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audio
stringlengths
34
34
scene_id
int64
0
10k
labels
listlengths
1
3
num_events
int64
1
3
motion_types
listlengths
1
3
data/spatial_scenes/scene_0000.wav
0
[ "Crowd", "washing" ]
2
[ "lateral", "arc" ]
data/spatial_scenes/scene_0001.wav
1
[ "Choir" ]
1
[ "recede" ]
data/spatial_scenes/scene_0002.wav
2
[ "wave" ]
1
[ "recede" ]
data/spatial_scenes/scene_0003.wav
3
[ "Siren" ]
1
[ "arc" ]
data/spatial_scenes/scene_0004.wav
4
[ "Truck" ]
1
[ "approach" ]
data/spatial_scenes/scene_0005.wav
5
[ "Car", "faucet", "vroom" ]
3
[ "arc", "static", "lateral" ]
data/spatial_scenes/scene_0006.wav
6
[ "Frog", "Rain", "(siren" ]
3
[ "approach", "static", "lateral" ]
data/spatial_scenes/scene_0007.wav
7
[ "Cricket", "Growling" ]
2
[ "arc", "lateral" ]
data/spatial_scenes/scene_0008.wav
8
[ "Choir" ]
1
[ "static" ]
data/spatial_scenes/scene_0009.wav
9
[ "Car", "Chainsaw" ]
2
[ "static", "arc" ]
data/spatial_scenes/scene_0010.wav
10
[ "Siren", "rooster", "crinkling" ]
3
[ "lateral", "recede", "lateral" ]
data/spatial_scenes/scene_0011.wav
11
[ "Steam", "Sizzle" ]
2
[ "lateral", "arc" ]
data/spatial_scenes/scene_0012.wav
12
[ "frequency", "Sawing" ]
2
[ "lateral", "arc" ]
data/spatial_scenes/scene_0013.wav
13
[ "flush", "transport" ]
2
[ "approach", "approach" ]
data/spatial_scenes/scene_0014.wav
14
[ "Train" ]
1
[ "approach" ]
data/spatial_scenes/scene_0015.wav
15
[ "Car" ]
1
[ "approach" ]
data/spatial_scenes/scene_0016.wav
16
[ "Choir", "crinkling" ]
2
[ "static", "recede" ]
data/spatial_scenes/scene_0017.wav
17
[ "vroom", "Wind", "Truck" ]
3
[ "arc", "recede", "lateral" ]
data/spatial_scenes/scene_0018.wav
18
[ "Blender" ]
1
[ "approach" ]
data/spatial_scenes/scene_0019.wav
19
[ "Crowd", "singing", "bell" ]
3
[ "recede", "recede", "recede" ]
data/spatial_scenes/scene_0020.wav
20
[ "transport", "Train", "washing" ]
3
[ "static", "approach", "lateral" ]
data/spatial_scenes/scene_0021.wav
21
[ "washing" ]
1
[ "lateral" ]
data/spatial_scenes/scene_0022.wav
22
[ "wave" ]
1
[ "approach" ]
data/spatial_scenes/scene_0023.wav
23
[ "Alarm", "Music" ]
2
[ "lateral", "approach" ]
data/spatial_scenes/scene_0024.wav
24
[ "Explosion", "Engine", "Dog" ]
3
[ "approach", "recede", "static" ]
data/spatial_scenes/scene_0025.wav
25
[ "washing", "Train" ]
2
[ "recede", "recede" ]
data/spatial_scenes/scene_0026.wav
26
[ "Clickety-clack", "Sawing", "Duck" ]
3
[ "approach", "arc", "approach" ]
data/spatial_scenes/scene_0027.wav
27
[ "Clapping", "frequency", "tigers" ]
3
[ "static", "recede", "lateral" ]
data/spatial_scenes/scene_0028.wav
28
[ "washing" ]
1
[ "approach" ]
data/spatial_scenes/scene_0029.wav
29
[ "vroom", "wagon", "Roar" ]
3
[ "arc", "approach", "arc" ]
data/spatial_scenes/scene_0030.wav
30
[ "Wind", "flush", "Car" ]
3
[ "approach", "static", "approach" ]
data/spatial_scenes/scene_0031.wav
31
[ "Choir" ]
1
[ "static" ]
