot11 - dot01 * dot01;
if (denom === 0) {
target.set(0, 0, 0);
return null;
}
const invDenom = 1 / denom;
const u = (dot11 * dot02 - dot01 * dot12) * invDenom;
const v = (dot00 * dot12 - dot01 * dot02) * invDenom;
return target.set(1 - u - v, v, u);
}
static containsPoint(point, a, b, c) {
if (this.getBarycoord(point, a, b, c, _v3$2) === null) {
return false;
}
return _v3$2.x >= 0 && _v3$2.y >= 0 && _v3$2.x + _v3$2.y <= 1;
}
static getInterpolation(point, p1, p2, p3, v1, v2, v3, target) {
if (this.getBarycoord(point, p1, p2, p3, _v3$2) === null) {
target.x = 0;
target.y = 0;
if ("z" in target) target.z = 0;
if ("w" in target) target.w = 0;
return null;
}
target.setScalar(0);
target.addScaledVector(v1, _v3$2.x);
target.addScaledVector(v2, _v3$2.y);
target.addScaledVector(v3, _v3$2.z);
return target;
}
static getInterpolatedAttribute(attr, i1, i2, i3, barycoord, target) {
_v40.setScalar(0);
_v41.setScalar(0);
_v42.setScalar(0);
_v40.fromBufferAttribute(attr, i1);
_v41.fromBufferAttribute(attr, i2);
_v42.fromBufferAttribute(attr, i3);
target.setScalar(0);
target.addScaledVector(_v40, barycoord.x);
target.addScaledVector(_v41, barycoord.y);
target.addScaledVector(_v42, barycoord.z);
return target;
}
static isFrontFacing(a, b, c, direction) {
_v0$2.subVectors(c, b);
_v1$3.subVectors(a, b);
return _v0$2.cross(_v1$3).dot(direction) < 0 ? true : false;
}
set(a, b, c) {
this.a.copy(a);
this.b.copy(b);
this.c.copy(c);
return this;
}
setFromPointsAndIndices(points, i0, i1, i2) {
this.a.copy(points[i0]);
this.b.copy(points[i1]);
this.c.copy(points[i2]);
return this;
}
setFromAttributeAndIndices(attribute, i0, i1, i2) {
this.a.fromBufferAttribute(attribute, i0);
this.b.fromBufferAttribute(attribute, i1);
this.c.fromBufferAttribute(attribute, i2);
return this;
}
clone() {
return new this.constructor().copy(this);
}
copy(triangle) {
this.a.copy(triangle.a);
this.b.copy(triangle.b);
this.c.copy(triangle.c);
return this;
}
getArea() {
_v0$2.subVectors(this.c, this.b);
_v1$3.subVectors(this.a, this.b);
return _v0$2.cross(_v1$3).length() * 0.5;
}
getMidpoint(target) {
return target.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3);
}
getNormal(target) {
return Triangle.getNormal(this.a, this.b, this.c, target);
}
getPlane(target) {
return target.setFromCoplanarPoints(this.a, this.b, this.c);
}
getBarycoord(point, target) {
return Triangle.getBarycoord(point, this.a, this.b, this.c, target);
}
getInterpolation(point, v1, v2, v3, target) {
return Triangle.getInterpolation(point, this.a, this.b, this.c, v1, v2, v3, target);
}
containsPoint(point) {
return Triangle.containsPoint(point, this.a, this.b, this.c);
}
isFrontFacing(direction) {
return Triangle.isFrontFacing(this.a, this.b, this.c, direction);
}
intersectsBox(box) {
return box.intersectsTriangle(this);
}
closestPointToPoint(p, target) {
const a = this.a, b = this.b, c = this.c;
let v, w;
_vab.subVectors(b, a);
_vac.subVectors(c, a);
_vap.subVectors(p, a);
const d1 = _vab.dot(_vap);
const d2 = _vac.dot(_vap);
if (d1 <= 0 && d2 <= 0) {
return target.copy(a);
}
_vbp.subVectors(p, b);
const d3 = _vab.dot(_vbp);
const d4 = _vac.dot(_vbp);
if (d3 >= 0 && d4 <= d3) {
return target.copy(b);
}
const vc = d1 * d4 - d3 * d2;
if (vc <= 0 && d1 >= 0 && d3 <= 0) {
v = d1 / (d1 - d3);
return target.copy(a).addScaledVector(_vab, v);
}
_vcp.subVectors(p, c);
const d5 = _vab.dot(_vcp);
const d6 = _vac.dot(_vcp);
if (d6 >= 0 && d5 <= d6) {
return target.copy(c);
}
const vb = d5 * d2 - d1 * d6;
if (vb <= 0 && d2 >= 0 && d6 <= 0) {
w = d2 / (d2 - d6);
return target.copy(a).addScaledVector(_vac, w);
}
const va = d3 * d6 - d5 * d4;
if (va <= 0 && d4 - d3 >= 0 && d5 - d6 >= 0) {
_vbc.subVectors(c, b);
w = (d4 - d3) / (d4 - d3 + (d5 - d6));
return target.copy(b).addScaledVector(_vbc, w);
}
const denom = 1 / (va + vb + vc);
v = vb * denom;
w = vc * denom;
return target.copy(a).addScaledVector(_vab, v).addScaledVector(_vac, w);
}
equals(triangle) {
return triangle.a.equals(this.a) && triangle.b.equals(this.b) && triangle.c.equals(this.c);
}
}
const _colorKeywords = {
"aliceblue": 15792383,
"antiquewhite": 16444375,
"aqua": 65535,
"aquamarine": 8388564,
"azure": 15794175,
"beige": 16119260,
"bisque": 16770244,
"black": 0,
"blanchedalmond": 16772045,
"blue": 255,
"blueviolet": 9055202,
"brown": 10824234,
"burlywood": 14596231,
"cadetblue": 6266528,
"chartreuse": 8388352,
"chocolate": 13789470,
"coral": 16744272,
"cornflowerblue": 6591981,
"cornsilk": 16775388,
"crimson": 14423100,
"cyan": 65535,
"darkblue": 139,
"darkcyan": 35723,
"darkgoldenrod": 12092939,
"darkgray": 11119017,
"darkgreen": 25600,
"darkgrey": 11119017,
"darkkhaki": 12433259,
"darkmagenta": 9109643,
"darkolivegreen": 5597999,
"darkorange": 16747520,
"darkorchid": 10040012,
"darkred": 9109504,
"darksalmon": 15308410,
"darkseagreen": 9419919,
"darkslateblue": 4734347,
"darkslategray": 3100495,
"darkslategrey": 3100495,
"darkturquoise": 52945,
"darkviolet": 9699539,
"deeppink": 16716947,
"deepskyblue": 49151,
"dimgray": 6908265,
"dimgrey": 6908265,
"dodgerblue": 2003199,
"firebrick": 11674146,
"floralwhite": 16775920,
"forestgreen": 2263842,
"fuchsia": 16711935,
"gainsboro": 14474460,
"ghostwhite": 16316671,
"gold": 16766720,
"goldenrod": 14329120,
"gray": 8421504,
"green": 32768,
"greenyellow": 11403055,
"grey": 8421504,
"honeydew": 15794160,
"hotpink": 16738740,
"indianred": 13458524,
"indigo": 4915330,
"ivory": 16777200,
"khaki": 15787660,
"lavender": 15132410,
"lavenderblush": 16773365,
"lawngreen": 8190976,
"lemonchiffon": 16775885,
"lightblue": 11393254,
"lightcoral": 15761536,
"lightcyan": 14745599,
"lightgoldenrodyellow": 16448210,
"lightgray": 13882323,
"lightgreen": 9498256,
"lightgrey": 13882323,
"lightpink": 16758465,
"lightsalmon": 16752762,
"lightseagreen": 2142890,
"lightskyblue": 8900346,
"lightslategray": 7833753,
"lightslategrey": 7833753,
"lightsteelblue": 11584734,
"lightyellow": 16777184,
"lime": 65280,
"limegreen": 3329330,
"linen": 16445670,
"magenta": 16711935,
"maroon": 8388608,
"mediumaquamarine": 6737322,
"mediumblue": 205,
"mediumorchid": 12211667,
"mediumpurple": 9662683,
"mediumseagreen": 3978097,
"mediumslateblue": 8087790,
"mediumspringgreen": 64154,
"mediumturquoise": 4772300,
"mediumvioletred": 13047173,
"midnightblue": 1644912,
"mintcream": 16121850,
"mistyrose": 16770273,
"moccasin": 16770229,
"navajowhite": 16768685,
"navy": 128,
"oldlace": 16643558,
"olive": 8421376,
"olivedrab": 7048739,
"orange": 16753920,
"orangered": 16729344,
"orchid": 14315734,
"palegoldenrod": 15657130,
"palegreen": 10025880,
"paleturquoise": 11529966,
"palevioletred": 14381203,
"papayawhip": 16773077,
"peachpuff": 16767673,
"peru": 13468991,
"pink": 16761035,
"plum": 14524637,
"powderblue": 11591910,
"purple": 8388736,
"rebeccapurple": 6697881,
"red": 16711680,
"rosybrown": 12357519,
"royalblue": 4286945,
"saddlebrown": 9127187,
"salmon": 16416882,
"sandybrown": 16032864,
"seagreen": 3050327,
"seashell": 16774638,
"sienna": 10506797,
"silver": 12632256,
"skyblue": 8900331,
"slateblue": 6970061,
"slategray": 7372944,
"slategrey": 7372944,
"snow": 16775930,
"springgreen": 65407,
"steelblue": 4620980,
"tan": 13808780,
"teal": 32896,
"thistle": 14204888,
"tomato": 16737095,
"turquoise": 4251856,
"violet": 15631086,
"wheat": 16113331,
"white": 16777215,
"whitesmoke": 16119285,
"yellow": 16776960,
"yellowgreen": 10145074
};
const _hslA = { h: 0, s: 0, l: 0 };
const _hslB = { h: 0, s: 0, l: 0 };
function hue2rgb(p, q, t) {
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1 / 6) return p + (q - p) * 6 * t;
if (t < 1 / 2) return q;
if (t < 2 / 3) return p + (q - p) * 6 * (2 / 3 - t);
return p;
}
__name(hue2rgb, "hue2rgb");
class Color {
static {
__name(this, "Color");
}
constructor(r, g, b) {
this.isColor = true;
this.r = 1;
this.g = 1;
this.b = 1;
return this.set(r, g, b);
}
set(r, g, b) {
if (g === void 0 && b === void 0) {
const value = r;
if (value && value.isColor) {
this.copy(value);
} else if (typeof value === "number") {
this.setHex(value);
} else if (typeof value === "string") {
this.setStyle(value);
}
} else {
this.setRGB(r, g, b);
}
return this;
}
setScalar(scalar) {
this.r = scalar;
this.g = scalar;
this.b = scalar;
return this;
}
setHex(hex, colorSpace = SRGBColorSpace) {
hex = Math.floor(hex);
this.r = (hex >> 16 & 255) / 255;
this.g = (hex >> 8 & 255) / 255;
this.b = (hex & 255) / 255;
ColorManagement.toWorkingColorSpace(this, colorSpace);
return this;
}
setRGB(r, g, b, colorSpace = ColorManagement.workingColorSpace) {
this.r = r;
this.g = g;
this.b = b;
ColorManagement.toWorkingColorSpace(this, colorSpace);
return this;
}
setHSL(h, s, l, colorSpace = ColorManagement.workingColorSpace) {
h = euclideanModulo(h, 1);
s = clamp(s, 0, 1);
l = clamp(l, 0, 1);
if (s === 0) {
this.r = this.g = this.b = l;
} else {
const p = l <= 0.5 ? l * (1 + s) : l + s - l * s;
const q = 2 * l - p;
this.r = hue2rgb(q, p, h + 1 / 3);
this.g = hue2rgb(q, p, h);
this.b = hue2rgb(q, p, h - 1 / 3);
}
ColorManagement.toWorkingColorSpace(this, colorSpace);
return this;
}
setStyle(style, colorSpace = SRGBColorSpace) {
function handleAlpha(string) {
if (string === void 0) return;
if (parseFloat(string) < 1) {
console.warn("THREE.Color: Alpha component of " + style + " will be ignored.");
}
}
__name(handleAlpha, "handleAlpha");
let m;
if (m = /^(\w+)\(([^\)]*)\)/.exec(style)) {
let color;
const name = m[1];
const components = m[2];
switch (name) {
case "rgb":
case "rgba":
if (color = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) {
handleAlpha(color[4]);
return this.setRGB(
Math.min(255, parseInt(color[1], 10)) / 255,
Math.min(255, parseInt(color[2], 10)) / 255,
Math.min(255, parseInt(color[3], 10)) / 255,
colorSpace
);
}
if (color = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) {
handleAlpha(color[4]);
return this.setRGB(
Math.min(100, parseInt(color[1], 10)) / 100,
Math.min(100, parseInt(color[2], 10)) / 100,
Math.min(100, parseInt(color[3], 10)) / 100,
colorSpace
);
}
break;
case "hsl":
case "hsla":
if (color = /^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(components)) {
handleAlpha(color[4]);
return this.setHSL(
parseFloat(color[1]) / 360,
parseFloat(color[2]) / 100,
parseFloat(color[3]) / 100,
colorSpace
);
}
break;
default:
console.warn("THREE.Color: Unknown color model " + style);
}
} else if (m = /^\#([A-Fa-f\d]+)$/.exec(style)) {
const hex = m[1];
const size = hex.length;
if (size === 3) {
return this.setRGB(
parseInt(hex.charAt(0), 16) / 15,
parseInt(hex.charAt(1), 16) / 15,
parseInt(hex.charAt(2), 16) / 15,
colorSpace
);
} else if (size === 6) {
return this.setHex(parseInt(hex, 16), colorSpace);
} else {
console.warn("THREE.Color: Invalid hex color " + style);
}
} else if (style && style.length > 0) {
return this.setColorName(style, colorSpace);
}
return this;
}
setColorName(style, colorSpace = SRGBColorSpace) {
const hex = _colorKeywords[style.toLowerCase()];
if (hex !== void 0) {
this.setHex(hex, colorSpace);
} else {
console.warn("THREE.Color: Unknown color " + style);
}
return this;
}
clone() {
return new this.constructor(this.r, this.g, this.b);
}
copy(color) {
this.r = color.r;
this.g = color.g;
this.b = color.b;
return this;
}
copySRGBToLinear(color) {
this.r = SRGBToLinear(color.r);
this.g = SRGBToLinear(color.g);
this.b = SRGBToLinear(color.b);
return this;
}
copyLinearToSRGB(color) {
this.r = LinearToSRGB(color.r);
this.g = LinearToSRGB(color.g);
this.b = LinearToSRGB(color.b);
return this;
}
convertSRGBToLinear() {
this.copySRGBToLinear(this);
return this;
}
convertLinearToSRGB() {
this.copyLinearToSRGB(this);
return this;
}
getHex(colorSpace = SRGBColorSpace) {
ColorManagement.fromWorkingColorSpace(_color$1.copy(this), colorSpace);
return Math.round(clamp(_color$1.r * 255, 0, 255)) * 65536 + Math.round(clamp(_color$1.g * 255, 0, 255)) * 256 + Math.round(clamp(_color$1.b * 255, 0, 255));
}
getHexString(colorSpace = SRGBColorSpace) {
return ("000000" + this.getHex(colorSpace).toString(16)).slice(-6);
}
getHSL(target, colorSpace = ColorManagement.workingColorSpace) {
ColorManagement.fromWorkingColorSpace(_color$1.copy(this), colorSpace);
const r = _color$1.r, g = _color$1.g, b = _color$1.b;
const max2 = Math.max(r, g, b);
const min = Math.min(r, g, b);
let hue, saturation;
const lightness = (min + max2) / 2;
if (min === max2) {
hue = 0;
saturation = 0;
} else {
const delta = max2 - min;
saturation = lightness <= 0.5 ? delta / (max2 + min) : delta / (2 - max2 - min);
switch (max2) {
case r:
hue = (g - b) / delta + (g < b ? 6 : 0);
break;
case g:
hue = (b - r) / delta + 2;
break;
case b:
hue = (r - g) / delta + 4;
break;
}
hue /= 6;
}
target.h = hue;
target.s = saturation;
target.l = lightness;
return target;
}
getRGB(target, colorSpace = ColorManagement.workingColorSpace) {
ColorManagement.fromWorkingColorSpace(_color$1.copy(this), colorSpace);
target.r = _color$1.r;
target.g = _color$1.g;
target.b = _color$1.b;
return target;
}
getStyle(colorSpace = SRGBColorSpace) {
ColorManagement.fromWorkingColorSpace(_color$1.copy(this), colorSpace);
const r = _color$1.r, g = _color$1.g, b = _color$1.b;
if (colorSpace !== SRGBColorSpace) {
return `color(${colorSpace} ${r.toFixed(3)} ${g.toFixed(3)} ${b.toFixed(3)})`;
}
return `rgb(${Math.round(r * 255)},${Math.round(g * 255)},${Math.round(b * 255)})`;
}
offsetHSL(h, s, l) {
this.getHSL(_hslA);
return this.setHSL(_hslA.h + h, _hslA.s + s, _hslA.l + l);
}
add(color) {
this.r += color.r;
this.g += color.g;
this.b += color.b;
return this;
}
addColors(color1, color2) {
this.r = color1.r + color2.r;
this.g = color1.g + color2.g;
this.b = color1.b + color2.b;
return this;
}
addScalar(s) {
this.r += s;
this.g += s;
this.b += s;
return this;
}
sub(color) {
this.r = Math.max(0, this.r - color.r);
this.g = Math.max(0, this.g - color.g);
this.b = Math.max(0, this.b - color.b);
return this;
}
multiply(color) {
this.r *= color.r;
this.g *= color.g;
this.b *= color.b;
return this;
}
multiplyScalar(s) {
this.r *= s;
this.g *= s;
this.b *= s;
return this;
}
lerp(color, alpha) {
this.r += (color.r - this.r) * alpha;
this.g += (color.g - this.g) * alpha;
this.b += (color.b - this.b) * alpha;
return this;
}
lerpColors(color1, color2, alpha) {
this.r = color1.r + (color2.r - color1.r) * alpha;
this.g = color1.g + (color2.g - color1.g) * alpha;
this.b = color1.b + (color2.b - color1.b) * alpha;
return this;
}
lerpHSL(color, alpha) {
this.getHSL(_hslA);
color.getHSL(_hslB);
const h = lerp(_hslA.h, _hslB.h, alpha);
const s = lerp(_hslA.s, _hslB.s, alpha);
const l = lerp(_hslA.l, _hslB.l, alpha);
this.setHSL(h, s, l);
return this;
}
setFromVector3(v) {
this.r = v.x;
this.g = v.y;
this.b = v.z;
return this;
}
applyMatrix3(m) {
const r = this.r, g = this.g, b = this.b;
const e = m.elements;
this.r = e[0] * r + e[3] * g + e[6] * b;
this.g = e[1] * r + e[4] * g + e[7] * b;
this.b = e[2] * r + e[5] * g + e[8] * b;
return this;
}
equals(c) {
return c.r === this.r && c.g === this.g && c.b === this.b;
}
fromArray(array, offset = 0) {
this.r = array[offset];
this.g = array[offset + 1];
this.b = array[offset + 2];
return this;
}
toArray(array = [], offset = 0) {
array[offset] = this.r;
array[offset + 1] = this.g;
array[offset + 2] = this.b;
return array;
}
fromBufferAttribute(attribute, index) {
this.r = attribute.getX(index);
this.g = attribute.getY(index);
this.b = attribute.getZ(index);
return this;
}
toJSON() {
return this.getHex();
}
*[Symbol.iterator]() {
yield this.r;
yield this.g;
yield this.b;
}
}
const _color$1 = /* @__PURE__ */ new Color();
Color.NAMES = _colorKeywords;
let _materialId = 0;
class Material extends EventDispatcher {
static {
__name(this, "Material");
}
static get type() {
return "Material";
}
get type() {
return this.constructor.type;
}
set type(_value) {
}
constructor() {
super();
this.isMaterial = true;
Object.defineProperty(this, "id", { value: _materialId++ });
this.uuid = generateUUID();
this.name = "";
this.blending = NormalBlending;
this.side = FrontSide;
this.vertexColors = false;
this.opacity = 1;
this.transparent = false;
this.alphaHash = false;
this.blendSrc = SrcAlphaFactor;
this.blendDst = OneMinusSrcAlphaFactor;
this.blendEquation = AddEquation;
this.blendSrcAlpha = null;
this.blendDstAlpha = null;
this.blendEquationAlpha = null;
this.blendColor = new Color(0, 0, 0);
this.blendAlpha = 0;
this.depthFunc = LessEqualDepth;
this.depthTest = true;
this.depthWrite = true;
this.stencilWriteMask = 255;
this.stencilFunc = AlwaysStencilFunc;
this.stencilRef = 0;
this.stencilFuncMask = 255;
this.stencilFail = KeepStencilOp;
this.stencilZFail = KeepStencilOp;
this.stencilZPass = KeepStencilOp;
this.stencilWrite = false;
this.clippingPlanes = null;
this.clipIntersection = false;
this.clipShadows = false;
this.shadowSide = null;
this.colorWrite = true;
this.precision = null;
this.polygonOffset = false;
this.polygonOffsetFactor = 0;
this.polygonOffsetUnits = 0;
this.dithering = false;
this.alphaToCoverage = false;
this.premultipliedAlpha = false;
this.forceSinglePass = false;
this.visible = true;
this.toneMapped = true;
this.userData = {};
this.version = 0;
this._alphaTest = 0;
}
get alphaTest() {
return this._alphaTest;
}
set alphaTest(value) {
if (this._alphaTest > 0 !== value > 0) {
this.version++;
}
this._alphaTest = value;
}
// onBeforeRender and onBeforeCompile only supported in WebGLRenderer
onBeforeRender() {
}
onBeforeCompile() {
}
customProgramCacheKey() {
return this.onBeforeCompile.toString();
}
setValues(values) {
if (values === void 0) return;
for (const key in values) {
const newValue = values[key];
if (newValue === void 0) {
console.warn(`THREE.Material: parameter '${key}' has value of undefined.`);
continue;
}
const currentValue = this[key];
if (currentValue === void 0) {
console.warn(`THREE.Material: '${key}' is not a property of THREE.${this.type}.`);
continue;
}
if (currentValue && currentValue.isColor) {
currentValue.set(newValue);
} else if (currentValue && currentValue.isVector3 && (newValue && newValue.isVector3)) {
currentValue.copy(newValue);
} else {
this[key] = newValue;
}
}
}
toJSON(meta) {
const isRootObject = meta === void 0 || typeof meta === "string";
if (isRootObject) {
meta = {
textures: {},
images: {}
};
}
const data = {
metadata: {
version: 4.6,
type: "Material",
generator: "Material.toJSON"
}
};
data.uuid = this.uuid;
data.type = this.type;
if (this.name !== "") data.name = this.name;
if (this.color && this.color.isColor) data.color = this.color.getHex();
if (this.roughness !== void 0) data.roughness = this.roughness;
if (this.metalness !== void 0) data.metalness = this.metalness;
if (this.sheen !== void 0) data.sheen = this.sheen;
if (this.sheenColor && this.sheenColor.isColor) data.sheenColor = this.sheenColor.getHex();
if (this.sheenRoughness !== void 0) data.sheenRoughness = this.sheenRoughness;
if (this.emissive && this.emissive.isColor) data.emissive = this.emissive.getHex();
if (this.emissiveIntensity !== void 0 && this.emissiveIntensity !== 1) data.emissiveIntensity = this.emissiveIntensity;
if (this.specular && this.specular.isColor) data.specular = this.specular.getHex();
if (this.specularIntensity !== void 0) data.specularIntensity = this.specularIntensity;
if (this.specularColor && this.specularColor.isColor) data.specularColor = this.specularColor.getHex();
if (this.shininess !== void 0) data.shininess = this.shininess;
if (this.clearcoat !== void 0) data.clearcoat = this.clearcoat;
if (this.clearcoatRoughness !== void 0) data.clearcoatRoughness = this.clearcoatRoughness;
if (this.clearcoatMap && this.clearcoatMap.isTexture) {
data.clearcoatMap = this.clearcoatMap.toJSON(meta).uuid;
}
if (this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture) {
data.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(meta).uuid;
}
if (this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture) {
data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(meta).uuid;
data.clearcoatNormalScale = this.clearcoatNormalScale.toArray();
}
if (this.dispersion !== void 0) data.dispersion = this.dispersion;
if (this.iridescence !== void 0) data.iridescence = this.iridescence;
if (this.iridescenceIOR !== void 0) data.iridescenceIOR = this.iridescenceIOR;
if (this.iridescenceThicknessRange !== void 0) data.iridescenceThicknessRange = this.iridescenceThicknessRange;
