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import math | |
import torch | |
import numpy as np | |
import dearpygui.dearpygui as dpg | |
from scipy.spatial.transform import Rotation as R | |
from .utils import * | |
from .asr import ASR | |
class OrbitCamera: | |
def __init__(self, W, H, r=2, fovy=60): | |
self.W = W | |
self.H = H | |
self.radius = r # camera distance from center | |
self.fovy = fovy # in degree | |
self.center = np.array([0, 0, 0], dtype=np.float32) # look at this point | |
self.rot = R.from_matrix([[0, -1, 0], [0, 0, -1], [1, 0, 0]]) # init camera matrix: [[1, 0, 0], [0, -1, 0], [0, 0, 1]] (to suit ngp convention) | |
self.up = np.array([1, 0, 0], dtype=np.float32) # need to be normalized! | |
# pose | |
def pose(self): | |
# first move camera to radius | |
res = np.eye(4, dtype=np.float32) | |
res[2, 3] -= self.radius | |
# rotate | |
rot = np.eye(4, dtype=np.float32) | |
rot[:3, :3] = self.rot.as_matrix() | |
res = rot @ res | |
# translate | |
res[:3, 3] -= self.center | |
return res | |
def update_pose(self, pose): | |
# pose: [4, 4] numpy array | |
# assert self.center is 0 | |
self.radius = np.linalg.norm(pose[:3, 3]) | |
T = np.eye(4) | |
T[2, 3] = -self.radius | |
rot = pose @ np.linalg.inv(T) | |
self.rot = R.from_matrix(rot[:3, :3]) | |
def update_intrinsics(self, intrinsics): | |
fl_x, fl_y, cx, cy = intrinsics | |
self.W = int(cx * 2) | |
self.H = int(cy * 2) | |
self.fovy = np.rad2deg(2 * np.arctan2(self.H, 2 * fl_y)) | |
# intrinsics | |
def intrinsics(self): | |
focal = self.H / (2 * np.tan(np.deg2rad(self.fovy) / 2)) | |
return np.array([focal, focal, self.W // 2, self.H // 2]) | |
def orbit(self, dx, dy): | |
# rotate along camera up/side axis! | |
side = self.rot.as_matrix()[:3, 0] # why this is side --> ? # already normalized. | |
rotvec_x = self.up * np.radians(-0.01 * dx) | |
rotvec_y = side * np.radians(-0.01 * dy) | |
self.rot = R.from_rotvec(rotvec_x) * R.from_rotvec(rotvec_y) * self.rot | |
def scale(self, delta): | |
self.radius *= 1.1 ** (-delta) | |
def pan(self, dx, dy, dz=0): | |
# pan in camera coordinate system (careful on the sensitivity!) | |
self.center += 0.0001 * self.rot.as_matrix()[:3, :3] @ np.array([dx, dy, dz]) | |
class NeRFGUI: | |
def __init__(self, opt, trainer, data_loader, debug=True): | |
self.opt = opt # shared with the trainer's opt to support in-place modification of rendering parameters. | |
self.W = opt.W | |
self.H = opt.H | |
self.cam = OrbitCamera(opt.W, opt.H, r=opt.radius, fovy=opt.fovy) | |
self.debug = debug | |
self.training = False | |
self.step = 0 # training step | |
self.trainer = trainer | |
self.data_loader = data_loader | |
# override with dataloader's intrinsics | |
self.W = data_loader._data.W | |
self.H = data_loader._data.H | |
self.cam.update_intrinsics(data_loader._data.intrinsics) | |
# use dataloader's pose | |
pose_init = data_loader._data.poses[0] | |
self.cam.update_pose(pose_init.detach().cpu().numpy()) | |
# use dataloader's bg | |
bg_img = data_loader._data.bg_img #.view(1, -1, 3) | |
if self.H != bg_img.shape[0] or self.W != bg_img.shape[1]: | |
bg_img = F.interpolate(bg_img.permute(2, 0, 1).unsqueeze(0).contiguous(), (self.H, self.W), mode='bilinear').squeeze(0).permute(1, 2, 0).contiguous() | |
self.bg_color = bg_img.view(1, -1, 3) | |
# audio features (from dataloader, only used in non-playing mode) | |
self.audio_features = data_loader._data.auds # [N, 29, 16] | |
self.audio_idx = 0 | |
# control eye | |
self.eye_area = None if not self.opt.exp_eye else data_loader._data.eye_area.mean().item() | |
# playing seq from dataloader, or pause. | |
self.playing = False | |
self.loader = iter(data_loader) | |
self.render_buffer = np.zeros((self.W, self.H, 3), dtype=np.float32) | |
