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290c14a
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Upload demo code

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revision_gen_sample_mscoco.sh ADDED
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+ #!/bin/bash
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+
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+ ### we assume the blender object assets are located in assets/blender_assets/ and assets/blender_assets_non_coco/
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+
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+ ( python ./util/py_gen_above_below.py --partition 0 --num_partition 1 --num_variants 2 --num_background 3 --output_folder output/mscoco_above_below ) &
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+ pid1=$!
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+ ( python ./util/py_gen_left_right.py --partition 0 --num_partition 1 --num_variants 2 --num_background 3 --output_folder output/mscoco_left_right ) &
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+ pid2=$!
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+ ( python ./util/py_gen_front_behind.py --partition 0 --num_partition 1 --num_variants 2 --num_background 3 --output_folder output/mscoco_front_behind ) &
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+ pid3=$!
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+ ( python ./util/py_gen_left_right_near.py --partition 0 --num_partition 1 --num_variants 2 --num_background 3 --output_folder output/mscoco_near ) &
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+ pid4=$!
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+ ### wait for the termination of all 3 programs runs
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+ wait $pid1 $pid2 $pid3 $pid4
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+
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+ chmod -R 755 output/mscoco_above_below
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+ chmod -R 755 output/mscoco_left_right
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+ chmod -R 755 output/mscoco_front_behind
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+ chmod -R 755 output/mscoco_front_near
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+
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+ echo "Complete!"
revision_gen_sample_t2i_comp.sh ADDED
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+ #!/bin/bash
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+
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+ ### we assume the blender object assets are located in assets/blender_assets/ and assets/blender_assets_non_coco/
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+
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+ ( python ./util/py_gen_t2i_comp_floor.py --partition 0 --num_partition 2 --num_variants 2 --num_background 3 --output_folder output/t2i_comp ) &
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+ pid1=$!
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+ ( python ./util/py_gen_t2i_comp_floor.py --partition 1 --num_partition 2 --num_variants 2 --num_background 3 --output_folder output/t2i_comp ) &
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+ pid2=$!
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+
10
+ ### wait for the termination of all 3 programs runs
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+ wait $pid1 $pid2
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+
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+ chmod -R 755 output/t2i_comp
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+
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+ echo "Complete!"
util/.DS_Store ADDED
Binary file (6.15 kB). View file
 
util/blender_above_below_floor.py ADDED
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1
+ import blenderproc as bproc
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+ import argparse
3
+ import numpy as np
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+
5
+ from glob import glob
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+ import random
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+ from datetime import datetime
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+ random.seed(datetime.now().timestamp())
9
+
10
+ import sys
11
+ import math
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+
13
+
14
+ parser = argparse.ArgumentParser()
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+ parser.add_argument('obj1', default="apple", help="Name of object 1")
16
+ parser.add_argument('obj2', default="banana", help="Name of object 2")
17
+ parser.add_argument('bg_path', default="background/autumn_park_2k.hdr", help="Path to the background hdr image")
18
+ parser.add_argument('output_dir', default="output/above_below/", help="Path to where the final files, will be saved")
19
+ parser.add_argument('pair_index', default=-1, help="Non-Random Pair index")
20
+ parser.add_argument('debug', default=0)
21
+ args = parser.parse_args()
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+
23
+ pair_index = int(args.pair_index)
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+
25
+ # obj_list = ["apple", "banana", "bed", "bicycle", "book", "car", "chair", "laptop", "person", "tv"]
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+
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+ obj_list = ["apple", "banana", "bicycle", "book", "chair", "laptop", "person", "tv"]
28
+ big_list = ['bicycle', 'person']
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+ medium_list = ['chair', 'tv']
30
+ tiny_list = ['apple', 'banana']
31
+ small_list = ['book', 'laptop']
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+ tall_list = ['person']
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+
34
+ coco_objects = ['airplane', 'apple', 'backpack', 'banana', 'baseball_bat', 'baseball_glove', 'bear', 'bed', 'bench', 'bicycle', 'bird', 'boat', 'book', 'bottle', 'bowl', 'broccoli', 'bus', 'cake', 'car', 'carrot', 'cat', 'cell_phone', 'chair', 'clock', 'couch', 'cow', 'cup', 'dining_table', 'dog', 'donut', 'elephant', 'fire_hydrant', 'fork', 'frisbee', 'giraffe', 'hair_drier', 'handbag', 'horse', 'hot_dog', 'keyboard', 'kite', 'knife', 'laptop', 'microwave', 'motorcycle', 'mouse', 'orange', 'oven', 'parking_meter', 'person', 'pizza', 'potted_plant', 'refrigerator', 'remote', 'sandwich', 'scissors', 'sheep', 'sink', 'skateboard', 'skis', 'snowboard', 'spoon', 'sports_ball', 'stop_sign', 'suitcase', 'surfboard', 'teddy_bear', 'tennis_racket', 'tie', 'toaster', 'toilet', 'toothbrush', 'traffic_light', 'train', 'truck', 'tv', 'umbrella', 'vase', 'wine_glass', 'zebra']
35
+
36
+ tall_objects = ['man', 'person', 'woman']
37
+
38
+
39
+
40
+ def get_obj_scale(obj_name):
41
+ return 1.0
42
+
43
+ def retrieve2obj(obj1="apple", obj2="banana", index=-1,
44
+ asset_path="assets/blender_assets/",
45
+ noncoco_asset_path = "assets/blender_assets_non_coco/"):
46
+
47
+ if obj1 in coco_objects:
48
+ obj1_list = sorted(glob(f'{asset_path}/{obj1}/*.blend'))
49
+ else:
50
+ obj1_list = sorted(glob(f'{noncoco_asset_path}/{obj1}/*.blend'))
51
+ if obj2 in coco_objects:
52
+ obj2_list = sorted(glob(f'{asset_path}/{obj2}/*.blend'))
53
+ else:
54
+ obj2_list = sorted(glob(f'{noncoco_asset_path}/{obj2}/*.blend'))
55
+
56
+ if index == -1:
57
+ obj1_path = random.choice(obj1_list)
58
+ obj2_path = random.choice(obj2_list)
59
+ else:
60
+ obj1_path = obj1_list[index]
61
+ obj2_path = obj2_list[index]
62
+ return obj1_path, obj2_path, f'{obj1}_{obj2}'
63
+
64
+ def retrieve_floor(bgpath):
