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---|---|---|---|---|---|---|---|
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/js/utils/UVsDebug.js | @@ -115,5 +115,5 @@ THREE.UVsDebug = function( geometry, size ) {
return canvas;
-}
+};
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/js/wip/ProxyGeometry.js | @@ -106,7 +106,7 @@ THREE.ProxyGeometry.prototype.createVertexProxies = function(values) {
return this.vertices;
-}
+};
THREE.ProxyGeometry.prototype.createFaceProxies = function(values) {
@@ -214,7 +214,7 @@ THREE.ProxyGeometry.prototype.createFaceProxies = function(values) {
return this.faces;
-}
+};
THREE.ProxyGeometry.prototype.createFaceVertexNormalProxies = function(values) {
@@ -263,7 +263,7 @@ THREE.ProxyGeometry.prototype.createFaceVertexNormalProxies = function(values) {
}
-}
+};
THREE.ProxyGeometry.prototype.createFaceVertexColorProxies = function(values) {
@@ -321,7 +321,7 @@ THREE.ProxyGeometry.prototype.createFaceVertexColorProxies = function(values) {
}
-}
+};
THREE.ProxyGeometry.prototype.createFaceVertexTangentProxies = function(values) {
@@ -365,7 +365,7 @@ THREE.ProxyGeometry.prototype.createFaceVertexTangentProxies = function(values)
}
-}
+};
THREE.ProxyGeometry.prototype.createUvProxies = function(values) {
@@ -425,7 +425,7 @@ THREE.ProxyGeometry.prototype.createUvProxies = function(values) {
return this.faceVertexUvs;
-}
+};
THREE.ProxyGeometry.prototype.createSkinIndexProxies = function(values) {
@@ -457,7 +457,7 @@ THREE.ProxyGeometry.prototype.createSkinIndexProxies = function(values) {
return this.skinIndices;
-}
+};
THREE.ProxyGeometry.prototype.createSkinWeightProxies = function(values) {
@@ -489,7 +489,7 @@ THREE.ProxyGeometry.prototype.createSkinWeightProxies = function(values) {
return this.skinWeights;
-}
+};
THREE.ProxyGeometry.prototype.createColorProxies = function(values) {
@@ -521,7 +521,7 @@ THREE.ProxyGeometry.prototype.createColorProxies = function(values) {
return this.colors;
-}
+};
THREE.ProxyGeometry.prototype.populateProxyFromBuffer = function(attr, buffername, proxytype, itemsize, offset, count) {
@@ -541,7 +541,7 @@ THREE.ProxyGeometry.prototype.populateProxyFromBuffer = function(attr, buffernam
}
-}
+};
/*
* Checks for duplicate vertices with hashmap.
@@ -630,7 +630,7 @@ THREE.ProxyGeometry.prototype.mergeVertices = function () {
this.vertices = unique;
return diff;
-}
+};
THREE.ProxyGeometry.prototype.onGeometryAllocate = function (ev) {
@@ -693,23 +693,23 @@ THREE.ProxyGeometry.prototype.onGeometryAllocate = function (ev) {
this.createSkinWeightProxies(this.skinWeights);
}
-}
+};
THREE.ProxyGeometry.prototype.computeFaceNormals = function() {
this.dispatchEvent( { type: 'allocate' } );
return THREE.BufferGeometry.prototype.computeFaceNormals.call(this);
-}
+};
THREE.ProxyGeometry.prototype.computeVertexNormals = function() {
this.dispatchEvent( { type: 'allocate' } );
return THREE.BufferGeometry.prototype.computeVertexNormals.call(this);
-}
+};
THREE.ProxyGeometry.prototype.computeTangents = function() {
@@ -722,23 +722,23 @@ THREE.ProxyGeometry.prototype.computeTangents = function() {
return ret;
-}
+};
THREE.ProxyGeometry.prototype.computeBoundingSphere = function() {
this.dispatchEvent( { type: 'allocate' } );
return THREE.BufferGeometry.prototype.computeBoundingSphere.call(this);
-}
+};
THREE.ProxyGeometry.prototype.computeBoundingBox = function () {
this.dispatchEvent( { type: 'allocate' } );
return THREE.BufferGeometry.prototype.computeBoundingBox.call(this);
-}
+};
THREE.ProxyGeometry.prototype.clone = function () {
var buff = THREE.BufferGeometry.prototype.clone.call(this);
@@ -748,7 +748,7 @@ THREE.ProxyGeometry.prototype.clone = function () {
return geo;
-}
+};
THREE.EventDispatcher.prototype.apply( THREE.ProxyGeometry.prototype );
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/js/wip/benchmark/Geometry4.js | @@ -33,7 +33,7 @@ THREE.VectorArrayProxy = function(attribute) {
}
-}
+};
THREE.VectorArrayProxy.prototype.getValue = function(i) {
@@ -51,21 +51,21 @@ THREE.VectorArrayProxy.prototype.getValue = function(i) {
}
-}
+};
THREE.VectorArrayProxy.prototype.setValue = function(i, v) {
var vec = this[i];
vec.copy(v);
-}
+};
// Vector Proxy Objects
THREE.Vector2Proxy = function(subarray) {
this.subarray = subarray;
-}
+};
THREE.Vector2Proxy.prototype = Object.create( THREE.Vector2.prototype );
THREE.Vector2Proxy.prototype.constructor = THREE.Vector2Proxy;
Object.defineProperty(THREE.Vector2Proxy.prototype, 'x', { get: function() { return this.subarray[0]; }, set: function(v) { this.subarray[0] = v; } });
@@ -76,7 +76,7 @@ THREE.Vector3Proxy = function(subarray) {
this.subarray = subarray;
-}
+};
THREE.Vector3Proxy.prototype = Object.create( THREE.Vector3.prototype );
THREE.Vector3Proxy.prototype.constructor = THREE.Vector3Proxy;
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/js/wip/benchmark/TypedGeometry.js | @@ -138,7 +138,7 @@ THREE.TypedFace.prototype = {
}
-}
+};
THREE.TypedGeometry = function ( size ) { | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/js/wip/proxies/MultiColor.js | @@ -5,7 +5,7 @@ THREE.MultiColor = function(links) {
this.links = links;
-}
+};
THREE.MultiColor.prototype = Object.create( THREE.Color.prototype );
THREE.MultiColor.prototype.constructor = THREE.MultiColor;
@@ -18,7 +18,7 @@ THREE.MultiColor.prototype.setAll = function(axis, value) {
}
-}
+};
// Getters return value from the first linked color
// Setters set the same value for all linked colors | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/js/wip/proxies/MultiVector3.js | @@ -5,7 +5,7 @@ THREE.MultiVector3 = function(links) {
this.links = links;
-}
+};
THREE.MultiVector3.prototype = Object.create( THREE.Vector3.prototype );
THREE.MultiVector3.prototype.constructor = THREE.MultiVector3;
@@ -18,7 +18,7 @@ THREE.MultiVector3.prototype.setAll = function(axis, value) {
}
-}
+};
// Getters return value from the first linked vector
// Setters set the same value for all linked vectors | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/js/wip/proxies/ProxyColor.js | @@ -8,7 +8,7 @@ THREE.ProxyColor = function ( array, offset ) {
this.array = array;
this.offset = offset;
-}
+};
THREE.ProxyColor.prototype = Object.create( THREE.Color.prototype );
THREE.ProxyColor.prototype.constructor = THREE.ProxyColor; | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/js/wip/proxies/ProxyFace3.js | @@ -15,7 +15,7 @@ THREE.ProxyFace3 = function ( array, offset, vertexNormals, vertexColors, vertex
//THREE.Face3.call( this, array[offset], array[offset+1], array[offset+2] /*, normal, color, materialIndex */);
-}
+};
THREE.ProxyFace3.prototype = Object.create( THREE.Face3.prototype );
THREE.ProxyFace3.prototype.constructor = THREE.ProxyFace3; | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/misc_animation_keys.html | @@ -82,7 +82,7 @@
renderer.setSize( window.innerWidth, window.innerHeight );
- }
+ };
var createScene = function(){
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/misc_controls_deviceorientation.html | @@ -41,7 +41,7 @@
<script>
(function() {
- "use strict"
+ "use strict";
window.addEventListener('load', function() {
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/misc_controls_pointerlock.html | @@ -113,13 +113,13 @@
}
- }
+ };
var pointerlockerror = function ( event ) {
instructions.style.display = '';
- }
+ };
// Hook pointer lock state change events
document.addEventListener( 'pointerlockchange', pointerlockchange, false );
@@ -149,7 +149,7 @@
element.requestPointerLock();
}
- }
+ };
document.addEventListener( 'fullscreenchange', fullscreenchange, false );
document.addEventListener( 'mozfullscreenchange', fullscreenchange, false ); | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/misc_fps.html | @@ -70,7 +70,7 @@
keysPressed[watchedKeyCodes[index]] = down; e.preventDefault();
}
};
- }
+ };
window.addEventListener( "keydown", handler( true ), false );
window.addEventListener( "keyup", handler( false ), false );
})([ | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/misc_sound.html | @@ -122,7 +122,7 @@
var helper = new THREE.GridHelper( 500, 10 );
helper.color1.setHex( 0x444444 );
helper.color2.setHex( 0x444444 );
- helper.position.y = 0.1
+ helper.position.y = 0.1;
scene.add( helper );
// | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/raytracing_sandbox.html | @@ -209,14 +209,14 @@
plane = new THREE.Mesh( planeGeometry, phongMaterialBoxLeft );
plane.rotation.z = 1.57;
- plane.position.set( -300, 0, -300 )
+ plane.position.set( -300, 0, -300 );
scene.add( plane );
// right
plane = new THREE.Mesh( planeGeometry, phongMaterialBoxRight );
plane.rotation.z = 1.57;
- plane.position.set( 300, 0, -300 )
+ plane.position.set( 300, 0, -300 );
scene.add( plane );
