Human101: Training 100+FPS Human Gaussians in 100s from 1 View Paper • 2312.15258 • Published Dec 23, 2023 • 7
Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering Paper • 2312.00109 • Published Nov 30, 2023 • 9
3D Gaussian Splatting for Real-Time Radiance Field Rendering Paper • 2308.04079 • Published Aug 8, 2023 • 170
FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding Paper • 2401.01970 • Published Jan 3 • 6
TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering Paper • 2401.06003 • Published Jan 11 • 20
GaussianCube: Structuring Gaussian Splatting using Optimal Transport for 3D Generative Modeling Paper • 2403.19655 • Published Mar 28 • 18
GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting Paper • 2404.19702 • Published Apr 30 • 18