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client.py
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import socketio
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import time
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import numpy as np
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import os
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import socketio.exceptions
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from models.resnet import ImageClassifier
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from search import search, adjust_grid
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actions = []
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def action_policy(grid=None, loc=None, rounds=0):
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"""
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Args:
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grid: 当前网格状态
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loc: 当前位置
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rounds: 当前回合数
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Returns:
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action: 下一步动作
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"""
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# 第0回合时计算整个行动序列
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return None
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def recognition(img):
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"""
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Args:
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img: shape [600,600,3] 的list,RGB格式
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Returns:
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grid: (12,12) 的numpy数组
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"""
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if not hasattr(recognition, 'classifier'):
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recognition.classifier = ImageClassifier(model_type='resnet18', model_path='models/best_model_99.92_02.pth', openmax_path='models/best_openmax_95.62_02.pth', multiplier=0.6)
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# 先转换为numpy数组
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img = np.array(img, dtype=np.uint8)
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# 将图像分割成网格
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patches = []
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tile_size = 50
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for i in range(12):
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for j in range(12):
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patch = img[i*tile_size:(i+1)*tile_size, j*tile_size:(j+1)*tile_size]
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patches.append(patch)
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patches = np.array(patches)
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# 获取预测结果
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# predictions = recognition.classifier.resnet_predict(patches)
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predictions, openmax_probs = recognition.classifier.predict(patches)
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# 重塑为12x12网格
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grid, probs = adjust_grid(predictions.cpu().numpy(), openmax_probs.cpu().numpy())
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return grid, probs
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def team_play_game(team_id, game_type, game_data_id, ip, port):
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sio = socketio.Client(request_timeout=60)
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grid = None
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begin = game_type + game_data_id
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@sio.event
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def connect():
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print(f"Connected to server, game_type: {game_type}, game data id: {begin}")
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pass
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@sio.event
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def disconnect():
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# print(f"End game {begin}, disconnected from server")
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pass
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@sio.event
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def connect_error(data):
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print('Connect error', data)
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@sio.event
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def disconnect_error(data):
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print('Disconnect error', data)
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@sio.event
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def response(data):
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nonlocal grid
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if 'error' in data:
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print(data['error'])
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sio.disconnect()
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else:
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try:
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if data['rounds'] == 0:
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print(f"Team {data['team_id']} begin game {data['game_id']}")
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is_end = data.get('is_end', False)
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score = data['score']
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bag = data['bag']
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loc = data['loc']
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game_id = data['game_id']
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os.makedirs(f'./{data["team_id"]}/', exist_ok=True)
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send_data = {'team_id': data['team_id'], 'game_id': game_id}
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if data['rounds']==0:
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if (game_type == 'a'):
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grid, probs= np.array(data['grid'], dtype=int), np.ones((12, 12))
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if (game_type == '2'):
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grid, probs = recognition(data['img'])
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print('Recognition Finished!')
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send_data['grid_pred'] = grid.tolist()
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# 使用 search 函数替代直接使用 Algorithm_Agent
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actions[:] = search(grid=grid, probs=probs, loc=loc)[:]
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score_npy = f'./{data["team_id"]}/{data["game_id"]}_score.npy'
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if os.path.exists(score_npy):
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prev_score = np.load(score_npy)
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else:
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prev_score = np.array(0.0)
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np.save(score_npy, prev_score + score)
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if is_end:
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print(f"Team {data['team_id']} end game {data['game_id']}, cum_score: {prev_score + score:.2f}")
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if game_type == '2':
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print(f'Recognition acc on this game fig: {data["acc"]}')
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print(f'time penalty:{data["time penalty"]}')
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sio.disconnect()
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else:
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action = actions.pop(0)
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if action == 4:
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grid[loc[0], loc[1]] = -1
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send_data['action'] = action
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if sio.connected:
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sio.emit('continue', send_data)
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else:
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print('sio not connected')
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except Exception as e:
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print(f'{e}')
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sio.disconnect()
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try:
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# 连接到服务器
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sio.connect(f'http://{ip}:{port}/', wait_timeout=30)
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# 发送消息到服务器
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message = {'team_id': team_id, 'begin': begin}
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sio.emit('begin', message)
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sio.wait()
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except socketio.exceptions.ConnectionError as e:
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print('Connection Error')
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sio.disconnect()
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except Exception as e:
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print(f'Exception: {e}')
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sio.disconnect()
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finally:
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# print('end team play game')
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pass
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if __name__ == '__main__':
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team_id = f'ewv9ssdcuvg6'
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ip = '69.230.243.237'
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port = '8086'
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# game_type must be in ['2', 'a'], '2' for full game and recognition only, 'a' for action_only
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game_type = '2'
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# 初赛的第1阶段,game_data_id must be in ['00000', '00001', ..., '00099']
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# 初赛的终榜阶段,game_data_id must be in ['00000', '00001', ..., '00199']
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game_data_id = [f'{i:05}' for i in range(2,100)]
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st = time.time()
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for gdi in game_data_id:
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team_play_game(team_id, game_type, gdi, ip, port)
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print(f'Total time: {(time.time()-st):.1f}s')
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