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# Rushil Byatnal | |
# Copyright (c) Meta Platforms, Inc. and affiliates. | |
# All rights reserved. | |
# This source code is licensed under the license found in the | |
# LICENSE file in the root directory of this source tree. | |
# Updated to account for UI changes from https://github.com/rkfg/audiocraft/blob/long/app.py | |
# also released under the MIT license. | |
import argparse | |
from concurrent.futures import ProcessPoolExecutor | |
import os | |
from pathlib import Path | |
import subprocess as sp | |
from tempfile import NamedTemporaryFile | |
import time | |
import typing as tp | |
import warnings | |
import openai | |
from transformers import AutoTokenizer, AutoModelForSequenceClassification | |
from torch.nn import Softmax | |
import torch | |
import gradio as gr | |
from audiocraft.data.audio_utils import convert_audio | |
from audiocraft.data.audio import audio_write | |
from audiocraft.models import MusicGen, MultiBandDiffusion | |
with torch.no_grad(): | |
torch.cuda.empty_cache() | |
MODEL = None # Last used model | |
IS_BATCHED = "facebook/MusicGen" in os.environ.get('SPACE_ID', '') | |
print(IS_BATCHED) | |
MAX_BATCH_SIZE = 12 | |
BATCHED_DURATION = 15 | |
INTERRUPTING = False | |
MBD = None | |
# We have to wrap subprocess call to clean a bit the log when using gr.make_waveform | |
_old_call = sp.call | |
def _call_nostderr(*args, **kwargs): | |
# Avoid ffmpeg vomiting on the logs. | |
kwargs['stderr'] = sp.DEVNULL | |
kwargs['stdout'] = sp.DEVNULL | |
_old_call(*args, **kwargs) | |
sp.call = _call_nostderr | |
# Preallocating the pool of processes. | |
pool = ProcessPoolExecutor(4) | |
pool.__enter__() | |
def interrupt(): | |
global INTERRUPTING | |
INTERRUPTING = True | |
class FileCleaner: | |
def __init__(self, file_lifetime: float = 3600): | |
self.file_lifetime = file_lifetime | |
self.files = [] | |
def add(self, path: tp.Union[str, Path]): | |
self._cleanup() | |
self.files.append((time.time(), Path(path))) | |
def _cleanup(self): | |
now = time.time() | |
for time_added, path in list(self.files): | |
if now - time_added > self.file_lifetime: | |
if path.exists(): | |
path.unlink() | |
self.files.pop(0) | |
else: | |
break | |
file_cleaner = FileCleaner() | |
def make_waveform(*args, **kwargs): | |
# Further remove some warnings. | |
be = time.time() | |
with warnings.catch_warnings(): | |
warnings.simplefilter('ignore') | |
out = gr.make_waveform(*args, **kwargs) | |
print("Make a video took", time.time() - be) | |
return out | |
def load_model(version='facebook/musicgen-melody'): | |
global MODEL | |
print("Loading model", version) | |
if MODEL is None or MODEL.name != version: | |
MODEL = MusicGen.get_pretrained(version) | |
def load_diffusion(): | |
global MBD | |
if MBD is None: | |
print("loading MBD") | |
MBD = MultiBandDiffusion.get_mbd_musicgen() | |
testText = "Compose a solo piano piece in the style of Ludwig Van Beethoven, capturing feelings of intense sadness and surprise. Convey disappointment, love, and a touch of grief through the music, as per the primary sentiments detected. The predominant emotion of sadness could be represented through a slow tempo and minor key. Use a time signature of 3/4, rhythms that are flowing yet melancholic, and dynamics ranging from pianissimo to mezzo forte to reflect fluctuations of surprise and disappointment. Develop a poignant and haunting melodic line that unfolds slowly, adding layers of complexity as secondary emotions such as love and grief are woven into the piece. Achieve a distinct Beethoven-esque character through heavy use of the lower and upper registers of the piano, a notable expressive intensity, and contrast between the melancholic melody and more hopeful moments. Use sudden changes in dynamics to describe the element of surprise. The piece should be complete with a clear start and end." | |
def _do_predictions(texts, melodies, duration, progress=False, **gen_kwargs): | |
print("texts[0]:"+texts[0]) | |
print("texts[1]:"+texts[1]) | |
newTexts = [] | |
#newTexts.append(generatePrompt(texts[0],texts[1])) | |
newTexts.append(testText) | |
