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--- |
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license: openrail |
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base_model: runwayml/stable-diffusion-v1-5 |
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tags: |
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- art |
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- controlnet |
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- stable-diffusion |
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- controlnet-v1-1 |
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- image-to-image |
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duplicated_from: ControlNet-1-1-preview/control_v11f1e_sd15_tile |
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--- |
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# Controlnet - v1.1 - *Tile Version* |
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**Controlnet v1.1** was released in [lllyasviel/ControlNet-v1-1](https://huggingface.co/lllyasviel/ControlNet-v1-1) by [Lvmin Zhang](https://huggingface.co/lllyasviel). |
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This checkpoint is a conversion of [the original checkpoint](https://huggingface.co/lllyasviel/ControlNet-v1-1/blob/main/control_v11f1e_sd15_tile.pth) into `diffusers` format. |
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It can be used in combination with **Stable Diffusion**, such as [runwayml/stable-diffusion-v1-5](https://huggingface.co/runwayml/stable-diffusion-v1-5). |
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For more details, please also have a look at the [🧨 Diffusers docs](https://huggingface.co/docs/diffusers/api/pipelines/stable_diffusion/controlnet). |
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ControlNet is a neural network structure to control diffusion models by adding extra conditions. |
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![img](./sd.png) |
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This checkpoint corresponds to the ControlNet conditioned on **tiled image**. Conceptually, it is similar to a super-resolution model, but its usage is not limited to that. It is also possible to generate details at the same size as the input (conditione) image. |
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**This model was contributed by [*takuma104*](https://huggingface.co/takuma104)** |
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## Model Details |
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- **Developed by:** Lvmin Zhang, Maneesh Agrawala |
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- **Model type:** Diffusion-based text-to-image generation model |
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- **Language(s):** English |
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- **License:** [The CreativeML OpenRAIL M license](https://huggingface.co/spaces/CompVis/stable-diffusion-license) is an [Open RAIL M license](https://www.licenses.ai/blog/2022/8/18/naming-convention-of-responsible-ai-licenses), adapted from the work that [BigScience](https://bigscience.huggingface.co/) and [the RAIL Initiative](https://www.licenses.ai/) are jointly carrying in the area of responsible AI licensing. See also [the article about the BLOOM Open RAIL license](https://bigscience.huggingface.co/blog/the-bigscience-rail-license) on which our license is based. |
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- **Resources for more information:** [GitHub Repository](https://github.com/lllyasviel/ControlNet), [Paper](https://arxiv.org/abs/2302.05543). |
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- **Cite as:** |
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@misc{zhang2023adding, |
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title={Adding Conditional Control to Text-to-Image Diffusion Models}, |
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author={Lvmin Zhang and Maneesh Agrawala}, |
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year={2023}, |
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eprint={2302.05543}, |
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archivePrefix={arXiv}, |
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primaryClass={cs.CV} |
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} |
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## Introduction |
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Controlnet was proposed in [*Adding Conditional Control to Text-to-Image Diffusion Models*](https://arxiv.org/abs/2302.05543) by |
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Lvmin Zhang, Maneesh Agrawala. |
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The abstract reads as follows: |
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*We present a neural network structure, ControlNet, to control pretrained large diffusion models to support additional input conditions. |
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The ControlNet learns task-specific conditions in an end-to-end way, and the learning is robust even when the training dataset is small (< 50k). |
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Moreover, training a ControlNet is as fast as fine-tuning a diffusion model, and the model can be trained on a personal devices. |
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Alternatively, if powerful computation clusters are available, the model can scale to large amounts (millions to billions) of data. |
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We report that large diffusion models like Stable Diffusion can be augmented with ControlNets to enable conditional inputs like edge maps, segmentation maps, keypoints, etc. |
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This may enrich the methods to control large diffusion models and further facilitate related applications.* |
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## Example |
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It is recommended to use the checkpoint with [Stable Diffusion v1-5](https://huggingface.co/runwayml/stable-diffusion-v1-5) as the checkpoint has been trained on it. |
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Experimentally, the checkpoint can be used with other diffusion models such as dreamboothed stable diffusion. |
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1. Let's install `diffusers` and related packages: |
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``` |
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$ pip install diffusers transformers accelerate |
