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inference: true |
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language: |
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- en |
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tags: |
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- stable-diffusion |
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- text-to-image |
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license: other |
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--- |
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dnditem |
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Image here: |
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This is a model (dnditem) for creating magic items, for the game Dungeons and Dragons! It was trained to be very similar to the official results that are available here: https://www.dndbeyond.com/magic-items |
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The model was trained in a pretty specific way though, and requires a specific way of prompting to get good results. |
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##Prompting |
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The keywork is "dnditem", and the prompts should be done in the following way: |
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"dnditem, [item type], [item style], [background]" |
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So, for example, a prompt could look like: |
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"dnditem, a pair of boots, spellguard style, light red circle background with white outerbackground". |
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or |
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"dnditem, a shield, shooting star style, light blue stripe background with white outerbackground". |
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##item type |
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Currently the model supports and was trained on the following types: |
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"a pair of boots", "a cloak", "a pair of gloves", "a helmet", "a necklace", "a ring", "a robe", "a rod", "a shield", "a staff", "a sword", "a wand" |
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##item_styles |
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The item styles, or abilities, can be found in the itemstyles.txt file. There are over 100 of them, of all sorts of different types of dnditems. |
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Some cool ones to check out are "ultimate evil style", "blue and green transparent animated style", and "spell storing style". |
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