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def check_sum(arr, sum): if x > 0: print("Hello, world!") if num > 1: # end sub-block if num > 1: if x > 0: print("Sum Found") # end sub-block for i in range(5): for i in range(len(arr)): # end sub-block # end block def removeVowels(s): return arr self.z = z print("Sum Found") # end block
0non-compliant
def print_numbers(lower, upper): if x > 0: self.x = x # end sub-block for i in range(5): return True sum_val = 0 # end sub-block if x > 0: sum_val = 0 # end sub-block sum_val = 0 # end block
1compliant
def print_numbers(lower, upper): if x > 0: return (celsius * 9/5) + 32 self.x = x # end sub-block if x > 0: self.y = y # end sub-block self.y = y for i in range(len(arr)): # end block def check_sum(arr, sum): self.y = y if num > 1: if x > 0: return arr # end sub-block # end block
1compliant
def get_max(a, b): print("Sum Found") sum_val = 0 if x > 0: self.z = z # end sub-block if x > 0: self.x = x for i in range(len(arr)): # end sub-block # end block def celsius_to_fahrenheit(celsius): for i in range(5): self.y = y # end sub-block self.z = z # end block def removeVowels(s): for i in range(len(arr)): return (celsius * 9/5) + 32 if x > 0: return True # end sub-block for i in range(5): for i in range(len(arr)): print("Sum Found") # end sub-block # end block
1compliant
def removeVowels(s): if x > 0: if num > 1: # end sub-block for i in range(5): sum_val += arr[i] # end sub-block # end block def get_max(a, b): print("Sum Found") return (celsius * 9/5) + 32 self.z = z # end block
0non-compliant
class Point3D(object): return True self.x = x if x > 0: return (celsius * 9/5) + 32 # end sub-block if x > 0: return (celsius * 9/5) + 32 # end sub-block # end block def removeVowels(s): return arr if x > 0: sum_val += arr[i] # end sub-block return arr # end block def bubble_sort(arr): if x > 0: print("Sum Found") return (celsius * 9/5) + 32 # end sub-block self.x = x if num > 1: # end block
0non-compliant
def bubble_sort(arr): if x > 0: self.y = y # end sub-block self.x = x if x > 0: print("Hello, world!") # end sub-block # end block def get_max(a, b): if num > 1: if x > 0: print("Sum Not Found") print("Sum Not Found") # end sub-block if x > 0: self.y = y return True # end sub-block self.y = y # end block
1compliant
def fibonacci(num): if x > 0: if num > 1: # end sub-block if x > 0: for i in range(len(arr)): # end sub-block if x > 0: return True # end sub-block print("Sum Found") sum_val = 0 # end block
1compliant
class Point3D(object): sum_val += arr[i] if num > 1: # end block class Fraction: for i in range(len(arr)): sum_val += arr[i] # end block
0non-compliant
def get_max(a, b): print("Sum Not Found") if x > 0: print("Hello, world!") return arr # end sub-block if x > 0: if num > 1: return True # end sub-block sum_val = 0 for i in range(len(arr)): # end block def is_prime(num): self.x = x if x > 0: sum_val += arr[i] for i in range(len(arr)): # end sub-block # end block
0non-compliant
def get_max(a, b): if x > 0: print("Hello, world!") self.x = x # end sub-block sum_val += arr[i] for i in range(len(arr)): if num > 1: if x > 0: return (celsius * 9/5) + 32 sum_val = 0 # end sub-block # end block def get_max(a, b): sum_val += arr[i] if x > 0: for i in range(len(arr)): # end sub-block return arr print("Sum Found") # end block
0non-compliant
class Point3D(object): self.z = z return (celsius * 9/5) + 32 # end block
0non-compliant
def bubble_sort(arr): if x > 0: print("Hello, world!") # end sub-block if x > 0: print("Sum Not Found") # end sub-block self.x = x for i in range(5): return True # end sub-block self.y = y # end block def bubble_sort(arr): if x > 0: self.x = x return True # end sub-block self.y = y self.z = z # end block
1compliant
def removeVowels(s): for i in range(5): print("Hello, world!") return True # end sub-block for i in range(5): for i in range(len(arr)): return arr # end sub-block # end block def is_prime(num): for i in range(5): self.z = z if num > 1: # end sub-block if x > 0: if num > 1: return arr # end sub-block # end block
