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Interact with a household to solve a task. Imagine you are an intelligent agent in a household environment and your target is to perform actions to complete the task goal. At the beginning of your interactions, you will be given the detailed description of the current environment and your goal to accomplish. For each of your turn, you will be given a list of actions which you can choose one to perform in this turn. You should choose from two actions: "THOUGHT" or "ACTION". If you choose "THOUGHT", you should first think about the current condition and plan for your future actions, and then output your action in this turn. Your output must strictly follow this format:"THOUGHT: your thoughts.
ACTION: your next action
"; If you choose "ACTION", you should directly output the action in this turn. Your output must strictly follow this format:"ACTION: your next action
". After your each turn, the environment will give you immediate feedback based on which you plan your next few steps. if the envrionment output "Nothing happened", that means the previous action is invalid and you should try more options.
Reminder:
1. the action must be chosen from the given available actions. Any actions except provided available actions will be regarded as illegal.
2. Think when necessary, try to act directly more in the process. | OK. I'll follow your instructions and try my best to solve the task. | AgentInstruct-alfworld |
Here is your task. You are in the middle of a room. Looking quickly around you, you see a armchair 2, a armchair 1, a bed 1, a countertop 1, a diningtable 1, a drawer 2, a drawer 1, a dresser 1, a garbagecan 1, a laundryhamper 1, and a sidetable 1.
Your task is to: find two laptop and put them in bed. | THOUGHT: I need to find two laptops and put them in bed. I'll begin by searching the areas that are most likely to have laptops.
ACTION: go to diningtable 1 | AgentInstruct-alfworld |
On the diningtable 1, you see a alarmclock 2, a bowl 2, a cd 2, a creditcard 2, a creditcard 1, a laptop 1, a mug 2, a pencil 1, and a remotecontrol 2. | ACTION: take laptop 1 from diningtable 1 | AgentInstruct-alfworld |
You pick up the laptop 1 from the diningtable 1. | ACTION: go to bed 1 | AgentInstruct-alfworld |
On the bed 1, you see a pillow 2, and a pillow 1. | ACTION: put laptop 1 in/on bed 1 | AgentInstruct-alfworld |
You put the laptop 1 in/on the bed 1. | ACTION: go to countertop 1 | AgentInstruct-alfworld |
On the countertop 1, you see a alarmclock 3, a bowl 3, a cellphone 3, a creditcard 3, and a mirror 1. | ACTION: go to drawer 1 | AgentInstruct-alfworld |
The drawer 1 is closed. | ACTION: open drawer 1 | AgentInstruct-alfworld |
You open the drawer 1. The drawer 1 is open. In it, you see a pen 2. | ACTION: go to drawer 2 | AgentInstruct-alfworld |
The drawer 2 is closed. | ACTION: open drawer 2 | AgentInstruct-alfworld |
You open the drawer 2. The drawer 2 is open. In it, you see a book 1, and a keychain 2. | ACTION: go to dresser 1 | AgentInstruct-alfworld |
On the dresser 1, you see a bowl 1, a cd 1, a cellphone 1, a keychain 1, a pen 1, a remotecontrol 1, and a television 1. | ACTION: go to armchair 1 | AgentInstruct-alfworld |
On the armchair 1, you see a laptop 2. | ACTION: take laptop 2 from armchair 1 | AgentInstruct-alfworld |
You pick up the laptop 2 from the armchair 1. | ACTION: go to bed 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: put laptop 2 in/on bed 1 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | ACTION: go to shelf 5 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | ACTION: cool plate 1 with fridge 1 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | ACTION: put cup 1 in/on cabinet 1 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | THOUGHT: There might be a spray bottle in the garbage can. It does seem less likely, but still possible.
ACTION: go to garbagecan 1 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | ACTION: take cup 2 from countertop 1 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | ACTION: take spraybottle 1 from garbagecan 1 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | ACTION: put spoon 1 in/on sidetable 1 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | ACTION: cool potato 2 with fridge 1 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | THOUGHT: There seems to be a misunderstanding. The objective was to put a cellphone in the dresser, but no cellphone was specified in the initial room inventory. It's also nowhere to be found in the room.
