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Other | mrdoob | three.js | 796539369ef1a808ccd6b250ec2b2a327cf7bd37.json | Simplify regex a bit, update comments. | test/unit/src/animation/PropertyBinding.js | @@ -2,7 +2,7 @@
* @author TristanVALCKE / https://github.com/TristanVALCKE
*/
-QUnit.module( 'BufferAttribute' );
+QUnit.module( 'PropertyBinding' );
QUnit.test( 'parseTrackName' , function( assert ) {
| true |
Other | mrdoob | three.js | eb71b74d47cd3d6605d1069d38f708aa01e80735.json | Set camera to 0,0,0 in webvr_shadow. | examples/webvr_shadow.html | @@ -43,18 +43,14 @@
scene = new THREE.Scene();
- var dummy = new THREE.Camera();
- dummy.position.set( 0, 0.5, 3 );
- dummy.lookAt( new THREE.Vector3( 0, 0.5, 0 ) );
- scene.add( dummy );
-
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
- dummy.add( camera );
+ scene.add( camera );
var geometry = new THREE.TorusKnotGeometry( 0.4, 0.15, 150, 20 );
var material = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2 } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.y = 0.75;
+ mesh.position.z = - 2;
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
@@ -63,28 +59,39 @@
var material = new THREE.MeshStandardMaterial( { roughness: 1.0, metalness: 0.0 } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.y = - 0.2;
+ mesh.position.z = - 2;
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
var light = new THREE.DirectionalLight( 0x8800ff );
- light.position.set( - 1, 1.5, 0.5 );
+ light.position.set( - 1, 1.5, - 1.5 );
light.castShadow = true;
light.shadow.camera.zoom = 4;
scene.add( light );
+ light.target.position.set( 0, 0, - 2 );
+ scene.add( light.target );
+
+ var helper = new THREE.CameraHelper( light.shadow.camera );
+ // scene.add( helper );
var light = new THREE.DirectionalLight( 0xff0000 );
- light.position.set( 1, 1.5, - 0.5 );
+ light.position.set( 1, 1.5, - 2.5 );
light.castShadow = true;
light.shadow.camera.zoom = 4;
scene.add( light );
+ light.target.position.set( 0, 0, - 2 );
+ scene.add( light.target );
+
+ var helper = new THREE.CameraHelper( light.shadow.camera );
+ // scene.add( helper );
//
mirror = new THREE.Mirror( 1.4, 1.4, { textureWidth: window.innerWidth, textureHeight: window.innerHeight } );
mirror.position.x = 1;
mirror.position.y = 0.5;
- mirror.position.z = -1;
+ mirror.position.z = -3;
mirror.rotation.y = - Math.PI / 4;
scene.add( mirror );
| false |
Other | mrdoob | three.js | bf1efc61c7c48f119c405b1cb3d19f80d0b9f4cf.json | Improve documentation of TextGeometry usage | docs/api/geometries/TextGeometry.html | @@ -12,7 +12,11 @@
<h1>[name]</h1>
- <div class="desc">This object creates a 3D object of text as a single object.</div>
+ <div class="desc">
+ A class for generating text as a single geometry. It is constructed by providing a string of text, and a hash of
+ parameters consisting of a loaded [page:Font] and settings for the geometry's parent [page:ExtrudeGeometry].
+ See the [page:Font], [page:FontLoader] and [page:Creating_Text] pages for additional details.
+ </div>
<iframe id="scene" src="scenes/geometry-browser.html#TextGeometry"></iframe>
@@ -32,22 +36,40 @@ <h1>[name]</h1>
</script>
- <h2>Example</h2>
+ <h2>Examples</h2>
<div>
[example:webgl_geometry_text geometry / text ]<br/>
[example:webgl_geometry_text2 geometry / text2 ]
</div>
+ <code>
+ var loader = new THREE.FontLoader();
+
+ loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
+
+ var geometry = new THREE.TextGeometry( 'Hello three.js!', {
+ font: font,
+ size: 80,
+ height: 5,
+ curveSegments: 12,
+ bevelEnabled: true,
+ bevelThickness: 10,
+ bevelSize: 8,
+ bevelSegments: 5
+ } );
+ } );
+ </code>
+
<h2>Constructor</h2>
<h3>[name]([page:String text], [page:Object parameters])</h3>
<div>
text — The text that needs to be shown. <br />
parameters — Object that can contains the following parameters.
<ul>
- <li>font — THREE.Font.</li>
- <li>size — Float. Size of the text.</li>
+ <li>font — an instance of THREE.Font.</li>
+ <li>size — Float. Size of the text. Default is 100.</li>
<li>height — Float. Thickness to extrude text. Default is 50.</li>
<li>curveSegments — Integer. Number of points on the curves. Default is 12.</li>
<li>bevelEnabled — Boolean. Turn on bevel. Default is False.</li>
| true |
Other | mrdoob | three.js | bf1efc61c7c48f119c405b1cb3d19f80d0b9f4cf.json | Improve documentation of TextGeometry usage | docs/manual/introduction/Creating-text.html | @@ -61,13 +61,19 @@ <h2>3. Create a model in your favourite 3D application and export to three.js</h
<h2>4. Procedural Text Geometry</h2>
<div>
<p>
- Use this method if you prefer to work purely in three.js or create procedural and dynamic 3d
- text geometries. However, font data files in THREE.js JSON format need to be loaded
- before this will work.
- See the [page:TextGeometry] page for examples of JSON fonts.
+ If you prefer to work purely in THREE.js or to create procedural and dynamic 3D
+ text geometries, you can create a mesh whose geometry is an instance of THREE.TextGeometry:
+ </p>
+ <p>
+ <code>new THREE.TextGeometry( text, parameters );</code>
+ </p>
+ <p>
+ In order for this to work, however, your TextGeomety will need an instance of THREE.Font
+ to be set on its "font" parameter.
+
+ See the [page:TextGeometry] page for more info on how this can be done, descriptions of each
+ accepted parameter, and a list of the JSON fonts that come with the THREE.js distribution itself.
</p>
- <p>A Text Geometry can then be created with </p>
- <code>new THREE.TextGeometry( text, parameters );</code>
<h3>Examples</h3>
[example:webgl_geometry_text WebGL / geometry / text]<br /> | true |
Other | mrdoob | three.js | 2944a3f061ddec5350cc941fe5afe15a0f4b4803.json | add support for Lightimport in VRML
for import PointLight and SpotLight. An AmbientLight is emitted when in the name "AmbientLight" occurs.
exampel: vrml-Code:
DEF Licht_AmbientLight Transform {
translation 0 4.274257 0
children [
DEF LIGHT_Licht_AmbientLight PointLight {
location 0 0 0
radius 100000000
color 0.34902 0.34902 1
intensity 0.23
on TRUE
}
]
}
DEF Licht_1spot Transform {
translation -56.342838 57.6591 -58.975361
rotation -0.244504 0.769274 0.590284 -0.987861
children [
DEF LIGHT_Licht_1spot SpotLight {
location 0 0 0
direction 1 0 0
cutOffAngle 0.587197
radius 100000000
color 0.47451 0.823529 1
intensity 1
on TRUE
}
]
}
DEF Licht Transform {
translation -49.414658 88.717239 51.611542
children [
DEF LIGHT_Licht PointLight {
location 0 0 0
radius 100000000
color 1 0.807843 0.560784
intensity 1
on TRUE
}
]
} | examples/js/loaders/VRMLLoader.js | @@ -415,7 +415,9 @@ THREE.VRMLLoader.prototype = {
};
break;
-
+
++ case 'location':
++ case 'direction':
case 'translation':
case 'scale':
case 'size':
@@ -434,6 +436,8 @@ THREE.VRMLLoader.prototype = {
break;
+ case 'intensity':
+ case 'cutOffAngle':
case 'radius':
case 'topRadius':
case 'bottomRadius':
@@ -468,7 +472,8 @@ THREE.VRMLLoader.prototype = {
};
break;
-
+
+ case 'on':
case 'ccw':
case 'solid':
case 'colorPerVertex':
@@ -623,6 +628,85 @@ THREE.VRMLLoader.prototype = {
var object = parent;
+ if(data.string.indexOf("AmbientLight")>-1 && data.nodeType=='PointLight'){
+ //wenn im Namen "AmbientLight" vorkommt und es ein PointLight ist,
+ //diesen Typ in 'AmbientLight' ändern
+ data.nodeType='AmbientLight';
+ }
+
+ l_visible=data.on;
+ if(l_visible==undefined)l_visible=true;
+ l_intensity=data.intensity;
+ if(l_intensity==undefined)l_intensity=true;
+ if(data.color!=undefined)
+ l_color= new THREE.Color(data.color.r, data.color.g,data.color.b );
+ else
+ l_color= new THREE.Color(0, 0,0);
+
+
+
+ if('AmbientLight' === data.nodeType){
+ object=new THREE.AmbientLight(
+ l_color.getHex(),
+ l_intensity
+ );
+ object.visible=l_visible;
+
+ parent.add( object );
+
+ }
+ else
+ if('PointLight' === data.nodeType){
+ l_distance =0; //0="unendlich" ...1000
+ l_decay=0; //-1.. ?
+
+ if(data.radius!=undefined && data.radius<1000){
+ //l_radius=data.radius;
+ l_distance=data.radius;
+ l_decay=1;
+ }
+ object=new THREE.PointLight(
+ l_color.getHex(),
+ l_intensity,
+ l_distance);
+ object.visible=l_visible;
+
+ parent.add( object );
+ }
+ else
+ if('SpotLight' === data.nodeType){
+ l_intensity=1;
+ l_distance =0;//0="unendlich"=1000
+ l_angle=Math.PI/3;
+ l_penumbra=0.0;//0..1
+ l_decay=0;//-1.. ?
+ l_visible=true;
+
+ if(data.radius!=undefined && data.radius<1000){
+ //l_radius=data.radius;
+ l_distance=data.radius;
+ l_decay=1;
+ }
+ if(data.cutOffAngle!=undefined)l_angle=data.cutOffAngle;
+
+ object = new THREE.SpotLight(
+ l_color.getHex(),
+ l_intensity,
+ l_distance,
+ l_angle,
+ l_penumbra,
+ l_decay
+ );
+ object.visible=l_visible;
+ parent.add( object );
+ /*
+ var lightHelper = new THREE.SpotLightHelper( object );
+ parent.parent.add( lightHelper );
+ lightHelper.update();
+ */
+ }
+ else
+
if ( 'Transform' === data.nodeType || 'Group' === data.nodeType ) {
object = new THREE.Object3D(); | false |
Other | mrdoob | three.js | 15544dface5b05cc7ec14f39e211b5fcbda17d24.json | Add missing Toon Material and shader files | src/materials/MeshToonMaterial.js | @@ -0,0 +1,171 @@
+import { Material } from './Material';
+import { MultiplyOperation } from '../constants';
+import { Vector2 } from '../math/Vector2';
+import { Color } from '../math/Color';
+
+/**
+ * @author takahirox / http://github.com/takahirox
+ *
+ * parameters = {
+ * color: <hex>,
+ * specular: <hex>,
+ * shininess: <float>,
+ * opacity: <float>,
+ *
+ * map: new THREE.Texture( <Image> ),
+ *
+ * lightMap: new THREE.Texture( <Image> ),
+ * lightMapIntensity: <float>
+ *
+ * aoMap: new THREE.Texture( <Image> ),
+ * aoMapIntensity: <float>
+ *
+ * emissive: <hex>,
+ * emissiveIntensity: <float>
+ * emissiveMap: new THREE.Texture( <Image> ),
+ *
+ * bumpMap: new THREE.Texture( <Image> ),
+ * bumpScale: <float>,
+ *
+ * normalMap: new THREE.Texture( <Image> ),
+ * normalScale: <Vector2>,
+ *
+ * displacementMap: new THREE.Texture( <Image> ),
+ * displacementScale: <float>,
+ * displacementBias: <float>,
+ *
+ * specularMap: new THREE.Texture( <Image> ),
+ *
+ * alphaMap: new THREE.Texture( <Image> ),
+ *
+ * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
+ * combine: THREE.Multiply,
+ * reflectivity: <float>,
+ * refractionRatio: <float>,
+ *
+ * gradientMap: new THREE.Texture( <Image> ),
+ *
+ * wireframe: <boolean>,
+ * wireframeLinewidth: <float>,
+ *
+ * skinning: <bool>,
+ * morphTargets: <bool>,
+ * morphNormals: <bool>
+ * }
+ */
+
+function MeshToonMaterial( parameters ) {
+
+ Material.call( this );
+
+ this.type = 'MeshToonMaterial';
+
+ this.color = new Color( 0xffffff ); // diffuse
+ this.specular = new Color( 0x111111 );
+ this.shininess = 30;
+
+ this.map = null;
+
+ this.lightMap = null;
+ this.lightMapIntensity = 1.0;
+
+ this.aoMap = null;
+ this.aoMapIntensity = 1.0;
+
+ this.emissive = new Color( 0x000000 );
+ this.emissiveIntensity = 1.0;
+ this.emissiveMap = null;
+
+ this.bumpMap = null;
+ this.bumpScale = 1;
+
+ this.normalMap = null;
+ this.normalScale = new Vector2( 1, 1 );
+
+ this.displacementMap = null;
+ this.displacementScale = 1;
+ this.displacementBias = 0;
+
+ this.specularMap = null;
+
+ this.alphaMap = null;
+
+ this.envMap = null;
+ this.combine = MultiplyOperation;
+ this.reflectivity = 1;
+ this.refractionRatio = 0.98;
+
+ this.gradientMap = null;
+
+ this.wireframe = false;
+ this.wireframeLinewidth = 1;
+ this.wireframeLinecap = 'round';
+ this.wireframeLinejoin = 'round';
+
+ this.skinning = false;
+ this.morphTargets = false;
+ this.morphNormals = false;
+
+ this.setValues( parameters );
+
+}
+
+MeshToonMaterial.prototype = Object.create( Material.prototype );
+MeshToonMaterial.prototype.constructor = MeshToonMaterial;
+
+MeshToonMaterial.prototype.isMeshToonMaterial = true;
+
+MeshToonMaterial.prototype.copy = function ( source ) {
+
+ Material.prototype.copy.call( this, source );
+
+ this.color.copy( source.color );
+ this.specular.copy( source.specular );
+ this.shininess = source.shininess;
+
+ this.map = source.map;
+
+ this.lightMap = source.lightMap;
+ this.lightMapIntensity = source.lightMapIntensity;
+
+ this.aoMap = source.aoMap;
+ this.aoMapIntensity = source.aoMapIntensity;
+
+ this.emissive.copy( source.emissive );
+ this.emissiveMap = source.emissiveMap;
+ this.emissiveIntensity = source.emissiveIntensity;
+
+ this.bumpMap = source.bumpMap;
+ this.bumpScale = source.bumpScale;
+
+ this.normalMap = source.normalMap;
+ this.normalScale.copy( source.normalScale );
+
+ this.displacementMap = source.displacementMap;
+ this.displacementScale = source.displacementScale;
+ this.displacementBias = source.displacementBias;
+
+ this.specularMap = source.specularMap;
+
+ this.alphaMap = source.alphaMap;
+
+ this.envMap = source.envMap;
+ this.combine = source.combine;
+ this.reflectivity = source.reflectivity;
+ this.refractionRatio = source.refractionRatio;
+
+ this.wireframe = source.wireframe;
+ this.wireframeLinewidth = source.wireframeLinewidth;
+ this.wireframeLinecap = source.wireframeLinecap;
+ this.wireframeLinejoin = source.wireframeLinejoin;
+
+ this.skinning = source.skinning;
+ this.morphTargets = source.morphTargets;
+ this.morphNormals = source.morphNormals;
+
+ return this;
+
+};
+
+
+export { MeshToonMaterial }; | true |
Other | mrdoob | three.js | 15544dface5b05cc7ec14f39e211b5fcbda17d24.json | Add missing Toon Material and shader files | src/renderers/shaders/ShaderLib/meshtoon_frag.glsl | @@ -0,0 +1,68 @@
+#define TOON
+
+uniform vec3 diffuse;
+uniform vec3 emissive;
+uniform vec3 specular;
+uniform float shininess;
+uniform float opacity;
+
+#include <common>
+#include <packing>
+#include <color_pars_fragment>
+#include <uv_pars_fragment>
+#include <uv2_pars_fragment>
+#include <map_pars_fragment>
+#include <alphamap_pars_fragment>
+#include <aomap_pars_fragment>
+#include <lightmap_pars_fragment>
+#include <emissivemap_pars_fragment>
+#include <envmap_pars_fragment>
+#include <gradientmap_pars_fragment>
+#include <fog_pars_fragment>
+#include <bsdfs>
+#include <lights_pars>
+#include <lights_phong_pars_fragment>
+#include <shadowmap_pars_fragment>
+#include <bumpmap_pars_fragment>
+#include <normalmap_pars_fragment>
+#include <specularmap_pars_fragment>
+#include <logdepthbuf_pars_fragment>
+#include <clipping_planes_pars_fragment>
+
+void main() {
+
+ #include <clipping_planes_fragment>
+
+ vec4 diffuseColor = vec4( diffuse, opacity );
+ ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
+ vec3 totalEmissiveRadiance = emissive;
+
+ #include <logdepthbuf_fragment>
+ #include <map_fragment>
+ #include <color_fragment>
+ #include <alphamap_fragment>
+ #include <alphatest_fragment>
+ #include <specularmap_fragment>
+ #include <normal_flip>
+ #include <normal_fragment>
+ #include <emissivemap_fragment>
+
+ // accumulation
+ #include <lights_phong_fragment>
+ #include <lights_template>
+
+ // modulation
+ #include <aomap_fragment>
+
+ vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
+
+ #include <envmap_fragment>
+
+ gl_FragColor = vec4( outgoingLight, diffuseColor.a );
+
+ #include <premultiplied_alpha_fragment>
+ #include <tonemapping_fragment>
+ #include <encodings_fragment>
+ #include <fog_fragment>
+
+} | true |
Other | mrdoob | three.js | 15544dface5b05cc7ec14f39e211b5fcbda17d24.json | Add missing Toon Material and shader files | src/renderers/shaders/ShaderLib/meshtoon_vert.glsl | @@ -0,0 +1,55 @@
+#define TOON
+
+varying vec3 vViewPosition;
+
+#ifndef FLAT_SHADED
+
+ varying vec3 vNormal;
+
+#endif
+
+#include <common>
+#include <uv_pars_vertex>
+#include <uv2_pars_vertex>
+#include <displacementmap_pars_vertex>
+#include <envmap_pars_vertex>
+#include <color_pars_vertex>
+#include <morphtarget_pars_vertex>
+#include <skinning_pars_vertex>
+#include <shadowmap_pars_vertex>
+#include <logdepthbuf_pars_vertex>
+#include <clipping_planes_pars_vertex>
+
+void main() {
+
+ #include <uv_vertex>
+ #include <uv2_vertex>
+ #include <color_vertex>
+
+ #include <beginnormal_vertex>
+ #include <morphnormal_vertex>
+ #include <skinbase_vertex>
+ #include <skinnormal_vertex>
+ #include <defaultnormal_vertex>
+
+#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED
+
+ vNormal = normalize( transformedNormal );
+
+#endif
+
+ #include <begin_vertex>
+ #include <displacementmap_vertex>
+ #include <morphtarget_vertex>
+ #include <skinning_vertex>
+ #include <project_vertex>
+ #include <logdepthbuf_vertex>
+ #include <clipping_planes_vertex>
+
+ vViewPosition = - mvPosition.xyz;
+
+ #include <worldpos_vertex>
+ #include <envmap_vertex>
+ #include <shadowmap_vertex>
+
+} | true |
Other | mrdoob | three.js | 0c5e84eac5d07aec1de6ae5f0f4286a7dd7f68ee.json | Update shared MMDPhysics | examples/js/animation/MMDPhysics.js | @@ -131,6 +131,14 @@ THREE.MMDPhysics.prototype = {
update: function ( delta ) {
+ this.updateRigidBodies();
+ this.stepSimulation( delta );
+ this.updateBones();
+
+ },
+
+ stepSimulation: function ( delta ) {
+
var unitStep = this.unitStep;
var stepTime = delta;
var maxStepNum = ( ( delta / unitStep ) | 0 ) + 1;
@@ -148,9 +156,7 @@ THREE.MMDPhysics.prototype = {
}
- this.updateRigidBodies();
this.world.stepSimulation( stepTime, maxStepNum, unitStep );
- this.updateBones();
},
| true |
Other | mrdoob | three.js | 0c5e84eac5d07aec1de6ae5f0f4286a7dd7f68ee.json | Update shared MMDPhysics | examples/js/loaders/MMDLoader.js | @@ -2223,6 +2223,9 @@ THREE.MMDHelper = function ( renderer ) {
this.doOutlineDrawing = true;
this.doCameraAnimation = true;
+ this.sharedPhysics = false;
+ this.masterPhysics = null;
+
this.audioManager = null;
this.camera = null;
@@ -2296,31 +2299,31 @@ THREE.MMDHelper.prototype = {
setPhysicses: function ( params ) {
- params = ( params === undefined ) ? {} : Object.assign( {}, params );
-
for ( var i = 0; i < this.meshes.length; i++ ) {
this.setPhysics( this.meshes[ i ], params );
- if ( i === 0 && params.sharePhysicsWorld === true ) {
-
- params.world = this.meshes[ 0 ].physics.world;
-
- }
-
}
},
setPhysics: function ( mesh, params ) {
- if ( params === undefined ) params = {};
+ params = ( params === undefined ) ? {} : Object.assign( {}, params );
+
+ if ( params.world === undefined && this.sharedPhysics ) {
+
+ var masterPhysics = this.getMasterPhysics();
+
+ if ( masterPhysics !== null ) params.world = masterPhysics.world;
+
+ }
var warmup = params.warmup !== undefined ? params.warmup : 60;
var physics = new THREE.MMDPhysics( mesh, params );
- if ( mesh.mixer !== null && mesh.mixer !== undefined && this.doAnimation === true && params.preventAnimationWarmup !== false ) {
+ if ( mesh.mixer !== null && mesh.mixer !== undefined && params.preventAnimationWarmup !== false ) {
this.animateOneMesh( 0, mesh );
physics.reset();
@@ -2335,6 +2338,26 @@ THREE.MMDHelper.prototype = {
},
+ getMasterPhysics: function () {
+
+ if ( this.masterPhysics !== null ) return this.masterPhysics;
+
+ for ( var i = 0, il = this.meshes.length; i < il; i ++ ) {
+
+ var physics = this.meshes[ i ].physics;
+
+ if ( physics !== undefined && physics !== null ) {
+
+ this.masterPhysics = physics;
+ return this.masterPhysics;
+
+ }
+ }
+
+ return null;
+
+ },
+
enablePhysics: function ( enabled ) {
if ( enabled === true ) {
@@ -2597,6 +2620,8 @@ THREE.MMDHelper.prototype = {
}
+ if ( this.sharedPhysics ) this.updateSharedPhysics( delta );
+
this.animateCamera( delta );
},
@@ -2640,14 +2665,50 @@ THREE.MMDHelper.prototype = {
}
- if ( physics !== null && this.doPhysics === true ) {
+ if ( physics !== null && this.doPhysics && ! this.sharedPhysics) {
physics.update( delta );
}
},
+ updateSharedPhysics: function ( delta ) {
+
+ if ( this.meshes.length === 0 || ! this.doPhysics || ! this.sharedPhysics ) return;
+
+ var physics = this.getMasterPhysics();
+
+ if ( physics === null ) return;
+
+ for ( var i = 0, il = this.meshes.length; i < il; i ++ ) {
+
+ var p = this.meshes[ i ].physics;
+
+ if ( p !== null && p !== undefined ) {
+
+ p.updateRigidBodies();
+
+ }
+
+ }
+
+ physics.stepSimulation( delta );
+
+ for ( var i = 0, il = this.meshes.length; i < il; i ++ ) {
+
+ var p = this.meshes[ i ].physics;
+
+ if ( p !== null && p !== undefined ) {
+
+ p.updateBones();
+
+ }
+
+ }
+
+ },
+
animateCamera: function ( delta ) {
if ( this.camera === null ) { | true |
Other | mrdoob | three.js | 0c82ecf8a5b7878ac0dff9e94c621692315d1b6f.json | Remove side effect of MMDLoader.loadVmds() | examples/js/loaders/MMDLoader.js | @@ -123,6 +123,7 @@ THREE.MMDLoader.prototype.loadVmds = function ( urls, callback, onProgress, onEr
var scope = this;
var vmds = [];
+ urls = urls.slice();
function run () {
| false |
Other | mrdoob | three.js | f1db204e2d7ebdec7db6cc4b4e8ae7d9d6562c75.json | remove obsolete uniform type properties | examples/js/renderers/WebGLDeferredRenderer.js | @@ -1623,13 +1623,13 @@ THREE.ShaderDeferred = {
uniforms: {
- map: { type: "t", value: null },
- offsetRepeat: { type: "v4", value: new THREE.Vector4( 0, 0, 1, 1 ) },
+ map: { value: null },
+ offsetRepeat: { value: new THREE.Vector4( 0, 0, 1, 1 ) },
- diffuse: { type: "c", value: new THREE.Color( 0x000000 ) },
- emissive: { type: "c", value: new THREE.Color( 0x000000 ) },
- specular: { type: "c", value: new THREE.Color( 0x000000 ) },
- shininess: { type: "f", value: 30.0 }
+ diffuse: { value: new THREE.Color( 0x000000 ) },
+ emissive: { value: new THREE.Color( 0x000000 ) },
+ specular: { value: new THREE.Color( 0x000000 ) },
+ shininess: { value: 30.0 }
},
@@ -1687,9 +1687,9 @@ THREE.ShaderDeferred = {
uniforms: {
- samplerColor: { type: "t", value: null },
- viewWidth: { type: "f", value: 800 },
- viewHeight: { type: "f", value: 600 }
+ samplerColor: { value: null },
+ viewWidth: { value: 800 },
+ viewHeight: { value: 600 }
},
@@ -1729,18 +1729,18 @@ THREE.ShaderDeferred = {
uniforms: {
- samplerNormalDepth: { type: "t", value: null },
- samplerColor: { type: "t", value: null },
+ samplerNormalDepth: { value: null },
+ samplerColor: { value: null },
- matProjInverse: { type: "m4", value: new THREE.Matrix4() },
+ matProjInverse: { value: new THREE.Matrix4() },
- viewWidth: { type: "f", value: 800 },
- viewHeight: { type: "f", value: 600 },
+ viewWidth: { value: 800 },
+ viewHeight: { value: 600 },
- lightColor: { type: "c", value: new THREE.Color( 0x000000 ) },
- lightPositionVS: { type: "v3", value: new THREE.Vector3( 0, 1, 0 ) },
- lightIntensity: { type: "f", value: 1.0 },
- lightRadius: { type: "f", value: 1.0 }
+ lightColor: { value: new THREE.Color( 0x000000 ) },
+ lightPositionVS: { value: new THREE.Vector3( 0, 1, 0 ) },
+ lightIntensity: { value: 1.0 },
+ lightRadius: { value: 1.0 }
},
@@ -1811,19 +1811,19 @@ THREE.ShaderDeferred = {
uniforms: {
- samplerNormalDepth: { type: "t", value: null },
- samplerColor: { type: "t", value: null },
+ samplerNormalDepth: { value: null },
+ samplerColor: { value: null },
- matProjInverse: { type: "m4", value: new THREE.Matrix4() },
+ matProjInverse: { value: new THREE.Matrix4() },
- viewWidth: { type: "f", value: 800 },
- viewHeight: { type: "f", value: 600 },
+ viewWidth: { value: 800 },
+ viewHeight: { value: 600 },
- lightColor: { type: "c", value: new THREE.Color( 0x000000 ) },
- lightDirectionVS: { type: "v3", value: new THREE.Vector3( 0, 1, 0 ) },
- lightPositionVS: { type: "v3", value: new THREE.Vector3( 0, 1, 0 ) },
- lightAngle: { type: "f", value: 1.0 },
- lightIntensity: { type: "f", value: 1.0 }
+ lightColor: { value: new THREE.Color( 0x000000 ) },
+ lightDirectionVS: { value: new THREE.Vector3( 0, 1, 0 ) },
+ lightPositionVS: { value: new THREE.Vector3( 0, 1, 0 ) },
+ lightAngle: { value: 1.0 },
+ lightIntensity: { value: 1.0 }
},
@@ -1907,17 +1907,17 @@ THREE.ShaderDeferred = {
uniforms: {
- samplerNormalDepth: { type: "t", value: null },
