Hunyuan3D-2 / hg_app_bak.py
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# pip install gradio==4.44.1
if False:
import os
import spaces
import subprocess
def install_cuda_toolkit():
# CUDA_TOOLKIT_URL = "https://developer.download.nvidia.com/compute/cuda/11.8.0/local_installers/cuda_11.8.0_520.61.05_linux.run"
CUDA_TOOLKIT_URL = "https://developer.download.nvidia.com/compute/cuda/12.2.0/local_installers/cuda_12.2.0_535.54.03_linux.run"
CUDA_TOOLKIT_FILE = "/tmp/%s" % os.path.basename(CUDA_TOOLKIT_URL)
subprocess.call(["wget", "-q", CUDA_TOOLKIT_URL, "-O", CUDA_TOOLKIT_FILE])
subprocess.call(["chmod", "+x", CUDA_TOOLKIT_FILE])
subprocess.call([CUDA_TOOLKIT_FILE, "--silent", "--toolkit"])
os.environ["CUDA_HOME"] = "/usr/local/cuda"
os.environ["PATH"] = "%s/bin:%s" % (os.environ["CUDA_HOME"], os.environ["PATH"])
os.environ["LD_LIBRARY_PATH"] = "%s/lib:%s" % (
os.environ["CUDA_HOME"],
"" if "LD_LIBRARY_PATH" not in os.environ else os.environ["LD_LIBRARY_PATH"],
)
# Fix: arch_list[-1] += '+PTX'; IndexError: list index out of range
os.environ["TORCH_CUDA_ARCH_LIST"] = "8.0;8.6"
install_cuda_toolkit()
os.system("cd /home/user/app/hy3dgen/texgen/differentiable_renderer/ && bash compile_mesh_painter.sh")
os.system("cd /home/user/app/hy3dgen/texgen/custom_rasterizer && pip install .")
# os.system("cd /home/user/app/hy3dgen/texgen/custom_rasterizer && CUDA_HOME=/usr/local/cuda FORCE_CUDA=1 TORCH_CUDA_ARCH_LIST='8.0;8.6;8.9;9.0' python setup.py install")
else:
class spaces:
class GPU:
def __init__(self, duration=60):
self.duration = duration
def __call__(self, func):
return func
import os
import shutil
import time
from glob import glob
import gradio as gr
import torch
from gradio_litmodel3d import LitModel3D
def get_example_img_list():
print('Loading example img list ...')
return sorted(glob('./assets/example_images/*.png'))
def get_example_txt_list():
print('Loading example txt list ...')
txt_list = list()
for line in open('./assets/example_prompts.txt'):
txt_list.append(line.strip())
return txt_list
def gen_save_folder(max_size=60):
os.makedirs(SAVE_DIR, exist_ok=True)
exists = set(int(_) for _ in os.listdir(SAVE_DIR) if not _.startswith("."))
cur_id = min(set(range(max_size)) - exists) if len(exists) < max_size else -1
if os.path.exists(f"{SAVE_DIR}/{(cur_id + 1) % max_size}"):
shutil.rmtree(f"{SAVE_DIR}/{(cur_id + 1) % max_size}")
print(f"remove {SAVE_DIR}/{(cur_id + 1) % max_size} success !!!")
save_folder = f"{SAVE_DIR}/{max(0, cur_id)}"
os.makedirs(save_folder, exist_ok=True)
print(f"mkdir {save_folder} suceess !!!")
return save_folder
def export_mesh(mesh, save_folder, textured=False):
if textured:
path = os.path.join(save_folder, f'textured_mesh.glb')
else:
path = os.path.join(save_folder, f'white_mesh.glb')
mesh.export(path, include_normals=textured)
return path
def build_model_viewer_html(save_folder, height=660, width=790, textured=False):
if textured:
related_path = f"./textured_mesh.glb"
template_name = './assets/modelviewer-textured-template.html'
output_html_path = os.path.join(save_folder, f'textured_mesh.html')
else:
related_path = f"./white_mesh.glb"
template_name = './assets/modelviewer-template.html'
output_html_path = os.path.join(save_folder, f'white_mesh.html')
with open(os.path.join(CURRENT_DIR, template_name), 'r') as f:
template_html = f.read()
obj_html = f"""
<div class="column is-mobile is-centered">
<model-viewer style="height: {height - 10}px; width: {width}px;" rotation-per-second="10deg" id="modelViewer"
src="{related_path}/" disable-tap
environment-image="neutral" auto-rotate camera-target="0m 0m 0m" orientation="0deg 0deg 170deg" shadow-intensity=".9"
ar auto-rotate camera-controls>
</model-viewer>
</div>
"""
with open(output_html_path, 'w') as f:
f.write(template_html.replace('<model-viewer>', obj_html))
iframe_tag = f'<iframe src="file/{output_html_path}" height="{height}" width="100%" frameborder="0"></iframe>'
print(f'Find html {output_html_path}, {os.path.exists(output_html_path)}')
return f"""
