Spaces:
Running
Running
ThomasFfefefef
commited on
Commit
•
7126d8c
1
Parent(s):
49bd424
Update demo
Browse files- Build/SoccerTwos.data.gz +2 -2
- TemplateData/favicon.ico +0 -0
- TemplateData/style.css +105 -16
- index.html +51 -78
- logo.png +0 -0
Build/SoccerTwos.data.gz
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:
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size
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version https://git-lfs.github.com/spec/v1
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oid sha256:38ce10af8b4a258d0aa033facb40d306f04cebcda313c83e9621566fa17b493f
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size 5080843
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TemplateData/favicon.ico
CHANGED
TemplateData/style.css
CHANGED
@@ -1,16 +1,105 @@
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#unity-
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html {
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box-sizing: border-box;
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}
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*, *:before, *:after {
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box-sizing: inherit;
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}
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html, body {
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height: 100%;
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}
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canvas {
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display: block;
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}
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body {
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margin: 0;
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}
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#unity-container {
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width: 100%;
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height: 100%;
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}
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#unity-canvas {
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width: 100%;
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height: 100%;
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background: #231F20;
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}
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#loading-cover {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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display: flex;
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justify-content: center;
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align-items: center;
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}
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#unity-loading-bar {
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flex: 1 1 auto;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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}
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#unity-logo {
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text-align: center;
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}
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#unity-logo img {
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max-width: 80%;
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}
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#unity-progress-bar-empty {
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width: 80%;
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height: 24px;
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margin: 10px 20px 20px 10px;
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text-align: left;
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border: 1px solid white;
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padding: 2px;
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}
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#unity-progress-bar-full {
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width: 0%;
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height: 100%;
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background: #ffd21e;
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}
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.light #unity-progress-bar-empty {
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border-color: black;
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}
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.light #unity-progress-bar-full {
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background: black;
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}
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#unity-fullscreen-button {
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position: absolute;
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right: 10px;
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bottom: 10px;
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width: 38px;
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height: 38px;
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background: url('fullscreen-button.png') no-repeat center;
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background-size: contain;
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}
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.spinner,
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.spinner:after {
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border-radius: 50%;
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width: 5em;
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height: 5em;
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}
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.spinner {
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margin: 10px;
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font-size: 10px;
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position: relative;
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text-indent: -9999em;
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border-top: 1.1em solid rgba(255, 255, 255, 0.2);
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border-right: 1.1em solid rgba(255, 255, 255, 0.2);
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border-bottom: 1.1em solid rgba(255, 255, 255, 0.2);
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border-left: 1.1em solid #ffffff;
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transform: translateZ(0);
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animation: spinner-spin 1.1s infinite linear;
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}
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@keyframes spinner-spin {
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0% {
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transform: rotate(0deg);
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}
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100% {
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transform: rotate(360deg);
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}
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}
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index.html
CHANGED
@@ -3,61 +3,30 @@
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<
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<link rel="shortcut icon" href="TemplateData/favicon.ico">
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<link rel="stylesheet" href="TemplateData/style.css">
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</head>
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<body>
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<div id="unity-container" class="unity-desktop">
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<canvas id="unity-canvas"
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<div id="unity-loading-bar">
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<div id="unity-logo"></div>
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<div id="unity-progress-bar-empty">
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<div id="unity-progress-bar-full"></div>
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</div>
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<div id="unity-warning"> </div>
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<div id="unity-footer">
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<div id="unity-webgl-logo"></div>
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<div id="unity-fullscreen-button"></div>
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<div id="unity-build-title">SoccerTwos</div>
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</div>
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</div>
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<script>
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var fullscreenButton = document.querySelector("#unity-fullscreen-button");
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var warningBanner = document.querySelector("#unity-warning");
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// Shows a temporary message banner/ribbon for a few seconds, or
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// a permanent error message on top of the canvas if type=='error'.
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// If type=='warning', a yellow highlight color is used.
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// Modify or remove this function to customize the visually presented
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// way that non-critical warnings and error messages are presented to the
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// user.