if (this.iridescenceMap && this.iridescenceMap.isTexture) {
data.iridescenceMap = this.iridescenceMap.toJSON(meta).uuid;
}
if (this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture) {
data.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON(meta).uuid;
}
if (this.anisotropy !== void 0) data.anisotropy = this.anisotropy;
if (this.anisotropyRotation !== void 0) data.anisotropyRotation = this.anisotropyRotation;
if (this.anisotropyMap && this.anisotropyMap.isTexture) {
data.anisotropyMap = this.anisotropyMap.toJSON(meta).uuid;
}
if (this.map && this.map.isTexture) data.map = this.map.toJSON(meta).uuid;
if (this.matcap && this.matcap.isTexture) data.matcap = this.matcap.toJSON(meta).uuid;
if (this.alphaMap && this.alphaMap.isTexture) data.alphaMap = this.alphaMap.toJSON(meta).uuid;
if (this.lightMap && this.lightMap.isTexture) {
data.lightMap = this.lightMap.toJSON(meta).uuid;
data.lightMapIntensity = this.lightMapIntensity;
}
if (this.aoMap && this.aoMap.isTexture) {
data.aoMap = this.aoMap.toJSON(meta).uuid;
data.aoMapIntensity = this.aoMapIntensity;
}
if (this.bumpMap && this.bumpMap.isTexture) {
data.bumpMap = this.bumpMap.toJSON(meta).uuid;
data.bumpScale = this.bumpScale;
}
if (this.normalMap && this.normalMap.isTexture) {
data.normalMap = this.normalMap.toJSON(meta).uuid;
data.normalMapType = this.normalMapType;
data.normalScale = this.normalScale.toArray();
}
if (this.displacementMap && this.displacementMap.isTexture) {
data.displacementMap = this.displacementMap.toJSON(meta).uuid;
data.displacementScale = this.displacementScale;
data.displacementBias = this.displacementBias;
}
if (this.roughnessMap && this.roughnessMap.isTexture) data.roughnessMap = this.roughnessMap.toJSON(meta).uuid;
if (this.metalnessMap && this.metalnessMap.isTexture) data.metalnessMap = this.metalnessMap.toJSON(meta).uuid;
if (this.emissiveMap && this.emissiveMap.isTexture) data.emissiveMap = this.emissiveMap.toJSON(meta).uuid;
if (this.specularMap && this.specularMap.isTexture) data.specularMap = this.specularMap.toJSON(meta).uuid;
if (this.specularIntensityMap && this.specularIntensityMap.isTexture) data.specularIntensityMap = this.specularIntensityMap.toJSON(meta).uuid;
if (this.specularColorMap && this.specularColorMap.isTexture) data.specularColorMap = this.specularColorMap.toJSON(meta).uuid;
if (this.envMap && this.envMap.isTexture) {
data.envMap = this.envMap.toJSON(meta).uuid;
if (this.combine !== void 0) data.combine = this.combine;
}
if (this.envMapRotation !== void 0) data.envMapRotation = this.envMapRotation.toArray();
if (this.envMapIntensity !== void 0) data.envMapIntensity = this.envMapIntensity;
if (this.reflectivity !== void 0) data.reflectivity = this.reflectivity;
if (this.refractionRatio !== void 0) data.refractionRatio = this.refractionRatio;
if (this.gradientMap && this.gradientMap.isTexture) {
data.gradientMap = this.gradientMap.toJSON(meta).uuid;
}
if (this.transmission !== void 0) data.transmission = this.transmission;
if (this.transmissionMap && this.transmissionMap.isTexture) data.transmissionMap = this.transmissionMap.toJSON(meta).uuid;
if (this.thickness !== void 0) data.thickness = this.thickness;
if (this.thicknessMap && this.thicknessMap.isTexture) data.thicknessMap = this.thicknessMap.toJSON(meta).uuid;
if (this.attenuationDistance !== void 0 && this.attenuationDistance !== Infinity) data.attenuationDistance = this.attenuationDistance;
if (this.attenuationColor !== void 0) data.attenuationColor = this.attenuationColor.getHex();
if (this.size !== void 0) data.size = this.size;
if (this.shadowSide !== null) data.shadowSide = this.shadowSide;
if (this.sizeAttenuation !== void 0) data.sizeAttenuation = this.sizeAttenuation;
if (this.blending !== NormalBlending) data.blending = this.blending;
if (this.side !== FrontSide) data.side = this.side;
if (this.vertexColors === true) data.vertexColors = true;
if (this.opacity < 1) data.opacity = this.opacity;
if (this.transparent === true) data.transparent = true;
if (this.blendSrc !== SrcAlphaFactor) data.blendSrc = this.blendSrc;
if (this.blendDst !== OneMinusSrcAlphaFactor) data.blendDst = this.blendDst;
if (this.blendEquation !== AddEquation) data.blendEquation = this.blendEquation;
if (this.blendSrcAlpha !== null) data.blendSrcAlpha = this.blendSrcAlpha;
if (this.blendDstAlpha !== null) data.blendDstAlpha = this.blendDstAlpha;
if (this.blendEquationAlpha !== null) data.blendEquationAlpha = this.blendEquationAlpha;
if (this.blendColor && this.blendColor.isColor) data.blendColor = this.blendColor.getHex();
if (this.blendAlpha !== 0) data.blendAlpha = this.blendAlpha;
if (this.depthFunc !== LessEqualDepth) data.depthFunc = this.depthFunc;
if (this.depthTest === false) data.depthTest = this.depthTest;
if (this.depthWrite === false) data.depthWrite = this.depthWrite;
if (this.colorWrite === false) data.colorWrite = this.colorWrite;
if (this.stencilWriteMask !== 255) data.stencilWriteMask = this.stencilWriteMask;
if (this.stencilFunc !== AlwaysStencilFunc) data.stencilFunc = this.stencilFunc;
if (this.stencilRef !== 0) data.stencilRef = this.stencilRef;
if (this.stencilFuncMask !== 255) data.stencilFuncMask = this.stencilFuncMask;
if (this.stencilFail !== KeepStencilOp) data.stencilFail = this.stencilFail;
if (this.stencilZFail !== KeepStencilOp) data.stencilZFail = this.stencilZFail;
if (this.stencilZPass !== KeepStencilOp) data.stencilZPass = this.stencilZPass;
if (this.stencilWrite === true) data.stencilWrite = this.stencilWrite;
if (this.rotation !== void 0 && this.rotation !== 0) data.rotation = this.rotation;
if (this.polygonOffset === true) data.polygonOffset = true;
if (this.polygonOffsetFactor !== 0) data.polygonOffsetFactor = this.polygonOffsetFactor;
if (this.polygonOffsetUnits !== 0) data.polygonOffsetUnits = this.polygonOffsetUnits;
if (this.linewidth !== void 0 && this.linewidth !== 1) data.linewidth = this.linewidth;
if (this.dashSize !== void 0) data.dashSize = this.dashSize;
if (this.gapSize !== void 0) data.gapSize = this.gapSize;
if (this.scale !== void 0) data.scale = this.scale;
if (this.dithering === true) data.dithering = true;
if (this.alphaTest > 0) data.alphaTest = this.alphaTest;
if (this.alphaHash === true) data.alphaHash = true;
if (this.alphaToCoverage === true) data.alphaToCoverage = true;
if (this.premultipliedAlpha === true) data.premultipliedAlpha = true;
if (this.forceSinglePass === true) data.forceSinglePass = true;
if (this.wireframe === true) data.wireframe = true;
if (this.wireframeLinewidth > 1) data.wireframeLinewidth = this.wireframeLinewidth;
if (this.wireframeLinecap !== "round") data.wireframeLinecap = this.wireframeLinecap;
if (this.wireframeLinejoin !== "round") data.wireframeLinejoin = this.wireframeLinejoin;
if (this.flatShading === true) data.flatShading = true;
if (this.visible === false) data.visible = false;
if (this.toneMapped === false) data.toneMapped = false;
if (this.fog === false) data.fog = false;
if (Object.keys(this.userData).length > 0) data.userData = this.userData;
function extractFromCache(cache) {
const values = [];
for (const key in cache) {
const data2 = cache[key];
delete data2.metadata;
values.push(data2);
}
return values;
}
__name(extractFromCache, "extractFromCache");
if (isRootObject) {
const textures = extractFromCache(meta.textures);
const images = extractFromCache(meta.images);
if (textures.length > 0) data.textures = textures;
if (images.length > 0) data.images = images;
}
return data;
}
clone() {
return new this.constructor().copy(this);
}
copy(source) {
this.name = source.name;
this.blending = source.blending;
this.side = source.side;
this.vertexColors = source.vertexColors;
this.opacity = source.opacity;
this.transparent = source.transparent;
this.blendSrc = source.blendSrc;
this.blendDst = source.blendDst;
this.blendEquation = source.blendEquation;
this.blendSrcAlpha = source.blendSrcAlpha;
this.blendDstAlpha = source.blendDstAlpha;
this.blendEquationAlpha = source.blendEquationAlpha;
this.blendColor.copy(source.blendColor);
this.blendAlpha = source.blendAlpha;
this.depthFunc = source.depthFunc;
this.depthTest = source.depthTest;
this.depthWrite = source.depthWrite;
this.stencilWriteMask = source.stencilWriteMask;
this.stencilFunc = source.stencilFunc;
this.stencilRef = source.stencilRef;
this.stencilFuncMask = source.stencilFuncMask;
this.stencilFail = source.stencilFail;
this.stencilZFail = source.stencilZFail;
this.stencilZPass = source.stencilZPass;
this.stencilWrite = source.stencilWrite;
const srcPlanes = source.clippingPlanes;
let dstPlanes = null;
if (srcPlanes !== null) {
const n = srcPlanes.length;
dstPlanes = new Array(n);
for (let i = 0; i !== n; ++i) {
dstPlanes[i] = srcPlanes[i].clone();
}
}
this.clippingPlanes = dstPlanes;
this.clipIntersection = source.clipIntersection;
this.clipShadows = source.clipShadows;
this.shadowSide = source.shadowSide;
this.colorWrite = source.colorWrite;
this.precision = source.precision;
this.polygonOffset = source.polygonOffset;
this.polygonOffsetFactor = source.polygonOffsetFactor;
this.polygonOffsetUnits = source.polygonOffsetUnits;
this.dithering = source.dithering;
this.alphaTest = source.alphaTest;
this.alphaHash = source.alphaHash;
this.alphaToCoverage = source.alphaToCoverage;
this.premultipliedAlpha = source.premultipliedAlpha;
this.forceSinglePass = source.forceSinglePass;
this.visible = source.visible;
this.toneMapped = source.toneMapped;
this.userData = JSON.parse(JSON.stringify(source.userData));
return this;
}
dispose() {
this.dispatchEvent({ type: "dispose" });
}
set needsUpdate(value) {
if (value === true) this.version++;
}
onBuild() {
console.warn("Material: onBuild() has been removed.");
}
}
class MeshBasicMaterial extends Material {
static {
__name(this, "MeshBasicMaterial");
}
static get type() {
return "MeshBasicMaterial";
}
constructor(parameters) {
super();
this.isMeshBasicMaterial = true;
this.color = new Color(16777215);
this.map = null;
this.lightMap = null;
this.lightMapIntensity = 1;
this.aoMap = null;
this.aoMapIntensity = 1;
this.specularMap = null;
this.alphaMap = null;
this.envMap = null;
this.envMapRotation = new Euler();
this.combine = MultiplyOperation;
this.reflectivity = 1;
this.refractionRatio = 0.98;
this.wireframe = false;
this.wireframeLinewidth = 1;
this.wireframeLinecap = "round";
this.wireframeLinejoin = "round";
this.fog = true;
this.setValues(parameters);
}
copy(source) {
super.copy(source);
this.color.copy(source.color);
this.map = source.map;
this.lightMap = source.lightMap;
this.lightMapIntensity = source.lightMapIntensity;
this.aoMap = source.aoMap;
this.aoMapIntensity = source.aoMapIntensity;
this.specularMap = source.specularMap;
this.alphaMap = source.alphaMap;
this.envMap = source.envMap;
this.envMapRotation.copy(source.envMapRotation);
this.combine = source.combine;
this.reflectivity = source.reflectivity;
this.refractionRatio = source.refractionRatio;
this.wireframe = source.wireframe;
this.wireframeLinewidth = source.wireframeLinewidth;
this.wireframeLinecap = source.wireframeLinecap;
this.wireframeLinejoin = source.wireframeLinejoin;
this.fog = source.fog;
return this;
}
}
const _tables = /* @__PURE__ */ _generateTables();
function _generateTables() {
const buffer = new ArrayBuffer(4);
const floatView = new Float32Array(buffer);
const uint32View = new Uint32Array(buffer);
const baseTable = new Uint32Array(512);
const shiftTable = new Uint32Array(512);
for (let i = 0; i < 256; ++i) {
const e = i - 127;
if (e < -27) {
baseTable[i] = 0;
baseTable[i | 256] = 32768;
shiftTable[i] = 24;
shiftTable[i | 256] = 24;
} else if (e < -14) {
baseTable[i] = 1024 >> -e - 14;
baseTable[i | 256] = 1024 >> -e - 14 | 32768;
shiftTable[i] = -e - 1;
shiftTable[i | 256] = -e - 1;
} else if (e <= 15) {
baseTable[i] = e + 15 << 10;
baseTable[i | 256] = e + 15 << 10 | 32768;
shiftTable[i] = 13;
shiftTable[i | 256] = 13;
} else if (e < 128) {
baseTable[i] = 31744;
baseTable[i | 256] = 64512;
shiftTable[i] = 24;
shiftTable[i | 256] = 24;
} else {
baseTable[i] = 31744;
baseTable[i | 256] = 64512;
shiftTable[i] = 13;
shiftTable[i | 256] = 13;
}
}
const mantissaTable = new Uint32Array(2048);
const exponentTable = new Uint32Array(64);
const offsetTable = new Uint32Array(64);
for (let i = 1; i < 1024; ++i) {
let m = i << 13;
let e = 0;
while ((m & 8388608) === 0) {
m <<= 1;
e -= 8388608;
}
m &= ~8388608;
e += 947912704;
mantissaTable[i] = m | e;
}
for (let i = 1024; i < 2048; ++i) {
mantissaTable[i] = 939524096 + (i - 1024 << 13);
}
for (let i = 1; i < 31; ++i) {
exponentTable[i] = i << 23;
}
exponentTable[31] = 1199570944;
exponentTable[32] = 2147483648;
for (let i = 33; i < 63; ++i) {
exponentTable[i] = 2147483648 + (i - 32 << 23);
}
exponentTable[63] = 3347054592;
for (let i = 1; i < 64; ++i) {
if (i !== 32) {
offsetTable[i] = 1024;
}
}
return {
floatView,
uint32View,
baseTable,
shiftTable,
mantissaTable,
exponentTable,
offsetTable
};
}
__name(_generateTables, "_generateTables");
function toHalfFloat(val) {
if (Math.abs(val) > 65504) console.warn("THREE.DataUtils.toHalfFloat(): Value out of range.");
val = clamp(val, -65504, 65504);
_tables.floatView[0] = val;
const f = _tables.uint32View[0];
const e = f >> 23 & 511;
return _tables.baseTable[e] + ((f & 8388607) >> _tables.shiftTable[e]);
}
__name(toHalfFloat, "toHalfFloat");
function fromHalfFloat(val) {
const m = val >> 10;
_tables.uint32View[0] = _tables.mantissaTable[_tables.offsetTable[m] + (val & 1023)] + _tables.exponentTable[m];
return _tables.floatView[0];
}
__name(fromHalfFloat, "fromHalfFloat");
const DataUtils = {
toHalfFloat,
fromHalfFloat
};
const _vector$9 = /* @__PURE__ */ new Vector3();
const _vector2$1 = /* @__PURE__ */ new Vector2();
class BufferAttribute {
static {
__name(this, "BufferAttribute");
}
constructor(array, itemSize, normalized = false) {
if (Array.isArray(array)) {
throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");
}
this.isBufferAttribute = true;
this.name = "";
this.array = array;
this.itemSize = itemSize;
this.count = array !== void 0 ? array.length / itemSize : 0;
this.normalized = normalized;
this.usage = StaticDrawUsage;
this.updateRanges = [];
this.gpuType = FloatType;
this.version = 0;
}
onUploadCallback() {
}
set needsUpdate(value) {
if (value === true) this.version++;
}
setUsage(value) {
this.usage = value;
return this;
}
addUpdateRange(start, count) {
this.updateRanges.push({ start, count });
}
clearUpdateRanges() {
this.updateRanges.length = 0;
}
copy(source) {
this.name = source.name;
this.array = new source.array.constructor(source.array);
this.itemSize = source.itemSize;
this.count = source.count;
this.normalized = source.normalized;
this.usage = source.usage;
this.gpuType = source.gpuType;
return this;
}
copyAt(index1, attribute, index2) {
index1 *= this.itemSize;
index2 *= attribute.itemSize;
for (let i = 0, l = this.itemSize; i < l; i++) {
this.array[index1 + i] = attribute.array[index2 + i];
}
return this;
}
copyArray(array) {
this.array.set(array);
return this;
}
applyMatrix3(m) {
if (this.itemSize === 2) {
for (let i = 0, l = this.count; i < l; i++) {
_vector2$1.fromBufferAttribute(this, i);
_vector2$1.applyMatrix3(m);
this.setXY(i, _vector2$1.x, _vector2$1.y);
}
} else if (this.itemSize === 3) {
for (let i = 0, l = this.count; i < l; i++) {
_vector$9.fromBufferAttribute(this, i);
_vector$9.applyMatrix3(m);
this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z);
}
}
return this;
}
applyMatrix4(m) {
for (let i = 0, l = this.count; i < l; i++) {
_vector$9.fromBufferAttribute(this, i);
_vector$9.applyMatrix4(m);
this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z);
}
return this;
}
applyNormalMatrix(m) {
for (let i = 0, l = this.count; i < l; i++) {
_vector$9.fromBufferAttribute(this, i);
_vector$9.applyNormalMatrix(m);
this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z);
}
return this;
}
transformDirection(m) {
for (let i = 0, l = this.count; i < l; i++) {
_vector$9.fromBufferAttribute(this, i);
_vector$9.transformDirection(m);
this.setXYZ(i, _vector$9.x, _vector$9.y, _vector$9.z);
}
return this;
}
set(value, offset = 0) {
this.array.set(value, offset);
return this;
}
getComponent(index, component) {
let value = this.array[index * this.itemSize + component];
if (this.normalized) value = denormalize(value, this.array);
return value;
}
setComponent(index, component, value) {
if (this.normalized) value = normalize(value, this.array);
this.array[index * this.itemSize + component] = value;
return this;
}
getX(index) {
let x = this.array[index * this.itemSize];
if (this.normalized) x = denormalize(x, this.array);
return x;
}
setX(index, x) {
if (this.normalized) x = normalize(x, this.array);
this.array[index * this.itemSize] = x;
return this;
}
getY(index) {
let y = this.array[index * this.itemSize + 1];
if (this.normalized) y = denormalize(y, this.array);
return y;
}
setY(index, y) {
if (this.normalized) y = normalize(y, this.array);
this.array[index * this.itemSize + 1] = y;
return this;
}
getZ(index) {
let z = this.array[index * this.itemSize + 2];
if (this.normalized) z = denormalize(z, this.array);
return z;
}
setZ(index, z) {
if (this.normalized) z = normalize(z, this.array);
this.array[index * this.itemSize + 2] = z;
return this;
}
getW(index) {
let w = this.array[index * this.itemSize + 3];
if (this.normalized) w = denormalize(w, this.array);
return w;
}
setW(index, w) {
if (this.normalized) w = normalize(w, this.array);
this.array[index * this.itemSize + 3] = w;
return this;
}
setXY(index, x, y) {
index *= this.itemSize;
if (this.normalized) {
x = normalize(x, this.array);
y = normalize(y, this.array);
}
this.array[index + 0] = x;
this.array[index + 1] = y;
return this;
}
setXYZ(index, x, y, z) {
index *= this.itemSize;
if (this.normalized) {
x = normalize(x, this.array);
y = normalize(y, this.array);
z = normalize(z, this.array);
}
this.array[index + 0] = x;
this.array[index + 1] = y;
this.array[index + 2] = z;
return this;
}
setXYZW(index, x, y, z, w) {
index *= this.itemSize;
if (this.normalized) {
x = normalize(x, this.array);
y = normalize(y, this.array);
z = normalize(z, this.array);
w = normalize(w, this.array);
}
this.array[index + 0] = x;
this.array[index + 1] = y;
this.array[index + 2] = z;
this.array[index + 3] = w;
return this;
}
onUpload(callback) {
this.onUploadCallback = callback;
return this;
}
clone() {
return new this.constructor(this.array, this.itemSize).copy(this);
}
toJSON() {
const data = {
itemSize: this.itemSize,
type: this.array.constructor.name,
array: Array.from(this.array),
normalized: this.normalized
};
if (this.name !== "") data.name = this.name;
if (this.usage !== StaticDrawUsage) data.usage = this.usage;
return data;
}
}
class Int8BufferAttribute extends BufferAttribute {
static {
__name(this, "Int8BufferAttribute");
}
constructor(array, itemSize, normalized) {
super(new Int8Array(array), itemSize, normalized);
}
}
class Uint8BufferAttribute extends BufferAttribute {
static {
__name(this, "Uint8BufferAttribute");
}
constructor(array, itemSize, normalized) {
super(new Uint8Array(array), itemSize, normalized);
}
}
class Uint8ClampedBufferAttribute extends BufferAttribute {
static {
__name(this, "Uint8ClampedBufferAttribute");
}
constructor(array, itemSize, normalized) {
super(new Uint8ClampedArray(array), itemSize, normalized);
}
}
class Int16BufferAttribute extends BufferAttribute {
static {
__name(this, "Int16BufferAttribute");
}
constructor(array, itemSize, normalized) {
super(new Int16Array(array), itemSize, normalized);
}
}
class Uint16BufferAttribute extends BufferAttribute {
static {
__name(this, "Uint16BufferAttribute");
}
constructor(array, itemSize, normalized) {
super(new Uint16Array(array), itemSize, normalized);
}
}
class Int32BufferAttribute extends BufferAttribute {
static {
__name(this, "Int32BufferAttribute");
}
constructor(array, itemSize, normalized) {
super(new Int32Array(array), itemSize, normalized);
}
}
class Uint32BufferAttribute extends BufferAttribute {
static {
__name(this, "Uint32BufferAttribute");
}
constructor(array, itemSize, normalized) {
super(new Uint32Array(array), itemSize, normalized);
}
}
class Float16BufferAttribute extends BufferAttribute {
static {
__name(this, "Float16BufferAttribute");
}
constructor(array, itemSize, normalized) {