// light | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_buffergeometry_drawcalls.html | @@ -64,7 +64,7 @@
limitConnections: false,
maxConnections: 20,
particleCount: 500
- }
+ };
init();
animate(); | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_effects_parallaxbarrier.html | @@ -277,7 +277,7 @@
"Darkgray shiny": new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x050505 } ),
"Gray shiny": new THREE.MeshPhongMaterial( { color: 0x050505, shininess: 20 } )
- }
+ };
// Gallardo materials
@@ -303,7 +303,7 @@
]
- }
+ };
m = CARS[ "gallardo" ].materials;
mi = CARS[ "gallardo" ].init_material;
@@ -318,7 +318,7 @@
5: mlib[ "Yellow glass" ], // front lights
6: mlib[ "Dark chrome" ] // windshield rim
- }
+ };
// Veyron materials
@@ -338,7 +338,7 @@
],
- }
+ };
m = CARS[ "veyron" ].materials;
mi = CARS[ "veyron" ].init_material;
@@ -354,7 +354,7 @@
6: mlib[ "Red glass 50" ], // backlights
7: mlib[ "Orange glass 50" ] // backsignals
- }
+ };
// F50 materials
@@ -379,7 +379,7 @@
],
- }
+ };
m = CARS[ "f50" ].materials;
mi = CARS[ "f50" ].init_material;
@@ -412,7 +412,7 @@
23: m.body[ mi ][ 1 ], // back torso
24: m.body[ mi ][ 1 ] // back torso center
- }
+ };
// Camero materials
@@ -439,7 +439,7 @@
],
- }
+ };
m = CARS[ "camaro" ].materials;
mi = CARS[ "camaro" ].init_material;
@@ -456,7 +456,7 @@
7: mlib[ "Fullblack rough" ], // tireling
8: mlib[ "Fullblack rough" ] // behind grille
- }
+ };
loader.load( CARS[ "veyron" ].url, function( geometry ) { createScene( geometry, "veyron" ) } );
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_geometry_dynamic.html | @@ -80,7 +80,7 @@
controls = new THREE.FirstPersonControls( camera );
controls.movementSpeed = 500;
- controls.lookSpeed = 0.1
+ controls.lookSpeed = 0.1;
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0xaaccff, 0.0007 ); | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_geometry_normals.html | @@ -36,7 +36,7 @@
return klass.apply( this, args );
- }
+ };
F.prototype = klass.prototype;
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_gpgpu_birds.html | @@ -453,7 +453,7 @@
this.applyMatrix( new THREE.Matrix4().makeScale( 0.2, 0.2, 0.2 ) );
- }
+ };
THREE.BirdGeometry.prototype = Object.create( THREE.BufferGeometry.prototype );
@@ -662,7 +662,7 @@
function render() {
- var now = performance.now()
+ var now = performance.now();
var delta = (now - last) / 1000;
if (delta > 1) delta = 1; // safety cap on large deltas | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_interactive_particles.html | @@ -158,7 +158,7 @@
//
raycaster = new THREE.Raycaster();
- mouse = new THREE.Vector2()
+ mouse = new THREE.Vector2();
//
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_lensflares.html | @@ -78,7 +78,7 @@
controls.domElement = container;
controls.rollSpeed = Math.PI / 6;
controls.autoForward = false;
- controls.dragToLook = false
+ controls.dragToLook = false;
// scene
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_lights_hemisphere.html | @@ -184,7 +184,7 @@
bottomColor: { type: "c", value: new THREE.Color( 0xffffff ) },
offset: { type: "f", value: 33 },
exponent: { type: "f", value: 0.6 }
- }
+ };
uniforms.topColor.value.copy( hemiLight.color );
scene.fog.color.copy( uniforms.bottomColor.value ); | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_loader_awd.html | @@ -139,7 +139,7 @@
var timer = Date.now() * 0.0005;
pointLight.position.x = Math.sin( timer * 4 ) * 3000;
- pointLight.position.y = 600
+ pointLight.position.y = 600;
pointLight.position.z = Math.cos( timer * 4 ) * 3000;
renderer.render( scene, camera ); | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_loader_collada_kinematics.html | @@ -151,17 +151,17 @@
var duration = getRandomInt(1000, 5000);
- var target = {}
+ var target = {};
for ( var i = 0; i < kinematics.joints.length; i++ ) {
var joint = kinematics.joints[ i ];
var old = tweenParameters[ i ];
- var position = old ? old : joint.zeroPosition
+ var position = old ? old : joint.zeroPosition;
- tweenParameters[ i ] = position
+ tweenParameters[ i ] = position;
target[ i ] = getRandomInt(joint.limits.min, joint.limits.max)
@@ -177,7 +177,7 @@
}
- } )
+ } );
kinematicsTween.start();
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_loader_ply.html | @@ -146,7 +146,7 @@
function addShadowedLight( x, y, z, color, intensity ) {
var directionalLight = new THREE.DirectionalLight( color, intensity );
- directionalLight.position.set( x, y, z )
+ directionalLight.position.set( x, y, z );
scene.add( directionalLight );
directionalLight.castShadow = true; | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_loader_scene.html | @@ -187,7 +187,7 @@
$( "bar" ).style.width = bar + "px";
- }
+ };
var callbackFinished = function ( result ) {
@@ -233,7 +233,7 @@
scene = loaded.scene;
- }
+ };
$( "progress" ).style.display = "block";
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_loader_stl.html | @@ -201,7 +201,7 @@
function addShadowedLight( x, y, z, color, intensity ) {
var directionalLight = new THREE.DirectionalLight( color, intensity );
- directionalLight.position.set( x, y, z )
+ directionalLight.position.set( x, y, z );
scene.add( directionalLight );
directionalLight.castShadow = true; | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_materials_bumpmap.html | @@ -165,7 +165,7 @@
mapHeight.anisotropy = 4;
mapHeight.repeat.set( 0.998, 0.998 );
- mapHeight.offset.set( 0.001, 0.001 )
+ mapHeight.offset.set( 0.001, 0.001 );
mapHeight.wrapS = mapHeight.wrapT = THREE.RepeatWrapping;
mapHeight.format = THREE.RGBFormat;
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_materials_bumpmap_skin.html | @@ -236,23 +236,23 @@
mapHeight.anisotropy = 4;
mapHeight.repeat.set( 0.998, 0.998 );
- mapHeight.offset.set( 0.001, 0.001 )
+ mapHeight.offset.set( 0.001, 0.001 );
mapHeight.wrapS = mapHeight.wrapT = THREE.RepeatWrapping;
mapHeight.format = THREE.RGBFormat;
var mapSpecular = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-SPEC.jpg" );
mapSpecular.anisotropy = 4;
mapSpecular.repeat.set( 0.998, 0.998 );
- mapSpecular.offset.set( 0.001, 0.001 )
+ mapSpecular.offset.set( 0.001, 0.001 );
mapSpecular.wrapS = mapSpecular.wrapT = THREE.RepeatWrapping;
mapSpecular.format = THREE.RGBFormat;
var mapColor = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
mapColor.anisotropy = 4;
mapColor.repeat.set( 0.998, 0.998 );
- mapColor.offset.set( 0.001, 0.001 )
+ mapColor.offset.set( 0.001, 0.001 );
mapColor.wrapS = mapColor.wrapT = THREE.RepeatWrapping;
mapColor.format = THREE.RGBFormat;
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_materials_cars.html | @@ -282,7 +282,7 @@
"Darkgray shiny": new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x050505 } ),
"Gray shiny": new THREE.MeshPhongMaterial( { color: 0x050505, shininess: 20 } )
- }
+ };
// Gallardo materials
@@ -308,7 +308,7 @@
]
- }
+ };
m = CARS[ "gallardo" ].materials;
mi = CARS[ "gallardo" ].init_material;
@@ -323,7 +323,7 @@
5: mlib[ "Yellow glass" ], // front lights
6: mlib[ "Dark chrome" ] // windshield rim
- }
+ };
// Veyron materials
@@ -343,7 +343,7 @@
],
- }
+ };
m = CARS[ "veyron" ].materials;
mi = CARS[ "veyron" ].init_material;
@@ -359,7 +359,7 @@
6: mlib[ "Red glass 50" ], // backlights
7: mlib[ "Orange glass 50" ] // backsignals
- }
+ };
// F50 materials
@@ -384,7 +384,7 @@
],
- }
+ };
m = CARS[ "f50" ].materials;
mi = CARS[ "f50" ].init_material;
@@ -417,7 +417,7 @@
23: m.body[ mi ][ 1 ], // back torso
24: m.body[ mi ][ 1 ] // back torso center
- }
+ };
// Camero materials
@@ -444,7 +444,7 @@
],
- }
+ };
m = CARS[ "camaro" ].materials;
mi = CARS[ "camaro" ].init_material;
@@ -461,7 +461,7 @@
7: mlib[ "Fullblack rough" ], // tireling
8: mlib[ "Fullblack rough" ] // behind grille
- }
+ };
loader.load( CARS[ "veyron" ].url, function( geometry ) { createScene( geometry, "veyron" ) } );
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_materials_cubemap.html | @@ -114,7 +114,7 @@
//var cubeMaterial3 = new THREE.MeshPhongMaterial( { color: 0x000000, specular:0xaa0000, envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.25 } );
var cubeMaterial3 = new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
var cubeMaterial2 = new THREE.MeshLambertMaterial( { color: 0xffee00, envMap: refractionCube, refractionRatio: 0.95 } );
- var cubeMaterial1 = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: reflectionCube } )
+ var cubeMaterial1 = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: reflectionCube } );
// Skybox
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_materials_cubemap_dynamic.html | @@ -228,7 +228,7 @@
"Black metal": new THREE.MeshLambertMaterial( { color: 0x222222, envMap: cubeTarget, combine: THREE.MultiplyOperation } ),
"Orange metal": new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: cubeTarget, combine: THREE.MultiplyOperation } )