- samplerColor: { type: "t", value: null },
+ samplerNormalDepth: { value: null },
+ samplerColor: { value: null },
- matProjInverse: { type: "m4", value: new THREE.Matrix4() },
+ matProjInverse: { value: new THREE.Matrix4() },
- viewWidth: { type: "f", value: 800 },
- viewHeight: { type: "f", value: 600 },
+ viewWidth: { value: 800 },
+ viewHeight: { value: 600 },
- lightColor: { type: "c", value: new THREE.Color( 0x000000 ) },
- lightDirectionVS : { type: "v3", value: new THREE.Vector3( 0, 1, 0 ) },
- lightIntensity: { type: "f", value: 1.0 }
+ lightColor: { value: new THREE.Color( 0x000000 ) },
+ lightDirectionVS : { value: new THREE.Vector3( 0, 1, 0 ) },
+ lightIntensity: { value: 1.0 }
},
@@ -1972,7 +1972,7 @@ THREE.ShaderDeferred = {
uniforms: {
- shininess: { type: "f", value: 30.0 }
+ shininess: { value: 30.0 }
},
@@ -2030,17 +2030,17 @@ THREE.ShaderDeferred = {
uniforms: {
- samplerNormalDepthShininess: { type: "t", value: null },
+ samplerNormalDepthShininess: { value: null },
- matProjInverse: { type: "m4", value: new THREE.Matrix4() },
+ matProjInverse: { value: new THREE.Matrix4() },
- viewWidth: { type: "f", value: 800 },
- viewHeight: { type: "f", value: 600 },
+ viewWidth: { value: 800 },
+ viewHeight: { value: 600 },
- lightColor: { type: "c", value: new THREE.Color( 0x000000 ) },
- lightPositionVS: { type: "v3", value: new THREE.Vector3( 0, 1, 0 ) },
- lightIntensity: { type: "f", value: 1.0 },
- lightRadius: { type: "f", value: 1.0 }
+ lightColor: { value: new THREE.Color( 0x000000 ) },
+ lightPositionVS: { value: new THREE.Vector3( 0, 1, 0 ) },
+ lightIntensity: { value: 1.0 },
+ lightRadius: { value: 1.0 }
},
@@ -2101,18 +2101,18 @@ THREE.ShaderDeferred = {
uniforms: {
- samplerNormalDepthShininess: { type: "t", value: null },
+ samplerNormalDepthShininess: { value: null },
- matProjInverse: { type: "m4", value: new THREE.Matrix4() },
+ matProjInverse: { value: new THREE.Matrix4() },
- viewWidth: { type: "f", value: 800 },
- viewHeight: { type: "f", value: 600 },
+ viewWidth: { value: 800 },
+ viewHeight: { value: 600 },
- lightColor: { type: "c", value: new THREE.Color( 0x000000 ) },
- lightDirectionVS: { type: "v3", value: new THREE.Vector3( 0, 1, 0 ) },
- lightPositionVS: { type: "v3", value: new THREE.Vector3( 0, 1, 0 ) },
- lightAngle: { type: "f", value: 1.0 },
- lightIntensity: { type: "f", value: 1.0 }
+ lightColor: { value: new THREE.Color( 0x000000 ) },
+ lightDirectionVS: { value: new THREE.Vector3( 0, 1, 0 ) },
+ lightPositionVS: { value: new THREE.Vector3( 0, 1, 0 ) },
+ lightAngle: { value: 1.0 },
+ lightIntensity: { value: 1.0 }
},
@@ -2194,16 +2194,16 @@ THREE.ShaderDeferred = {
uniforms: {
- samplerNormalDepthShininess: { type: "t", value: null },
+ samplerNormalDepthShininess: { value: null },
- matProjInverse: { type: "m4", value: new THREE.Matrix4() },
+ matProjInverse: { value: new THREE.Matrix4() },
- viewWidth: { type: "f", value: 800 },
- viewHeight: { type: "f", value: 600 },
+ viewWidth: { value: 800 },
+ viewHeight: { value: 600 },
- lightColor: { type: "c", value: new THREE.Color( 0x000000 ) },
- lightDirectionVS : { type: "v3", value: new THREE.Vector3( 0, 1, 0 ) },
- lightIntensity: { type: "f", value: 1.0 }
+ lightColor: { value: new THREE.Color( 0x000000 ) },
+ lightDirectionVS : { value: new THREE.Vector3( 0, 1, 0 ) },
+ lightIntensity: { value: 1.0 }
},
@@ -2258,18 +2258,18 @@ THREE.ShaderDeferred = {
uniforms: {
- samplerLight: { type: "t", value: null },
+ samplerLight: { value: null },
- map: { type: "t", value: null },
- offsetRepeat: { type: "v4", value: new THREE.Vector4( 0, 0, 1, 1 ) },
+ map: { value: null },
+ offsetRepeat: { value: new THREE.Vector4( 0, 0, 1, 1 ) },
- viewWidth: { type: "f", value: 800 },
- viewHeight: { type: "f", value: 600 },
+ viewWidth: { value: 800 },
+ viewHeight: { value: 600 },
- diffuse: { type: "c", value: new THREE.Color( 0x000000 ) },
- emissive: { type: "c", value: new THREE.Color( 0x000000 ) },
- specular: { type: "c", value: new THREE.Color( 0x000000 ) },
- shininess: { type: "f", value: 30.0 }
+ diffuse: { value: new THREE.Color( 0x000000 ) },
+ emissive: { value: new THREE.Color( 0x000000 ) },
+ specular: { value: new THREE.Color( 0x000000 ) },
+ shininess: { value: 30.0 }
},
@@ -2341,7 +2341,7 @@ THREE.ShaderDeferred = {
uniforms: {
- samplerResult: { type: "t", value: null }
+ samplerResult: { value: null }
},
| false |
Other | mrdoob | three.js | 61efe3aad888d3c17ee761664ca7edfa59af5f18.json | update outdated devdependencies | package.json | @@ -51,8 +51,8 @@
"eslint": "^3.10.1",
"eslint-config-mdcs": "^4.2.2",
"qunitjs": "^2.1.1",
- "rollup": "^0.36.3",
- "rollup-watch": "^2.5.0",
+ "rollup": "^0.41.4",
+ "rollup-watch": "^3.2.2",
"uglify-js": "^2.6.0"
}
} | false |
Other | mrdoob | three.js | df1be793fd36a31b94931265d7c756a274985a94.json | Add Normals + groups | src/geometries/ExtrudeGeometry.js | @@ -69,7 +69,7 @@ function ExtrudeBufferGeometry( shapes, options ) {
this.addShapeList( shapes, options );
- this.computeFaceNormals();
+ this.computeVertexNormals();
// can't really use automatic vertex normals
// as then front and back sides get smoothed too
@@ -567,6 +567,8 @@ ExtrudeBufferGeometry.prototype.addShape = function ( shape, options ) {
///// Internal functions
function buildLidFaces() {
+
+ var start = verticesArray.length/3;
if ( bevelEnabled ) {
@@ -615,13 +617,16 @@ ExtrudeBufferGeometry.prototype.addShape = function ( shape, options ) {
}
}
+
+ scope.addGroup( start, verticesArray.length/3 -start, 0);
}
// Create faces for the z-sides of the shape
function buildSideFaces() {
+ var start = verticesArray.length/3;
var layeroffset = 0;
sidewalls( contour, layeroffset );
layeroffset += contour.length;
@@ -635,6 +640,8 @@ ExtrudeBufferGeometry.prototype.addShape = function ( shape, options ) {
layeroffset += ahole.length;
}
+
+ scope.addGroup( start, verticesArray.length/3 -start, 1);
}
| false |
Other | mrdoob | three.js | c720cc8c0bcd94d5e989474d637bedc4d3bc2c11.json | Change extrudegeometry to buffergeometry | src/geometries/ExtrudeGeometry.js | @@ -1,4 +1,6 @@
-import { Geometry } from '../core/Geometry';
+//import { Geometry } from '../core/Geometry';
+import { BufferGeometry } from '../core/BufferGeometry';
+import { Float32BufferAttribute } from '../core/BufferAttribute';
import { Vector2 } from '../math/Vector2';
import { Face3 } from '../core/Face3';
import { Vector3 } from '../math/Vector3';
@@ -30,20 +32,20 @@ import { ShapeUtils } from '../extras/ShapeUtils';
function ExtrudeGeometry( shapes, options ) {
- if ( typeof( shapes ) === "undefined" ) {
+ if ( typeof(shapes) === "undefined") {
shapes = [];
return;
}
- Geometry.call( this );
+ BufferGeometry.call(this);
this.type = 'ExtrudeGeometry';
- shapes = Array.isArray( shapes ) ? shapes : [ shapes ];
+ shapes = Array.isArray(shapes) ? shapes : [shapes];
- this.addShapeList( shapes, options );
+ this.addShapeList(shapes, options);
this.computeFaceNormals();
@@ -57,23 +59,83 @@ function ExtrudeGeometry( shapes, options ) {
}
-ExtrudeGeometry.prototype = Object.create( Geometry.prototype );
+ExtrudeGeometry.prototype = Object.create(BufferGeometry.prototype);
ExtrudeGeometry.prototype.constructor = ExtrudeGeometry;
-ExtrudeGeometry.prototype.addShapeList = function ( shapes, options ) {
+ExtrudeGeometry.prototype.getArrays = function() {
+
+ var verticesArray;
+ var positionAttribute = this.getAttribute("position");
+ if (positionAttribute) {
+
+ verticesArray = Array.prototype.slice.call(positionAttribute.array);
+
+ } else {
+
+ verticesArray = [];
+
+ }
+
+ var uvArray;
+ var uvAttribute = this.getAttribute("uv");
+ if (positionAttribute) {
+
+ uvArray = Array.prototype.slice.call(uvAttribute.array);
+
+ } else {
+
+ uvArray = [];
+
+ }
+
+ var indicesArray;
+ var IndexAttribute = this.index;
+
+ if (IndexAttribute) {
+
+ indicesArray = Array.prototype.slice.call(IndexAttribute.array);
+
+ } else {
+
+ indicesArray = [];
+
+ }
+
+ return {
+ position: verticesArray,
+ uv:uvArray,
+ index: indicesArray
+ };
+
+};
+
+ExtrudeGeometry.prototype.addShapeList = function(shapes, options) {
var sl = shapes.length;
+ options.arrays = this.getArrays()
- for ( var s = 0; s < sl; s ++ ) {
+ for (var s = 0; s < sl; s++) {
- var shape = shapes[ s ];
- this.addShape( shape, options );
+ var shape = shapes[s];
+ this.addShape(shape, options);
}
+
+ this.setIndex(options.arrays.index);
+ this.addAttribute('position', new Float32BufferAttribute(options.arrays.position, 3));
+ this.addAttribute('uv', new Float32BufferAttribute(options.arrays.uv, 2));
};
-ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
+ExtrudeGeometry.prototype.addShape = function(shape, options) {
+
+ var arrays = options.arrays ? options.arrays : this.getArrays();
+ var verticesArray = arrays.position;
+ var indicesArray = arrays.index;
+ var uvArray = arrays.uv;
+
+ var placeholder = [];
+
var amount = options.amount !== undefined ? options.amount : 100;
@@ -94,9 +156,9 @@ ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : ExtrudeGeometry.WorldUVGenerator;
var splineTube, binormal, normal, position2;
- if ( extrudePath ) {
+ if (extrudePath) {
- extrudePts = extrudePath.getSpacedPoints( steps );
+ extrudePts = extrudePath.getSpacedPoints(steps);
extrudeByPath = true;
bevelEnabled = false; // bevels not supported for path extrusion
@@ -105,7 +167,7 @@ ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
// TODO1 - have a .isClosed in spline?
- splineTube = options.frames !== undefined ? options.frames : extrudePath.computeFrenetFrames( steps, false );
+ splineTube = options.frames !== undefined ? options.frames : extrudePath.computeFrenetFrames(steps, false);
// console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
@@ -117,7 +179,7 @@ ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
// Safeguards if bevels are not enabled
- if ( ! bevelEnabled ) {
+ if (!bevelEnabled) {
bevelSegments = 0;
bevelThickness = 0;
@@ -130,28 +192,28 @@ ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
var ahole, h, hl; // looping of holes
var scope = this;
- var shapesOffset = this.vertices.length;
+ var shapesOffset = verticesArray.length / 3;
- var shapePoints = shape.extractPoints( curveSegments );
+ var shapePoints = shape.extractPoints(curveSegments);
var vertices = shapePoints.shape;
var holes = shapePoints.holes;
- var reverse = ! ShapeUtils.isClockWise( vertices );
+ var reverse = !ShapeUtils.isClockWise(vertices);
- if ( reverse ) {
+ if (reverse) {
vertices = vertices.reverse();
// Maybe we should also check if holes are in the opposite direction, just to be safe ...
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
+ for (h = 0, hl = holes.length; h < hl; h++) {
- ahole = holes[ h ];
+ ahole = holes[h];
- if ( ShapeUtils.isClockWise( ahole ) ) {
+ if (ShapeUtils.isClockWise(ahole)) {
- holes[ h ] = ahole.reverse();
+ holes[h] = ahole.reverse();
}
@@ -162,26 +224,26 @@ ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
}
- var faces = ShapeUtils.triangulateShape( vertices, holes );
+ var faces = ShapeUtils.triangulateShape(vertices, holes);
/* Vertices */
var contour = vertices; // vertices has all points but contour has only points of circumference
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
+ for (h = 0, hl = holes.length; h < hl; h++) {
- ahole = holes[ h ];
+ ahole = holes[h];
- vertices = vertices.concat( ahole );
+ vertices = vertices.concat(ahole);
}
- function scalePt2( pt, vec, size ) {
+ function scalePt2(pt, vec, size) {
- if ( ! vec ) console.error( "THREE.ExtrudeGeometry: vec does not exist" );
+ if (!vec) console.error("THREE.ExtrudeGeometry: vec does not exist");
- return vec.clone().multiplyScalar( size ).add( pt );
+ return vec.clone().multiplyScalar(size).add(pt);
}
@@ -193,7 +255,7 @@ ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
// Find directions for point movement
- function getBevelVec( inPt, inPrev, inNext ) {
+ function getBevelVec(inPt, inPrev, inNext) {
// computes for inPt the corresponding point inPt' on a new contour
// shifted by 1 unit (length of normalized vector) to the left
@@ -202,86 +264,92 @@ ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
// inPt' is the intersection of the two lines parallel to the two
// adjacent edges of inPt at a distance of 1 unit on the left side.
- var v_trans_x, v_trans_y, shrink_by = 1; // resulting translation vector for inPt
+ var v_trans_x, v_trans_y, shrink_by = 1; // resulting translation vector for inPt
// good reading for geometry algorithms (here: line-line intersection)
// http://geomalgorithms.com/a05-_intersect-1.html
- var v_prev_x = inPt.x - inPrev.x, v_prev_y = inPt.y - inPrev.y;
- var v_next_x = inNext.x - inPt.x, v_next_y = inNext.y - inPt.y;
+ var v_prev_x = inPt.x - inPrev.x,
+ v_prev_y = inPt.y - inPrev.y;
+ var v_next_x = inNext.x - inPt.x,
+ v_next_y = inNext.y - inPt.y;
- var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );
+ var v_prev_lensq = (v_prev_x * v_prev_x + v_prev_y * v_prev_y);
// check for collinear edges
- var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );
+ var collinear0 = (v_prev_x * v_next_y - v_prev_y * v_next_x);
- if ( Math.abs( collinear0 ) > Number.EPSILON ) {
+ if (Math.abs(collinear0) > Number.EPSILON) {
// not collinear
// length of vectors for normalizing
- var v_prev_len = Math.sqrt( v_prev_lensq );
- var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );
+ var v_prev_len = Math.sqrt(v_prev_lensq);
+ var v_next_len = Math.sqrt(v_next_x * v_next_x + v_next_y * v_next_y);
// shift adjacent points by unit vectors to the left
- var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );
- var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );
+ var ptPrevShift_x = (inPrev.x - v_prev_y / v_prev_len);
+ var ptPrevShift_y = (inPrev.y + v_prev_x / v_prev_len);
- var ptNextShift_x = ( inNext.x - v_next_y / v_next_len );
- var ptNextShift_y = ( inNext.y + v_next_x / v_next_len );
+ var ptNextShift_x = (inNext.x - v_next_y / v_next_len);
+ var ptNextShift_y = (inNext.y + v_next_x / v_next_len);
// scaling factor for v_prev to intersection point
- var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -
- ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /
- ( v_prev_x * v_next_y - v_prev_y * v_next_x );
+ var sf = ((ptNextShift_x - ptPrevShift_x) * v_next_y -
+ (ptNextShift_y - ptPrevShift_y) * v_next_x) /
+ (v_prev_x * v_next_y - v_prev_y * v_next_x);
// vector from inPt to intersection point
- v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );
- v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );
+ v_trans_x = (ptPrevShift_x + v_prev_x * sf - inPt.x);
+ v_trans_y = (ptPrevShift_y + v_prev_y * sf - inPt.y);
// Don't normalize!, otherwise sharp corners become ugly
// but prevent crazy spikes
- var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );
- if ( v_trans_lensq <= 2 ) {
+ var v_trans_lensq = (v_trans_x * v_trans_x + v_trans_y * v_trans_y);
+ if (v_trans_lensq <= 2) {
- return new Vector2( v_trans_x, v_trans_y );
+ return new Vector2(v_trans_x, v_trans_y);
- } else {
+ }
+ else {
- shrink_by = Math.sqrt( v_trans_lensq / 2 );
+ shrink_by = Math.sqrt(v_trans_lensq / 2);
}
- } else {
+ }
+ else {
// handle special case of collinear edges
- var direction_eq = false; // assumes: opposite
- if ( v_prev_x > Number.EPSILON ) {
+ var direction_eq = false; // assumes: opposite
+ if (v_prev_x > Number.EPSILON) {
- if ( v_next_x > Number.EPSILON ) {
+ if (v_next_x > Number.EPSILON) {
direction_eq = true;
}
- } else {
+ }
+ else {
- if ( v_prev_x < - Number.EPSILON ) {
+ if (v_prev_x < -Number.EPSILON) {
- if ( v_next_x < - Number.EPSILON ) {
+ if (v_next_x < -Number.EPSILON) {
direction_eq = true;
}
- } else {
+ }
+ else {
- if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {
+ if (Math.sign(v_prev_y) === Math.sign(v_next_y)) {
direction_eq = true;
@@ -291,99 +359,101 @@ ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
}
- if ( direction_eq ) {
+ if (direction_eq) {
// console.log("Warning: lines are a straight sequence");
- v_trans_x = - v_prev_y;
- v_trans_y = v_prev_x;
- shrink_by = Math.sqrt( v_prev_lensq );
+ v_trans_x = -v_prev_y;
+ v_trans_y = v_prev_x;
+ shrink_by = Math.sqrt(v_prev_lensq);
- } else {
+ }
+ else {
// console.log("Warning: lines are a straight spike");
v_trans_x = v_prev_x;
v_trans_y = v_prev_y;
- shrink_by = Math.sqrt( v_prev_lensq / 2 );
+ shrink_by = Math.sqrt(v_prev_lensq / 2);
}
}
- return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );
+ return new Vector2(v_trans_x / shrink_by, v_trans_y / shrink_by);
}
var contourMovements = [];
- for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
+ for (var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i++, j++, k++) {
- if ( j === il ) j = 0;
- if ( k === il ) k = 0;
+ if (j === il) j = 0;
+ if (k === il) k = 0;
// (j)---(i)---(k)
// console.log('i,j,k', i, j , k)
- contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );
+ contourMovements[i] = getBevelVec(contour[i], contour[j], contour[k]);
}
- var holesMovements = [], oneHoleMovements, verticesMovements = contourMovements.concat();
+ var holesMovements = [],
+ oneHoleMovements, verticesMovements = contourMovements.concat();
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
+ for (h = 0, hl = holes.length; h < hl; h++) {
- ahole = holes[ h ];
+ ahole = holes[h];
oneHoleMovements = [];
- for ( i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
+ for (i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i++, j++, k++) {
- if ( j === il ) j = 0;
- if ( k === il ) k = 0;
+ if (j === il) j = 0;
+ if (k === il) k = 0;
// (j)---(i)---(k)
- oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] );
+ oneHoleMovements[i] = getBevelVec(ahole[i], ahole[j], ahole[k]);
}
- holesMovements.push( oneHoleMovements );
- verticesMovements = verticesMovements.concat( oneHoleMovements );
+ holesMovements.push(oneHoleMovements);
+ verticesMovements = verticesMovements.concat(oneHoleMovements);
}
// Loop bevelSegments, 1 for the front, 1 for the back
- for ( b = 0; b < bevelSegments; b ++ ) {
+ for (b = 0; b < bevelSegments; b++) {
//for ( b = bevelSegments; b > 0; b -- ) {
t = b / bevelSegments;
- z = bevelThickness * Math.cos( t * Math.PI / 2 );
- bs = bevelSize * Math.sin( t * Math.PI / 2 );
+ z = bevelThickness * Math.cos(t * Math.PI / 2);
+ bs = bevelSize * Math.sin(t * Math.PI / 2);
// contract shape
- for ( i = 0, il = contour.length; i < il; i ++ ) {
+ for (i = 0, il = contour.length; i < il; i++) {
- vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
+ vert = scalePt2(contour[i], contourMovements[i], bs);
- v( vert.x, vert.y, - z );
+ v(vert.x, vert.y, -z);
}
// expand holes
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
+ for (h = 0, hl = holes.length; h < hl; h++) {
- ahole = holes[ h ];
- oneHoleMovements = holesMovements[ h ];
+ ahole = holes[h];
+ oneHoleMovements = holesMovements[h];
- for ( i = 0, il = ahole.length; i < il; i ++ ) {
+ for (i = 0, il = ahole.length; i < il; i++) {
- vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
+ vert = scalePt2(ahole[i], oneHoleMovements[i], bs);
- v( vert.x, vert.y, - z );
+ v(vert.x, vert.y, -z);
}
@@ -395,24 +465,25 @@ ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
// Back facing vertices
- for ( i = 0; i < vlen; i ++ ) {
+ for (i = 0; i < vlen; i++) {
- vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
+ vert = bevelEnabled ? scalePt2(vertices[i], verticesMovements[i], bs) : vertices[i];
- if ( ! extrudeByPath ) {
+ if (!extrudeByPath) {
- v( vert.x, vert.y, 0 );
+ v(vert.x, vert.y, 0);
- } else {
+ }
+ else {
// v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );
- normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );
- binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );
+ normal.copy(splineTube.normals[0]).multiplyScalar(vert.x);
+ binormal.copy(splineTube.binormals[0]).multiplyScalar(vert.y);
- position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );
+ position2.copy(extrudePts[0]).add(normal).add(binormal);
- v( position2.x, position2.y, position2.z );
+ v(position2.x, position2.y, position2.z);
}
@@ -423,26 +494,27 @@ ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
var s;
- for ( s = 1; s <= steps; s ++ ) {
+ for (s = 1; s <= steps; s++) {
- for ( i = 0; i < vlen; i ++ ) {
+ for (i = 0; i < vlen; i++) {
- vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
+ vert = bevelEnabled ? scalePt2(vertices[i], verticesMovements[i], bs) : vertices[i];
- if ( ! extrudeByPath ) {
+ if (!extrudeByPath) {
- v( vert.x, vert.y, amount / steps * s );
+ v(vert.x, vert.y, amount / steps * s);
- } else {
+ }
+ else {
// v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );
- normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );
- binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );
+ normal.copy(splineTube.normals[s]).multiplyScalar(vert.x);
+ binormal.copy(splineTube.binormals[s]).multiplyScalar(vert.y);
- position2.copy( extrudePts[ s ] ).add( normal ).add( binormal );
+ position2.copy(extrudePts[s]).add(normal).add(binormal);
- v( position2.x, position2.y, position2.z );
+ v(position2.x, position2.y, position2.z);
}
@@ -454,39 +526,40 @@ ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
// Add bevel segments planes
//for ( b = 1; b <= bevelSegments; b ++ ) {
- for ( b = bevelSegments - 1; b >= 0; b -- ) {
+ for (b = bevelSegments - 1; b >= 0; b--) {
t = b / bevelSegments;
- z = bevelThickness * Math.cos ( t * Math.PI / 2 );
- bs = bevelSize * Math.sin( t * Math.PI / 2 );
+ z = bevelThickness * Math.cos(t * Math.PI / 2);
+ bs = bevelSize * Math.sin(t * Math.PI / 2);
// contract shape
- for ( i = 0, il = contour.length; i < il; i ++ ) {
+ for (i = 0, il = contour.length; i < il; i++) {
- vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
- v( vert.x, vert.y, amount + z );
+ vert = scalePt2(contour[i], contourMovements[i], bs);
+ v(vert.x, vert.y, amount + z);
}
// expand holes
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
+ for (h = 0, hl = holes.length; h < hl; h++) {
- ahole = holes[ h ];
- oneHoleMovements = holesMovements[ h ];
+ ahole = holes[h];
+ oneHoleMovements = holesMovements[h];
- for ( i = 0, il = ahole.length; i < il; i ++ ) {
+ for (i = 0, il = ahole.length; i < il; i++) {
- vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
+ vert = scalePt2(ahole[i], oneHoleMovements[i], bs);
- if ( ! extrudeByPath ) {
+ if (!extrudeByPath) {
- v( vert.x, vert.y, amount + z );
+ v(vert.x, vert.y, amount + z);
- } else {
+ }
+ else {
- v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z );
+ v(vert.x, vert.y + extrudePts[steps - 1].y, extrudePts[steps - 1].x + z);
}
@@ -511,17 +584,17 @@ ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
function buildLidFaces() {
- if ( bevelEnabled ) {
+ if (bevelEnabled) {
var layer = 0; // steps + 1
var offset = vlen * layer;
// Bottom faces
- for ( i = 0; i < flen; i ++ ) {
+ for (i = 0; i < flen; i++) {
- face = faces[ i ];
- f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );
+ face = faces[i];
+ f3(face[2] + offset, face[1] + offset, face[0] + offset);
}
@@ -530,30 +603,31 @@ ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
// Top faces
- for ( i = 0; i < flen; i ++ ) {
+ for (i = 0; i < flen; i++) {
- face = faces[ i ];
- f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset );
+ face = faces[i];
+ f3(face[0] + offset, face[1] + offset, face[2] + offset);
}
- } else {
+ }
+ else {
// Bottom faces
- for ( i = 0; i < flen; i ++ ) {
+ for (i = 0; i < flen; i++) {
- face = faces[ i ];
- f3( face[ 2 ], face[ 1 ], face[ 0 ] );
+ face = faces[i];