super(new Uint16Array(array), itemSize, normalized);
this.isFloat16BufferAttribute = true;
}
getX(index) {
let x = fromHalfFloat(this.array[index * this.itemSize]);
if (this.normalized) x = denormalize(x, this.array);
return x;
}
setX(index, x) {
if (this.normalized) x = normalize(x, this.array);
this.array[index * this.itemSize] = toHalfFloat(x);
return this;
}
getY(index) {
let y = fromHalfFloat(this.array[index * this.itemSize + 1]);
if (this.normalized) y = denormalize(y, this.array);
return y;
}
setY(index, y) {
if (this.normalized) y = normalize(y, this.array);
this.array[index * this.itemSize + 1] = toHalfFloat(y);
return this;
}
getZ(index) {
let z = fromHalfFloat(this.array[index * this.itemSize + 2]);
if (this.normalized) z = denormalize(z, this.array);
return z;
}
setZ(index, z) {
if (this.normalized) z = normalize(z, this.array);
this.array[index * this.itemSize + 2] = toHalfFloat(z);
return this;
}
getW(index) {
let w = fromHalfFloat(this.array[index * this.itemSize + 3]);
if (this.normalized) w = denormalize(w, this.array);
return w;
}
setW(index, w) {
if (this.normalized) w = normalize(w, this.array);
this.array[index * this.itemSize + 3] = toHalfFloat(w);
return this;
}
setXY(index, x, y) {
index *= this.itemSize;
if (this.normalized) {
x = normalize(x, this.array);
y = normalize(y, this.array);
}
this.array[index + 0] = toHalfFloat(x);
this.array[index + 1] = toHalfFloat(y);
return this;
}
setXYZ(index, x, y, z) {
index *= this.itemSize;
if (this.normalized) {
x = normalize(x, this.array);
y = normalize(y, this.array);
z = normalize(z, this.array);
}
this.array[index + 0] = toHalfFloat(x);
this.array[index + 1] = toHalfFloat(y);
this.array[index + 2] = toHalfFloat(z);
return this;
}
setXYZW(index, x, y, z, w) {
index *= this.itemSize;
if (this.normalized) {
x = normalize(x, this.array);
y = normalize(y, this.array);
z = normalize(z, this.array);
w = normalize(w, this.array);
}
this.array[index + 0] = toHalfFloat(x);
this.array[index + 1] = toHalfFloat(y);
this.array[index + 2] = toHalfFloat(z);
this.array[index + 3] = toHalfFloat(w);
return this;
}
}
class Float32BufferAttribute extends BufferAttribute {
static {
__name(this, "Float32BufferAttribute");
}
constructor(array, itemSize, normalized) {
super(new Float32Array(array), itemSize, normalized);
}
}
let _id$2 = 0;
const _m1$2 = /* @__PURE__ */ new Matrix4();
const _obj = /* @__PURE__ */ new Object3D();
const _offset = /* @__PURE__ */ new Vector3();
const _box$2 = /* @__PURE__ */ new Box3();
const _boxMorphTargets = /* @__PURE__ */ new Box3();
const _vector$8 = /* @__PURE__ */ new Vector3();
class BufferGeometry extends EventDispatcher {
static {
__name(this, "BufferGeometry");
}
constructor() {
super();
this.isBufferGeometry = true;
Object.defineProperty(this, "id", { value: _id$2++ });
this.uuid = generateUUID();
this.name = "";
this.type = "BufferGeometry";
this.index = null;
this.indirect = null;
this.attributes = {};
this.morphAttributes = {};
this.morphTargetsRelative = false;
this.groups = [];
this.boundingBox = null;
this.boundingSphere = null;
this.drawRange = { start: 0, count: Infinity };
this.userData = {};
}
getIndex() {
return this.index;
}
setIndex(index) {
if (Array.isArray(index)) {
this.index = new (arrayNeedsUint32(index) ? Uint32BufferAttribute : Uint16BufferAttribute)(index, 1);
} else {
this.index = index;
}
return this;
}
setIndirect(indirect) {
this.indirect = indirect;
return this;
}
getIndirect() {
return this.indirect;
}
getAttribute(name) {
return this.attributes[name];
}
setAttribute(name, attribute) {
this.attributes[name] = attribute;
return this;
}
deleteAttribute(name) {
delete this.attributes[name];
return this;
}
hasAttribute(name) {
return this.attributes[name] !== void 0;
}
addGroup(start, count, materialIndex = 0) {
this.groups.push({
start,
count,
materialIndex
});
}
clearGroups() {
this.groups = [];
}
setDrawRange(start, count) {
this.drawRange.start = start;
this.drawRange.count = count;
}
applyMatrix4(matrix) {
const position = this.attributes.position;
if (position !== void 0) {
position.applyMatrix4(matrix);
position.needsUpdate = true;
}
const normal = this.attributes.normal;
if (normal !== void 0) {
const normalMatrix = new Matrix3().getNormalMatrix(matrix);
normal.applyNormalMatrix(normalMatrix);
normal.needsUpdate = true;
}
const tangent = this.attributes.tangent;
if (tangent !== void 0) {
tangent.transformDirection(matrix);
tangent.needsUpdate = true;
}
if (this.boundingBox !== null) {
this.computeBoundingBox();
}
if (this.boundingSphere !== null) {
this.computeBoundingSphere();
}
return this;
}
applyQuaternion(q) {
_m1$2.makeRotationFromQuaternion(q);
this.applyMatrix4(_m1$2);
return this;
}
rotateX(angle) {
_m1$2.makeRotationX(angle);
this.applyMatrix4(_m1$2);
return this;
}
rotateY(angle) {
_m1$2.makeRotationY(angle);
this.applyMatrix4(_m1$2);
return this;
}
rotateZ(angle) {
_m1$2.makeRotationZ(angle);
this.applyMatrix4(_m1$2);
return this;
}
translate(x, y, z) {
_m1$2.makeTranslation(x, y, z);
this.applyMatrix4(_m1$2);
return this;
}
scale(x, y, z) {
_m1$2.makeScale(x, y, z);
this.applyMatrix4(_m1$2);
return this;
}
lookAt(vector) {
_obj.lookAt(vector);
_obj.updateMatrix();
this.applyMatrix4(_obj.matrix);
return this;
}
center() {
this.computeBoundingBox();
this.boundingBox.getCenter(_offset).negate();
this.translate(_offset.x, _offset.y, _offset.z);
return this;
}
setFromPoints(points) {
const positionAttribute = this.getAttribute("position");
if (positionAttribute === void 0) {
const position = [];
for (let i = 0, l = points.length; i < l; i++) {
const point = points[i];
position.push(point.x, point.y, point.z || 0);
}
this.setAttribute("position", new Float32BufferAttribute(position, 3));
} else {
for (let i = 0, l = positionAttribute.count; i < l; i++) {
const point = points[i];
positionAttribute.setXYZ(i, point.x, point.y, point.z || 0);
}
if (points.length > positionAttribute.count) {
console.warn("THREE.BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry.");
}
positionAttribute.needsUpdate = true;
}
return this;
}
computeBoundingBox() {
if (this.boundingBox === null) {
this.boundingBox = new Box3();
}
const position = this.attributes.position;
const morphAttributesPosition = this.morphAttributes.position;
if (position && position.isGLBufferAttribute) {
console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.", this);
this.boundingBox.set(
new Vector3(-Infinity, -Infinity, -Infinity),
new Vector3(Infinity, Infinity, Infinity)
);
return;
}
if (position !== void 0) {
this.boundingBox.setFromBufferAttribute(position);
if (morphAttributesPosition) {
for (let i = 0, il = morphAttributesPosition.length; i < il; i++) {
const morphAttribute = morphAttributesPosition[i];
_box$2.setFromBufferAttribute(morphAttribute);
if (this.morphTargetsRelative) {
_vector$8.addVectors(this.boundingBox.min, _box$2.min);
this.boundingBox.expandByPoint(_vector$8);
_vector$8.addVectors(this.boundingBox.max, _box$2.max);
this.boundingBox.expandByPoint(_vector$8);
} else {
this.boundingBox.expandByPoint(_box$2.min);
this.boundingBox.expandByPoint(_box$2.max);
}
}
}
} else {
this.boundingBox.makeEmpty();
}
if (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) {
console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this);
}
}
computeBoundingSphere() {
if (this.boundingSphere === null) {
this.boundingSphere = new Sphere();
}
const position = this.attributes.position;
const morphAttributesPosition = this.morphAttributes.position;
if (position && position.isGLBufferAttribute) {
console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.", this);
this.boundingSphere.set(new Vector3(), Infinity);
return;
}
if (position) {
const center = this.boundingSphere.center;
_box$2.setFromBufferAttribute(position);
if (morphAttributesPosition) {
for (let i = 0, il = morphAttributesPosition.length; i < il; i++) {
const morphAttribute = morphAttributesPosition[i];
_boxMorphTargets.setFromBufferAttribute(morphAttribute);
if (this.morphTargetsRelative) {
_vector$8.addVectors(_box$2.min, _boxMorphTargets.min);
_box$2.expandByPoint(_vector$8);
_vector$8.addVectors(_box$2.max, _boxMorphTargets.max);
_box$2.expandByPoint(_vector$8);
} else {
_box$2.expandByPoint(_boxMorphTargets.min);
_box$2.expandByPoint(_boxMorphTargets.max);
}
}
}
_box$2.getCenter(center);
let maxRadiusSq = 0;
for (let i = 0, il = position.count; i < il; i++) {
_vector$8.fromBufferAttribute(position, i);
maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$8));
}
if (morphAttributesPosition) {
for (let i = 0, il = morphAttributesPosition.length; i < il; i++) {
const morphAttribute = morphAttributesPosition[i];
const morphTargetsRelative = this.morphTargetsRelative;
for (let j = 0, jl = morphAttribute.count; j < jl; j++) {
_vector$8.fromBufferAttribute(morphAttribute, j);
if (morphTargetsRelative) {
_offset.fromBufferAttribute(position, j);
_vector$8.add(_offset);
}
maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector$8));
}
}
}
this.boundingSphere.radius = Math.sqrt(maxRadiusSq);
if (isNaN(this.boundingSphere.radius)) {
console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this);
}
}
}
computeTangents() {
const index = this.index;
const attributes = this.attributes;
if (index === null || attributes.position === void 0 || attributes.normal === void 0 || attributes.uv === void 0) {
console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");
return;
}
const positionAttribute = attributes.position;
const normalAttribute = attributes.normal;
const uvAttribute = attributes.uv;
if (this.hasAttribute("tangent") === false) {
this.setAttribute("tangent", new BufferAttribute(new Float32Array(4 * positionAttribute.count), 4));
}
const tangentAttribute = this.getAttribute("tangent");
const tan1 = [], tan2 = [];
for (let i = 0; i < positionAttribute.count; i++) {
tan1[i] = new Vector3();
tan2[i] = new Vector3();
}
const vA = new Vector3(), vB = new Vector3(), vC = new Vector3(), uvA = new Vector2(), uvB = new Vector2(), uvC = new Vector2(), sdir = new Vector3(), tdir = new Vector3();
function handleTriangle(a, b, c) {
vA.fromBufferAttribute(positionAttribute, a);
vB.fromBufferAttribute(positionAttribute, b);
vC.fromBufferAttribute(positionAttribute, c);
uvA.fromBufferAttribute(uvAttribute, a);
uvB.fromBufferAttribute(uvAttribute, b);
uvC.fromBufferAttribute(uvAttribute, c);
vB.sub(vA);
vC.sub(vA);
uvB.sub(uvA);
uvC.sub(uvA);
const r = 1 / (uvB.x * uvC.y - uvC.x * uvB.y);
if (!isFinite(r)) return;
sdir.copy(vB).multiplyScalar(uvC.y).addScaledVector(vC, -uvB.y).multiplyScalar(r);
tdir.copy(vC).multiplyScalar(uvB.x).addScaledVector(vB, -uvC.x).multiplyScalar(r);
tan1[a].add(sdir);
tan1[b].add(sdir);
tan1[c].add(sdir);
tan2[a].add(tdir);
tan2[b].add(tdir);
tan2[c].add(tdir);
}
__name(handleTriangle, "handleTriangle");
let groups = this.groups;
if (groups.length === 0) {
groups = [{
start: 0,
count: index.count
}];
}
for (let i = 0, il = groups.length; i < il; ++i) {
const group = groups[i];
const start = group.start;
const count = group.count;
for (let j = start, jl = start + count; j < jl; j += 3) {
handleTriangle(
index.getX(j + 0),
index.getX(j + 1),
index.getX(j + 2)
);
}
}
const tmp2 = new Vector3(), tmp22 = new Vector3();
const n = new Vector3(), n2 = new Vector3();
function handleVertex(v) {
n.fromBufferAttribute(normalAttribute, v);
n2.copy(n);
const t = tan1[v];
tmp2.copy(t);
tmp2.sub(n.multiplyScalar(n.dot(t))).normalize();
tmp22.crossVectors(n2, t);
const test = tmp22.dot(tan2[v]);
const w = test < 0 ? -1 : 1;
tangentAttribute.setXYZW(v, tmp2.x, tmp2.y, tmp2.z, w);
}
__name(handleVertex, "handleVertex");
for (let i = 0, il = groups.length; i < il; ++i) {
const group = groups[i];
const start = group.start;
const count = group.count;
for (let j = start, jl = start + count; j < jl; j += 3) {
handleVertex(index.getX(j + 0));
handleVertex(index.getX(j + 1));
handleVertex(index.getX(j + 2));
}
}
}
computeVertexNormals() {
const index = this.index;
const positionAttribute = this.getAttribute("position");
if (positionAttribute !== void 0) {
let normalAttribute = this.getAttribute("normal");
if (normalAttribute === void 0) {
normalAttribute = new BufferAttribute(new Float32Array(positionAttribute.count * 3), 3);
this.setAttribute("normal", normalAttribute);
} else {
for (let i = 0, il = normalAttribute.count; i < il; i++) {
normalAttribute.setXYZ(i, 0, 0, 0);
}
}
const pA = new Vector3(), pB = new Vector3(), pC = new Vector3();
const nA = new Vector3(), nB = new Vector3(), nC = new Vector3();
const cb = new Vector3(), ab = new Vector3();
if (index) {
for (let i = 0, il = index.count; i < il; i += 3) {
const vA = index.getX(i + 0);
const vB = index.getX(i + 1);
const vC = index.getX(i + 2);
pA.fromBufferAttribute(positionAttribute, vA);
pB.fromBufferAttribute(positionAttribute, vB);
pC.fromBufferAttribute(positionAttribute, vC);
cb.subVectors(pC, pB);
ab.subVectors(pA, pB);
cb.cross(ab);
nA.fromBufferAttribute(normalAttribute, vA);
nB.fromBufferAttribute(normalAttribute, vB);
nC.fromBufferAttribute(normalAttribute, vC);
nA.add(cb);
nB.add(cb);
nC.add(cb);
normalAttribute.setXYZ(vA, nA.x, nA.y, nA.z);
normalAttribute.setXYZ(vB, nB.x, nB.y, nB.z);
normalAttribute.setXYZ(vC, nC.x, nC.y, nC.z);
}
} else {
for (let i = 0, il = positionAttribute.count; i < il; i += 3) {
pA.fromBufferAttribute(positionAttribute, i + 0);
pB.fromBufferAttribute(positionAttribute, i + 1);
pC.fromBufferAttribute(positionAttribute, i + 2);
cb.subVectors(pC, pB);
ab.subVectors(pA, pB);
cb.cross(ab);
normalAttribute.setXYZ(i + 0, cb.x, cb.y, cb.z);
normalAttribute.setXYZ(i + 1, cb.x, cb.y, cb.z);
normalAttribute.setXYZ(i + 2, cb.x, cb.y, cb.z);
}
}
this.normalizeNormals();
normalAttribute.needsUpdate = true;
}
}
normalizeNormals() {
const normals = this.attributes.normal;
for (let i = 0, il = normals.count; i < il; i++) {
_vector$8.fromBufferAttribute(normals, i);
_vector$8.normalize();
normals.setXYZ(i, _vector$8.x, _vector$8.y, _vector$8.z);
}
}
toNonIndexed() {
function convertBufferAttribute(attribute, indices2) {
const array = attribute.array;
const itemSize = attribute.itemSize;
const normalized = attribute.normalized;
const array2 = new array.constructor(indices2.length * itemSize);
let index = 0, index2 = 0;
for (let i = 0, l = indices2.length; i < l; i++) {
if (attribute.isInterleavedBufferAttribute) {
index = indices2[i] * attribute.data.stride + attribute.offset;
} else {
index = indices2[i] * itemSize;
}
for (let j = 0; j < itemSize; j++) {
array2[index2++] = array[index++];
}
}
return new BufferAttribute(array2, itemSize, normalized);
}
__name(convertBufferAttribute, "convertBufferAttribute");
if (this.index === null) {
console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.");
return this;
}
const geometry2 = new BufferGeometry();
const indices = this.index.array;
const attributes = this.attributes;
for (const name in attributes) {
const attribute = attributes[name];
const newAttribute = convertBufferAttribute(attribute, indices);
geometry2.setAttribute(name, newAttribute);
}
const morphAttributes = this.morphAttributes;
for (const name in morphAttributes) {
const morphArray = [];
const morphAttribute = morphAttributes[name];
for (let i = 0, il = morphAttribute.length; i < il; i++) {
const attribute = morphAttribute[i];
const newAttribute = convertBufferAttribute(attribute, indices);
morphArray.push(newAttribute);
}
geometry2.morphAttributes[name] = morphArray;
}
geometry2.morphTargetsRelative = this.morphTargetsRelative;
const groups = this.groups;
for (let i = 0, l = groups.length; i < l; i++) {
const group = groups[i];
geometry2.addGroup(group.start, group.count, group.materialIndex);
}
return geometry2;
}
toJSON() {
const data = {
metadata: {
version: 4.6,
type: "BufferGeometry",
generator: "BufferGeometry.toJSON"
}
};
data.uuid = this.uuid;
data.type = this.type;
if (this.name !== "") data.name = this.name;
if (Object.keys(this.userData).length > 0) data.userData = this.userData;
if (this.parameters !== void 0) {
const parameters = this.parameters;
for (const key in parameters) {
if (parameters[key] !== void 0) data[key] = parameters[key];
}
return data;
}
data.data = { attributes: {} };
const index = this.index;
if (index !== null) {
data.data.index = {
type: index.array.constructor.name,
array: Array.prototype.slice.call(index.array)
};
}
const attributes = this.attributes;
for (const key in attributes) {
const attribute = attributes[key];
data.data.attributes[key] = attribute.toJSON(data.data);
}
const morphAttributes = {};
let hasMorphAttributes = false;
for (const key in this.morphAttributes) {
const attributeArray = this.morphAttributes[key];
const array = [];
for (let i = 0, il = attributeArray.length; i < il; i++) {
const attribute = attributeArray[i];
array.push(attribute.toJSON(data.data));
}
if (array.length > 0) {
morphAttributes[key] = array;
hasMorphAttributes = true;
}
}
if (hasMorphAttributes) {
data.data.morphAttributes = morphAttributes;
data.data.morphTargetsRelative = this.morphTargetsRelative;
}
const groups = this.groups;
if (groups.length > 0) {
data.data.groups = JSON.parse(JSON.stringify(groups));
}
const boundingSphere = this.boundingSphere;
if (boundingSphere !== null) {
data.data.boundingSphere = {
center: boundingSphere.center.toArray(),
radius: boundingSphere.radius
};
}
return data;
}
clone() {
return new this.constructor().copy(this);
}
copy(source) {
this.index = null;
this.attributes = {};
this.morphAttributes = {};
this.groups = [];
this.boundingBox = null;
this.boundingSphere = null;
const data = {};
this.name = source.name;
const index = source.index;
if (index !== null) {
this.setIndex(index.clone(data));
}
const attributes = source.attributes;
for (const name in attributes) {
const attribute = attributes[name];
this.setAttribute(name, attribute.clone(data));
}
const morphAttributes = source.morphAttributes;
for (const name in morphAttributes) {
const array = [];
const morphAttribute = morphAttributes[name];
for (let i = 0, l = morphAttribute.length; i < l; i++) {
array.push(morphAttribute[i].clone(data));
}
this.morphAttributes[name] = array;
}
this.morphTargetsRelative = source.morphTargetsRelative;
const groups = source.groups;
for (let i = 0, l = groups.length; i < l; i++) {
const group = groups[i];
this.addGroup(group.start, group.count, group.materialIndex);
}
const boundingBox = source.boundingBox;
if (boundingBox !== null) {
this.boundingBox = boundingBox.clone();
}
const boundingSphere = source.boundingSphere;
if (boundingSphere !== null) {
this.boundingSphere = boundingSphere.clone();
}
this.drawRange.start = source.drawRange.start;
this.drawRange.count = source.drawRange.count;
this.userData = source.userData;
return this;
}
dispose() {
this.dispatchEvent({ type: "dispose" });
}
}
const _inverseMatrix$3 = /* @__PURE__ */ new Matrix4();
const _ray$3 = /* @__PURE__ */ new Ray();
const _sphere$6 = /* @__PURE__ */ new Sphere();
const _sphereHitAt = /* @__PURE__ */ new Vector3();
const _vA$1 = /* @__PURE__ */ new Vector3();
const _vB$1 = /* @__PURE__ */ new Vector3();
const _vC$1 = /* @__PURE__ */ new Vector3();
const _tempA = /* @__PURE__ */ new Vector3();
const _morphA = /* @__PURE__ */ new Vector3();
const _intersectionPoint = /* @__PURE__ */ new Vector3();
const _intersectionPointWorld = /* @__PURE__ */ new Vector3();
class Mesh extends Object3D {
static {
__name(this, "Mesh");
}
constructor(geometry = new BufferGeometry(), material = new MeshBasicMaterial()) {
super();
this.isMesh = true;
this.type = "Mesh";
this.geometry = geometry;
this.material = material;
this.updateMorphTargets();
}
copy(source, recursive) {
super.copy(source, recursive);
if (source.morphTargetInfluences !== void 0) {
this.morphTargetInfluences = source.morphTargetInfluences.slice();
}
if (source.morphTargetDictionary !== void 0) {
this.morphTargetDictionary = Object.assign({}, source.morphTargetDictionary);
}
this.material = Array.isArray(source.material) ? source.material.slice() : source.material;
this.geometry = source.geometry;
return this;
}
updateMorphTargets() {
const geometry = this.geometry;
const morphAttributes = geometry.morphAttributes;
const keys = Object.keys(morphAttributes);
if (keys.length > 0) {