- }
+ };
mlib.body.push( [ "Orange", new THREE.MeshLambertMaterial( { color: 0x883300, envMap: cubeTarget, combine: THREE.MixOperation, reflectivity: 0.1 } ) ] );
mlib.body.push( [ "Blue", new THREE.MeshLambertMaterial( { color: 0x113355, envMap: cubeTarget, combine: THREE.MixOperation, reflectivity: 0.1 } ) ] ); | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_materials_cubemap_escher.html | @@ -90,7 +90,7 @@
var loader = new THREE.DDSLoader();
var textureCube = loader.load( urls );
- var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } )
+ var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
var geometry = new THREE.SphereGeometry( 100, 96, 64 );
var mesh = new THREE.Mesh( geometry, material ); | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_materials_cubemap_refraction.html | @@ -107,7 +107,7 @@
var cubeMaterial3 = new THREE.MeshBasicMaterial( { color: 0xccddff, envMap: textureCube, refractionRatio: 0.98, reflectivity:0.9 } );
var cubeMaterial2 = new THREE.MeshBasicMaterial( { color: 0xccfffd, envMap: textureCube, refractionRatio: 0.985 } );
- var cubeMaterial1 = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube, refractionRatio: 0.98 } )
+ var cubeMaterial1 = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube, refractionRatio: 0.98 } );
// Skybox
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_materials_lightmap.html | @@ -114,7 +114,7 @@
bottomColor: { type: "c", value: new THREE.Color( 0xffffff ) },
offset: { type: "f", value: 400 },
exponent: { type: "f", value: 0.6 }
- }
+ };
uniforms.topColor.value.copy( hemiLight.color );
scene.fog.color.copy( uniforms.bottomColor.value ); | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_materials_texture_compressed.html | @@ -93,7 +93,7 @@
map6.anisotropy = 4;
var cubemap1 = loader.load( 'textures/compressed/Mountains.dds', function ( texture ) {
- texture.magFilter = THREE.LinearFilter
+ texture.magFilter = THREE.LinearFilter;
texture.minFilter = THREE.LinearFilter;
texture.mapping = THREE.CubeReflectionMapping;
material1.needsUpdate = true; | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_materials_texture_pvrtc.html | @@ -155,7 +155,7 @@
scene.add( mesh );
meshes.push( mesh );
- var torus = new THREE.TorusGeometry( 100, 50, 32, 24 )
+ var torus = new THREE.TorusGeometry( 100, 50, 32, 24 );
mesh = new THREE.Mesh( torus, material6 );
mesh.position.x = 166; | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_modifier_subdivision.html | @@ -38,7 +38,7 @@
return klass.apply( this, args );
- }
+ };
F.prototype = klass.prototype;
@@ -242,7 +242,7 @@
scene.add( group );
var material = new THREE.MeshBasicMaterial( { color: 0xfefefe, wireframe: true, opacity: 0.5 } );
- var mesh = new THREE.Mesh( geometry, material )
+ var mesh = new THREE.Mesh( geometry, material );
group.add( mesh );
var meshmaterials = [ | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_morphtargets_human.html | @@ -114,7 +114,7 @@
setupMorphsGUI();
gui.width = 300;
gui.open();
- }
+ };
var loader = new THREE.XHRLoader();
loader.load("models/skinned/UCS_config.json", function ( text ) {
@@ -146,7 +146,7 @@
return function () {
character.setSkin( index );
};
- }
+ };
for ( var i = 0; i < character.numSkins; i++ ) {
var name = character.skins[ i ].name;
@@ -172,7 +172,7 @@
return function () {
character.updateMorphs( morphConfig );
}
- }
+ };
for ( var i = 0; i < character.numMorphs; i ++ ) {
var morphName = character.morphs[ i ]; | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_morphtargets_md2.html | @@ -210,7 +210,7 @@
setupWeaponsGUI( character );
setupGUIAnimations( character );
- }
+ };
character.loadParts( config );
@@ -259,7 +259,7 @@
return function () { character.setWeapon( index ); };
- }
+ };
var guiItems = [];
@@ -284,7 +284,7 @@
return function () { character.setSkin( index ); };
- }
+ };
var guiItems = [];
@@ -309,7 +309,7 @@
return function () { character.setAnimation( animationName ); };
- }
+ };
var i = 0, guiItems = [];
var animations = character.meshBody.geometry.animations; | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_nearestneighbour.html | @@ -76,7 +76,7 @@
var objects = [];
var amountOfParticles = 500000, maxDistance = Math.pow(120, 2);
- var positions, alphas, particles, _particleGeom
+ var positions, alphas, particles, _particleGeom;
var clock = new THREE.Clock();
@@ -188,7 +188,7 @@
//
displayNearest(camera.position);
- controls.update( clock.getDelta() )
+ controls.update( clock.getDelta() );
renderer.render( scene, camera );
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_objects_update.html | @@ -64,17 +64,17 @@
object = createObject( createMeshFaceMaterial(), 4 );
object.position.set( -400, 0, 200 );
scene.add( object );
- objectNewGeometry = object
+ objectNewGeometry = object;
object = createObject( createMeshFaceMaterial(), 4 );
object.position.set( -200, 0, 200 );
scene.add( object );
- objectToggleAddRemove = object
+ objectToggleAddRemove = object;
object = createObject( createMeshFaceMaterial(), 4 );
object.position.set( 0, 0, 200 );
scene.add( object );
- objectRandomizeFaces = object
+ objectRandomizeFaces = object;
/*
These are not yet used but they are ready to be shown
object = createObject( createMeshFaceMaterial(), 4 );
@@ -130,20 +130,20 @@
}
function createGeometry(segments){
var matrix = new THREE.Matrix4();
- var euler = new THREE.Euler()
+ var euler = new THREE.Euler();
var geometry = new THREE.BoxGeometry( 100, 100, 100, segments, segments, segments );
- geometry.applyMatrix(matrix.makeRotationFromEuler(euler.set(parseInt(Math.random()*2,10)*Math.PI,parseInt(Math.random()*2,10)*Math.PI,parseInt(Math.random()*2,10)*Math.PI)))
+ geometry.applyMatrix(matrix.makeRotationFromEuler(euler.set(parseInt(Math.random()*2,10)*Math.PI,parseInt(Math.random()*2,10)*Math.PI,parseInt(Math.random()*2,10)*Math.PI)));
return geometry;
}
function createMeshFaceMaterial(){
var materials = [];
- materials.push(new THREE.MeshBasicMaterial({color: 0xff0000}))
- materials.push(new THREE.MeshBasicMaterial({color: 0xffff00}))
- materials.push(new THREE.MeshBasicMaterial({color: 0x00ff00}))
- materials.push(new THREE.MeshBasicMaterial({color: 0x00ffff}))
- materials.push(new THREE.MeshBasicMaterial({color: 0x0000ff}))
- materials.push(new THREE.MeshBasicMaterial({color: 0xff00ff}))
+ materials.push(new THREE.MeshBasicMaterial({color: 0xff0000}));
+ materials.push(new THREE.MeshBasicMaterial({color: 0xffff00}));
+ materials.push(new THREE.MeshBasicMaterial({color: 0x00ff00}));
+ materials.push(new THREE.MeshBasicMaterial({color: 0x00ffff}));
+ materials.push(new THREE.MeshBasicMaterial({color: 0x0000ff}));
+ materials.push(new THREE.MeshBasicMaterial({color: 0xff00ff}));
var material = new THREE.MeshFaceMaterial(materials);
return material;
} | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_octree_raycasting.html | @@ -196,7 +196,7 @@
checkbox.id = "octreeToggle";
checkbox.checked = true;
- var label = document.createElement('label')
+ var label = document.createElement('label');
label.htmlFor = "octreeToggle";
label.appendChild(document.createTextNode('Use Octree') );
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_particles_shapes.html | @@ -229,7 +229,7 @@
}
- console.log( "pool ran out!" )
+ console.log( "pool ran out!" );
return null;
}, | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_postprocessing_dof2.html | @@ -342,7 +342,7 @@
gui.add( effectController, "bias", 0,3, 0.001 ).onChange( matChanger );
gui.add( effectController, "fringe", 0, 5, 0.001 ).onChange( matChanger );
- gui.add( effectController, "focalLength", 16, 80, 0.001 ).onChange( matChanger )
+ gui.add( effectController, "focalLength", 16, 80, 0.001 ).onChange( matChanger );
gui.add( effectController, "noise" ).onChange( matChanger );
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_sandbox.html | @@ -79,7 +79,7 @@
var texture1 = new THREE.Texture( generateTexture( 0, 0.5, 1 ), THREE.UVMapping );
var texture2 = new THREE.Texture( generateTexture( 0, 1, 0 ), THREE.SphericalReflectionMapping );
- var texture3 = THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' )
+ var texture3 = THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' );
texture1.needsUpdate = true;
texture2.needsUpdate = true; | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_shaders_ocean.html | @@ -61,7 +61,7 @@
depth: 1500,
param: 4,
filterparam: 1
- }
+ };
var waterNormals;
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_shaders_sky.html | @@ -92,7 +92,7 @@
inclination: 0.49, // elevation / inclination
azimuth: 0.25, // Facing front,
sun: !true
- }
+ };
var distance = 400000;
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgl_test_memory.html | @@ -77,7 +77,7 @@
