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register_think(g_Classname,"RoflmaoThink") |
} |
public RoflmaoThink(Ent) |
{ |
log_amx("ROFLMAO thinks.") |
entity_set_float(Ent,EV_FL_nextthink,20.0) |
} |
Fakemeta: |
Code: |
#include <amxmodx> |
#include <amxmisc> |
#include <fakemeta> |
new g_Classname[] = "roflmao" |
public plugin_init() |
{ |
register_plugin("ROFL","1.0","Hawk552") |
new Ent = engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"info_target")) |
set_pev(Ent,pev_classname,g_Classname) |
set_pev(Ent,pev_nextthink,20.0) |
register_forward(FM_Think,"ForwardThink") |
} |
public ForwardThink(Ent) |
{ |
static Classname[33] |
pev(Ent,pev_classname,Classname,32) |
if(!equal(Classname,g_Classname)) |
return FMRES_IGNORED |
log_amx("ROFLMAO thinks.") |
set_pev(Ent,pev_nextthink,20.0) |
return FMRES_IGNORED |
} |
This is useful, as said, for escaping the usage of flag "b" on set_task, or executing set_task at the end of the function called. |
The final way to escape a set_task is when using cooldowns. For example, you want a player to be able to use a special attack every 30 seconds. |
Code: |
#include <amxmodx> |
#include <amxmisc> |
#include <fakemeta> |
// this is how often you want your players to be able to use your attack |
#define ATTACK_COOLDOWN 20.0 |
new Float:g_LastAttack[33] |
// optimization |
new Float:g_Cooldown = ATTACK_COOLDOWN |
public plugin_init() |
{ |
register_plugin("ROFL","1.0","Hawk552") |
register_clcmd("myattack","CmdMyAttack") |
} |
public CmdMyAttack(id) |
{ |
// to use engine instead, use this: |
/* new Float:Time = halflife_time() */ |
new Float:Time |
global_get(glb_time,Time) |
if(!is_user_alive(id) || Time - g_Cooldown < g_LastAttack[id]) |
return |
g_LastAttack[id] = Time |
// your code here |
} |