const morphAttribute = morphAttributes[keys[0]];
if (morphAttribute !== void 0) {
this.morphTargetInfluences = [];
this.morphTargetDictionary = {};
for (let m = 0, ml = morphAttribute.length; m < ml; m++) {
const name = morphAttribute[m].name || String(m);
this.morphTargetInfluences.push(0);
this.morphTargetDictionary[name] = m;
}
}
}
}
getVertexPosition(index, target) {
const geometry = this.geometry;
const position = geometry.attributes.position;
const morphPosition = geometry.morphAttributes.position;
const morphTargetsRelative = geometry.morphTargetsRelative;
target.fromBufferAttribute(position, index);
const morphInfluences = this.morphTargetInfluences;
if (morphPosition && morphInfluences) {
_morphA.set(0, 0, 0);
for (let i = 0, il = morphPosition.length; i < il; i++) {
const influence = morphInfluences[i];
const morphAttribute = morphPosition[i];
if (influence === 0) continue;
_tempA.fromBufferAttribute(morphAttribute, index);
if (morphTargetsRelative) {
_morphA.addScaledVector(_tempA, influence);
} else {
_morphA.addScaledVector(_tempA.sub(target), influence);
}
}
target.add(_morphA);
}
return target;
}
raycast(raycaster, intersects2) {
const geometry = this.geometry;
const material = this.material;
const matrixWorld = this.matrixWorld;
if (material === void 0) return;
if (geometry.boundingSphere === null) geometry.computeBoundingSphere();
_sphere$6.copy(geometry.boundingSphere);
_sphere$6.applyMatrix4(matrixWorld);
_ray$3.copy(raycaster.ray).recast(raycaster.near);
if (_sphere$6.containsPoint(_ray$3.origin) === false) {
if (_ray$3.intersectSphere(_sphere$6, _sphereHitAt) === null) return;
if (_ray$3.origin.distanceToSquared(_sphereHitAt) > (raycaster.far - raycaster.near) ** 2) return;
}
_inverseMatrix$3.copy(matrixWorld).invert();
_ray$3.copy(raycaster.ray).applyMatrix4(_inverseMatrix$3);
if (geometry.boundingBox !== null) {
if (_ray$3.intersectsBox(geometry.boundingBox) === false) return;
}
this._computeIntersections(raycaster, intersects2, _ray$3);
}
_computeIntersections(raycaster, intersects2, rayLocalSpace) {
let intersection;
const geometry = this.geometry;
const material = this.material;
const index = geometry.index;
const position = geometry.attributes.position;
const uv = geometry.attributes.uv;
const uv1 = geometry.attributes.uv1;
const normal = geometry.attributes.normal;
const groups = geometry.groups;
const drawRange = geometry.drawRange;
if (index !== null) {
if (Array.isArray(material)) {
for (let i = 0, il = groups.length; i < il; i++) {
const group = groups[i];
const groupMaterial = material[group.materialIndex];
const start = Math.max(group.start, drawRange.start);
const end = Math.min(index.count, Math.min(group.start + group.count, drawRange.start + drawRange.count));
for (let j = start, jl = end; j < jl; j += 3) {
const a = index.getX(j);
const b = index.getX(j + 1);
const c = index.getX(j + 2);
intersection = checkGeometryIntersection(this, groupMaterial, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c);
if (intersection) {
intersection.faceIndex = Math.floor(j / 3);
intersection.face.materialIndex = group.materialIndex;
intersects2.push(intersection);
}
}
}
} else {
const start = Math.max(0, drawRange.start);
const end = Math.min(index.count, drawRange.start + drawRange.count);
for (let i = start, il = end; i < il; i += 3) {
const a = index.getX(i);
const b = index.getX(i + 1);
const c = index.getX(i + 2);
intersection = checkGeometryIntersection(this, material, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c);
if (intersection) {
intersection.faceIndex = Math.floor(i / 3);
intersects2.push(intersection);
}
}
}
} else if (position !== void 0) {
if (Array.isArray(material)) {
for (let i = 0, il = groups.length; i < il; i++) {
const group = groups[i];
const groupMaterial = material[group.materialIndex];
const start = Math.max(group.start, drawRange.start);
const end = Math.min(position.count, Math.min(group.start + group.count, drawRange.start + drawRange.count));
for (let j = start, jl = end; j < jl; j += 3) {
const a = j;
const b = j + 1;
const c = j + 2;
intersection = checkGeometryIntersection(this, groupMaterial, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c);
if (intersection) {
intersection.faceIndex = Math.floor(j / 3);
intersection.face.materialIndex = group.materialIndex;
intersects2.push(intersection);
}
}
}
} else {
const start = Math.max(0, drawRange.start);
const end = Math.min(position.count, drawRange.start + drawRange.count);
for (let i = start, il = end; i < il; i += 3) {
const a = i;
const b = i + 1;
const c = i + 2;
intersection = checkGeometryIntersection(this, material, raycaster, rayLocalSpace, uv, uv1, normal, a, b, c);
if (intersection) {
intersection.faceIndex = Math.floor(i / 3);
intersects2.push(intersection);
}
}
}
}
}
}
function checkIntersection$1(object, material, raycaster, ray, pA, pB, pC, point) {
let intersect2;
if (material.side === BackSide) {
intersect2 = ray.intersectTriangle(pC, pB, pA, true, point);
} else {
intersect2 = ray.intersectTriangle(pA, pB, pC, material.side === FrontSide, point);
}
if (intersect2 === null) return null;
_intersectionPointWorld.copy(point);
_intersectionPointWorld.applyMatrix4(object.matrixWorld);
const distance = raycaster.ray.origin.distanceTo(_intersectionPointWorld);
if (distance < raycaster.near || distance > raycaster.far) return null;
return {
distance,
point: _intersectionPointWorld.clone(),
object
};
}
__name(checkIntersection$1, "checkIntersection$1");
function checkGeometryIntersection(object, material, raycaster, ray, uv, uv1, normal, a, b, c) {
object.getVertexPosition(a, _vA$1);
object.getVertexPosition(b, _vB$1);
object.getVertexPosition(c, _vC$1);
const intersection = checkIntersection$1(object, material, raycaster, ray, _vA$1, _vB$1, _vC$1, _intersectionPoint);
if (intersection) {
const barycoord = new Vector3();
Triangle.getBarycoord(_intersectionPoint, _vA$1, _vB$1, _vC$1, barycoord);
if (uv) {
intersection.uv = Triangle.getInterpolatedAttribute(uv, a, b, c, barycoord, new Vector2());
}
if (uv1) {
intersection.uv1 = Triangle.getInterpolatedAttribute(uv1, a, b, c, barycoord, new Vector2());
}
if (normal) {
intersection.normal = Triangle.getInterpolatedAttribute(normal, a, b, c, barycoord, new Vector3());
if (intersection.normal.dot(ray.direction) > 0) {
intersection.normal.multiplyScalar(-1);
}
}
const face = {
a,
b,
c,
normal: new Vector3(),
materialIndex: 0
};
Triangle.getNormal(_vA$1, _vB$1, _vC$1, face.normal);
intersection.face = face;
intersection.barycoord = barycoord;
}
return intersection;
}
__name(checkGeometryIntersection, "checkGeometryIntersection");
class BoxGeometry extends BufferGeometry {
static {
__name(this, "BoxGeometry");
}
constructor(width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1) {
super();
this.type = "BoxGeometry";
this.parameters = {
width,
height,
depth,
widthSegments,
heightSegments,
depthSegments
};
const scope = this;
widthSegments = Math.floor(widthSegments);
heightSegments = Math.floor(heightSegments);
depthSegments = Math.floor(depthSegments);
const indices = [];
const vertices = [];
const normals = [];
const uvs = [];
let numberOfVertices = 0;
let groupStart = 0;
buildPlane("z", "y", "x", -1, -1, depth, height, width, depthSegments, heightSegments, 0);
buildPlane("z", "y", "x", 1, -1, depth, height, -width, depthSegments, heightSegments, 1);
buildPlane("x", "z", "y", 1, 1, width, depth, height, widthSegments, depthSegments, 2);
buildPlane("x", "z", "y", 1, -1, width, depth, -height, widthSegments, depthSegments, 3);
buildPlane("x", "y", "z", 1, -1, width, height, depth, widthSegments, heightSegments, 4);
buildPlane("x", "y", "z", -1, -1, width, height, -depth, widthSegments, heightSegments, 5);
this.setIndex(indices);
this.setAttribute("position", new Float32BufferAttribute(vertices, 3));
this.setAttribute("normal", new Float32BufferAttribute(normals, 3));
this.setAttribute("uv", new Float32BufferAttribute(uvs, 2));
function buildPlane(u, v, w, udir, vdir, width2, height2, depth2, gridX, gridY, materialIndex) {
const segmentWidth = width2 / gridX;
const segmentHeight = height2 / gridY;
const widthHalf = width2 / 2;
const heightHalf = height2 / 2;
const depthHalf = depth2 / 2;
const gridX1 = gridX + 1;
const gridY1 = gridY + 1;
let vertexCounter = 0;
let groupCount = 0;
const vector = new Vector3();
for (let iy = 0; iy < gridY1; iy++) {
const y = iy * segmentHeight - heightHalf;
for (let ix = 0; ix < gridX1; ix++) {
const x = ix * segmentWidth - widthHalf;
vector[u] = x * udir;
vector[v] = y * vdir;
vector[w] = depthHalf;
vertices.push(vector.x, vector.y, vector.z);
vector[u] = 0;
vector[v] = 0;
vector[w] = depth2 > 0 ? 1 : -1;
normals.push(vector.x, vector.y, vector.z);
uvs.push(ix / gridX);
uvs.push(1 - iy / gridY);
vertexCounter += 1;
}
}
for (let iy = 0; iy < gridY; iy++) {
for (let ix = 0; ix < gridX; ix++) {
const a = numberOfVertices + ix + gridX1 * iy;
const b = numberOfVertices + ix + gridX1 * (iy + 1);
const c = numberOfVertices + (ix + 1) + gridX1 * (iy + 1);
const d = numberOfVertices + (ix + 1) + gridX1 * iy;
indices.push(a, b, d);
indices.push(b, c, d);
groupCount += 6;
}
}
scope.addGroup(groupStart, groupCount, materialIndex);
groupStart += groupCount;
numberOfVertices += vertexCounter;
}
__name(buildPlane, "buildPlane");
}
copy(source) {
super.copy(source);
this.parameters = Object.assign({}, source.parameters);
return this;
}
static fromJSON(data) {
return new BoxGeometry(data.width, data.height, data.depth, data.widthSegments, data.heightSegments, data.depthSegments);
}
}
function cloneUniforms(src) {
const dst = {};
for (const u in src) {
dst[u] = {};
for (const p in src[u]) {
const property = src[u][p];
if (property && (property.isColor || property.isMatrix3 || property.isMatrix4 || property.isVector2 || property.isVector3 || property.isVector4 || property.isTexture || property.isQuaternion)) {
if (property.isRenderTargetTexture) {
console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms().");
dst[u][p] = null;
} else {
dst[u][p] = property.clone();
}
} else if (Array.isArray(property)) {
dst[u][p] = property.slice();
} else {
dst[u][p] = property;
}
}
}
return dst;
}
__name(cloneUniforms, "cloneUniforms");
function mergeUniforms(uniforms) {
const merged = {};
for (let u = 0; u < uniforms.length; u++) {
const tmp2 = cloneUniforms(uniforms[u]);
for (const p in tmp2) {
merged[p] = tmp2[p];
}
}
return merged;
}
__name(mergeUniforms, "mergeUniforms");
function cloneUniformsGroups(src) {
const dst = [];
for (let u = 0; u < src.length; u++) {
dst.push(src[u].clone());
}
return dst;
}
__name(cloneUniformsGroups, "cloneUniformsGroups");
function getUnlitUniformColorSpace(renderer) {
const currentRenderTarget = renderer.getRenderTarget();
if (currentRenderTarget === null) {
return renderer.outputColorSpace;
}
if (currentRenderTarget.isXRRenderTarget === true) {
return currentRenderTarget.texture.colorSpace;
}
return ColorManagement.workingColorSpace;
}
__name(getUnlitUniformColorSpace, "getUnlitUniformColorSpace");
const UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms };
var default_vertex = "void main() {\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";
var default_fragment = "void main() {\n gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";
class ShaderMaterial extends Material {
static {
__name(this, "ShaderMaterial");
}
static get type() {
return "ShaderMaterial";
}
constructor(parameters) {
super();
this.isShaderMaterial = true;
this.defines = {};
this.uniforms = {};
this.uniformsGroups = [];
this.vertexShader = default_vertex;
this.fragmentShader = default_fragment;
this.linewidth = 1;
this.wireframe = false;
this.wireframeLinewidth = 1;
this.fog = false;
this.lights = false;
this.clipping = false;
this.forceSinglePass = true;
this.extensions = {
clipCullDistance: false,
// set to use vertex shader clipping
multiDraw: false
// set to use vertex shader multi_draw / enable gl_DrawID
};
this.defaultAttributeValues = {
"color": [1, 1, 1],
"uv": [0, 0],
"uv1": [0, 0]
};
this.index0AttributeName = void 0;
this.uniformsNeedUpdate = false;
this.glslVersion = null;
if (parameters !== void 0) {
this.setValues(parameters);
}
}
copy(source) {
super.copy(source);
this.fragmentShader = source.fragmentShader;
this.vertexShader = source.vertexShader;
this.uniforms = cloneUniforms(source.uniforms);
this.uniformsGroups = cloneUniformsGroups(source.uniformsGroups);
this.defines = Object.assign({}, source.defines);
this.wireframe = source.wireframe;
this.wireframeLinewidth = source.wireframeLinewidth;
this.fog = source.fog;
this.lights = source.lights;
this.clipping = source.clipping;
this.extensions = Object.assign({}, source.extensions);
this.glslVersion = source.glslVersion;
return this;
}
toJSON(meta) {
const data = super.toJSON(meta);
data.glslVersion = this.glslVersion;
data.uniforms = {};
for (const name in this.uniforms) {
const uniform = this.uniforms[name];
const value = uniform.value;
if (value && value.isTexture) {
data.uniforms[name] = {
type: "t",
value: value.toJSON(meta).uuid
};
} else if (value && value.isColor) {
data.uniforms[name] = {
type: "c",
value: value.getHex()
};
} else if (value && value.isVector2) {
data.uniforms[name] = {
type: "v2",
value: value.toArray()
};
} else if (value && value.isVector3) {
data.uniforms[name] = {
type: "v3",
value: value.toArray()
};
} else if (value && value.isVector4) {
data.uniforms[name] = {
type: "v4",
value: value.toArray()
};
} else if (value && value.isMatrix3) {
data.uniforms[name] = {
type: "m3",
value: value.toArray()
};
} else if (value && value.isMatrix4) {
data.uniforms[name] = {
type: "m4",
value: value.toArray()
};
} else {
data.uniforms[name] = {
value
};
}
}
if (Object.keys(this.defines).length > 0) data.defines = this.defines;
data.vertexShader = this.vertexShader;
data.fragmentShader = this.fragmentShader;
data.lights = this.lights;
data.clipping = this.clipping;
const extensions = {};
for (const key in this.extensions) {
if (this.extensions[key] === true) extensions[key] = true;
}
if (Object.keys(extensions).length > 0) data.extensions = extensions;
return data;
}
}
class Camera extends Object3D {
static {
__name(this, "Camera");
}
constructor() {
super();
this.isCamera = true;
this.type = "Camera";
this.matrixWorldInverse = new Matrix4();
this.projectionMatrix = new Matrix4();
this.projectionMatrixInverse = new Matrix4();
this.coordinateSystem = WebGLCoordinateSystem;
}
copy(source, recursive) {
super.copy(source, recursive);
this.matrixWorldInverse.copy(source.matrixWorldInverse);
this.projectionMatrix.copy(source.projectionMatrix);
this.projectionMatrixInverse.copy(source.projectionMatrixInverse);
this.coordinateSystem = source.coordinateSystem;
return this;
}
getWorldDirection(target) {
return super.getWorldDirection(target).negate();
}
updateMatrixWorld(force) {
super.updateMatrixWorld(force);
this.matrixWorldInverse.copy(this.matrixWorld).invert();
}
updateWorldMatrix(updateParents, updateChildren) {
super.updateWorldMatrix(updateParents, updateChildren);
this.matrixWorldInverse.copy(this.matrixWorld).invert();
}
clone() {
return new this.constructor().copy(this);
}
}
const _v3$1 = /* @__PURE__ */ new Vector3();
const _minTarget = /* @__PURE__ */ new Vector2();
const _maxTarget = /* @__PURE__ */ new Vector2();
class PerspectiveCamera extends Camera {
static {
__name(this, "PerspectiveCamera");
}
constructor(fov2 = 50, aspect2 = 1, near = 0.1, far = 2e3) {
super();
this.isPerspectiveCamera = true;
this.type = "PerspectiveCamera";
this.fov = fov2;
this.zoom = 1;
this.near = near;
this.far = far;
this.focus = 10;
this.aspect = aspect2;
this.view = null;
this.filmGauge = 35;
this.filmOffset = 0;
this.updateProjectionMatrix();
}
copy(source, recursive) {
super.copy(source, recursive);
this.fov = source.fov;
this.zoom = source.zoom;
this.near = source.near;
this.far = source.far;
this.focus = source.focus;
this.aspect = source.aspect;
this.view = source.view === null ? null : Object.assign({}, source.view);
this.filmGauge = source.filmGauge;
this.filmOffset = source.filmOffset;
return this;
}
/**
* Sets the FOV by focal length in respect to the current .filmGauge.
*
* The default film gauge is 35, so that the focal length can be specified for
* a 35mm (full frame) camera.
*
* Values for focal length and film gauge must have the same unit.
*/
setFocalLength(focalLength) {
const vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;
this.fov = RAD2DEG * 2 * Math.atan(vExtentSlope);
this.updateProjectionMatrix();
}
/**
* Calculates the focal length from the current .fov and .filmGauge.
*/
getFocalLength() {
const vExtentSlope = Math.tan(DEG2RAD * 0.5 * this.fov);
return 0.5 * this.getFilmHeight() / vExtentSlope;
}
getEffectiveFOV() {
return RAD2DEG * 2 * Math.atan(
Math.tan(DEG2RAD * 0.5 * this.fov) / this.zoom
);
}
getFilmWidth() {
return this.filmGauge * Math.min(this.aspect, 1);
}
getFilmHeight() {
return this.filmGauge / Math.max(this.aspect, 1);
}
/**
* Computes the 2D bounds of the camera's viewable rectangle at a given distance along the viewing direction.
* Sets minTarget and maxTarget to the coordinates of the lower-left and upper-right corners of the view rectangle.
*/
getViewBounds(distance, minTarget, maxTarget) {
_v3$1.set(-1, -1, 0.5).applyMatrix4(this.projectionMatrixInverse);
minTarget.set(_v3$1.x, _v3$1.y).multiplyScalar(-distance / _v3$1.z);
_v3$1.set(1, 1, 0.5).applyMatrix4(this.projectionMatrixInverse);
maxTarget.set(_v3$1.x, _v3$1.y).multiplyScalar(-distance / _v3$1.z);
}
/**
* Computes the width and height of the camera's viewable rectangle at a given distance along the viewing direction.
* Copies the result into the target Vector2, where x is width and y is height.
*/
getViewSize(distance, target) {
this.getViewBounds(distance, _minTarget, _maxTarget);
return target.subVectors(_maxTarget, _minTarget);
}
/**
* Sets an offset in a larger frustum. This is useful for multi-window or
* multi-monitor/multi-machine setups.
*
* For example, if you have 3x2 monitors and each monitor is 1920x1080 and
* the monitors are in grid like this
*
* +---+---+---+
* | A | B | C |
* +---+---+---+
* | D | E | F |
* +---+---+---+
*
* then for each monitor you would call it like this
*
* const w = 1920;
* const h = 1080;
* const fullWidth = w * 3;
* const fullHeight = h * 2;
*
* --A--
* camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
* --B--
* camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
* --C--
* camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
* --D--
* camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
* --E--
* camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
* --F--
* camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
*
* Note there is no reason monitors have to be the same size or in a grid.
*/
setViewOffset(fullWidth, fullHeight, x, y, width, height) {
this.aspect = fullWidth / fullHeight;
if (this.view === null) {
this.view = {
enabled: true,
fullWidth: 1,
fullHeight: 1,
offsetX: 0,
offsetY: 0,
width: 1,
height: 1
};
}
this.view.enabled = true;
this.view.fullWidth = fullWidth;
this.view.fullHeight = fullHeight;
this.view.offsetX = x;
this.view.offsetY = y;
this.view.width = width;
this.view.height = height;
this.updateProjectionMatrix();
}
clearViewOffset() {
if (this.view !== null) {
this.view.enabled = false;
}
this.updateProjectionMatrix();
}
updateProjectionMatrix() {
const near = this.near;
let top = near * Math.tan(DEG2RAD * 0.5 * this.fov) / this.zoom;
let height = 2 * top;
let width = this.aspect * height;
let left = -0.5 * width;
const view = this.view;
if (this.view !== null && this.view.enabled) {
const fullWidth = view.fullWidth, fullHeight = view.fullHeight;
left += view.offsetX * width / fullWidth;
top -= view.offsetY * height / fullHeight;
width *= view.width / fullWidth;
height *= view.height / fullHeight;
}
const skew = this.filmOffset;
if (skew !== 0) left += near * skew / this.getFilmWidth();
this.projectionMatrix.makePerspective(left, left + width, top, top - height, near, this.far, this.coordinateSystem);
this.projectionMatrixInverse.copy(this.projectionMatrix).invert();
}
toJSON(meta) {
const data = super.toJSON(meta);
data.object.fov = this.fov;
data.object.zoom = this.zoom;
data.object.near = this.near;