65
+ if 'white' in bgpath:
66
+ floor_path = "floor/floor_white.blend"
67
+ elif 'autumn' in bgpath:
68
+ floor_path = "floor/floor_grass_brass.blend"
69
+ elif 'studio' in bgpath:
70
+ floor_path = 'floor/floor_wood.blend'
71
+ return floor_path
72
+
73
+ bproc.init()
74
+
75
+ # activate normal and depth rendering
76
+ # bproc.renderer.enable_normals_output()
77
+ # bproc.renderer.enable_depth_output(activate_antialiasing=False)
78
+ # set realistic background
79
+ # haven_hdri_path = bproc.loader.get_random_world_background_hdr_img_path_from_haven('/home/lawrence/Documents/3dscene/')
80
+ haven_hdri_path = args.bg_path
81
+
82
+ for i in range(1):
83
+
84
+ path1, path2, output_name = retrieve2obj(args.obj1, args.obj2, index=pair_index)
85
+
86
+ if args.bg_path != "None":
87
+ # bproc.world.set_world_background_hdr_img(haven_hdri_path)
88
+ bproc.world.set_world_background_hdr_img(haven_hdri_path, rotation_euler=[0.0, 0.0, random.uniform(-np.pi, np.pi)])
89
+
90
+
91
+ print('Generating', output_name)
92
+
93
+ r = random.uniform(4.5, 5.5)
94
+ if args.obj2 in tall_objects :
95
+ height_offset = random.uniform(-0.75, -0.6)
96
+ else:
97
+ height_offset = 0.0
98
+ # offset = 1.35
99
+ # elif args.obj2 in medium_list:
100
+ # offset = 0.5
101
+ # else:
102
+ # offset = 0.5
103
+
104
+ # Set the scale of the objects
105
+ obj1_scale = get_obj_scale(args.obj1)
106
+ obj2_scale = get_obj_scale(args.obj2)
107
+
108
+ # if args.obj1 in small_list and args.obj2 in small_list:
109
+ # obj1_scale = random.uniform(4.0, 5.0)
110
+ # obj2_scale = obj1_scale
111
+ # elif args.obj1 in small_list:
112
+ # obj1_scale = random.uniform(4.0, 5.0)
113
+ # elif args.obj2 in small_list:
114
+ # obj2_scale = random.uniform(4.0, 5.0)
115
+ floor_z = height_offset + random.uniform(-0.5, -0.75)
116
+ floor = bproc.loader.load_blend(retrieve_floor(args.bg_path), obj_types= ['armature','mesh', 'empty', 'hair'] )
117
+ floor = bproc.object.merge_objects(floor)
118
+ floor.set_location([0,0,floor_z+random.uniform(-0.25, -0.05)])
119
+
120
+ obj1 = bproc.loader.load_blend(path1, obj_types= ['armature','mesh', 'empty', 'hair'] )
121
+ poi1 = bproc.object.compute_poi(bproc.filter.all_with_type(obj1, bproc.types.MeshObject))
122
+ obj1 = bproc.object.merge_objects(obj1)
123
+ obj1.set_location([random.uniform(-0.05, 0.05), random.uniform(-0.05, 0.05), random.uniform(0.5, 0.75)]) # up
124
+ # obj1.set_location([0, random.uniform(-1.0, 0.0), 0]) # left
125
+ obj1.set_scale([obj1_scale, obj1_scale, obj1_scale])
126
+ obj1.set_rotation_euler([0, 0, random.uniform(-np.pi/16, np.pi/16)])
127
+
128
+ obj2 = bproc.loader.load_blend(path2, obj_types= ['armature', 'mesh', 'empty', 'hair'])
129
+ poi2 = bproc.object.compute_poi(bproc.filter.all_with_type(obj2, bproc.types.MeshObject))
130
+ obj2 = bproc.object.merge_objects(obj2)
131
+
132
+ obj2.set_location([random.uniform(-0.05, 0.05), random.uniform(-0.05, 0.05), floor_z]) # down
133
+ # obj2.set_location([0, random.uniform(0.0, 1.0), 0]) # right
134
+ obj2.set_scale([obj2_scale, obj2_scale, obj2_scale])
135
+ obj2.set_rotation_euler([0, 0, random.uniform(-np.pi/16, np.pi/16)])
136
+
137
+ poi = (poi1 + poi2) / 2.0
138
+
139
+
140
+
141
+
142
+ # define a light and set its location and energy level
143
+ light = bproc.types.Light()
144
+ light.set_type("POINT")
145
+ light.set_location([0, random.uniform(-5.0, 5.0), 5])
146
+ light.set_energy(3000)
147
+
148
+ # random camera angle
149
+ alpha = random.uniform(-np.pi / 8, np.pi / 8)
150
+ # r = 3.0
151
+ cam_x = r * math.cos(alpha)
152
+ cam_y = r * math.sin(alpha)
153
+
154
+ # Set camera pose
155
+
156
+ # Set output resolution to 1024x1024
157
+ bproc.camera.set_resolution(1024, 1024)
158
+ # Sample random camera location around the object
159
+ location = bproc.sampler.part_sphere([cam_x, cam_y, 1.25], radius=0.25, part_sphere_dir_vector=[1, 0, 0], mode="SURFACE")
160
+ # Compute rotation based on vector going from location towards poi
161
+ rotation_matrix = bproc.camera.rotation_from_forward_vec(poi - location)
162
+ # Add homog cam pose based on location an rotation
163
+ cam2world_matrix = bproc.math.build_transformation_mat(location, rotation_matrix)
164
+ bproc.camera.add_camera_pose(cam2world_matrix)
165
+
166
+
167
+ # Render the scene
168
+ bproc.renderer.set_max_amount_of_samples(24)
169
+ data = bproc.renderer.render()
170
+
171
+ # Write the rendering into an hdf5 file
172
+ bproc.writer.write_hdf5(args.output_dir + output_name, data, append_to_existing_output=True)
173
+ # bproc.clean_up()
174
+
175
+ print('Objects chosen:\n', path1, '\n', path2)
176
+ print('Background:\n', haven_hdri_path)
util/blender_depth_high.py ADDED
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1
+ import blenderproc as bproc
2
+ import argparse
3
+ import numpy as np
4
+ from mathutils import Vector
5
+ from mathutils.bvhtree import BVHTree
6
+ from glob import glob
7
+ import random
8
+ from datetime import datetime
9
+ random.seed(datetime.now().timestamp())
10
+
11
+ import sys
12
+ import math
13
+
14
+ parser = argparse.ArgumentParser()
15
+ parser.add_argument('obj1', default="apple", help="Name of object 1, the one in the front")
16
+ parser.add_argument('obj2', default="banana", help="Name of object 2, the one behind")
17
+ parser.add_argument('bg_path', default="hdris/autumn/autumn_park_2k.hdr", help="Path to the background hdr image")
18
+ parser.add_argument('output_dir', default="output/above_below/", help="Path to where the final files, will be saved")
19
+ parser.add_argument('pair_index', default=-1, help="Non-Random Pair index")
20
+ parser.add_argument('debug', default=0)
21
+ args = parser.parse_args()
22
+
23
+ pair_index = int(args.pair_index)
24
+
25
+ # obj_list = ["apple", "banana", "bed", "bicycle", "book", "car", "chair", "laptop", "person", "tv"]
26
+
27
+
28
+ coco_objects = ['airplane', 'apple', 'backpack', 'banana', 'baseball_bat', 'baseball_glove', 'bear', 'bed', 'bench', 'bicycle', 'bird', 'boat', 'book', 'bottle', 'bowl', 'broccoli', 'bus', 'cake', 'car', 'carrot', 'cat', 'cell_phone', 'chair', 'clock', 'couch', 'cow', 'cup', 'dining_table', 'dog', 'donut', 'elephant', 'fire_hydrant', 'fork', 'frisbee', 'giraffe', 'hair_drier', 'handbag', 'horse', 'hot_dog', 'keyboard', 'kite', 'knife', 'laptop', 'microwave', 'motorcycle', 'mouse', 'orange', 'oven', 'parking_meter', 'person', 'pizza', 'potted_plant', 'refrigerator', 'remote', 'sandwich', 'scissors', 'sheep', 'sink', 'skateboard', 'skis', 'snowboard', 'spoon', 'sports_ball', 'stop_sign', 'suitcase', 'surfboard', 'teddy_bear', 'tennis_racket', 'tie', 'toaster', 'toilet', 'toothbrush', 'traffic_light', 'train', 'truck', 'tv', 'umbrella', 'vase', 'wine_glass', 'zebra']
29
+
30
+ big_obj = ['airplane', 'bus', 'car', 'boat', 'train', 'truck']
31
+
32
+
33
+ def retrieve_floor(bgpath):
34
+ if 'white' in bgpath:
35
+ floor_path = "floor/floor_white.blend"
36
+ elif 'autumn' in bgpath:
37
+ floor_path = "floor/floor_grass_brass.blend"
38
+ elif 'studio' in bgpath:
39
+ floor_path = 'floor/floor_wood.blend'
40
+ return floor_path
41
+
42
+ def get_obj_scale(obj_name, is_front=True):
43
+ if is_front:
44
+ if obj_name in big_obj:
45
+ return random.uniform(0.5, 0.6)
46
+ else:
47
+ return random.uniform(0.8, 0.9)
48
+ else:
49
+ if obj_name in big_obj:
50
+ return random.uniform(1.4, 1.6)
51
+ else:
52
+ return random.uniform(1.8, 2.0)
53
+ # return 1.0
54
+
55
+ def retrieve2obj(obj1="apple", obj2="banana", index=-1,
56
+ asset_path="assets/blender_assets/",
57
+ noncoco_asset_path = "assets/blender_assets_non_coco/"):
58
+
59
+ if obj1 in coco_objects:
60