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``` |
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2. Run code: |
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```python |
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import torch |
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from PIL import Image |
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from diffusers import ControlNetModel, DiffusionPipeline |
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from diffusers.utils import load_image |
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def resize_for_condition_image(input_image: Image, resolution: int): |
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input_image = input_image.convert("RGB") |
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W, H = input_image.size |
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k = float(resolution) / min(H, W) |
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H *= k |
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W *= k |
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H = int(round(H / 64.0)) * 64 |
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W = int(round(W / 64.0)) * 64 |
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img = input_image.resize((W, H), resample=Image.LANCZOS) |
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return img |
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controlnet = ControlNetModel.from_pretrained('lllyasviel/control_v11f1e_sd15_tile', |
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torch_dtype=torch.float16) |
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pipe = DiffusionPipeline.from_pretrained("runwayml/stable-diffusion-v1-5", |
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custom_pipeline="stable_diffusion_controlnet_img2img", |
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controlnet=controlnet, |
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torch_dtype=torch.float16).to('cuda') |
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pipe.enable_xformers_memory_efficient_attention() |
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source_image = load_image('https://huggingface.co/lllyasviel/control_v11f1e_sd15_tile/resolve/main/images/original.png') |
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condition_image = resize_for_condition_image(source_image, 1024) |
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image = pipe(prompt="best quality", |
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negative_prompt="blur, lowres, bad anatomy, bad hands, cropped, worst quality", |
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image=condition_image, |
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controlnet_conditioning_image=condition_image, |
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width=condition_image.size[0], |
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height=condition_image.size[1], |
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strength=1.0, |
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generator=torch.manual_seed(0), |
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num_inference_steps=32, |
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).images[0] |
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image.save('output.png') |
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``` |
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![original](./images/original.png) |
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![tile_output](./images/output.png) |
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## Other released checkpoints v1-1 |
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The authors released 14 different checkpoints, each trained with [Stable Diffusion v1-5](https://huggingface.co/runwayml/stable-diffusion-v1-5) |
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on a different type of conditioning: |
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| Model Name | Control Image Overview| Control Image Example | Generated Image Example | |
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|[lllyasviel/control_v11p_sd15_canny](https://huggingface.co/lllyasviel/control_v11p_sd15_canny)<br/> *Trained with canny edge detection* | A monochrome image with white edges on a black background.|<a href="https://huggingface.co/lllyasviel/control_v11p_sd15_canny/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11p_sd15_canny/resolve/main/images/control.png"/></a>|<a href="https://huggingface.co/lllyasviel/control_v11p_sd15_canny/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11p_sd15_canny/resolve/main/images/image_out.png"/></a>| |
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|[lllyasviel/control_v11e_sd15_ip2p](https://huggingface.co/lllyasviel/control_v11e_sd15_ip2p)<br/> *Trained with pixel to pixel instruction* | No condition .|<a href="https://huggingface.co/lllyasviel/control_v11e_sd15_ip2p/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11e_sd15_ip2p/resolve/main/images/control.png"/></a>|<a href="https://huggingface.co/lllyasviel/control_v11e_sd15_ip2p/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11e_sd15_ip2p/resolve/main/images/image_out.png"/></a>| |
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|[lllyasviel/control_v11p_sd15_inpaint](https://huggingface.co/lllyasviel/control_v11p_sd15_inpaint)<br/> Trained with image inpainting | No condition.|<a href="https://huggingface.co/lllyasviel/control_v11p_sd15_inpaint/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11p_sd15_inpaint/resolve/main/images/control.png"/></a>|<a href="https://huggingface.co/lllyasviel/control_v11p_sd15_inpaint/resolve/main/images/output.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11p_sd15_inpaint/resolve/main/images/output.png"/></a>| |
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|[lllyasviel/control_v11p_sd15_mlsd](https://huggingface.co/lllyasviel/control_v11p_sd15_mlsd)<br/> Trained with multi-level line segment detection | An image with annotated line segments.|<a href="https://huggingface.co/lllyasviel/control_v11p_sd15_mlsd/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11p_sd15_mlsd/resolve/main/images/control.png"/></a>|<a href="https://huggingface.co/lllyasviel/control_v11p_sd15_mlsd/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11p_sd15_mlsd/resolve/main/images/image_out.png"/></a>| |
