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import numpy as np | |
import cv2 | |
from .ar_label_encode import ARLabelEncode | |
def crop_safe(arr, rect, bbs=[], pad=0): | |
rect = np.array(rect) | |
rect[:2] -= pad | |
rect[2:] += 2 * pad | |
v0 = [max(0, rect[0]), max(0, rect[1])] | |
v1 = [ | |
min(arr.shape[0], rect[0] + rect[2]), | |
min(arr.shape[1], rect[1] + rect[3]) | |
] | |
arr = arr[v0[0]:v1[0], v0[1]:v1[1], ...] | |
if len(bbs) > 0: | |
for i in range(len(bbs)): | |
bbs[i, 0] -= v0[0] | |
bbs[i, 1] -= v0[1] | |
return arr, bbs | |
else: | |
return arr | |
try: | |
# pygame==2.5.2 | |
import pygame | |
from pygame import freetype | |
except: | |
pass | |
class CAMLabelEncode(ARLabelEncode): | |
"""Convert between text-label and text-index.""" | |
def __init__(self, | |
max_text_length, | |
character_dict_path=None, | |
use_space_char=False, | |
font_path=None, | |
font_size=30, | |
font_strength=0.1, | |
image_shape=[32, 128], | |
**kwargs): | |
super(CAMLabelEncode, | |
self).__init__(max_text_length, character_dict_path, | |
use_space_char) | |
self.image_shape = image_shape | |
if font_path is not None: | |
freetype.init() | |
# init font | |
self.font = freetype.Font(font_path) | |
self.font.antialiased = True | |
self.font.origin = True | |
# choose font style | |
self.font.size = font_size | |
self.font.underline = False | |
self.font.strong = True | |
self.font.strength = font_strength | |
self.font.oblique = False | |
def render_normal(self, font, text): | |
# get the number of lines | |
lines = text.split('\n') | |
lengths = [len(l) for l in lines] | |
# font parameters: | |
line_spacing = font.get_sized_height() + 1 | |
# initialize the surface to proper size: | |
line_bounds = font.get_rect(lines[np.argmax(lengths)]) | |
fsize = (round(2.0 * line_bounds.width), | |
round(1.25 * line_spacing * len(lines))) | |
surf = pygame.Surface(fsize, pygame.locals.SRCALPHA, 32) | |
bbs = [] | |
space = font.get_rect('O') | |
# space = font.get_rect(' ') | |
x, y = 0, 0 | |
for l in lines: | |
x = 2 # carriage-return | |
y += line_spacing # line-feed | |
for ch in l: # render each character | |
if ch.isspace(): # just shift | |
x += space.width | |
else: | |
# render the character | |
ch_bounds = font.render_to(surf, (x, y), ch) | |
# ch_bounds.x = x + ch_bounds.x | |
# ch_bounds.y = y - ch_bounds.y | |
x += ch_bounds.width + 5 | |
bbs.append(np.array(ch_bounds)) | |
# get the union of characters for cropping: | |
r0 = pygame.Rect(bbs[0]) | |
rect_union = r0.unionall(bbs) | |
# get the words: | |
# words = ' '.join(text.split()) | |
# crop the surface to fit the text: | |
bbs = np.array(bbs) | |
surf_arr, bbs = crop_safe(pygame.surfarray.pixels_alpha(surf), | |
rect_union, | |
bbs, | |
pad=5) | |
surf_arr = surf_arr.swapaxes(0, 1) | |
# self.visualize_bb(surf_arr,bbs) | |
return surf_arr, bbs | |
def __call__(self, data): | |
data = super().__call__(data=data) | |
if data is None: | |
return None | |
word = [] | |
for c in data['label'][1:data['length'] + 1]: | |
word.append(self.character[c]) | |
word = ''.join(word) | |
# binary mask | |
binary_mask, bbs = self.render_normal(self.font, word) | |
cate_aware_surf = np.zeros((binary_mask.shape[0], binary_mask.shape[1], | |
len(self.character) - 3)).astype(np.uint8) | |
for id, bb in zip(data['label'][1:data['length'] + 1], bbs): | |
char_id = id - 1 | |
cate_aware_surf[:, :, | |
char_id][bb[1]:bb[1] + bb[3], bb[0]:bb[0] + | |
bb[2]] = binary_mask[bb[1]:bb[1] + bb[3], | |
bb[0]:bb[0] + bb[2]] | |
binary_mask = cate_aware_surf | |
binary_mask = cv2.resize( | |
binary_mask, (self.image_shape[0] // 2, self.image_shape[1] // 2)) | |
if np.max(binary_mask) > 0: | |
binary_mask = binary_mask / np.max(binary_mask) # [0 ~ 1] | |
binary_mask = binary_mask.astype(np.float32) | |
data['binary_mask'] = binary_mask | |
return data | |