<div style='height: {height}; width: 100%;'>
{iframe_tag}
</div>
"""
@spaces.GPU(duration=60)
def _gen_shape(
caption,
image,
steps=50,
guidance_scale=7.5,
seed=1234,
octree_resolution=256,
check_box_rembg=False,
):
if caption: print('prompt is', caption)
save_folder = gen_save_folder()
stats = {}
time_meta = {}
start_time_0 = time.time()
image_path = ''
if image is None:
start_time = time.time()
image = t2i_worker(caption)
time_meta['text2image'] = time.time() - start_time
image.save(os.path.join(save_folder, 'input.png'))
print(image.mode)
if check_box_rembg or image.mode == "RGB":
start_time = time.time()
image = rmbg_worker(image.convert('RGB'))
time_meta['rembg'] = time.time() - start_time
image.save(os.path.join(save_folder, 'rembg.png'))
# image to white model
start_time = time.time()
generator = torch.Generator()
generator = generator.manual_seed(int(seed))
mesh = i23d_worker(
image=image,
num_inference_steps=steps,
guidance_scale=guidance_scale,
generator=generator,
octree_resolution=octree_resolution
)[0]
mesh = FloaterRemover()(mesh)
mesh = DegenerateFaceRemover()(mesh)
mesh = FaceReducer()(mesh)
stats['number_of_faces'] = mesh.faces.shape[0]
stats['number_of_vertices'] = mesh.vertices.shape[0]
time_meta['image_to_textured_3d'] = {'total': time.time() - start_time}
time_meta['total'] = time.time() - start_time_0
stats['time'] = time_meta
return mesh, save_folder
@spaces.GPU(duration=80)
def generation_all(
caption,
image,
steps=50,
guidance_scale=7.5,
seed=1234,
octree_resolution=256,
check_box_rembg=False
):
mesh, save_folder = _gen_shape(
caption,
image,
steps=steps,
guidance_scale=guidance_scale,
seed=seed,
octree_resolution=octree_resolution,
check_box_rembg=check_box_rembg
)
path = export_mesh(mesh, save_folder, textured=False)
model_viewer_html = build_model_viewer_html(save_folder, height=596, width=700)
textured_mesh = texgen_worker(mesh, image)
path_textured = export_mesh(textured_mesh, save_folder, textured=True)
model_viewer_html_textured = build_model_viewer_html(save_folder, height=596, width=700, textured=True)
return (
gr.update(value=path, visible=True),
gr.update(value=path_textured, visible=True),
gr.update(value=path, visible=True),
gr.update(value=path_textured, visible=True),
# model_viewer_html,
# model_viewer_html_textured,
)
@spaces.GPU(duration=30)
def shape_generation(
caption,
image,
steps=50,
guidance_scale=7.5,
seed=1234,
octree_resolution=256,
check_box_rembg=False,
):
mesh, save_folder = _gen_shape(
caption,
image,
steps=steps,
guidance_scale=guidance_scale,
seed=seed,
octree_resolution=octree_resolution,
check_box_rembg=check_box_rembg
)
path = export_mesh(mesh, save_folder, textured=False)
model_viewer_html = build_model_viewer_html(save_folder, height=596, width=700)
return (
gr.update(value=path, visible=True),
gr.update(value=path, visible=True),
# model_viewer_html,
)
def build_app():
title_html = """
<div style="font-size: 2em; font-weight: bold; text-align: center; margin-bottom: 20px">
Hunyuan3D-2: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation
</div>
<div align="center">
Tencent Hunyuan3D Team
</div>
<div align="center">
<a href="https://github.com/tencent/Hunyuan3D-1">Github Page</a> &ensp;
<a href="http://3d-models.hunyuan.tencent.com">Homepage</a> &ensp;
<a href="https://arxiv.org/pdf/2411.02293">Technical Report</a> &ensp;
<a href="https://huggingface.co/Tencent/Hunyuan3D-2"> Models</a> &ensp;
</div>
"""
css = """
.json-output {
height: 578px;
}
.json-output .json-holder {
height: 538px;
overflow-y: scroll;
}
"""
with gr.Blocks(theme=gr.themes.Base(), css=css, title='Hunyuan-3D-2.0') as demo:
# if not gr.__version__.startswith('4'): gr.HTML(title_html)
gr.HTML(title_html)
with gr.Row():
with gr.Column(scale=2):
with gr.Tabs() as tabs_prompt:
with gr.Tab('Image Prompt', id='tab_img_prompt') as tab_ip:
image = gr.Image(label='Image', type='pil', image_mode='RGBA', height=290)
with gr.Row():
check_box_rembg = gr.Checkbox(value=True, label='Remove Background')
