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#!/bin/bash
_meshin_around_main() {
local mesh="${1}" ; shift
local mash="${1-fun.obj}" ; shift
if [ "" = "${mesh}" ] ; then
echo "usage: meshin-around.sh <download.obj>"
return 1
fi
local name=$( basename ${mash} | sed 's,\.obj$,,' )
local mtl="${name}.mtl"
local png="${name}.png"
if [ -f ${mash} ] ; then
echo "${mash} already exists"
else
echo "creating ${mash} for ${mesh}"
sed "s,^f.*,,;s,#f,f,;s,.*mtllib.*,mtllib ${mtl},;s,^usemtl .*,usemtl ${name}Material," ${mesh} > ${mash} || exit ${?}
fi
if [ -f "${mtl}" ] ; then
echo "${mtl} already exists"
else
echo "creating ${mtl} for ${mash}"
echo -e "newmtl ${name}Material\nmap_Kd ${png}" > ${mtl} || exit ${?}
fi
if [ -f "${png}" ] ; then
echo "${png} looks good"
else
echo "be sure your texture is in pwd and named ${png} or edit ${mtl}"
fi
}
_meshin_around_main ${*}
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