+ f3(face[2], face[1], face[0]);
}
// Top faces
- for ( i = 0; i < flen; i ++ ) {
+ for (i = 0; i < flen; i++) {
- face = faces[ i ];
- f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps );
+ face = faces[i];
+ f3(face[0] + vlen * steps, face[1] + vlen * steps, face[2] + vlen * steps);
}
@@ -566,13 +640,13 @@ ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
function buildSideFaces() {
var layeroffset = 0;
- sidewalls( contour, layeroffset );
+ sidewalls(contour, layeroffset);
layeroffset += contour.length;
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
+ for (h = 0, hl = holes.length; h < hl; h++) {
- ahole = holes[ h ];
- sidewalls( ahole, layeroffset );
+ ahole = holes[h];
+ sidewalls(ahole, layeroffset);
//, true
layeroffset += ahole.length;
@@ -581,122 +655,171 @@ ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
}
- function sidewalls( contour, layeroffset ) {
+ function sidewalls(contour, layeroffset) {
var j, k;
i = contour.length;
- while ( -- i >= 0 ) {
+ while (--i >= 0) {
j = i;
k = i - 1;
- if ( k < 0 ) k = contour.length - 1;
+ if (k < 0) k = contour.length - 1;
//console.log('b', i,j, i-1, k,vertices.length);
- var s = 0, sl = steps + bevelSegments * 2;
+ var s = 0,
+ sl = steps + bevelSegments * 2;
- for ( s = 0; s < sl; s ++ ) {
+ for (s = 0; s < sl; s++) {
var slen1 = vlen * s;
- var slen2 = vlen * ( s + 1 );
+ var slen2 = vlen * (s + 1);
var a = layeroffset + j + slen1,
b = layeroffset + k + slen1,
c = layeroffset + k + slen2,
d = layeroffset + j + slen2;
- f4( a, b, c, d, contour, s, sl, j, k );
+ f4(a, b, c, d, contour, s, sl, j, k);
}
}
}
-
-
- function v( x, y, z ) {
-
- scope.vertices.push( new Vector3( x, y, z ) );
+ function v(x, y, z) {
+
+ placeholder.push(x);
+ placeholder.push(y);
+ placeholder.push(z);
}
- function f3( a, b, c ) {
- a += shapesOffset;
- b += shapesOffset;
- c += shapesOffset;
+ function f3(a, b, c) {
- scope.faces.push( new Face3( a, b, c, null, null, 0 ) );
+ addVertex(a);
+ addVertex(b);
+ addVertex(c);
- var uvs = uvgen.generateTopUV( scope, a, b, c );
+ var nextIndex = verticesArray.length/3;
+ var uvs = uvgen.generateTopUV( scope, verticesArray , nextIndex - 3, nextIndex - 2, nextIndex - 1 );
- scope.faceVertexUvs[ 0 ].push( uvs );
+ uvArray.push(uvs[0].x);
+ uvArray.push(uvs[0].y);
+ uvArray.push(uvs[1].x);
+ uvArray.push(uvs[1].y);
+ uvArray.push(uvs[2].x);
+ uvArray.push(uvs[2].y);
+ //scope.faceVertexUvs[ 0 ].push( uvs );
}
- function f4( a, b, c, d, wallContour, stepIndex, stepsLength, contourIndex1, contourIndex2 ) {
+ function f4(a, b, c, d, wallContour, stepIndex, stepsLength, contourIndex1, contourIndex2) {
- a += shapesOffset;
- b += shapesOffset;
- c += shapesOffset;
- d += shapesOffset;
+ addVertex(a);
+ addVertex(b);
+ addVertex(d);
- scope.faces.push( new Face3( a, b, d, null, null, 1 ) );
- scope.faces.push( new Face3( b, c, d, null, null, 1 ) );
+ addVertex(b);
+ addVertex(c);
+ addVertex(d);
var uvs = uvgen.generateSideWallUV( scope, a, b, c, d );
+ uvArray.push(uvs[0].x);
+ uvArray.push(uvs[0].y);
+ uvArray.push(uvs[1].x);
+ uvArray.push(uvs[1].y);
+ uvArray.push(uvs[3].x);
+ uvArray.push(uvs[3].y);
+
+ uvArray.push(uvs[1].x);
+ uvArray.push(uvs[1].y);
+ uvArray.push(uvs[2].x);
+ uvArray.push(uvs[2].y);
+ uvArray.push(uvs[3].x);
+ uvArray.push(uvs[3].y);
+
+ //scope.faceVertexUvs[ 0 ].push( [ uvs[ 0 ], uvs[ 1 ], uvs[ 3 ] ] );
+ //scope.faceVertexUvs[ 0 ].push( [ uvs[ 1 ], uvs[ 2 ], uvs[ 3 ] ] );
- scope.faceVertexUvs[ 0 ].push( [ uvs[ 0 ], uvs[ 1 ], uvs[ 3 ] ] );
- scope.faceVertexUvs[ 0 ].push( [ uvs[ 1 ], uvs[ 2 ], uvs[ 3 ] ] );
+ }
+
+ function addVertex(index){
+
+ indicesArray.push(verticesArray.length/3);
+ verticesArray.push(placeholder[index * 3 + 0]);
+ verticesArray.push(placeholder[index * 3 + 1]);
+ verticesArray.push(placeholder[index * 3 + 2]);
+
+ }
+
+ if (!options.arrays) {
+
+ this.setIndex(indicesArray);
+ this.addAttribute('position', new Float32BufferAttribute(verticesArray, 3));
+ this.addAttribute('uv', new Float32BufferAttribute(options.arrays.uv, 2));
}
};
ExtrudeGeometry.WorldUVGenerator = {
- generateTopUV: function ( geometry, indexA, indexB, indexC ) {
-
- var vertices = geometry.vertices;
+ generateTopUV: function(geometry, vertices , indexA, indexB, indexC) {
- var a = vertices[ indexA ];
- var b = vertices[ indexB ];
- var c = vertices[ indexC ];
+ var a_x = vertices[indexA * 3];
+ var a_y = vertices[indexA * 3 + 1];
+ var b_x = vertices[indexB * 3];
+ var b_y = vertices[indexB * 3 + 1];
+ var c_x = vertices[indexC * 3];
+ var c_y = vertices[indexC * 3 + 1];
return [
- new Vector2( a.x, a.y ),
- new Vector2( b.x, b.y ),
- new Vector2( c.x, c.y )
+ new Vector2(a_x, a_y),
+ new Vector2(b_x, b_y),
+ new Vector2(c_x, c_y)
];
},
- generateSideWallUV: function ( geometry, indexA, indexB, indexC, indexD ) {
+ generateSideWallUV: function(geometry, vertices, indexA, indexB, indexC, indexD) {
- var vertices = geometry.vertices;
- var a = vertices[ indexA ];
- var b = vertices[ indexB ];
- var c = vertices[ indexC ];
- var d = vertices[ indexD ];
- if ( Math.abs( a.y - b.y ) < 0.01 ) {
+ var a = vertices[indexA];
+
+ var a_x = vertices[indexA * 3];
+ var a_y = vertices[indexA * 3 + 1];
+ var a_z = vertices[indexA * 3 + 2];
+ var b_x = vertices[indexB * 3];
+ var b_y = vertices[indexB * 3 + 1];
+ var b_z = vertices[indexB * 3 + 2];
+ var c_x = vertices[indexC * 3];
+ var c_y = vertices[indexC * 3 + 1];
+ var c_z = vertices[indexC * 3 + 2];
+ var d_x = vertices[indexD * 3];
+ var d_y = vertices[indexD * 3 + 1];
+ var d_z = vertices[indexD * 3 + 2];
+
+ if (Math.abs(a_y - b_y) < 0.01) {
return [
- new Vector2( a.x, 1 - a.z ),
- new Vector2( b.x, 1 - b.z ),
- new Vector2( c.x, 1 - c.z ),
- new Vector2( d.x, 1 - d.z )
+ new Vector2(a_x, 1 - a_z),
+ new Vector2(b_x, 1 - b_z),
+ new Vector2(c_x, 1 - c_z),
+ new Vector2(d_x, 1 - d_z)
];
- } else {
+ }
+ else {
return [
- new Vector2( a.y, 1 - a.z ),
- new Vector2( b.y, 1 - b.z ),
- new Vector2( c.y, 1 - c.z ),
- new Vector2( d.y, 1 - d.z )
+ new Vector2(a_y, 1 - a_z),
+ new Vector2(b_y, 1 - b_z),
+ new Vector2(c_y, 1 - c_z),
+ new Vector2(d_y, 1 - d_z)
];
}
@@ -705,4 +828,6 @@ ExtrudeGeometry.WorldUVGenerator = {
};
-export { ExtrudeGeometry };
+export {
+ ExtrudeGeometry
+}; | false |
Other | mrdoob | three.js | 17cc0b08bd357d8cff144bcf2d066f8bf1ee7028.json | Use quatEquals on quaternions
eulerEquals was being used to compare quaternions. The fix should have no effects on behaviour. | test/unit/src/math/Euler.js | @@ -80,7 +80,7 @@ QUnit.test( "Quaternion.setFromEuler/Euler.fromQuaternion", function( assert ) {
var v2 = new THREE.Euler().setFromQuaternion( q, v.order );
var q2 = new THREE.Quaternion().setFromEuler( v2 );
- assert.ok( eulerEquals( q, q2 ), "Passed!" );
+ assert.ok( quatEquals( q, q2 ), "Passed!" );
}
});
| false |
Other | mrdoob | three.js | 241247c85262d6af884e7f0973a04448376008e3.json | Add channel note to aoMap. | docs/api/materials/MeshStandardMaterial.html | @@ -97,7 +97,7 @@ <h3>[property:Texture alphaMap]</h3>
</div>
<h3>[property:Texture aoMap]</h3>
- <div>The ambient occlusion map. Default is null.</div>
+ <div>The red channel of this texture is used as the ambient occlusion map. Default is null.</div>
<h3>[property:Float aoMapIntensity]</h3>
<div>Intensity of the ambient occlusion effect. Default is 1. Zero is no occlusion effect.</div> | false |
Other | mrdoob | three.js | 06b27286cbb551ae0711ec0df71a5900e94aae48.json | remove MultiMaterial from canvas examples | examples/canvas_geometry_panorama.html | @@ -81,7 +81,7 @@
];
- mesh = new THREE.Mesh( new THREE.BoxGeometry( 300, 300, 300, 7, 7, 7 ), new THREE.MultiMaterial( materials ) );
+ mesh = new THREE.Mesh( new THREE.BoxGeometry( 300, 300, 300, 7, 7, 7 ), materials );
mesh.scale.x = - 1;
scene.add( mesh );
| true |
Other | mrdoob | three.js | 06b27286cbb551ae0711ec0df71a5900e94aae48.json | remove MultiMaterial from canvas examples | examples/canvas_geometry_panorama_fisheye.html | @@ -81,7 +81,7 @@
];
- mesh = new THREE.Mesh( new THREE.BoxGeometry( 300, 300, 300, 7, 7, 7 ), new THREE.MultiMaterial( materials ) );
+ mesh = new THREE.Mesh( new THREE.BoxGeometry( 300, 300, 300, 7, 7, 7 ), materials );
mesh.scale.x = - 1;
scene.add( mesh );
| true |
Other | mrdoob | three.js | 06b27286cbb551ae0711ec0df71a5900e94aae48.json | remove MultiMaterial from canvas examples | examples/canvas_geometry_text.html | @@ -92,12 +92,12 @@
var centerOffset = -0.5 * ( geometry.boundingBox.max.x - geometry.boundingBox.min.x );
- var material = new THREE.MultiMaterial( [
+ var materials = [
new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, overdraw: 0.5 } ),
new THREE.MeshBasicMaterial( { color: 0x000000, overdraw: 0.5 } )
- ] );
+ ];
- var mesh = new THREE.Mesh( geometry, material );
+ var mesh = new THREE.Mesh( geometry, materials );
mesh.position.x = centerOffset;
mesh.position.y = 100; | true |
Other | mrdoob | three.js | 06b27286cbb551ae0711ec0df71a5900e94aae48.json | remove MultiMaterial from canvas examples | examples/canvas_materials.html | @@ -93,7 +93,7 @@
}
- materials.push( new THREE.MultiMaterial( materials ) );
+ materials.push( materials );
objects = [];
| true |
Other | mrdoob | three.js | 9f9fbdee47a5a227fcf334c427dfd81689f297ee.json | remove use of MuliMaterial in webGL examples | examples/js/Car.js | @@ -299,8 +299,8 @@ THREE.Car = function () {
var s = scope.modelScale,
delta = new THREE.Vector3();
- var bodyFaceMaterial = new THREE.MultiMaterial( scope.bodyMaterials );
- var wheelFaceMaterial = new THREE.MultiMaterial( scope.wheelMaterials );
+ var bodyFaceMaterial = scope.bodyMaterials;
+ var wheelFaceMaterial = scope.wheelMaterials;
// body
| true |
Other | mrdoob | three.js | 9f9fbdee47a5a227fcf334c427dfd81689f297ee.json | remove use of MuliMaterial in webGL examples | examples/js/UCSCharacter.js | @@ -44,7 +44,7 @@ THREE.UCSCharacter = function() {
geometry.computeBoundingBox();
geometry.computeVertexNormals();
- mesh = new THREE.SkinnedMesh( geometry, new THREE.MultiMaterial() );
+ mesh = new THREE.SkinnedMesh( geometry, [] );
mesh.name = config.character;
scope.root.add( mesh );
| true |
Other | mrdoob | three.js | 9f9fbdee47a5a227fcf334c427dfd81689f297ee.json | remove use of MuliMaterial in webGL examples | examples/webgl_animation_skinning_morph.html | @@ -215,7 +215,7 @@
}
- mesh = new THREE.SkinnedMesh( geometry, new THREE.MultiMaterial( materials ) );
+ mesh = new THREE.SkinnedMesh( geometry, materials );
mesh.name = "Knight Mesh";
mesh.position.set( x, y - bb.min.y * s, z );
mesh.scale.set( s, s, s );
@@ -225,7 +225,7 @@
mesh.receiveShadow = true;
- mesh2 = new THREE.SkinnedMesh( geometry, new THREE.MultiMaterial( materials ) );
+ mesh2 = new THREE.SkinnedMesh( geometry, materials );
mesh2.name = "Lil' Bro Mesh";
mesh2.position.set( x - 240, y - bb.min.y * s, z + 500 );
mesh2.scale.set( s / 2, s / 2, s / 2 ); | true |
Other | mrdoob | three.js | 9f9fbdee47a5a227fcf334c427dfd81689f297ee.json | remove use of MuliMaterial in webGL examples | examples/webgl_effects_parallaxbarrier.html | @@ -517,7 +517,7 @@
}
- function attachButtonMaterials( materials, faceMaterial, material_indices, car ) {
+ function attachButtonMaterials( materials, faceMaterials, material_indices, car ) {
for( var i = 0; i < materials.length; i++ ) {
@@ -526,7 +526,7 @@
for ( var j = 0; j < material_indices.length; j ++ ) {
- faceMaterial.materials[ material_indices [ j ] ] = materials[ this.counter ][ 1 ];
+ faceMaterials[ material_indices [ j ] ] = materials[ this.counter ][ 1 ];
}
@@ -540,7 +540,7 @@
geometry.sortFacesByMaterialIndex();
- var m = new THREE.MultiMaterial(),
+ var m = [],
s = CARS[ car ].scale * 1,
r = CARS[ car ].init_rotation,
materials = CARS[ car ].materials,
@@ -549,7 +549,7 @@
for( var i in CARS[ car ].mmap ) {
- m.materials[ i ] = CARS[ car ].mmap[ i ];
+ m[ i ] = CARS[ car ].mmap[ i ];
}
| true |
Other | mrdoob | three.js | 9f9fbdee47a5a227fcf334c427dfd81689f297ee.json | remove use of MuliMaterial in webGL examples | examples/webgl_geometry_colors_blender.html | @@ -107,7 +107,7 @@
materials[ 0 ].shading = THREE.FlatShading;
- mesh = new THREE.Mesh( geometry, new THREE.MultiMaterial( materials ) );
+ mesh = new THREE.Mesh( geometry, materials );
mesh.position.x = 400;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 250;
scene.add( mesh );
@@ -118,7 +118,7 @@
materials[ 0 ].shading = THREE.FlatShading;
- mesh2 = new THREE.Mesh( geometry, new THREE.MultiMaterial( materials ) );
+ mesh2 = new THREE.Mesh( geometry, materials );
mesh2.position.x = - 400;
mesh2.scale.x = mesh2.scale.y = mesh2.scale.z = 250;
scene.add( mesh2 ); | true |
Other | mrdoob | three.js | 9f9fbdee47a5a227fcf334c427dfd81689f297ee.json | remove use of MuliMaterial in webGL examples | examples/webgl_geometry_extrude_shapes.html | @@ -170,7 +170,7 @@
var geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings );
- var mesh = new THREE.Mesh( geometry, new THREE.MultiMaterial( materials ) );
+ var mesh = new THREE.Mesh( geometry, materials );
mesh.position.set( 50, 100, 50 );
| true |
Other | mrdoob | three.js | 9f9fbdee47a5a227fcf334c427dfd81689f297ee.json | remove use of MuliMaterial in webGL examples | examples/webgl_geometry_text.html | @@ -52,7 +52,7 @@
var camera, cameraTarget, scene, renderer;
- var group, textMesh1, textMesh2, textGeo, material;
+ var group, textMesh1, textMesh2, textGeo, materials;
var firstLetter = true;
@@ -181,10 +181,10 @@
}
- material = new THREE.MultiMaterial( [
+ materials = [
new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading } ), // front
new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.SmoothShading } ) // side
- ] );
+ ];
group = new THREE.Group();
group.position.y = 100;
@@ -427,7 +427,7 @@
var centerOffset = -0.5 * ( textGeo.boundingBox.max.x - textGeo.boundingBox.min.x );
- textMesh1 = new THREE.Mesh( textGeo, material );
+ textMesh1 = new THREE.Mesh( textGeo, materials );
textMesh1.position.x = centerOffset;
textMesh1.position.y = hover;
@@ -440,7 +440,7 @@
if ( mirror ) {
- textMesh2 = new THREE.Mesh( textGeo, material );
+ textMesh2 = new THREE.Mesh( textGeo, materials );
textMesh2.position.x = centerOffset;
textMesh2.position.y = -hover; | true |
Other | mrdoob | three.js | 9f9fbdee47a5a227fcf334c427dfd81689f297ee.json | remove use of MuliMaterial in webGL examples | examples/webgl_geometry_text_earcut.html | @@ -110,7 +110,7 @@
var camera, cameraTarget, scene, renderer;
- var group, textMesh1, textMesh2, textGeo, material;
+ var group, textMesh1, textMesh2, textGeo, materials;
var firstLetter = true;
@@ -239,10 +239,10 @@
}
- material = new THREE.MultiMaterial( [
+ materials = [
new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading } ), // front
new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.SmoothShading } ) // side
- ] );
+ ];
group = new THREE.Group();
group.position.y = 100;
@@ -485,7 +485,7 @@
var centerOffset = -0.5 * ( textGeo.boundingBox.max.x - textGeo.boundingBox.min.x );
- textMesh1 = new THREE.Mesh( textGeo, material );
+ textMesh1 = new THREE.Mesh( textGeo, materials );
textMesh1.position.x = centerOffset;
textMesh1.position.y = hover;
@@ -498,7 +498,7 @@
if ( mirror ) {
- textMesh2 = new THREE.Mesh( textGeo, material );
+ textMesh2 = new THREE.Mesh( textGeo, materials );
textMesh2.position.x = centerOffset;
textMesh2.position.y = -hover; | true |
Other | mrdoob | three.js | 9f9fbdee47a5a227fcf334c427dfd81689f297ee.json | remove use of MuliMaterial in webGL examples | examples/webgl_geometry_text_pnltri.html | @@ -82,7 +82,7 @@
var camera, cameraTarget, scene, renderer;
- var group, textMesh1, textMesh2, textGeo, material;
+ var group, textMesh1, textMesh2, textGeo, materials;
var firstLetter = true;
@@ -211,10 +211,10 @@
}
- material = new THREE.MultiMaterial( [
+ materials = [
new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading } ), // front
new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.SmoothShading } ) // side
- ] );
+ ];
group = new THREE.Group();
group.position.y = 100;
@@ -457,7 +457,7 @@
var centerOffset = -0.5 * ( textGeo.boundingBox.max.x - textGeo.boundingBox.min.x );
- textMesh1 = new THREE.Mesh( textGeo, material );
+ textMesh1 = new THREE.Mesh( textGeo, materials );
textMesh1.position.x = centerOffset;
textMesh1.position.y = hover;
@@ -470,7 +470,7 @@
if ( mirror ) {
- textMesh2 = new THREE.Mesh( textGeo, material );
+ textMesh2 = new THREE.Mesh( textGeo, materials );
textMesh2.position.x = centerOffset;
textMesh2.position.y = -hover; | true |
Other | mrdoob | three.js | 9f9fbdee47a5a227fcf334c427dfd81689f297ee.json | remove use of MuliMaterial in webGL examples | examples/webgl_loader_ctm_materials.html | @@ -254,23 +254,6 @@
//
- function createScene( geometry, materials, x, y, z, s ) {
-
- geometry.center();
-
- hackMaterials( materials );
-
- var material = new THREE.MultiMaterial( materials );
-
- mesh = new THREE.Mesh( geometry, material );
- mesh.position.set( x, y, z );
- mesh.scale.set( s, s, s );
- scene.add( mesh );
-
- }
-
- //
-
function onWindowResize( event ) {
SCREEN_WIDTH = window.innerWidth; | true |
Other | mrdoob | three.js | 9f9fbdee47a5a227fcf334c427dfd81689f297ee.json | remove use of MuliMaterial in webGL examples | examples/webgl_loader_json_blender.html | @@ -108,8 +108,6 @@
material.morphTargets = true;
material.color.setHex( 0xffaaaa );
- var faceMaterial = new THREE.MultiMaterial( materials );
-
for ( var i = 0; i < 729; i ++ ) {
// random placement in a grid
@@ -121,7 +119,7 @@
if ( Math.abs( x ) < 2 && Math.abs( z ) < 2 ) continue;
- mesh = new THREE.Mesh( geometry, faceMaterial );
+ mesh = new THREE.Mesh( geometry, materials );
var s = THREE.Math.randFloat( 0.00075, 0.001 );
mesh.scale.set( s, s, s ); | true |
Other | mrdoob | three.js | 9f9fbdee47a5a227fcf334c427dfd81689f297ee.json | remove use of MuliMaterial in webGL examples | examples/webgl_loader_json_objconverter.html | @@ -217,7 +217,7 @@ <h1>OBJ to Three.js converter test</h1>
function createScene( geometry, materials, x, y, z, b ) {
- zmesh = new THREE.Mesh( geometry, new THREE.MultiMaterial( materials ) );
+ zmesh = new THREE.Mesh( geometry, materials );
zmesh.position.set( x, y, z );
zmesh.scale.set( 3, 3, 3 );
scene.add( zmesh ); | true |
Other | mrdoob | three.js | 9f9fbdee47a5a227fcf334c427dfd81689f297ee.json | remove use of MuliMaterial in webGL examples | examples/webgl_materials.html | @@ -108,7 +108,7 @@
}
- addMesh( geometry, new THREE.MultiMaterial( materials ) );
+ addMesh( geometry, materials );
particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
scene.add( particleLight ); | true |
Other | mrdoob | three.js | 9f9fbdee47a5a227fcf334c427dfd81689f297ee.json | remove use of MuliMaterial in webGL examples | examples/webgl_materials_cars.html | @@ -516,7 +516,7 @@
}
- function attachButtonMaterials( materials, faceMaterial, material_indices, car ) {
+ function attachButtonMaterials( materials, faceMaterials, material_indices, car ) {
for( var i = 0; i < materials.length; i ++ ) {
@@ -525,7 +525,7 @@
for ( var j = 0; j < material_indices.length; j ++ ) {
- faceMaterial.materials[ material_indices [ j ] ] = materials[ this.counter ][ 1 ];
+ faceMaterials[ material_indices [ j ] ] = materials[ this.counter ][ 1 ];
}
@@ -539,7 +539,7 @@
geometry.sortFacesByMaterialIndex();
- var m = new THREE.MultiMaterial(),
+ var m = [],
s = CARS[ car ].scale * 1,
r = CARS[ car ].init_rotation,
materials = CARS[ car ].materials,
@@ -548,7 +548,7 @@
for ( var i in CARS[ car ].mmap ) {
- m.materials[ i ] = CARS[ car ].mmap[ i ];
+ m[ i ] = CARS[ car ].mmap[ i ];
}
| true |
Other | mrdoob | three.js | 9f9fbdee47a5a227fcf334c427dfd81689f297ee.json | remove use of MuliMaterial in webGL examples | examples/webgl_materials_lightmap.html | @@ -149,7 +149,7 @@
}
- var mesh = new THREE.Mesh( geometry, new THREE.MultiMaterial( materials ) );
+ var mesh = new THREE.Mesh( geometry, materials );
mesh.scale.multiplyScalar( 100 );
scene.add( mesh ); | true |
Other | mrdoob | three.js | 9f9fbdee47a5a227fcf334c427dfd81689f297ee.json | remove use of MuliMaterial in webGL examples | examples/webgl_nearestneighbour.html | @@ -109,7 +109,7 @@
];
- mesh = new THREE.Mesh( new THREE.BoxGeometry( 10000, 10000, 10000, 7, 7, 7 ), new THREE.MultiMaterial( materials ) );
+ mesh = new THREE.Mesh( new THREE.BoxGeometry( 10000, 10000, 10000, 7, 7, 7 ), materials );
mesh.scale.x = - 1;
scene.add(mesh);
| true |
Other | mrdoob | three.js | 9f9fbdee47a5a227fcf334c427dfd81689f297ee.json | remove use of MuliMaterial in webGL examples | examples/webgl_objects_update.html | @@ -47,22 +47,22 @@
//
- var object = createObject( createMultiMaterial(), 1 );
+ var object = createObject( createMaterials(), 1 );
object.position.set( -100, 100, 0 );
scene.add( object );
objectNewGeometry = object;
- object = createObject( createMultiMaterial(), 1 );
+ object = createObject( createMaterials(), 1 );
object.position.set( 100, 100, 0 );
scene.add( object );
objectToggleAddRemove = object;
- object = createObject( createMultiMaterial(), 4 );
+ object = createObject( createMaterials(), 4 );
object.position.set( -100, -100, 0 );
scene.add( object );
objectRandomizeFaces = object;
- object = createObject( createMultiMaterial(), 4 );
+ object = createObject( createMaterials(), 4 );
object.position.set( 100, -100, 0 );
scene.add( object );
objectRandomizeMaterialIndices = object;
@@ -99,7 +99,7 @@
}
- function createMultiMaterial(){
+ function createMaterials(){
var materials = [
new THREE.MeshBasicMaterial( { color: 0xff0000 } ),
new THREE.MeshBasicMaterial( { color: 0xffff00 } ),
@@ -109,7 +109,7 @@
new THREE.MeshBasicMaterial( { color: 0xff00ff } )
];
- return new THREE.MultiMaterial( materials );
+ return materials;
}
function onWindowResize() { | true |
Other | mrdoob | three.js | 9f9fbdee47a5a227fcf334c427dfd81689f297ee.json | remove use of MuliMaterial in webGL examples | examples/webgl_panorama_cube.html | @@ -74,7 +74,7 @@
}
- var skyBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MultiMaterial( materials ) );
+ var skyBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), materials );
skyBox.applyMatrix( new THREE.Matrix4().makeScale( 1, 1, - 1 ) );
scene.add( skyBox );
| true |
Other | mrdoob | three.js | 9f9fbdee47a5a227fcf334c427dfd81689f297ee.json | remove use of MuliMaterial in webGL examples | examples/webgl_simple_gi.html | @@ -42,7 +42,9 @@
THREE.Mesh.prototype.clone = function () {
- return new this.constructor( this.geometry.clone(), this.material.clone() ).copy( this );
+ var newMaterial = ( this.material.isMaterial ) ? this.material.clone() : this.material.slice();
+
+ return new this.constructor( this.geometry.clone(), newMaterial ).copy( this );
};
@@ -211,9 +213,8 @@
}
var geometry = new THREE.BoxBufferGeometry( 3, 3, 3 );
- var material = new THREE.MultiMaterial( materials );
- var mesh = new THREE.Mesh( geometry, material );
+ var mesh = new THREE.Mesh( geometry, materials );
scene.add( mesh );
// | true |
Other | mrdoob | three.js | 9f9fbdee47a5a227fcf334c427dfd81689f297ee.json | remove use of MuliMaterial in webGL examples | examples/webgl_skinning_simple.html | @@ -69,7 +69,7 @@
}
- skinnedMesh = new THREE.SkinnedMesh(geometry, new THREE.MultiMaterial(materials));
+ skinnedMesh = new THREE.SkinnedMesh(geometry, materials );
skinnedMesh.scale.set( 1, 1, 1 );
// Note: We test the corresponding code path with this example - | true |
Other | mrdoob | three.js | 6028312ec0fe149b5534dd5de7b875eaeb148fbc.json | Revise logic as per discussion in #10883 | examples/js/loaders/STLLoader.js | @@ -70,55 +70,23 @@ THREE.STLLoader.prototype = {
}
- // Do we see 'solid' in the first few bytes of the data?