data.object.far = this.far;
data.object.focus = this.focus;
data.object.aspect = this.aspect;
if (this.view !== null) data.object.view = Object.assign({}, this.view);
data.object.filmGauge = this.filmGauge;
data.object.filmOffset = this.filmOffset;
return data;
}
}
const fov = -90;
const aspect = 1;
class CubeCamera extends Object3D {
static {
__name(this, "CubeCamera");
}
constructor(near, far, renderTarget) {
super();
this.type = "CubeCamera";
this.renderTarget = renderTarget;
this.coordinateSystem = null;
this.activeMipmapLevel = 0;
const cameraPX = new PerspectiveCamera(fov, aspect, near, far);
cameraPX.layers = this.layers;
this.add(cameraPX);
const cameraNX = new PerspectiveCamera(fov, aspect, near, far);
cameraNX.layers = this.layers;
this.add(cameraNX);
const cameraPY = new PerspectiveCamera(fov, aspect, near, far);
cameraPY.layers = this.layers;
this.add(cameraPY);
const cameraNY = new PerspectiveCamera(fov, aspect, near, far);
cameraNY.layers = this.layers;
this.add(cameraNY);
const cameraPZ = new PerspectiveCamera(fov, aspect, near, far);
cameraPZ.layers = this.layers;
this.add(cameraPZ);
const cameraNZ = new PerspectiveCamera(fov, aspect, near, far);
cameraNZ.layers = this.layers;
this.add(cameraNZ);
}
updateCoordinateSystem() {
const coordinateSystem = this.coordinateSystem;
const cameras = this.children.concat();
const [cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ] = cameras;
for (const camera of cameras) this.remove(camera);
if (coordinateSystem === WebGLCoordinateSystem) {
cameraPX.up.set(0, 1, 0);
cameraPX.lookAt(1, 0, 0);
cameraNX.up.set(0, 1, 0);
cameraNX.lookAt(-1, 0, 0);
cameraPY.up.set(0, 0, -1);
cameraPY.lookAt(0, 1, 0);
cameraNY.up.set(0, 0, 1);
cameraNY.lookAt(0, -1, 0);
cameraPZ.up.set(0, 1, 0);
cameraPZ.lookAt(0, 0, 1);
cameraNZ.up.set(0, 1, 0);
cameraNZ.lookAt(0, 0, -1);
} else if (coordinateSystem === WebGPUCoordinateSystem) {
cameraPX.up.set(0, -1, 0);
cameraPX.lookAt(-1, 0, 0);
cameraNX.up.set(0, -1, 0);
cameraNX.lookAt(1, 0, 0);
cameraPY.up.set(0, 0, 1);
cameraPY.lookAt(0, 1, 0);
cameraNY.up.set(0, 0, -1);
cameraNY.lookAt(0, -1, 0);
cameraPZ.up.set(0, -1, 0);
cameraPZ.lookAt(0, 0, 1);
cameraNZ.up.set(0, -1, 0);
cameraNZ.lookAt(0, 0, -1);
} else {
throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: " + coordinateSystem);
}
for (const camera of cameras) {
this.add(camera);
camera.updateMatrixWorld();
}
}
update(renderer, scene) {
if (this.parent === null) this.updateMatrixWorld();
const { renderTarget, activeMipmapLevel } = this;
if (this.coordinateSystem !== renderer.coordinateSystem) {
this.coordinateSystem = renderer.coordinateSystem;
this.updateCoordinateSystem();
}
const [cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ] = this.children;
const currentRenderTarget = renderer.getRenderTarget();
const currentActiveCubeFace = renderer.getActiveCubeFace();
const currentActiveMipmapLevel = renderer.getActiveMipmapLevel();
const currentXrEnabled = renderer.xr.enabled;
renderer.xr.enabled = false;
const generateMipmaps = renderTarget.texture.generateMipmaps;
renderTarget.texture.generateMipmaps = false;
renderer.setRenderTarget(renderTarget, 0, activeMipmapLevel);
renderer.render(scene, cameraPX);
renderer.setRenderTarget(renderTarget, 1, activeMipmapLevel);
renderer.render(scene, cameraNX);
renderer.setRenderTarget(renderTarget, 2, activeMipmapLevel);
renderer.render(scene, cameraPY);
renderer.setRenderTarget(renderTarget, 3, activeMipmapLevel);
renderer.render(scene, cameraNY);
renderer.setRenderTarget(renderTarget, 4, activeMipmapLevel);
renderer.render(scene, cameraPZ);
renderTarget.texture.generateMipmaps = generateMipmaps;
renderer.setRenderTarget(renderTarget, 5, activeMipmapLevel);
renderer.render(scene, cameraNZ);
renderer.setRenderTarget(currentRenderTarget, currentActiveCubeFace, currentActiveMipmapLevel);
renderer.xr.enabled = currentXrEnabled;
renderTarget.texture.needsPMREMUpdate = true;
}
}
class CubeTexture extends Texture {
static {
__name(this, "CubeTexture");
}
constructor(images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace) {
images = images !== void 0 ? images : [];
mapping = mapping !== void 0 ? mapping : CubeReflectionMapping;
super(images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, colorSpace);
this.isCubeTexture = true;
this.flipY = false;
}
get images() {
return this.image;
}
set images(value) {
this.image = value;
}
}
class WebGLCubeRenderTarget extends WebGLRenderTarget {
static {
__name(this, "WebGLCubeRenderTarget");
}
constructor(size = 1, options = {}) {
super(size, size, options);
this.isWebGLCubeRenderTarget = true;
const image = { width: size, height: size, depth: 1 };
const images = [image, image, image, image, image, image];
this.texture = new CubeTexture(images, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace);
this.texture.isRenderTargetTexture = true;
this.texture.generateMipmaps = options.generateMipmaps !== void 0 ? options.generateMipmaps : false;
this.texture.minFilter = options.minFilter !== void 0 ? options.minFilter : LinearFilter;
}
fromEquirectangularTexture(renderer, texture) {
this.texture.type = texture.type;
this.texture.colorSpace = texture.colorSpace;
this.texture.generateMipmaps = texture.generateMipmaps;
this.texture.minFilter = texture.minFilter;
this.texture.magFilter = texture.magFilter;
const shader = {
uniforms: {
tEquirect: { value: null }
},
vertexShader: (
/* glsl */
`
varying vec3 vWorldDirection;
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
}
void main() {
vWorldDirection = transformDirection( position, modelMatrix );
#include
#include
}
`
),
fragmentShader: (
/* glsl */
`
uniform sampler2D tEquirect;
varying vec3 vWorldDirection;
#include
void main() {
vec3 direction = normalize( vWorldDirection );
vec2 sampleUV = equirectUv( direction );
gl_FragColor = texture2D( tEquirect, sampleUV );
}
`
)
};
const geometry = new BoxGeometry(5, 5, 5);
const material = new ShaderMaterial({
name: "CubemapFromEquirect",
uniforms: cloneUniforms(shader.uniforms),
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader,
side: BackSide,
blending: NoBlending
});
material.uniforms.tEquirect.value = texture;
const mesh = new Mesh(geometry, material);
const currentMinFilter = texture.minFilter;
if (texture.minFilter === LinearMipmapLinearFilter) texture.minFilter = LinearFilter;
const camera = new CubeCamera(1, 10, this);
camera.update(renderer, mesh);
texture.minFilter = currentMinFilter;
mesh.geometry.dispose();
mesh.material.dispose();
return this;
}
clear(renderer, color, depth, stencil) {
const currentRenderTarget = renderer.getRenderTarget();
for (let i = 0; i < 6; i++) {
renderer.setRenderTarget(this, i);
renderer.clear(color, depth, stencil);
}
renderer.setRenderTarget(currentRenderTarget);
}
}
const _vector1 = /* @__PURE__ */ new Vector3();
const _vector2 = /* @__PURE__ */ new Vector3();
const _normalMatrix = /* @__PURE__ */ new Matrix3();
class Plane {
static {
__name(this, "Plane");
}
constructor(normal = new Vector3(1, 0, 0), constant = 0) {
this.isPlane = true;
this.normal = normal;
this.constant = constant;
}
set(normal, constant) {
this.normal.copy(normal);
this.constant = constant;
return this;
}
setComponents(x, y, z, w) {
this.normal.set(x, y, z);
this.constant = w;
return this;
}
setFromNormalAndCoplanarPoint(normal, point) {
this.normal.copy(normal);
this.constant = -point.dot(this.normal);
return this;
}
setFromCoplanarPoints(a, b, c) {
const normal = _vector1.subVectors(c, b).cross(_vector2.subVectors(a, b)).normalize();
this.setFromNormalAndCoplanarPoint(normal, a);
return this;
}
copy(plane) {
this.normal.copy(plane.normal);
this.constant = plane.constant;
return this;
}
normalize() {
const inverseNormalLength = 1 / this.normal.length();
this.normal.multiplyScalar(inverseNormalLength);
this.constant *= inverseNormalLength;
return this;
}
negate() {
this.constant *= -1;
this.normal.negate();
return this;
}
distanceToPoint(point) {
return this.normal.dot(point) + this.constant;
}
distanceToSphere(sphere) {
return this.distanceToPoint(sphere.center) - sphere.radius;
}
projectPoint(point, target) {
return target.copy(point).addScaledVector(this.normal, -this.distanceToPoint(point));
}
intersectLine(line, target) {
const direction = line.delta(_vector1);
const denominator = this.normal.dot(direction);
if (denominator === 0) {
if (this.distanceToPoint(line.start) === 0) {
return target.copy(line.start);
}
return null;
}
const t = -(line.start.dot(this.normal) + this.constant) / denominator;
if (t < 0 || t > 1) {
return null;
}
return target.copy(line.start).addScaledVector(direction, t);
}
intersectsLine(line) {
const startSign = this.distanceToPoint(line.start);
const endSign = this.distanceToPoint(line.end);
return startSign < 0 && endSign > 0 || endSign < 0 && startSign > 0;
}
intersectsBox(box) {
return box.intersectsPlane(this);
}
intersectsSphere(sphere) {
return sphere.intersectsPlane(this);
}
coplanarPoint(target) {
return target.copy(this.normal).multiplyScalar(-this.constant);
}
applyMatrix4(matrix, optionalNormalMatrix) {
const normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix(matrix);
const referencePoint = this.coplanarPoint(_vector1).applyMatrix4(matrix);
const normal = this.normal.applyMatrix3(normalMatrix).normalize();
this.constant = -referencePoint.dot(normal);
return this;
}
translate(offset) {
this.constant -= offset.dot(this.normal);
return this;
}
equals(plane) {
return plane.normal.equals(this.normal) && plane.constant === this.constant;
}
clone() {
return new this.constructor().copy(this);
}
}
const _sphere$5 = /* @__PURE__ */ new Sphere();
const _vector$7 = /* @__PURE__ */ new Vector3();
class Frustum {
static {
__name(this, "Frustum");
}
constructor(p0 = new Plane(), p1 = new Plane(), p2 = new Plane(), p3 = new Plane(), p4 = new Plane(), p5 = new Plane()) {
this.planes = [p0, p1, p2, p3, p4, p5];
}
set(p0, p1, p2, p3, p4, p5) {
const planes = this.planes;
planes[0].copy(p0);
planes[1].copy(p1);
planes[2].copy(p2);
planes[3].copy(p3);
planes[4].copy(p4);
planes[5].copy(p5);
return this;
}
copy(frustum) {
const planes = this.planes;
for (let i = 0; i < 6; i++) {
planes[i].copy(frustum.planes[i]);
}
return this;
}
setFromProjectionMatrix(m, coordinateSystem = WebGLCoordinateSystem) {
const planes = this.planes;
const me = m.elements;
const me0 = me[0], me1 = me[1], me2 = me[2], me3 = me[3];
const me4 = me[4], me5 = me[5], me6 = me[6], me7 = me[7];
const me8 = me[8], me9 = me[9], me10 = me[10], me11 = me[11];
const me12 = me[12], me13 = me[13], me14 = me[14], me15 = me[15];
planes[0].setComponents(me3 - me0, me7 - me4, me11 - me8, me15 - me12).normalize();
planes[1].setComponents(me3 + me0, me7 + me4, me11 + me8, me15 + me12).normalize();
planes[2].setComponents(me3 + me1, me7 + me5, me11 + me9, me15 + me13).normalize();
planes[3].setComponents(me3 - me1, me7 - me5, me11 - me9, me15 - me13).normalize();
planes[4].setComponents(me3 - me2, me7 - me6, me11 - me10, me15 - me14).normalize();
if (coordinateSystem === WebGLCoordinateSystem) {
planes[5].setComponents(me3 + me2, me7 + me6, me11 + me10, me15 + me14).normalize();
} else if (coordinateSystem === WebGPUCoordinateSystem) {
planes[5].setComponents(me2, me6, me10, me14).normalize();
} else {
throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: " + coordinateSystem);
}
return this;
}
intersectsObject(object) {
if (object.boundingSphere !== void 0) {
if (object.boundingSphere === null) object.computeBoundingSphere();
_sphere$5.copy(object.boundingSphere).applyMatrix4(object.matrixWorld);
} else {
const geometry = object.geometry;
if (geometry.boundingSphere === null) geometry.computeBoundingSphere();
_sphere$5.copy(geometry.boundingSphere).applyMatrix4(object.matrixWorld);
}
return this.intersectsSphere(_sphere$5);
}
intersectsSprite(sprite) {
_sphere$5.center.set(0, 0, 0);
_sphere$5.radius = 0.7071067811865476;
_sphere$5.applyMatrix4(sprite.matrixWorld);
return this.intersectsSphere(_sphere$5);
}
intersectsSphere(sphere) {
const planes = this.planes;
const center = sphere.center;
const negRadius = -sphere.radius;
for (let i = 0; i < 6; i++) {
const distance = planes[i].distanceToPoint(center);
if (distance < negRadius) {
return false;
}
}
return true;
}
intersectsBox(box) {
const planes = this.planes;
for (let i = 0; i < 6; i++) {
const plane = planes[i];
_vector$7.x = plane.normal.x > 0 ? box.max.x : box.min.x;
_vector$7.y = plane.normal.y > 0 ? box.max.y : box.min.y;
_vector$7.z = plane.normal.z > 0 ? box.max.z : box.min.z;
if (plane.distanceToPoint(_vector$7) < 0) {
return false;
}
}
return true;
}
containsPoint(point) {
const planes = this.planes;
for (let i = 0; i < 6; i++) {
if (planes[i].distanceToPoint(point) < 0) {
return false;
}
}
return true;
}
clone() {
return new this.constructor().copy(this);
}
}
function WebGLAnimation() {
let context = null;
let isAnimating = false;
let animationLoop = null;
let requestId = null;
function onAnimationFrame(time, frame) {
animationLoop(time, frame);
requestId = context.requestAnimationFrame(onAnimationFrame);
}
__name(onAnimationFrame, "onAnimationFrame");
return {
start: /* @__PURE__ */ __name(function() {
if (isAnimating === true) return;
if (animationLoop === null) return;
requestId = context.requestAnimationFrame(onAnimationFrame);
isAnimating = true;
}, "start"),
stop: /* @__PURE__ */ __name(function() {
context.cancelAnimationFrame(requestId);
isAnimating = false;
}, "stop"),
setAnimationLoop: /* @__PURE__ */ __name(function(callback) {
animationLoop = callback;
}, "setAnimationLoop"),
setContext: /* @__PURE__ */ __name(function(value) {
context = value;
}, "setContext")
};
}
__name(WebGLAnimation, "WebGLAnimation");
function WebGLAttributes(gl) {
const buffers = /* @__PURE__ */ new WeakMap();
function createBuffer(attribute, bufferType) {
const array = attribute.array;
const usage = attribute.usage;
const size = array.byteLength;
const buffer = gl.createBuffer();
gl.bindBuffer(bufferType, buffer);
gl.bufferData(bufferType, array, usage);
attribute.onUploadCallback();
let type;
if (array instanceof Float32Array) {
type = gl.FLOAT;
} else if (array instanceof Uint16Array) {
if (attribute.isFloat16BufferAttribute) {
type = gl.HALF_FLOAT;
} else {
type = gl.UNSIGNED_SHORT;
}
} else if (array instanceof Int16Array) {
type = gl.SHORT;
} else if (array instanceof Uint32Array) {
type = gl.UNSIGNED_INT;
} else if (array instanceof Int32Array) {
type = gl.INT;
} else if (array instanceof Int8Array) {
type = gl.BYTE;
} else if (array instanceof Uint8Array) {
type = gl.UNSIGNED_BYTE;
} else if (array instanceof Uint8ClampedArray) {
type = gl.UNSIGNED_BYTE;
} else {
throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: " + array);
}
return {
buffer,
type,
bytesPerElement: array.BYTES_PER_ELEMENT,
version: attribute.version,
size
};
}
__name(createBuffer, "createBuffer");
function updateBuffer(buffer, attribute, bufferType) {
const array = attribute.array;
const updateRanges = attribute.updateRanges;
gl.bindBuffer(bufferType, buffer);
if (updateRanges.length === 0) {
gl.bufferSubData(bufferType, 0, array);
} else {
updateRanges.sort((a, b) => a.start - b.start);
let mergeIndex = 0;
for (let i = 1; i < updateRanges.length; i++) {
const previousRange = updateRanges[mergeIndex];
const range = updateRanges[i];
if (range.start <= previousRange.start + previousRange.count + 1) {
previousRange.count = Math.max(
previousRange.count,
range.start + range.count - previousRange.start
);
} else {
++mergeIndex;
updateRanges[mergeIndex] = range;
}
}
updateRanges.length = mergeIndex + 1;
for (let i = 0, l = updateRanges.length; i < l; i++) {
const range = updateRanges[i];
gl.bufferSubData(
bufferType,
range.start * array.BYTES_PER_ELEMENT,
array,
range.start,
range.count
);
}
attribute.clearUpdateRanges();
}
attribute.onUploadCallback();
}
__name(updateBuffer, "updateBuffer");
function get(attribute) {
if (attribute.isInterleavedBufferAttribute) attribute = attribute.data;
return buffers.get(attribute);
}
__name(get, "get");
function remove(attribute) {
if (attribute.isInterleavedBufferAttribute) attribute = attribute.data;
const data = buffers.get(attribute);
if (data) {
gl.deleteBuffer(data.buffer);
buffers.delete(attribute);
}
}
__name(remove, "remove");
function update(attribute, bufferType) {
if (attribute.isInterleavedBufferAttribute) attribute = attribute.data;
if (attribute.isGLBufferAttribute) {
const cached = buffers.get(attribute);
if (!cached || cached.version < attribute.version) {
buffers.set(attribute, {
buffer: attribute.buffer,
type: attribute.type,
bytesPerElement: attribute.elementSize,
version: attribute.version
});
}
return;
}
const data = buffers.get(attribute);
if (data === void 0) {
buffers.set(attribute, createBuffer(attribute, bufferType));
} else if (data.version < attribute.version) {
if (data.size !== attribute.array.byteLength) {
throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");
}
updateBuffer(data.buffer, attribute, bufferType);
data.version = attribute.version;
}
}
__name(update, "update");
return {
get,
remove,
update
};
}
__name(WebGLAttributes, "WebGLAttributes");
class PlaneGeometry extends BufferGeometry {
static {
__name(this, "PlaneGeometry");
}
constructor(width = 1, height = 1, widthSegments = 1, heightSegments = 1) {
super();
this.type = "PlaneGeometry";
this.parameters = {
width,
height,
widthSegments,
heightSegments
};
const width_half = width / 2;
const height_half = height / 2;
const gridX = Math.floor(widthSegments);
const gridY = Math.floor(heightSegments);
const gridX1 = gridX + 1;
const gridY1 = gridY + 1;
const segment_width = width / gridX;
const segment_height = height / gridY;
const indices = [];
const vertices = [];
const normals = [];
const uvs = [];
for (let iy = 0; iy < gridY1; iy++) {
const y = iy * segment_height - height_half;
for (let ix = 0; ix < gridX1; ix++) {
const x = ix * segment_width - width_half;
vertices.push(x, -y, 0);
normals.push(0, 0, 1);
uvs.push(ix / gridX);
uvs.push(1 - iy / gridY);
}
}
for (let iy = 0; iy < gridY; iy++) {
for (let ix = 0; ix < gridX; ix++) {
const a = ix + gridX1 * iy;
const b = ix + gridX1 * (iy + 1);
const c = ix + 1 + gridX1 * (iy + 1);
const d = ix + 1 + gridX1 * iy;
indices.push(a, b, d);
indices.push(b, c, d);
}
}
this.setIndex(indices);
this.setAttribute("position", new Float32BufferAttribute(vertices, 3));
this.setAttribute("normal", new Float32BufferAttribute(normals, 3));
this.setAttribute("uv", new Float32BufferAttribute(uvs, 2));
}
copy(source) {
super.copy(source);
this.parameters = Object.assign({}, source.parameters);
return this;
}
static fromJSON(data) {
return new PlaneGeometry(data.width, data.height, data.widthSegments, data.heightSegments);
}
}
var alphahash_fragment = "#ifdef USE_ALPHAHASH\n if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif";
var alphahash_pars_fragment = "#ifdef USE_ALPHAHASH\n const float ALPHA_HASH_SCALE = 0.05;\n float hash2D( vec2 value ) {\n return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n }\n float hash3D( vec3 value ) {\n return hash2D( vec2( hash2D( value.xy ), value.z ) );\n }\n float getAlphaHashThreshold( vec3 position ) {\n float maxDeriv = max(\n length( dFdx( position.xyz ) ),\n length( dFdy( position.xyz ) )\n );\n float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n vec2 pixScales = vec2(\n exp2( floor( log2( pixScale ) ) ),\n exp2( ceil( log2( pixScale ) ) )\n );\n vec2 alpha = vec2(\n hash3D( floor( pixScales.x * position.xyz ) ),\n hash3D( floor( pixScales.y * position.xyz ) )\n );\n float lerpFactor = fract( log2( pixScale ) );\n float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n float a = min( lerpFactor, 1.0 - lerpFactor );\n vec3 cases = vec3(\n x * x / ( 2.0 * a * ( 1.0 - a ) ),\n ( x - 0.5 * a ) / ( 1.0 - a ),\n 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n );\n float threshold = ( x < ( 1.0 - a ) )\n ? ( ( x < a ) ? cases.x : cases.y )\n : cases.z;\n return clamp( threshold , 1.0e-6, 1.0 );\n }\n#endif";
var alphamap_fragment = "#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif";
var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif";
