Feedback of Harbinger-24B by Nekochu - "consequences"

#2
by Nekochu - opened

where consequences feel real and every decision matters.

  1. Using recommended settings or pretty much any other:
"temperature": 0.8,
"repetition_penalty": 1.05,
"min_p": 0.025

- exl3-4bpw-hb6

I used the README example, Completion mode to generate:

<|im_start|>system
You're a masterful storyteller and gamemaster. Write in second person present tense (You are), crafting vivid, engaging narratives with authority and confidence.<|im_end|>
<|im_start|>user
> You peer into the darkness.
<|im_start|>assistant
You have been eaten by a grue.
...

and often get "Just kidding!" instead of "GAME OVER":

Just kidding! The darkness stretches before you like an abyss, swallowing all but the faintest glimmers of light. Your eyes strain to adjust, picking out vague shapes and shadows that dance at the edge of perception. The air is thick with moisture and the musty scent of decay.

As your vision adapts, you make out a narrow passageway ahead, its rough stone walls disappearing into the gloom.

  1. In detailed in our blog mention:

    Antagonistic characters should remain consistently difficult, cold, unpleasant or manipulative

I think it's fine to be consistent but the surprise will always be low-poor if one is always consistent.


common AI cliches.

  1. Slopy AI words? i found many inclusion of it:
User: Write human like message
AI: You step into the **dimly lit** tavern...

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