newDuration = generateTime(texts[0], duration) | |
MODEL.set_generation_params(duration=duration, **gen_kwargs) | |
print("new batch", len(newTexts), newTexts[0], [None if m is None else (m[0], m[1].shape) for m in melodies]) | |
print("foo do predictions dir newTexts0 below:") | |
print(newTexts[0]) | |
be = time.time() | |
processed_melodies = [] | |
target_sr = 32000 | |
target_ac = 1 | |
for melody in melodies: | |
if melody is None: | |
processed_melodies.append(None) | |
else: | |
sr, melody = melody[0], torch.from_numpy(melody[1]).to(MODEL.device).float().t() | |
if melody.dim() == 1: | |
melody = melody[None] | |
melody = melody[..., :int(sr * newDuration)] | |
melody = convert_audio(melody, sr, target_sr, target_ac) | |
processed_melodies.append(melody) | |
if any(m is not None for m in processed_melodies): | |
outputs = MODEL.generate_with_chroma( | |
descriptions=newTexts, | |
melody_wavs=processed_melodies, | |
melody_sample_rate=target_sr, | |
progress=progress, | |
return_tokens=USE_DIFFUSION | |
) | |
else: | |
outputs = MODEL.generate(newTexts, progress=progress, return_tokens=USE_DIFFUSION) | |
if USE_DIFFUSION: | |
outputs_diffusion = MBD.tokens_to_wav(outputs[1]) | |
outputs = torch.cat([outputs[0], outputs_diffusion], dim=0) | |
outputs = outputs.detach().cpu().float() | |
pending_videos = [] | |
out_wavs = [] | |
for output in outputs: | |
with NamedTemporaryFile("wb", suffix=".wav", delete=False) as file: | |
audio_write( | |
file.name, output, MODEL.sample_rate, strategy="loudness", | |
loudness_headroom_db=16, loudness_compressor=True, add_suffix=False) | |
pending_videos.append(pool.submit(make_waveform, file.name)) | |
out_wavs.append(file.name) | |
file_cleaner.add(file.name) | |
out_videos = [pending_video.result() for pending_video in pending_videos] | |
for video in out_videos: | |
file_cleaner.add(video) | |
print("batch finished", len(newTexts), time.time() - be) | |
print("Tempfiles currently stored: ", len(file_cleaner.files)) | |
return out_videos, out_wavs | |
def predict_batched(texts, melodies): | |
newTexts = [] | |
newTexts.append(generatePrompt(texts[0],texts[1])) | |
newDuration = generateTime(texts[0], duration) | |
max_text_length = 512 | |
newTexts = [text[:max_text_length] for text in newTexts] | |
load_model('facebook/musicgen-melody') | |
res = _do_predictions(newTexts, melodies, BATCHED_DURATION) | |
return res | |
def predict_full(model, decoder, text, extra, melody, duration, topk, topp, temperature, cfg_coef, progress=gr.Progress()): | |
global INTERRUPTING | |
global USE_DIFFUSION | |
INTERRUPTING = False | |
if temperature < 0: | |
raise gr.Error("Temperature must be >= 0.") | |
if topk < 0: | |
raise gr.Error("Topk must be non-negative.") | |
if topp < 0: | |
raise gr.Error("Topp must be non-negative.") | |
topk = int(topk) | |
if decoder == "MultiBand_Diffusion": | |
USE_DIFFUSION = True | |
load_diffusion() | |
else: | |
USE_DIFFUSION = False | |
load_model(model) | |
def _progress(generated, to_generate): | |
progress((min(generated, to_generate), to_generate)) | |
if INTERRUPTING: | |
raise gr.Error("Interrupted.") | |
MODEL.set_custom_progress_callback(_progress) | |
print("predict full extra: "+str(extra)) | |
videos, wavs = _do_predictions( | |
[text, extra], [melody], duration, progress=True, | |
top_k=topk, top_p=topp, temperature=temperature, cfg_coef=cfg_coef) | |
if USE_DIFFUSION: | |
return videos[0], wavs[0], videos[1], wavs[1] | |
return videos[0], wavs[0], None, None | |
def toggle_audio_src(choice): | |
if choice == "mic": | |
return gr.update(source="microphone", value=None, label="Microphone") | |
else: | |
return gr.update(source="upload", value=None, label="File") | |
def toggle_diffusion(choice): | |
if choice == "MultiBand_Diffusion": | |
return [gr.update(visible=True)] * 2 | |
else: | |
return [gr.update(visible=False)] * 2 | |
tokenizer = AutoTokenizer.from_pretrained("SamLowe/roberta-base-go_emotions") | |
model = AutoModelForSequenceClassification.from_pretrained("SamLowe/roberta-base-go_emotions") | |
openai.organization = "org-esyDe83fzs5JWkeZOuyervFy" | |
openai.api_key = os.environ["OPENAI_API_KEY"] | |
os.environ["TOKENIZERS_PARALLELISM"] = "false" | |