+ obj1_list = sorted(glob(f'{asset_path}/{obj1}/*.blend'))
61
+ else:
62
+ obj1_list = sorted(glob(f'{noncoco_asset_path}/{obj1}/*.blend'))
63
+ if obj2 in coco_objects:
64
+ obj2_list = sorted(glob(f'{asset_path}/{obj2}/*.blend'))
65
+ else:
66
+ obj2_list = sorted(glob(f'{noncoco_asset_path}/{obj2}/*.blend'))
67
+
68
+ if index == -1:
69
+ obj1_path = random.choice(obj1_list)
70
+ obj2_path = random.choice(obj2_list)
71
+ else:
72
+ obj1_path = obj1_list[index]
73
+ obj2_path = obj2_list[index]
74
+ return obj1_path, obj2_path, f'{obj1}_{obj2}'
75
+
76
+ bproc.init()
77
+
78
+ # activate normal and depth rendering
79
+ # bproc.renderer.enable_normals_output()
80
+ # bproc.renderer.enable_depth_output(activate_antialiasing=False)
81
+ # set realistic background
82
+ # haven_hdri_path = bproc.loader.get_random_world_background_hdr_img_path_from_haven('/home/lawrence/Documents/3dscene/')
83
+ haven_hdri_path = args.bg_path
84
+
85
+ for i in range(1):
86
+
87
+ path1, path2, output_name = retrieve2obj(args.obj1, args.obj2, index=pair_index)
88
+
89
+ if args.bg_path != "None":
90
+ # bproc.world.set_world_background_hdr_img(haven_hdri_path)
91
+ bproc.world.set_world_background_hdr_img(haven_hdri_path, rotation_euler=[0.0, 0.0, random.uniform(-np.pi, np.pi)])
92
+
93
+
94
+ print('Generating', output_name)
95
+
96
+ r = random.uniform(4.5, 5.5)
97
+
98
+ height_offset = 0.0
99
+
100
+ # Set the scale of the objects
101
+ obj1_scale = get_obj_scale(args.obj1)
102
+ obj2_scale = get_obj_scale(args.obj2, False)
103
+
104
+
105
+ obj1 = bproc.loader.load_blend(path1, obj_types= ['armature','mesh', 'empty', 'hair'] )
106
+ poi1 = bproc.object.compute_poi(bproc.filter.all_with_type(obj1, bproc.types.MeshObject))
107
+ obj1 = bproc.object.merge_objects(obj1)
108
+ obj1_y = random.uniform(-0.6, 0.6)
109
+ obj1.set_location([random.uniform(0.5, 0.75), obj1_y, random.uniform(-0.05, 0.05)])
110
+
111
+ obj1.set_scale([obj1_scale, obj1_scale, obj1_scale])
112
+ obj1.set_rotation_euler([0, 0, random.uniform(-np.pi/16, np.pi/16)])
113
+
114
+ obj2 = bproc.loader.load_blend(path2, obj_types= ['armature', 'mesh', 'empty', 'hair'])
115
+ poi2 = bproc.object.compute_poi(bproc.filter.all_with_type(obj2, bproc.types.MeshObject))
116
+ obj2 = bproc.object.merge_objects(obj2)
117
+ obj2.set_location([random.uniform(-2.5, -2.0), obj1_y*-1, random.uniform(-0.05, 0.05)])
118
+
119
+ obj2.set_scale([obj2_scale, obj2_scale, obj2_scale])
120
+ obj2.set_rotation_euler([0, 0, random.uniform(-np.pi/16, np.pi/16)])
121
+
122
+ poi = (poi1 + poi2) / 2.0
123
+
124
+ offset_z = random.uniform(0.0, 0.5)
125
+ offset_2 = random.uniform(-0.5, 0.0)
126
+
127
+ floor = bproc.loader.load_blend(retrieve_floor(args.bg_path), obj_types= ['armature','mesh', 'empty', 'hair'] )
128
+ floor = bproc.object.merge_objects(floor)
129
+ floor.set_location([0,0,min(offset_2, offset_z)])
130
+
131
+
132
+
133
+ # define a light and set its location and energy level
134
+ light = bproc.types.Light()
135
+ light.set_type("POINT")
136
+ light.set_location([0, random.uniform(-5.0, 5.0), 5])
137
+ light.set_energy(3000)
138
+
139
+ # random camera angle
140
+ alpha = random.uniform(-np.pi / 8, np.pi / 8)
141
+ # r = 3.0
142
+ cam_x = r * math.cos(alpha)
143
+ cam_y = r * math.sin(alpha)
144
+
145
+ if cam_y * obj1_y < 0:
146
+ cam_y = -cam_y
147
+
148
+ # Set camera pose
149
+
150
+ # Set output resolution to 1024x1024
151
+ bproc.camera.set_resolution(1024, 1024)
152
+ # Sample random camera location around the object
153
+ location = bproc.sampler.part_sphere([cam_x, cam_y, 1.25], radius=0.25, part_sphere_dir_vector=[1, 0, 0], mode="SURFACE")
154
+ # Compute rotation based on vector going from location towards poi
155
+ rotation_matrix = bproc.camera.rotation_from_forward_vec(poi - location)
156
+ # Add homog cam pose based on location an rotation
157
+ cam2world_matrix = bproc.math.build_transformation_mat(location, rotation_matrix)
158
+ bproc.camera.add_camera_pose(cam2world_matrix)
159
+
160
+
161
+ # Render the scene
162
+ bproc.renderer.set_max_amount_of_samples(24)
163
+ data = bproc.renderer.render()
164
+
165
+ # Write the rendering into an hdf5 file
166
+ bproc.writer.write_hdf5(args.output_dir + output_name, data, append_to_existing_output=True)
167
+ # bproc.clean_up()
168
+
169
+ print('Objects chosen:\n', path1, '\n', path2)
170
+ print('Background:\n', haven_hdri_path)
171
+
util/blender_left_right_floor.py ADDED
@@ -0,0 +1,170 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import blenderproc as bproc
2
+ import argparse
3
+ import numpy as np
4
+
5
+ from glob import glob
6
+ import random
7
+ from datetime import datetime
8
+ random.seed(datetime.now().timestamp())
9
+
10
+ import sys
11
+ import math
12
+
13
+
14
+ parser = argparse.ArgumentParser()
15
+ parser.add_argument('obj1', default="apple", help="Name of object 1")
16
+ parser.add_argument('obj2', default="banana", help="Name of object 2")
17
+ parser.add_argument('bg_path', default="background/autumn_park_2k.hdr", help="Path to the background hdr image")
18
+ parser.add_argument('output_dir', default="output/above_below/", help="Path to where the final files, will be saved")
19
+ parser.add_argument('pair_index', default=-1, help="Non-Random Pair index")
20
+ parser.add_argument('debug', default=0)
21
+ args = parser.parse_args()
22
+
23
+ pair_index = int(args.pair_index)
24
+ # obj_list = ["apple", "banana", "bed", "bicycle", "book", "car", "chair", "laptop", "person", "tv"]
25
+
26
+
27
+ obj_list = ["apple", "banana", "bicycle", "book", "chair", "laptop", "person", "tv"]
28
+ big_list = ['bicycle', 'person']
29
+ medium_list = ['chair', 'tv']
30
+ tiny_list = ['apple', 'banana']
31
+ small_list = ['book', 'laptop']
32
+
33
+ coco_objects = ['airplane', 'apple', 'backpack', 'banana', 'baseball_bat', 'baseball_glove', 'bear', 'bed', 'bench', 'bicycle', 'bird', 'boat', 'book', 'bottle', 'bowl', 'broccoli', 'bus', 'cake', 'car', 'carrot', 'cat', 'cell_phone', 'chair', 'clock', 'couch', 'cow', 'cup', 'dining_table', 'dog', 'donut', 'elephant', 'fire_hydrant', 'fork', 'frisbee', 'giraffe', 'hair_drier', 'handbag', 'horse', 'hot_dog', 'keyboard', 'kite', 'knife', 'laptop', 'microwave', 'motorcycle', 'mouse', 'orange', 'oven', 'parking_meter', 'person', 'pizza', 'potted_plant', 'refrigerator', 'remote', 'sandwich', 'scissors', 'sheep', 'sink', 'skateboard', 'skis', 'snowboard', 'spoon', 'sports_ball', 'stop_sign', 'suitcase', 'surfboard', 'teddy_bear', 'tennis_racket', 'tie', 'toaster', 'toilet', 'toothbrush', 'traffic_light', 'train', 'truck', 'tv', 'umbrella', 'vase', 'wine_glass', 'zebra']
34
+ wide_objects = ['airplane', 'bear', 'bus', 'bicycle','car', 'cat', 'couch', 'cup', 'cow', 'desk', 'dining_table', 'train', 'pig', 'giraffe', 'truck', 'tv', 'suitcase', 'motorcycle', 'horse']
35
+
36
+
37
+ def get_obj_scale(obj_name):
38
+ return 1.0
39
+
40
+ def retrieve2obj(obj1="apple", obj2="banana", index=-1,
41
+ asset_path="assets/blender_assets/",
42
+ noncoco_asset_path = "assets/blender_assets_non_coco/"):
43
+
44
+ if obj1 in coco_objects:
45
+ obj1_list = sorted(glob(f'{asset_path}/{obj1}/*.blend'))
46
+ else:
47
+ obj1_list = sorted(glob(f'{noncoco_asset_path}/{obj1}/*.blend'))
48
+ if obj2 in coco_objects:
49
+ obj2_list = sorted(glob(f'{asset_path}/{obj2}/*.blend'))
50
+ else:
51
+ obj2_list = sorted(glob(f'{noncoco_asset_path}/{obj2}/*.blend'))
52
+
53
+ if index == -1:
54
+ obj1_path = random.choice(obj1_list)
55
+ obj2_path = random.choice(obj2_list)
56
+ else:
57
+ obj1_path = obj1_list[index]
58
+ obj2_path = obj2_list[index]
59
+ return obj1_path, obj2_path, f'{obj1}_{obj2}'
60
+
61