ACTION: look | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | ACTION: go to stoveburner 3 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | ACTION: put knife 1 in/on sidetable 1 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | ACTION: put cup 2 in/on shelf 1 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | THOUGHT: The cellphone is not in any of the drawers, desks or dressers. It may be in the cabinet. I need to check there next.
ACTION: go to cabinet 1 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | THOUGHT: There's no second cellphone on shelf 5 either. I still haven't checked shelf 6 and 7. I need to quickly move over to shelf 6.
ACTION: go to shelf 6 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | ACTION: go to microwave 1 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | ACTION: use desklamp 1 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | ACTION: take potato 1 from countertop 1 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | ACTION: take keychain 1 from dresser 2 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | ACTION: go to diningtable 2 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | ACTION: put mug 1 in/on coffeemachine 1 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | ACTION: take mug 1 from sidetable 1 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | ACTION: go to microwave 1 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | ACTION: take cellphone 1 from sidetable 1 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | ACTION: go to cabinet 11 | AgentInstruct-alfworld |
On the drawer 7, you see nothing. | ACTION: put pen 2 in/on desk 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to drawer 7 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to diningtable 2 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | THOUGHT: The keychain could be in the garbage can as well. I should check there.
ACTION: go to garbagecan 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to cabinet 7 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to drawer 4 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: open cabinet 2 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: put spraybottle 1 in/on shelf 3 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to drawer 8 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: take book 2 from bed 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: open drawer 7 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to sinkbasin 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: cool bowl 2 with fridge 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to desk 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: open drawer 3 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to drawer 2 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: open drawer 8 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: take cd 1 from diningtable 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to drawer 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: take cup 1 from countertop 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: open drawer 7 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | THOUGHT: The spraybottle is not in drawer 2 either. I will check the next drawer.
ACTION: go to drawer 3 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to cabinet 6 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to toilet 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: open cabinet 7 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to shelf 11 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | THOUGHT: The spraybottles are missing in the current environment. Hence, I'm unable to perform the task.
ACTION: end task | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: open cabinet 6 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: open drawer 7 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to cabinet 6 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to drawer 7 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: take book 2 from bed 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to cabinet 5 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to cabinet 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: put candle 1 in/on countertop 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: open drawer 3 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to drawer 3 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: open drawer 7 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: put glassbottle 2 in/on fridge 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: open cabinet 8 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | THOUGHT: Apparently there was some confusion about the pen 1 going to the desk 1. I should try to get it again and put it on the desk.
ACTION: take pen 2 from desk 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to drawer 3 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to fridge 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: put potato 1 in/on fridge 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to fridge 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to drawer 7 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to sofa 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: put cd 1 in/on sidetable 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: open cabinet 7 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: put cellphone 3 in/on diningtable 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: open drawer 6 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: open drawer 5 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to drawer 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: go to toiletpaperhanger 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | THOUGHT: Not sure why I picked up the box from the armchair. Seems like a mistake. Better put it back and complete the task of placing the remotecontrol 1 on the armchair.
ACTION: put box 1 in/on armchair 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | THOUGHT: There is no tomato on countertop 1, let's check countertop 2.
ACTION: go to countertop 2 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: open drawer 7 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: clean soapbar 1 with sinkbasin 1 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: open cabinet 6 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: open cabinet 8 | AgentInstruct-alfworld |
On the bed 1, you see a laptop 1, a pillow 2, and a pillow 1. | ACTION: take soapbottle 2 from cabinet 4 | AgentInstruct-alfworld |
Dataset Card for Data Provenance Initiative - Commercial-Licenses-and-Terms
Legal Disclaimer / Notice
Collected License Information is NOT Legal Advice. It is important to note we collect self-reported licenses, from the papers and repositories that released these datasets, and categorize them according to our best efforts, as a volunteer research and transparency initiative. The information provided by any of our works and any outputs of the Data Provenance Initiative do not, and are not intended to, constitute legal advice; instead, all information, content, and materials are for general informational purposes only. Readers and users should seek their own legal advice from counsel in their relevant jurisdiction.
