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# Copyright (c) Meta Platforms, Inc. and affiliates.
# All rights reserved.
# This source code is licensed under the license found in the
# LICENSE file in the root directory of this source tree.
import logging
from functools import partial
from typing import List, Tuple, Union
import torch
import torch.nn as nn
import torch.nn.functional as F
from iopath.common.file_io import g_pathmgr
from sam2.modeling.backbones.utils import (
PatchEmbed,
window_partition,
window_unpartition,
)
from sam2.modeling.sam2_utils import DropPath, MLP
def do_pool(x: torch.Tensor, pool: nn.Module, norm: nn.Module = None) -> torch.Tensor:
if pool is None:
return x
# (B, H, W, C) -> (B, C, H, W)
x = x.permute(0, 3, 1, 2)
x = pool(x)
# (B, C, H', W') -> (B, H', W', C)
x = x.permute(0, 2, 3, 1)
if norm:
x = norm(x)
return x
class MultiScaleAttention(nn.Module):
def __init__(
self,
dim: int,
dim_out: int,
num_heads: int,
q_pool: nn.Module = None,
):
super().__init__()
self.dim = dim
self.dim_out = dim_out
self.num_heads = num_heads
self.q_pool = q_pool
self.qkv = nn.Linear(dim, dim_out * 3)
self.proj = nn.Linear(dim_out, dim_out)
def forward(self, x: torch.Tensor) -> torch.Tensor:
B, H, W, _ = x.shape
# qkv with shape (B, H * W, 3, nHead, C)
qkv = self.qkv(x).reshape(B, H * W, 3, self.num_heads, -1)
# q, k, v with shape (B, H * W, nheads, C)
q, k, v = torch.unbind(qkv, 2)
# Q pooling (for downsample at stage changes)
if self.q_pool:
q = do_pool(q.reshape(B, H, W, -1), self.q_pool)
H, W = q.shape[1:3] # downsampled shape
q = q.reshape(B, H * W, self.num_heads, -1)
# Torch's SDPA expects [B, nheads, H*W, C] so we transpose
x = F.scaled_dot_product_attention(
q.transpose(1, 2),
k.transpose(1, 2),
v.transpose(1, 2),
)
# Transpose back
x = x.transpose(1, 2)
x = x.reshape(B, H, W, -1)
x = self.proj(x)
return x
class MultiScaleBlock(nn.Module):
def __init__(
self,
dim: int,
dim_out: int,
num_heads: int,
mlp_ratio: float = 4.0,
drop_path: float = 0.0,
norm_layer: Union[nn.Module, str] = "LayerNorm",
q_stride: Tuple[int, int] = None,
act_layer: nn.Module = nn.GELU,
window_size: int = 0,
):
super().__init__()
if isinstance(norm_layer, str):
norm_layer = partial(getattr(nn, norm_layer), eps=1e-6)
self.dim = dim
self.dim_out = dim_out
self.norm1 = norm_layer(dim)
self.window_size = window_size
self.pool, self.q_stride = None, q_stride
if self.q_stride:
self.pool = nn.MaxPool2d(
kernel_size=q_stride, stride=q_stride, ceil_mode=False
)
self.attn = MultiScaleAttention(
dim,
dim_out,
num_heads=num_heads,
q_pool=self.pool,
)
self.drop_path = DropPath(drop_path) if drop_path > 0.0 else nn.Identity()
self.norm2 = norm_layer(dim_out)
self.mlp = MLP(
dim_out,
int(dim_out * mlp_ratio),
dim_out,
num_layers=2,
activation=act_layer,
)
if dim != dim_out:
self.proj = nn.Linear(dim, dim_out)
def forward(self, x: torch.Tensor) -> torch.Tensor:
shortcut = x # B, H, W, C
x = self.norm1(x)
# Skip connection
if self.dim != self.dim_out:
shortcut = do_pool(self.proj(x), self.pool)
# Window partition
window_size = self.window_size
if window_size > 0:
H, W = x.shape[1], x.shape[2]
x, pad_hw = window_partition(x, window_size)
# Window Attention + Q Pooling (if stage change)
x = self.attn(x)
if self.q_stride:
# Shapes have changed due to Q pooling
window_size = self.window_size // self.q_stride[0]
H, W = shortcut.shape[1:3]
pad_h = (window_size - H % window_size) % window_size
pad_w = (window_size - W % window_size) % window_size
pad_hw = (H + pad_h, W + pad_w)
# Reverse window partition
if self.window_size > 0:
x = window_unpartition(x, window_size, pad_hw, (H, W))
x = shortcut + self.drop_path(x)
# MLP
x = x + self.drop_path(self.mlp(self.norm2(x)))
return x
class Hiera(nn.Module):
"""
Reference: https://arxiv.org/abs/2306.00989
"""