var alphatest_fragment = "#ifdef USE_ALPHATEST\n #ifdef ALPHA_TO_COVERAGE\n diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n if ( diffuseColor.a == 0.0 ) discard;\n #else\n if ( diffuseColor.a < alphaTest ) discard;\n #endif\n#endif";
var alphatest_pars_fragment = "#ifdef USE_ALPHATEST\n uniform float alphaTest;\n#endif";
var aomap_fragment = "#ifdef USE_AOMAP\n float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n reflectedLight.indirectDiffuse *= ambientOcclusion;\n #if defined( USE_CLEARCOAT ) \n clearcoatSpecularIndirect *= ambientOcclusion;\n #endif\n #if defined( USE_SHEEN ) \n sheenSpecularIndirect *= ambientOcclusion;\n #endif\n #if defined( USE_ENVMAP ) && defined( STANDARD )\n float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n #endif\n#endif";
var aomap_pars_fragment = "#ifdef USE_AOMAP\n uniform sampler2D aoMap;\n uniform float aoMapIntensity;\n#endif";
var batching_pars_vertex = "#ifdef USE_BATCHING\n #if ! defined( GL_ANGLE_multi_draw )\n #define gl_DrawID _gl_DrawID\n uniform int _gl_DrawID;\n #endif\n uniform highp sampler2D batchingTexture;\n uniform highp usampler2D batchingIdTexture;\n mat4 getBatchingMatrix( const in float i ) {\n int size = textureSize( batchingTexture, 0 ).x;\n int j = int( i ) * 4;\n int x = j % size;\n int y = j / size;\n vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n return mat4( v1, v2, v3, v4 );\n }\n float getIndirectIndex( const in int i ) {\n int size = textureSize( batchingIdTexture, 0 ).x;\n int x = i % size;\n int y = i / size;\n return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n }\n#endif\n#ifdef USE_BATCHING_COLOR\n uniform sampler2D batchingColorTexture;\n vec3 getBatchingColor( const in float i ) {\n int size = textureSize( batchingColorTexture, 0 ).x;\n int j = int( i );\n int x = j % size;\n int y = j / size;\n return texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\n }\n#endif";
var batching_vertex = "#ifdef USE_BATCHING\n mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif";
var begin_vertex = "vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n vPosition = vec3( position );\n#endif";
var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n vec3 objectTangent = vec3( tangent.xyz );\n#endif";
var bsdfs = "float G_BlinnPhong_Implicit( ) {\n return 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( specularColor, 1.0, dotVH );\n float G = G_BlinnPhong_Implicit( );\n float D = D_BlinnPhong( shininess, dotNH );\n return F * ( G * D );\n} // validated";
var iridescence_fragment = "#ifdef USE_IRIDESCENCE\n const mat3 XYZ_TO_REC709 = mat3(\n 3.2404542, -0.9692660, 0.0556434,\n -1.5371385, 1.8760108, -0.2040259,\n -0.4985314, 0.0415560, 1.0572252\n );\n vec3 Fresnel0ToIor( vec3 fresnel0 ) {\n vec3 sqrtF0 = sqrt( fresnel0 );\n return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n }\n vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n }\n float IorToFresnel0( float transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n }\n vec3 evalSensitivity( float OPD, vec3 shift ) {\n float phase = 2.0 * PI * OPD * 1.0e-9;\n vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n xyz /= 1.0685e-7;\n vec3 rgb = XYZ_TO_REC709 * xyz;\n return rgb;\n }\n vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n vec3 I;\n float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n float cosTheta2Sq = 1.0 - sinTheta2Sq;\n if ( cosTheta2Sq < 0.0 ) {\n return vec3( 1.0 );\n }\n float cosTheta2 = sqrt( cosTheta2Sq );\n float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n float R12 = F_Schlick( R0, 1.0, cosTheta1 );\n float T121 = 1.0 - R12;\n float phi12 = 0.0;\n if ( iridescenceIOR < outsideIOR ) phi12 = PI;\n float phi21 = PI - phi12;\n vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n vec3 phi23 = vec3( 0.0 );\n if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n vec3 phi = vec3( phi21 ) + phi23;\n vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n vec3 r123 = sqrt( R123 );\n vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n vec3 C0 = R12 + Rs;\n I = C0;\n vec3 Cm = Rs - T121;\n for ( int m = 1; m <= 2; ++ m ) {\n Cm *= r123;\n vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n I += Cm * Sm;\n }\n return max( I, vec3( 0.0 ) );\n }\n#endif";
var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n uniform sampler2D bumpMap;\n uniform float bumpScale;\n vec2 dHdxy_fwd() {\n vec2 dSTdx = dFdx( vBumpMapUv );\n vec2 dSTdy = dFdy( vBumpMapUv );\n float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n return vec2( dBx, dBy );\n }\n vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n vec3 vN = surf_norm;\n vec3 R1 = cross( vSigmaY, vN );\n vec3 R2 = cross( vN, vSigmaX );\n float fDet = dot( vSigmaX, R1 ) * faceDirection;\n vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n return normalize( abs( fDet ) * surf_norm - vGrad );\n }\n#endif";
var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n vec4 plane;\n #ifdef ALPHA_TO_COVERAGE\n float distanceToPlane, distanceGradient;\n float clipOpacity = 1.0;\n #pragma unroll_loop_start\n for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n distanceGradient = fwidth( distanceToPlane ) / 2.0;\n clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n if ( clipOpacity == 0.0 ) discard;\n }\n #pragma unroll_loop_end\n #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n float unionClipOpacity = 1.0;\n #pragma unroll_loop_start\n for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n distanceGradient = fwidth( distanceToPlane ) / 2.0;\n unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n }\n #pragma unroll_loop_end\n clipOpacity *= 1.0 - unionClipOpacity;\n #endif\n diffuseColor.a *= clipOpacity;\n if ( diffuseColor.a == 0.0 ) discard;\n #else\n #pragma unroll_loop_start\n for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n }\n #pragma unroll_loop_end\n #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n bool clipped = true;\n #pragma unroll_loop_start\n for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n }\n #pragma unroll_loop_end\n if ( clipped ) discard;\n #endif\n #endif\n#endif";
var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n varying vec3 vClipPosition;\n uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif";
var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0\n varying vec3 vClipPosition;\n#endif";
var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0\n vClipPosition = - mvPosition.xyz;\n#endif";
var color_fragment = "#if defined( USE_COLOR_ALPHA )\n diffuseColor *= vColor;\n#elif defined( USE_COLOR )\n diffuseColor.rgb *= vColor;\n#endif";
var color_pars_fragment = "#if defined( USE_COLOR_ALPHA )\n varying vec4 vColor;\n#elif defined( USE_COLOR )\n varying vec3 vColor;\n#endif";
var color_pars_vertex = "#if defined( USE_COLOR_ALPHA )\n varying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n varying vec3 vColor;\n#endif";
var color_vertex = "#if defined( USE_COLOR_ALPHA )\n vColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n vColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n vColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n vColor.xyz *= instanceColor.xyz;\n#endif\n#ifdef USE_BATCHING_COLOR\n vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );\n vColor.xyz *= batchingColor.xyz;\n#endif";
var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n return fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n float precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n float precisionSafeLength( vec3 v ) {\n float maxComponent = max3( abs( v ) );\n return length( v / maxComponent ) * maxComponent;\n }\n#endif\nstruct IncidentLight {\n vec3 color;\n vec3 direction;\n bool visible;\n};\nstruct ReflectedLight {\n vec3 directDiffuse;\n vec3 directSpecular;\n vec3 indirectDiffuse;\n vec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n varying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n mat3 tmp;\n tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n return tmp;\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n return vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n return RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated";
var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n #define cubeUV_minMipLevel 4.0\n #define cubeUV_minTileSize 16.0\n float getFace( vec3 direction ) {\n vec3 absDirection = abs( direction );\n float face = - 1.0;\n if ( absDirection.x > absDirection.z ) {\n if ( absDirection.x > absDirection.y )\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if ( absDirection.z > absDirection.y )\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n }\n vec2 getUV( vec3 direction, float face ) {\n vec2 uv;\n if ( face == 0.0 ) {\n uv = vec2( direction.z, direction.y ) / abs( direction.x );\n } else if ( face == 1.0 ) {\n uv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n } else if ( face == 2.0 ) {\n uv = vec2( - direction.x, direction.y ) / abs( direction.z );\n } else if ( face == 3.0 ) {\n uv = vec2( - direction.z, direction.y ) / abs( direction.x );\n } else if ( face == 4.0 ) {\n uv = vec2( - direction.x, direction.z ) / abs( direction.y );\n } else {\n uv = vec2( direction.x, direction.y ) / abs( direction.z );\n }\n return 0.5 * ( uv + 1.0 );\n }\n vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n float face = getFace( direction );\n float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n mipInt = max( mipInt, cubeUV_minMipLevel );\n float faceSize = exp2( mipInt );\n highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n if ( face > 2.0 ) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n uv.x += filterInt * 3.0 * cubeUV_minTileSize;\n uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n uv.x *= CUBEUV_TEXEL_WIDTH;\n uv.y *= CUBEUV_TEXEL_HEIGHT;\n #ifdef texture2DGradEXT\n return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n #else\n return texture2D( envMap, uv ).rgb;\n #endif\n }\n #define cubeUV_r0 1.0\n #define cubeUV_m0 - 2.0\n #define cubeUV_r1 0.8\n #define cubeUV_m1 - 1.0\n #define cubeUV_r4 0.4\n #define cubeUV_m4 2.0\n #define cubeUV_r5 0.305\n #define cubeUV_m5 3.0\n #define cubeUV_r6 0.21\n #define cubeUV_m6 4.0\n float roughnessToMip( float roughness ) {\n float mip = 0.0;\n if ( roughness >= cubeUV_r1 ) {\n mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n } else if ( roughness >= cubeUV_r4 ) {\n mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n } else if ( roughness >= cubeUV_r5 ) {\n mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n } else if ( roughness >= cubeUV_r6 ) {\n mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n } else {\n mip = - 2.0 * log2( 1.16 * roughness ); }\n return mip;\n }\n vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n float mipF = fract( mip );\n float mipInt = floor( mip );\n vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n if ( mipF == 0.0 ) {\n return vec4( color0, 1.0 );\n } else {\n vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n return vec4( mix( color0, color1, mipF ), 1.0 );\n }\n }\n#endif";
var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n vec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n mat3 bm = mat3( batchingMatrix );\n transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n transformedNormal = bm * transformedNormal;\n #ifdef USE_TANGENT\n transformedTangent = bm * transformedTangent;\n #endif\n#endif\n#ifdef USE_INSTANCING\n mat3 im = mat3( instanceMatrix );\n transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n transformedNormal = im * transformedNormal;\n #ifdef USE_TANGENT\n transformedTangent = im * transformedTangent;\n #endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n transformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n #ifdef FLIP_SIDED\n transformedTangent = - transformedTangent;\n #endif\n#endif";
var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n uniform sampler2D displacementMap;\n uniform float displacementScale;\n uniform float displacementBias;\n#endif";
var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif";
var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n #ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\n emissiveColor = sRGBTransferEOTF( emissiveColor );\n #endif\n totalEmissiveRadiance *= emissiveColor.rgb;\n#endif";
var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n uniform sampler2D emissiveMap;\n#endif";
var colorspace_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );";
var colorspace_pars_fragment = "vec4 LinearTransferOETF( in vec4 value ) {\n return value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}";
var envmap_fragment = "#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vec3 cameraToFrag;\n if ( isOrthographic ) {\n cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToFrag = normalize( vWorldPosition - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( cameraToFrag, worldNormal );\n #else\n vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n #endif\n #else\n vec3 reflectVec = vReflect;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n #else\n vec4 envColor = vec4( 0.0 );\n #endif\n #ifdef ENVMAP_BLENDING_MULTIPLY\n outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_MIX )\n outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_ADD )\n outgoingLight += envColor.xyz * specularStrength * reflectivity;\n #endif\n#endif";
var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n uniform float envMapIntensity;\n uniform float flipEnvMap;\n uniform mat3 envMapRotation;\n #ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n \n#endif";
var envmap_pars_fragment = "#ifdef USE_ENVMAP\n uniform float reflectivity;\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n varying vec3 vWorldPosition;\n uniform float refractionRatio;\n #else\n varying vec3 vReflect;\n #endif\n#endif";
var envmap_pars_vertex = "#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n \n varying vec3 vWorldPosition;\n #else\n varying vec3 vReflect;\n uniform float refractionRatio;\n #endif\n#endif";
var envmap_vertex = "#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vWorldPosition = worldPosition.xyz;\n #else\n vec3 cameraToVertex;\n if ( isOrthographic ) {\n cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vReflect = reflect( cameraToVertex, worldNormal );\n #else\n vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n #endif\n#endif";
var fog_vertex = "#ifdef USE_FOG\n vFogDepth = - mvPosition.z;\n#endif";
var fog_pars_vertex = "#ifdef USE_FOG\n varying float vFogDepth;\n#endif";
var fog_fragment = "#ifdef USE_FOG\n #ifdef FOG_EXP2\n float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n #else\n float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n #endif\n gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif";
var fog_pars_fragment = "#ifdef USE_FOG\n uniform vec3 fogColor;\n varying float vFogDepth;\n #ifdef FOG_EXP2\n uniform float fogDensity;\n #else\n uniform float fogNear;\n uniform float fogFar;\n #endif\n#endif";
var gradientmap_pars_fragment = "#ifdef USE_GRADIENTMAP\n uniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n float dotNL = dot( normal, lightDirection );\n vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n #ifdef USE_GRADIENTMAP\n return vec3( texture2D( gradientMap, coord ).r );\n #else\n vec2 fw = fwidth( coord ) * 0.5;\n return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n #endif\n}";
var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n uniform sampler2D lightMap;\n uniform float lightMapIntensity;\n#endif";
var lights_lambert_fragment = "LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;";
var lights_lambert_pars_fragment = "varying vec3 vViewPosition;\nstruct LambertMaterial {\n vec3 diffuseColor;\n float specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Lambert\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert";
var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n uniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n float x = normal.x, y = normal.y, z = normal.z;\n vec3 result = shCoefficients[ 0 ] * 0.886227;\n result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n return result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n return irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n vec3 irradiance = ambientLightColor;\n return irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n if ( cutoffDistance > 0.0 ) {\n distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n }\n return distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n return smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n struct DirectionalLight {\n vec3 direction;\n vec3 color;\n };\n uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n light.color = directionalLight.color;\n light.direction = directionalLight.direction;\n light.visible = true;\n }\n#endif\n#if NUM_POINT_LIGHTS > 0\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n };\n uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = pointLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float lightDistance = length( lVector );\n light.color = pointLight.color;\n light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n struct SpotLight {\n vec3 position;\n vec3 direction;\n vec3 color;\n float distance;\n float decay;\n float coneCos;\n float penumbraCos;\n };\n uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = spotLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float angleCos = dot( light.direction, spotLight.direction );\n float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n if ( spotAttenuation > 0.0 ) {\n float lightDistance = length( lVector );\n light.color = spotLight.color * spotAttenuation;\n light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n } else {\n light.color = vec3( 0.0 );\n light.visible = false;\n }\n }\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n struct RectAreaLight {\n vec3 color;\n vec3 position;\n vec3 halfWidth;\n vec3 halfHeight;\n };\n uniform sampler2D ltc_1; uniform sampler2D ltc_2;\n uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n struct HemisphereLight {\n vec3 direction;\n vec3 skyColor;\n vec3 groundColor;\n };\n uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n float dotNL = dot( normal, hemiLight.direction );\n float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n return irradiance;\n }\n#endif";
var envmap_physical_pars_fragment = "#ifdef USE_ENVMAP\n vec3 getIBLIrradiance( const in vec3 normal ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n return PI * envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 reflectVec = reflect( - viewDir, normal );\n reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n return envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n #ifdef USE_ANISOTROPY\n vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 bentNormal = cross( bitangent, viewDir );\n bentNormal = normalize( cross( bentNormal, bitangent ) );\n bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n return getIBLRadiance( viewDir, bentNormal, roughness );\n #else\n return vec3( 0.0 );\n #endif\n }\n #endif\n#endif";
var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;";
var lights_toon_pars_fragment = "varying vec3 vViewPosition;\nstruct ToonMaterial {\n vec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Toon\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon";
var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;";
var lights_phong_pars_fragment = "varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n vec3 diffuseColor;\n vec3 specularColor;\n float specularShininess;\n float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong";