+ def retrieve_floor(bgpath):
62
+ if 'white' in bgpath:
63
+ floor_path = "floor/floor_white.blend"
64
+ elif 'autumn' in bgpath:
65
+ floor_path = "floor/floor_grass_brass.blend"
66
+ elif 'studio' in bgpath:
67
+ floor_path = 'floor/floor_wood.blend'
68
+ return floor_path
69
+
70
+ def get_obj_cam_coords(left, right, cam):
71
+ """
72
+ cam +x, left -y , right +y
73
+ cam -x, left +y, right -y
74
+ cam +y, left +x, right -x
75
+ cam -y, left -x, right +x
76
+ """
77
+ positions = list()
78
+ positions.append((cam, 0, 0, -left, 0, right))
79
+
80
+ return random.choice(positions)
81
+
82
+ bproc.init()
83
+
84
+ # activate normal and depth rendering
85
+ # bproc.renderer.enable_normals_output()
86
+ # bproc.renderer.enable_depth_output(activate_antialiasing=False)
87
+ # set realistic background
88
+ # haven_hdri_path = bproc.loader.get_random_world_background_hdr_img_path_from_haven('/home/lawrence/Documents/3dscene/')
89
+ haven_hdri_path = args.bg_path
90
+
91
+ for i in range(1):
92
+
93
+ path1, path2, output_name = retrieve2obj(args.obj1, args.obj2, index=pair_index)
94
+
95
+ bproc.world.set_world_background_hdr_img(haven_hdri_path, rotation_euler=[0.0, 0.0, random.uniform(-np.pi, np.pi)])
96
+
97
+
98
+ print('Generating', output_name)
99
+
100
+ offset = 0.0
101
+ if args.obj2 in big_list :
102
+ offset = 0.5
103
+
104
+ offset = random.uniform(0.3, 0.5)
105
+
106
+ r = random.uniform(5.25, 6.25)
107
+
108
+ cam_x, cam_y, left_x, left_y, right_x, right_y = get_obj_cam_coords(random.uniform(1.0, 1.5), random.uniform(1.0, 1.5), r)
109
+ if args.obj1 in wide_objects:
110
+ left_y = left_y - random.uniform(0.15, 0.25)
111
+ if args.obj2 in wide_objects:
112
+ right_y = right_y + random.uniform(0.15, 0.25)
113
+
114
+ # Set the scale of the objects
115
+ obj1_scale = get_obj_scale(args.obj1)
116
+ obj2_scale = get_obj_scale(args.obj2)
117
+
118
+ obj1 = bproc.loader.load_blend(path1, obj_types= ['armature','mesh', 'empty', 'hair'] )
119
+ poi1 = bproc.object.compute_poi(bproc.filter.all_with_type(obj1, bproc.types.MeshObject))
120
+ obj1 = bproc.object.merge_objects(obj1)
121
+ obj1.set_scale([obj1_scale, obj1_scale, obj1_scale])
122
+
123
+ obj1.set_location([left_x, left_y, 0])
124
+ obj1.set_rotation_euler([0, 0, random.uniform(-np.pi/8, np.pi/8)])
125
+
126
+ obj2 = bproc.loader.load_blend(path2, obj_types= ['armature', 'mesh', 'empty', 'hair'])
127
+ poi2 = bproc.object.compute_poi(bproc.filter.all_with_type(obj2, bproc.types.MeshObject))
128
+ obj2 = bproc.object.merge_objects(obj2)
129
+ obj2.set_scale([obj2_scale, obj2_scale, obj2_scale])
130
+ obj2.set_location([right_x, right_y, 0])
131
+
132
+ floor = bproc.loader.load_blend(retrieve_floor(args.bg_path), obj_types= ['armature','mesh', 'empty', 'hair'] )
133
+ floor = bproc.object.merge_objects(floor)
134
+ floor.set_location([0,0,0])
135
+
136
+
137
+ obj2.set_rotation_euler([0, 0, random.uniform(-np.pi/8, np.pi/8)])
138
+
139
+ # define a light and set its location and energy level
140
+ light = bproc.types.Light()
141
+ light.set_type("POINT")
142
+ light.set_location([0, random.uniform(-5.0, 5.0), 5])
143
+ light.set_energy(3000)
144
+
145
+ poi = (np.array([left_x, left_y, 0]) + np.array([right_x, right_y, 0])) / 2
146
+ poi[2] = poi[2] + offset
147
+
148
+
149
+
150
+ # Set camera pose
151
+
152
+ # Set output resolution to 1024x1024
153
+ bproc.camera.set_resolution(1024, 1024)
154
+ # Sample random camera location around the object
155
+ location = bproc.sampler.part_sphere([cam_x, cam_y, 1.25], radius=0.25, part_sphere_dir_vector=[1, 0, 0], mode="SURFACE")
156
+ # Compute rotation based on vector going from location towards poi
157
+ rotation_matrix = bproc.camera.rotation_from_forward_vec(poi - location)
158
+ # Add homog cam pose based on location an rotation
159
+ cam2world_matrix = bproc.math.build_transformation_mat(location, rotation_matrix)
160
+ bproc.camera.add_camera_pose(cam2world_matrix)
161
+
162
+
163
+ # Render the scene
164
+ bproc.renderer.set_max_amount_of_samples(24)
165
+ data = bproc.renderer.render()
166
+
167
+ # Write the rendering into an hdf5 file
168
+ bproc.writer.write_hdf5(args.output_dir + output_name, data, append_to_existing_output=True)
169
+ print(path1, path2)
170
+
util/blender_left_right_near_floor.py ADDED
@@ -0,0 +1,186 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import blenderproc as bproc
2
+ import argparse
3
+ import numpy as np
4
+ from glob import glob
5
+ import random
6
+ from datetime import datetime
7
+ random.seed(datetime.now().timestamp())
8
+
9
+ import sys
10
+ import math
11
+
12
+
13
+
14
+ parser = argparse.ArgumentParser()
15
+ parser.add_argument('obj1', default="apple", help="Name of object 1")
16
+ parser.add_argument('obj2', default="banana", help="Name of object 2")
17
+ parser.add_argument('bg_path', default="background/autumn_park_2k.hdr", help="Path to the background hdr image")
18
+ parser.add_argument('output_dir', default="output/above_below/", help="Path to where the final files, will be saved")
19
+ parser.add_argument('pair_index', default=-1, help="Non-Random Pair index")
20
+ parser.add_argument('debug', default=0)
21
+ args = parser.parse_args()
22
+
23
+ pair_index = int(args.pair_index)
24
+ # obj_list = ["apple", "banana", "bed", "bicycle", "book", "car", "chair", "laptop", "person", "tv"]
25
+
26
+
27
+ obj_list = ["apple", "banana", "bicycle", "book", "chair", "laptop", "person", "tv"]
28
+ big_list = ['bicycle', 'person']
29
+ medium_list = ['chair', 'tv']
30
+ tiny_list = ['apple', 'banana']
31
+ small_list = ['book', 'laptop']
32
+
33
+ coco_objects = ['airplane', 'apple', 'backpack', 'banana', 'baseball_bat', 'baseball_glove', 'bear', 'bed', 'bench', 'bicycle', 'bird', 'boat', 'book', 'bottle', 'bowl', 'broccoli', 'bus', 'cake', 'car', 'carrot', 'cat', 'cell_phone', 'chair', 'clock', 'couch', 'cow', 'cup', 'dining_table', 'dog', 'donut', 'elephant', 'fire_hydrant', 'fork', 'frisbee', 'giraffe', 'hair_drier', 'handbag', 'horse', 'hot_dog', 'keyboard', 'kite', 'knife', 'laptop', 'microwave', 'motorcycle', 'mouse', 'orange', 'oven', 'parking_meter', 'person', 'pizza', 'potted_plant', 'refrigerator', 'remote', 'sandwich', 'scissors', 'sheep', 'sink', 'skateboard', 'skis', 'snowboard', 'spoon', 'sports_ball', 'stop_sign', 'suitcase', 'surfboard', 'teddy_bear', 'tennis_racket', 'tie', 'toaster', 'toilet', 'toothbrush', 'traffic_light', 'train', 'truck', 'tv', 'umbrella', 'vase', 'wine_glass', 'zebra']
34
+ wide_objects = ['airplane', 'bear', 'bus', 'bicycle','car', 'cat', 'couch', 'cup', 'cow', 'desk', 'dining_table', 'train', 'pig', 'giraffe', 'truck', 'tv', 'suitcase', 'motorcycle', 'horse']
35
+
36
+ def get_obj_scale(obj_name):
37
+ """
38
+ if obj_name in small_list:
39
+ return random.uniform(1.75, 2.25)
40
+ elif obj_name in tiny_list:
41
+ return random.uniform(3.75, 4.25)
42
+ else:
43
+ return 1.0
44
+ """
45
+ return 1.0
46
+
47
+ def retrieve_floor(bgpath):
48
+ if 'white' in bgpath:
49
+ floor_path = "floor/floor_white.blend"
50
+ elif 'autumn' in bgpath:
51
+ floor_path = "floor/floor_grass_brass.blend"
52
+ elif 'studio' in bgpath:
53
+ floor_path = 'floor/floor_wood.blend'
54
+ return floor_path
55
+
56
+ def retrieve2obj(obj1="apple", obj2="banana", index=-1,
57
+ asset_path="assets/blender_assets/",
58
+ noncoco_asset_path = "assets/blender_assets_non_coco/"):
59
+
60
+ if obj1 in coco_objects:
61
+ obj1_list = sorted(glob(f'{asset_path}/{obj1}/*.blend'))
62
+ else:
63
+ obj1_list = sorted(glob(f'{noncoco_asset_path}/{obj1}/*.blend'))
64
+ if obj2 in coco_objects:
65
+ obj2_list = sorted(glob(f'{asset_path}/{obj2}/*.blend'))
66
+ else:
67