var texture = new THREE.Texture( createImage() );
texture.needsUpdate = true;
- var material = new THREE.MeshBasicMaterial( { map: texture, wireframe: true } )
+ var material = new THREE.MeshBasicMaterial( { map: texture, wireframe: true } );
var mesh = new THREE.Mesh( geometry, material );
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | examples/webgldeferred_pointlights.html | @@ -226,7 +226,7 @@
var mapColor = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
var mapHeight = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Disp_NoSmoothUV-4096.jpg" );
mapHeight.repeat.set( 0.998, 0.998 );
- mapHeight.offset.set( 0.001, 0.001 )
+ mapHeight.offset.set( 0.001, 0.001 );
mapHeight.wrapS = mapHeight.wrapT = THREE.RepeatWrapping;
mapHeight.anisotropy = 4;
mapHeight.format = THREE.RGBFormat; | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | src/Three.js | @@ -28,9 +28,9 @@ if ( Math.sign === undefined ) {
// set the default log handlers
-THREE.log = function() { console.log.apply( console, arguments ); }
-THREE.warn = function() { console.warn.apply( console, arguments ); }
-THREE.error = function() { console.error.apply( console, arguments ); }
+THREE.log = function() { console.log.apply( console, arguments ); };
+THREE.warn = function() { console.warn.apply( console, arguments ); };
+THREE.error = function() { console.error.apply( console, arguments ); };
// https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent.button | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | src/cameras/PerspectiveCamera.js | @@ -38,7 +38,7 @@ THREE.PerspectiveCamera.prototype.setLens = function ( focalLength, frameHeight
this.fov = 2 * THREE.Math.radToDeg( Math.atan( frameHeight / ( focalLength * 2 ) ) );
this.updateProjectionMatrix();
-}
+};
/** | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | src/core/BufferGeometry.js | @@ -252,7 +252,7 @@ THREE.BufferGeometry.prototype = {
}
- this.computeBoundingSphere()
+ this.computeBoundingSphere();
return this;
@@ -884,7 +884,7 @@ THREE.BufferGeometry.prototype = {
version: 4.4,
type: 'BufferGeometry',
generator: 'BufferGeometry.toJSON'
- }
+ };
// standard BufferGeometry serialization
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | src/core/EventDispatcher.js | @@ -2,7 +2,7 @@
* https://github.com/mrdoob/eventdispatcher.js/
*/
-THREE.EventDispatcher = function () {}
+THREE.EventDispatcher = function () {};
THREE.EventDispatcher.prototype = {
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | src/core/Face4.js | @@ -4,7 +4,7 @@
THREE.Face4 = function ( a, b, c, d, normal, color, materialIndex ) {
- THREE.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' )
+ THREE.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' );
return new THREE.Face3( a, b, c, normal, color, materialIndex );
}; | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | src/core/Object3D.js | @@ -584,7 +584,7 @@ THREE.Object3D.prototype = {
meta = {
geometries: {},
materials: {}
- }
+ };
// add metadata
metadata = { | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | src/extras/FontUtils.js | @@ -430,8 +430,8 @@ THREE.FontUtils.generateShapes = function ( text, parameters ) {
for ( p = 0; p < n; p ++ ) {
- px = contour[ verts[ p ] ].x
- py = contour[ verts[ p ] ].y
+ px = contour[ verts[ p ] ].x;
+ py = contour[ verts[ p ] ].y;
if ( ( ( px === ax ) && ( py === ay ) ) ||
( ( px === bx ) && ( py === by ) ) || | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | src/extras/ImageUtils.js | @@ -67,7 +67,7 @@ THREE.ImageUtils = {
}, undefined, onError );
- }
+ };
for ( var i = 0, il = array.length; i < il; ++ i ) {
@@ -99,20 +99,20 @@ THREE.ImageUtils = {
return [ a[ 1 ] * b[ 2 ] - a[ 2 ] * b[ 1 ], a[ 2 ] * b[ 0 ] - a[ 0 ] * b[ 2 ], a[ 0 ] * b[ 1 ] - a[ 1 ] * b[ 0 ] ];
- }
+ };
var subtract = function ( a, b ) {
return [ a[ 0 ] - b[ 0 ], a[ 1 ] - b[ 1 ], a[ 2 ] - b[ 2 ] ];
- }
+ };
var normalize = function ( a ) {
var l = Math.sqrt( a[ 0 ] * a[ 0 ] + a[ 1 ] * a[ 1 ] + a[ 2 ] * a[ 2 ] );
return [ a[ 0 ] / l, a[ 1 ] / l, a[ 2 ] / l ];
- }
+ };
depth = depth | 1;
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | src/extras/curves/SplineCurve.js | @@ -19,10 +19,10 @@ THREE.SplineCurve.prototype.getPoint = function ( t ) {
var intPoint = Math.floor( point );
var weight = point - intPoint;
- var point0 = points[ intPoint == 0 ? intPoint : intPoint - 1 ]
- var point1 = points[ intPoint ]
- var point2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ]
- var point3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ]
+ var point0 = points[ intPoint == 0 ? intPoint : intPoint - 1 ];
+ var point1 = points[ intPoint ];
+ var point2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ];
+ var point3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ];
var vector = new THREE.Vector2();
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | src/extras/geometries/ExtrudeGeometry.js | @@ -234,7 +234,7 @@ THREE.ExtrudeGeometry.prototype.addShape = function ( shape, options ) {
// Don't normalize!, otherwise sharp corners become ugly
// but prevent crazy spikes
- var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y )
+ var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );
if ( v_trans_lensq <= 2 ) {
return new THREE.Vector2( v_trans_x, v_trans_y );
} else { | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | src/extras/helpers/GridHelper.js | @@ -37,4 +37,4 @@ THREE.GridHelper.prototype.setColors = function( colorCenterLine, colorGrid ) {
this.geometry.colorsNeedUpdate = true;
-}
+}; | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | src/loaders/ImageLoader.js | @@ -73,4 +73,4 @@ THREE.ImageLoader.prototype = {
}
-}
+}; | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | src/loaders/JSONLoader.js | @@ -240,7 +240,7 @@ THREE.JSONLoader.prototype.parse = function ( json, texturePath ) {
uvLayer = json.uvs[ i ];
geometry.faceVertexUvs[ i ][ fi ] = [];
- geometry.faceVertexUvs[ i ][ fi + 1 ] = []
+ geometry.faceVertexUvs[ i ][ fi + 1 ] = [];
for ( j = 0; j < 4; j ++ ) {
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | src/loaders/Loader.js | @@ -181,7 +181,7 @@ THREE.Loader.prototype = {
var wrapMap = {
'repeat': THREE.RepeatWrapping,
'mirror': THREE.MirroredRepeatWrapping
- }
+ };
if ( wrapMap[ wrap[ 0 ] ] !== undefined ) texture.wrapS = wrapMap[ wrap[ 0 ] ];
if ( wrapMap[ wrap[ 1 ] ] !== undefined ) texture.wrapT = wrapMap[ wrap[ 1 ] ];
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | src/materials/Material.js | @@ -117,7 +117,7 @@ THREE.Material.prototype = {
version: 4.4,
type: 'Material',
generator: 'Material.toJSON'
- }
+ };
// standard Material serialization
data.type = this.type; | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | src/math/Quaternion.js | @@ -519,4 +519,4 @@ THREE.Quaternion.slerp = function ( qa, qb, qm, t ) {
return qm.copy( qa ).slerp( qb, t );
-}
+}; | true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | src/renderers/webgl/WebGLBuffers.js | @@ -432,7 +432,7 @@ THREE.WebGLBuffers = function ( gl, info, extensions, getBufferMaterial ) {
}
- }
+ };
this.setLineBuffers = function ( geometry, hint ) {
@@ -604,7 +604,7 @@ THREE.WebGLBuffers = function ( gl, info, extensions, getBufferMaterial ) {
}
- }
+ };
function materialNeedsFaceNormals ( material ) {
| true |
Other | mrdoob | three.js | eb68622a6e8431450c40361cccd0061514d2f711.json | Add missing semicolons | src/renderers/webgl/plugins/LensFlarePlugin.js | @@ -250,7 +250,7 @@ THREE.LensFlarePlugin = function ( renderer, flares ) {
attributes = {
vertex: gl.getAttribLocation ( program, "position" ),
uv: gl.getAttribLocation ( program, "uv" )
- }
+ };
uniforms = {
renderType: gl.getUniformLocation( program, "renderType" ),
@@ -329,7 +329,7 @@ THREE.LensFlarePlugin = function ( renderer, flares ) {
// setup arrays for gl programs
- screenPosition.copy( tempPosition )
+ screenPosition.copy( tempPosition );
screenPositionPixels.x = screenPosition.x * halfViewportWidth + halfViewportWidth;
screenPositionPixels.y = screenPosition.y * halfViewportHeight + halfViewportHeight;
@@ -380,7 +380,7 @@ THREE.LensFlarePlugin = function ( renderer, flares ) {
// update object positions
- flare.positionScreen.copy( screenPosition )
+ flare.positionScreen.copy( screenPosition );
if ( flare.customUpdateCallback ) {
| true |
Other | mrdoob | three.js | 6a9b1ec65745d1bc10f9b89b5b4612fae92561b2.json | Allow multiple sensors, exclude phantom Carboard | examples/js/controls/VRControls.js | @@ -9,18 +9,46 @@ THREE.VRControls = function ( object, onError ) {
var vrInputs = [];
+ function filterInvalidDevices( devices ) {
+
+ var
+ OculusDeviceId = 'HMDInfo-dev-0x421e7eb800',
+ CardboardDeviceId = 'HMDInfo-dev-0x421e7ecc00';
+
+
+ // Exclude Cardboard position sensor if Oculus exists.