def sentimentAnalysis(text): | |
sentiments = {} | |
softmax = Softmax(dim=1) | |
inputs = tokenizer(text, return_tensors="pt") | |
outputs = model(**inputs) | |
probs = softmax(outputs.logits) | |
prob_class_pairs = list(zip(probs[0].tolist(), range(len(probs[0])))) | |
sorted_probs = sorted(prob_class_pairs, key=lambda x: x[0], reverse=True) | |
for prob, class_idx in sorted_probs: | |
sentiments[model.config.id2label[class_idx]] = f"{prob*100:.2f}%" | |
print("foo sentiment") | |
print(sentiments) | |
return sentiments | |
def generateTime(input_text, time): | |
if time != '0': | |
# print("This piece will last "+str(time.value)+" second(s).") | |
return time | |
else: | |
timeSystem = "Your job is to estimate how long a certain text would last when spoken aloud by the average human being. Take intonation, phrasing, emphasis, and punctuation into account. When you are given a text, output the time it would take in seconds. Please do not provide any additional details, only the number value of the seconds it would take. The value must be an integer; do not include the word 'seconds' alongside it. If you are not given a text, simply return the number 1." | |
timeResponse = openai.ChatCompletion.create( | |
model="gpt-4", | |
temperature = 1, | |
messages=[ | |
{"role": "system", "content": timeSystem}, | |
{"role": "user", "content": input_text} | |
] | |
) | |
timeOutput = timeResponse.choices[0].message['content'] | |
#print("") | |
#print("This piece will last "+timeOutput+" second(s). This is how long it would take the average person to say this text aloud.") | |
return int(timeOutput) | |
def generateParameters(sentiments, input_extra): | |
parameterSystem = "You are an expert sentiment analyst and musicologist. Your expertise is in converting emotions into music. These emotions are generated from a sentiment analysis AI that converts a piece of text into a list of sentiments and a percentage distribution for how strong that sentiment is in the text. You excel at taking this information and converting it into musical parameters that correctly and accurately describe the sentiment. As a musicologist, you have a vast knowledge base and a deep understanding of all genres and styles of music, ranging from classical to hip-hop and much, much more. You will be given a sentiment analysis and (possibly) additional music parameters. You will convert that into musical parameters. Here's an example input: <sentiments> neutral: 64.01%, confusion: 0.01%, curiosity: 0.2%, disapproval: 0.01%, approval: 0.01%, realization: 15.67%, annoyance: 0.02%, optimism: 1.02%, disappointment: 1.89%, surprise: 0.64%, anger: 2.21%, disgust: 0.02%, love: 2.86%, caring: 0.06%, amusement: 0.01%, fear: 0%, sadness: 0%, gratitude: 0.01%, desire: 5.3%, excitement: 0.01%, joy: 0.01%, admiration: 0.01%, embarrassment: 0.1%, nervousness: 0.01%, remorse: 4.06%, grief: 1.81%, relief: 0.03%, pride: 0.01% </sentiments> A corresponding output of parameters for this example could be: <parameters> instrumentation: solo piano; genre: classical (Romantic era); rhythm: steady; time signature: 2/2; dynamics: pianissimo; expression: legato; texture: homophonic, chords and ostinato and melody; harmony: minor; form: ostinato, A-B-A-C-A structure; tempo: Adagio sostenuto; melody: simple and elegant repeating motif; character: calm and introspective </parameters> One caveat to keep in mind is that you may also be given some additional input parameters. If these are given, they must override any parameters you come up with. For example, if this input was given alongside the sentiment analysis: <input-parameters> Allegro forte </input-parameters> The parameter output given above would have to be altered like this: <parameters> instrumentation: solo piano; genre: classical (Romantic era); rhythm: steady; time signature: 2/2; dynamics: forte; expression: legato; texture: homophonic, chords and ostinato and melody; harmony: minor; form: ostinato, A-B-A-C-A structure; tempo: Allegro; melody: simple and elegant repeating motif; character: calm and introspective </parameters>. And if this input was given: <input-parameters> hip-hop