import open3d as o3d | |
def load_mesh_from_path(path): | |
mesh = o3d.io.read_triangle_mesh(path) | |
return mesh | |
def load_mesh_from_vertices_and_triangles(vertices, triangles): | |
mesh = o3d.geometry.TriangleMesh() | |
mesh.vertices = o3d.utility.Vector3dVector(vertices) | |
mesh.triangles = o3d.utility.Vector3iVector(triangles) | |
return mesh | |