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function unityShowBanner(msg, type) {
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function updateBannerVisibility() {
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warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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}
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var div = document.createElement('div');
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div.innerHTML = msg;
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warningBanner.appendChild(div);
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if (type == 'error') div.style = 'background: red; padding: 10px;';
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else {
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if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
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setTimeout(function() {
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warningBanner.removeChild(div);
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updateBannerVisibility();
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}, 5000);
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}
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updateBannerVisibility();
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}
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var buildUrl = "Build";
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var loaderUrl = buildUrl + "/SoccerTwos.loader.js";
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var config = {
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dataUrl: buildUrl + "/SoccerTwos.data.gz",
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frameworkUrl: buildUrl + "/SoccerTwos.framework.js.gz",
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codeUrl: buildUrl + "/SoccerTwos.wasm.gz",
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companyName: "Unity Technologies",
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productName: "SoccerTwos",
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productVersion: "1.0",
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showBanner: unityShowBanner,
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};
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meta.name = 'viewport';
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meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
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document.getElementsByTagName('head')[0].appendChild(meta);
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container.className = "unity-mobile";
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// To lower canvas resolution on mobile devices to gain some
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// performance, uncomment the following line:
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// config.devicePixelRatio = 1;
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unityShowBanner('WebGL builds are not supported on mobile devices.');
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} else {
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// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
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canvas.style.width = "960px";
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canvas.style.height = "600px";
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}
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var script = document.createElement("script");
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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}).then((unityInstance) => {
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}).catch((message) => {
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alert(message);
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});
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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<title>SoccerTwos</title>
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<link rel="shortcut icon" href="TemplateData/favicon.ico">
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<link rel="stylesheet" href="TemplateData/style.css">
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</head>
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<body class="dark">
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<div id="unity-container" class="unity-desktop">
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<canvas id="unity-canvas"></canvas>
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</div>
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<div id="loading-cover" style="display:none;">
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<div id="unity-loading-bar">
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<div id="unity-logo"><img src="logo.png"></div>
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<div id="unity-progress-bar-empty" style="display: none;">
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<div id="unity-progress-bar-full"></div>
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</div>
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<div class="spinner"></div>
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</div>
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</div>
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<div id="unity-fullscreen-button" style="display: none;"></div>
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<script>
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const hideFullScreenButton = "";
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const buildUrl = "Build";
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const loaderUrl = buildUrl + "/SoccerTwos.loader.js";
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const config = {
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dataUrl: buildUrl + "/SoccerTwos.data.gz",
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frameworkUrl: buildUrl + "/SoccerTwos.framework.js.gz",
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codeUrl: buildUrl + "/SoccerTwos.wasm.gz",
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companyName: "Unity Technologies",
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productName: "SoccerTwos",
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productVersion: "1.0",
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};
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const container = document.querySelector("#unity-container");
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const canvas = document.querySelector("#unity-canvas");
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const loadingCover = document.querySelector("#loading-cover");
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const progressBarEmpty = document.querySelector("#unity-progress-bar-empty");
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const progressBarFull = document.querySelector("#unity-progress-bar-full");
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const fullscreenButton = document.querySelector("#unity-fullscreen-button");
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const spinner = document.querySelector('.spinner');
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const canFullscreen = (function() {
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for (const key of [
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'exitFullscreen',
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'webkitExitFullscreen',
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'webkitCancelFullScreen',
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'mozCancelFullScreen',
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'msExitFullscreen',
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]) {
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if (key in document) {
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return true;
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}
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}
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return false;
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}());
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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container.className = "unity-mobile";
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config.devicePixelRatio = 1;
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}
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loadingCover.style.display = "";
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const script = document.createElement("script");
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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spinner.style.display = "none";
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progressBarEmpty.style.display = "";
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progressBarFull.style.width = `${100 * progress}%`;
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}).then((unityInstance) => {
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loadingCover.style.display = "none";
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if (canFullscreen) {
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if (!hideFullScreenButton) {
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fullscreenButton.style.display = "";
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}
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fullscreenButton.onclick = () => {
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unityInstance.SetFullscreen(1);
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};
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}
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}).catch((message) => {
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alert(message);
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});
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logo.png
ADDED