Dataset Summary
A wave of recent language models have been powered by large collections of natural language datasets. The sudden race to train models on these disparate collections of incorrectly, ambiguously, or under-documented datasets has left practitioners unsure of the legal and qualitative characteristics of the models they train. To remedy this crisis in data transparency and understanding, in a joint effort between experts in machine learning and the law, we’ve compiled the most detailed and reliable metadata available for data licenses, sources, and provenance, as well as fine-grained characteristics like language, text domains, topics, usage, collection time, and task compositions. Beginning with nearly 40 popular instruction (or “alignment”) tuning collections, we release a suite of open source tools for downloading, filtering, and examining this training data. Our analysis sheds light on the fractured state of data transparency, particularly with data licensing, and we hope our tools will empower more informed and responsible data-centric development of future language models.
What does All-Licenses mean here?
All-Licenses
includes all datasets from Data-Provenance-Initiative which includes datasets with licenses that limit their usage to academic or non-profit uses as well as datasets for which licensing information could not be identified
Constituent Data Collections
Following table shows each constituent data collection this Dataset along with original source from where each data collection is derived from.
Following table shows each constituent data collection this Dataset along with original source from where each data collection is derived from.
# | Collection Name | Description | Source |
---|---|---|---|
1 | AgentInstruct | AgentInstruct is a meticulously curated dataset featuring 1,866 high-quality interactions, designed to enhance AI agents across six diverse real-world tasks, leveraging innovative methods like Task Derivation and Self-Instruct. | https://huggingface.co/datasets/THUDM/AgentInstruct |
2 | Anthropic HH-RLHF | Human preference data about helpfulness and harmlessness & Human-generated and annotated red teaming dialogues. | https://huggingface.co/datasets/Anthropic/hh-rlhf |
3 | Aya Dataset | The Aya Dataset is a multilingual instruction fine-tuning dataset curated by an open-science community via Aya Annotation Platform from Cohere For AI. The dataset contains a total of 204k human-annotated prompt-completion pairs along with the demographics data of the annotators. |
https://huggingface.co/datasets/CohereForAI/aya_dataset |
4 | COIG | We propose the Chinese Open Instruction Generalist (COIG) project to maintain a harmless, helpful, and diverse set of Chinese instruction corpora. | https://huggingface.co/datasets/BAAI/COIG |
5 | Capybara | Capybara is the culmination of insights derived from synthesis techniques like Evol-instruct (used for WizardLM), Alpaca, Orca, Vicuna, Lamini, FLASK and others. The single-turn seeds used to initiate the Amplify-Instruct synthesis of conversations are mostly based on datasets that i've personally vetted extensively, and are often highly regarded for their diversity and demonstration of logical robustness and prose, such as Airoboros, Know logic, EverythingLM, GPTeacher and even entirely new seed instructions derived from different sources, including certain in-house multi-turn datasets like Dove and Verified-Camel(A successor to Puffin) | https://huggingface.co/datasets/LDJnr/Capybara |
6 | CommitPackFT | CommitPackFT is a 2GB filtered version of CommitPack to contain only high-quality commit messages that resemble natural language instructions. | https://huggingface.co/datasets/bigcode/commitpackft |
7 | DialogStudio | Unified Dialog Datasets and Instruction-Aware Models for Conversational AI | https://huggingface.co/datasets/Salesforce/dialogstudio |
8 | Dolly 15k | Databricks Dolly 15k is a dataset containing 15,000 high-quality human-generated prompt / response pairs specifically designed for instruction tuning large language models. | https://huggingface.co/datasets/databricks/databricks-dolly-15k |