+ var oculusDevices = devices.filter( function ( device ) {
+
+ return device.deviceId === OculusDeviceId;
+
+ } );
+
+ if ( oculusDevices.length >= 1 ) {
+
+ return devices.filter( function ( device ) {
+
+ return device.deviceId !== CardboardDeviceId;
+
+ } );
+
+ } else {
+
+ return devices;
+
+ }
+
+ }
+
function gotVRDevices( devices ) {
- for ( var i = 0; i < devices.length; i ++ ) {
+ devices = filterInvalidDevices( devices );
- var device = devices[ i ];
+ for ( var i = 0; i < devices.length; i ++ ) {
- if ( device instanceof PositionSensorVRDevice ) {
+ if ( devices[ i ] instanceof PositionSensorVRDevice ) {
vrInputs.push( devices[ i ] );
- break; // We keep the first we encounter
-
}
} | false |
Other | mrdoob | three.js | f507558bf30d38cf179ceca1eee92505ca0cf5e7.json | Add depth function to materials
Fixes #6266 | src/Three.js | @@ -115,6 +115,17 @@ THREE.DstColorFactor = 208;
THREE.OneMinusDstColorFactor = 209;
THREE.SrcAlphaSaturateFactor = 210;
+// depth modes
+
+THREE.NeverDepth = 0;
+THREE.AlwaysDepth = 1;
+THREE.LessDepth = 2;
+THREE.LessEqualDepth = 3;
+THREE.EqualDepth = 4;
+THREE.GreaterEqualDepth = 5;
+THREE.GreaterDepth = 6;
+THREE.NotEqualDepth = 7;
+
// TEXTURE CONSTANTS
| true |
Other | mrdoob | three.js | f507558bf30d38cf179ceca1eee92505ca0cf5e7.json | Add depth function to materials
Fixes #6266 | src/materials/Material.js | @@ -26,6 +26,7 @@ THREE.Material = function () {
this.blendDstAlpha = null;
this.blendEquationAlpha = null;
+ this.depthFunc = THREE.LessEqualDepth;
this.depthTest = true;
this.depthWrite = true;
@@ -152,6 +153,7 @@ THREE.Material.prototype = {
material.blendDstAlpha = this.blendDstAlpha;
material.blendEquationAlpha = this.blendEquationAlpha;
+ material.depthFunc = this.depthFunc;
material.depthTest = this.depthTest;
material.depthWrite = this.depthWrite;
| true |
Other | mrdoob | three.js | f507558bf30d38cf179ceca1eee92505ca0cf5e7.json | Add depth function to materials
Fixes #6266 | src/renderers/WebGLRenderer.js | @@ -2464,6 +2464,7 @@ THREE.WebGLRenderer = function ( parameters ) {
}
+ state.setDepthFunc( material.depthFunc );
state.setDepthTest( material.depthTest );
state.setDepthWrite( material.depthWrite );
state.setColorWrite( material.colorWrite ); | true |
Other | mrdoob | three.js | f507558bf30d38cf179ceca1eee92505ca0cf5e7.json | Add depth function to materials
Fixes #6266 | src/renderers/webgl/WebGLState.js | @@ -15,6 +15,7 @@ THREE.WebGLState = function ( gl, paramThreeToGL ) {
var currentBlendSrcAlpha = null;
var currentBlendDstAlpha = null;
+ var currentDepthFunc = null;
var currentDepthTest = null;
var currentDepthWrite = null;
@@ -150,6 +151,71 @@ THREE.WebGLState = function ( gl, paramThreeToGL ) {
};
+ this.setDepthFunc = function ( depthFunc ) {
+
+ if ( currentDepthFunc !== depthFunc ) {
+
+ if ( depthFunc ) {
+
+ switch ( depthFunc ) {
+
+ case THREE.NeverDepth:
+
+ gl.depthFunc( gl.NEVER );
+ break;
+
+ case THREE.AlwaysDepth:
+
+ gl.depthFunc( gl.ALWAYS );
+ break;
+
+ case THREE.LessDepth:
+
+ gl.depthFunc( gl.LESS );
+ break;
+
+ case THREE.LessEqualDepth:
+
+ gl.depthFunc( gl.LEQUAL );
+ break;
+
+ case THREE.EqualDepth:
+
+ gl.depthFunc( gl.EQUAL );
+ break;
+
+ case THREE.GreaterEqualDepth:
+
+ gl.depthFunc( gl.GEQUAL );
+ break;
+
+ case THREE.GreaterDepth:
+
+ gl.depthFunc( gl.GREATER );
+ break;
+
+ case THREE.NotEqualDepth:
+
+ gl.depthFunc( gl.NOTEQUAL );
+ break;
+
+ default:
+
+ gl.depthFunc( gl.LEQUAL );
+ }
+
+ } else {
+
+ gl.depthFunc( gl.LEQUAL );
+
+ }
+
+ currentDepthFunc = depthFunc;
+
+ }
+
+ };
+
this.setDepthTest = function ( depthTest ) {
if ( currentDepthTest !== depthTest ) { | true |
Other | mrdoob | three.js | a9e0b9de16960b04389bec9ee64c105d80d0e9c2.json | Reuse program when not changed
Resuse program if code is the same and material updated | src/renderers/WebGLRenderer.js | @@ -2244,30 +2244,8 @@ THREE.WebGLRenderer = function ( parameters ) {
function initMaterial( material, lights, fog, object ) {
- material.addEventListener( 'dispose', onMaterialDispose );
-
var shaderID = shaderIDs[ material.type ];
- if ( shaderID ) {
-
- var shader = THREE.ShaderLib[ shaderID ];
-
- material.__webglShader = {
- uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- }
-
- } else {
-
- material.__webglShader = {
- uniforms: material.uniforms,
- vertexShader: material.vertexShader,
- fragmentShader: material.fragmentShader
- }
-
- }
-
// heuristics to create shader parameters according to lights in the scene
// (not to blow over maxLights budget)
@@ -2366,6 +2344,43 @@ THREE.WebGLRenderer = function ( parameters ) {
var code = chunks.join();
+ if ( !material.program ) {
+
+ // new material
+ material.addEventListener( 'dispose', onMaterialDispose );
+
+ } else if ( material.program.code !== code ) {
+
+ // changed glsl or parameters
+ deallocateMaterial( material );
+
+ } else {
+
+ // same glsl and parameters
+ return;
+
+ }
+
+ if ( shaderID ) {
+
+ var shader = THREE.ShaderLib[ shaderID ];
+
+ material.__webglShader = {
+ uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
+ vertexShader: shader.vertexShader,
+ fragmentShader: shader.fragmentShader
+ }
+
+ } else {
+
+ material.__webglShader = {
+ uniforms: material.uniforms,
+ vertexShader: material.vertexShader,
+ fragmentShader: material.fragmentShader
+ }
+
+ }
+
var program;
// Check if code has been already compiled
@@ -2477,8 +2492,6 @@ THREE.WebGLRenderer = function ( parameters ) {
if ( material.needsUpdate ) {
- if ( material.program ) deallocateMaterial( material );
-
initMaterial( material, lights, fog, object );
material.needsUpdate = false;
| false |
Other | mrdoob | three.js | c12770459e4d7405d28f580cce903c270e4f36bf.json | change *copy; to © | LICENSE | @@ -1,6 +1,6 @@
The MIT License
-Copyright © 2010-2015 three.js authors
+Copyright © 2010-2015 three.js authors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal | false |
Other | mrdoob | three.js | b70a1b989a58840f5ba357834271faddf5aab9eb.json | Improve description of default shader parameters | docs/api/renderers/webgl/WebGLProgram.html | @@ -11,43 +11,88 @@ <h1>[name]</h1>
<div class="desc">Constructor for the GLSL program sent to vertex and fragment shaders, including default uniforms and attributes.</div>
+ <h2>Built-in uniforms and attributes</h2>
+
+ <h3>Vertex shader (unconditional):</h3>
+ <div>
+ <code>
+ // = object.matrixWorld
+ uniform mat4 modelMatrix;
+
+ // = camera.matrixWorldInverse * object.matrixWorld
+ uniform mat4 modelViewMatrix;
+
+ // = camera.projectionMatrix
+ uniform mat4 projectionMatrix;
+
+ // = camera.matrixWorldInverse
+ uniform mat4 viewMatrix;
+
+ // = inverse transpose of modelViewMatrix
+ uniform mat3 normalMatrix;
+
+ // = camera.position
+ uniform vec3 cameraPosition;
+ </code>
+ <code>
+ attribute vec3 position;
+ attribute vec3 normal;
+ attribute vec2 uv;
+ attribute vec2 uv2;
+ </code></div>
+
+ <h3>Vertex shader (conditional):</h3>
+ <code>
+ #ifdef USE_COLOR
+ attribute vec3 color;
+ #endif
+ </code>
+ <code>
+ #ifdef USE_MORPHTARGETS
+
+ attribute vec3 morphTarget0;
+ attribute vec3 morphTarget1;
+ attribute vec3 morphTarget2;
+ attribute vec3 morphTarget3;
+
+ #ifdef USE_MORPHNORMALS
+
+ attribute vec3 morphNormal0;
+ attribute vec3 morphNormal1;
+ attribute vec3 morphNormal2;
+ attribute vec3 morphNormal3;
+
+ #else
+
+ attribute vec3 morphTarget4;
+ attribute vec3 morphTarget5;
+ attribute vec3 morphTarget6;
+ attribute vec3 morphTarget7;
+
+ #endif
+ #endif
