# distutils:language=c++ # cython:language_level=3 from libcpp.vector cimport vector from libcpp cimport bool cdef extern from "../common_lib/cminimax.cpp": pass cdef extern from "../common_lib/cminimax.h" namespace "tools": cdef cppclass CMinMaxStats: CMinMaxStats() except + float maximum, minimum, value_delta_max void set_delta(float value_delta_max) void update(float value) void clear() float normalize(float value) cdef cppclass CMinMaxStatsList: CMinMaxStatsList() except + CMinMaxStatsList(int num) except + int num vector[CMinMaxStats] stats_lst void set_delta(float value_delta_max) cdef extern from "lib/cnode.cpp": pass cdef extern from "lib/cnode.h" namespace "tree": cdef cppclass CAction: CAction() except + CAction(vector[float] value, int is_root_action) except + int is_root_action vector[float] value vector[size_t] get_hash(); size_t get_combined_hash(); cdef cppclass CNode: CNode() except + CNode(float prior, vector[CAction] &legal_actions, int action_space_size, int num_of_sampled_actions, bool continuous_action_space) except + int visit_count, to_play, current_latent_state_index, batch_index bool continuous_action_space CAction best_action float value_prefixs, prior, value_sum, parent_value_prefix vector[CNode]* ptr_node_pool; void expand(int to_play, int current_latent_state_index, int batch_index, float value_prefixs, vector[float] policy_logits) void add_exploration_noise(float exploration_fraction, vector[float] noises) float compute_mean_q(int isRoot, float parent_q, float discount_factor) int expanded() float value() vector[vector[float]] get_trajectory() vector[int] get_children_distribution() CNode* get_child(CAction action) cdef cppclass CRoots: CRoots() except + CRoots(int root_num, vector[vector[float]] legal_actions_list, int action_space_size, int num_of_sampled_actions, bool continuous_action_space) except + int root_num, action_space_size, num_of_sampled_actions bool continuous_action_space vector[CNode] roots vector[vector[CNode]] node_pools void prepare(float root_noise_weight, const vector[vector[float]] &noises, const vector[float] &value_prefixs, const vector[vector[float]] &policies, vector[int] to_play_batch) void prepare_no_noise(const vector[float] &value_prefixs, const vector[vector[float]] &policies, vector[int] to_play_batch) void clear() vector[vector[vector[float]]] get_trajectories() vector[vector[int]] get_distributions() vector[vector[vector[float]]] get_sampled_actions() vector[float] get_values() cdef cppclass CSearchResults: CSearchResults() except + CSearchResults(int num) except + int num vector[int] latent_state_index_in_search_path, latent_state_index_in_batch, search_lens vector[int] virtual_to_play_batchs vector[vector[float]] last_actions vector[CNode*] nodes cdef void cbackpropagate(vector[CNode*] &search_path, CMinMaxStats &min_max_stats, int to_play, float value, float discount_factor) void cbatch_backpropagate(int current_latent_state_index, float discount_factor, vector[float] value_prefixs, vector[float] values, vector[vector[float]] policies, CMinMaxStatsList *min_max_stats_lst, CSearchResults &results, vector[int] is_reset_list, vector[int] &to_play_batch) void cbatch_traverse(CRoots *roots, int pb_c_base, float pb_c_init, float discount_factor, CMinMaxStatsList *min_max_stats_lst, CSearchResults &results, vector[int] &virtual_to_play_batch, bool continuous_action_space)