beat </input-parameters> the parameters could be adjusted as such: <parameters> instrumentation: kick drum, hi-hats, bassline, synthesizer; genre: hip-hop; rhythm: steady; time signature: 2/2; dynamics: forte; expression: legato; texture: homophonic, chords and ostinato and melody; harmony: minor; form: ostinato, A-B-A-C-A structure; tempo: Allegro; melody: simple and elegant repeating motif; character: calm and introspective </parameters> For this process, you should think through each step by step before generating the output for the sentiments. First, organize the input into sentiments and parameters (if given). First analyze the sentiments and come up with a summary. Then, take that summary and describe in detail how those emotions could be captured by music. Remember, this description is trying to figure out how music can evoke those same emotions in humans when it's played back to them. Be specific and accurate to whatever additional parameters are given, but also be creative with it! If a genre/style is given, ensure that the musical parameters you generate to describe the given sentiment are accurately in line with the conventions of that genre/style in style, structure, and meaning. If no additional parameters are given you will have to come up with it yourself. When you've determined the appropriate music parameters, I want you to write a prompt for a music-generating AI asking it to generate music incorporating the parameters you just came up with. It's important to mention that this AI is not very intelligent and does not comprehend English as well as you do. You must be incredibly direct and straightforward, and the prompt should only be a paragraph. Do not refer to the AI; simply provide accurate and concrete instructions without any flourish. Do not refer or prompt anything regarding the duration of the piece, as there is a separate hard-coded input for duration in seconds. You must also specify that the music should have a clear melodic idea with a start and end; this is crucial and the AI will not work without it. When you've written this prompt, output it. That should be your only output, not the parameters or your thinking process or anything else. Good luck! " | |
parameterResponse = openai.ChatCompletion.create( | |
model="gpt-4-32k", | |
temperature = 1, | |
messages=[ | |
{ | |
"role": "system", | |
"content": parameterSystem | |
}, | |
{ | |
"role": "user", | |
"content": str(sentiments)+" and here are the additional parameters that should override (none given if blank): "+str(input_extra) | |
} | |
] | |
) | |
parameterOutput = parameterResponse['choices'][0]['message']['content'] | |
print("foo parameter") | |
print(parameterOutput) | |
return(parameterOutput) | |
def generatePrompt(input_text, input_extra): | |
sent = sentimentAnalysis(str(input_text)) | |
print("foo sent") | |
print(sent) | |
prompt = generateParameters(sent, input_extra) | |
return str(prompt) | |
def ui_full(launch_kwargs): | |
with gr.Blocks() as interface: | |
gr.Markdown( | |
""" | |
# Immortal Beloved | |
This is Immortal Beloved, a model that translates text to music through sentiment analysis. | |
Models used: Audiocraft by Meta, GPT-4 by OpenAI, and RoBERTa by Meta ([trained by Sam Lowe](https://huggingface.co/SamLowe/roberta-base-go_emotions)) | |
""" | |
) | |
with gr.Row(): | |
with gr.Column(): | |
with gr.Row(): | |
text = gr.Text(label="Input Text", interactive=True, value = " ", placeholder="Ex: If music be the food of love, play on.") | |
text.change(fn=lambda value: gr.update(value=value)) | |
print("foo text") | |
print(text.value) | |
with gr.Column(): | |
extra = gr.Text(label="Additional parameters?", interactive=True, value =" ", placeholder= "Ex: Solo piano written in the style of Beethoven, ") | |
extra.change(fn=lambda value: gr.update(value=value)) | |
duration = gr.Slider(minimum=0, maximum=120, value=0, label="Custom Time? Set to 0 if you instead want the time automatically set based on the length of the text.", interactive=True) | |
duration.change(fn=lambda value: gr.update(value=value)) | |
melody = gr.Audio(source="upload", type="numpy", label="File", | |
