using UnityEngine; | |
public class WallJumpSettings : MonoBehaviour | |
{ | |
[ | ]|
public float agentRunSpeed; | |
public float agentJumpHeight; | |
//when a goal is scored the ground will use this material for a few seconds. | |
public Material goalScoredMaterial; | |
//when fail, the ground will use this material for a few seconds. | |
public Material failMaterial; | |
[ | ]|
public float agentJumpVelocity = 777; | |
[ | ]|
public float agentJumpVelocityMaxChange = 10; | |
} | |