self.need_update = True # camera moved, should reset accumulation | |
self.spp = 1 # sample per pixel | |
self.mode = 'image' # choose from ['image', 'depth'] | |
self.dynamic_resolution = False # assert False! | |
self.downscale = 1 | |
self.train_steps = 16 | |
self.ind_index = 0 | |
self.ind_num = trainer.model.individual_codes.shape[0] | |
# build asr | |
if self.opt.asr: | |
self.asr = ASR(opt) | |
dpg.create_context() | |
self.register_dpg() | |
self.test_step() | |
def __enter__(self): | |
return self | |
def __exit__(self, exc_type, exc_value, traceback): | |
if self.opt.asr: | |
self.asr.stop() | |
dpg.destroy_context() | |
def train_step(self): | |
starter, ender = torch.cuda.Event(enable_timing=True), torch.cuda.Event(enable_timing=True) | |
starter.record() | |
outputs = self.trainer.train_gui(self.data_loader, step=self.train_steps) | |
ender.record() | |
torch.cuda.synchronize() | |
t = starter.elapsed_time(ender) | |
self.step += self.train_steps | |
self.need_update = True | |
dpg.set_value("_log_train_time", f'{t:.4f}ms ({int(1000/t)} FPS)') | |
dpg.set_value("_log_train_log", f'step = {self.step: 5d} (+{self.train_steps: 2d}), loss = {outputs["loss"]:.4f}, lr = {outputs["lr"]:.5f}') | |
# dynamic train steps | |
# max allowed train time per-frame is 500 ms | |
full_t = t / self.train_steps * 16 | |
train_steps = min(16, max(4, int(16 * 500 / full_t))) | |
if train_steps > self.train_steps * 1.2 or train_steps < self.train_steps * 0.8: | |
self.train_steps = train_steps | |
def prepare_buffer(self, outputs): | |
if self.mode == 'image': | |
return outputs['image'] | |
else: | |
return np.expand_dims(outputs['depth'], -1).repeat(3, -1) | |
def test_step(self): | |
if self.need_update or self.spp < self.opt.max_spp: | |
starter, ender = torch.cuda.Event(enable_timing=True), torch.cuda.Event(enable_timing=True) | |
starter.record() | |
if self.playing: | |
try: | |
data = next(self.loader) | |
except StopIteration: | |
self.loader = iter(self.data_loader) | |
data = next(self.loader) | |
if self.opt.asr: | |
# use the live audio stream | |
data['auds'] = self.asr.get_next_feat() | |
outputs = self.trainer.test_gui_with_data(data, self.W, self.H) | |
# sync local camera pose | |
self.cam.update_pose(data['poses_matrix'][0].detach().cpu().numpy()) | |
else: | |
if self.audio_features is not None: | |
auds = get_audio_features(self.audio_features, self.opt.att, self.audio_idx) | |
else: | |
auds = None | |
outputs = self.trainer.test_gui(self.cam.pose, self.cam.intrinsics, self.W, self.H, auds, self.eye_area, self.ind_index, self.bg_color, self.spp, self.downscale) | |
ender.record() | |
torch.cuda.synchronize() | |
t = starter.elapsed_time(ender) | |
# update dynamic resolution | |
if self.dynamic_resolution: | |
# max allowed infer time per-frame is 200 ms | |
full_t = t / (self.downscale ** 2) | |
downscale = min(1, max(1/4, math.sqrt(200 / full_t))) | |
if downscale > self.downscale * 1.2 or downscale < self.downscale * 0.8: | |
self.downscale = downscale | |
if self.need_update: | |
self.render_buffer = self.prepare_buffer(outputs) | |
self.spp = 1 | |
self.need_update = False | |
else: | |
self.render_buffer = (self.render_buffer * self.spp + self.prepare_buffer(outputs)) / (self.spp + 1) | |
self.spp += 1 | |
if self.playing: | |
self.need_update = True | |
dpg.set_value("_log_infer_time", f'{t:.4f}ms ({int(1000/t)} FPS)') | |
dpg.set_value("_log_resolution", f'{int(self.downscale * self.W)}x{int(self.downscale * self.H)}') | |
dpg.set_value("_log_spp", self.spp) | |
dpg.set_value("_texture", self.render_buffer) | |
def register_dpg(self): | |
### register texture | |
with dpg.texture_registry(show=False): | |