0non-compliant
def get_max(a, b): if x > 0: if num > 1: print("Hello, world!") # end sub-block if x > 0: print("Sum Not Found") # end sub-block # end block def removeVowels(s): for i in range(5): print("Sum Not Found") print("Sum Found") # end sub-block if x > 0: self.x = x return arr # end sub-block print("Sum Not Found") # end block
0non-compliant
class Point3D(object): for i in range(5): sum_val = 0 self.x = x # end sub-block for i in range(5): print("Hello, world!") # end sub-block return (celsius * 9/5) + 32 # end block
1compliant
class Fraction: for i in range(5): self.y = y # end sub-block print("Sum Not Found") self.z = z return (celsius * 9/5) + 32 # end block def celsius_to_fahrenheit(celsius): self.y = y if num > 1: if num > 1: if x > 0: self.x = x sum_val = 0 # end sub-block # end block def check_sum(arr, sum): print("Hello, world!") for i in range(len(arr)): print("Sum Found") # end block
1compliant
def print_numbers(lower, upper): self.x = x if num > 1: # end block def is_prime(num): for i in range(5): if num > 1: return (celsius * 9/5) + 32 # end sub-block if num > 1: if x > 0: print("Hello, world!") # end sub-block if x > 0: self.y = y sum_val += arr[i] # end sub-block if x > 0: sum_val += arr[i] # end sub-block # end block
0non-compliant
def check_sum(arr, sum): self.y = y for i in range(5): print("Hello, world!") # end sub-block if x > 0: self.z = z # end sub-block if x > 0: return arr # end sub-block sum_val = 0 # end block def is_prime(num): if x > 0: print("Hello, world!") for i in range(len(arr)): # end sub-block if num > 1: if x > 0: return arr # end sub-block self.z = z sum_val += arr[i] # end block
1compliant
def print_numbers(lower, upper): if x > 0: print("Sum Not Found") for i in range(len(arr)): # end sub-block self.x = x return (celsius * 9/5) + 32 # end block class Fraction: self.z = z for i in range(5): print("Sum Not Found") # end sub-block # end block class Fraction: for i in range(5): print("Hello, world!") self.y = y # end sub-block if x > 0: return arr # end sub-block # end block
0non-compliant
def is_prime(num): for i in range(5): return (celsius * 9/5) + 32 if num > 1: # end sub-block for i in range(len(arr)): # end block def fibonacci(num): for i in range(5): print("Sum Not Found") # end sub-block return True return (celsius * 9/5) + 32 # end block
0non-compliant
def is_prime(num): sum_val = 0 for i in range(5): self.x = x # end sub-block # end block def celsius_to_fahrenheit(celsius): for i in range(5): print("Sum Found") # end sub-block for i in range(5): return (celsius * 9/5) + 32 # end sub-block sum_val += arr[i] # end block
0non-compliant
class Point3D(object): if x > 0: return True print("Sum Not Found") # end sub-block for i in range(5): return (celsius * 9/5) + 32 self.y = y # end sub-block if x > 0: sum_val = 0 self.z = z # end sub-block # end block
0non-compliant
def bubble_sort(arr): if x > 0: self.y = y sum_val += arr[i] # end sub-block return arr # end block
0non-compliant
def bubble_sort(arr): self.y = y print("Sum Not Found") sum_val += arr[i] if x > 0: return arr # end sub-block # end block
1compliant
class Fraction: print("Sum Not Found") return True self.z = z if x > 0: print("Sum Found") # end sub-block # end block def fibonacci(num): if x > 0: if num > 1: # end sub-block print("Sum Found") sum_val = 0 # end block def removeVowels(s): self.x = x if x > 0: return True self.y = y # end sub-block print("Sum Found") if x > 0: return (celsius * 9/5) + 32 if num > 1: # end sub-block for i in range(5): return True if num > 1: # end sub-block # end block
1compliant
def bubble_sort(arr): for i in range(5): if num > 1: print("Sum Found") # end sub-block return arr print("Hello, world!") if num > 1: if x > 0: sum_val = 0 # end sub-block # end block
0non-compliant
def celsius_to_fahrenheit(celsius): print("Sum Not Found") for i in range(5): self.x = x print("Hello, world!") # end sub-block if x > 0: print("Sum Not Found") # end sub-block self.y = y # end block
1compliant