+ obj2_list = sorted(glob(f'{noncoco_asset_path}/{obj2}/*.blend'))
68
+
69
+ if index == -1:
70
+ obj1_path = random.choice(obj1_list)
71
+ obj2_path = random.choice(obj2_list)
72
+ else:
73
+ obj1_path = obj1_list[index]
74
+ obj2_path = obj2_list[index]
75
+ return obj1_path, obj2_path, f'{obj1}_{obj2}'
76
+
77
+ def get_obj_cam_coords(left, right, cam):
78
+ """
79
+ cam +x, left -y , right +y
80
+ cam -x, left +y, right -y
81
+ cam +y, left +x, right -x
82
+ cam -y, left -x, right +x
83
+ """
84
+ positions = list()
85
+ positions.append((cam, 0, random.uniform(-0.5, 0.5), -left, random.uniform(-0.5, 0.5), right))
86
+ # positions.append((-cam, 0, 0, left, 0, -right))
87
+ # positions.append((0, cam, left, 0, -right, 0))
88
+ # positions.append((0, -cam, -left, 0, right, 0))
89
+
90
+ return random.choice(positions)
91
+
92
+ bproc.init()
93
+
94
+ # activate normal and depth rendering
95
+ # bproc.renderer.enable_normals_output()
96
+ # bproc.renderer.enable_depth_output(activate_antialiasing=False)
97
+ # set realistic background
98
+ # haven_hdri_path = bproc.loader.get_random_world_background_hdr_img_path_from_haven('/home/lawrence/Documents/3dscene/')
99
+ haven_hdri_path = args.bg_path
100
+
101
+ for i in range(1):
102
+
103
+ path1, path2, output_name = retrieve2obj(args.obj1, args.obj2, index=pair_index)
104
+
105
+ swap = random.uniform(-1.0, 1.0)
106
+ if swap < 0:
107
+ path1, path2 = path2, path1
108
+
109
+ bproc.world.set_world_background_hdr_img(haven_hdri_path, rotation_euler=[0.0, 0.0, random.uniform(-np.pi, np.pi)])
110
+
111
+ offset = 0.0
112
+ if args.obj2 in big_list :
113
+ offset = 0.5
114
+
115
+ offset_z = random.uniform(0.0, 0.0)
116
+ offset_2 = random.uniform(-0.0, 0.0)
117
+
118
+ r = random.uniform(5.25, 6.25)
119
+
120
+ cam_x, cam_y, left_x, left_y, right_x, right_y = get_obj_cam_coords(random.uniform(0.4, 0.6), random.uniform(0.4, 0.6), r)
121
+
122
+ right_y = left_y + random.uniform(0.7, 1.0)
123
+
124
+ if args.obj1 in wide_objects:
125
+ left_y = left_y - random.uniform(0.15, 0.25)
126
+ if args.obj2 in wide_objects:
127
+ right_y = right_y + random.uniform(0.15, 0.25)
128
+
129
+ # Set the scale of the objects
130
+ obj1_scale = get_obj_scale(args.obj1)
131
+ obj2_scale = get_obj_scale(args.obj2)
132
+
133
+ obj1 = bproc.loader.load_blend(path1, obj_types= ['armature','mesh', 'empty', 'hair'] )
134
+ poi1 = bproc.object.compute_poi(bproc.filter.all_with_type(obj1, bproc.types.MeshObject))
135
+ obj1 = bproc.object.merge_objects(obj1, 'merged_obj1')
136
+ obj1.set_scale([obj1_scale, obj1_scale, obj1_scale])
137
+ obj1.set_location([left_x, left_y, offset_z])
138
+ obj1.set_rotation_euler([0, 0, random.uniform(-np.pi/8, np.pi/8)])
139
+
140
+
141
+ obj2 = bproc.loader.load_blend(path2, obj_types= ['armature', 'mesh', 'empty', 'hair'])
142
+ poi2 = bproc.object.compute_poi(bproc.filter.all_with_type(obj2, bproc.types.MeshObject))
143
+ obj2 = bproc.object.merge_objects(obj2, 'merged_obj2')
144
+ obj2.set_scale([obj2_scale, obj2_scale, obj2_scale])
145
+ obj2.set_location([right_x, right_y, offset_z + offset_2])
146
+
147
+
148
+
149
+ obj2.set_rotation_euler([0, 0, random.uniform(-np.pi/8, np.pi/8)])
150
+
151
+ floor = bproc.loader.load_blend(retrieve_floor(args.bg_path), obj_types= ['armature','mesh', 'empty', 'hair'] )
152
+ floor = bproc.object.merge_objects(floor)
153
+ floor.set_location([0,0,min(offset_2, offset_z)])
154
+
155
+ # define a light and set its location and energy level
156
+ light = bproc.types.Light()
157
+ light.set_type("POINT")
158
+ light.set_location([0, random.uniform(-5.0, 5.0), 5])
159
+ light.set_energy(3000)
160
+
161
+ poi = (np.array([left_x, left_y, 0]) + np.array([right_x, right_y, 0])) / 2
162
+ poi[2] = poi[2] + offset
163
+
164
+
165
+
166
+ # Set camera pose
167
+
168
+ # Set output resolution to 1024x1024
169
+ bproc.camera.set_resolution(1024, 1024)
170
+ # Sample random camera location around the object
171
+ location = bproc.sampler.part_sphere([cam_x, cam_y, 1.25], radius=0.25, part_sphere_dir_vector=[1, 0, 0], mode="SURFACE")
172
+ # Compute rotation based on vector going from location towards poi
173
+ rotation_matrix = bproc.camera.rotation_from_forward_vec(poi - location)
174
+ # Add homog cam pose based on location an rotation
175
+ cam2world_matrix = bproc.math.build_transformation_mat(location, rotation_matrix)
176
+ bproc.camera.add_camera_pose(cam2world_matrix)
177
+
178
+
179
+ # Render the scene
180
+ bproc.renderer.set_max_amount_of_samples(24)
181
+ data = bproc.renderer.render()
182
+
183
+ # Write the rendering into an hdf5 file
184
+ bproc.writer.write_hdf5(args.output_dir + output_name, data, append_to_existing_output=True)
185
+ print(path1, path2)
186
+
util/py_gen_above_below.py ADDED
@@ -0,0 +1,71 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import subprocess
2
+ import os
3
+ from tqdm import tqdm
4
+ import argparse
5
+ from datetime import datetime
6
+
7
+ relation = "above_below"
8
+
9
+ def divide_list_into_partitions(lst, num_partitions):
10
+ partition_size = len(lst) // num_partitions
11
+ partitions = [lst[i:i + partition_size] for i in range(0, len(lst), partition_size)]
12
+ return partitions
13
+
14
+ parser = argparse.ArgumentParser()
15
+ parser.add_argument('--partition', default=0, type=int, help="Partition 0 - 7")
16
+ parser.add_argument('--num_partition', default=8, type=int, help="Total number of parallel jobs")
17
+ parser.add_argument('--num_variants', default=5, type=int, help="Number of variants per 2-object scene")
18
+ parser.add_argument('--num_background', default=3, type=int, help="Number of variants of backgrounds")
19
+ parser.add_argument('--obj1_asset_folder', default="assets/blender_assets/", help="Object1 Asset Location")
20
+ parser.add_argument('--obj2_asset_folder', default="assets/blender_assets/", help="Object2 Asset Location")
21
+ parser.add_argument('--output_folder', default="/scratch/yluo97/3dscene_output_ver3_debug/", help="hdf5 files output location")
22
+ parser.add_argument('--non_random', action='store_true', help='Description for flag1')
23
+ parser.add_argument('--dry_run', action='store_true', help='Perform dry run only')
24
+ args = parser.parse_args()
25
+
26
+ asset_folder = args.obj1_asset_folder
27
+ output_folder = args.output_folder
28
+ background_info = [("background/white-background.hdr", "bg_white"),
29
+ ("background/autumn_park_2k.hdr", "bg_real_outdoors"),
30
+ ("background/photo_studio_loft_hall_2k.hdr", "bg_real_indoors"),
31
+ ("background/black-background.hdr", "bg_black")]
32
+ background_info = background_info[:args.num_background]
33
+ num_variants = args.num_variants
34
+
35
+ object_names = sorted([name for name in os.listdir(args.obj1_asset_folder) if os.path.isdir(os.path.join(args.obj1_asset_folder, name))])
36
+ object2_names = sorted([name for name in os.listdir(args.obj2_asset_folder) if os.path.isdir(os.path.join(args.obj2_asset_folder, name))])
37
+ # Command and arguments
38
+ command = ["blenderproc", "run", f'./util/blender_{relation}_floor.py']
39
+
40
+ obj2_partition = divide_list_into_partitions(object_names, args.num_partition)[args.partition]
41
+ print('Generating partition of ', obj2_partition)
42
+
43
+ if args.dry_run:
44
+ print('List of obj1 is', object_names)
45
+ os.exit(0)
46
+
47
+ for obj1 in object_names:
48
+ for obj2 in obj2_partition:
49
+ if obj1 != obj2:
50
+ for background_path, background_name in background_info:
51
+ success = 0
52
+ if args.non_random:
53
+ arguments = [obj1, obj2, background_path, f'{output_folder}/{relation}_{background_name}/', str(success), '0']
54
+ else:
55