var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n material.ior = ior;\n #ifdef USE_SPECULAR\n float specularIntensityFactor = specularIntensity;\n vec3 specularColorFactor = specularColor;\n #ifdef USE_SPECULAR_COLORMAP\n specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n #endif\n #ifdef USE_SPECULAR_INTENSITYMAP\n specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n #endif\n material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n #else\n float specularIntensityFactor = 1.0;\n vec3 specularColorFactor = vec3( 1.0 );\n material.specularF90 = 1.0;\n #endif\n material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n material.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n material.clearcoat = clearcoat;\n material.clearcoatRoughness = clearcoatRoughness;\n material.clearcoatF0 = vec3( 0.04 );\n material.clearcoatF90 = 1.0;\n #ifdef USE_CLEARCOATMAP\n material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n #endif\n #ifdef USE_CLEARCOAT_ROUGHNESSMAP\n material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n #endif\n material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n material.clearcoatRoughness += geometryRoughness;\n material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n material.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n material.iridescence = iridescence;\n material.iridescenceIOR = iridescenceIOR;\n #ifdef USE_IRIDESCENCEMAP\n material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n #endif\n #ifdef USE_IRIDESCENCE_THICKNESSMAP\n material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n #else\n material.iridescenceThickness = iridescenceThicknessMaximum;\n #endif\n#endif\n#ifdef USE_SHEEN\n material.sheenColor = sheenColor;\n #ifdef USE_SHEEN_COLORMAP\n material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n #endif\n material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n #ifdef USE_SHEEN_ROUGHNESSMAP\n material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n #endif\n#endif\n#ifdef USE_ANISOTROPY\n #ifdef USE_ANISOTROPYMAP\n mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n #else\n vec2 anisotropyV = anisotropyVector;\n #endif\n material.anisotropy = length( anisotropyV );\n if( material.anisotropy == 0.0 ) {\n anisotropyV = vec2( 1.0, 0.0 );\n } else {\n anisotropyV /= material.anisotropy;\n material.anisotropy = saturate( material.anisotropy );\n }\n material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif";
var lights_physical_pars_fragment = "struct PhysicalMaterial {\n vec3 diffuseColor;\n float roughness;\n vec3 specularColor;\n float specularF90;\n float dispersion;\n #ifdef USE_CLEARCOAT\n float clearcoat;\n float clearcoatRoughness;\n vec3 clearcoatF0;\n float clearcoatF90;\n #endif\n #ifdef USE_IRIDESCENCE\n float iridescence;\n float iridescenceIOR;\n float iridescenceThickness;\n vec3 iridescenceFresnel;\n vec3 iridescenceF0;\n #endif\n #ifdef USE_SHEEN\n vec3 sheenColor;\n float sheenRoughness;\n #endif\n #ifdef IOR\n float ior;\n #endif\n #ifdef USE_TRANSMISSION\n float transmission;\n float transmissionAlpha;\n float thickness;\n float attenuationDistance;\n vec3 attenuationColor;\n #endif\n #ifdef USE_ANISOTROPY\n float anisotropy;\n float alphaT;\n vec3 anisotropyT;\n vec3 anisotropyB;\n #endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n float a2 = pow2( alpha );\n float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n return RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n float v = 0.5 / ( gv + gl );\n return saturate(v);\n }\n float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n float a2 = alphaT * alphaB;\n highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n highp float v2 = dot( v, v );\n float w2 = a2 / v2;\n return RECIPROCAL_PI * a2 * pow2 ( w2 );\n }\n#endif\n#ifdef USE_CLEARCOAT\n vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n vec3 f0 = material.clearcoatF0;\n float f90 = material.clearcoatF90;\n float roughness = material.clearcoatRoughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( V * D );\n }\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 f0 = material.specularColor;\n float f90 = material.specularF90;\n float roughness = material.roughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n #ifdef USE_IRIDESCENCE\n F = mix( F, material.iridescenceFresnel, material.iridescence );\n #endif\n #ifdef USE_ANISOTROPY\n float dotTL = dot( material.anisotropyT, lightDir );\n float dotTV = dot( material.anisotropyT, viewDir );\n float dotTH = dot( material.anisotropyT, halfDir );\n float dotBL = dot( material.anisotropyB, lightDir );\n float dotBV = dot( material.anisotropyB, viewDir );\n float dotBH = dot( material.anisotropyB, halfDir );\n float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n #else\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n #endif\n return F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n const float LUT_SIZE = 64.0;\n const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n const float LUT_BIAS = 0.5 / LUT_SIZE;\n float dotNV = saturate( dot( N, V ) );\n vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n uv = uv * LUT_SCALE + LUT_BIAS;\n return uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n float l = length( f );\n return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n float x = dot( v1, v2 );\n float y = abs( x );\n float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n float b = 3.4175940 + ( 4.1616724 + y ) * y;\n float v = a / b;\n float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n return cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n vec3 lightNormal = cross( v1, v2 );\n if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n vec3 T1, T2;\n T1 = normalize( V - N * dot( V, N ) );\n T2 = - cross( N, T1 );\n mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n vec3 coords[ 4 ];\n coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n coords[ 0 ] = normalize( coords[ 0 ] );\n coords[ 1 ] = normalize( coords[ 1 ] );\n coords[ 2 ] = normalize( coords[ 2 ] );\n coords[ 3 ] = normalize( coords[ 3 ] );\n vec3 vectorFormFactor = vec3( 0.0 );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n float result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n return vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n float alpha = pow2( roughness );\n float invAlpha = 1.0 / alpha;\n float cos2h = dotNH * dotNH;\n float sin2h = max( 1.0 - cos2h, 0.0078125 );\n return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float D = D_Charlie( sheenRoughness, dotNH );\n float V = V_Neubelt( dotNV, dotNL );\n return sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n float r2 = roughness * roughness;\n float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n return saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n vec4 r = roughness * c0 + c1;\n float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n return fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n vec2 fab = DFGApprox( normal, viewDir, roughness );\n return specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n vec2 fab = DFGApprox( normal, viewDir, roughness );\n #ifdef USE_IRIDESCENCE\n vec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n #else\n vec3 Fr = specularColor;\n #endif\n vec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n float Ess = fab.x + fab.y;\n float Ems = 1.0 - Ess;\n vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n singleScatter += FssEss;\n multiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 normal = geometryNormal;\n vec3 viewDir = geometryViewDir;\n vec3 position = geometryPosition;\n vec3 lightPos = rectAreaLight.position;\n vec3 halfWidth = rectAreaLight.halfWidth;\n vec3 halfHeight = rectAreaLight.halfHeight;\n vec3 lightColor = rectAreaLight.color;\n float roughness = material.roughness;\n vec3 rectCoords[ 4 ];\n rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n vec2 uv = LTC_Uv( normal, viewDir, roughness );\n vec4 t1 = texture2D( ltc_1, uv );\n vec4 t2 = texture2D( ltc_2, uv );\n mat3 mInv = mat3(\n vec3( t1.x, 0, t1.y ),\n vec3( 0, 1, 0 ),\n vec3( t1.z, 0, t1.w )\n );\n vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n }\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifdef USE_CLEARCOAT\n float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n vec3 ccIrradiance = dotNLcc * directLight.color;\n clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n #endif\n #ifdef USE_SHEEN\n sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n #endif\n reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n #ifdef USE_CLEARCOAT\n clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n #endif\n #ifdef USE_SHEEN\n sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n #endif\n vec3 singleScattering = vec3( 0.0 );\n vec3 multiScattering = vec3( 0.0 );\n vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n #ifdef USE_IRIDESCENCE\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n #else\n computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n #endif\n vec3 totalScattering = singleScattering + multiScattering;\n vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n reflectedLight.indirectSpecular += radiance * singleScattering;\n reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct RE_Direct_Physical\n#define RE_Direct_RectArea RE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular RE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";
var lights_fragment_begin = "\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n geometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n float dotNVi = saturate( dot( normal, geometryViewDir ) );\n if ( material.iridescenceThickness == 0.0 ) {\n material.iridescence = 0.0;\n } else {\n material.iridescence = saturate( material.iridescence );\n }\n if ( material.iridescence > 0.0 ) {\n material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n }\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n PointLight pointLight;\n #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n PointLightShadow pointLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n getPointLightInfo( pointLight, geometryPosition, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n pointLightShadow = pointLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n SpotLight spotLight;\n vec4 spotColor;\n vec3 spotLightCoord;\n bool inSpotLightMap;\n #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n getSpotLightInfo( spotLight, geometryPosition, directLight );\n #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n #else\n #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #endif\n #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n #endif\n #undef SPOT_LIGHT_MAP_INDEX\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n spotLightShadow = spotLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n DirectionalLight directionalLight;\n #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n getDirectionalLightInfo( directionalLight, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n directionalLightShadow = directionalLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n RectAreaLight rectAreaLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n rectAreaLight = rectAreaLights[ i ];\n RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n vec3 iblIrradiance = vec3( 0.0 );\n vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n #if defined( USE_LIGHT_PROBES )\n irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n #endif\n #if ( NUM_HEMI_LIGHTS > 0 )\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if defined( RE_IndirectSpecular )\n vec3 radiance = vec3( 0.0 );\n vec3 clearcoatRadiance = vec3( 0.0 );\n#endif";
var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n irradiance += lightMapIrradiance;\n #endif\n #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n iblIrradiance += getIBLIrradiance( geometryNormal );\n #endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n #ifdef USE_ANISOTROPY\n radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n #else\n radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n #endif\n #ifdef USE_CLEARCOAT\n clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n #endif\n#endif";
var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif";
var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF )\n gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif";
var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF )\n uniform float logDepthBufFC;\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif";
var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif";
var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n vFragDepth = 1.0 + gl_Position.w;\n vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif";
var map_fragment = "#ifdef USE_MAP\n vec4 sampledDiffuseColor = texture2D( map, vMapUv );\n #ifdef DECODE_VIDEO_TEXTURE\n sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\n #endif\n diffuseColor *= sampledDiffuseColor;\n#endif";
var map_pars_fragment = "#ifdef USE_MAP\n uniform sampler2D map;\n#endif";
var map_particle_fragment = "#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n #if defined( USE_POINTS_UV )\n vec2 uv = vUv;\n #else\n vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n #endif\n#endif\n#ifdef USE_MAP\n diffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif";
var map_particle_pars_fragment = "#if defined( USE_POINTS_UV )\n varying vec2 vUv;\n#else\n #if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n uniform mat3 uvTransform;\n #endif\n#endif\n#ifdef USE_MAP\n uniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif";
var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n metalnessFactor *= texelMetalness.b;\n#endif";
var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n uniform sampler2D metalnessMap;\n#endif";
var morphinstance_vertex = "#ifdef USE_INSTANCING_MORPH\n float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n }\n#endif";
var morphcolor_vertex = "#if defined( USE_MORPHCOLORS )\n vColor *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n #if defined( USE_COLOR_ALPHA )\n if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n #elif defined( USE_COLOR )\n if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n #endif\n }\n#endif";
var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n objectNormal *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n }\n#endif";
var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n #ifndef USE_INSTANCING_MORPH\n uniform float morphTargetBaseInfluence;\n uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n #endif\n uniform sampler2DArray morphTargetsTexture;\n uniform ivec2 morphTargetsTextureSize;\n vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n int y = texelIndex / morphTargetsTextureSize.x;\n int x = texelIndex - y * morphTargetsTextureSize.x;\n ivec3 morphUV = ivec3( x, y, morphTargetIndex );\n return texelFetch( morphTargetsTexture, morphUV, 0 );\n }\n#endif";
var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n transformed *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n }\n#endif";
var normal_fragment_begin = "float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n vec3 fdx = dFdx( vViewPosition );\n vec3 fdy = dFdy( vViewPosition );\n vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n vec3 normal = normalize( vNormal );\n #ifdef DOUBLE_SIDED\n normal *= faceDirection;\n #endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n #ifdef USE_TANGENT\n mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn = getTangentFrame( - vViewPosition, normal,\n #if defined( USE_NORMALMAP )\n vNormalMapUv\n #elif defined( USE_CLEARCOAT_NORMALMAP )\n vClearcoatNormalMapUv\n #else\n vUv\n #endif\n );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn[0] *= faceDirection;\n tbn[1] *= faceDirection;\n #endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n #ifdef USE_TANGENT\n mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn2[0] *= faceDirection;\n tbn2[1] *= faceDirection;\n #endif\n#endif\nvec3 nonPerturbedNormal = normal;";
var normal_fragment_maps = "#ifdef USE_NORMALMAP_OBJECTSPACE\n normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n #ifdef FLIP_SIDED\n normal = - normal;\n #endif\n #ifdef DOUBLE_SIDED\n normal = normal * faceDirection;\n #endif\n normal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n mapN.xy *= normalScale;\n normal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif";
var normal_pars_fragment = "#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif";
var normal_pars_vertex = "#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif";
var normal_vertex = "#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n #ifdef USE_TANGENT\n vTangent = normalize( transformedTangent );\n vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n #endif\n#endif";
var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n uniform sampler2D normalMap;\n uniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n uniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n vec3 q0 = dFdx( eye_pos.xyz );\n vec3 q1 = dFdy( eye_pos.xyz );\n vec2 st0 = dFdx( uv.st );\n vec2 st1 = dFdy( uv.st );\n vec3 N = surf_norm;\n vec3 q1perp = cross( q1, N );\n vec3 q0perp = cross( N, q0 );\n vec3 T = q1perp * st0.x + q0perp * st1.x;\n vec3 B = q1perp * st0.y + q0perp * st1.y;\n float det = max( dot( T, T ), dot( B, B ) );\n float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n return mat3( T * scale, B * scale, N );\n }\n#endif";
var clearcoat_normal_fragment_begin = "#ifdef USE_CLEARCOAT\n vec3 clearcoatNormal = nonPerturbedNormal;\n#endif";
var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n clearcoatMapN.xy *= clearcoatNormalScale;\n clearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif";
var clearcoat_pars_fragment = "#ifdef USE_CLEARCOATMAP\n uniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n uniform sampler2D clearcoatNormalMap;\n uniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n uniform sampler2D clearcoatRoughnessMap;\n#endif";
var iridescence_pars_fragment = "#ifdef USE_IRIDESCENCEMAP\n uniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n uniform sampler2D iridescenceThicknessMap;\n#endif";
var opaque_fragment = "#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );";
var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n if( v <= 0.0 )\n return vec4( 0., 0., 0., 0. );\n if( v >= 1.0 )\n return vec4( 1., 1., 1., 1. );\n float vuf;\n float af = modf( v * PackFactors.a, vuf );\n float bf = modf( vuf * ShiftRight8, vuf );\n float gf = modf( vuf * ShiftRight8, vuf );\n return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n if( v <= 0.0 )\n return vec3( 0., 0., 0. );\n if( v >= 1.0 )\n return vec3( 1., 1., 1. );\n float vuf;\n float bf = modf( v * PackFactors.b, vuf );\n float gf = modf( vuf * ShiftRight8, vuf );\n return vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n if( v <= 0.0 )\n return vec2( 0., 0. );\n if( v >= 1.0 )\n return vec2( 1., 1. );\n float vuf;\n float gf = modf( v * 256., vuf );\n return vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n return dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n return dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n return ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n return depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n return ( near * far ) / ( ( far - near ) * depth - far );\n}";
var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n gl_FragColor.rgb *= gl_FragColor.a;\n#endif";
var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n mvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n mvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;";
var dithering_fragment = "#ifdef DITHERING\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif";
var dithering_pars_fragment = "#ifdef DITHERING\n vec3 dithering( vec3 color ) {\n float grid_position = rand( gl_FragCoord.xy );\n vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n return color + dither_shift_RGB;\n }\n#endif";
var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n roughnessFactor *= texelRoughness.g;\n#endif";
var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n uniform sampler2D roughnessMap;\n#endif";