def __init__(
self,
embed_dim: int = 96, # initial embed dim
num_heads: int = 1, # initial number of heads
drop_path_rate: float = 0.0, # stochastic depth
q_pool: int = 3, # number of q_pool stages
q_stride: Tuple[int, int] = (2, 2), # downsample stride bet. stages
stages: Tuple[int, ...] = (2, 3, 16, 3), # blocks per stage
dim_mul: float = 2.0, # dim_mul factor at stage shift
head_mul: float = 2.0, # head_mul factor at stage shift
window_pos_embed_bkg_spatial_size: Tuple[int, int] = (14, 14),
# window size per stage, when not using global att.
window_spec: Tuple[int, ...] = (
8,
4,
14,
7,
),
# global attn in these blocks
global_att_blocks: Tuple[int, ...] = (
12,
16,
20,
),
weights_path=None,
return_interm_layers=True, # return feats from every stage
):
super().__init__()
assert len(stages) == len(window_spec)
self.window_spec = window_spec
depth = sum(stages)
self.q_stride = q_stride
self.stage_ends = [sum(stages[:i]) - 1 for i in range(1, len(stages) + 1)]
assert 0 <= q_pool <= len(self.stage_ends[:-1])
self.q_pool_blocks = [x + 1 for x in self.stage_ends[:-1]][:q_pool]
self.return_interm_layers = return_interm_layers
self.patch_embed = PatchEmbed(
embed_dim=embed_dim,
)
# Which blocks have global att?
self.global_att_blocks = global_att_blocks
# Windowed positional embedding (https://arxiv.org/abs/2311.05613)
self.window_pos_embed_bkg_spatial_size = window_pos_embed_bkg_spatial_size
self.pos_embed = nn.Parameter(
torch.zeros(1, embed_dim, *self.window_pos_embed_bkg_spatial_size)
)
self.pos_embed_window = nn.Parameter(
torch.zeros(1, embed_dim, self.window_spec[0], self.window_spec[0])
)
dpr = [
x.item() for x in torch.linspace(0, drop_path_rate, depth)
] # stochastic depth decay rule
cur_stage = 1
self.blocks = nn.ModuleList()
for i in range(depth):
dim_out = embed_dim
# lags by a block, so first block of
# next stage uses an initial window size
# of previous stage and final window size of current stage
window_size = self.window_spec[cur_stage - 1]
if self.global_att_blocks is not None:
window_size = 0 if i in self.global_att_blocks else window_size
if i - 1 in self.stage_ends:
dim_out = int(embed_dim * dim_mul)
num_heads = int(num_heads * head_mul)
cur_stage += 1
block = MultiScaleBlock(
dim=embed_dim,
dim_out=dim_out,
num_heads=num_heads,
drop_path=dpr[i],
q_stride=self.q_stride if i in self.q_pool_blocks else None,
window_size=window_size,
)
embed_dim = dim_out
self.blocks.append(block)
self.channel_list = (
[self.blocks[i].dim_out for i in self.stage_ends[::-1]]
if return_interm_layers
else [self.blocks[-1].dim_out]
)
if weights_path is not None:
with g_pathmgr.open(weights_path, "rb") as f:
chkpt = torch.load(f, map_location="cpu")
logging.info("loading Hiera", self.load_state_dict(chkpt, strict=False))
def _get_pos_embed(self, hw: Tuple[int, int]) -> torch.Tensor:
h, w = hw
window_embed = self.pos_embed_window
pos_embed = F.interpolate(self.pos_embed, size=(h, w), mode="bicubic")
pos_embed = pos_embed + window_embed.tile(
[x // y for x, y in zip(pos_embed.shape, window_embed.shape)]
)
pos_embed = pos_embed.permute(0, 2, 3, 1)
return pos_embed
def forward(self, x: torch.Tensor) -> List[torch.Tensor]:
x = self.patch_embed(x)
# x: (B, H, W, C)
# Add pos embed
x = x + self._get_pos_embed(x.shape[1:3])
outputs = []
for i, blk in enumerate(self.blocks):
x = blk(x)
if (i == self.stage_ends[-1]) or (
i in self.stage_ends and self.return_interm_layers
):
feats = x.permute(0, 3, 1, 2)
outputs.append(feats)
return outputs
def get_layer_id(self, layer_name):
# https://github.com/microsoft/unilm/blob/master/beit/optim_factory.py#L33
num_layers = self.get_num_layers()
if layer_name.find("rel_pos") != -1:
return num_layers + 1
elif layer_name.find("pos_embed") != -1:
return 0
elif layer_name.find("patch_embed") != -1:
return 0
elif layer_name.find("blocks") != -1:
return int(layer_name.split("blocks")[1].split(".")[1]) + 1
else:
return num_layers + 1
def get_num_layers(self) -> int:
return len(self.blocks)
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