data/spatial_scenes/scene_0032.wav
32
[ "Rapping" ]
1
[ "approach" ]
data/spatial_scenes/scene_0033.wav
33
[ "singing", "cock-a-doodle-doo", "Train" ]
3
[ "arc", "arc", "arc" ]
data/spatial_scenes/scene_0034.wav
34
[ "vroom", "Dog", "Laughter" ]
3
[ "lateral", "static", "static" ]
data/spatial_scenes/scene_0035.wav
35
[ "horn", "Blender", "0bzvm2" ]
3
[ "recede", "recede", "static" ]
data/spatial_scenes/scene_0036.wav
36
[ "mower", "Rapping" ]
2
[ "recede", "lateral" ]
data/spatial_scenes/scene_0037.wav
37
[ "tool", "wave", "vroom" ]
3
[ "arc", "lateral", "lateral" ]
data/spatial_scenes/scene_0038.wav
38
[ "washing", "rooster", "Truck" ]
3
[ "lateral", "recede", "arc" ]
data/spatial_scenes/scene_0039.wav
39
[ "frequency" ]
1
[ "lateral" ]
data/spatial_scenes/scene_0040.wav
40
[ "Television", "Applause" ]
2
[ "approach", "static" ]
data/spatial_scenes/scene_0041.wav
41
[ "horn", "Train" ]
2
[ "lateral", "arc" ]
data/spatial_scenes/scene_0042.wav
42
[ "Laughter", "Choir", "faucet" ]
3
[ "static", "static", "static" ]
data/spatial_scenes/scene_0043.wav
43
[ "Vehicle" ]
1
[ "lateral" ]
data/spatial_scenes/scene_0044.wav
44
[ "bell", "flush" ]
2
[ "lateral", "approach" ]
data/spatial_scenes/scene_0045.wav
45
[ "vroom", "(siren" ]
2
[ "static", "recede" ]
data/spatial_scenes/scene_0046.wav
46
[ "Truck" ]
1
[ "approach" ]
data/spatial_scenes/scene_0047.wav
47
[ "Choir", "Choir" ]
2
[ "recede", "static" ]
data/spatial_scenes/scene_0048.wav
48
[ "Choir", "0bzvm2", "vroom" ]
3
[ "arc", "static", "arc" ]
data/spatial_scenes/scene_0049.wav
49
[ "wagon" ]
1
[ "arc" ]
data/spatial_scenes/scene_0050.wav
50
[ "vroom", "frequency" ]
2
[ "lateral", "arc" ]
data/spatial_scenes/scene_0051.wav
51
[ "Engine" ]
1
[ "approach" ]
data/spatial_scenes/scene_0052.wav
52
[ "Laughter", "Cheering" ]
2
[ "recede", "lateral" ]
data/spatial_scenes/scene_0053.wav
53
[ "racing", "Cheering", "Chainsaw" ]
3
[ "arc", "recede", "recede" ]
data/spatial_scenes/scene_0054.wav
54
[ "Dog" ]
1
[ "lateral" ]
data/spatial_scenes/scene_0055.wav
55
[ "Clapping" ]
1
[ "static" ]
data/spatial_scenes/scene_0056.wav
56
[ "Car", "Train", "Laughter" ]
3
[ "lateral", "recede", "arc" ]
data/spatial_scenes/scene_0057.wav
57
[ "Choir" ]
1
[ "arc" ]
data/spatial_scenes/scene_0058.wav
58
[ "Clapping", "Duck", "faucet" ]
3
[ "static", "recede", "recede" ]
data/spatial_scenes/scene_0059.wav
59
[ "Music" ]
1
[ "static" ]
data/spatial_scenes/scene_0060.wav
60
[ "Crowd", "frequency" ]
2
[ "lateral", "static" ]
data/spatial_scenes/scene_0061.wav
61
[ "Car", "vroom" ]
2
[ "recede", "lateral" ]
data/spatial_scenes/scene_0062.wav
62
[ "singing", "Choir", "(siren" ]
3
[ "recede", "approach", "recede" ]
data/spatial_scenes/scene_0063.wav
63
[ "Television", "vroom" ]
2
[ "static", "approach" ]
data/spatial_scenes/scene_0064.wav
64
[ "Blender", "cock-a-doodle-doo" ]
2
[ "static", "approach" ]
data/spatial_scenes/scene_0065.wav