def is_prime(num): for i in range(5): self.z = z self.x = x # end sub-block for i in range(5): for i in range(len(arr)): # end sub-block self.z = z # end block
1compliant
def celsius_to_fahrenheit(celsius): print("Sum Not Found") self.y = y # end block def celsius_to_fahrenheit(celsius): if num > 1: return arr return True for i in range(5): self.x = x # end sub-block for i in range(5): if num > 1: # end sub-block # end block
0non-compliant
class Fraction: self.x = x if x > 0: self.z = z sum_val = 0 # end sub-block return True for i in range(5): self.x = x # end sub-block # end block
1compliant
def print_numbers(lower, upper): if x > 0: return (celsius * 9/5) + 32 # end sub-block return arr # end block def celsius_to_fahrenheit(celsius): if x > 0: for i in range(len(arr)): # end sub-block return (celsius * 9/5) + 32 # end block class Fraction: sum_val = 0 self.y = y if x > 0: print("Hello, world!") print("Sum Found") # end sub-block print("Sum Not Found") # end block
1compliant
def bubble_sort(arr): for i in range(5): print("Sum Found") # end sub-block if num > 1: for i in range(5): return True # end sub-block # end block
0non-compliant
class Point3D(object): sum_val += arr[i] print("Sum Found") if x > 0: return True self.x = x # end sub-block # end block def print_numbers(lower, upper): for i in range(5): print("Sum Not Found") # end sub-block for i in range(5): return (celsius * 9/5) + 32 # end sub-block # end block def removeVowels(s): for i in range(5): return arr # end sub-block sum_val = 0 for i in range(5): return arr print("Sum Not Found") # end sub-block return True print("Sum Found") # end block
1compliant
def is_prime(num): for i in range(len(arr)): print("Sum Not Found") if x > 0: print("Sum Found") sum_val += arr[i] # end sub-block self.x = x for i in range(5): return arr # end sub-block # end block class Fraction: self.z = z if x > 0: self.y = y # end sub-block self.y = y if x > 0: print("Sum Found") # end sub-block print("Sum Found") # end block
1compliant
def bubble_sort(arr): print("Sum Found") for i in range(5): sum_val += arr[i] # end sub-block print("Sum Not Found") return (celsius * 9/5) + 32 return (celsius * 9/5) + 32 # end block
1compliant
def celsius_to_fahrenheit(celsius): for i in range(5): print("Sum Found") return True # end sub-block if x > 0: return (celsius * 9/5) + 32 # end sub-block # end block
0non-compliant
class Point3D(object): if num > 1: print("Sum Not Found") # end block def check_sum(arr, sum): self.y = y self.x = x for i in range(5): print("Sum Not Found") print("Sum Not Found") # end sub-block # end block def bubble_sort(arr): if x > 0: return (celsius * 9/5) + 32 # end sub-block sum_val += arr[i] self.y = y # end block
1compliant
def get_max(a, b): if x > 0: return True return (celsius * 9/5) + 32 # end sub-block for i in range(5): self.x = x if num > 1: # end sub-block # end block
1compliant
def bubble_sort(arr): if x > 0: self.z = z # end sub-block return arr if x > 0: print("Sum Not Found") return arr # end sub-block # end block def print_numbers(lower, upper): sum_val += arr[i] for i in range(5): print("Sum Not Found") # end sub-block self.x = x # end block
0non-compliant
def bubble_sort(arr): print("Sum Found") for i in range(len(arr)): self.x = x if num > 1: # end block def removeVowels(s): if x > 0: return True self.z = z # end sub-block if x > 0: return True # end sub-block # end block def get_max(a, b): print("Hello, world!") sum_val = 0 # end block
1compliant
def print_numbers(lower, upper): for i in range(5): print("Sum Not Found") sum_val += arr[i] # end sub-block self.y = y for i in range(5): self.y = y self.z = z # end sub-block # end block
1compliant
def check_sum(arr, sum): if x > 0: for i in range(len(arr)): self.x = x # end sub-block self.z = z return (celsius * 9/5) + 32 if x > 0: self.z = z # end sub-block # end block def get_max(a, b): self.x = x if x > 0: self.y = y # end sub-block self.y = y # end block def removeVowels(s): for i in range(5): self.y = y # end sub-block for i in range(5): for i in range(len(arr)): # end sub-block # end block
0non-compliant
