license: cc-by-nc-sa-4.0
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Habitat Humanoids
Habitat 3.0 provides support for diverse humanoid avatars, displaying different shapes an motions. Avatars are based on the SMPL-X body model format, a commonly used data-driven parametric human body model that provides a compact representation of 3D human shape and pose.
This repository provides a set of stand-alone avatars and motion files to represent humanoids walking and reaching to objects in the Habitat simulator. However, you can also generate new humanoids using the SMPL-X code base, or use motions coming from motion capture or motion generation models.
Contents
We provide a total of 12 textured avatars of neutral, female and male gender and covering different body shapes. For each avatar, we provide a motion file that allows to drive the avatar to walk in a scene, or reach out to objects, using a controller.
The folder structure is as follows:
βββ habitat_humanoids
β βββ neutral_0
| | βββ neutral_0.ao_config.json
| | βββ neutral_0.glb
| | βββ neutral_0_motion_data_smplx.pkl
| | βββ neutral_0.urdf
β βββ *
β βββ walk_motion
β | βββ CMU_10_04_stageii.npz
Where neutral_0 corresponds to the folder of one of the textured avatars.
neutral_0.ao_config.json
: contains a dictionary with information on how to link the avatar armature and skinning, and the semantic id of the avatar, when using a semantic sensor.neutral_0.glb
: contains the skinning and texture information.neutral_0_motion_data_smplx.pkl
: contains relevant motion data files, more information below.neutral_0.urdf
: contains the armature, built automatically from the SMPL-X body model.walk_motion/CMU_10_04_stageii.npz
: contains a clip file from AMASS, used to build our motion file.
Motion Data File
For each avatar, we provide a dictionary stored in *_motion_data_smplx.pkl
which contains information to animate the character to walk around a scene and reach out to different positions.In particular, the dictionary contains 3 keys to store this information.
walk_motion
: contains a 130 frame clip of a person performing a walking cycle. In particular, the clip corresponds to the frames 300-430 of the fileCMU/10/10_04_stageii.npz
from AMASS dataset. We provide the raw data in this repository, released under a license detailed below.stop_pose
: contains a standing position, taken from s single frame from the motion clip above mentioned.left_hand
: Contains a grid of poses 48 generated using VPoser, where each pose is optimized to reach a given poisition in 3D. In HumanoidRearrangeController, we provide code to interpolate over these poses to reach multiple 3D positions.right_hand
: Contains the same grid of poses to reach positions with the right hand.
Usage
Clone this file under data/
. We provide several files in the habitat-lab repository to instantiate and move the avatars around the scene.
License
The 12 provided avatars, along with their textures, and the reaching positions stored in left_hand
and right_hand
are released under a CC-BY-NC 4.0 License.
The motion data stored in walk_motion
and stop_pose
, as well as the original file CMU_10_04_stageii.npz
is released under the SMPL Body Motion File License, a Creative Commons Attribution 4.0 International License. For support or inquiries about more SMPL Body Mo.on Files for commercial use, please contact info@meshcapade.com.
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