65
[ "Vehicle", "speedboat" ]
2
[ "arc", "arc" ]
data/spatial_scenes/scene_0066.wav
66
[ "Chainsaw" ]
1
[ "lateral" ]
data/spatial_scenes/scene_0067.wav
67
[ "singing" ]
1
[ "lateral" ]
data/spatial_scenes/scene_0068.wav
68
[ "(food", "Choir", "Train" ]
3
[ "arc", "arc", "lateral" ]
data/spatial_scenes/scene_0069.wav
69
[ "(microphone", "singing", "Engine" ]
3
[ "recede", "lateral", "arc" ]
data/spatial_scenes/scene_0070.wav
70
[ "vroom" ]
1
[ "recede" ]
data/spatial_scenes/scene_0071.wav
71
[ "Engine", "vroom" ]
2
[ "approach", "static" ]
data/spatial_scenes/scene_0072.wav
72
[ "singing" ]
1
[ "recede" ]
data/spatial_scenes/scene_0073.wav
73
[ "Blender", "Music" ]
2
[ "recede", "static" ]
data/spatial_scenes/scene_0074.wav
74
[ "speedboat", "frequency", "singing" ]
3
[ "approach", "lateral", "arc" ]
data/spatial_scenes/scene_0075.wav
75
[ "Dog", "Car" ]
2
[ "arc", "recede" ]
data/spatial_scenes/scene_0076.wav
76
[ "singing", "(siren" ]
2
[ "lateral", "approach" ]
data/spatial_scenes/scene_0077.wav
77
[ "bell", "Clapping" ]
2
[ "static", "arc" ]
data/spatial_scenes/scene_0078.wav
78
[ "singing" ]
1
[ "recede" ]
data/spatial_scenes/scene_0079.wav
79
[ "Dog" ]
1
[ "approach" ]
data/spatial_scenes/scene_0080.wav
80
[ "Motorcycle", "flush" ]
2
[ "lateral", "lateral" ]
data/spatial_scenes/scene_0081.wav
81
[ "Engine", "Chainsaw", "Sizzle" ]
3
[ "static", "arc", "arc" ]
data/spatial_scenes/scene_0082.wav
82
[ "washing" ]
1
[ "approach" ]
data/spatial_scenes/scene_0083.wav
83
[ "Truck", "vroom" ]
2
[ "static", "approach" ]
data/spatial_scenes/scene_0084.wav
84
[ "Crowd", "vroom", "(microphone" ]
3
[ "recede", "recede", "lateral" ]
data/spatial_scenes/scene_0085.wav
85
[ "frequency" ]
1
[ "approach" ]
data/spatial_scenes/scene_0086.wav
86
[ "vroom" ]
1
[ "static" ]
data/spatial_scenes/scene_0087.wav
87
[ "knocking" ]
1
[ "arc" ]
data/spatial_scenes/scene_0088.wav
88
[ "vroom", "horn" ]
2
[ "arc", "static" ]
data/spatial_scenes/scene_0089.wav
89
[ "washing" ]
1
[ "approach" ]
data/spatial_scenes/scene_0090.wav
90
[ "Mechanisms" ]
1
[ "arc" ]
data/spatial_scenes/scene_0091.wav
91
[ "Siren" ]
1
[ "approach" ]
data/spatial_scenes/scene_0092.wav
92
[ "Train", "tool" ]
2
[ "recede", "arc" ]
data/spatial_scenes/scene_0093.wav
93
[ "tool", "Cheering" ]
2
[ "recede", "arc" ]
data/spatial_scenes/scene_0094.wav
94
[ "Car", "Blender", "Frog" ]
3
[ "static", "recede", "static" ]
data/spatial_scenes/scene_0095.wav
95
[ "speedboat", "knocking", "flush" ]
3
[ "lateral", "approach", "static" ]
data/spatial_scenes/scene_0096.wav
96
[ "Choir", "Car" ]
2
[ "recede", "recede" ]
data/spatial_scenes/scene_0097.wav
97
[ "rooster" ]
1
[ "static" ]
data/spatial_scenes/scene_0098.wav
98
[ "frequency", "Alarm" ]
2
[ "lateral", "approach" ]
data/spatial_scenes/scene_0099.wav
99
[ "Mechanisms", "Clickety-clack" ]
2
[ "approach", "arc" ]
End of preview. Expand in Data Studio