+ </code>
+ <code>
+ #ifdef USE_SKINNING
+ attribute vec4 skinIndex;
+ attribute vec4 skinWeight;
+ #endif
+ </code>
+ </div>
+
+ <h3>Fragment shader:</h3>
+ <div>
+ <code>
+ uniform mat4 viewMatrix;
+ uniform vec3 cameraPosition;
+ </code>
+ </div>
+
+
<h2>Constructor</h2>
<h3>[name]( [page:WebGLRenderer renderer], [page:Object code], [page:Material material], [page:Object parameters] )</h3>
<div>For parameters see [page:WebGLRenderer WebGLRenderer]</div>
- <div>Standard defaults for vertex shader:<br/><br/>
- uniform mat4 modelMatrix;<br/>
- uniform mat4 modelViewMatrix;<br/>
- uniform mat4 projectionMatrix;<br/>
- uniform mat4 viewMatrix;<br/>
- uniform mat3 normalMatrix;<br/>
- uniform vec3 cameraPosition;<br/><br/>
- attribute vec3 position;<br/>
- attribute vec3 normal;<br/>
- attribute vec2 uv;<br/>
- attribute vec2 uv2;</div>
-
- <div>Conditional defaults for vertex shader:<br/><br/>
- attribute vec3 color;<br/><br/>
- attribute vec3 morphTarget0;<br/>
- attribute vec3 morphTarget1;<br/>
- attribute vec3 morphTarget2;<br/>
- attribute vec3 morphTarget3;<br/><br/>
- attribute vec3 morphNormal0;<br/>
- attribute vec3 morphNormal1;<br/>
- attribute vec3 morphNormal2;<br/>
- attribute vec3 morphNormal3;<br/><br/>
- attribute vec3 morphTarget4;<br/>
- attribute vec3 morphTarget5;<br/>
- attribute vec3 morphTarget6;<br/>
- attribute vec3 morphTarget7;<br/><br/>
- attribute vec4 skinIndex;<br/>
- attribute vec4 skinWeight;</div>
-
- <div>Standard defaults for fragment shader:<br/><br/>
- uniform mat4 viewMatrix;<br/>
- uniform vec3 cameraPosition;</div>
-
<h2>Properties</h2>
@@ -57,10 +102,10 @@ <h3>.[page:Object uniforms]</h3>
<h3>.[page:Object attributes]</h3>
<div></div>
- <h3>.[page:Integer id]</h3>
+ <h3>.[page:String id]</h3>
<div></div>
- <h3>.[page:Object code]</h3>
+ <h3>.[page:String code]</h3>
<div></div>
<h3>.[page:Integer usedTimes]</h3>
@@ -69,10 +114,10 @@ <h3>.[page:Integer usedTimes]</h3>
<h3>.[page:Object program]</h3>
<div></div>
- <h3>.[page:Object vertexShader]</h3>
+ <h3>.[page:WebGLShader vertexShader]</h3>
<div></div>
- <h3>.[page:Object fragmentShader]</h3>
+ <h3>.[page:WebGLShader fragmentShader]</h3>
<div></div>
| false |
Other | mrdoob | three.js | b0dbff42d281c9b1850825674aa22d08981133b4.json | Add methods .merge and .makegroups | docs/api/core/Geometry.html | @@ -225,12 +225,18 @@ <h3>.computeBoundingSphere()</h3>
<div>Neither bounding boxes or bounding spheres are computed by default. They need to be explicitly computed, otherwise they are *null*.</div>
+ <h3>.merge( [page:Geometry geometry], [page:Matrix4 matrix], [page:Integer materialIndexOffset] )</h3>
+ <div>Merge two geometries or geometry and geometry from object (using object's transform)</div>
+
<h3>.mergeVertices()</h3>
<div>
Checks for duplicate vertices using hashmap.<br />
Duplicated vertices are removed and faces' vertices are updated.
</div>
+ <h3>.makeGroups()</h3>
+ <div>Geometry splitting</div>
+
<h3>.clone()</h3>
<div>
Creates a new clone of the Geometry. | false |
Other | mrdoob | three.js | 2bbd16e3be2be4a6870e333cdcbe743db83bf028.json | add the tga texture loader example | examples/webgl_materials_texture_tga.html | @@ -0,0 +1,145 @@
+<!DOCTYPE html>
+<!--
+@author Daosheng Mu / https://github.com/DaoshengMu/
+-->
+<html>
+ <head>
+ <title>three.js webgl - materials - tga texture</title>
+ <meta charset="UTF-8">
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+ <style>
+ body {
+ color: #000;
+ font-family:Monospace;
+ font-size:13px;
+ text-align:center;
+
+ background-color: #fff;
+ margin: 0px;
+ padding: 0px;
+ overflow: hidden;
+ }
+
+ #stats { position: absolute; top:0; left: 0 }
+ #stats #fps { background: transparent !important }
+ #stats #fps #fpsText { color: #777 !important }
+ #stats #fps #fpsGraph { display: none }
+ </style>
+ </head>
+ <body>
+ <div id="info">
+ <a href="http://threejs.org" target="_blank">three.js</a> - tga texture example
+ </div>
+ <script src="../build/three.min.js"></script>
+ <script src="js/Detector.js"></script>
+ <script src="js/libs/stats.min.js"></script>
+
+ <script>
+
+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+ var SCREEN_WIDTH = window.innerWidth;
+ var SCREEN_HEIGHT = window.innerHeight;
+
+ var container,stats;
+
+ var camera, scene, renderer;
+
+ var mouseX = 0, mouseY = 0;
+
+ var windowHalfX = window.innerWidth / 2;
+ var windowHalfY = window.innerHeight / 2;
+
+ init();
+ animate();
+
+ function init() {
+
+ container = document.createElement( 'div' );
+ document.body.appendChild( container );
+
+ renderer = new THREE.WebGLRenderer( { antialias: true } );
+
+ camera = new THREE.PerspectiveCamera( 35, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 25000 );
+ camera.position.z = 200;
+
+ scene = new THREE.Scene();
+
+ var light = new THREE.DirectionalLight( 0xffffff, 2 );
+ light.position.set( 1, 1, 1 );
+ scene.add( light );
+
+ // add box 1 - grey8 texture
+ var texture1 = THREE.ImageUtils.loadTGATexture( "textures/crate_grey8.tga" );
+ var material1 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture1 } );
+
+ var geometry = new THREE.BoxGeometry( 50, 50, 50 );
+ var mesh1 = new THREE.Mesh( geometry, material1 );
+ mesh1.rotation.x = -Math.PI / 2;
+ mesh1.position.x = - 50;
+
+ scene.add( mesh1 );
+
+ // add box 2 - tga texture
+ var texture2 = THREE.ImageUtils.loadTGATexture( "textures/crate_color8.tga" );
+ var material2 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture2 } );
+
+ var mesh2 = new THREE.Mesh( geometry, material2 );
+ mesh2.rotation.x = -Math.PI / 2;
+ mesh2.position.x = 50;
+
+ scene.add( mesh2 );
+
+ // RENDERER
+ renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
+ renderer.setClearColor( 0xf2f7ff, 1 );
+ renderer.autoClear = false;
+
+ renderer.domElement.style.position = "relative";
+ container.appendChild( renderer.domElement );
+
+ // STATS1
+ stats = new Stats();
+ container.appendChild( stats.domElement );
+
+ document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+
+ }
+
+ function onDocumentMouseMove(event) {
+
+ mouseX = ( event.clientX - windowHalfX );
+ mouseY = ( event.clientY - windowHalfY );
+
+ }
+
+
+ function animate() {
+
+ requestAnimationFrame( animate );
+
+ render();
+ stats.update();
+
+ }
+
+ function render() {
+
+ camera.position.x += ( mouseX - camera.position.x ) * .05;
+ camera.position.y = THREE.Math.clamp( camera.position.y + ( - ( mouseY - 200 ) - camera.position.y ) * .05, 50, 1000 );
+
+ camera.lookAt( scene.position );
+
+ renderer.enableScissorTest( false );
+ renderer.clear();
+ renderer.enableScissorTest( true );
+
+ renderer.setScissor( 0, 0, SCREEN_WIDTH - 2, SCREEN_HEIGHT );
+ renderer.render( scene, camera );
+
+
+ }
+
+ </script>
+ </body>
+</html> | false |
Other | mrdoob | three.js | d24518dca32645d2bea0e8460181b00332d6c6bd.json | hide lens flare if not visible | src/extras/renderers/plugins/LensFlarePlugin.js | @@ -158,6 +158,9 @@ THREE.LensFlarePlugin = function () {
flare = flares[ i ];
+ if (!flare.visible)
+ continue;
+
tempPosition.set( flare.matrixWorld.elements[12], flare.matrixWorld.elements[13], flare.matrixWorld.elements[14] );
tempPosition.applyMatrix4( camera.matrixWorldInverse ); | false |
Other | mrdoob | three.js | 26df5b70aa1fbc1fd6d1ef3ef93b997a4a51a8d7.json | update setLength documentation to reflect code | docs/api/extras/helpers/ArrowHelper.html | @@ -70,9 +70,11 @@ <h3>.setColor([page:Number hex])</h3>
Sets the color of the arrowHelper.