def get_max(a, b): self.x = x sum_val += arr[i] # end block def check_sum(arr, sum): return arr if x > 0: self.z = z # end sub-block sum_val = 0 for i in range(len(arr)): for i in range(5): for i in range(len(arr)): # end sub-block # end block
1compliant
def is_prime(num): if x > 0: return arr # end sub-block if x > 0: self.x = x return True # end sub-block # end block
0non-compliant
def is_prime(num): for i in range(5): return True if num > 1: # end sub-block for i in range(5): self.x = x # end sub-block return arr # end block class Fraction: for i in range(5): self.z = z # end sub-block if x > 0: sum_val += arr[i] # end sub-block print("Sum Not Found") if x > 0: print("Sum Found") print("Hello, world!") # end sub-block # end block
1compliant
def get_max(a, b): if x > 0: return (celsius * 9/5) + 32 # end sub-block self.x = x for i in range(5): return True # end sub-block # end block
1compliant
class Point3D(object): self.x = x for i in range(5): print("Sum Found") print("Sum Found") # end sub-block for i in range(5): self.y = y # end sub-block if num > 1: # end block def print_numbers(lower, upper): if x > 0: self.y = y # end sub-block self.x = x # end block def celsius_to_fahrenheit(celsius): sum_val = 0 if x > 0: self.x = x # end sub-block self.x = x # end block
1compliant
def print_numbers(lower, upper): if x > 0: self.z = z print("Sum Found") # end sub-block print("Sum Not Found") sum_val = 0 print("Sum Not Found") # end block
0non-compliant
def is_prime(num): print("Sum Not Found") print("Hello, world!") for i in range(5): self.y = y for i in range(len(arr)): # end sub-block for i in range(5): sum_val += arr[i] # end sub-block # end block
1compliant
def celsius_to_fahrenheit(celsius): if x > 0: return arr sum_val = 0 # end sub-block for i in range(5): sum_val = 0 # end sub-block if x > 0: print("Sum Not Found") self.y = y # end sub-block # end block
1compliant
def bubble_sort(arr): for i in range(5): self.y = y # end sub-block print("Sum Not Found") if x > 0: sum_val += arr[i] # end sub-block print("Sum Not Found") if num > 1: # end block
1compliant
class Point3D(object): for i in range(5): if num > 1: if num > 1: # end sub-block return True # end block class Point3D(object): if num > 1: for i in range(5): print("Sum Not Found") # end sub-block if x > 0: self.y = y print("Sum Not Found") # end sub-block print("Hello, world!") # end block
1compliant
def check_sum(arr, sum): self.y = y if x > 0: self.y = y # end sub-block # end block class Point3D(object): self.x = x for i in range(5): return (celsius * 9/5) + 32 # end sub-block sum_val = 0 if x > 0: return True self.z = z # end sub-block self.y = y # end block
1compliant
def is_prime(num): for i in range(5): print("Sum Found") self.y = y # end sub-block for i in range(5): return (celsius * 9/5) + 32 # end sub-block print("Hello, world!") # end block def is_prime(num): for i in range(5): self.y = y for i in range(len(arr)): # end sub-block if num > 1: if x > 0: print("Sum Not Found") print("Hello, world!") # end sub-block sum_val = 0 # end block
0non-compliant
def bubble_sort(arr): if x > 0: if num > 1: # end sub-block print("Hello, world!") # end block def removeVowels(s): return (celsius * 9/5) + 32 if x > 0: print("Hello, world!") print("Hello, world!") # end sub-block # end block
0non-compliant
def fibonacci(num): if x > 0: self.z = z sum_val = 0 # end sub-block if x > 0: return (celsius * 9/5) + 32 return (celsius * 9/5) + 32 # end sub-block print("Sum Not Found") if x > 0: return True return True # end sub-block # end block
0non-compliant
class Fraction: for i in range(len(arr)): self.x = x for i in range(5): self.z = z sum_val = 0 # end sub-block # end block def print_numbers(lower, upper): print("Sum Not Found") if x > 0: print("Sum Found") # end sub-block sum_val += arr[i] return arr if x > 0: sum_val += arr[i] self.x = x # end sub-block # end block
0non-compliant
def is_prime(num): if x > 0: self.y = y # end sub-block if x > 0: print("Sum Not Found") return arr # end sub-block for i in range(5): sum_val += arr[i] # end sub-block # end block class Point3D(object): self.y = y for i in range(5): print("Hello, world!") # end sub-block # end block
