metadata
tags:
- FrozenLake-v2-4x4
- q-learning
- reinforcement-learning
- custom-implementation
model-index:
- name: q-FrozenLake-v2-4x4-Slippery
results:
- task:
type: reinforcement-learning
name: reinforcement-learning
dataset:
name: FrozenLake-v2-4x4
type: FrozenLake-v2-4x4
metrics:
- type: mean_reward
value: 0.51 +/- 0.50
name: mean_reward
verified: false
Q-Learning Agent playing FrozenLake-v2
This is a trained model of a Q-Learning agent playing FrozenLake-v2. The goal of the agent is to navigate from starting state to the goal state by walking only on Frozen tiles and avoid holes.
The environment support two different sizes:
4x4
and8x8
gridsThe environment has two modes:
is_slippery=True
agent may not move in the desired direction due to the slippery nature of the tails.is_slippery=False
agent moves in the desired direction due to the non-slippery nature of the tails.
How to create the FrozenLake environment?
gym.make("FrozenLake-v1", desc=None, map_name="4x4", is_slippery=True, render_mode="rgb_array")
desc=None
specify non-predetermined maps,map_name
will be used. You can also specify custom map likedesc = ["SFFH", "HFHF", "FFHF", "HFFG"]
. If both are None, random8x8
map with80%
of locations frozen will be generated.
Usage
model = load_from_hub(repo_id="HugeFighter/q-FrozenLake-v2-4x4-Slippery", filename="q-learning.pkl")
# Don't forget to check if you need to add additional attributes (is_slippery=False etc)
env = gym.make(model["env_id"])