-
// An ASCII STL data must begin with 'solid ' as the first six bytes.
// However, ASCII STLs lacking the SPACE after the 'd' are known to be
- // plentiful.
-
- // This check can likely be restricted to the first 6 bytes of
- // the STL data. It's here applied to the first 50 bytes for
- // no particular good reason.
-
- var fileLength = reader.byteLength;
- if ( fileLength > 50 ) fileLength = 50;
+ // plentiful. So, check the first 5 bytes for 'solid'.
// US-ASCII ordinal values for 's', 'o', 'l', 'i', 'd'
var solid = [ 115, 111, 108, 105, 100 ];
-
- var i = 0;
- for ( var index = 0; index < fileLength; index ++ ) {
- if ( reader.getUint8( index, false ) == solid[i] ) {
-
- i++;
- if ( i == 5 ) {
+ for ( var i = 0; i < 5; i ++ ) {
- // 'solid' seen near the start of the file
- return false;
+ // If solid[ i ] does not match the i-th byte, then it is not an
+ // ASCII STL; hence, it is binary and return true.
- }
+ if ( solid[ i ] != reader.getUint8( i, false ) ) return true;
- } else {
-
- i = 0;
-
- }
}
- // some binary files will have different size from expected,
- // checking characters higher than ASCII to confirm is binary
- var fileLength = reader.byteLength;
- for ( var index = 0; index < fileLength; index ++ ) {
-
- if ( reader.getUint8( index, false ) > 127 ) {
-
- return true;
-
- }
-
- }
-
+ // First 5 bytes read "solid"; declare it to be an ASCII STL
return false;
}; | false |
Other | mrdoob | three.js | de1531b3185590e1b4f50c0e895bca786c801715.json | ignore plane render | examples/js/Mirror.js | @@ -6,6 +6,8 @@ THREE.Mirror = function ( width, height, options ) {
THREE.Mesh.call( this, new THREE.PlaneBufferGeometry( width, height ) );
+ if ( options.render === false ) this.geometry.setDrawRange( 0, 0 );
+
var scope = this;
scope.name = 'mirror_' + scope.id;
| true |
Other | mrdoob | three.js | de1531b3185590e1b4f50c0e895bca786c801715.json | ignore plane render | examples/webgl_mirror_nodes.html | @@ -152,7 +152,7 @@
var planeGeo = new THREE.PlaneBufferGeometry( 100.1, 100.1 );
// MIRROR planes
- var groundMirror = new THREE.Mirror( 100, 100, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT } );
+ var groundMirror = new THREE.Mirror( 100, 100, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT, render: false } );
var mask = new THREE.SwitchNode( new THREE.TextureNode( decalDiffuse ), 'w' );
var maskFlip = new THREE.Math1Node( mask, THREE.Math1Node.INVERT ); | true |
Other | mrdoob | three.js | fae0177d6fca237b6b66d91b556f075a797fe7bd.json | update mirror nodes | examples/js/nodes/inputs/MirrorNode.js | @@ -1,10 +1,10 @@
-THREE.MirrorNode = function( renderer, camera, options ) {
+THREE.MirrorNode = function( mirror, camera, options ) {
THREE.TempNode.call( this, 'v4' );
- this.mirror = renderer instanceof THREE.Mirror ? renderer : new THREE.Mirror( renderer, camera, options );
+ this.mirror = mirror;
- this.textureMatrix = new THREE.Matrix4Node( this.mirror.textureMatrix );
+ this.textureMatrix = new THREE.Matrix4Node( this.mirror.material.uniforms.textureMatrix.value );
this.worldPosition = new THREE.PositionNode( THREE.PositionNode.WORLD );
| true |
Other | mrdoob | three.js | fae0177d6fca237b6b66d91b556f075a797fe7bd.json | update mirror nodes | examples/webgl_mirror_nodes.html | @@ -119,7 +119,6 @@
var gui = new dat.GUI();
- var groundMirror;
var sphereGroup, smallSphere;
var groundMirrorMaterial;
@@ -153,7 +152,7 @@
var planeGeo = new THREE.PlaneBufferGeometry( 100.1, 100.1 );
// MIRROR planes
- groundMirror = new THREE.Mirror( renderer, camera, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT, color: 0x777777 } );
+ var groundMirror = new THREE.Mirror( 100, 100, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT } );
var mask = new THREE.SwitchNode( new THREE.TextureNode( decalDiffuse ), 'w' );
var maskFlip = new THREE.Math1Node( mask, THREE.Math1Node.INVERT ); | true |
Other | mrdoob | three.js | 48cfde8e8f17b4a775d0e23372c1b121eb1adc1e.json | Remove unnecessary delete. | examples/js/loaders/GLTFLoader.js | @@ -1118,8 +1118,6 @@ THREE.GLTFLoader = ( function () {
materialParams.specularMap = dependencies.textures[ materialValues.specular ];
- delete materialParams.specular;
-
}
if ( materialValues.shininess !== undefined ) { | false |
Other | mrdoob | three.js | b2fba537f0e0103efebbef9813313fa7ee5e6a11.json | Add support for glTF emission textures. | examples/js/loaders/GLTFLoader.js | @@ -1088,8 +1088,14 @@ THREE.GLTFLoader = ( function () {
materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
+ } else if ( typeof( materialValues.emission ) === 'string' ) {
+
+ materialParams.map = dependencies.textures[ materialValues.emission ];
+
}
+ delete materialParams.emission;
+
if ( Array.isArray( materialValues.specular ) ) {
materialParams.specular = new THREE.Color().fromArray( materialValues.specular ); | false |
Other | mrdoob | three.js | 465d2afed38e24972f381118eee9916a275a78aa.json | Set key event handler on control DOM element | examples/js/controls/FirstPersonControls.js | @@ -266,8 +266,8 @@ THREE.FirstPersonControls = function ( object, domElement ) {
this.domElement.removeEventListener( 'mousemove', _onMouseMove, false );
this.domElement.removeEventListener( 'mouseup', _onMouseUp, false );
- window.removeEventListener( 'keydown', _onKeyDown, false );
- window.removeEventListener( 'keyup', _onKeyUp, false );
+ this.domElement.removeEventListener( 'keydown', _onKeyDown, false );
+ this.domElement.removeEventListener( 'keyup', _onKeyUp, false );
};
@@ -282,8 +282,8 @@ THREE.FirstPersonControls = function ( object, domElement ) {
this.domElement.addEventListener( 'mousedown', _onMouseDown, false );
this.domElement.addEventListener( 'mouseup', _onMouseUp, false );
- window.addEventListener( 'keydown', _onKeyDown, false );
- window.addEventListener( 'keyup', _onKeyUp, false );
+ this.domElement.addEventListener( 'keydown', _onKeyDown, false );
+ this.domElement.addEventListener( 'keyup', _onKeyUp, false );
function bind( scope, fn ) {
| true |
Other | mrdoob | three.js | 465d2afed38e24972f381118eee9916a275a78aa.json | Set key event handler on control DOM element | examples/js/controls/FlyControls.js | @@ -267,8 +267,8 @@ THREE.FlyControls = function ( object, domElement ) {
this.domElement.removeEventListener( 'mousemove', _mousemove, false );
this.domElement.removeEventListener( 'mouseup', _mouseup, false );
- window.removeEventListener( 'keydown', _keydown, false );
- window.removeEventListener( 'keyup', _keyup, false );
+ this.domElement.removeEventListener( 'keydown', _keydown, false );
+ this.domElement.removeEventListener( 'keyup', _keyup, false );
};
@@ -284,8 +284,8 @@ THREE.FlyControls = function ( object, domElement ) {
this.domElement.addEventListener( 'mousedown', _mousedown, false );
this.domElement.addEventListener( 'mouseup', _mouseup, false );
- window.addEventListener( 'keydown', _keydown, false );
- window.addEventListener( 'keyup', _keyup, false );
+ this.domElement.addEventListener( 'keydown', _keydown, false );
+ this.domElement.addEventListener( 'keyup', _keyup, false );
this.updateMovementVector();
this.updateRotationVector(); | true |
Other | mrdoob | three.js | 465d2afed38e24972f381118eee9916a275a78aa.json | Set key event handler on control DOM element | examples/js/controls/OrbitControls.js | @@ -221,7 +221,7 @@ THREE.OrbitControls = function ( object, domElement ) {
document.removeEventListener( 'mousemove', onMouseMove, false );
document.removeEventListener( 'mouseup', onMouseUp, false );
- window.removeEventListener( 'keydown', onKeyDown, false );
+ scope.domElement.removeEventListener( 'keydown', onKeyDown, false );
//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
@@ -879,7 +879,7 @@ THREE.OrbitControls = function ( object, domElement ) {
scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
- window.addEventListener( 'keydown', onKeyDown, false );
+ scope.domElement.addEventListener( 'keydown', onKeyDown, false );
// force an update at start
| true |
Other | mrdoob | three.js | 465d2afed38e24972f381118eee9916a275a78aa.json | Set key event handler on control DOM element | examples/js/controls/OrthographicTrackballControls.js | @@ -379,7 +379,7 @@ THREE.OrthographicTrackballControls = function ( object, domElement ) {
if ( _this.enabled === false ) return;
- window.removeEventListener( 'keydown', keydown );
+ _this.domElement.removeEventListener( 'keydown', keydown );
_prevState = _state;
@@ -409,7 +409,7 @@ THREE.OrthographicTrackballControls = function ( object, domElement ) {
_state = _prevState;
- window.addEventListener( 'keydown', keydown, false );
+ _this.domElement.addEventListener( 'keydown', keydown, false );
}
@@ -609,8 +609,8 @@ THREE.OrthographicTrackballControls = function ( object, domElement ) {
document.removeEventListener( 'mousemove', mousemove, false );
document.removeEventListener( 'mouseup', mouseup, false );
- window.removeEventListener( 'keydown', keydown, false );
- window.removeEventListener( 'keyup', keyup, false );
+ this.domElement.removeEventListener( 'keydown', keydown, false );
+ this.domElement.removeEventListener( 'keyup', keyup, false );
};
@@ -622,8 +622,8 @@ THREE.OrthographicTrackballControls = function ( object, domElement ) {
this.domElement.addEventListener( 'touchend', touchend, false );
this.domElement.addEventListener( 'touchmove', touchmove, false );
- window.addEventListener( 'keydown', keydown, false );
- window.addEventListener( 'keyup', keyup, false );
+ this.domElement.addEventListener( 'keydown', keydown, false );
+ this.domElement.addEventListener( 'keyup', keyup, false );
this.handleResize();
| true |
Other | mrdoob | three.js | 465d2afed38e24972f381118eee9916a275a78aa.json | Set key event handler on control DOM element | examples/js/controls/TrackballControls.js | @@ -356,7 +356,7 @@ THREE.TrackballControls = function ( object, domElement ) {
if ( _this.enabled === false ) return;
- window.removeEventListener( 'keydown', keydown );
+ _this.domElement.removeEventListener( 'keydown', keydown );
_prevState = _state;
@@ -386,7 +386,7 @@ THREE.TrackballControls = function ( object, domElement ) {
_state = _prevState;
- window.addEventListener( 'keydown', keydown, false );
+ _this.domElement.addEventListener( 'keydown', keydown, false );
}
@@ -596,8 +596,8 @@ THREE.TrackballControls = function ( object, domElement ) {
document.removeEventListener( 'mousemove', mousemove, false );
document.removeEventListener( 'mouseup', mouseup, false );
- window.removeEventListener( 'keydown', keydown, false );
- window.removeEventListener( 'keyup', keyup, false );
+ this.domElement.removeEventListener( 'keydown', keydown, false );
+ this.domElement.removeEventListener( 'keyup', keyup, false );
};
@@ -609,8 +609,8 @@ THREE.TrackballControls = function ( object, domElement ) {
this.domElement.addEventListener( 'touchend', touchend, false );
this.domElement.addEventListener( 'touchmove', touchmove, false );
- window.addEventListener( 'keydown', keydown, false );
- window.addEventListener( 'keyup', keyup, false );
+ this.domElement.addEventListener( 'keydown', keydown, false );
+ this.domElement.addEventListener( 'keyup', keyup, false );
this.handleResize();
| true |
Other | mrdoob | three.js | 6c513a0660a299649f121717b3fc26801dc5af22.json | Fix Quaternion accessors | src/math/Quaternion.js | @@ -89,61 +89,81 @@ Object.assign( Quaternion, {
} );
-Object.assign( Quaternion.prototype, {
+Object.defineProperties( Quaternion.prototype, {
- constructor: Quaternion,
+ "x" : {
- get x () {
+ get: function () {
- return this._x;
+ return this._x;
- },
+ },
- set x ( value ) {
+ set: function ( value ) {
- this._x = value;
- this.onChangeCallback();
+ this._x = value;
+ this.onChangeCallback();
+
+ }
},
- get y () {
+ "y" : {
- return this._y;
+ get: function () {
- },
+ return this._y;
- set y ( value ) {
+ },
- this._y = value;
- this.onChangeCallback();
+ set: function ( value ) {
+
+ this._y = value;
+ this.onChangeCallback();
+
+ }
},
- get z () {
+ "z" : {
- return this._z;
+ get: function () {
- },
+ return this._z;
- set z ( value ) {
+ },
- this._z = value;
- this.onChangeCallback();
+ set: function ( value ) {
+
+ this._z = value;
+ this.onChangeCallback();
+
+ }
},
- get w () {
+ "w" : {
- return this._w;
+ get: function () {
- },
+ return this._w;
- set w ( value ) {
+ },
- this._w = value;
- this.onChangeCallback();
+ set: function ( value ) {
- },
+ this._w = value;
+ this.onChangeCallback();
+
+ }
+
+ }
+
+});
+
+Object.assign( Quaternion.prototype, {
+
+ constructor: Quaternion,
set: function ( x, y, z, w ) {
| false |
Other | mrdoob | three.js | e0f8526922ae92a9e3eb289c58e9a19ba92de6f6.json | Fix Euler accessors | src/math/Euler.js | @@ -22,63 +22,83 @@ Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ];
Euler.DefaultOrder = 'XYZ';
-Object.assign( Euler.prototype, {
+Object.defineProperties( Euler.prototype, {
- constructor: Euler,
+ "x" : {
- isEuler: true,
+ get: function () {
- get x () {
+ return this._x;
- return this._x;
+ },
- },
+ set: function ( value ) {
- set x ( value ) {
+ this._x = value;
+ this.onChangeCallback();
- this._x = value;
- this.onChangeCallback();
+ }
},
- get y () {
+ "y" : {
- return this._y;
+ get: function () {
- },
+ return this._y;
- set y ( value ) {
+ },
- this._y = value;
- this.onChangeCallback();
+ set: function ( value ) {
+
+ this._y = value;
+ this.onChangeCallback();
+
+ }
},
- get z () {
+ "z" : {
- return this._z;
+ get: function () {
- },
+ return this._z;
- set z ( value ) {
+ },
- this._z = value;
- this.onChangeCallback();
+ set: function ( value ) {
+
+ this._z = value;
+ this.onChangeCallback();
+
+ }
},
- get order () {
+ "order" : {
- return this._order;
+ get: function () {
- },
+ return this._order;
- set order ( value ) {
+ },
- this._order = value;
- this.onChangeCallback();
+ set: function ( value ) {
- },
+ this._order = value;
+ this.onChangeCallback();
+
+ }
+
+ }
+
+});
+
+Object.assign( Euler.prototype, {
+
+ constructor: Euler,
+
+ isEuler: true,
set: function ( x, y, z, order ) {
| false |
Other | mrdoob | three.js | d4ee29216cfbd37cff37d02efbf0ed5179745376.json | Fix Material accessors | src/materials/Material.js | @@ -63,24 +63,27 @@ function Material() {
}
-Object.assign( Material.prototype, EventDispatcher.prototype, {
-
- constructor: Material,
-
- isMaterial: true,
+Object.defineProperty( Material.prototype, "needsUpdate", {
- get needsUpdate() {
+ get: function() {
return this._needsUpdate;
},
-
- set needsUpdate( value ) {
+ set: function(value) {
if ( value === true ) this.update();
this._needsUpdate = value;
- },
+ }
+
+});
+
+Object.assign( Material.prototype, EventDispatcher.prototype, {
+
+ constructor: Material,
+
+ isMaterial: true,
setValues: function ( values ) {
| false |
Other | mrdoob | three.js | 9757d97f67c70d6c85c828d0973aa85bab7a2b3c.json | Fix BufferAttribute accessors | src/core/BufferAttribute.js | @@ -32,6 +32,12 @@ function BufferAttribute( array, itemSize, normalized ) {
}
+Object.defineProperty( BufferAttribute.prototype, "needsUpdate", {
+
+ set: function(value) { if ( value === true ) this.version ++; }
+
+});
+
Object.assign( BufferAttribute.prototype, {
constructor: BufferAttribute, | false |
Other | mrdoob | three.js | 5f2187fbef3960f2111d498adf5e6a8c50404946.json | Improve Vector2 closure performance | src/math/Vector2.js | @@ -269,17 +269,11 @@ Object.assign( Vector2.prototype, {
clampScalar: function () {
- var min, max;
+ var min = new Vector2();
+ var max = new Vector2();
return function clampScalar( minVal, maxVal ) {
- if ( min === undefined ) {
-
- min = new Vector2();
- max = new Vector2();
-
- }
-
min.set( minVal, minVal );
max.set( maxVal, maxVal );
| false |
Other | mrdoob | three.js | d5b9bc6806ea51490eed10ce56f550cf9459bb80.json | Improve Triangle closure performance | src/math/Triangle.js | @@ -193,19 +193,13 @@ Object.assign( Triangle.prototype, {
closestPointToPoint: function () {
- var plane, edgeList, projectedPoint, closestPoint;
+ var plane = new Plane();
+ var edgeList = [ new Line3(), new Line3(), new Line3() ];
+ var projectedPoint = new Vector3();
+ var closestPoint = new Vector3();
return function closestPointToPoint( point, optionalTarget ) {
- if ( plane === undefined ) {
-
- plane = new Plane();
- edgeList = [ new Line3(), new Line3(), new Line3() ];
- projectedPoint = new Vector3();
- closestPoint = new Vector3();
-
- }
-
var result = optionalTarget || new Vector3();
var minDistance = Infinity;
| false |
Other | mrdoob | three.js | 563060ae23cc8602b84588e89a49a5c17428fc6c.json | Improve Quaternion closure performance | src/math/Quaternion.js | @@ -332,7 +332,8 @@ Object.assign( Quaternion.prototype, {
// assumes direction vectors vFrom and vTo are normalized
- var v1, r;
+ var v1 = new Vector3();
+ var r;
var EPS = 0.000001;
| false |
Other | mrdoob | three.js | bece17cccaf55fd8f727bef023036fb74292132f.json | Improve Matrix4 closure performance | src/math/Matrix4.js | @@ -119,12 +119,10 @@ Object.assign( Matrix4.prototype, {
extractRotation: function () {
- var v1;
+ var v1 = new Vector3();
return function extractRotation( m ) {
- if ( v1 === undefined ) v1 = new Vector3();
-
var te = this.elements;
var me = m.elements;
@@ -317,18 +315,12 @@ Object.assign( Matrix4.prototype, {
lookAt: function () {
- var x, y, z;
+ var x = new Vector3();
+ var y = new Vector3();
+ var z = new Vector3();
return function lookAt( eye, target, up ) {
- if ( x === undefined ) {
-
- x = new Vector3();
- y = new Vector3();
- z = new Vector3();
-
- }
-
var te = this.elements;
z.subVectors( eye, target ).normalize();
@@ -450,12 +442,10 @@ Object.assign( Matrix4.prototype, {
applyToBufferAttribute: function () {
- var v1;
+ var v1 = new Vector3();
return function applyToBufferAttribute( attribute ) {
- if ( v1 === undefined ) v1 = new Vector3();
-
for ( var i = 0, l = attribute.count; i < l; i ++ ) {
v1.x = attribute.getX( i );
@@ -772,17 +762,11 @@ Object.assign( Matrix4.prototype, {
decompose: function () {
- var vector, matrix;
+ var vector = new Vector3();
+ var matrix = new Matrix4();
return function decompose( position, quaternion, scale ) {
- if ( vector === undefined ) {
-
- vector = new Vector3();
- matrix = new Matrix4();
-
- }
-
var te = this.elements;
var sx = vector.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length(); | false |
Other | mrdoob | three.js | 2b46f6288c2c570c0eea2471d9c79deff2a06ffd.json | Improve Matrix3 closure performance | src/math/Matrix3.js | @@ -97,12 +97,10 @@ Object.assign( Matrix3.prototype, {
applyToBufferAttribute: function () {
- var v1;
+ var v1 = new Vector3();
return function applyToBufferAttribute( attribute ) {
- if ( v1 === undefined ) v1 = new Vector3();
-
for ( var i = 0, l = attribute.count; i < l; i ++ ) {
v1.x = attribute.getX( i ); | false |
Other | mrdoob | three.js | e3eb4e545a009b6900f2392c445c606e420294df.json | Improve Euler closure performance | src/math/Euler.js | @@ -237,12 +237,10 @@ Object.assign( Euler.prototype, {
setFromQuaternion: function () {
- var matrix;
+ var matrix = new Matrix4();
return function setFromQuaternion( q, order, update ) {
- if ( matrix === undefined ) matrix = new Matrix4();
-
matrix.makeRotationFromQuaternion( q );
return this.setFromRotationMatrix( matrix, order, update ); | false |
Other | mrdoob | three.js | 7ea7d9db8968e446fff6a92573a4685293b1be70.json | Improve Box3 closure performance | src/math/Box3.js | @@ -300,12 +300,10 @@ Object.assign( Box3.prototype, {
intersectsSphere: ( function () {
- var closestPoint;
+ var closestPoint = new Vector3();
return function intersectsSphere( sphere ) {
- if ( closestPoint === undefined ) closestPoint = new Vector3();
-
// Find the point on the AABB closest to the sphere center.