dpg.add_raw_texture(self.W, self.H, self.render_buffer, format=dpg.mvFormat_Float_rgb, tag="_texture") | |
### register window | |
# the rendered image, as the primary window | |
with dpg.window(tag="_primary_window", width=self.W, height=self.H): | |
# add the texture | |
dpg.add_image("_texture") | |
# dpg.set_primary_window("_primary_window", True) | |
dpg.show_tool(dpg.mvTool_Metrics) | |
# control window | |
with dpg.window(label="Control", tag="_control_window", width=400, height=300): | |
# button theme | |
with dpg.theme() as theme_button: | |
with dpg.theme_component(dpg.mvButton): | |
dpg.add_theme_color(dpg.mvThemeCol_Button, (23, 3, 18)) | |
dpg.add_theme_color(dpg.mvThemeCol_ButtonHovered, (51, 3, 47)) | |
dpg.add_theme_color(dpg.mvThemeCol_ButtonActive, (83, 18, 83)) | |
dpg.add_theme_style(dpg.mvStyleVar_FrameRounding, 5) | |
dpg.add_theme_style(dpg.mvStyleVar_FramePadding, 3, 3) | |
# time | |
if not self.opt.test: | |
with dpg.group(horizontal=True): | |
dpg.add_text("Train time: ") | |
dpg.add_text("no data", tag="_log_train_time") | |
with dpg.group(horizontal=True): | |
dpg.add_text("Infer time: ") | |
dpg.add_text("no data", tag="_log_infer_time") | |
with dpg.group(horizontal=True): | |
dpg.add_text("SPP: ") | |
dpg.add_text("1", tag="_log_spp") | |
# train button | |
if not self.opt.test: | |
with dpg.collapsing_header(label="Train", default_open=True): | |
# train / stop | |
with dpg.group(horizontal=True): | |
dpg.add_text("Train: ") | |
def callback_train(sender, app_data): | |
if self.training: | |
self.training = False | |
dpg.configure_item("_button_train", label="start") | |
else: | |
self.training = True | |
dpg.configure_item("_button_train", label="stop") | |
dpg.add_button(label="start", tag="_button_train", callback=callback_train) | |
dpg.bind_item_theme("_button_train", theme_button) | |
def callback_reset(sender, app_data): | |
def weight_reset(m: nn.Module): | |
reset_parameters = getattr(m, "reset_parameters", None) | |
if callable(reset_parameters): | |
m.reset_parameters() | |
self.trainer.model.apply(fn=weight_reset) | |
self.trainer.model.reset_extra_state() # for cuda_ray density_grid and step_counter | |
self.need_update = True | |
dpg.add_button(label="reset", tag="_button_reset", callback=callback_reset) | |
dpg.bind_item_theme("_button_reset", theme_button) | |
# save ckpt | |
with dpg.group(horizontal=True): | |
dpg.add_text("Checkpoint: ") | |
def callback_save(sender, app_data): | |
self.trainer.save_checkpoint(full=True, best=False) | |
dpg.set_value("_log_ckpt", "saved " + os.path.basename(self.trainer.stats["checkpoints"][-1])) | |
self.trainer.epoch += 1 # use epoch to indicate different calls. | |
dpg.add_button(label="save", tag="_button_save", callback=callback_save) | |
dpg.bind_item_theme("_button_save", theme_button) | |
dpg.add_text("", tag="_log_ckpt") | |
# save mesh | |
with dpg.group(horizontal=True): | |
dpg.add_text("Marching Cubes: ") | |
def callback_mesh(sender, app_data): | |
self.trainer.save_mesh(resolution=256, threshold=10) | |
dpg.set_value("_log_mesh", "saved " + f'{self.trainer.name}_{self.trainer.epoch}.ply') | |
self.trainer.epoch += 1 # use epoch to indicate different calls. | |
dpg.add_button(label="mesh", tag="_button_mesh", callback=callback_mesh) | |
dpg.bind_item_theme("_button_mesh", theme_button) | |
dpg.add_text("", tag="_log_mesh") | |
with dpg.group(horizontal=True): | |
dpg.add_text("", tag="_log_train_log") | |
# rendering options | |
with dpg.collapsing_header(label="Options", default_open=True): | |
# playing | |
with dpg.group(horizontal=True): | |
dpg.add_text("Play: ") | |
def callback_play(sender, app_data): | |
if self.playing: | |
self.playing = False | |