Spatial Audio Encoder Training Dataset (SAET)

A high-fidelity synthetic dataset designed for training audio encoders to perceive and reason about 3D soundscapes. The dataset maps binaural/stereo audio cues to precise spatial trajectories and semantic labels.

🎧 Dataset Summary

This dataset contains 10-second stereo scenes (44.1kHz) synthesized in a virtual 3D room. Each scene features 1-3 moving sound sources with ground-truth trajectory metadata sampled at 10Hz.

πŸ“Š Dataset Generation Progress (Current State)

Stage Description Progress Details
1. Extraction Mono event extraction from AudioSet-Strong βœ… Complete 224 events extracted from 70/216 segments.
2. Synthesis 3D Spatial Scene Synthesis (Target: 10k) πŸ”„ ~75% 7,500+ scenes generated.
3. Reasoning QnA Pair Generation ⏳ Pending High-level reasoning tasks (7 categories).

πŸ“ Spatial Metadata Specification

Each audio sample is accompanied by a dense JSON metadata file (in data/scene_metadata/) and a summary entry in metadata.jsonl.

Coordinate System

  • Origin: Bottom-left-front corner of the room $[0, 0, 0]$.
  • Room Dimensions: $10m \times 8m \times 3m$ (Length $\times$ Width $\times$ Height).
  • Listener (Mic) Position: Fixed at center $[5.0, 2.0, 1.6]$.
  • Azimuth: $0^\circ$ is directly in front (+Y), $+90^\circ$ is Right (+X), $-90^\circ$ is Left (-X). Range: $[-180^\circ, 180^\circ]$.
  • Distance: Euclidean distance from the microphone center in meters.

Motion Dynamics

Sources follow one of five deterministic motion profiles:

  • Static: Source remains at a fixed 3D point.
  • Approach: Source moves linearly towards the listener.
  • Recede: Source moves linearly away from the listener.
  • Lateral: Source moves across the field of view (e.g., Left-to-Right).
  • Arc: Source moves in a circular path around the listener, maintaining relatively constant distance but shifting azimuth.

🧠 Reasoning Q&A Pairs (Stage 3)

A subset of scenes includes 7 question-answer pairs generated by an LLM (DeepSeek-R1-Distill-Qwen-7B) focusing on:

  1. Lateral Trajectory: Directional changes (Left-to-Right, Right-to-Left).
  2. Radial Change: Distance shifts (Approaching, Receding).
  3. Comparative: Which source is closer/farther?
  4. Temporal: Entry/Exit timings (Early, Middle, Late).
  5. Relative Motion: Inter-source spatial relationships.
  6. Natural Perception: Qualitative descriptions of sound movement.
  7. Choreography: Overall spatial pattern recognition.

πŸ”Š Audio Simulation Details

  • Engine: PyRoomAcoustics (Image Source Method).
  • Reverberation: 2nd order reflections simulated with a frequency-independent absorption coefficient of $0.25$.
  • Source Events: 224 high-variety mono events extracted from 70/216 AudioSet-Strong segments, rigorously filtered for quality (Duration $\geq$ 3.0s, CLAP semantic similarity score $\geq$ 0.45).
  • Format: 2-channel Stereo, 16-bit PCM, 44.1kHz.

πŸ› οΈ Data Columns (metadata.jsonl)

Column Type Description
audio Audio Path to the stereo .wav file.
scene_id int Unique ID matching the filename.
labels list Semantic classes (e.g., Crowd, Siren, Engine).
num_events int Number of simultaneous sources in the scene.
motion_types list List of motion profiles for each source.

🎯 Use Cases

  1. Spatial Audio Embedding: Training models like CLAP or Wav2Vec to create embeddings that cluster by spatial location or motion type.
  2. Trajectory Inference: Predicting the azimuth/distance change of a source over time.
  3. Source Separation: Decoupling multiple spatialized streams in a reverberant environment.

Reference: This dataset follows the methodology of "Spatial Audio Question Answering and Reasoning on Dynamic Source Movements" (2024).

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