this.clampPoint( sphere.center, closestPoint );
| false |
Other | mrdoob | three.js | bdef09a91e2aaadde02e62fea7bc3f78f0fbd52e.json | Improve Loader closure performance | src/loaders/Loader.js | @@ -108,14 +108,12 @@ Object.assign( Loader.prototype, {
CustomBlending: CustomBlending
};
- var color, textureLoader, materialLoader;
+ var color = new Color();
+ var textureLoader = new TextureLoader();
+ var materialLoader = new MaterialLoader();
return function createMaterial( m, texturePath, crossOrigin ) {
- if ( color === undefined ) color = new Color();
- if ( textureLoader === undefined ) textureLoader = new TextureLoader();
- if ( materialLoader === undefined ) materialLoader = new MaterialLoader();
-
// convert from old material format
var textures = {}; | false |
Other | mrdoob | three.js | 1be82538036931f87fb068f7d6fa85ea60681070.json | Improve BufferGeometry closure performance | src/core/BufferGeometry.js | @@ -166,12 +166,10 @@ Object.assign( BufferGeometry.prototype, EventDispatcher.prototype, {
// rotate geometry around world x-axis
- var m1;
+ var m1 = new Matrix4();
return function rotateX( angle ) {
- if ( m1 === undefined ) m1 = new Matrix4();
-
m1.makeRotationX( angle );
this.applyMatrix( m1 );
@@ -186,12 +184,10 @@ Object.assign( BufferGeometry.prototype, EventDispatcher.prototype, {
// rotate geometry around world y-axis
- var m1;
+ var m1 = new Matrix4();
return function rotateY( angle ) {
- if ( m1 === undefined ) m1 = new Matrix4();
-
m1.makeRotationY( angle );
this.applyMatrix( m1 );
@@ -206,12 +202,10 @@ Object.assign( BufferGeometry.prototype, EventDispatcher.prototype, {
// rotate geometry around world z-axis
- var m1;
+ var m1 = new Matrix4();
return function rotateZ( angle ) {
- if ( m1 === undefined ) m1 = new Matrix4();
-
m1.makeRotationZ( angle );
this.applyMatrix( m1 );
@@ -226,12 +220,10 @@ Object.assign( BufferGeometry.prototype, EventDispatcher.prototype, {
// translate geometry
- var m1;
+ var m1 = new Matrix4();
return function translate( x, y, z ) {
- if ( m1 === undefined ) m1 = new Matrix4();
-
m1.makeTranslation( x, y, z );
this.applyMatrix( m1 );
@@ -246,12 +238,10 @@ Object.assign( BufferGeometry.prototype, EventDispatcher.prototype, {
// scale geometry
- var m1;
+ var m1 = new Matrix4();
return function scale( x, y, z ) {
- if ( m1 === undefined ) m1 = new Matrix4();
-
m1.makeScale( x, y, z );
this.applyMatrix( m1 );
@@ -264,12 +254,10 @@ Object.assign( BufferGeometry.prototype, EventDispatcher.prototype, {
lookAt: function () {
- var obj;
+ var obj = new Object3D();
return function lookAt( vector ) {
- if ( obj === undefined ) obj = new Object3D();
-
obj.lookAt( vector );
obj.updateMatrix(); | false |
Other | mrdoob | three.js | 9d3f35969330cb23b96220c1f9f2267a2b798141.json | Fix InterleavedBufferAttribute acessor assignement | src/core/InterleavedBufferAttribute.js | @@ -16,23 +16,19 @@ function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normal
}
-Object.assign( InterleavedBufferAttribute.prototype, {
-
- constructor: InterleavedBufferAttribute,
+Object.defineProperties( InterleavedBufferAttribute.prototype, {
- isInterleavedBufferAttribute: true,
-
- get count() {
+ "count" : { get: function () { return this.data.count; } },
- return this.data.count;
+ "array" : { get: function () { return this.data.array; } }
- },
+} );
- get array() {
+Object.assign( InterleavedBufferAttribute.prototype, {
- return this.data.array;
+ constructor: InterleavedBufferAttribute,
- },
+ isInterleavedBufferAttribute: true,
setX: function ( index, x ) {
| false |
Other | mrdoob | three.js | aa074e0869c2bb8233eeaaf3c03cf8ff0f863423.json | Move Vector3.applyProjection into Three.Legacy.js | src/Three.Legacy.js | @@ -570,6 +570,12 @@ Object.assign( Vector3.prototype, {
console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' );
return this.setFromMatrixColumn( matrix, index );
+ },
+ applyProjection: function ( m ) {
+
+ console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' );
+ return this.applyMatrix4( m );
+
}
} ); | true |
Other | mrdoob | three.js | aa074e0869c2bb8233eeaaf3c03cf8ff0f863423.json | Move Vector3.applyProjection into Three.Legacy.js | src/math/Vector3.js | @@ -310,14 +310,6 @@ Vector3.prototype = {
},
- applyProjection: function ( m ) {
-
- console.warn( 'THREE.Vector3: .applyProjection() is deprecated. Use .applyMatrix4( m ) instead.' );
-
- return this.applyMatrix4( m );
-
- },
-
applyQuaternion: function ( q ) {
var x = this.x, y = this.y, z = this.z; | true |
Other | mrdoob | three.js | 9d6f2d4ad2a7adbd61e060f494509afc6ff936af.json | Make applyMatrix4 branchless, clean up docs | docs/api/math/Vector3.html | @@ -108,9 +108,7 @@ <h3>[method:Vector3 applyMatrix3]( [page:Matrix3 m] )</h3>
<h3>[method:Vector3 applyMatrix4]( [page:Matrix4 m] )</h3>
<div>
- [page:Matrix4 m] - [page:Matrix4] projection matrix.<br /><br />
-
- Multiplies this vector and m, and divides by perspective.
+ Multiplies this vector (with an implicit 1 in the 4th dimension) and m, and divides by perspective.
</div>
<h3>[method:Vector3 applyQuaternion]( [page:Quaternion quaternion] )</h3> | true |
Other | mrdoob | three.js | 9d6f2d4ad2a7adbd61e060f494509afc6ff936af.json | Make applyMatrix4 branchless, clean up docs | src/math/Vector3.js | @@ -299,16 +299,12 @@ Vector3.prototype = {
this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ];
this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ];
this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ];
- var w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ];
+ var w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ];
- if ( w !== 1 ) {
-
- var d = 1 / w; // perspective divide
- this.x *= d;
- this.y *= d;
- this.z *= d;
-
- }
+ var d = 1 / w; // perspective divide
+ this.x *= d;
+ this.y *= d;
+ this.z *= d;
return this;
| true |
Other | mrdoob | three.js | 643f292e9522a5031d4dcdfe6d2cfeaf0f31d008.json | Combine Vector3.applyMatrix4 and applyProjection | src/math/Vector3.js | @@ -293,32 +293,32 @@ Vector3.prototype = {
applyMatrix4: function ( m ) {
- // input: THREE.Matrix4 affine matrix
-
var x = this.x, y = this.y, z = this.z;
var e = m.elements;
this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ];
this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ];
this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ];
+ var w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ];
+
+ if ( w !== 1 ) {
+
+ var d = 1 / w; // perspective divide
+ this.x *= d;
+ this.y *= d;
+ this.z *= d;
+
+ }
return this;
},
applyProjection: function ( m ) {
- // input: THREE.Matrix4 projection matrix
+ console.warn( 'THREE.Vector3: .applyProjection() is deprecated. Use .applyMatrix4( m ) instead.' );
- var x = this.x, y = this.y, z = this.z;
- var e = m.elements;
- var d = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); // perspective divide
-
- this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * d;
- this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * d;
- this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * d;
-
- return this;
+ return this.applyMatrix4( m );
},
| false |
Other | mrdoob | three.js | d9ca12ad15fa6867745563d4e0908ab3e00ec019.json | Ignore npm-debug.log files | .gitignore | @@ -2,4 +2,5 @@
*.swp
.project
node_modules
-.idea/
\ No newline at end of file
+.idea/
+npm-debug.log | false |
Other | mrdoob | three.js | ef27e7f1933fbdda8a30a9004ab4eee7f9c91127.json | Fix typo in GLTFLoader | examples/js/loaders/GLTFLoader.js | @@ -2049,7 +2049,7 @@ THREE.GLTFLoader = ( function () {
} else {
- console.warn( "WARNING: joint: ''" + jointId + "' could not be found" );
+ console.warn( "WARNING: joint: '" + jointId + "' could not be found" );
}
| false |
Other | mrdoob | three.js | 8583c8e13aba7afc8eae9dd838da74e2a8cd98e7.json | Fix typo in Skeleton | src/objects/Skeleton.js | @@ -64,7 +64,7 @@ function Skeleton( bones, boneInverses, useVertexTexture ) {
} else {
- console.warn( 'THREE.Skeleton bonInverses is the wrong length.' );
+ console.warn( 'THREE.Skeleton boneInverses is the wrong length.' );
this.boneInverses = [];
| false |
Other | mrdoob | three.js | 5a7837eb729f1481baadc454671dad933701faab.json | revert unwanted change | build/three.js | @@ -4781,7 +4781,7 @@
var n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS );
- for ( var i = 0; i < n; ++ i ) {
+ for ( var i = 0; i !== n; ++ i ) {
var info = gl.getActiveUniform( program, i ),
path = info.name, | true |
Other | mrdoob | three.js | 5a7837eb729f1481baadc454671dad933701faab.json | revert unwanted change | build/three.module.js | @@ -4775,7 +4775,7 @@ function WebGLUniforms( gl, program, renderer ) {
var n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS );
- for ( var i = 0; i < n; ++ i ) {
+ for ( var i = 0; i !== n; ++ i ) {
var info = gl.getActiveUniform( program, i ),
path = info.name, | true |
Other | mrdoob | three.js | 5a7837eb729f1481baadc454671dad933701faab.json | revert unwanted change | src/renderers/webgl/WebGLUniforms.js | @@ -481,7 +481,7 @@ function WebGLUniforms( gl, program, renderer ) {
var n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS );
- for ( var i = 0; i < n; ++ i ) {
+ for ( var i = 0; i !== n; ++ i ) {
var info = gl.getActiveUniform( program, i ),
path = info.name, | true |
Other | mrdoob | three.js | 9aab3c6b983a9876ee567c9370fb7987344ebcf1.json | Provide AnimationClip objects from GLTFLoader.
Replaces GLTFLoader.Animations, GLTFAnimation and GLTFInterpolator, and
adds support for AnimationMixer / AnimationAction controls. | examples/js/loaders/GLTFLoader.js | @@ -54,14 +54,14 @@ THREE.GLTFLoader = ( function () {
} );
- parser.parse( function ( scene, cameras, animations ) {
+ parser.parse( function ( scene, cameras, clips ) {
console.timeEnd( 'GLTFLoader' );
var glTF = {
"scene": scene,
"cameras": cameras,
- "animations": animations
+ "clips": clips
};
callback( glTF );
@@ -241,233 +241,66 @@ THREE.GLTFLoader = ( function () {
};
- /* GLTFANIMATION */
+ /* ANIMATION */
- GLTFLoader.Animations = new GLTFRegistry();
-
- // Construction/initialization
- function GLTFAnimation( interps ) {
-
- this.running = false;
- this.loop = false;
- this.duration = 0;
- this.startTime = 0;
- this.interps = [];
-
- this.uuid = THREE.Math.generateUUID();
-
- if ( interps ) {
-
- this.createInterpolators( interps );
-
- }
-
- }
-
- GLTFAnimation.prototype.createInterpolators = function ( interps ) {
+ function createClip( name, interps ) {
+ var tracks = [];
for ( var i = 0, len = interps.length; i < len; i ++ ) {
- var interp = new GLTFInterpolator( interps[ i ] );
- this.interps.push( interp );
- this.duration = Math.max( this.duration, interp.duration );
-
- }
-
- };
-
- // Start/stop
- GLTFAnimation.prototype.play = function () {
-
- if ( this.running )
- return;
-
- this.startTime = Date.now();
- this.running = true;
- GLTFLoader.Animations.add( this.uuid, this );
-
- };
-
- GLTFAnimation.prototype.stop = function () {
-
- this.running = false;
- GLTFLoader.Animations.remove( this.uuid );
-
- };
-
- // Update - drive key frame evaluation
- GLTFAnimation.prototype.update = function () {
-
- if ( ! this.running ) return;
-
- var now = Date.now();
- var deltat = ( now - this.startTime ) / 1000;
- var t = deltat % this.duration;
- var nCycles = Math.floor( deltat / this.duration );
- var interps = this.interps;
-
- if ( nCycles >= 1 && ! this.loop ) {
-
- this.running = false;
-
- for ( var i = 0, l = interps.length; i < l; i ++ ) {
-
- interps[ i ].interp( this.duration );
-
- }
-
- this.stop();
-
- } else {
-
- for ( var i = 0, l = interps.length; i < l; i ++ ) {
-
- interps[ i ].interp( t );
-
- }
-
- }
-
- };
-
- /* GLTFINTERPOLATOR */
-
- function GLTFInterpolator( param ) {
-
- this.keys = param.keys;
- this.values = param.values;
- this.count = param.count;
- this.type = param.type;
- this.path = param.path;
- this.isRot = false;
-
- var node = param.target;
- node.updateMatrix();
- node.matrixAutoUpdate = true;
- this.targetNode = node;
-
- switch ( param.path ) {
-
- case "translation" :
-
- this.target = node.position;
- this.originalValue = node.position.clone();
- break;
-
- case "rotation" :
+ validateInterpolator( interps[ i ] );
- this.target = node.quaternion;
- this.originalValue = node.quaternion.clone();
- this.isRot = true;
- break;
-
- case "scale" :
-
- this.target = node.scale;
- this.originalValue = node.scale.clone();
- break;
+ interps[ i ].target.updateMatrix();
+ interps[ i ].target.matrixAutoUpdate = true;
+ tracks.push( new THREE.KeyframeTrack(
+ interps[ i ].name,
+ interps[ i ].times,
+ interps[ i ].values,
+ interps[ i ].type
+ ) );
}
- this.duration = this.keys[ this.count - 1 ];
-
- this.vec1 = new THREE.Vector3();
- this.vec2 = new THREE.Vector3();
- this.vec3 = new THREE.Vector3();
- this.quat1 = new THREE.Quaternion();
- this.quat2 = new THREE.Quaternion();
- this.quat3 = new THREE.Quaternion();
-
+ return new THREE.AnimationClip( name, undefined, tracks );
}
- //Interpolation and tweening methods
- GLTFInterpolator.prototype.interp = function ( t ) {
-
- if ( t == this.keys[ 0 ] ) {
-
- if ( this.isRot ) {
-
- this.quat3.fromArray( this.values );
-
- } else {
-
- this.vec3.fromArray( this.values );
-
- }
-
- } else if ( t < this.keys[ 0 ] ) {
+ /**
+ * Interp times are frequently non-sequential in the monster and cesium man
+ * models. That's probably a sign that the exporter is misbehaving, but to
+ * keep this backward-compatible we can swallow the errors.
+ */
+ function validateInterpolator( interp ) {
- if ( this.isRot ) {
+ var times = [];
+ var values = [];
+ var prevTime = null;
+ var currTime = null;
- this.quat1.copy( this.originalValue );
- this.quat2.fromArray( this.values );
- THREE.Quaternion.slerp( this.quat1, this.quat2, this.quat3, t / this.keys[ 0 ] );
+ var stride = interp.values.length / interp.times.length;
- } else {
-
- this.vec3.copy( this.originalValue );
- this.vec2.fromArray( this.values );
- this.vec3.lerp( this.vec2, t / this.keys[ 0 ] );
-
- }
-
- } else if ( t >= this.keys[ this.count - 1 ] ) {
-
- if ( this.isRot ) {
-
- this.quat3.fromArray( this.values, ( this.count - 1 ) * 4 );
+ for ( var i = 0; i < interp.times.length; i ++ ) {
- } else {
-
- this.vec3.fromArray( this.values, ( this.count - 1 ) * 3 );
-
- }
-
- } else {
+ currTime = interp.times[ i ];
- for ( var i = 0; i < this.count - 1; i ++ ) {
+ if (prevTime !== null && prevTime <= currTime) {
- var key1 = this.keys[ i ];
- var key2 = this.keys[ i + 1 ];
+ times.push( currTime );
- if ( t >= key1 && t <= key2 ) {
+ for ( var j = 0; j < stride; j++ ) {
- if ( this.isRot ) {
-
- this.quat1.fromArray( this.values, i * 4 );
- this.quat2.fromArray( this.values, ( i + 1 ) * 4 );
- THREE.Quaternion.slerp( this.quat1, this.quat2, this.quat3, ( t - key1 ) / ( key2 - key1 ) );
-
- } else {
-
- this.vec3.fromArray( this.values, i * 3 );
- this.vec2.fromArray( this.values, ( i + 1 ) * 3 );
- this.vec3.lerp( this.vec2, ( t - key1 ) / ( key2 - key1 ) );
-
- }
+ values.push( interp.values[ i * stride + j ] );
}
}
+ prevTime = currTime;
}
- if ( this.target ) {
-
- if ( this.isRot ) {
-
- this.target.copy( this.quat3 );
-
- } else {
-
- this.target.copy( this.vec3 );
-
- }
-
- }
-
- };
+ interp.times = new Float32Array( times );
+ interp.values = new Float32Array( values );
+ }
/*********************************/
/********** INTERNALS ************/
@@ -539,6 +372,16 @@ THREE.GLTFLoader = ( function () {
'MAT4': 16
};
+ var PATH_PROPERTIES = {
+ scale: 'scale',
+ translation: 'position',
+ rotation: 'quaternion'
+ };
+
+ var INTERPOLATION = {
+ LINEAR: THREE.InterpolateLinear
+ };
+
/* UTILITY FUNCTIONS */
function _each( object, callback, thisObj ) {
@@ -798,7 +641,7 @@ THREE.GLTFLoader = ( function () {
"scenes",
"cameras",
- "animations"
+ "clips"
] ).then( function ( dependencies ) {
@@ -813,16 +656,16 @@ THREE.GLTFLoader = ( function () {
}
- var animations = [];
+ var clips = [];
- for ( var name in dependencies.animations ) {
+ for ( var name in dependencies.clips ) {
- var animation = dependencies.animations[ name ];
- animations.push( animation );
+ var clip = dependencies.clips[ name ];
+ clips.push( clip );
}
- callback( scene, cameras, animations );
+ callback( scene, cameras, clips);
}.bind( this ) );
@@ -1435,7 +1278,9 @@ THREE.GLTFLoader = ( function () {
};
- GLTFParser.prototype.loadAnimations = function () {
+
+
+ GLTFParser.prototype.loadClips = function () {
var scope = this;
@@ -1470,12 +1315,11 @@ THREE.GLTFLoader = ( function () {
if ( node ) {
var interp = {
- keys: inputAccessor.array,
+ times: inputAccessor.array,
values: outputAccessor.array,
- count: inputAccessor.count,
target: node,
- path: target.path,
- type: sampler.interpolation
+ type: INTERPOLATION[ sampler.interpolation ],
+ name: node.name + '.' + PATH_PROPERTIES[ target.path ]
};
interps.push( interp );
@@ -1486,10 +1330,7 @@ THREE.GLTFLoader = ( function () {
}
- var _animation = new GLTFAnimation( interps );
- _animation.name = "animation_" + animationId;
-
- return _animation;
+ return createClip( "animation_" + animationId, interps );
} );
| true |
Other | mrdoob | three.js | 9aab3c6b983a9876ee567c9370fb7987344ebcf1.json | Provide AnimationClip objects from GLTFLoader.