dpg.configure_item("_button_play", label="start") | |
else: | |
self.playing = True | |
dpg.configure_item("_button_play", label="stop") | |
if self.opt.asr: | |
self.asr.warm_up() | |
self.need_update = True | |
dpg.add_button(label="start", tag="_button_play", callback=callback_play) | |
dpg.bind_item_theme("_button_play", theme_button) | |
# set asr | |
if self.opt.asr: | |
# clear queue button | |
def callback_clear_queue(sender, app_data): | |
self.asr.clear_queue() | |
self.need_update = True | |
dpg.add_button(label="clear", tag="_button_clear_queue", callback=callback_clear_queue) | |
dpg.bind_item_theme("_button_clear_queue", theme_button) | |
# dynamic rendering resolution | |
with dpg.group(horizontal=True): | |
def callback_set_dynamic_resolution(sender, app_data): | |
if self.dynamic_resolution: | |
self.dynamic_resolution = False | |
self.downscale = 1 | |
else: | |
self.dynamic_resolution = True | |
self.need_update = True | |
# Disable dynamic resolution for face. | |
# dpg.add_checkbox(label="dynamic resolution", default_value=self.dynamic_resolution, callback=callback_set_dynamic_resolution) | |
dpg.add_text(f"{self.W}x{self.H}", tag="_log_resolution") | |
# mode combo | |
def callback_change_mode(sender, app_data): | |
self.mode = app_data | |
self.need_update = True | |
dpg.add_combo(('image', 'depth'), label='mode', default_value=self.mode, callback=callback_change_mode) | |
# bg_color picker | |
def callback_change_bg(sender, app_data): | |
self.bg_color = torch.tensor(app_data[:3], dtype=torch.float32) # only need RGB in [0, 1] | |
self.need_update = True | |
dpg.add_color_edit((255, 255, 255), label="Background Color", width=200, tag="_color_editor", no_alpha=True, callback=callback_change_bg) | |
# audio index slider | |
if not self.opt.asr: | |
def callback_set_audio_index(sender, app_data): | |
self.audio_idx = app_data | |
self.need_update = True | |
dpg.add_slider_int(label="Audio", min_value=0, max_value=self.audio_features.shape[0] - 1, format="%d", default_value=self.audio_idx, callback=callback_set_audio_index) | |
# ind code index slider | |
if self.opt.ind_dim > 0: | |
def callback_set_individual_code(sender, app_data): | |
self.ind_index = app_data | |
self.need_update = True | |
dpg.add_slider_int(label="Individual", min_value=0, max_value=self.ind_num - 1, format="%d", default_value=self.ind_index, callback=callback_set_individual_code) | |
# eye area slider | |
if self.opt.exp_eye: | |
def callback_set_eye(sender, app_data): | |
self.eye_area = app_data | |
self.need_update = True | |
dpg.add_slider_float(label="eye area", min_value=0, max_value=0.5, format="%.2f percent", default_value=self.eye_area, callback=callback_set_eye) | |
# fov slider | |
def callback_set_fovy(sender, app_data): | |
self.cam.fovy = app_data | |
self.need_update = True | |
dpg.add_slider_int(label="FoV (vertical)", min_value=1, max_value=120, format="%d deg", default_value=self.cam.fovy, callback=callback_set_fovy) | |
# dt_gamma slider | |
def callback_set_dt_gamma(sender, app_data): | |
self.opt.dt_gamma = app_data | |
self.need_update = True | |
dpg.add_slider_float(label="dt_gamma", min_value=0, max_value=0.1, format="%.5f", default_value=self.opt.dt_gamma, callback=callback_set_dt_gamma) | |
# max_steps slider | |
def callback_set_max_steps(sender, app_data): | |
self.opt.max_steps = app_data | |
self.need_update = True | |
dpg.add_slider_int(label="max steps", min_value=1, max_value=1024, format="%d", default_value=self.opt.max_steps, callback=callback_set_max_steps) | |
# aabb slider | |
def callback_set_aabb(sender, app_data, user_data): | |
# user_data is the dimension for aabb (xmin, ymin, zmin, xmax, ymax, zmax) | |
self.trainer.model.aabb_infer[user_data] = app_data | |