</div>
- <h3>.setLength([page:Number length])</h3>
+ <h3>.setLength([page:Number length], [page:Number headLength], [page:Number headWidth])</h3>
<div>
- length -- The desired length
+ length -- The desired length<br />
+ headLength -- The length of the head of the arrow<br />
+ headWidth -- The length of the width of the arrow
</div>
<div>
Sets the length of the arrowhelper. | false |
Other | mrdoob | three.js | 1fbe53e84dac9ea47ba9c6487e84e4e47904f04f.json | Remove unused variable in example | examples/webgl_lines_cubes.html | @@ -67,7 +67,7 @@
function init() {
- var i, material, container;
+ var i, container;
container = document.createElement( 'div' );
document.body.appendChild( container ); | false |
Other | mrdoob | three.js | 7f7629ab0d1f461f06efc1674084841ac3ada74a.json | glsl clean up | src/renderers/shaders/ShaderChunk/default_vertex.glsl | @@ -1,21 +1,15 @@
-vec4 mvPosition;
-
#ifdef USE_SKINNING
- mvPosition = modelViewMatrix * skinned;
-
-#endif
+ vec4 mvPosition = modelViewMatrix * skinned;
-#if !defined( USE_SKINNING ) && defined( USE_MORPHTARGETS )
+#elif defined( USE_MORPHTARGETS )
- mvPosition = modelViewMatrix * vec4( morphed, 1.0 );
-
-#endif
+ vec4 mvPosition = modelViewMatrix * vec4( morphed, 1.0 );
-#if !defined( USE_SKINNING ) && ! defined( USE_MORPHTARGETS )
+#else
- mvPosition = modelViewMatrix * vec4( position, 1.0 );
+ vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
#endif
-gl_Position = projectionMatrix * mvPosition;
\ No newline at end of file
+gl_Position = projectionMatrix * mvPosition; | true |
Other | mrdoob | three.js | 7f7629ab0d1f461f06efc1674084841ac3ada74a.json | glsl clean up | src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl | @@ -1,20 +1,14 @@
-vec3 objectNormal;
-
#ifdef USE_SKINNING
- objectNormal = skinnedNormal.xyz;
-
-#endif
+ vec3 objectNormal = skinnedNormal.xyz;
-#if !defined( USE_SKINNING ) && defined( USE_MORPHNORMALS )
+#elif defined( USE_MORPHNORMALS )
- objectNormal = morphedNormal;
-
-#endif
+ vec3 objectNormal = morphedNormal;
-#if !defined( USE_SKINNING ) && ! defined( USE_MORPHNORMALS )
+#else
- objectNormal = normal;
+ vec3 objectNormal = normal;
#endif
@@ -24,4 +18,4 @@ vec3 objectNormal;
#endif
-vec3 transformedNormal = normalMatrix * objectNormal;
\ No newline at end of file
+vec3 transformedNormal = normalMatrix * objectNormal; | true |
Other | mrdoob | three.js | 7f7629ab0d1f461f06efc1674084841ac3ada74a.json | glsl clean up | src/renderers/shaders/ShaderChunk/envmap_fragment.glsl | @@ -1,7 +1,5 @@
#ifdef USE_ENVMAP
- vec3 reflectVec;
-
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
vec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );
@@ -13,17 +11,17 @@
#ifdef ENVMAP_MODE_REFLECTION
- reflectVec = reflect( cameraToVertex, worldNormal );
+ vec3 reflectVec = reflect( cameraToVertex, worldNormal );
- #elif defined( ENVMAP_MODE_REFRACTION )
+ #else
- reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );
+ vec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );
#endif
#else
- reflectVec = vReflect;
+ vec3 reflectVec = vReflect;
#endif
| true |
Other | mrdoob | three.js | 7f7629ab0d1f461f06efc1674084841ac3ada74a.json | glsl clean up | src/renderers/shaders/ShaderChunk/envmap_vertex.glsl | @@ -9,7 +9,7 @@
vReflect = reflect( cameraToVertex, worldNormal );
- #elif defined( ENVMAP_MODE_REFRACTION )
+ #else
vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
| true |
Other | mrdoob | three.js | 7f7629ab0d1f461f06efc1674084841ac3ada74a.json | glsl clean up | src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl | @@ -4,18 +4,14 @@
vec4 worldPosition = modelMatrix * skinned;
- #endif
-
- #if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )
+ #elif defined( USE_MORPHTARGETS )
vec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );
- #endif
-
- #if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )
+ #else
vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
#endif
-#endif
\ No newline at end of file
+#endif | true |
Other | mrdoob | three.js | 7f7629ab0d1f461f06efc1674084841ac3ada74a.json | glsl clean up | src/renderers/shaders/ShaderLib.js | @@ -1026,16 +1026,15 @@ THREE.ShaderLib = {
" if ( enableReflection ) {",
- " vec3 vReflect;",
" vec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );",
" #ifdef ENVMAP_MODE_REFLECTION",
- " vReflect = reflect( cameraToVertex, normal );",
+ " vec3 vReflect = reflect( cameraToVertex, normal );",
- " #elif defined( ENVMAP_MODE_REFRACTION )",
+ " #else",
- " vReflect = refract( cameraToVertex, normal, refractionRatio );",
+ " vec3 vReflect = refract( cameraToVertex, normal, refractionRatio );",
" #endif",
| true |
Other | mrdoob | three.js | 7f7629ab0d1f461f06efc1674084841ac3ada74a.json | glsl clean up | src/renderers/webgl/WebGLProgram.js | @@ -345,6 +345,8 @@ THREE.WebGLProgram = ( function () {
if ( _gl.getProgramInfoLog( program ) !== '' ) {
console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', _gl.getProgramInfoLog( program ) );
+ // console.warn( _gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glVertexShader ) );
+ // console.warn( _gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( glFragmentShader ) );
}
| true |
Other | mrdoob | three.js | 078c31024f930020645e46c50ee414c23bb21ca4.json | WebGLRenderTarget missed todos | docs/api/renderers/WebGLRenderTarget.html | @@ -74,22 +74,22 @@ <h3>[property:number type]</h3>
<h3>[property:boolean depthBuffer]</h3>
<div>
- todo
+ Renders to the depth buffer. Default is true.
</div>
<h3>[property:boolean stencilBuffer]</h3>
<div>
- todo
+ Renders to the stencil buffer. Default is true.
</div>
<h3>[property:boolean generateMipmaps]</h3>
<div>
Whether to generate mipmaps (if possible) for a texture. True by default.
</div>
- <h3>[property:todo shareDepthFrom]</h3>
+ <h3>[property:WebGLRenderTarget shareDepthFrom]</h3>
<div>
- todo
+ Shares the depth from another WebGLRenderTarget. Default is null.