9 | Dynosaur | BLiMP (dynosaur-full) is a challenge set for evaluating what language models (LMs) know about major grammatical phenomena in English. BLiMP consists of 67 sub-datasets, each containing 1000 minimal pairs isolating specific contrasts in syntax, morphology, or semantics. The data is automatically generated according to expert-crafted grammars. Aggregate human agreement with the labels is 96.4%. We use BLiMP to evaluate an n-gram LM, LSTM LM, GPT-2, and Transformer-XL. | https://huggingface.co/datasets/Dynosaur/dynosaur-full |
10 | Flan Collection (Chain-of-Thought) | Chain-of-Thought sub-mixture in Flan collection dataset. | https://huggingface.co/datasets/conceptofmind/cot_submix_original |
11 | Flan Collection (Dialog) | Chain-of-Thought sub-mixture in Flan collection dataset. | https://huggingface.co/datasets/conceptofmind/dialog_submix_original |
12 | Flan Collection (Flan 2021) | Flan 2021 sub-mixture in Flan collection dataset. | https://huggingface.co/datasets/conceptofmind/flan2021_submix_original |
13 | Flan Collection (P3) | P3 sub-mixture in Flan collection dataset. | https://huggingface.co/datasets/conceptofmind/t0_submix_original |
14 | Flan Collection (Super-NaturalInstructions) | Super-Natural Instructions in Flan collection dataset. | https://huggingface.co/datasets/conceptofmind/niv2_submix_original |
15 | Glaive Code Assistant | Glaive-code-assistant-v2 is a dataset of ~215k code problems and solutions generated using Glaive's synthetic data generation platform. | https://huggingface.co/datasets/glaiveai/glaive-code-assistant-v2 |
16 | Gretel Text-to-SQL | gretelai/synthetic_text_to_sql is a rich dataset of high quality synthetic Text-to-SQL samples, designed and generated using Gretel Navigator | https://huggingface.co/datasets/gretelai/synthetic_text_to_sql |
17 | HelpSteer | HelpSteer is an open-source Helpfulness Dataset (CC-BY-4.0) that supports aligning models to become more helpful, factually correct and coherent, while being adjustable in terms of the complexity and verbosity of its responses. | https://huggingface.co/datasets/nvidia/HelpSteer |
18 | Indic-Instruct | A collection of different instruction datasets spanning English and Hindi languages. | https://huggingface.co/datasets/ai4bharat/indic-instruct-data-v0.1 |
19 | Joke Explanation | Corpus for testing whether your LLM can explain the joke well. | https://huggingface.co/datasets/theblackcat102/joke_explaination |
20 | Medical Meadow | This is the data and baseline source code for the paper: Jin, Di, et al. "What Disease does this Patient Have? A Large-scale Open Domain Question Answering Dataset from Medical Exams." | https://huggingface.co/datasets/medalpaca/medical_meadow_medqa |
21 | MegaWika | MegaWika is a multi- and crosslingual text dataset containing 30 million Wikipedia passages with their scraped and cleaned web citations. The passages span 50 Wikipedias in 50 languages, and the articles in which the passages were originally embedded are included for convenience | https://huggingface.co/datasets/hltcoe/megawika |
22 | OIG | Open Instruction Generalist is a large instruction dataset of medium quality along with a smaller high quality instruction dataset (OIG-small-chip2). | https://huggingface.co/datasets/laion/OIG |
23 | Open Assistant | OpenAssistant Conversations (OASST1) is a human-generated, human-annotated assistant-style conversation corpus consisting of 161,443 messages in 35 different languages, annotated with 461,292 quality ratings, resulting in over 10,000 fully annotated conversation trees. | https://huggingface.co/datasets/OpenAssistant/oasst1 |
24 | Open Assistant OctoPack | Filtered version of OpenAssistant Conversations (OASST1) to focus only on high-quality conversation trees as used in OctoPack paper. | https://huggingface.co/datasets/bigcode/oasst-octopack |
25 | Open Assistant v2 | ||
26 | Open-Platypus | ||
27 | OpenMathInstruct-1 | OpenMathInstruct-1 is a math instruction tuning dataset with 1.8M problem-solution pairs generated using permissively licensed Mixtral-8x7B model. | https://huggingface.co/datasets/nvidia/OpenMathInstruct-1 |