+ arguments = [obj1, obj2, background_path, f'{output_folder}/{relation}_{background_name}/', '-1', '0']
56
+
57
+ while success < args.num_variants :
58
+
59
+ # Run the command
60
+ try:
61
+ completed_process = subprocess.run(command + arguments, stdout=subprocess.PIPE, stderr=subprocess.PIPE, text=False, check=True)
62
+ success += 1
63
+ if args.non_random:
64
+ arguments = [obj1, obj2, background_path, f'{output_folder}/{relation}_{background_name}/', str(success), '0']
65
+ else:
66
+ arguments = [obj1, obj2, background_path, f'{output_folder}/{relation}_{background_name}/', '-1', '0']
67
+
68
+ except subprocess.CalledProcessError as e:
69
+ print("Error:", e)
70
+
71
+ print(f'Templates of {obj1}+{obj2} is complete!', f'{datetime.now():%Y-%m-%d %H:%M:%S%z}')
util/py_gen_front_behind.py ADDED
@@ -0,0 +1,75 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import subprocess
2
+ import os
3
+ import sys
4
+ from tqdm import tqdm
5
+ import argparse
6
+ from datetime import datetime
7
+
8
+ relation = "depth"
9
+
10
+ def divide_list_into_partitions(lst, num_partitions):
11
+ partition_size = len(lst) // num_partitions
12
+ partitions = [lst[i:i + partition_size] for i in range(0, len(lst), partition_size)]
13
+ return partitions
14
+
15
+ parser = argparse.ArgumentParser()
16
+ parser.add_argument('--partition', default=0, type=int, help="Partition 0 - 7")
17
+ parser.add_argument('--num_partition', default=8, type=int, help="Total number of parallel jobs")
18
+ parser.add_argument('--num_variants', default=5, type=int, help="Number of variants per 2-object scene")
19
+ parser.add_argument('--num_background', default=3, type=int, help="Number of variants of backgrounds")
20
+ parser.add_argument('--obj1_asset_folder', default="assets/blender_assets/", help="Object1 Asset Location")
21
+ parser.add_argument('--obj2_asset_folder', default="assets/blender_assets/", help="Object2 Asset Location")
22
+ parser.add_argument('--output_folder', default="/scratch/yluo97/3dscene_output_depth_coco/", help="hdf5 files output location")
23
+ parser.add_argument('--non_random', action='store_true', help='Description for flag1')
24
+ parser.add_argument('--dry_run', action='store_true', help='Perform dry run only')
25
+ args = parser.parse_args()
26
+
27
+
28
+ asset_folder = args.obj1_asset_folder
29
+ output_folder = args.output_folder
30
+ background_info = [("background/white-background.hdr", "bg_white"),
31
+ ("background/autumn_park_2k.hdr", "bg_real_outdoors"),
32
+ ("background/photo_studio_loft_hall_2k.hdr", "bg_real_indoors"),
33
+ ("background/black-background.hdr", "bg_black")]
34
+ background_info = background_info[:args.num_background]
35
+ num_variants = args.num_variants
36
+
37
+ object_names = sorted([name for name in os.listdir(args.obj1_asset_folder) if os.path.isdir(os.path.join(args.obj1_asset_folder, name))])
38
+ object2_names = sorted([name for name in os.listdir(args.obj2_asset_folder) if os.path.isdir(os.path.join(args.obj2_asset_folder, name))])
39
+ # Command and arguments
40
+ command = ["blenderproc", "run", f'./util/blender_depth_high.py']
41
+
42
+ obj2_partition = divide_list_into_partitions(object2_names, args.num_partition)[args.partition]
43
+ print('Generating partition of ', obj2_partition)
44
+
45
+ if args.dry_run:
46
+ print('List of obj1 is', object_names)
47
+ sys.exit(0)
48
+
49
+ for obj1 in object_names:
50
+ for obj2 in obj2_partition:
51
+ if obj1 != obj2:
52
+ for background_path, background_name in background_info:
53
+ success = 0
54
+ if args.non_random:
55
+ arguments = [obj1, obj2, background_path, f'{output_folder}/{relation}_{background_name}/', str(success), '0']
56
+ else:
57
+ arguments = [obj1, obj2, background_path, f'{output_folder}/{relation}_{background_name}/', '-1', '0']
58
+
59
+
60
+
61
+ while success < args.num_variants :
62
+
63
+ # Run the command
64
+ try:
65
+ completed_process = subprocess.run(command + arguments, stdout=subprocess.PIPE, stderr=subprocess.PIPE, text=False, check=True)
66
+ success += 1
67
+ if args.non_random:
68
+ arguments = [obj1, obj2, background_path, f'{output_folder}/{relation}_{background_name}/', str(success), '0']
69
+ else:
70
+ arguments = [obj1, obj2, background_path, f'{output_folder}/{relation}_{background_name}/', '-1', '0']
71
+
72
+ except subprocess.CalledProcessError as e:
73
+ print("Error:", e)
74
+
75
+ print(f'Templates of {obj1}+{obj2} is complete!', f'{datetime.now():%Y-%m-%d %H:%M:%S%z}')
util/py_gen_left_right.py ADDED
@@ -0,0 +1,82 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import subprocess
2
+ import os
3
+ from tqdm import tqdm
4
+ import argparse
5
+ from datetime import datetime
6
+
7
+ relation = "left_right"
8
+
9
+ def divide_list_into_partitions(lst, num_partitions):
10
+ partition_size = len(lst) // num_partitions
11
+ partitions = [lst[i:i + partition_size] for i in range(0, len(lst), partition_size)]
12
+ return partitions
13
+
14
+ parser = argparse.ArgumentParser()
15
+ parser.add_argument('--partition', default=0, type=int, help="Partition 0 - 7")
16
+ parser.add_argument('--num_partition', default=8, type=int, help="Total number of parallel jobs")
17
+ parser.add_argument('--num_variants', default=5, type=int, help="Number of variants per 2-object scene")
18
+ parser.add_argument('--num_background', default=3, type=int, help="Number of variants of backgrounds")
19
+ pparser.add_argument('--obj1_asset_folder', default="assets/blender_assets/", help="Object1 Asset Location")
20
+ parser.add_argument('--obj2_asset_folder', default="assets/blender_assets/", help="Object2 Asset Location")
21
+ parser.add_argument('--output_folder', default="/scratch/yluo97/3dscene_output_ver3_debug/", help="hdf5 files output location")
22
+ parser.add_argument('--non_random', action='store_true', help='Description for flag1')
23
+ parser.add_argument('--dry_run', action='store_true', help='Perform dry run only')
24
+ args = parser.parse_args()
25
+
26
+
27
+ asset_folder = args.obj1_asset_folder
28
+ output_folder = args.output_folder
29
+ background_info = [("background/white-background.hdr", "bg_white"),
30
+ ("background/autumn_park_2k.hdr", "bg_real_outdoors"),
31
+ ("background/photo_studio_loft_hall_2k.hdr", "bg_real_indoors"),
32
+ ("background/black-background.hdr", "bg_black")]
33
+ background_info = background_info[:args.num_background]
34
+ num_variants = args.num_variants
35
+
36
+ object_names = sorted([name for name in os.listdir(args.obj1_asset_folder) if os.path.isdir(os.path.join(args.obj1_asset_folder, name))])
37
+ object2_names = sorted([name for name in os.listdir(args.obj2_asset_folder) if os.path.isdir(os.path.join(args.obj2_asset_folder, name))])
38
+ # Command and arguments
39
+ command = ["blenderproc", "run", f'./util/blender_{relation}_floor.py']
40
+
41
+ obj2_partition = divide_list_into_partitions(object2_names, args.num_partition)[args.partition]
42
+ print('Generating partition of ', obj2_partition)
43
+
44
+ if args.dry_run:
45
+ print('List of obj1 is', object_names)
46
+ os.exit(0)
47
+
48
+ for obj1 in object_names:
49
+ for obj2 in obj2_partition:
50
+ if obj1 != obj2:
51
+ for background_path, background_name in background_info:
52
+ success = 0
53
+ if args.non_random:
54
+ arguments = [obj1, obj2, background_path, f'{output_folder}/{relation}_{background_name}/', str(success), '0']
55
+ else:
56
+ arguments = [obj1, obj2, background_path, f'{output_folder}/{relation}_{background_name}/', '-1', '0']
57
+
58
+
59
+
60
+ while success < args.num_variants :
61
+
62
+ # Run the command
63
+ try:
64
+ completed_process = subprocess.run(command + arguments, stdout=subprocess.PIPE, stderr=subprocess.PIPE, text=False, check=True)