</div>
| false |
Other | mrdoob | three.js | 9af3f082e8f710eb2e4704f4aee3941a74ed2cfd.json | Fix handling of some cameras in Mirror.js
Mirror.js assumes that the mirror camera has .matrixAutoUpdate = true. If the mirror camera is cloned from an original camera that has .matrixAutoUpdate = false, this must be corrected. | examples/js/Mirror.js | @@ -110,6 +110,7 @@ THREE.Mirror = function ( renderer, camera, options ) {
this.textureMatrix = new THREE.Matrix4();
this.mirrorCamera = this.camera.clone();
+ this.mirrorCamera.matrixAutoUpdate = true;
this.texture = new THREE.WebGLRenderTarget( width, height );
this.tempTexture = new THREE.WebGLRenderTarget( width, height );
@@ -142,7 +143,7 @@ THREE.Mirror = function ( renderer, camera, options ) {
};
THREE.Mirror.prototype = Object.create( THREE.Object3D.prototype );
-THREE.Mirror.prototype.constructor = THREE.Mirror;
+THREE.Mirror.prototype.constructor = THREE.Mirror;
THREE.Mirror.prototype.renderWithMirror = function ( otherMirror ) {
| false |
Other | mrdoob | three.js | 3ba1dcbc3d5b3214fa640d29f90c14c0abf7f20a.json | Fix typo in mirror example | examples/webgl_mirror.html | @@ -50,7 +50,7 @@
var NEAR = 1;
var FAR = 500;
- var camera, scane, renderer;
+ var camera, scene, renderer;
var cameraControls;
| false |
Other | mrdoob | three.js | 4e1beb0b4861c54968c22cee0e40aac8b2247a81.json | fix crossOrigin propagation in OBJMTL loader | examples/js/loaders/MTLLoader.js | @@ -87,6 +87,7 @@ THREE.MTLLoader.prototype = {
}
var materialCreator = new THREE.MTLLoader.MaterialCreator( this.baseUrl, this.options );
+ materialCreator.crossOrigin = this.crossOrigin
materialCreator.setMaterials( materialsInfo );
return materialCreator;
| true |
Other | mrdoob | three.js | 4e1beb0b4861c54968c22cee0e40aac8b2247a81.json | fix crossOrigin propagation in OBJMTL loader | examples/js/loaders/OBJMTLLoader.js | @@ -20,6 +20,7 @@ THREE.OBJMTLLoader.prototype = {
var scope = this;
var mtlLoader = new THREE.MTLLoader( url.substr( 0, url.lastIndexOf( "/" ) + 1 ) );
+ mtlLoader.crossOrigin = scope.crossOrigin;
mtlLoader.load( mtlurl, function ( materials ) {
var materialsCreator = materials; | true |
Other | mrdoob | three.js | ad988c7fb329e834c54c892916e6e95e616c15a7.json | Adjust code alignment and add todo list. | examples/js/renderers/SoftwareRenderer.js | @@ -96,6 +96,7 @@ THREE.SoftwareRenderer = function ( parameters ) {
};
+ // TODO: Check why autoClear can't be false.
this.render = function ( scene, camera ) {
if ( this.autoClear === true ) this.clear();
@@ -1124,54 +1125,54 @@ THREE.SoftwareRenderer = function ( parameters ) {
crossVector.cross( lookVector );
crossVector.normalize();
- while (length > 0) {
-
- // Get this pixel.
- pixelX = (x2 + length * unitX);
- pixelY = (y2 + length * unitY);
- pixelZ = (z2 + length * unitZ);
-
- pixelX = (pixelX + subpixelBias) >> subpixelBits;
- pixelY = (pixelY + subpixelBias) >> subpixelBits;
- pZ = (pixelZ + subpixelBias) >> subpixelBits;
+ while (length > 0) {
+
+ // Get this pixel.
+ pixelX = (x2 + length * unitX);
+ pixelY = (y2 + length * unitY);
+ pixelZ = (z2 + length * unitZ);
+
+ pixelX = (pixelX + subpixelBias) >> subpixelBits;
+ pixelY = (pixelY + subpixelBias) >> subpixelBits;
+ pZ = (pixelZ + subpixelBias) >> subpixelBits;
+
+ // Draw line with line width
+ for ( var i = -halfLineWidth; i <= halfLineWidth; ++i ) {
+
+ // Compute the line pixels.
+ // Get the pixels on the vector that crosses to the line vector
+ pX = Math.floor((pixelX + crossVector.x * i));
+ pY = Math.floor((pixelY + crossVector.y * i));
+
+ // if pixel is over the rect. Continue
+ if ( rectx1 >= pX || rectx2 <= pX || recty1 >= pY
+ || recty2 <= pY )
+ continue;
+
+ // Find this pixel at which block
+ var blockX = pX >> blockShift;
+ var blockY = pY >> blockShift;
+ var blockId = blockX + blockY * canvasWBlocks;
+
+ // Compare the pixel depth width z block.
+ if ( blockMaxZ[ blockId ] < minz ) continue;
+
+ blockMaxZ[ blockId ] = Math.min( blockMaxZ[ blockId ], maxz );
+
+ var bflags = blockFlags[ blockId ];
+ if ( bflags & BLOCK_NEEDCLEAR ) clearBlock( blockX, blockY );
+ blockFlags[ blockId ] = bflags & ~( BLOCK_ISCLEAR | BLOCK_NEEDCLEAR );
- // Draw line with line width
- for ( var i = -halfLineWidth; i <= halfLineWidth; ++i ) {
-
- // Compute the line pixels.
- // Get the pixels on the vector that crosses to the line vector
- pX = Math.floor((pixelX + crossVector.x * i));
- pY = Math.floor((pixelY + crossVector.y * i));
-
- // if pixel is over the rect. Continue
- if ( rectx1 >= pX || rectx2 <= pX || recty1 >= pY
- || recty2 <= pY )
- continue;
-
- // Find this pixel at which block
- var blockX = pX;
- var blockY = pY;
- var blockId = blockX + blockY * canvasWBlocks;
-
- // Compare the pixel depth width z block.
- if ( blockMaxZ[ blockId ] < minz ) continue;
-
- blockMaxZ[ blockId ] = Math.min( blockMaxZ[ blockId ], maxz );
-
- var bflags = blockFlags[ blockId ];
- if ( bflags & BLOCK_NEEDCLEAR ) clearBlock( blockX, blockY );
- blockFlags[ blockId ] = bflags & ~( BLOCK_ISCLEAR | BLOCK_NEEDCLEAR );
-
- // draw pixel
- var offset = pX + pY * canvasWidth;
-
- if ( pZ < zbuffer[ offset ] ) {
- shader( data, zbuffer, offset, pZ, color1, color2, material );
- }
+ // draw pixel
+ var offset = pX + pY * canvasWidth;
+
+ if ( pZ < zbuffer[ offset ] ) {
+ shader( data, zbuffer, offset, pZ, color1, color2, material );
}
+ }
- --length;
- }
+ --length;
+ }
}
| true |
Other | mrdoob | three.js | ad988c7fb329e834c54c892916e6e95e616c15a7.json | Adjust code alignment and add todo list. | examples/software_lines_colors.html | @@ -78,8 +78,7 @@
renderer = new THREE.SoftwareRenderer( { antialias: false } );
renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.autoClear = true;
-
+
container.appendChild( renderer.domElement );
var geometry = new THREE.Geometry(), | true |
Other | mrdoob | three.js | 66b101db3fe14ac3ca3efdc46723a8aadd0c56b5.json | Fix indentation in Blender exporter script | utils/exporters/blender/2.65/scripts/addons/io_mesh_threejs/export_threejs.py | @@ -2170,8 +2170,8 @@ def generate_cameras(data):
"position" : generate_vec3([cameraobj.location[0], -cameraobj.location[1], cameraobj.location[2]], data["flipyz"]),
"target" : generate_vec3([0, 0, 0])
}
-
- elif camera.id_data.type == "ORTHO":
+
+ elif camera.id_data.type == "ORTHO":
camera_string = TEMPLATE_CAMERA_ORTHO % {
"camera_id" : generate_string(camera.name), | false |
Other | mrdoob | three.js | 8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json | add glsl changes | src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl | @@ -0,0 +1,5 @@
+#ifdef ALPHATEST
+
+ if ( gl_FragColor.a < ALPHATEST ) discard;
+
+#endif | true |
Other | mrdoob | three.js | 8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json | add glsl changes | src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl | @@ -0,0 +1,40 @@
+#ifdef USE_BUMPMAP
+
+ uniform sampler2D bumpMap;
+ uniform float bumpScale;
+
+ // Derivative maps - bump mapping unparametrized surfaces by Morten Mikkelsen
+ // http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html
+
+ // Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
+
+ vec2 dHdxy_fwd() {
+
+ vec2 dSTdx = dFdx( vUv );
+ vec2 dSTdy = dFdy( vUv );
+
+ float Hll = bumpScale * texture2D( bumpMap, vUv ).x;
+ float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;
+ float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;
+
+ return vec2( dBx, dBy );
+
+ }
+
+ vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {
+
+ vec3 vSigmaX = dFdx( surf_pos );
+ vec3 vSigmaY = dFdy( surf_pos );
+ vec3 vN = surf_norm; // normalized
+
+ vec3 R1 = cross( vSigmaY, vN );
+ vec3 R2 = cross( vN, vSigmaX );
+
+ float fDet = dot( vSigmaX, R1 );
+
+ vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
+ return normalize( abs( fDet ) * surf_norm - vGrad );
+
+ }
+
+#endif
\ No newline at end of file | true |
Other | mrdoob | three.js | 8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json | add glsl changes | src/renderers/shaders/ShaderChunk/color_fragment.glsl | @@ -0,0 +1,5 @@
+#ifdef USE_COLOR
+
+ gl_FragColor = gl_FragColor * vec4( vColor, 1.0 );
+
+#endif
\ No newline at end of file | true |
Other | mrdoob | three.js | 8fcb3c06165d4616ba960fbfbb9e208fead9d64c.json | add glsl changes | src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl | @@ -0,0 +1,5 @@
+#ifdef USE_COLOR
+
+ varying vec3 vColor;
+
+#endif | true |