Replaces GLTFLoader.Animations, GLTFAnimation and GLTFInterpolator, and
adds support for AnimationMixer / AnimationAction controls. | examples/webgl_loader_gltf.html | @@ -137,6 +137,8 @@
var cameraNames = [];
var defaultCamera = null;
var gltf = null;
+ var mixer = null;
+ var clock = new THREE.Clock();
function onload() {
@@ -312,17 +314,18 @@
}
- if (gltf.animations && gltf.animations.length) {
+ if (gltf.clips && gltf.clips.length) {
- var i, len = gltf.animations.length;
+ mixer = new THREE.AnimationMixer(object);
+
+ var i, len = gltf.clips.length;
for (i = 0; i < len; i++) {
- var animation = gltf.animations[i];
- animation.loop = true;
+ var clip = gltf.clips[i];
// There's .3333 seconds junk at the tail of the Monster animation that
// keeps it from looping cleanly. Clip it at 3 seconds
if (sceneInfo.animationTime)
- animation.duration = sceneInfo.animationTime;
- animation.play();
+ clip.duration = sceneInfo.animationTime;
+ mixer.clipAction(clip).play();
}
}
@@ -353,7 +356,7 @@
function animate() {
requestAnimationFrame( animate );
- THREE.GLTFLoader.Animations.update();
+ if (mixer) mixer.update(clock.getDelta());
THREE.GLTFLoader.Shaders.update(scene, camera);
if (cameraIndex == 0)
orbitControls.update();
@@ -513,16 +516,17 @@
function toggleAnimations() {
- var i, len = gltf.animations.length;
+ var i, len = gltf.clips.length;
for (i = 0; i < len; i++) {
- var animation = gltf.animations[i];
+ var clip = gltf.clips[i];
+ var action = mixer.existingAction( clip );
- if (animation.running) {
- animation.stop();
+ if (action.isRunning()) {
+ action.stop();
} else {
- animation.play();
+ action.play();
}
}
@@ -549,17 +553,10 @@
cameraNames = [];
defaultCamera = null;
- if (!loader || !gltf.animations)
+ if (!loader || !mixer)
return;
- var i, len = gltf.animations.length;
-
- for (i = 0; i < len; i++) {
- var animation = gltf.animations[i];
- if (animation.running) {
- animation.stop();
- }
- }
+ mixer.stopAllAction();
}
| true |
Other | mrdoob | three.js | 52836bac07ba318fbed18e918e78012ca6215d6b.json | fix unique node | examples/js/nodes/TempNode.js | @@ -49,6 +49,12 @@ THREE.TempNode.prototype.build = function( builder, output, uuid, ns ) {
return THREE.GLNode.prototype.build.call( this, builder, output, uuid );
+ } else if ( isUnique ) {
+
+ data.name = data.name || THREE.GLNode.prototype.build.call( this, builder, output, uuid )
+
+ return data.name;
+
} else if ( ! builder.optimize || data.deps == 1 ) {
return THREE.GLNode.prototype.build.call( this, builder, output, uuid ); | false |
Other | mrdoob | three.js | 0d1e85694731632281bdc351ae33d4d2b55c89ac.json | fix auto transparency | examples/js/nodes/NodeMaterial.js | @@ -212,7 +212,7 @@ THREE.NodeMaterial.prototype.build = function() {
}
this.lights = this.requestAttribs.light;
- this.transparent = this.requestAttribs.transparent || this.blendMode > THREE.NormalBlending;
+ this.transparent = this.requestAttribs.transparent || this.blending > THREE.NormalBlending;
this.vertexShader = [
this.prefixCode, | false |
Other | mrdoob | three.js | 74cc4b17bb52a3238cca4dba8cafab656027a879.json | fix a space | examples/js/loaders/AssimpLoader.js | @@ -1871,7 +1871,9 @@
mesh.mIndexArray.push( f.mIndices[ 0 ] );
} else {
+
throw ( new Error( "Sorry, can't currently triangulate polys. Use the triangulate preprocessor in Assimp." ))
+
}
| false |
Other | mrdoob | three.js | a14d4d60eb4d7fcf9a20a23eeeff19a80dcce5bf.json | remove old loader | examples/js/loaders/ABINloader.js | @@ -1,2055 +0,0 @@
-
-(function(){
-
-
-var Virtulous = {};
-
-
-Virtulous.KeyFrame = function( time, matrix ) {
-
- this.time = time;
- this.matrix = matrix.clone();
- this.position = new THREE.Vector3();
- this.quaternion = new THREE.Quaternion();
- this.scale = new THREE.Vector3( 1, 1, 1 );
- this.matrix.decompose( this.position, this.quaternion, this.scale );
- this.clone = function() {
-
- var n = new Virtulous.KeyFrame( this.time, this.matrix );
- return n;
-
- }
- this.lerp = function( nextKey, time ) {
-
- time -= this.time;
- var dist = ( nextKey.time - this.time );
- var l = time / dist;
- var l2 = 1 - l;
- var keypos = this.position;
- var keyrot = this.quaternion;
- // var keyscl = key.parentspaceScl || key.scl;
- var key2pos = nextKey.position;
- var key2rot = nextKey.quaternion
- // var key2scl = key2.parentspaceScl || key2.scl;
- Virtulous.KeyFrame.tempAniPos.x = keypos.x * l2 + key2pos.x * l;
- Virtulous.KeyFrame.tempAniPos.y = keypos.y * l2 + key2pos.y * l;
- Virtulous.KeyFrame.tempAniPos.z = keypos.z * l2 + key2pos.z * l;
- // tempAniScale.x = keyscl[0] * l2 + key2scl[0] * l;
- // tempAniScale.y = keyscl[1] * l2 + key2scl[1] * l;
- // tempAniScale.z = keyscl[2] * l2 + key2scl[2] * l;
- Virtulous.KeyFrame.tempAniQuat.set( keyrot.x, keyrot.y, keyrot.z, keyrot.w );
- Virtulous.KeyFrame.tempAniQuat.slerp( key2rot, l );
- return Virtulous.KeyFrame.tempAniMatrix.compose( Virtulous.KeyFrame.tempAniPos, Virtulous.KeyFrame.tempAniQuat, Virtulous.KeyFrame.tempAniScale );
-
- }
-
-}
-Virtulous.KeyFrame.tempAniPos = new THREE.Vector3();
-Virtulous.KeyFrame.tempAniQuat = new THREE.Quaternion();
-Virtulous.KeyFrame.tempAniScale = new THREE.Vector3( 1, 1, 1 );
-Virtulous.KeyFrame.tempAniMatrix = new THREE.Matrix4();
-Virtulous.KeyFrameTrack = function() {
-
- this.keys = [];
- this.target = null;
- this.time = 0;
- this.length = 0;
- this._accelTable = {};
- this.fps = 20;
- this.addKey = function( key ) {
-
- this.keys.push( key );
-
- }
- this.init = function() {
-
- this.sortKeys();
- if ( this.keys.length > 0 )
- this.length = this.keys[ this.keys.length - 1 ].time;
- else
- this.length = 0;
- if ( !this.fps ) return;
- for ( var j = 0; j < this.length * this.fps; j++ ) {
-
- for ( var i = 0; i < this.keys.length; i++ ) {
-
- if ( this.keys[ i ].time == j ) {
-
- this._accelTable[ j ] = i;
- break;
- } else if ( this.keys[ i ].time < j / this.fps && this.keys[ i + 1 ] && this.keys[ i + 1 ].time >= j / this.fps ) {
-
- this._accelTable[ j ] = i;
- break;
-
- }
-
- }
-
- }
-
- }
- this.parseFromThree = function( data ) {
-
- var fps = data.fps;
- this.target = data.node;
- var track = data.hierarchy[ 0 ].keys;
- for ( var i = 0; i < track.length; i++ ) {
-
- this.addKey( new Virtulous.KeyFrame( i / fps || track[ i ].time, track[ i ].targets[ 0 ].data ) )
-
- }
- this.init();
-
- }
- this.parseFromCollada = function( data ) {
-
- var track = data.keys;
- var fps = this.fps;
- for ( var i = 0; i < track.length; i++ ) {
-
- this.addKey( new Virtulous.KeyFrame( i / fps || track[ i ].time, track[ i ].matrix ) )
-
- }
- this.init();
-
- }
- this.sortKeys = function() {
-
- this.keys.sort( this.keySortFunc )
-
- }
- this.keySortFunc = function( a, b ) {
-
- return a.time - b.time;
- }
-
- this.clone = function() {
-
- var t = new Virtulous.KeyFrameTrack();
- t.target = this.target;
- t.time = this.time;
- t.length = this.length;
- for ( var i = 0; i < this.keys.length; i++ ) {
-
- t.addKey( this.keys[ i ].clone() );
- }
-
- t.init();
- return t;
- }
-
- this.reTarget = function( root, compareitor ) {
-
- if ( !compareitor ) compareitor = Virtulous.TrackTargetNodeNameCompare;
- this.target = compareitor( root, this.target );
-
- }
- this.keySearchAccel = function( time ) {
-
- time *= this.fps;
- time = Math.floor( time );
- return this._accelTable[ time ] || 0;
- }
-
- this.setTime = function( time ) {
-
- time = Math.abs( time );
- if ( this.length )
- time = time % this.length + .05;
- var key0 = null;
- var key1 = null;
- for ( var i = this.keySearchAccel( time ); i < this.keys.length; i++ ) {
-
- if ( this.keys[ i ].time == time ) {
-
- key0 = this.keys[ i ];
- key1 = this.keys[ i ];
- break;
-
- } else if ( this.keys[ i ].time < time && this.keys[ i + 1 ] && this.keys[ i + 1 ].time > time ) {
-
- key0 = this.keys[ i ];
- key1 = this.keys[ i + 1 ];
- break;
-
- } else if ( this.keys[ i ].time < time && i == this.keys.length - 1 ) {
-
- key0 = this.keys[ i ];
- key1 = this.keys[ 0 ].clone();
- key1.time += this.length + .05;
- break;
-
- }
-
- }
- if ( key0 && key1 && key0 !== key1 ) {
-
- this.target.matrixAutoUpdate = false;
- this.target.matrix.copy( key0.lerp( key1, time ) );
- this.target.matrixWorldNeedsUpdate = true;
- return;
-
- }
- if ( key0 && key1 && key0 == key1 ) {
-
- this.target.matrixAutoUpdate = false;
- this.target.matrix.copy( key0.matrix );
- this.target.matrixWorldNeedsUpdate = true;
- return;
-
- }
- }
-}
-Virtulous.TrackTargetNodeNameCompare = function( root, target ) {
-
- function find( node, name ) {
-
- if ( node.name == name )
- return node;
- for ( var i = 0; i < node.children.length; i++ ) {
-
- var r = find( node.children[ i ], name )
- if ( r ) return r;
-
- }
-
- return null;
-
- }
-
- return find( root, target.name );
-
-}
-Virtulous.Animation = function() {
-
- this.tracks = [];
- this.length = 0;
- this.addTrack = function( track ) {
-
- this.tracks.push( track );
- this.length = Math.max( track.length, this.length );
-
- }
- this.setTime = function( time ) {
-
- this.time = time;
- for ( var i = 0; i < this.tracks.length; i++ )
- this.tracks[ i ].setTime( time );
-
- }
-
- this.clone = function( target, compareitor ) {
-
- if ( !compareitor ) compareitor = Virtulous.TrackTargetNodeNameCompare;
- var n = new Virtulous.Animation();
- n.target = target;
- for ( var i = 0; i < this.tracks.length; i++ ) {
-
- var track = this.tracks[ i ].clone();
- track.reTarget( target, compareitor );
- n.addTrack( track );
-
- }
-
- return n;
-
- }
-
-}
-
-var ASSBIN_CHUNK_AICAMERA = 0x1234;
-var ASSBIN_CHUNK_AILIGHT = 0x1235;
-var ASSBIN_CHUNK_AITEXTURE = 0x1236;
-var ASSBIN_CHUNK_AIMESH = 0x1237;
-var ASSBIN_CHUNK_AINODEANIM = 0x1238;
-var ASSBIN_CHUNK_AISCENE = 0x1239;
-var ASSBIN_CHUNK_AIBONE = 0x123a;
-var ASSBIN_CHUNK_AIANIMATION = 0x123b;
-var ASSBIN_CHUNK_AINODE = 0x123c;
-var ASSBIN_CHUNK_AIMATERIAL = 0x123d;
-var ASSBIN_CHUNK_AIMATERIALPROPERTY = 0x123e;
-var ASSBIN_MESH_HAS_POSITIONS = 0x1;
-var ASSBIN_MESH_HAS_NORMALS = 0x2;
-var ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS = 0x4;
-var ASSBIN_MESH_HAS_TEXCOORD_BASE = 0x100;
-var ASSBIN_MESH_HAS_COLOR_BASE = 0x10000;
-var AI_MAX_NUMBER_OF_COLOR_SETS = 1;
-var AI_MAX_NUMBER_OF_TEXTURECOORDS = 4;
-var aiLightSource_UNDEFINED = 0x0;
-//! A directional light source has a well-defined direction
-//! but is infinitely far away. That's quite a good
-//! approximation for sun light.
-var aiLightSource_DIRECTIONAL = 0x1;
-//! A point light source has a well-defined position
-//! in space but no direction - it emits light in all
-//! directions. A normal bulb is a point light.
-var aiLightSource_POINT = 0x2;
-//! A spot light source emits light in a specific
-//! angle. It has a position and a direction it is pointing to.
-//! A good example for a spot light is a light spot in
-//! sport arenas.
-var aiLightSource_SPOT = 0x3;
-//! The generic light level of the world, including the bounces
-//! of all other lightsources.
-//! Typically, there's at most one ambient light in a scene.
-//! This light type doesn't have a valid position, direction, or
-//! other properties, just a color.
-var aiLightSource_AMBIENT = 0x4;
-/** Flat shading. Shading is done on per-face base,
- * diffuse only. Also known as 'faceted shading'.
- */
-var aiShadingMode_Flat = 0x1;
-/** Simple Gouraud shading.
- */
-var aiShadingMode_Gouraud = 0x2;
-/** Phong-Shading -
- */
-var aiShadingMode_Phong = 0x3;
-/** Phong-Blinn-Shading
- */
-var aiShadingMode_Blinn = 0x4;
-/** Toon-Shading per pixel
- *
- * Also known as 'comic' shader.
- */
-var aiShadingMode_Toon = 0x5;
-/** OrenNayar-Shading per pixel
- *
- * Extension to standard Lambertian shading, taking the
- * roughness of the material into account
- */
-var aiShadingMode_OrenNayar = 0x6;
-/** Minnaert-Shading per pixel
- *
- * Extension to standard Lambertian shading, taking the
- * "darkness" of the material into account
- */
-var aiShadingMode_Minnaert = 0x7;
-/** CookTorrance-Shading per pixel
- *
- * Special shader for metallic surfaces.
- */
-var aiShadingMode_CookTorrance = 0x8;
-/** No shading at all. Constant light influence of 1.0.
- */
-var aiShadingMode_NoShading = 0x9;
-/** Fresnel shading
- */
-var aiShadingMode_Fresnel = 0xa;
-var aiTextureType_NONE = 0x0;
-/** The texture is combined with the result of the diffuse
- * lighting equation.
- */
-var aiTextureType_DIFFUSE = 0x1;
-/** The texture is combined with the result of the specular
- * lighting equation.
- */
-var aiTextureType_SPECULAR = 0x2;
-/** The texture is combined with the result of the ambient
- * lighting equation.
- */
-var aiTextureType_AMBIENT = 0x3;
-/** The texture is added to the result of the lighting
- * calculation. It isn't influenced by incoming light.
- */
-var aiTextureType_EMISSIVE = 0x4;
-/** The texture is a height map.
- *
- * By convention, higher gray-scale values stand for
- * higher elevations from the base height.
- */
-var aiTextureType_HEIGHT = 0x5;
-/** The texture is a (tangent space) normal-map.
- *
- * Again, there are several conventions for tangent-space
- * normal maps. Assimp does (intentionally) not
- * distinguish here.
- */
-var aiTextureType_NORMALS = 0x6;
-/** The texture defines the glossiness of the material.
- *
- * The glossiness is in fact the exponent of the specular
- * (phong) lighting equation. Usually there is a conversion
- * function defined to map the linear color values in the
- * texture to a suitable exponent. Have fun.
- */
-var aiTextureType_SHININESS = 0x7;
-/** The texture defines per-pixel opacity.
- *
- * Usually 'white' means opaque and 'black' means
- * 'transparency'. Or quite the opposite. Have fun.
- */
-var aiTextureType_OPACITY = 0x8;
-/** Displacement texture
- *
- * The exact purpose and format is application-dependent.
- * Higher color values stand for higher vertex displacements.
- */
-var aiTextureType_DISPLACEMENT = 0x9;
-/** Lightmap texture (aka Ambient Occlusion)
- *
- * Both 'Lightmaps' and dedicated 'ambient occlusion maps' are
- * covered by this material property. The texture contains a
- * scaling value for the final color value of a pixel. Its
- * intensity is not affected by incoming light.
- */
-var aiTextureType_LIGHTMAP = 0xA;
-/** Reflection texture
- *
- * Contains the color of a perfect mirror reflection.
- * Rarely used, almost never for real-time applications.
- */
-var aiTextureType_REFLECTION = 0xB;
-/** Unknown texture
- *
- * A texture reference that does not match any of the definitions
- * above is considered to be 'unknown'. It is still imported,
- * but is excluded from any further postprocessing.
- */
-var aiTextureType_UNKNOWN = 0xC;
-var BONESPERVERT = 4;
-
-function ASSBIN_MESH_HAS_TEXCOORD( n ) {
-
- return ( ASSBIN_MESH_HAS_TEXCOORD_BASE << n )
-
-}
-
-function ASSBIN_MESH_HAS_COLOR( n ) {
-
- return ( ASSBIN_MESH_HAS_COLOR_BASE << n )
-
-}
-
-function markBones( scene ) {
-
- for ( var i in scene.mMeshes ) {
-
- var mesh = scene.mMeshes[ i ];
- for ( var k in mesh.mBones ) {
-
- var boneNode = scene.findNode( mesh.mBones[ k ].mName );
- if ( boneNode )
- boneNode.isBone = true;
-
- }
-
- }
-
-}
-function cloneTreeToBones( root, scene ) {
-
- var rootBone = new THREE.Bone();
- rootBone.matrix.copy( root.matrix );
- rootBone.matrixWorld.copy( root.matrixWorld );
- rootBone.position.copy( root.position );
- rootBone.quaternion.copy( root.quaternion );
- rootBone.scale.copy( root.scale );
- scene.nodeCount++;
- rootBone.name = "bone_" + root.name + scene.nodeCount.toString();
-
- if ( !scene.nodeToBoneMap[ root.name ] )
- scene.nodeToBoneMap[ root.name ] = [];
- scene.nodeToBoneMap[ root.name ].push( rootBone );
- for ( var i in root.children ) {
-
- var child = cloneTreeToBones( root.children[ i ], scene );
- if ( child )
- rootBone.add( child );
-
- }
-
- return rootBone;
-
-}
-
-function aiAnimation() {
-
- this.mName = "";
- this.mDuration = 0;
- this.mTicksPerSecond = 0;
- this.mNumChannels = 0;
- this.mChannels = [];
-
-}
-
-function sortWeights( indexes, weights ) {
-
- var pairs = [];
- for ( var i = 0; i < indexes.length; i++ ) {
-
- pairs.push( {
-
- i: indexes[ i ],
- w: weights[ i ]
- } )
- }
- pairs.sort( function( a, b ) {
-
- return b.w - a.w;
- } )
- while ( pairs.length < 4 ) {
-
- pairs.push( {
-
- i: 0,
- w: 0
- } )
- };
- if ( pairs.length > 4 )
- pairs.length = 4;
- var sum = 0;
- for ( var i = 0; i < 4; i++ ) {
-
- sum += pairs[ i ].w * pairs[ i ].w;
- }
- sum = Math.sqrt( sum );
- for ( var i = 0; i < 4; i++ ) {
-
- pairs[ i ].w = pairs[ i ].w / sum;
- indexes[ i ] = pairs[ i ].i;
- weights[ i ] = pairs[ i ].w;
- }
-
-}
-
-function findMatchingBone( root, name ) {
-
- if ( root.name.indexOf( "bone_" + name ) == 0 )
- return root;
-
- for ( var i in root.children ) {
-
- var ret = findMatchingBone( root.children[ i ], name )
- if ( ret )
- return ret;
-
- }
-
- return undefined;
-
-}
-
-function aiMesh() {
-
- this.mPrimitiveTypes = 0;
- this.mNumVertices = 0;
- this.mNumFaces = 0;
- this.mNumBones = 0;
- this.mMaterialIndex = 0;
- this.mVertices = [];
- this.mNormals = [];
- this.mTangents = [];
- this.mBitangents = [];
- this.mColors = [
- []
- ];
- this.mTextureCoords = [
- []
- ];
- this.mFaces = [];
- this.mBones = [];
- this.hookupSkeletons = function(scene, threeScene)
- {
- if (this.mBones.length == 0) return
- var allBones = [];
- var offsetMatrix = [];
- var skeletonRoot = scene.findNode(this.mBones[0].mName);
-
- while (skeletonRoot.mParent && skeletonRoot.mParent.isBone)
- {
- skeletonRoot = skeletonRoot.mParent;
- }
- var threeSkeletonRoot = skeletonRoot.toTHREE(scene);
- var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot,scene);
- this.threeNode.add(threeSkeletonRootBone);
- for (var i = 0; i < this.mBones.length; i++)
- {
- var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName);
- if (bone)
- {
- var tbone = bone;
- allBones.push(tbone);
- //tbone.matrixAutoUpdate = false;
- offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE());
- }
- else
- {
- var skeletonRoot = scene.findNode(this.mBones[i].mName);
- if (!skeletonRoot) return;
- var threeSkeletonRoot = skeletonRoot.toTHREE(scene);
- var threeSkeletonRootParent = threeSkeletonRoot.parent;
- var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot,scene);
- this.threeNode.add(threeSkeletonRootBone);
- var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName);
- var tbone = bone;
- allBones.push(tbone);
- //tbone.matrixAutoUpdate = false;
- offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE());
- }
- }
- var skeleton = new THREE.Skeleton(allBones, offsetMatrix);
- this.threeNode.bind(skeleton, new THREE.Matrix4());
- this.threeNode.material.skinning = true;
- }
- this.toTHREE = function( scene ) {
-
- if ( this.threeNode ) return this.threeNode;
- var geometry = new THREE.BufferGeometry();
- var mat;
- if ( scene.mMaterials[ this.mMaterialIndex ] )
- mat = scene.mMaterials[ this.mMaterialIndex ].toTHREE( scene );
- else
- mat = new THREE.MeshLambertMaterial();
- geometry.addAttribute( 'position', new THREE.BufferAttribute( this.mVertexBuffer, 3 ) );
- geometry.setIndex(new THREE.BufferAttribute( new Uint32Array( this.mIndexArray ), 1 ) );
- if ( this.mNormalBuffer.length > 0 )
- geometry.addAttribute( 'normal', new THREE.BufferAttribute( this.mNormalBuffer, 3 ) );
- if ( this.mColorBuffer && this.mColorBuffer.length > 0 )
- geometry.addAttribute( 'color', new THREE.BufferAttribute( this.mColorBuffer, 4 ) );
- if ( this.mTexCoordsBuffers[ 0 ] && this.mTexCoordsBuffers[ 0 ].length > 0 )
- geometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( this.mTexCoordsBuffers[ 0 ] ), 2 ) );
- if ( this.mTexCoordsBuffers[ 1 ] && this.mTexCoordsBuffers[ 1 ] && this.mTextureCoords[ 1 ].length > 0 )
- geometry.addAttribute( 'uv1', new THREE.BufferAttribute( new Float32Array( this.mTexCoordsBuffers[ 1 ] ), 2 ) );
- if ( this.mTangentBuffer && this.mTangentBuffer.length > 0 )
- geometry.addAttribute( 'tangents', new THREE.BufferAttribute( this.mTangentBuffer, 3 ) );
- if ( this.mBitangentBuffer && this.mBitangentBuffer.length > 0 )
- geometry.addAttribute( 'bitangents', new THREE.BufferAttribute( this.mBitangentBuffer, 3 ) );
- if ( this.mBones.length > 0 ) {
-
- var weights = [];
- var bones = [];
- for ( var i = 0 ; i < this.mBones.length; i++ ) {
-
- for ( var j = 0; j < this.mBones[ i ].mWeights.length; j++ ) {
-
- var weight = this.mBones[ i ].mWeights[ j ];
- if ( weight ) {
-
- if ( !weights[ weight.mVertexId ] ) weights[ weight.mVertexId ] = [];
- if ( !bones[ weight.mVertexId ] ) bones[ weight.mVertexId ] = [];
- weights[ weight.mVertexId ].push( weight.mWeight );
- bones[ weight.mVertexId ].push( parseInt( i ) );
- }
- }
- }
- for ( var i in bones ) {
-
- sortWeights( bones[ i ], weights[ i ] );
- }
- var _weights = [];
- var _bones = [];
- for ( var i = 0; i < weights.length; i++ )
- for ( var j = 0; j < 4; j++ ) {
-
- if ( weights[ i ] && bones[ i ] ) {
-
- _weights.push( weights[ i ][ j ] );
- _bones.push( bones[ i ][ j ] );
- } else {
-
- _weights.push( 0 );
- _bones.push( 0 );
- }
- }
- geometry.addAttribute( 'skinWeight', new THREE.BufferAttribute( new Float32Array( _weights ), BONESPERVERT ) );
- geometry.addAttribute( 'skinIndex', new THREE.BufferAttribute( new Float32Array( _bones ), BONESPERVERT ) );
- }
- var mesh;
- if ( this.mBones.length == 0 )
- mesh = new THREE.Mesh( geometry, mat );
- if ( this.mBones.length > 0 ) {
-
- mesh = new THREE.SkinnedMesh( geometry, mat );