65
+ success += 1
66
+ if args.non_random:
67
+ arguments = [obj1, obj2, background_path, f'{output_folder}/{relation}_{background_name}/', str(success), '0']
68
+ else:
69
+ arguments = [obj1, obj2, background_path, f'{output_folder}/{relation}_{background_name}/', '-1', '0']
70
+
71
+ # Print the standard output
72
+ # print("Standard Output:")
73
+ # print(completed_process.stdout)
74
+
75
+ # Print the standard error
76
+ # print("Standard Error:")
77
+ # print(completed_process.stderr)
78
+
79
+ except subprocess.CalledProcessError as e:
80
+ print("Error:", e)
81
+
82
+ print(f'Templates of {obj1}+{obj2} is complete!', f'{datetime.now():%Y-%m-%d %H:%M:%S%z}')
util/py_gen_left_right_near.py ADDED
@@ -0,0 +1,82 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import subprocess
2
+ import os
3
+ from tqdm import tqdm
4
+ import argparse
5
+ from datetime import datetime
6
+
7
+ relation = "left_right"
8
+
9
+ def divide_list_into_partitions(lst, num_partitions):
10
+ partition_size = len(lst) // num_partitions
11
+ partitions = [lst[i:i + partition_size] for i in range(0, len(lst), partition_size)]
12
+ return partitions
13
+
14
+ parser = argparse.ArgumentParser()
15
+ parser.add_argument('--partition', default=0, type=int, help="Partition 0 - 7")
16
+ parser.add_argument('--num_partition', default=8, type=int, help="Total number of parallel jobs")
17
+ parser.add_argument('--num_variants', default=5, type=int, help="Number of variants per 2-object scene")
18
+ parser.add_argument('--num_background', default=3, type=int, help="Number of variants of backgrounds")
19
+ pparser.add_argument('--obj1_asset_folder', default="assets/blender_assets/", help="Object1 Asset Location")
20
+ parser.add_argument('--obj2_asset_folder', default="assets/blender_assets/", help="Object2 Asset Location")
21
+ parser.add_argument('--output_folder', default="/scratch/yluo97/3dscene_output_ver3_debug/", help="hdf5 files output location")
22
+ parser.add_argument('--non_random', action='store_true', help='Description for flag1')
23
+ parser.add_argument('--dry_run', action='store_true', help='Perform dry run only')
24
+ args = parser.parse_args()
25
+
26
+
27
+ asset_folder = args.obj1_asset_folder
28
+ output_folder = args.output_folder
29
+ background_info = [("background/white-background.hdr", "bg_white"),
30
+ ("background/autumn_park_2k.hdr", "bg_real_outdoors"),
31
+ ("background/photo_studio_loft_hall_2k.hdr", "bg_real_indoors"),
32
+ ("background/black-background.hdr", "bg_black")]
33
+ background_info = background_info[:args.num_background]
34
+ num_variants = args.num_variants
35
+
36
+ object_names = sorted([name for name in os.listdir(args.obj1_asset_folder) if os.path.isdir(os.path.join(args.obj1_asset_folder, name))])
37
+ object2_names = sorted([name for name in os.listdir(args.obj2_asset_folder) if os.path.isdir(os.path.join(args.obj2_asset_folder, name))])
38
+ # Command and arguments
39
+ command = ["blenderproc", "run", f'./util/blender_{relation}_near_floor.py']
40
+
41
+ obj2_partition = divide_list_into_partitions(object2_names, args.num_partition)[args.partition]
42
+ print('Generating partition of ', obj2_partition)
43
+
44
+ if args.dry_run:
45
+ print('List of obj1 is', object_names)
46
+ os.exit(0)
47
+
48
+ for obj1 in object_names:
49
+ for obj2 in obj2_partition:
50
+ if obj1 != obj2:
51
+ for background_path, background_name in background_info:
52
+ success = 0
53
+ if args.non_random:
54
+ arguments = [obj1, obj2, background_path, f'{output_folder}/{relation}_{background_name}/', str(success), '0']
55
+ else:
56
+ arguments = [obj1, obj2, background_path, f'{output_folder}/{relation}_{background_name}/', '-1', '0']
57
+
58
+
59
+
60
+ while success < args.num_variants :
61
+
62
+ # Run the command
63
+ try:
64
+ completed_process = subprocess.run(command + arguments, stdout=subprocess.PIPE, stderr=subprocess.PIPE, text=False, check=True)
65
+ success += 1
66
+ if args.non_random:
67
+ arguments = [obj1, obj2, background_path, f'{output_folder}/{relation}_{background_name}/', str(success), '0']
68
+ else:
69
+ arguments = [obj1, obj2, background_path, f'{output_folder}/{relation}_{background_name}/', '-1', '0']
70
+
71
+ # Print the standard output
72
+ # print("Standard Output:")
73
+ # print(completed_process.stdout)
74
+
75
+ # Print the standard error
76
+ # print("Standard Error:")
77
+ # print(completed_process.stderr)
78
+
79
+ except subprocess.CalledProcessError as e:
80
+ print("Error:", e)
81
+
82
+ print(f'Templates of {obj1}+{obj2} is complete!', f'{datetime.now():%Y-%m-%d %H:%M:%S%z}')
util/py_gen_t2i_comp_floor.py ADDED
@@ -0,0 +1,113 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import subprocess
2
+ import os
3
+ from tqdm import tqdm
4
+ import argparse
5
+ from datetime import datetime
6
+
7
+ rel_list_above = ['on the top of', 'on the bottom of']
8
+ rel_list_left = ['on the left of', 'on the right of']
9
+ rel_list_near = ['on side of', 'next to', 'near']
10
+
11
+ swap_table = {
12
+ 'bag': 'handbag',
13
+ 'sofa': 'couch',
14
+ 'television': 'tv',
15
+ 'table': 'dining_table',
16
+ 'phone': 'cell_phone'
17
+ }
18
+
19
+ with open('util/t2i_prompt_spatial_all.txt', 'r') as f:
20
+ texts = f.read().splitlines()
21
+ # texts = list(set(texts))
22
+ # texts = ['a book on the left of a bird', 'a man on the bottom of a sofa','a painting on the right of a pig','a pig on the bottom of a wallet']
23
+
24
+ def get_obj_t2i(prompt):
25
+ first_obj = prompt.split(' ')[1]
26
+ second_obj = prompt.split(' ')[-1]
27
+
28
+ if first_obj in swap_table:
29
+ first_obj = swap_table[first_obj]
30
+ if second_obj in swap_table:
31
+ second_obj = swap_table[second_obj]
32
+ return first_obj, second_obj
33
+
34
+ def get_blender_command(prompt):
35
+ relation = ''
36
+ script = ''
37
+ obj1, obj2 = get_obj_t2i(prompt)
38
+ if 'right' in prompt or 'bottom' in prompt:
39
+ obj1, obj2 = obj2, obj1
40
+ for rel in rel_list_above:
41
+ if rel in prompt:
42
+ script = './util/blender_above_below_floor.py'
43
+ for rel in rel_list_left:
44
+ if rel in prompt:
45
+ script = './util/blender_left_right_floor.py'
46
+ if len(script) == 0:
47
+ script = './util/blender_left_right_near_floor.py'
48
+
49
+ return obj1, obj2, prompt, script
50
+
51
+ def divide_list_into_partitions(lst, num_partitions):
52
+ partition_size = len(lst) // num_partitions
53
+ partitions = [lst[i:i + partition_size] for i in range(0, len(lst), partition_size)]
54
+ return partitions
55
+
56
+ parser = argparse.ArgumentParser()
57
+ parser.add_argument('--partition', default=0, type=int, help="Partition 0 - 7")
58
+ parser.add_argument('--num_partition', default=7, type=int, help="Total number of parallel jobs")
59
+ parser.add_argument('--num_variants', default=5, type=int, help="Number of variants per 2-object scene")
60
+ parser.add_argument('--num_background', default=3, type=int, help="Number of variants of backgrounds")
61
+ parser.add_argument('--obj1_asset_folder', default="assets/blender_assets/", help="Object1 Asset Location")
62
+ parser.add_argument('--obj2_asset_folder', default="assets/blender_assets/", help="Object2 Asset Location")
63
+ parser.add_argument('--output_folder', default="/scratch/yluo97/3dscene_output_ver3_debug/", help="hdf5 files output location")
64
+ parser.add_argument('--non_random', action='store_true', help='Description for flag1')
65
+ parser.add_argument('--dry_run', action='store_true', help='Perform dry run only')
66
+ args = parser.parse_args()
67
+
68
+ asset_folder = args.obj1_asset_folder
69
+ output_folder = args.output_folder
70