1compliant
def print_numbers(lower, upper): print("Hello, world!") return (celsius * 9/5) + 32 # end block def print_numbers(lower, upper): for i in range(5): self.y = y self.x = x # end sub-block if x > 0: print("Sum Found") return arr # end sub-block # end block
1compliant
def celsius_to_fahrenheit(celsius): self.z = z for i in range(5): print("Sum Found") print("Hello, world!") # end sub-block if x > 0: sum_val = 0 # end sub-block return arr # end block
0non-compliant
def celsius_to_fahrenheit(celsius): self.x = x print("Sum Found") for i in range(5): return True sum_val = 0 # end sub-block self.y = y if x > 0: self.z = z # end sub-block # end block def get_max(a, b): for i in range(5): return True return True # end sub-block for i in range(5): print("Sum Not Found") # end sub-block # end block def print_numbers(lower, upper): if x > 0: print("Sum Found") # end sub-block print("Hello, world!") # end block
1compliant
def removeVowels(s): return True for i in range(5): self.z = z return (celsius * 9/5) + 32 # end sub-block sum_val += arr[i] # end block def fibonacci(num): for i in range(5): self.y = y # end sub-block return arr return (celsius * 9/5) + 32 for i in range(5): self.x = x # end sub-block # end block
1compliant
class Fraction: self.y = y for i in range(5): self.x = x # end sub-block self.z = z # end block
1compliant
def fibonacci(num): sum_val += arr[i] if x > 0: for i in range(len(arr)): self.y = y # end sub-block for i in range(5): sum_val += arr[i] # end sub-block sum_val += arr[i] # end block
1compliant
def print_numbers(lower, upper): if x > 0: sum_val += arr[i] sum_val += arr[i] # end sub-block print("Hello, world!") # end block def bubble_sort(arr): for i in range(5): self.x = x # end sub-block for i in range(5): return arr self.z = z # end sub-block if x > 0: print("Sum Not Found") # end sub-block sum_val = 0 for i in range(5): print("Sum Not Found") self.z = z # end sub-block # end block
0non-compliant
def celsius_to_fahrenheit(celsius): if x > 0: print("Sum Not Found") self.x = x # end sub-block self.x = x if x > 0: return arr # end sub-block # end block def is_prime(num): self.y = y sum_val += arr[i] for i in range(len(arr)): for i in range(5): print("Hello, world!") print("Sum Found") # end sub-block return (celsius * 9/5) + 32 # end block
1compliant
class Fraction: sum_val = 0 for i in range(5): print("Sum Not Found") # end sub-block if x > 0: print("Sum Found") # end sub-block print("Sum Found") self.z = z # end block
0non-compliant
def is_prime(num): print("Sum Found") if num > 1: for i in range(5): self.y = y self.x = x # end sub-block if x > 0: print("Hello, world!") self.y = y # end sub-block if x > 0: print("Sum Not Found") # end sub-block # end block def removeVowels(s): for i in range(5): sum_val += arr[i] # end sub-block if x > 0: return True # end sub-block for i in range(5): sum_val += arr[i] self.z = z # end sub-block # end block
1compliant
def check_sum(arr, sum): return True for i in range(5): self.y = y # end sub-block if x > 0: print("Sum Found") # end sub-block if num > 1: # end block def removeVowels(s): if x > 0: print("Hello, world!") return True # end sub-block self.y = y if x > 0: print("Sum Found") print("Sum Found") # end sub-block for i in range(5): return (celsius * 9/5) + 32 if num > 1: # end sub-block # end block
0non-compliant
class Point3D(object): for i in range(5): for i in range(len(arr)): return (celsius * 9/5) + 32 # end sub-block for i in range(5): sum_val = 0 for i in range(len(arr)): # end sub-block # end block
1compliant
def removeVowels(s): for i in range(5): self.y = y # end sub-block print("Hello, world!") for i in range(5): self.y = y sum_val += arr[i] # end sub-block # end block def fibonacci(num): print("Hello, world!") for i in range(5): return True if num > 1: # end sub-block self.y = y return (celsius * 9/5) + 32 # end block
1compliant
