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# Match-3 with ML-Agents |
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<img src="images/match3.png" align="center" width="3000"/> |
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## Getting started |
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The C# code for Match-3 exists inside of the Unity package (`com.unity.ml-agents`). |
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The good first step would be to take a look at how we have implemented the C# code in the example Match-3 scene (located |
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under /Project/Assets/ML-Agents/Examples/match3). Once you have some familiarity, then the next step would be to |
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implement the C# code for Match-3 from the extensions package. |
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Additionally, see below for additional technical specifications on the C# code for Match-3. Please note the Match-3 game |
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isn't human playable as implemented and can be only played via training. |
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## Technical specifications for Match-3 with ML-Agents |
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### AbstractBoard class |
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The `AbstractBoard` is the bridge between ML-Agents and your game. It allows ML-Agents to |
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* ask your game what the current and maximum sizes (rows, columns, and potential piece types) of the board are |
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* ask your game what the "color" of a cell is |
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* ask whether the cell is a "special" piece type or not |
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* ask your game whether a move is allowed |
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* request that your game make a move |
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These are handled by implementing the abstract methods of `AbstractBoard`. |
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##### `public abstract BoardSize GetMaxBoardSize()` |
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Returns the largest `BoardSize` that the game can use. This is used to determine the sizes of observations and sensors, |
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so don't make it larger than necessary. |
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##### `public virtual BoardSize GetCurrentBoardSize()` |
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Returns the current size of the board. Each field on this BoardSize must be less than or equal to the corresponding |
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field returned by `GetMaxBoardSize()`. This method is optional; if your always use the same size board, you don't |
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need to override it. |
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If the current board size is smaller than the maximum board size, `GetCellType()` and `GetSpecialType()` will not be |
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called for cells outside the current board size, and `IsValidMove` won't be called for moves that would go outside of |
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the current board size. |
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##### `public abstract int GetCellType(int row, int col)` |
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Returns the "color" of piece at the given row and column. |
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This should be between 0 and BoardSize.NumCellTypes-1 (inclusive). |
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The actual order of the values doesn't matter. |
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##### `public abstract int GetSpecialType(int row, int col)` |
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Returns the special type of the piece at the given row and column. |
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This should be between 0 and BoardSize.NumSpecialTypes (inclusive). |
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The actual order of the values doesn't matter. |
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##### `public abstract bool IsMoveValid(Move m)` |
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Check whether the particular `Move` is valid for the game. |
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The actual results will depend on the rules of the game, but we provide the `SimpleIsMoveValid()` method |
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that handles basic match3 rules with no special or immovable pieces. |
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##### `public abstract bool MakeMove(Move m)` |
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Instruct the game to make the given move. Returns true if the move was made. |
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Note that during training, a move that was marked as invalid may occasionally still be |
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requested. If this happens, it is safe to do nothing and request another move. |
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### `Move` struct |
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The Move struct encapsulates a swap of two adjacent cells. You can get the number of potential moves |
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for a board of a given size with. `Move.NumPotentialMoves(maxBoardSize)`. There are two helper |
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functions to create a new `Move`: |
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* `public static Move FromMoveIndex(int moveIndex, BoardSize maxBoardSize)` can be used to |
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iterate over all potential moves for the board by looping from 0 to `Move.NumPotentialMoves()` |
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* `public static Move FromPositionAndDirection(int row, int col, Direction dir, BoardSize maxBoardSize)` creates |
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a `Move` from a row, column, and direction (and board size). |
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### `BoardSize` struct |
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Describes the "size" of the board, including the number of potential piece types that the board can have. |
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This is returned by the AbstractBoard.GetMaxBoardSize() and GetCurrentBoardSize() methods. |
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#### `Match3Sensor` and `Match3SensorComponent` classes |
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The `Match3Sensor` generates observations about the state using the `AbstractBoard` interface. You can |
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choose whether to use vector or "visual" observations; in theory, visual observations should perform |
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better because they are 2-dimensional like the board, but we need to experiment more on this. |
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A `Match3SensorComponent` generates `Match3Sensor`s (the exact number of sensors depends on your configuration) |
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at runtime, and should be added to the same GameObject as your `Agent` implementation. You do not need to write any |
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additional code to use them. |
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#### `Match3Actuator` and `Match3ActuatorComponent` classes |
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The `Match3Actuator` converts actions from training or inference into a `Move` that is sent to` AbstractBoard.MakeMove()` |
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It also checks `AbstractBoard.IsMoveValid` for each potential move and uses this to set the action mask for Agent. |
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A `Match3ActuatorComponent` generates a `Match3Actuator` at runtime, and should be added to the same GameObject |
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as your `Agent` implementation. You do not need to write any additional code to use them. |
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### Setting up Match-3 simulation |
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* Implement the `AbstractBoard` methods to integrate with your game. |
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* Give the `Agent` rewards when it does what you want it to (match multiple pieces in a row, clears pieces of a certain |
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type, etc). |
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* Add the `Agent`, `AbstractBoard` implementation, `Match3SensorComponent`, and `Match3ActuatorComponent` to the same |
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`GameObject`. |
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* Call `Agent.RequestDecision()` when you're ready for the `Agent` to make a move on the next `Academy` step. During |
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the next `Academy` step, the `MakeMove()` method on the board will be called. |
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## Implementation Details |
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### Action Space |
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The indexing for actions is the same as described in |
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[Human Like Playtesting with Deep Learning](https://www.researchgate.net/publication/328307928_Human-Like_Playtesting_with_Deep_Learning) |
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(for example, Figure 2b). The horizontal moves are enumerated first, then the vertical ones. |
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<img src="images/match3-moves.png" align="center"/> |
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## Feedback |
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If you are a Match-3 developer and are trying to leverage ML-Agents for this scenario, |
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[we want to hear from you](https://forms.gle/TBsB9jc8WshgzViU9). Additionally, we are also looking for interested |
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Match-3 teams to speak with us for 45 minutes. If you are interested, please indicate that in the |
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[form](https://forms.gle/TBsB9jc8WshgzViU9). If selected, we will provide gift cards as a token of appreciation. |
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