import random import json from typing import cast, Dict, List, Optional, TypedDict, Union class Attack(TypedDict): name: str cost: List[str] convertedEnergyCost: int damage: str text: str ListCollection = Dict[str, Union[List[str], List[Attack]]] def load_lists(list_names: List[str], base_dir: str = "lists") -> ListCollection: lists = {} for name in list_names: with open(f"{base_dir}/{name}.json", "r") as f: lists[name] = json.load(f) return lists def rand_hp() -> int: # Weights from https://bulbapedia.bulbagarden.net/wiki/HP_(TCG) hp_range: List[int] = list(range(30, 340 + 1, 10)) weights: List[int] = [156, 542, 1264, 1727, 1477, 1232, 1008, 640, 436, 515, 469, 279, 188, 131, 132, 132, 56, 66, 97, 74, 23, 24, 25, 7, 15, 6, 0, 12, 18, 35, 18, 3] return random.choices(hp_range, weights)[0] def rand_energy(can_be_none: bool = False) -> Union[str, None]: types: List[str] = ['colorless', 'darkness', 'dragon', 'fairy', 'fighting', 'fire', 'grass', 'lightning', 'metal', 'psychic', 'water'] if can_be_none: return random.choices([random.choices(types)[0], None])[0] else: return random.choices(types)[0] def rand_name(energy_type: str = cast(str, rand_energy())) -> str: lists: ListCollection = load_lists([energy_type], 'lists/names') return cast(str, random.choices(lists[energy_type])[0]) def rand_species(species: List[str]) -> str: random_species: str = random.choices(species)[0] return random_species[:1].upper() + random_species[1:] def rand_length() -> Dict[str, int]: # Weights from https://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_height feet_ranges: List[int] = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 18, 19, 20, 21, 22, 23, 24, 26, 28, 30, 32, 34, 35, 47, 65, 328] weights: List[int] = [30, 220, 230, 176, 130, 109, 63, 27, 17, 17, 5, 5, 6, 4, 3, 2, 2, 2, 1, 2, 3, 1, 2, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1] return { "feet": random.choices(feet_ranges, weights)[0], "inches": random.randrange(0, 11 + 1, 1) } def rand_weight() -> str: # Weights from https://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_weight weight_ranges: List[Dict[str, int]] = [ {"start": 1, "end": 22}, {"start": 22, "end": 44}, {"start": 44, "end": 55}, {"start": 55, "end": 110}, {"start": 110, "end": 132}, {"start": 132, "end": 218}, {"start": 218, "end": 220}, {"start": 221, "end": 226}, {"start": 226, "end": 331}, {"start": 331, "end": 441}, {"start": 441, "end": 451}, {"start": 452, "end": 661}, {"start": 661, "end": 677}, {"start": 677, "end": 793}, {"start": 794, "end": 903}, {"start": 903, "end": 2204}] # 'weights' as in statistical weightings, not physical mass weights: List[int] = [271, 145, 53, 204, 57, 122, 1, 11, 57, 28, 7, 34, 4, 17, 5, 31] start: int end: int start, end = random.choices(weight_ranges, weights)[0].values() random_weight: int = random.randrange(start, end + 1, 1) return f'{random_weight} lbs.' def rand_attack( attacks: List[Attack], name: str, energy_type: Optional[str], colorless_only_allowed: bool = False) -> Attack: random_attack: Attack = random.choices(attacks)[0] energy_type = energy_type.capitalize() if energy_type else None # Energy is capitalised in the JSON lists if energy_type and energy_type != 'Dragon': # No attacks use Dragon energy so this would otherwise infinitely loop if colorless_only_allowed: while energy_type not in random_attack["cost"] and 'colorless' not in random_attack["cost"]: random_attack = random.choices(attacks)[0] else: while energy_type not in random_attack["cost"]: random_attack = random.choices(attacks)[0] random_attack['text'] = random_attack['text'].replace('', name) return random_attack def rand_attacks(attacks: List[Attack], name: str, energy_type: Optional[str], n: int = 2) -> List[Attack]: attack1: Attack = rand_attack(attacks, name, energy_type) if n > 1: attack2: Attack = rand_attack(attacks, name, energy_type, True) while attack1['text'] == attack2['text']: attack2 = rand_attack(attacks, name, energy_type, True) return [attack1, attack2] else: return [attack1] def rand_retreat() -> int: return random.randrange(0, 4, 1) def rand_description(descriptions) -> str: return random.choices(descriptions)[0] def rand_rarity() -> str: return random.choices(['●', '◆', '★'], [10, 5, 1])[0] lists: ListCollection = load_lists(['attacks', 'descriptions', 'species']) class Details(TypedDict): name: str hp: int energy_type: str species: str length: Dict[str, int] weight: str attacks: List[Attack] weakness: Union[str, None] resistance: Union[str, None] retreat: int description: str rarity: str def rand_details() -> Details: energy_type: str = cast(str, rand_energy()) name: str = rand_name(energy_type) return { "name": name, "hp": rand_hp(), "energy_type": energy_type, "species": rand_species(cast(List[str], lists["species"])), "length": rand_length(), "weight": rand_weight(), "attacks": cast(List[Attack], rand_attacks(cast(List[Attack], lists["attacks"]), name, energy_type=energy_type)), "weakness": rand_energy(can_be_none=True), "resistance": rand_energy(can_be_none=True), "retreat": rand_retreat(), "description": rand_description(lists["descriptions"]), "rarity": rand_rarity(), }