var shadowmap_pars_fragment = "#if NUM_SPOT_LIGHT_COORDS > 0\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n struct SpotLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n }\n vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n return unpackRGBATo2Half( texture2D( shadow, uv ) );\n }\n float VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n float occlusion = 1.0;\n vec2 distribution = texture2DDistribution( shadow, uv );\n float hard_shadow = step( compare , distribution.x );\n if (hard_shadow != 1.0 ) {\n float distance = compare - distribution.x ;\n float variance = max( 0.00000, distribution.y * distribution.y );\n float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n }\n return occlusion;\n }\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n #if defined( SHADOWMAP_TYPE_PCF )\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float dx0 = - texelSize.x * shadowRadius;\n float dy0 = - texelSize.y * shadowRadius;\n float dx1 = + texelSize.x * shadowRadius;\n float dy1 = + texelSize.y * shadowRadius;\n float dx2 = dx0 / 2.0;\n float dy2 = dy0 / 2.0;\n float dx3 = dx1 / 2.0;\n float dy3 = dy1 / 2.0;\n shadow = (\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n ) * ( 1.0 / 17.0 );\n #elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float dx = texelSize.x;\n float dy = texelSize.y;\n vec2 uv = shadowCoord.xy;\n vec2 f = fract( uv * shadowMapSize + 0.5 );\n uv -= f * texelSize;\n shadow = (\n texture2DCompare( shadowMap, uv, shadowCoord.z ) +\n texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n f.x ) +\n mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n f.x ) +\n mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n f.y ) +\n mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n f.y ) +\n mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n f.x ),\n mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n f.x ),\n f.y )\n ) * ( 1.0 / 9.0 );\n #elif defined( SHADOWMAP_TYPE_VSM )\n shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n #else\n shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n #endif\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n vec2 cubeToUV( vec3 v, float texelSizeY ) {\n vec3 absV = abs( v );\n float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n absV *= scaleToCube;\n v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n vec2 planar = v.xy;\n float almostATexel = 1.5 * texelSizeY;\n float almostOne = 1.0 - almostATexel;\n if ( absV.z >= almostOne ) {\n if ( v.z > 0.0 )\n planar.x = 4.0 - v.x;\n } else if ( absV.x >= almostOne ) {\n float signX = sign( v.x );\n planar.x = v.z * signX + 2.0 * signX;\n } else if ( absV.y >= almostOne ) {\n float signY = sign( v.y );\n planar.x = v.x + 2.0 * signY + 2.0;\n planar.y = v.z * signY - 2.0;\n }\n return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n }\n float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n float shadow = 1.0;\n vec3 lightToPosition = shadowCoord.xyz;\n \n float lightToPositionLength = length( lightToPosition );\n if ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {\n float dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;\n vec3 bd3D = normalize( lightToPosition );\n vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n shadow = (\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n ) * ( 1.0 / 9.0 );\n #else\n shadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n #endif\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n#endif";
var shadowmap_pars_vertex = "#if NUM_SPOT_LIGHT_COORDS > 0\n uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n struct SpotLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n#endif";
var shadowmap_vertex = "#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n vec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n shadowWorldPosition = worldPosition;\n #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n #endif\n vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n#endif";
var shadowmask_pars_fragment = "float getShadowMask() {\n float shadow = 1.0;\n #ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n directionalLight = directionalLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n spotLight = spotLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n PointLightShadow pointLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n pointLight = pointLightShadows[ i ];\n shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #endif\n return shadow;\n}";
var skinbase_vertex = "#ifdef USE_SKINNING\n mat4 boneMatX = getBoneMatrix( skinIndex.x );\n mat4 boneMatY = getBoneMatrix( skinIndex.y );\n mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";
var skinning_pars_vertex = "#ifdef USE_SKINNING\n uniform mat4 bindMatrix;\n uniform mat4 bindMatrixInverse;\n uniform highp sampler2D boneTexture;\n mat4 getBoneMatrix( const in float i ) {\n int size = textureSize( boneTexture, 0 ).x;\n int j = int( i ) * 4;\n int x = j % size;\n int y = j / size;\n vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n return mat4( v1, v2, v3, v4 );\n }\n#endif";
var skinning_vertex = "#ifdef USE_SKINNING\n vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n vec4 skinned = vec4( 0.0 );\n skinned += boneMatX * skinVertex * skinWeight.x;\n skinned += boneMatY * skinVertex * skinWeight.y;\n skinned += boneMatZ * skinVertex * skinWeight.z;\n skinned += boneMatW * skinVertex * skinWeight.w;\n transformed = ( bindMatrixInverse * skinned ).xyz;\n#endif";
var skinnormal_vertex = "#ifdef USE_SKINNING\n mat4 skinMatrix = mat4( 0.0 );\n skinMatrix += skinWeight.x * boneMatX;\n skinMatrix += skinWeight.y * boneMatY;\n skinMatrix += skinWeight.z * boneMatZ;\n skinMatrix += skinWeight.w * boneMatW;\n skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n #ifdef USE_TANGENT\n objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n #endif\n#endif";
var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n specularStrength = texelSpecular.r;\n#else\n specularStrength = 1.0;\n#endif";
var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n uniform sampler2D specularMap;\n#endif";
var tonemapping_fragment = "#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif";
var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n return saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n color = max( vec3( 0.0 ), color - 0.004 );\n return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n vec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n return a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n const mat3 ACESInputMat = mat3(\n vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),\n vec3( 0.04823, 0.01566, 0.83777 )\n );\n const mat3 ACESOutputMat = mat3(\n vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),\n vec3( -0.07367, -0.00605, 1.07602 )\n );\n color *= toneMappingExposure / 0.6;\n color = ACESInputMat * color;\n color = RRTAndODTFit( color );\n color = ACESOutputMat * color;\n return saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n vec3( 1.6605, - 0.1246, - 0.0182 ),\n vec3( - 0.5876, 1.1329, - 0.1006 ),\n vec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n vec3( 0.6274, 0.0691, 0.0164 ),\n vec3( 0.3293, 0.9195, 0.0880 ),\n vec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n vec3 x2 = x * x;\n vec3 x4 = x2 * x2;\n return + 15.5 * x4 * x2\n - 40.14 * x4 * x\n + 31.96 * x4\n - 6.868 * x2 * x\n + 0.4298 * x2\n + 0.1191 * x\n - 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n const mat3 AgXInsetMatrix = mat3(\n vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n );\n const mat3 AgXOutsetMatrix = mat3(\n vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n );\n const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;\n color *= toneMappingExposure;\n color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n color = AgXInsetMatrix * color;\n color = max( color, 1e-10 ); color = log2( color );\n color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n color = clamp( color, 0.0, 1.0 );\n color = agxDefaultContrastApprox( color );\n color = AgXOutsetMatrix * color;\n color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n color = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n color = clamp( color, 0.0, 1.0 );\n return color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n const float StartCompression = 0.8 - 0.04;\n const float Desaturation = 0.15;\n color *= toneMappingExposure;\n float x = min( color.r, min( color.g, color.b ) );\n float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n color -= offset;\n float peak = max( color.r, max( color.g, color.b ) );\n if ( peak < StartCompression ) return color;\n float d = 1. - StartCompression;\n float newPeak = 1. - d * d / ( peak + d - StartCompression );\n color *= newPeak / peak;\n float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n return mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }";
var transmission_fragment = "#ifdef USE_TRANSMISSION\n material.transmission = transmission;\n material.transmissionAlpha = 1.0;\n material.thickness = thickness;\n material.attenuationDistance = attenuationDistance;\n material.attenuationColor = attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n #endif\n #ifdef USE_THICKNESSMAP\n material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n #endif\n vec3 pos = vWorldPosition;\n vec3 v = normalize( cameraPosition - pos );\n vec3 n = inverseTransformDirection( normal, viewMatrix );\n vec4 transmitted = getIBLVolumeRefraction(\n n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n material.attenuationColor, material.attenuationDistance );\n material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif";
var transmission_pars_fragment = "#ifdef USE_TRANSMISSION\n uniform float transmission;\n uniform float thickness;\n uniform float attenuationDistance;\n uniform vec3 attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n uniform sampler2D transmissionMap;\n #endif\n #ifdef USE_THICKNESSMAP\n uniform sampler2D thicknessMap;\n #endif\n uniform vec2 transmissionSamplerSize;\n uniform sampler2D transmissionSamplerMap;\n uniform mat4 modelMatrix;\n uniform mat4 projectionMatrix;\n varying vec3 vWorldPosition;\n float w0( float a ) {\n return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n }\n float w1( float a ) {\n return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n }\n float w2( float a ){\n return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n }\n float w3( float a ) {\n return ( 1.0 / 6.0 ) * ( a * a * a );\n }\n float g0( float a ) {\n return w0( a ) + w1( a );\n }\n float g1( float a ) {\n return w2( a ) + w3( a );\n }\n float h0( float a ) {\n return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n }\n float h1( float a ) {\n return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n }\n vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n uv = uv * texelSize.zw + 0.5;\n vec2 iuv = floor( uv );\n vec2 fuv = fract( uv );\n float g0x = g0( fuv.x );\n float g1x = g1( fuv.x );\n float h0x = h0( fuv.x );\n float h1x = h1( fuv.x );\n float h0y = h0( fuv.y );\n float h1y = h1( fuv.y );\n vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n }\n vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n vec2 fLodSizeInv = 1.0 / fLodSize;\n vec2 cLodSizeInv = 1.0 / cLodSize;\n vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n return mix( fSample, cSample, fract( lod ) );\n }\n vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n vec3 modelScale;\n modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n return normalize( refractionVector ) * thickness * modelScale;\n }\n float applyIorToRoughness( const in float roughness, const in float ior ) {\n return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n }\n vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n }\n vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n if ( isinf( attenuationDistance ) ) {\n return vec3( 1.0 );\n } else {\n vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;\n }\n }\n vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n const in vec3 attenuationColor, const in float attenuationDistance ) {\n vec4 transmittedLight;\n vec3 transmittance;\n #ifdef USE_DISPERSION\n float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n for ( int i = 0; i < 3; i ++ ) {\n vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n vec3 refractedRayExit = position + transmissionRay;\n \n vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n refractionCoords += 1.0;\n refractionCoords /= 2.0;\n \n vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n transmittedLight[ i ] = transmissionSample[ i ];\n transmittedLight.a += transmissionSample.a;\n transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n }\n transmittedLight.a /= 3.0;\n \n #else\n \n vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n vec3 refractedRayExit = position + transmissionRay;\n vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n refractionCoords += 1.0;\n refractionCoords /= 2.0;\n transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n \n #endif\n vec3 attenuatedColor = transmittance * transmittedLight.rgb;\n vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n }\n#endif";
var uv_pars_fragment = "#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n varying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n uniform mat3 transmissionMapTransform;\n varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n uniform mat3 thicknessMapTransform;\n varying vec2 vThicknessMapUv;\n#endif";
var uv_pars_vertex = "#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n uniform mat3 mapTransform;\n varying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n uniform mat3 alphaMapTransform;\n varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n uniform mat3 lightMapTransform;\n varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n uniform mat3 aoMapTransform;\n varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n uniform mat3 bumpMapTransform;\n varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n uniform mat3 normalMapTransform;\n varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n uniform mat3 displacementMapTransform;\n varying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n uniform mat3 emissiveMapTransform;\n varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n uniform mat3 metalnessMapTransform;\n varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n uniform mat3 roughnessMapTransform;\n varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n uniform mat3 anisotropyMapTransform;\n varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n uniform mat3 clearcoatMapTransform;\n varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n uniform mat3 clearcoatNormalMapTransform;\n varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n uniform mat3 clearcoatRoughnessMapTransform;\n varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n uniform mat3 sheenColorMapTransform;\n varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n uniform mat3 sheenRoughnessMapTransform;\n varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n uniform mat3 iridescenceMapTransform;\n varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n uniform mat3 iridescenceThicknessMapTransform;\n varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n uniform mat3 specularMapTransform;\n varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n uniform mat3 specularColorMapTransform;\n varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n uniform mat3 specularIntensityMapTransform;\n varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n uniform mat3 transmissionMapTransform;\n varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n uniform mat3 thicknessMapTransform;\n varying vec2 vThicknessMapUv;\n#endif";
var uv_vertex = "#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n vUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif";
var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n vec4 worldPosition = vec4( transformed, 1.0 );\n #ifdef USE_BATCHING\n worldPosition = batchingMatrix * worldPosition;\n #endif\n #ifdef USE_INSTANCING\n worldPosition = instanceMatrix * worldPosition;\n #endif\n worldPosition = modelMatrix * worldPosition;\n#endif";
const vertex$h = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n gl_Position = vec4( position.xy, 1.0, 1.0 );\n}";
const fragment$h = "uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n vec4 texColor = texture2D( t2D, vUv );\n #ifdef DECODE_VIDEO_TEXTURE\n texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include \n #include \n}";
const vertex$g = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include \n #include \n gl_Position.z = gl_Position.w;\n}";
const fragment$g = "#ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n uniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n #ifdef ENVMAP_TYPE_CUBE\n vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n #else\n vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include \n #include \n}";
const vertex$f = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include \n #include \n gl_Position.z = gl_Position.w;\n}";
const fragment$f = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n gl_FragColor = texColor;\n gl_FragColor.a *= opacity;\n #include \n #include \n}";
const vertex$e = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n #include \n #include \n #include \n #include \n #ifdef USE_DISPLACEMENTMAP\n #include \n #include \n #include \n #endif\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vHighPrecisionZW = gl_Position.zw;\n}";
const fragment$e = "#if DEPTH_PACKING == 3200\n uniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n vec4 diffuseColor = vec4( 1.0 );\n #include \n #if DEPTH_PACKING == 3200\n diffuseColor.a = opacity;\n #endif\n #include \n #include \n #include \n #include \n #include \n float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n #if DEPTH_PACKING == 3200\n gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n #elif DEPTH_PACKING == 3201\n gl_FragColor = packDepthToRGBA( fragCoordZ );\n #elif DEPTH_PACKING == 3202\n gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n #elif DEPTH_PACKING == 3203\n gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n #endif\n}";
const vertex$d = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #ifdef USE_DISPLACEMENTMAP\n #include \n #include \n #include \n #endif\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vWorldPosition = worldPosition.xyz;\n}";
const fragment$d = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n vec4 diffuseColor = vec4( 1.0 );\n #include \n #include \n #include \n #include \n #include \n float dist = length( vWorldPosition - referencePosition );\n dist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n dist = saturate( dist );\n gl_FragColor = packDepthToRGBA( dist );\n}";
const vertex$c = "varying vec3 vWorldDirection;\n#include \nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include \n #include \n}";
const fragment$c = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n vec3 direction = normalize( vWorldDirection );\n vec2 sampleUV = equirectUv( direction );\n gl_FragColor = texture2D( tEquirect, sampleUV );\n #include \n #include \n}";
const vertex$b = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vLineDistance = scale * lineDistance;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n}";
const fragment$b = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n if ( mod( vLineDistance, totalSize ) > dashSize ) {\n discard;\n }\n vec3 outgoingLight = vec3( 0.0 );\n #include \n #include \n #include \n outgoingLight = diffuseColor.rgb;\n #include \n #include \n #include \n #include \n #include \n}";
const vertex$a = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n #include \n #include \n #include \n #include \n #include \n #endif\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n}";
const fragment$a = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n #else\n reflectedLight.indirectDiffuse += vec3( 1.0 );\n #endif\n #include \n reflectedLight.indirectDiffuse *= diffuseColor.rgb;\n vec3 outgoingLight = reflectedLight.indirectDiffuse;\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n}";
const vertex$9 = "#define LAMBERT\nvarying vec3 vViewPosition;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n #include \n vViewPosition = - mvPosition.xyz;\n #include \n #include \n #include \n #include \n}";
const fragment$9 = "#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include \n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include \n #include \n #include \n #include