- }
- this.threeNode = mesh;
- //mesh.matrixAutoUpdate = false;
- return mesh;
- }
-
-}
-
-function aiFace() {
-
- this.mNumIndices = 0;
- this.mIndices = [];
-
-}
-
-function aiVector3D() {
-
- this.x = 0;
- this.y = 0;
- this.z = 0;
- this.toTHREE = function() {
-
- return new THREE.Vector3( this.x, this.y, this.z );
- }
-
-}
-
-function aiVector2D() {
-
- this.x = 0;
- this.y = 0;
- this.toTHREE = function() {
-
- return new THREE.Vector2( this.x, this.y );
- }
-
-}
-
-function aiVector4D() {
-
- this.w = 0;
- this.x = 0;
- this.y = 0;
- this.z = 0;
- this.toTHREE = function() {
-
- return new THREE.Vector4( this.w, this.x, this.y, this.z );
- }
-
-}
-
-function aiColor4D() {
-
- this.r = 0;
- this.g = 0;
- this.b = 0;
- this.a = 0;
- this.toTHREE = function() {
-
- return new THREE.Color( this.r, this.g, this.b, this.a );
- }
-
-}
-
-function aiColor3D() {
-
- this.r = 0;
- this.g = 0;
- this.b = 0;
- this.a = 0;
- this.toTHREE = function() {
-
- return new THREE.Color( this.r, this.g, this.b, 1 );
- }
-
-}
-
-function aiQuaternion()
-{
- this.x = 0;
- this.y = 0;
- this.z = 0;
- this.w = 0;
- this.toTHREE = function()
- {
-
- return new THREE.Quaternion(this.x, this.y, this.z, this.w);
- }
-}
-
-function aiVertexWeight() {
-
- this.mVertexId = 0;
- this.mWeight = 0;
-
-}
-
-function aiString() {
-
- this.data = [];
- this.toString = function() {
-
- var str = '';
- this.data.forEach( function( i ) {
-
- str += ( String.fromCharCode( i ) )
- } );
- return str.replace( /[^\x20-\x7E]+/g, '' );
- }
-
-}
-
-function aiVectorKey() {
-
- this.mTime = 0;
- this.mValue = null;
-
-}
-
-function aiQuatKey() {
-
- this.mTime = 0;
- this.mValue = null;
-
-}
-
-function aiNode() {
-
- this.mName = '';
- this.mTransformation = [];
- this.mNumChildren = 0;
- this.mNumMeshes = 0;
- this.mMeshes = [];
- this.mChildren = [];
- this.toTHREE = function( scene ) {
-
- if ( this.threeNode ) return this.threeNode;
- var o = new THREE.Object3D();
- o.name = this.mName;
- o.matrix = this.mTransformation.toTHREE();
- for ( var i = 0; i < this.mChildren.length; i++ ) {
-
- o.add( this.mChildren[ i ].toTHREE( scene ) );
- }
- for ( var i = 0; i < this.mMeshes.length; i++ ) {
-
- o.add( scene.mMeshes[ this.mMeshes[ i ] ].toTHREE( scene ) );
- }
- this.threeNode = o;
- //o.matrixAutoUpdate = false;
- o.matrix.decompose( o.position, o.quaternion, o.scale );
- return o;
- }
-
-}
-
-function aiBone() {
-
- this.mName = '';
- this.mNumWeights = 0;
- this.mOffsetMatrix = 0;
-
-}
-
-function aiMaterialProperty() {
-
- this.mKey = "";
- this.mSemantic = 0;
- this.mIndex = 0;
- this.mData = [];
- this.mDataLength = 0;
- this.mType = 0;
- this.dataAsColor = function() {
-
- var array = ( new Uint8Array( this.mData ) ).buffer;
- var reader = new DataView( array );
- var r = reader.getFloat32( 0, true );
- var g = reader.getFloat32( 4, true );
- var b = reader.getFloat32( 8, true );
- //var a = reader.getFloat32(12, true);
- return new THREE.Color( r, g, b );
- }
- this.dataAsFloat = function() {
-
- var array = ( new Uint8Array( this.mData ) ).buffer;
- var reader = new DataView( array );
- var r = reader.getFloat32( 0, true );
- return r;
- }
- this.dataAsBool = function() {
-
- var array = ( new Uint8Array( this.mData ) ).buffer;
- var reader = new DataView( array );
- var r = reader.getFloat32( 0, true );
- return !!r;
- }
- this.dataAsString = function() {
-
- var s = new aiString();
- s.data = this.mData;
- return s.toString();
- }
- this.dataAsMap = function( scene ) {
-
- var baseURL = scene.baseURL;
- baseURL = baseURL.substr(0, baseURL.lastIndexOf( "/" ) + 1 )
- var s = new aiString();
- s.data = this.mData;
- var path = s.toString();
- path = path.replace( /\\/g, '/' );
- if ( path.indexOf( "/" ) != -1 ) {
-
- path = path.substr( path.lastIndexOf( "/" ) + 1 );
- }
-
- return THREE.ImageUtils.loadTexture(baseURL + path );
- }
-
-}
-var namePropMapping = {
-
- "?mat.name": "name",
- "$mat.shadingm": "shading",
- "$mat.twosided": "twoSided",
- "$mat.wireframe": "wireframe",
- "$clr.ambient": "ambient",
- "$clr.diffuse": "color",
- "$clr.specular": "specular",
- "$clr.emissive": "emissive",
- "$clr.transparent": "transparent",
- "$clr.reflective": "reflect",
- "$mat.shininess": "shininess",
- "$mat.reflectivity": "reflectivity",
- "$mat.refracti": "refraction",
- "$tex.file": "map"
-
-}
-var nameTexMapping = {
-
- "$tex.ambient": "ambientMap",
- "$clr.diffuse": "map",
- "$clr.specular": "specMap",
- "$clr.emissive": "emissive",
- "$clr.transparent": "alphaMap",
- "$clr.reflective": "reflectMap",
-
-}
-var nameTypeMapping = {
-
- "?mat.name": "string",
- "$mat.shadingm": "bool",
- "$mat.twosided": "bool",
- "$mat.wireframe": "bool",
- "$clr.ambient": "color",
- "$clr.diffuse": "color",
- "$clr.specular": "color",
- "$clr.emissive": "color",
- "$clr.transparent": "color",
- "$clr.reflective": "color",
- "$mat.shininess": "float",
- "$mat.reflectivity": "float",
- "$mat.refracti": "float",
- "$tex.file": "map"
-
-}
-
-function aiMaterial() {
-
- this.mNumAllocated = 0;
- this.mNumProperties = 0;
- this.mProperties = [];
- this.toTHREE = function( scene ) {
-
- var name = this.mProperties[ 0 ].dataAsString();
- var mat = new THREE.MeshPhongMaterial();
- for ( var i = 0; i < this.mProperties.length; i++ ) {
-
-
- if ( nameTypeMapping[ this.mProperties[ i ].mKey ] == 'float' )
- mat[ namePropMapping[ this.mProperties[ i ].mKey ] ] = this.mProperties[ i ].dataAsFloat();
- if ( nameTypeMapping[ this.mProperties[ i ].mKey ] == 'color' )
- mat[ namePropMapping[ this.mProperties[ i ].mKey ] ] = this.mProperties[ i ].dataAsColor();
- if ( nameTypeMapping[ this.mProperties[ i ].mKey ] == 'bool' )
- mat[ namePropMapping[ this.mProperties[ i ].mKey ] ] = this.mProperties[ i ].dataAsBool();
- if ( nameTypeMapping[ this.mProperties[ i ].mKey ] == 'string' )
- mat[ namePropMapping[ this.mProperties[ i ].mKey ] ] = this.mProperties[ i ].dataAsString();
- if ( nameTypeMapping[ this.mProperties[ i ].mKey ] == 'map' ) {
-
- var prop = this.mProperties[ i ];
- if ( prop.mSemantic == aiTextureType_DIFFUSE )
- mat.map = this.mProperties[ i ].dataAsMap( scene );
- if ( prop.mSemantic == aiTextureType_NORMALS )
- mat.normalMap = this.mProperties[ i ].dataAsMap( scene );
- if ( prop.mSemantic == aiTextureType_LIGHTMAP )
- mat.lightMap = this.mProperties[ i ].dataAsMap( scene );
- if ( prop.mSemantic == aiTextureType_OPACITY )
- mat.alphaMap = this.mProperties[ i ].dataAsMap( scene );
- }
- }
- mat.ambient.r = .53;
- mat.ambient.g = .53;
- mat.ambient.b = .53;
- mat.color.r = 1;
- mat.color.g = 1;
- mat.color.b = 1;
- return mat;
- }
-
-}
-
-
-function veclerp(v1,v2,l) {
-
- var v = new THREE.Vector3();
- var lm1 = 1-l;
- v.x = v1.x * l + v2.x * lm1;
- v.y = v1.y * l + v2.y * lm1;
- v.z = v1.z * l + v2.z * lm1;
- return v;
-
-}
-
-function quatlerp(q1,q2,l) {
-
- return q1.clone().slerp(q2,1-l);
-
-}
-
-function sampleTrack(keys,time,lne,lerp) {
-
- if(keys.length == 1)
- return keys[0].mValue.toTHREE();
- var dist = Infinity;
- var key = null;
- var nextKey = null;
-
- for(var i=0; i < keys.length; i++)
- {
- var timeDist = Math.abs(keys[i].mTime - time);
- if( timeDist < dist && keys[i].mTime <= time) {
-
- dist = timeDist;
- key = keys[i];
- nextKey = keys[i+1];
-
- }
-
- }
- if(!key)
- return null;
- if(key && nextKey) {
-
- var dT = nextKey.mTime - key.mTime;
- var T = key.mTime - time;
- var l = T/dT;
- return lerp(key.mValue.toTHREE(),nextKey.mValue.toTHREE(),l)
-
- }
-
- nextKey = keys[0].clone();
- nextKey.mTime += lne;
- var dT = nextKey.mTime - key.mTime;
- var T = key.mTime - time;
- var l = T/dT;
- return lerp(key.mValue.toTHREE(),nextKey.mValue.toTHREE(),l)
-
-}
-
-function aiNodeAnim() {
- this.mNodeName = "";
- this.mNumPositionKeys = 0;
- this.mNumRotationKeys = 0;
- this.mNumScalingKeys = 0;
- this.mPositionKeys = [];
- this.mRotationKeys = [];
- this.mScalingKeys = [];
- this.mPreState = "";
- this.mPostState = "";
- this.init = function(tps) {
-
- if(!tps)
- tps = 1;
- function t(t) {
-
- t.mTime /= tps;
- }
- this.mPositionKeys.forEach(t);
- this.mRotationKeys.forEach(t);
- this.mScalingKeys.forEach(t);
-
- }
- this.sortKeys = function() {
-
- function comp(a,b) {
-
- return a.mTime - b.mTime;
-
- }
- this.mPositionKeys.sort(comp);
- this.mRotationKeys.sort(comp);
- this.mScalingKeys.sort(comp);
-
- }
- this.getLength = function() {
-
- return Math.max(
- Math.max.apply(null,this.mPositionKeys.map(function(a){return a.mTime;})),
- Math.max.apply(null,this.mRotationKeys.map(function(a){return a.mTime;})),
- Math.max.apply(null,this.mScalingKeys.map(function(a){return a.mTime;}))
- )
-
- }
- this.toTHREE = function(o,tps) {
-
- this.sortKeys();
- var length = this.getLength();
- var track = new Virtulous.KeyFrameTrack();
-
-
- for(var i = 0; i < length; i+=.05)
- {
- var matrix = new THREE.Matrix4();
- var time = i;
- var pos = sampleTrack(this.mPositionKeys,time,length,veclerp);
- var scale = sampleTrack(this.mScalingKeys,time,length,veclerp);
- var rotation = sampleTrack(this.mRotationKeys,time,length,quatlerp);
- matrix.compose(pos,rotation,scale);
- var key = new Virtulous.KeyFrame(time,matrix);
- track.addKey(key);
- }
- track.target = o.findNode(this.mNodeName).toTHREE();
- var tracks = [track];
- if( o.nodeToBoneMap[this.mNodeName])
- {
- for(var i=0; i < o.nodeToBoneMap[this.mNodeName].length; i++)
- {
- var t2 = track.clone();
- t2.target = o.nodeToBoneMap[this.mNodeName][i];
- tracks.push(t2);
- }
- }
-
- return tracks;
- }
-}
-
-
-function aiAnimation() {
-
- this.mName = "";
- this.mDuration = 0;
- this.mTicksPerSecond = 0;
- this.mNumChannels = 0;
- this.mChannels = [];
- this.toTHREE = function(root) {
-
- var animationHandle = new Virtulous.Animation();
- for(var i in this.mChannels) {
-
- this.mChannels[i].init(this.mTicksPerSecond)
- var tracks = this.mChannels[i].toTHREE(root);
- for(var j in tracks)
- {
- tracks[j].init();
- animationHandle.addTrack(tracks[j]);
- }
-
- }
- animationHandle.length = Math.max.apply(null,animationHandle.tracks.map(function(e){return e.length}));
- return animationHandle;
-
- }
-
-}
-
-function aiTexture() {
-
- this.mWidth = 0;
- this.mHeight = 0;
- this.texAchFormatHint = [];
- this.pcData = [];
-
-}
-
-function aiLight() {
-
- this.mName = '';
- this.mType = 0;
- this.mAttenuationConstant = 0;
- this.mAttenuationLinear = 0;
- this.mAttenuationQuadratic = 0;
- this.mAngleInnerCone = 0;
- this.mAngleOuterCone = 0;
- this.mColorDiffuse = null;
- this.mColorSpecular = null;
- this.mColorAmbient = null;
-
-}
-
-function aiCamera() {
-
- this.mName = '';
- this.mPosition = null;
- this.mLookAt = null;
- this.mUp = null;
- this.mHorizontalFOV = 0;
- this.mClipPlaneNear = 0;
- this.mClipPlaneFar = 0;
- this.mAspect = 0;
-
-}
-
-function aiScene() {
-
- this.mFlags = 0;
- this.mNumMeshes = 0;
- this.mNumMaterials = 0;
- this.mNumAnimations = 0;
- this.mNumTextures = 0;
- this.mNumLights = 0;
- this.mNumCameras = 0;
- this.mRootNode = null;
- this.mMeshes = [];
- this.mMaterials = [];
- this.mAnimations = [];
- this.mLights = [];
- this.mCameras = [];
- this.nodeToBoneMap = {};
- this.findNode = function( name, root ) {
-
- if ( !root ) {
-
- root = this.mRootNode;
- }
- if ( root.mName == name ) {
-
- return root;
- }
- for ( var i = 0; i < root.mChildren.length; i++ ) {
-
- var ret = this.findNode( name, root.mChildren[ i ] )
- if ( ret ) return ret;
- }
- return null;
- }
- this.toTHREE = function()
- {
- this.nodeCount = 0;
- markBones(this);
- var o = this.mRootNode.toTHREE(this);
-
- for (var i in this.mMeshes)
- this.mMeshes[i].hookupSkeletons(this, o);
- if(this.mAnimations.length > 0)
- {
- var a = this.mAnimations[0].toTHREE(this);
- }
- return {object:o,animation:a};
- }
-
-}
-
-function aiMatrix4() {
-
- this.elements = [
- [],
- [],
- [],
- []
- ];
- this.toTHREE = function() {
-
- var m = new THREE.Matrix4();
- for ( var i = 0; i < 4; ++i ) {
-
- for ( var i2 = 0; i2 < 4; ++i2 ) {
-
- m.elements[ i * 4 + i2 ] = this.elements[ i2 ][ i ]
- }
- }
- return m;
- }
-
-}
-var littleEndian = true;
-
-function readFloat( dataview ) {
-
- var val = dataview.getFloat32( dataview.readOffset, littleEndian );
- dataview.readOffset += 4;
- return val;
-
-}
-
-function Read_double( dataview ) {
-
- var val = dataview.getFloat64( dataview.readOffset, littleEndian );
- dataview.readOffset += 8;
- return val;
-
-}
-
-function Read_uint8_t( dataview ) {
-
- var val = dataview.getUint8( dataview.readOffset );
- dataview.readOffset += 1;
- return val;
-
-}
-
-function Read_uint16_t( dataview ) {
-
- var val = dataview.getUint16( dataview.readOffset, littleEndian );
- dataview.readOffset += 2;
- return val;
-
-}
-
-function Read_unsigned_int( dataview ) {
-
- var val = dataview.getUint32( dataview.readOffset, littleEndian );
- dataview.readOffset += 4;
- return val;
-
-}
-
-function Read_uint32_t( dataview ) {
-
- var val = dataview.getUint32( dataview.readOffset, littleEndian );
- dataview.readOffset += 4;
- return val;
-
-}
-
-function Read_aiVector3D( stream ) {
-
- v = new aiVector3D();
- v.x = readFloat( stream );
- v.y = readFloat( stream );
- v.z = readFloat( stream );
- return v;
-
-}
-
-function Read_aiVector2D( stream ) {
-
- v = new aiVector2D();
- v.x = readFloat( stream );
- v.y = readFloat( stream );
- return v;
-
-}
-
-function Read_aiVector4D( stream ) {
-
- v = new aiVector4D();
- v.w = readFloat( stream );
- v.x = readFloat( stream );
- v.y = readFloat( stream );
- v.z = readFloat( stream );
- return v;
-
-}
-
-function Read_aiColor3D( stream ) {
-
- var c = new aiColor3D();
- c.r = readFloat( stream );
- c.g = readFloat( stream );
- c.b = readFloat( stream );
- return c;
-
-}
-
-function Read_aiColor4D( stream ) {
-
- var c = new aiColor4D();
- c.r = readFloat( stream );
- c.g = readFloat( stream );
- c.b = readFloat( stream );
- c.a = readFloat( stream );
- return c;
-
-}
-
-function Read_aiQuaternion( stream ) {
-
- var v = new aiQuaternion();
- v.w = readFloat( stream );
- v.x = readFloat( stream );
- v.y = readFloat( stream );
- v.z = readFloat( stream );
- return v;
-
-}
-
-function Read_aiString( stream ) {
-
- var s = new aiString();
- var stringlengthbytes = Read_unsigned_int( stream );
- stream.ReadBytes( s.data, 1, stringlengthbytes );
- return s.toString();
-
-}
-
-function Read_aiVertexWeight( stream ) {
-
- var w = new aiVertexWeight();
- w.mVertexId = Read_unsigned_int( stream );
- w.mWeight = readFloat( stream );
- return w;
-
-}
-
-function Read_aiMatrix4x4( stream ) {
-
- var m = new aiMatrix4();
- for ( var i = 0; i < 4; ++i ) {
-
- for ( var i2 = 0; i2 < 4; ++i2 ) {
-
- m.elements[ i ][ i2 ] = readFloat( stream );
- }
- }
- return m;
-
-}
-
-function Read_aiVectorKey( stream ) {
-
- var v = new aiVectorKey();
- v.mTime = Read_double( stream );
- v.mValue = Read_aiVector3D( stream );
- return v;
-
-}
-
-function Read_aiQuatKey( stream ) {
-
- var v = new aiQuatKey();
- v.mTime = Read_double( stream );
- v.mValue = Read_aiQuaternion( stream );
- return v;
-
-}
-
-function ReadArray( stream, data, size ) {
-
- for ( var i = 0; i < size; i++ ) data[ i ] = Read( stream );
-
-}
-
-function ReadArray_aiVector2D( stream, data, size ) {
-
- for ( var i = 0; i < size; i++ ) data[ i ] = Read_aiVector2D( stream );
-
-}
-
-function ReadArray_aiVector3D( stream, data, size ) {
-
- for ( var i = 0; i < size; i++ ) data[ i ] = Read_aiVector3D( stream );
-
-}
-
-function ReadArray_aiVector4D( stream, data, size ) {
-
- for ( var i = 0; i < size; i++ ) data[ i ] = Read_aiVector4D( stream );
-
-}
-
-function ReadArray_aiVertexWeight( stream, data, size ) {
-
- for ( var i = 0; i < size; i++ ) data[ i ] = Read_aiVertexWeight( stream );
-
-}
-
-function ReadArray_aiColor4D( stream, data, size ) {
-
- for ( var i = 0; i < size; i++ ) data[ i ] = Read_aiColor4D( stream );
-
-}
-
-function ReadArray_aiVectorKey( stream, data, size ) {
-
- for ( var i = 0; i < size; i++ ) data[ i ] = Read_aiVectorKey( stream );
-
-}
-
-function ReadArray_aiQuatKey( stream, data, size ) {
-
- for ( var i = 0; i < size; i++ ) data[ i ] = Read_aiQuatKey( stream );
-
-}
-
-function ReadBounds( stream, T /*p*/ , n ) {
-
- // not sure what to do here, the data isn't really useful.
- return stream.Seek( sizeof( T ) * n, aiOrigin_CUR );
-
-}
-
-function ai_assert( bool ) {
-
- if ( !bool )
- throw ( "asset failed" );
-
-}
-
-function ReadBinaryNode( stream, parent, depth ) {
-
- var chunkID = Read_uint32_t( stream );
- ai_assert( chunkID == ASSBIN_CHUNK_AINODE );
- /*uint32_t size =*/
- Read_uint32_t( stream );
- var node = new aiNode();
- node.mParent = parent;
- node.mDepth = depth;
- node.mName = Read_aiString( stream );
- node.mTransformation = Read_aiMatrix4x4( stream );
- node.mNumChildren = Read_unsigned_int( stream );
- node.mNumMeshes = Read_unsigned_int( stream );
- if ( node.mNumMeshes ) {
-
- node.mMeshes = []
- for ( var i = 0; i < node.mNumMeshes; ++i ) {
-
- node.mMeshes[ i ] = Read_unsigned_int( stream );
- }
- }
- if ( node.mNumChildren ) {
-
- node.mChildren = [];
- for ( var i = 0; i < node.mNumChildren; ++i ) {
-
- var node2 = ReadBinaryNode( stream, node, depth++ );
- node.mChildren[ i ] = node2;
- }
- }
- return node;
-
-}
-// -----------------------------------------------------------------------------------
-function ReadBinaryBone( stream, b ) {
-
- var chunkID = Read_uint32_t( stream );
- ai_assert( chunkID == ASSBIN_CHUNK_AIBONE );
- /*uint32_t size =*/
- Read_uint32_t( stream );
- b.mName = Read_aiString( stream );
- b.mNumWeights = Read_unsigned_int( stream );
- b.mOffsetMatrix = Read_aiMatrix4x4( stream );
- // for the moment we write dumb min/max values for the bones, too.
- // maybe I'll add a better, hash-like solution later
- if ( shortened ) {
-
- ReadBounds( stream, b.mWeights, b.mNumWeights );
- } // else write as usual
- else {
-
- b.mWeights = [];
- ReadArray_aiVertexWeight( stream, b.mWeights, b.mNumWeights );
- }
- return b;
-
-}
-
-function ReadBinaryMesh( stream, mesh ) {
-
- var chunkID = Read_uint32_t( stream );
- ai_assert( chunkID == ASSBIN_CHUNK_AIMESH );
- /*uint32_t size =*/
- Read_uint32_t( stream );
- mesh.mPrimitiveTypes = Read_unsigned_int( stream );
- mesh.mNumVertices = Read_unsigned_int( stream );
- mesh.mNumFaces = Read_unsigned_int( stream );
- mesh.mNumBones = Read_unsigned_int( stream );
- mesh.mMaterialIndex = Read_unsigned_int( stream );
- mesh.mNumUVComponents = [];
- // first of all, write bits for all existent vertex components
- var c = Read_unsigned_int( stream );
- if ( c & ASSBIN_MESH_HAS_POSITIONS ) {
-
- if ( shortened ) {
-
- ReadBounds( stream, mesh.mVertices, mesh.mNumVertices );
- } // else write as usual
- else {
-
- mesh.mVertices = [];
- mesh.mVertexBuffer = stream.subArray32( stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4 );
- stream.Seek( mesh.mNumVertices * 3 * 4, aiOrigin_CUR );
- }
- }
- if ( c & ASSBIN_MESH_HAS_NORMALS ) {
-
- if ( shortened ) {
-
- ReadBounds( stream, mesh.mNormals, mesh.mNumVertices );
- } // else write as usual
- else {
-
- mesh.mNormals = [];
- mesh.mNormalBuffer = stream.subArray32( stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4 );
- stream.Seek( mesh.mNumVertices * 3 * 4, aiOrigin_CUR );
- }
- }
- if ( c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS ) {
-
- if ( shortened ) {
-
- ReadBounds( stream, mesh.mTangents, mesh.mNumVertices );
- ReadBounds( stream, mesh.mBitangents, mesh.mNumVertices );
- } // else write as usual
- else {
-
- mesh.mTangents = [];
- mesh.mTangentBuffer = stream.subArray32( stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4 );
- stream.Seek( mesh.mNumVertices * 3 * 4, aiOrigin_CUR );
- mesh.mBitangents = [];
- mesh.mBitangentBuffer = stream.subArray32( stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4 );
- stream.Seek( mesh.mNumVertices * 3 * 4, aiOrigin_CUR );
- }
- }
- for ( var n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n ) {
-
- if ( !( c & ASSBIN_MESH_HAS_COLOR( n ) ) )
- break;
- if ( shortened ) {
-
- ReadBounds( stream, mesh.mColors[ n ], mesh.mNumVertices );
- } // else write as usual
- else {
-
- mesh.mColors[ n ] = [];
- mesh.mColorBuffer = stream.subArray32( stream.readOffset, stream.readOffset + mesh.mNumVertices * 4 * 4 );
- stream.Seek( mesh.mNumVertices * 4 * 4, aiOrigin_CUR );
- }
- }
- mesh.mTexCoordsBuffers = [];
- for ( var n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n ) {
-
- if ( !( c & ASSBIN_MESH_HAS_TEXCOORD( n ) ) )
- break;
- // write number of UV components
- mesh.mNumUVComponents[ n ] = Read_unsigned_int( stream );
- if ( shortened ) {
-
- ReadBounds( stream, mesh.mTextureCoords[ n ], mesh.mNumVertices );
- } // else write as usual
- else {
-
- mesh.mTextureCoords[ n ] = [];
- //note that assbin always writes 3d texcoords
- mesh.mTexCoordsBuffers[ n ] = [];
- for ( var uv = 0; uv < mesh.mNumVertices; uv++ ) {
-
- mesh.mTexCoordsBuffers[ n ].push( readFloat( stream ) )
- mesh.mTexCoordsBuffers[ n ].push( readFloat( stream ) )
- readFloat( stream )
- }
- }
- }
- // write faces. There are no floating-point calculations involved
- // in these, so we can write a simple hash over the face data
- // to the dump file. We generate a single 32 Bit hash for 512 faces
- // using Assimp's standard hashing function.
- if ( shortened ) {
-
- Read_unsigned_int( stream );
- } else // else write as usual
- {
-
- // if there are less than 2^16 vertices, we can simply use 16 bit integers ...
