""" Find the inspiration for this project as well as the pretrained model we used here: https://github.com/bearpelican/musicautobot """ import gradio as gr from musicautobot.utils.setup_musescore import play_wav from music21.midi.translate import midiFileToStream from pathlib import Path from midi2audio import FluidSynth # from musicautobot.numpy_encode import * from musicautobot.config import default_config from musicautobot.music_transformer import * from musicautobot.utils.midifile import * # from musicautobot.utils.file_processing import process_all import pickle import subprocess import os print(os.getcwd()) # Load the stored data. This is needed to generate the vocab. print('Loading data to build vocabulary.') data_dir = Path('.') data = load_data(data_dir, 'data.pkl') from huggingface_hub import hf_hub_download print('Downloading model.') model_cache_path = hf_hub_download(repo_id="psistolar/musicautobot-fine1", filename="model.pth") # Default config options config = default_config() config['encode_position'] = True print("Building model.") # Load our fine-tuned model learner = music_model_learner( data, config=config.copy(), pretrained_path=model_cache_path ) print("Ready to use.") musical_letters = 'abcdefg' from music21 import note def sonify_text(text, sentiment): name = Path('C Major Scale.midi') item = MusicItem.from_file(name, data.vocab) note_names = [f"{letter.upper()}4" for letter in text.lower() if letter in musical_letters] p = music21.stream.Part() if sentiment == 'NEGATIVE': # If negative, use TODO p.append(music21.chord.Chord('A3 C4 E4', type='half')) # i p.append(music21.chord.Chord('F3 A4 C4', type='half')) # VI p.append(music21.chord.Chord('C3 E3 G3', type='half')) # III p.append(music21.chord.Chord('G3 B3 D4', type='half')) # VII else: # If positive, use a partial progression I-V-vi in C Major. p.append(music21.chord.Chord('C4 E4 G4', type='half')) # I p.append(music21.chord.Chord('G3 B3 D4', type='half')) # V p.append(music21.chord.Chord('A3 C4 E4', type='half')) # vi notes = [] for note_name in note_names: note_obj = note.Note(note_name) note_obj.duration.type = "quarter" p.append(note_obj) s = music21.stream.Score([p]) musical_seed = MusicItem.from_stream(s, data.vocab) return musical_seed def process_midi(MIDI_File, Text_to_Sonify, Randomness, Amount_of_Music_to_Add): if MIDI_File is not None: name = Path(MIDI_File.name) else: name = Path('C Major Scale.midi') sonification = False if MIDI_File is None and Text_to_Sonify is not None: sonification = True # create the model input object if sonification: sentiment = 'NEGATIVE' item = sonify_text(Text_to_Sonify, sentiment) else: item = MusicItem.from_file(name, data.vocab) # full is the prediction appended to the input temp = Randomness / 100 pred, full = learner.predict( item, n_words=Amount_of_Music_to_Add, temperatures=(temp, temp) ) # convert to stream and then MIDI file if sonification: # do not replay the musical seed if sonifying stream = pred.to_stream() else: stream = full.to_stream() out = music21.midi.translate.streamToMidiFile(stream) # save MIDI file out.open('result.midi', 'wb') out.write() out.close() # use fluidsynth to convert MIDI to WAV so the user can hear the output sound_font = "/usr/share/sounds/sf2/FluidR3_GM.sf2" FluidSynth(sound_font).midi_to_audio('result.midi', 'result.wav') return 'result.wav' midi_file_desc = """Upload your own MIDI file here (try to keep it small without any fun time signatures). If you do not have a MIDI file, add some text and we will turn it into music! """ article = """# Pop Music Transformer We are using a language model to create music by treating a musical standard MIDI a simple text, with tokens for note values, note duration, and separations to denote movement forward in time. This is all following the great work you can find [at this repo](https://github.com/bearpelican/musicautobot). Moreover check out [their full web app](http://musicautobot.com/). We use the pretrained model they created as well as the utilities for converting between MIDI, audio streams, numpy encodings, and WAV files. ## Sonification This is the process of turning something not inherently musical into music. Here we do something pretty simple. We take your input text "pretty cool", get a sentiment score (hard coded right now, model TODO), and use a major progression if it's positive and a minor progression if it's negative, and then factor the score into the randomness of the generated music. We also take the text and extract a melody by taking any of the letters from A to G, which in the example is just "E C". With the simple "E C" melody and a major progression a musical idea is generated. """ iface = gr.Interface( fn=process_midi, inputs=[ gr.inputs.File(optional=True, label=midi_file_desc), "text", gr.inputs.Slider(0, 250, default=100, step=50), gr.inputs.Radio([100, 200, 500], type="value", default=100) ], outputs="audio", article=article # examples=['C major scale.midi'] ) iface.launch()