interactive=True, elem_id="melody-input") | |
with gr.Row(): | |
submit = gr.Button("Submit") | |
# Adapted from https://github.com/rkfg/audiocraft/blob/long/app.py, MIT license. | |
_ = gr.Button("Interrupt").click(fn=interrupt, queue=False) | |
with gr.Row(): | |
model = gr.Radio(["facebook/musicgen-melody", "facebook/musicgen-medium", "facebook/musicgen-small", | |
"facebook/musicgen-large"], | |
label="Model", value="facebook/musicgen-melody", interactive=True) | |
with gr.Row(): | |
decoder = gr.Radio(["MultiBand_Diffusion", "Default"], | |
label="Decoder", value="MultiBand_Diffusion", interactive=True) | |
with gr.Row(): | |
topk = gr.Number(label="Top-k", value=250, interactive=True) | |
topp = gr.Number(label="Top-p", value=0, interactive=True) | |
temperature = gr.Number(label="Temperature (Adjust with caution; will provide varying results)", value=.85, interactive=True) | |
cfg_coef = gr.Number(label="Classifier Free Guidance", value=3.0, interactive=True) | |
with gr.Column(): | |
output = gr.Video(label="Generated Music") | |
audio_output = gr.Audio(label="Generated Music (wav)", type='filepath') | |
diffusion_output = gr.Video(label="MultiBand Diffusion Decoder") | |
audio_diffusion = gr.Audio(label="MultiBand Diffusion Decoder (wav)", type='filepath') | |
submit.click(toggle_diffusion, decoder, [diffusion_output, audio_diffusion], queue=False, | |
show_progress=False).then(predict_full, | |
inputs=[model, decoder, text, extra, melody, duration, topk, topp, temperature, cfg_coef], | |
outputs=[output, audio_output, diffusion_output, audio_diffusion]) | |
gr.Markdown( | |
""" | |
### More details | |
The model will generate a short musical extract based on the text provided. This is done through a sentiment | |
analysis of the text and an attempt to recreate the same sentiment profile through music parameters. In other words, | |
this is the computer's attempt to translate your text into music. It is capable of understand multiple languages. | |
The model works best when given dialogue with a strong emotion. Inputting factual, nonsensical, or arbitrary text | |
will likely lead to similar results. | |
In the "Additional parameters" section, you should input any specific aspect you want the music contain. This can be anything from instrumentation, genre, musical influence, musical parameters, or feel. | |
The model works best when provided with a specific instrumentation or style. | |
The following details are provided by Meta regarding their Audiocraft model: | |
The model can generate up to 30 seconds of audio in one pass. It is now possible | |
to extend the generation by feeding back the end of the previous chunk of audio. | |
This can take a long time, and the model might lose consistency. The model might also | |
decide at arbitrary positions that the song ends. | |
**WARNING:** Choosing long durations will take a long time to generate (2min might take ~10min). | |
An overlap of 12 seconds is kept with the previously generated chunk, and 18 "new" seconds | |
are generated each time. | |
We present 4 model variations: | |
1. facebook/musicgen-melody -- a music generation model capable of generating music condition | |
on text and melody inputs. **Note**, you can also use text only. | |
2. facebook/musicgen-small -- a 300M transformer decoder conditioned on text only. | |
3. facebook/musicgen-medium -- a 1.5B transformer decoder conditioned on text only. | |
4. facebook/musicgen-large -- a 3.3B transformer decoder conditioned on text only. | |
We also present two way of decoding the audio tokens | |
1. Use the default GAN based compression model | |
2. Use MultiBand Diffusion from (paper linknano ) | |
When using `facebook/musicgen-melody`, you can optionally provide a reference audio from | |
which a broad melody will be extracted. The model will then try to follow both | |
the description and melody provided. | |
You can also use your own GPU or a Google Colab by following the instructions on our repo. | |
See [github.com/facebookresearch/audiocraft](https://github.com/facebookresearch/audiocraft) | |
for more details. | |
""" | |
) | |
interface.queue().launch(**launch_kwargs) | |
def ui_batched(launch_kwargs): | |