28 | PygmalionAI-PIPPA | Personal Interaction Pairs between People and AI (PIPPA) is a partially synthetic, community contributed and open-source conversational and roleplaying dataset generated from a subset of submitted logs to the Pygmalion project. | https://huggingface.co/datasets/PygmalionAI/PIPPA |
29 | RiddleSense | We present RiddleSense, a new multiple-choice question answering task, which comes with the first large dataset (5.7k examples) for answering riddle-style commonsense questions. | https://huggingface.co/datasets/INK-USC/riddle_sense |
30 | SEACrowd | The first online catalogue for SEACrowd datasheets. This catalogue contains 498 datasets with metadata annotations for each dataset. You can view the list of all datasets seacrowd.github.io/seacrowd-catalogue. | https://github.com/SEACrowd/seacrowd-catalogue |
31 | SeaBench | Dataset removed | Sea bench (Dataset removed) |
32 | StarCoder Self-Instruct | Dataset generated by prompting starcoder to generate new instructions based on some human-written seed instructions. | https://huggingface.co/datasets/codeparrot/self-instruct-starcoder |
33 | Tasksource Instruct | Tasksource datasets as instructions for instruction-tuning. | https://github.com/sileod/tasksource |
34 | Tasksource Symbol-Tuning | Tasksource datasets converted for symbol-tuning. | https://github.com/sileod/tasksource |
35 | xP3x | xP3x is a collection of prompts & datasets across 277 languages & 16 NLP tasks. It contains all of xP3 + much more. | https://huggingface.co/datasets/Muennighoff/xP3x |
Languages
This dataset consists languages from all its subsets listed in table above.
Dataset Structure
Data Instances
[More Information Needed]
Data Fields
The following snippet shows the fields in a row in each data collection in this dataset:
[
{"from": "user", "text": input_text.strip(), "parent": dset},
{"from": "assistant", "text": target_text.strip(), "parent": 0},
...
]
with fields:
- from: indicates the originator of the text in this conversation. This can be either "user" or "assistant", where "assistant" indicates the model and text will be model's response to user's text.
- text: indicates text that originator wants to communicate to receiver.
- parent: field indicating the parent for tracing the conversation hierarchy.
Here each row contains one or more json objects indicating user-assistant interaction dialogue with text messages exchanged between them. You can leverager
parent
field in json object to follow the tree structure of interactions.
Here each row contains one or more json objects indicating user-assistant interaction dialogue with text messages exchanged between them. You can leverager parent
field in json object to follow the tree structure of interactions.
Downloading Dataset
You can load the entire dataset by using the following code:
import os
from datasets import load_dataset
dataset = load_dataset(
"DataProvenanceInitiative/commercial_licenses_and_terms",
split="train",
num_proc = os.cpu_count(),
revision="main",
)
You can load a specific dataset subset such as Book Summaries using the following code:
import os
from datasets import load_dataset
subset = load_dataset(
"json",
split="train",
num_proc = os.cpu_count(),
revision="main",
data_files="./book_summaries/*.jsonl"
)
Data Splits
[More Information Needed]
Dataset Creation
[More Information Needed]
Who are the source language producers?
[More Information Needed]
Annotations
Annotation process
[More Information Needed]
Who are the annotators?
[More Information Needed]
Personal and Sensitive Information
[More Information Needed]
Additional Information
Dataset Curators
[More Information Needed]
Licensing Information
[More Information Needed]
Citation Information
@article{longpre2023data,
title={The Data Provenance Initiative: A Large Scale Audit of Dataset Licensing \& Attribution in AI},
author={Longpre, Shayne and Mahari, Robert and Chen, Anthony and Obeng-Marnu, Naana and Sileo, Damien and Brannon, William and Muennighoff, Niklas and Khazam, Nathan and Kabbara, Jad and Perisetla, Kartik and others},
journal={arXiv preprint arXiv:2310.16787},
year={2023}
}
Contributions
Thanks to data.provenance.init@gmail.com for adding this dataset.
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