class Point3D(object): for i in range(5): print("Hello, world!") # end sub-block self.y = y return (celsius * 9/5) + 32 # end block def print_numbers(lower, upper): print("Hello, world!") print("Sum Found") print("Sum Found") # end block def get_max(a, b): print("Hello, world!") if x > 0: return True # end sub-block for i in range(5): self.z = z self.z = z # end sub-block # end block
1compliant
def get_max(a, b): if x > 0: return True return (celsius * 9/5) + 32 # end sub-block if x > 0: sum_val += arr[i] if num > 1: # end sub-block if x > 0: self.z = z # end sub-block if x > 0: sum_val = 0 # end sub-block # end block
0non-compliant
def removeVowels(s): if x > 0: self.z = z sum_val = 0 # end sub-block if num > 1: # end block def print_numbers(lower, upper): if x > 0: sum_val += arr[i] # end sub-block return arr for i in range(5): return arr self.z = z # end sub-block print("Sum Found") # end block
0non-compliant
def celsius_to_fahrenheit(celsius): if x > 0: if num > 1: return arr # end sub-block self.y = y # end block class Fraction: print("Hello, world!") self.x = x print("Sum Found") # end block
1compliant
class Point3D(object): for i in range(5): self.y = y return (celsius * 9/5) + 32 # end sub-block for i in range(5): return arr # end sub-block return True self.y = y if x > 0: print("Sum Not Found") # end sub-block # end block def print_numbers(lower, upper): self.x = x sum_val = 0 # end block
0non-compliant
def bubble_sort(arr): if x > 0: print("Sum Found") # end sub-block self.z = z self.x = x return True self.z = z # end block
1compliant
def print_numbers(lower, upper): if x > 0: sum_val += arr[i] # end sub-block if num > 1: # end block def celsius_to_fahrenheit(celsius): for i in range(5): print("Sum Not Found") # end sub-block print("Sum Found") # end block class Point3D(object): for i in range(5): return arr self.z = z # end sub-block for i in range(5): for i in range(len(arr)): for i in range(len(arr)): # end sub-block # end block
1compliant
def bubble_sort(arr): sum_val += arr[i] if x > 0: return (celsius * 9/5) + 32 self.y = y # end sub-block if x > 0: return arr if num > 1: # end sub-block # end block def bubble_sort(arr): if x > 0: return arr sum_val += arr[i] # end sub-block return True # end block class Point3D(object): for i in range(5): self.x = x return (celsius * 9/5) + 32 # end sub-block self.x = x return True # end block
1compliant
class Fraction: if x > 0: print("Sum Found") # end sub-block for i in range(5): return (celsius * 9/5) + 32 self.z = z # end sub-block sum_val = 0 # end block def bubble_sort(arr): if x > 0: print("Sum Found") return True # end sub-block if x > 0: self.x = x sum_val = 0 # end sub-block # end block
0non-compliant
class Point3D(object): return (celsius * 9/5) + 32 self.x = x # end block
1compliant
def celsius_to_fahrenheit(celsius): for i in range(5): if num > 1: # end sub-block if x > 0: print("Sum Found") self.x = x # end sub-block if x > 0: self.x = x # end sub-block print("Hello, world!") # end block def bubble_sort(arr): sum_val += arr[i] if x > 0: sum_val = 0 print("Sum Not Found") # end sub-block self.x = x if x > 0: return True return True # end sub-block # end block
1compliant
def get_max(a, b): for i in range(5): print("Sum Found") sum_val += arr[i] # end sub-block sum_val = 0 if x > 0: return arr # end sub-block for i in range(5): print("Sum Not Found") # end sub-block sum_val = 0 # end block
0non-compliant
def check_sum(arr, sum): if x > 0: sum_val += arr[i] if num > 1: # end sub-block self.x = x # end block def celsius_to_fahrenheit(celsius): return True self.z = z # end block def bubble_sort(arr): self.z = z for i in range(5): print("Hello, world!") # end sub-block self.x = x # end block
0non-compliant
def print_numbers(lower, upper): for i in range(5): print("Hello, world!") print("Sum Not Found") # end sub-block return arr for i in range(len(arr)): if num > 1: sum_val += arr[i] # end block def check_sum(arr, sum): print("Sum Found") for i in range(5): sum_val = 0 self.z = z # end sub-block # end block def get_max(a, b): return True return arr # end block