- mesh.mFaces = [];
- var indexCounter = 0;
- mesh.mIndexArray = [];
- for ( var i = 0; i < mesh.mNumFaces; ++i ) {
-
- var f = mesh.mFaces[ i ] = new aiFace();
- // BOOST_STATIC_ASSERT(AI_MAX_FACE_INDICES <= 0xffff);
- f.mNumIndices = Read_uint16_t( stream );
- f.mIndices = [];
- for ( var a = 0; a < f.mNumIndices; ++a ) {
-
- if ( mesh.mNumVertices < ( 1 << 16 ) ) {
-
- f.mIndices[ a ] = Read_uint16_t( stream );
- } else {
-
- f.mIndices[ a ] = Read_unsigned_int( stream );
- }
- mesh.mIndexArray.push( f.mIndices[ a ] );
- }
- }
- }
- // write bones
- if ( mesh.mNumBones ) {
-
- mesh.mBones = [];
- for ( var a = 0; a < mesh.mNumBones; ++a ) {
-
- mesh.mBones[ a ] = new aiBone();
- ReadBinaryBone( stream, mesh.mBones[ a ] );
- }
- }
-
-}
-
-
-
-function ReadBinaryMaterialProperty( stream, prop ) {
-
- var chunkID = Read_uint32_t( stream );
- ai_assert( chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY );
- /*uint32_t size =*/
- Read_uint32_t( stream );
- prop.mKey = Read_aiString( stream );
- prop.mSemantic = Read_unsigned_int( stream );
- prop.mIndex = Read_unsigned_int( stream );
- prop.mDataLength = Read_unsigned_int( stream );
- prop.mType = Read_unsigned_int( stream );
- prop.mData = [];
- stream.ReadBytes( prop.mData, 1, prop.mDataLength );
-
-}
-// -----------------------------------------------------------------------------------
-function ReadBinaryMaterial( stream, mat ) {
-
- var chunkID = Read_uint32_t( stream );
- ai_assert( chunkID == ASSBIN_CHUNK_AIMATERIAL );
- /*uint32_t size =*/
- Read_uint32_t( stream );
- mat.mNumAllocated = mat.mNumProperties = Read_unsigned_int( stream );
- if ( mat.mNumProperties ) {
-
- if ( mat.mProperties ) {
-
- delete mat.mProperties;
- }
- mat.mProperties = [];
- for ( var i = 0; i < mat.mNumProperties; ++i ) {
-
- mat.mProperties[ i ] = new aiMaterialProperty();
- ReadBinaryMaterialProperty( stream, mat.mProperties[ i ] );
- }
- }
-
-}
-// -----------------------------------------------------------------------------------
-function ReadBinaryNodeAnim( stream, nd ) {
-
- var chunkID = Read_uint32_t( stream );
- ai_assert( chunkID == ASSBIN_CHUNK_AINODEANIM );
- /*uint32_t size =*/
- Read_uint32_t( stream );
- nd.mNodeName = Read_aiString( stream );
- nd.mNumPositionKeys = Read_unsigned_int( stream );
- nd.mNumRotationKeys = Read_unsigned_int( stream );
- nd.mNumScalingKeys = Read_unsigned_int( stream );
- nd.mPreState = Read_unsigned_int( stream );
- nd.mPostState = Read_unsigned_int( stream );
- if ( nd.mNumPositionKeys ) {
-
- if ( shortened ) {
-
- ReadBounds( stream, nd.mPositionKeys, nd.mNumPositionKeys );
- } // else write as usual
- else {
-
- nd.mPositionKeys = [];
- ReadArray_aiVectorKey( stream, nd.mPositionKeys, nd.mNumPositionKeys );
- }
- }
- if ( nd.mNumRotationKeys ) {
-
- if ( shortened ) {
-
- ReadBounds( stream, nd.mRotationKeys, nd.mNumRotationKeys );
- } // else write as usual
- else {
-
- nd.mRotationKeys = [];
- ReadArray_aiQuatKey( stream, nd.mRotationKeys, nd.mNumRotationKeys );
- }
- }
- if ( nd.mNumScalingKeys ) {
-
- if ( shortened ) {
-
- ReadBounds( stream, nd.mScalingKeys, nd.mNumScalingKeys );
- } // else write as usual
- else {
-
- nd.mScalingKeys = [];
- ReadArray_aiVectorKey( stream, nd.mScalingKeys, nd.mNumScalingKeys );
- }
- }
-
-}
-// -----------------------------------------------------------------------------------
-function ReadBinaryAnim( stream, anim ) {
-
- var chunkID = Read_uint32_t( stream );
- ai_assert( chunkID == ASSBIN_CHUNK_AIANIMATION );
- /*uint32_t size =*/
- Read_uint32_t( stream );
- anim.mName = Read_aiString( stream );
- anim.mDuration = Read_double( stream );
- anim.mTicksPerSecond = Read_double( stream );
- anim.mNumChannels = Read_unsigned_int( stream );
- if ( anim.mNumChannels ) {
-
- anim.mChannels = [];
- for ( var a = 0; a < anim.mNumChannels; ++a ) {
-
- anim.mChannels[ a ] = new aiNodeAnim();
- ReadBinaryNodeAnim( stream, anim.mChannels[ a ] );
- }
- }
-
-}
-
-function ReadBinaryTexture( stream, tex ) {
-
- var chunkID = Read_uint32_t( stream );
- ai_assert( chunkID == ASSBIN_CHUNK_AITEXTURE );
- /*uint32_t size =*/
- Read_uint32_t( stream );
- tex.mWidth = Read_unsigned_int( stream );
- tex.mHeight = Read_unsigned_int( stream );
- stream.ReadBytes( tex.achFormatHint, 1, 4 );
- if ( !shortened ) {
-
- if ( !tex.mHeight ) {
-
- tex.pcData = [];
- stream.ReadBytes( tex.pcData, 1, tex.mWidth );
- } else {
-
- tex.pcData = []
- stream.ReadBytes( tex.pcData, 1, tex.mWidth * tex.mHeight * 4 );
- }
- }
-
-}
-// -----------------------------------------------------------------------------------
-function ReadBinaryLight( stream, l ) {
-
- var chunkID = Read_uint32_t( stream );
- ai_assert( chunkID == ASSBIN_CHUNK_AILIGHT );
- /*uint32_t size =*/
- Read_uint32_t( stream );
- l.mName = Read_aiString( stream );
- l.mType = Read_unsigned_int( stream );
- if ( l.mType != aiLightSource_DIRECTIONAL ) {
-
- l.mAttenuationConstant = readFloat( stream );
- l.mAttenuationLinear = readFloat( stream );
- l.mAttenuationQuadratic = readFloat( stream );
- }
- l.mColorDiffuse = Read_aiColor3D( stream );
- l.mColorSpecular = Read_aiColor3D( stream );
- l.mColorAmbient = Read_aiColor3D( stream );
- if ( l.mType == aiLightSource_SPOT ) {
-
- l.mAngleInnerCone = readFloat( stream );
- l.mAngleOuterCone = readFloat( stream );
- }
-
-}
-// -----------------------------------------------------------------------------------
-function ReadBinaryCamera( stream, cam ) {
-
- var chunkID = Read_uint32_t( stream );
- ai_assert( chunkID == ASSBIN_CHUNK_AICAMERA );
- /*uint32_t size =*/
- Read_uint32_t( stream );
- cam.mName = Read_aiString( stream );
- cam.mPosition = Read_aiVector3D( stream );
- cam.mLookAt = Read_aiVector3D( stream );
- cam.mUp = Read_aiVector3D( stream );
- cam.mHorizontalFOV = readFloat( stream );
- cam.mClipPlaneNear = readFloat( stream );
- cam.mClipPlaneFar = readFloat( stream );
- cam.mAspect = readFloat( stream );
-
-}
-
-function ReadBinaryScene( stream, scene ) {
-
- var chunkID = Read_uint32_t( stream );
- ai_assert( chunkID == ASSBIN_CHUNK_AISCENE );
- /*uint32_t size =*/
- Read_uint32_t( stream );
- scene.mFlags = Read_unsigned_int( stream );
- scene.mNumMeshes = Read_unsigned_int( stream );
- scene.mNumMaterials = Read_unsigned_int( stream );
- scene.mNumAnimations = Read_unsigned_int( stream );
- scene.mNumTextures = Read_unsigned_int( stream );
- scene.mNumLights = Read_unsigned_int( stream );
- scene.mNumCameras = Read_unsigned_int( stream );
- // Read node graph
- scene.mRootNode = new aiNode();
- scene.mRootNode = ReadBinaryNode( stream, null, 0 );
- // Read all meshes
- if ( scene.mNumMeshes ) {
-
- scene.mMeshes = [];
- for ( var i = 0; i < scene.mNumMeshes; ++i ) {
-
- scene.mMeshes[ i ] = new aiMesh();
- ReadBinaryMesh( stream, scene.mMeshes[ i ] );
- }
- }
- // Read materials
- if ( scene.mNumMaterials ) {
-
- scene.mMaterials = [];
- for ( var i = 0; i < scene.mNumMaterials; ++i ) {
-
- scene.mMaterials[ i ] = new aiMaterial();
- ReadBinaryMaterial( stream, scene.mMaterials[ i ] );
- }
- }
- // Read all animations
- if ( scene.mNumAnimations ) {
-
- scene.mAnimations = [];
- for ( var i = 0; i < scene.mNumAnimations; ++i ) {
-
- scene.mAnimations[ i ] = new aiAnimation();
- ReadBinaryAnim( stream, scene.mAnimations[ i ] );
- }
- }
- // Read all textures
- if ( scene.mNumTextures ) {
-
- scene.mTextures = [];
- for ( var i = 0; i < scene.mNumTextures; ++i ) {
-
- scene.mTextures[ i ] = new aiTexture();
- ReadBinaryTexture( stream, scene.mTextures[ i ] );
- }
- }
- // Read lights
- if ( scene.mNumLights ) {
-
- scene.mLights = [];
- for ( var i = 0; i < scene.mNumLights; ++i ) {
-
- scene.mLights[ i ] = new aiLight();
- ReadBinaryLight( stream, scene.mLights[ i ] );
- }
- }
- // Read cameras
- if ( scene.mNumCameras ) {
-
- scene.mCameras = [];
- for ( var i = 0; i < scene.mNumCameras; ++i ) {
-
- scene.mCameras[ i ] = new aiCamera();
- ReadBinaryCamera( stream, scene.mCameras[ i ] );
- }
- }
-
-}
-var aiOrigin_CUR = 0;
-var aiOrigin_BEG = 1;
-
-function extendStream( stream ) {
-
- stream.readOffset = 0;
- stream.Seek = function( off, ori ) {
-
- if ( ori == aiOrigin_CUR ) {
-
- stream.readOffset += off;
- }
- if ( ori == aiOrigin_BEG ) {
-
- stream.readOffset = off;
- }
- }
- stream.ReadBytes = function( buff, size, n ) {
-
- var bytes = size * n;
- for ( var i = 0; i < bytes; i++ )
- buff[ i ] = Read_uint8_t( this );
- }
- stream.subArray32 = function( start, end ) {
-
- var buff = this.buffer;
- var newbuff = buff.slice( start, end );
- return new Float32Array( newbuff );
- }
- stream.subArrayUint16 = function( start, end ) {
-
- var buff = this.buffer;
- var newbuff = buff.slice( start, end );
- return new Uint16Array( newbuff );
- }
- stream.subArrayUint8 = function( start, end ) {
-
- var buff = this.buffer;
- var newbuff = buff.slice( start, end );
- return new Uint8Array( newbuff );
- }
- stream.subArrayUint32 = function( start, end ) {
-
- var buff = this.buffer;
- var newbuff = buff.slice( start, end );
- return new Uint32Array( newbuff );
- }
-
-}
-
-function AssimpLoader() {
-
- this.load = function( url, callback ) {
-
- var xhr = new XMLHttpRequest();
- xhr.open( 'GET', url, true );
- xhr.responseType = 'arraybuffer';
- xhr.onerror = function( e ) {
-
- callback( e );
- }
- xhr.onload = function( e ) {
-
- try {
-
- var time = performance.now();
- // response is unsigned 8 bit integer
- var node = InternReadFile( this.response, url );
- console.info( "Parse in " + ( performance.now() - time ) );
- callback(null, node);
-
- } catch ( e ) {
-
- callback(e);
-
- }
- };
- xhr.send();
- }
-
-}
-
-function InternReadFile( pFiledata, url ) {
-
- var pScene = new aiScene();
- pScene.baseURL = url;
- var stream = new DataView( pFiledata );
- extendStream( stream );
- stream.Seek( 44, aiOrigin_CUR ); // signature
- /*unsigned int versionMajor =*/
- var versionMajor = Read_unsigned_int( stream );
- /*unsigned int versionMinor =*/
- var versionMinor = Read_unsigned_int( stream );
- /*unsigned int versionRevision =*/
- var versionRevision = Read_unsigned_int( stream );
- /*unsigned int compileFlags =*/
- var compileFlags = Read_unsigned_int( stream );
- shortened = Read_uint16_t( stream ) > 0;
- compressed = Read_uint16_t( stream ) > 0;
- if ( shortened )
- throw "Shortened binaries are not supported!";
- stream.Seek( 256, aiOrigin_CUR ); // original filename
- stream.Seek( 128, aiOrigin_CUR ); // options
- stream.Seek( 64, aiOrigin_CUR ); // padding
- if ( compressed ) {
-
- var uncompressedSize = Read_uint32_t( stream );
- var compressedSize = stream.FileSize() - stream.Tell();
- var compressedData = [];
- stream.Read( compressedData, 1, compressedSize );
- var uncompressedData = [];
- uncompress( uncompressedData, uncompressedSize, compressedData, compressedSize );
- var buff = new ArrayBuffer( uncompressedData );
- ReadBinaryScene( buff, pScene );
- } else {
-
- ReadBinaryScene( stream, pScene );
- return pScene.toTHREE();
- }
-
-}
-
-THREE.AssimpLoader = AssimpLoader
-
-})()
\ No newline at end of file | false |
Other | mrdoob | three.js | 7744b5a7019063d53161e4104016639b85da26cb.json | remove math spherical example | examples/files.js | @@ -158,7 +158,6 @@ var files = {
"webgl_materials_variations_toon",
"webgl_materials_video",
"webgl_materials_wireframe",
- "webgl_math_spherical_distribution",
"webgl_mirror",
"webgl_mirror_nodes",
"webgl_modifier_simplifier", | true |
Other | mrdoob | three.js | 7744b5a7019063d53161e4104016639b85da26cb.json | remove math spherical example | examples/webgl_math_spherical_distribution.html | @@ -1,238 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
- <head>
- <title>three.js webgl - geometries</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #000;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
-
- <script src="../build/three.js"></script>
-
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
-
- <script>
-
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
-
- var container, stats;
-
- var camera, scene, renderer;
-
- init();
- animate();
-
- function init() {
-
- container = document.createElement( 'div' );
- document.body.appendChild( container );
-
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.y = 300;
- camera.position.z = 300;
-
- scene = new THREE.Scene();
- camera.lookAt( scene.position );
-
- var light, object;
-
- scene.add( new THREE.AmbientLight( 0x808080 ) );
-
- light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 0, 1, 0 );
- scene.add( light );
-
- // var material = new THREE.MeshLambertMaterial( {
- var material = new THREE.MeshPhongMaterial( {
- vertexColors: THREE.VertexColors,
- side: THREE.DoubleSide
- } );
-
- // create sphere colored with sphericalDist values
-
- var numSphereSegments = 100;
-
- var dist;
- var geom;
- var baseDist = new THREE.CosineSphericalDistribution();
-
- dist = new THREE.LinearlyTransformedSphericalDistribution(baseDist)
- .shear(-0.5, 0.0, 0.0);
- geom = new THREE.SphereGeometry( 20, numSphereSegments, numSphereSegments );
- colorSphereWithDistributionValues(geom, dist);
- object = new THREE.Mesh( geom, material );
- object.position.set( -100, 0, 0 );
- object.rotation.set( -Math.PI / 2.0, 0.0, 0.0 );
- scene.add( object );
-
- dist = new THREE.LinearlyTransformedSphericalDistribution(baseDist)
- .scale(0.5, 1.0, 1.0);
- geom = new THREE.SphereGeometry( 20, numSphereSegments, numSphereSegments );
- colorSphereWithDistributionValues(geom, dist);
- object = new THREE.Mesh( geom, material );
- object.position.set( -50, 0, 0 );
- object.rotation.set( -Math.PI / 2.0, 0.0, 0.0 );
- scene.add( object );
-
- dist = new THREE.CosineSphericalDistribution();
- geom = new THREE.SphereGeometry( 20, numSphereSegments, numSphereSegments );
- colorSphereWithDistributionValues(geom, dist);
- object = new THREE.Mesh( geom, material );
- object.position.set( 0, 0, 0 );
- object.rotation.set( -Math.PI / 2.0, 0.0, 0.0 );
- scene.add( object );
-
- dist = new THREE.LinearlyTransformedSphericalDistribution(baseDist)
- .scale(1.0, 0.5, 1.0);
- geom = new THREE.SphereGeometry( 20, numSphereSegments, numSphereSegments );
- colorSphereWithDistributionValues(geom, dist);
- object = new THREE.Mesh( geom, material );
- object.position.set( 50, 0, 0 );
- object.rotation.set( -Math.PI / 2.0, 0.0, 0.0 );
- scene.add( object );
-
- dist = new THREE.LinearlyTransformedSphericalDistribution(baseDist)
- .shear(0.0, -0.5, 0.0);
- geom = new THREE.SphereGeometry( 20, numSphereSegments, numSphereSegments );
- colorSphereWithDistributionValues(geom, dist);
- object = new THREE.Mesh( geom, material );
- object.position.set( 100, 0, 0 );
- object.rotation.set( -Math.PI / 2.0, 0.0, 0.0 );
- scene.add( object );
-
- //
-
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
-
- container.appendChild( renderer.domElement );
-
- stats = new Stats();
- container.appendChild( stats.dom );
-
- //
-
- window.addEventListener( 'resize', onWindowResize, false );
-
- }
-
- function colorSphereWithDistributionValues(geom, dist) {
-
- var maxVal = 0.65;
- var sum = 0.0;
-
- var values = [];
-
- // calc dist values, and note max value to map colors
- for ( var i = 0; i < geom.faces.length; i ++ ) {
-
- values.push({});
- var face = geom.faces[ i ];
-
- for ( var j = 0; j < 3; j ++ ) {
- var faceIdx = [ 'a', 'b', 'c' ][ j ];
- var pos = geom.vertices[ face[ faceIdx ] ];
-
- var distValue = dist.valueAtPosVec3( pos );
-
- // sum += distValue;
- // maxVal = Math.max(maxVal, distValue);
-
- values[i][faceIdx] = distValue;
- }
-
- }
-
- console.log('max: ' + maxVal);
- console.log('sum: ' + sum);
-
- // set colors using maxValue to interpolate properly
- for ( var i = 0; i < geom.faces.length; i ++ ) {
-
- var face = geom.faces[ i ];
-
- for ( var j = 0; j < 3; j ++ ) {
-
- var red = new THREE.Color( 'red' );
- var blue = new THREE.Color( 'blue' );
- var white = new THREE.Color( 'white' );
-
- var faceIdx = [ 'a', 'b', 'c' ][ j ];
- var distValue = values[i][faceIdx] / maxVal;
-
- var color;
- if (distValue > 0.5) {
-
- // 1.0 -> 0.5: red -> white
- color = red.lerp( white, 1.0 - ( ( distValue - 0.5 ) * 2.0 ) );
-
- } else {
-
- // 0.5 -> 0.0: white -> blue
- color = blue.lerp( white, distValue * 2.0 );
-
- }
- face.vertexColors[ j ] = color;
- }
- }
-
- geom.colorsNeedUpdate = true;
-
- }
-
- function onWindowResize() {
-
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
-
- renderer.setSize( window.innerWidth, window.innerHeight );
-
- }
-
- //
-
- function animate() {
-
- requestAnimationFrame( animate );
-
- render();
- stats.update();
-
- }
-
- function render() {
-
- var timer = Date.now() * 0.0001;
-
- // camera.position.x = Math.cos( timer ) * 800;
- // camera.position.z = Math.sin( timer ) * 800;
-
- // camera.lookAt( scene.position );
-
- // for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
-
- // var object = scene.children[ i ];
-
- // object.rotation.x = timer * 5;
- // object.rotation.y = timer * 2.5;
-
- // }
-
- renderer.render( scene, camera );
-
- }
-
- </script>
-
- </body>
-</html> | true |
Other | mrdoob | three.js | 6439d83fff9e1d41c81a538665ee2dfa28df3709.json | Fix example reference in SpotLight docs
Fix reference to the webgl_shadowmap_performance example | docs/api/lights/SpotLight.html | @@ -55,7 +55,7 @@ <h2>Extra Examples</h2>
[example:webgl_materials_bumpmap materials / bumpmap]<br/>
[example:webgl_shading_physical shading / physical]<br/>
[example:webgl_shadowmap shadowmap]<br/>
- [example:webgl_shadowmap_viewer shadowmap / performance]<br/>
+ [example:webgl_shadowmap_performance shadowmap / performance]<br/>
[example:webgl_shadowmap_viewer shadowmap / viewer]
</div>
| false |
Other | mrdoob | three.js | e65efda9df9aac730c5883f788bbc771e4d176a0.json | Fix old reference to gltf.clips | examples/webgl_loader_gltf.html | @@ -541,11 +541,11 @@
function toggleAnimations() {
- var i, len = gltf.clips.length;
+ var i, len = gltf.animations.length;
for (i = 0; i < len; i++) {
- var clip = gltf.clips[i];
+ var clip = gltf.animations[i];
var action = mixer.existingAction( clip );
if (action.isRunning()) { | false |
Other | mrdoob | three.js | 81e173ab2354b987e1a4c0138dd2c2b7c765fa18.json | add makeEmpty again | src/math/Box3.js | @@ -96,6 +96,8 @@ Box3.prototype = {
setFromPoints: function ( points ) {
+ this.makeEmpty();
+
for ( var i = 0, il = points.length; i < il; i ++ ) {
this.expandByPoint( points[ i ] ); | false |
Other | mrdoob | three.js | 306a8f1d9c4522292b8ffff5e285c150e84253db.json | return this (line) | src/math/Box3.js | @@ -58,6 +58,7 @@ Box3.prototype = {
this.max.set( maxX, maxY, maxZ );
return this;
+
},
setFromBufferAttribute: function ( attribute ) { | false |
Other | mrdoob | three.js | 549f3ab6d0665efdade2f100c7e44ebeedbcf7fe.json | Fix typo with stars geometry
There was no instance of 'geometry', yet vertices were being added to it, and a mesh was being created from it. | docs/api/materials/PointsMaterial.html | @@ -44,13 +44,13 @@ <h2>Examples</h2>
star.y = THREE.Math.randFloatSpread( 2000 );
star.z = THREE.Math.randFloatSpread( 2000 );
- geometry.vertices.push( star );
+ starsGeometry.vertices.push( star )
}
var starsMaterial = new THREE.PointsMaterial( { color: 0x888888 } )
-var starField = new THREE.Points( geometry, starsMaterial );
+var starField = new THREE.Points( starsGeometry, starsMaterial );
scene.add( starField );
</code> | false |
Other | mrdoob | three.js | 088a75b92c6d4d27c2348e32e0ed300c5c938339.json | remove bower.json from package.json | package.json | @@ -15,8 +15,7 @@
"build/three.module.js",
"src",
"examples/js",
- "examples/fonts",
- "bower.json"
+ "examples/fonts"
],
"directories": {
"doc": "docs", | false |
Other | mrdoob | three.js | d707242f4143eb5dcbada19858ffb1c8ab46d4e5.json | Fix object flickering with CanvasRenderer
`Projector` loops over all visible objects using `o` as the loop variable, but another loop inside that one also uses `o`. Since `var`s are function-scoped, not block-scoped, this can prematurely advance the outer loop and skip rendering some objects entirely. | examples/js/renderers/Projector.js | @@ -444,9 +444,9 @@ THREE.Projector = function () {
if ( groups.length > 0 ) {
- for ( var o = 0; o < groups.length; o ++ ) {
+ for ( var g = 0; g < groups.length; g ++ ) {
- var group = groups[ o ];
+ var group = groups[ g ];
for ( var i = group.start, l = group.start + group.count; i < l; i += 3 ) {
| false |
Other | mrdoob | three.js | 62e9cf5d740e1c87e39b6a4c05802a1ad65e0e9a.json | Remove extra semicolon in webvr_shadow | examples/webvr_shadow.html | @@ -47,7 +47,7 @@
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
dummy.add( camera );
- var geometry = new THREE.TorusKnotGeometry( 0.4, 0.15, 150, 20 );;
+ var geometry = new THREE.TorusKnotGeometry( 0.4, 0.15, 150, 20 );
var material = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2 } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.y = 0.75; | false |
Other | mrdoob | three.js | 7180e8f9b299967d27b9e2ad2737c36ee2c871e1.json | Remove unnecessary comma in webgl_rollercoaster | examples/webvr_rollercoaster.html | @@ -241,7 +241,7 @@
effect.render( scene, camera );
- };
+ }
effect.requestAnimationFrame( animate );
| false |
Other | mrdoob | three.js | a40964740d4e68cc6c9da9090ef2368b971b9ebf.json | Remove extra semicolon in webl_tonemapping | examples/webgl_tonemapping.html | @@ -132,7 +132,7 @@
group = new THREE.Group();
scene.add( group );
- var geometry = new THREE.TorusKnotGeometry( 18, 8, 150, 20 );;
+ var geometry = new THREE.TorusKnotGeometry( 18, 8, 150, 20 );
var mesh = new THREE.Mesh( geometry, standardMaterial );
mesh.castShadow = true;
mesh.receiveShadow = true; | false |
Other | mrdoob | three.js | aad415671ab6bbe50d2bf7a2eb188a16dd6f975f.json | Fix extra text in css tag in webgl_shaders_sky | examples/webgl_shaders_sky.html | @@ -16,7 +16,6 @@
background-color: #fff;
margin: 0px;
overflow: hidden;
- text
}
#info { | false |
Other | mrdoob | three.js | 616d54fc9b5b0fb8b10097ed9ae6ec3eee7ce68c.json | Remove unnecessary comma in webgl_shaders_ocean | examples/webgl_shaders_ocean.html | @@ -108,7 +108,7 @@
sunDirection: light.position.clone().normalize(),
sunColor: 0xffffff,
waterColor: 0x001e0f,
- distortionScale: 50.0,
+ distortionScale: 50.0
} );
| false |
Other | mrdoob | three.js | 71db6586cd8843abbbdc9d9d6af5653f87eb7f8a.json | Add missing semicolon in webgl_physics_cloth | examples/webgl_physics_cloth.html | @@ -239,8 +239,8 @@
//var clothGeometry = new THREE.BufferGeometry();
var clothGeometry = new THREE.PlaneBufferGeometry( clothWidth, clothHeight, clothNumSegmentsZ, clothNumSegmentsY );
- clothGeometry.rotateY( Math.PI * 0.5 )
- clothGeometry.translate( clothPos.x, clothPos.y + clothHeight * 0.5, clothPos.z - clothWidth * 0.5 )
+ clothGeometry.rotateY( Math.PI * 0.5 );
+ clothGeometry.translate( clothPos.x, clothPos.y + clothHeight * 0.5, clothPos.z - clothWidth * 0.5 );
//var clothMaterial = new THREE.MeshLambertMaterial( { color: 0x0030A0, side: THREE.DoubleSide } );
var clothMaterial = new THREE.MeshLambertMaterial( { color: 0xFFFFFF, side: THREE.DoubleSide } );
cloth = new THREE.Mesh( clothGeometry, clothMaterial );
@@ -266,7 +266,7 @@
sbConfig.set_viterations( 10 );
sbConfig.set_piterations( 10 );
- clothSoftBody.setTotalMass( 0.9, false )
+ clothSoftBody.setTotalMass( 0.9, false );
Ammo.castObject( clothSoftBody, Ammo.btCollisionObject ).getCollisionShape().setMargin( margin * 3 );
physicsWorld.addSoftBody( clothSoftBody, 1, -1 );
cloth.userData.physicsBody = clothSoftBody; | false |
Other | mrdoob | three.js | 65cefeda8c482e9a3d47b7b2ee52978e1c5b58c7.json | Remove unnecessary comma in webgl_nearestnaighbour | examples/webgl_nearestneighbour.html | @@ -128,7 +128,7 @@
pointShaderMaterial = new THREE.ShaderMaterial( {
uniforms: {
tex1: { value: imagePreviewTexture },
- zoom: { value: 9.0 },
+ zoom: { value: 9.0 }
},
vertexShader: document.getElementById( 'vertexshader' ).textContent,
fragmentShader: document.getElementById( 'fragmentshader' ).textContent, | false |