with gr.Blocks() as demo: | |
gr.Markdown( | |
""" | |
# MusicGen | |
This is the demo for [MusicGen](https://github.com/facebookresearch/audiocraft), | |
a simple and controllable model for music generation | |
presented at: ["Simple and Controllable Music Generation"](https://huggingface.co/papers/2306.05284). | |
<br/> | |
<a href="https://huggingface.co/spaces/facebook/MusicGen?duplicate=true" | |
style="display: inline-block;margin-top: .5em;margin-right: .25em;" target="_blank"> | |
<img style="margin-bottom: 0em;display: inline;margin-top: -.25em;" | |
src="https://bit.ly/3gLdBN6" alt="Duplicate Space"></a> | |
for longer sequences, more control and no queue.</p> | |
""" | |
) | |
with gr.Row(): | |
with gr.Column(): | |
with gr.Row(): | |
text = gr.Text(label="Describe your music", lines=2, interactive=True, value="") | |
print("foo text") | |
print(text) | |
with gr.Column(): | |
radio = gr.Radio(["file", "mic"], value="file", | |
label="Condition on a melody (optional) File or Mic") | |
melody = gr.Audio(source="upload", type="numpy", label="File", | |
interactive=True, elem_id="melody-input") | |
with gr.Row(): | |
submit = gr.Button("Generate") | |
with gr.Column(): | |
output = gr.Video(label="Generated Music") | |
audio_output = gr.Audio(label="Generated Music (wav)", type='filepath') | |
submit.click(predict_batched, inputs=[text, melody], | |
outputs=[output, audio_output], batch=True, max_batch_size=MAX_BATCH_SIZE) | |
radio.change(toggle_audio_src, radio, [melody], queue=False, show_progress=False) | |
gr.Examples( | |
fn=predict_batched, | |
examples=[ | |
[ | |
"An 80s driving pop song with heavy drums and synth pads in the background", | |
"./assets/bach.mp3", | |
], | |
[ | |
"A cheerful country song with acoustic guitars", | |
"./assets/bolero_ravel.mp3", | |
], | |
[ | |
"90s rock song with electric guitar and heavy drums", | |
None, | |
], | |
[ | |
"a light and cheerly EDM track, with syncopated drums, aery pads, and strong emotions bpm: 130", | |
"./assets/bach.mp3", | |
], | |
[ | |
"lofi slow bpm electro chill with organic samples", | |
None, | |
], | |
], | |
inputs=[text, melody], | |
outputs=[output] | |
) | |
gr.Markdown(""" | |
### More details | |
The model will generate 12 seconds of audio based on the description you provided. | |
You can optionally provide a reference audio from which a broad melody will be extracted. | |
The model will then try to follow both the description and melody provided. | |
All samples are generated with the `melody` model. | |
You can also use your own GPU or a Google Colab by following the instructions on our repo. | |
See [github.com/facebookresearch/audiocraft](https://github.com/facebookresearch/audiocraft) | |
for more details. | |
""") | |
demo.queue(max_size=8 * 4).launch(**launch_kwargs) | |
if __name__ == "__main__": | |
parser = argparse.ArgumentParser() | |
parser.add_argument( | |
'--listen', | |
type=str, | |
default='0.0.0.0' if 'SPACE_ID' in os.environ else '127.0.0.1', | |
help='IP to listen on for connections to Gradio', | |
) | |
parser.add_argument( | |
'--username', type=str, default='', help='Username for authentication' | |
) | |
parser.add_argument( | |
'--password', type=str, default='', help='Password for authentication' | |
) | |
parser.add_argument( | |
'--server_port', | |
type=int, | |
default=0, | |
help='Port to run the server listener on', | |
) | |
parser.add_argument( | |
'--inbrowser', action='store_true', help='Open in browser' | |
) | |
parser.add_argument( | |
'--share', action='store_true', help='Share the gradio UI' | |
) | |
args = parser.parse_args() | |
launch_kwargs = {} | |
launch_kwargs['server_name'] = args.listen | |
if args.username and args.password: | |
launch_kwargs['auth'] = (args.username, args.password) | |
if args.server_port: | |
launch_kwargs['server_port'] = args.server_port | |
if args.inbrowser: | |
launch_kwargs['inbrowser'] = args.inbrowser | |
if args.share: | |
launch_kwargs['share'] = args.share | |
# Show the interface | |
if IS_BATCHED: | |
global USE_DIFFUSION | |
USE_DIFFUSION = False | |
ui_batched(launch_kwargs) | |
else: | |
ui_full(launch_kwargs) | |