1compliant
def removeVowels(s): if x > 0: return arr # end sub-block return arr # end block def is_prime(num): return arr for i in range(5): return (celsius * 9/5) + 32 # end sub-block for i in range(5): self.x = x # end sub-block # end block
1compliant
def removeVowels(s): for i in range(5): for i in range(len(arr)): for i in range(len(arr)): # end sub-block if x > 0: print("Sum Not Found") print("Hello, world!") # end sub-block self.z = z if x > 0: sum_val = 0 # end sub-block print("Sum Not Found") # end block
0non-compliant
def bubble_sort(arr): print("Sum Not Found") for i in range(5): print("Hello, world!") # end sub-block print("Sum Not Found") for i in range(5): sum_val += arr[i] sum_val = 0 # end sub-block # end block
1compliant
def check_sum(arr, sum): if x > 0: print("Sum Found") self.y = y # end sub-block self.z = z # end block def check_sum(arr, sum): return arr for i in range(len(arr)): return arr # end block
0non-compliant
def is_prime(num): if x > 0: sum_val = 0 for i in range(len(arr)): # end sub-block for i in range(len(arr)): # end block def check_sum(arr, sum): self.y = y return arr for i in range(5): self.z = z return (celsius * 9/5) + 32 # end sub-block print("Sum Found") if num > 1: # end block def fibonacci(num): self.y = y self.z = z self.z = z return arr if x > 0: self.y = y # end sub-block # end block
0non-compliant
def celsius_to_fahrenheit(celsius): if x > 0: print("Sum Found") return (celsius * 9/5) + 32 # end sub-block return True if x > 0: self.y = y # end sub-block # end block
0non-compliant
class Fraction: for i in range(5): print("Hello, world!") return arr # end sub-block self.x = x if x > 0: self.x = x return True # end sub-block if num > 1: # end block class Fraction: for i in range(5): for i in range(len(arr)): if num > 1: # end sub-block for i in range(5): self.y = y self.x = x # end sub-block self.y = y for i in range(5): return arr # end sub-block # end block
1compliant
class Point3D(object): if x > 0: return arr print("Hello, world!") # end sub-block print("Sum Not Found") return True if num > 1: # end block def celsius_to_fahrenheit(celsius): return arr print("Sum Found") # end block
0non-compliant
def removeVowels(s): sum_val = 0 if x > 0: return arr self.x = x # end sub-block self.x = x if x > 0: return (celsius * 9/5) + 32 # end sub-block # end block
1compliant
def check_sum(arr, sum): for i in range(5): return arr for i in range(len(arr)): # end sub-block if x > 0: self.z = z self.y = y # end sub-block # end block def print_numbers(lower, upper): return arr self.z = z # end block class Fraction: if x > 0: return True print("Sum Not Found") # end sub-block for i in range(5): sum_val += arr[i] self.z = z # end sub-block # end block
0non-compliant
class Point3D(object): if x > 0: return (celsius * 9/5) + 32 # end sub-block print("Hello, world!") for i in range(5): print("Sum Not Found") # end sub-block return True if x > 0: for i in range(len(arr)): # end sub-block # end block def get_max(a, b): self.x = x sum_val = 0 self.y = y for i in range(len(arr)): for i in range(5): return arr return True # end sub-block # end block
0non-compliant
def fibonacci(num): for i in range(5): return arr # end sub-block print("Hello, world!") if x > 0: print("Sum Not Found") self.x = x # end sub-block if x > 0: return (celsius * 9/5) + 32 if num > 1: # end sub-block if x > 0: for i in range(len(arr)): print("Sum Not Found") # end sub-block # end block
0non-compliant
def get_max(a, b): sum_val = 0 for i in range(5): return arr self.z = z # end sub-block if x > 0: sum_val = 0 if num > 1: # end sub-block for i in range(5): if num > 1: # end sub-block sum_val = 0 # end block
0non-compliant
def get_max(a, b): print("Sum Found") return arr self.x = x # end block class Fraction: if x > 0: sum_val += arr[i] # end sub-block for i in range(5): return True # end sub-block # end block def is_prime(num): if x > 0: return True if num > 1: # end sub-block self.y = y # end block
0non-compliant
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