with gr.Tab('Text Prompt', id='tab_txt_prompt') as tab_tp:
caption = gr.Textbox(label='Text Prompt',
placeholder='HunyuanDiT will be used to generate image.',
info='Example: A 3D model of a cute cat, white background')
with gr.Accordion('Advanced Options', open=False):
num_steps = gr.Slider(maximum=50, minimum=20, value=30, step=1, label='Inference Steps')
octree_resolution = gr.Dropdown([256, 384, 512], value=256, label='Octree Resolution')
cfg_scale = gr.Number(value=5.5, label='Guidance Scale')
seed = gr.Slider(maximum=1e7, minimum=0, value=1234, label='Seed')
with gr.Group():
btn = gr.Button(value='Generate Shape Only', variant='primary')
btn_all = gr.Button(value='Generate Shape and Texture', variant='primary')
with gr.Group():
file_out = gr.File(label="File", visible=False)
file_out2 = gr.File(label="File", visible=False)
with gr.Column(scale=5):
with gr.Tabs():
with gr.Tab('Generated Mesh') as mesh1:
mesh_output1 = LitModel3D(
label="3D Model1",
exposure=10.0,
height=600,
visible=True,
clear_color=[0.0, 0.0, 0.0, 0.0],
tonemapping="aces",
contrast=1.0,
scale=1.0,
)
# html_output1 = gr.HTML(HTML_OUTPUT_PLACEHOLDER, label='Output')
with gr.Tab('Generated Textured Mesh') as mesh2:
# html_output2 = gr.HTML(HTML_OUTPUT_PLACEHOLDER, label='Output')
mesh_output2 = LitModel3D(
label="3D Model2",
exposure=10.0,
height=600,
visible=True,
clear_color=[0.0, 0.0, 0.0, 0.0],
tonemapping="aces",
contrast=1.0,
scale=1.0,
)
with gr.Column(scale=2):
with gr.Tabs() as gallery:
with gr.Tab('Image to 3D Gallery', id='tab_img_gallery') as tab_gi:
with gr.Row():
gr.Examples(examples=example_is, inputs=[image],
label="Image Prompts", examples_per_page=18)
with gr.Tab('Text to 3D Gallery', id='tab_txt_gallery') as tab_gt:
with gr.Row():
gr.Examples(examples=example_ts, inputs=[caption],
label="Text Prompts", examples_per_page=18)
tab_gi.select(fn=lambda: gr.update(selected='tab_img_prompt'), outputs=tabs_prompt)
tab_gt.select(fn=lambda: gr.update(selected='tab_txt_prompt'), outputs=tabs_prompt)
btn.click(
shape_generation,
inputs=[
caption,
image,
num_steps,
cfg_scale,
seed,
octree_resolution,
check_box_rembg,
],
# outputs=[file_out, html_output1]
outputs=[file_out, mesh_output1]
).then(
lambda: gr.update(visible=True),
outputs=[file_out],
)
btn_all.click(
generation_all,
inputs=[
caption,
image,
num_steps,
cfg_scale,
seed,
octree_resolution,
check_box_rembg,
],
# outputs=[file_out, file_out2, html_output1, html_output2]
outputs=[file_out, file_out2, mesh_output1, mesh_output2]
).then(
lambda: (gr.update(visible=True), gr.update(visible=True)),
outputs=[file_out, file_out2],
)
return demo
if __name__ == '__main__':
import argparse
parser = argparse.ArgumentParser()
parser.add_argument('--port', type=int, default=8080)
parser.add_argument('--cache-path', type=str, default='./gradio_cache')
args = parser.parse_args()
SAVE_DIR = args.cache_path
os.makedirs(SAVE_DIR, exist_ok=True)
CURRENT_DIR = os.path.dirname(os.path.abspath(__file__))
HTML_OUTPUT_PLACEHOLDER = """
<div style='height: 596px; width: 100%; border-radius: 8px; border-color: #e5e7eb; order-style: solid; border-width: 1px;'></div>
"""
INPUT_MESH_HTML = """
<div style='height: 490px; width: 100%; border-radius: 8px;
border-color: #e5e7eb; order-style: solid; border-width: 1px;'>
</div>
"""
example_is = get_example_img_list()
example_ts = get_example_txt_list()
from hy3dgen.text2image import HunyuanDiTPipeline
from hy3dgen.shapegen import FaceReducer, FloaterRemover, DegenerateFaceRemover, \
Hunyuan3DDiTFlowMatchingPipeline
from hy3dgen.texgen import Hunyuan3DPaintPipeline
from hy3dgen.rembg import BackgroundRemover
rmbg_worker = BackgroundRemover()
t2i_worker = HunyuanDiTPipeline()
i23d_worker = Hunyuan3DDiTFlowMatchingPipeline.from_pretrained('tencent/Hunyuan3D-2')
texgen_worker = Hunyuan3DPaintPipeline.from_pretrained('tencent/Hunyuan3D-2')
floater_remove_worker = FloaterRemover()
degenerate_face_remove_worker = DegenerateFaceRemover()
face_reduce_worker = FaceReducer()
demo = build_app()
demo.queue().launch()