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|[lllyasviel/control_v11f1p_sd15_depth](https://huggingface.co/lllyasviel/control_v11f1p_sd15_depth)<br/> Trained with depth estimation | An image with depth information, usually represented as a grayscale image.|<a href="https://huggingface.co/lllyasviel/control_v11f1p_sd15_depth/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11f1p_sd15_depth/resolve/main/images/control.png"/></a>|<a href="https://huggingface.co/lllyasviel/control_v11f1p_sd15_depth/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11f1p_sd15_depth/resolve/main/images/image_out.png"/></a>| |
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|[lllyasviel/control_v11p_sd15_normalbae](https://huggingface.co/lllyasviel/control_v11p_sd15_normalbae)<br/> Trained with surface normal estimation | An image with surface normal information, usually represented as a color-coded image.|<a href="https://huggingface.co/lllyasviel/control_v11p_sd15_normalbae/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11p_sd15_normalbae/resolve/main/images/control.png"/></a>|<a href="https://huggingface.co/lllyasviel/control_v11p_sd15_normalbae/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11p_sd15_normalbae/resolve/main/images/image_out.png"/></a>| |
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|[lllyasviel/control_v11p_sd15_seg](https://huggingface.co/lllyasviel/control_v11p_sd15_seg)<br/> Trained with image segmentation | An image with segmented regions, usually represented as a color-coded image.|<a href="https://huggingface.co/lllyasviel/control_v11p_sd15_seg/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11p_sd15_seg/resolve/main/images/control.png"/></a>|<a href="https://huggingface.co/lllyasviel/control_v11p_sd15_seg/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11p_sd15_seg/resolve/main/images/image_out.png"/></a>| |
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|[lllyasviel/control_v11p_sd15_lineart](https://huggingface.co/lllyasviel/control_v11p_sd15_lineart)<br/> Trained with line art generation | An image with line art, usually black lines on a white background.|<a href="https://huggingface.co/lllyasviel/control_v11p_sd15_lineart/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11p_sd15_lineart/resolve/main/images/control.png"/></a>|<a href="https://huggingface.co/lllyasviel/control_v11p_sd15_lineart/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11p_sd15_lineart/resolve/main/images/image_out.png"/></a>| |
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|[lllyasviel/control_v11p_sd15s2_lineart_anime](https://huggingface.co/lllyasviel/control_v11p_sd15s2_lineart_anime)<br/> Trained with anime line art generation | An image with anime-style line art.|<a href="https://huggingface.co/lllyasviel/control_v11p_sd15s2_lineart_anime/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11p_sd15s2_lineart_anime/resolve/main/images/control.png"/></a>|<a href="https://huggingface.co/lllyasviel/control_v11p_sd15s2_lineart_anime/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11p_sd15s2_lineart_anime/resolve/main/images/image_out.png"/></a>| |
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|[lllyasviel/control_v11p_sd15_openpose](https://huggingface.co/lllyasviel/control_v11p_sd15s2_lineart_anime)<br/> Trained with human pose estimation | An image with human poses, usually represented as a set of keypoints or skeletons.|<a href="https://huggingface.co/lllyasviel/control_v11p_sd15_openpose/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11p_sd15_openpose/resolve/main/images/control.png"/></a>|<a href="https://huggingface.co/lllyasviel/control_v11p_sd15_openpose/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11p_sd15_openpose/resolve/main/images/image_out.png"/></a>| |
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|[lllyasviel/control_v11p_sd15_scribble](https://huggingface.co/lllyasviel/control_v11p_sd15_scribble)<br/> Trained with scribble-based image generation | An image with scribbles, usually random or user-drawn strokes.|<a href="https://huggingface.co/lllyasviel/control_v11p_sd15_scribble/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11p_sd15_scribble/resolve/main/images/control.png"/></a>|<a href="https://huggingface.co/lllyasviel/control_v11p_sd15_scribble/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11p_sd15_scribble/resolve/main/images/image_out.png"/></a>| |
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|[lllyasviel/control_v11p_sd15_softedge](https://huggingface.co/lllyasviel/control_v11p_sd15_softedge)<br/> Trained with soft edge image generation | An image with soft edges, usually to create a more painterly or artistic effect.|<a href="https://huggingface.co/lllyasviel/control_v11p_sd15_softedge/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11p_sd15_softedge/resolve/main/images/control.png"/></a>|<a href="https://huggingface.co/lllyasviel/control_v11p_sd15_softedge/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11p_sd15_softedge/resolve/main/images/image_out.png"/></a>| |
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|[lllyasviel/control_v11e_sd15_shuffle](https://huggingface.co/lllyasviel/control_v11e_sd15_shuffle)<br/> Trained with image shuffling | An image with shuffled patches or regions.|<a href="https://huggingface.co/lllyasviel/control_v11e_sd15_shuffle/resolve/main/images/control.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11e_sd15_shuffle/resolve/main/images/control.png"/></a>|<a href="https://huggingface.co/lllyasviel/control_v11e_sd15_shuffle/resolve/main/images/image_out.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11e_sd15_shuffle/resolve/main/images/image_out.png"/></a>| |
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|[lllyasviel/control_v11f1e_sd15_tile](https://huggingface.co/lllyasviel/control_v11f1e_sd15_tile)<br/> Trained with image tiling | The base image for drawing details.|<a href="https://huggingface.co/lllyasviel/control_v11f1e_sd15_tile/resolve/main/images/original.png"><img width="64" style="margin:0;padding:0;" src="https://huggingface.co/lllyasviel/control_v11f1e_sd15_tile/resolve/main/images/original.png"/></a>|<a href="https://huggingface.co/lllyasviel/control_v11f1e_sd15_tile/resolve/main/images/output.png"><img width="64" src="https://huggingface.co/lllyasviel/control_v11e_sd15_shuffle/resolve/main/images/output.png"/></a>| |
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## More information |
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For more information, please also have a look at the [Diffusers ControlNet Blog Post](https://huggingface.co/blog/controlnet) and have a look at the [official docs](https://github.com/lllyasviel/ControlNet-v1-1-nightly). |