# also change train aabb ? [better not...] | |
#self.trainer.model.aabb_train[user_data] = app_data | |
self.need_update = True | |
dpg.add_separator() | |
dpg.add_text("Axis-aligned bounding box:") | |
with dpg.group(horizontal=True): | |
dpg.add_slider_float(label="x", width=150, min_value=-self.opt.bound, max_value=0, format="%.2f", default_value=-self.opt.bound, callback=callback_set_aabb, user_data=0) | |
dpg.add_slider_float(label="", width=150, min_value=0, max_value=self.opt.bound, format="%.2f", default_value=self.opt.bound, callback=callback_set_aabb, user_data=3) | |
with dpg.group(horizontal=True): | |
dpg.add_slider_float(label="y", width=150, min_value=-self.opt.bound, max_value=0, format="%.2f", default_value=-self.opt.bound, callback=callback_set_aabb, user_data=1) | |
dpg.add_slider_float(label="", width=150, min_value=0, max_value=self.opt.bound, format="%.2f", default_value=self.opt.bound, callback=callback_set_aabb, user_data=4) | |
with dpg.group(horizontal=True): | |
dpg.add_slider_float(label="z", width=150, min_value=-self.opt.bound, max_value=0, format="%.2f", default_value=-self.opt.bound, callback=callback_set_aabb, user_data=2) | |
dpg.add_slider_float(label="", width=150, min_value=0, max_value=self.opt.bound, format="%.2f", default_value=self.opt.bound, callback=callback_set_aabb, user_data=5) | |
# debug info | |
if self.debug: | |
with dpg.collapsing_header(label="Debug"): | |
# pose | |
dpg.add_separator() | |
dpg.add_text("Camera Pose:") | |
dpg.add_text(str(self.cam.pose), tag="_log_pose") | |
### register camera handler | |
def callback_camera_drag_rotate(sender, app_data): | |
if not dpg.is_item_focused("_primary_window"): | |
return | |
dx = app_data[1] | |
dy = app_data[2] | |
self.cam.orbit(dx, dy) | |
self.need_update = True | |
if self.debug: | |
dpg.set_value("_log_pose", str(self.cam.pose)) | |
def callback_camera_wheel_scale(sender, app_data): | |
if not dpg.is_item_focused("_primary_window"): | |
return | |
delta = app_data | |
self.cam.scale(delta) | |
self.need_update = True | |
if self.debug: | |
dpg.set_value("_log_pose", str(self.cam.pose)) | |
def callback_camera_drag_pan(sender, app_data): | |
if not dpg.is_item_focused("_primary_window"): | |
return | |
dx = app_data[1] | |
dy = app_data[2] | |
self.cam.pan(dx, dy) | |
self.need_update = True | |
if self.debug: | |
dpg.set_value("_log_pose", str(self.cam.pose)) | |
with dpg.handler_registry(): | |
dpg.add_mouse_drag_handler(button=dpg.mvMouseButton_Left, callback=callback_camera_drag_rotate) | |
dpg.add_mouse_wheel_handler(callback=callback_camera_wheel_scale) | |
dpg.add_mouse_drag_handler(button=dpg.mvMouseButton_Middle, callback=callback_camera_drag_pan) | |
dpg.create_viewport(title='RAD-NeRF', width=1080, height=720, resizable=True) | |
### global theme | |
with dpg.theme() as theme_no_padding: | |
with dpg.theme_component(dpg.mvAll): | |
# set all padding to 0 to avoid scroll bar | |
dpg.add_theme_style(dpg.mvStyleVar_WindowPadding, 0, 0, category=dpg.mvThemeCat_Core) | |
dpg.add_theme_style(dpg.mvStyleVar_FramePadding, 0, 0, category=dpg.mvThemeCat_Core) | |
dpg.add_theme_style(dpg.mvStyleVar_CellPadding, 0, 0, category=dpg.mvThemeCat_Core) | |
dpg.bind_item_theme("_primary_window", theme_no_padding) | |
dpg.setup_dearpygui() | |
#dpg.show_metrics() | |
dpg.show_viewport() | |
def render(self): | |
while dpg.is_dearpygui_running(): | |
# update texture every frame | |
if self.training: | |
self.train_step() | |
# audio stream thread... | |
if self.opt.asr and self.playing: | |
# run 2 ASR steps (audio is at 50FPS, video is at 25FPS) | |
for _ in range(2): | |
self.asr.run_step() | |
self.test_step() | |
dpg.render_dearpygui_frame() |