+ background_info = [("background/white-background.hdr", "bg_white"),
71
+ ("background/autumn_park_2k.hdr", "bg_real_outdoors"),
72
+ ("background/photo_studio_loft_hall_2k.hdr", "bg_real_indoors"),
73
+ ("background/black-background.hdr", "bg_black")]
74
+ background_info = background_info[:args.num_background]
75
+ num_variants = args.num_variants
76
+
77
+ # object_names = sorted([name for name in os.listdir(args.obj1_asset_folder) if os.path.isdir(os.path.join(args.obj1_asset_folder, name))])
78
+ # object2_names = sorted([name for name in os.listdir(args.obj2_asset_folder) if os.path.isdir(os.path.join(args.obj2_asset_folder, name))])
79
+ # Command and arguments
80
+ # command = ["blenderproc", "run", f'blender_{relation}_small.py']
81
+
82
+ texts_partition = divide_list_into_partitions(texts, args.num_partition)[args.partition]
83
+ # print('Generating partition of ', texts_partition)
84
+
85
+ for prompt in texts_partition:
86
+ obj1, obj2, text, script = get_blender_command(prompt)
87
+ command = ["blenderproc", "run", script]
88
+ text = '_'.join(text.split())
89
+ for background_path, background_name in background_info:
90
+ success = 0
91
+ if args.non_random:
92
+ arguments = [obj1, obj2, background_path, f'{output_folder}/{background_name}/{text}/', str(success), '0']
93
+ else:
94
+ arguments = [obj1, obj2, background_path, f'{output_folder}/{background_name}/{text}/', '-1', '0']
95
+
96
+ while success < args.num_variants :
97
+
98
+ # Run the command
99
+ try:
100
+ if args.dry_run:
101
+ print(command + arguments)
102
+ else:
103
+ completed_process = subprocess.run(command + arguments, stdout=subprocess.PIPE, stderr=subprocess.PIPE, text=False, check=True)
104
+ success += 1
105
+ if args.non_random:
106
+ arguments = [obj1, obj2, background_path, f'{output_folder}/{background_name}/{text}/', str(success), '0']
107
+ else:
108
+ arguments = [obj1, obj2, background_path, f'{output_folder}/{background_name}/{text}/', '-1', '0']
109
+
110
+ except subprocess.CalledProcessError as e:
111
+ print("Error:", e)
112
+
113
+ print(f'Templates of {text} is complete!', f'{datetime.now():%Y-%m-%d %H:%M:%S%z}')
util/t2i_prompt_spatial_all.txt ADDED
@@ -0,0 +1,1000 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ a balloon on the top of a giraffe
2
+ a suitcase on the top of a frog
3
+ a horse on the right of a man
4
+ a rabbit next to a balloon
5
+ a rabbit on the top of a bicycle
6
+ a bee on the left of a girl
7
+ a mouse on the bottom of a painting
8
+ a fish on side of a painting
9
+ a chicken on the bottom of a desk
10
+ a chicken near a desk
11
+ a chicken on the top of a balloon
12
+ a horse near a lamp
13
+ a cow next to a train
14
+ a vase on the left of a pig
15
+ a sheep on the top of a airplane
16
+ a cow on the bottom of a man
17
+ a painting on the right of a bee
18
+ a woman on the left of a sheep
19
+ a phone on the left of a boy
20
+ a giraffe on the right of a girl
21
+ a plate on the right of a bee
22
+ a train on the left of a boy
23
+ a bicycle on the left of a bird
24
+ a computer on the top of a sheep
25
+ a rabbit on the top of a book
26
+ a couch on the right of a turtle
27
+ a girl on the left of a frog
28
+ a bowl on the right of a chicken
29
+ a airplane on the left of a turtle
30
+ a chicken on the top of a bicycle
31
+ a cup on the left of a fish
32
+ a boy on the top of a bag
33
+ a sheep near a car
34
+ a computer on the bottom of a horse
35
+ a girl on the left of a bee
36
+ a bag on the bottom of a chicken
37
+ a backpack on the right of a bird
38
+ a giraffe on the top of a man
39
+ a wallet on the right of a bee
40
+ a fish on the left of a microwave
41
+ a dog on the top of a suitcase
42
+ a turtle on the left of a painting
43
+ a fish on the top of a bowl
44
+ a bee on the top of a airplane
45
+ a television on the right of a cow
46
+ a giraffe on the left of a lamp
47
+ a bag on the right of a butterfly
48
+ a bicycle on the top of a chicken
49
+ a cow near a balloon
50
+ a computer on the left of a pig
51
+ a cat on the bottom of a car
52
+ a giraffe on the right of a phone
53
+ a person on the left of a microwave
54
+ a microwave on the bottom of a rabbit
55
+ a cat near a table
56
+ a wallet on the right of a dog
57
+ a sheep on the top of a backpack
58
+ a vase on the bottom of a chicken
59
+ a man on the right of a plate
60
+ a pig on side of a wallet
61
+ a sofa on the top of a boy
62
+ a key on the top of a frog
63
+ a bird on the bottom of a suitcase
64
+ a train on the top of a woman
65
+ a pig on the right of a computer
66
+ a painting on the right of a woman
67
+ a bicycle on the left of a girl
68
+ a refrigerator on the bottom of a dog
69
+ a television on the left of a cow
70
+ a giraffe near a key
71
+ a television on the left of a fish
72
+ a man on side of a clock
73
+ a painting on the left of a horse
74
+ a wallet on the top of a person
75
+ a bee on the left of a phone
76
+ a car on the top of a turtle
77
+ a person next to a airplane
78
+ a rabbit next to a microwave
79
+ a bowl on the left of a man
80
+ a boy on the bottom of a lamp
81
+ a cat on side of a vase
82
+ a sheep on the left of a wallet
83
+ a pig on the left of a couch
84
+ a pig on the left of a sofa
85
+ a train on the right of a boy
86
+ a couch on the left of a bird
87
+ a lamp on the bottom of a bee
88
+ a woman next to a computer
89
+ a frog on side of a cup
90
+ a giraffe on the left of a candle
91
+ a sheep next to a desk
92
+ a man on the top of a candle
93
+ a suitcase on the top of a sheep
94
+ a man on the bottom of a car
95
+ a woman on the left of a television
96
+ a key on the top of a horse
97
+ a fish near a sofa
98
+ a microwave on the top of a sheep
99
+ a man on the right of a book
100
+ a computer on the bottom of a butterfly
101
+ a phone on the bottom of a person
102
+ a pig on the top of a backpack
103
+ a butterfly on the bottom of a candle
104
+ a person on the right of a refrigerator
105
+ a bird on side of a lamp
106
+ a plate on the left of a bee
107
+ a dog next to a phone
108
+ a sheep next to a bicycle
109
+ a turtle on side of a phone
110
+ a backpack on the bottom of a giraffe
111
+ a pig on the right of a table
112
+ a car on the bottom of a cow
113
+ a desk on the right of a cow
114
+ a pig on the bottom of a candle
115
+ a bee near a airplane
116
+ a frog on the bottom of a person
117
+ a bee on the top of a table
118
+ a bird on side of a plate
119
+ a pig on the top of a wallet
120
+ a frog on the right of a microwave
121
+ a boy on side of a key
122
+ a wallet on the bottom of a bee
123
+ a woman on the bottom of a lamp
124
+ a bee on the top of a backpack
125
+ a pig on side of a painting
126
+ a wallet on the bottom of a dog
127
+ a clock on the left of a giraffe
128
+ a cup on the bottom of a woman
129
+ a woman near a airplane
130
+ a man next to a backpack
131
+ a dog on side of a car
132
+ a man near a table
133
+ a wallet on the top of a sheep
134
+ a book on the top of a mouse
135
+ a woman on the top of a television
136
+ a mouse near a book
137
+ a turtle on the top of a car
138
+ a boy on the bottom of a book
139
+ a sheep on side of a phone
140
+ a key on the top of a fish
141
+ a computer on the bottom of a man
142
+ a car on the right of a rabbit
143
+ a chicken on the top of a woman
144
+ a book on the bottom of a cat
145
+ a wallet on the right of a mouse
146
+ a fish on the bottom of a cup
147
+ a bowl on the left of a person
148
+ a microwave on the top of a boy
149
+ a cat on the bottom of a table
150
+ a man on the top of a butterfly
151
+ a dog on the left of a lamp
152
+ a giraffe on side of a bicycle
153
+ a person near a clock
154
+ a turtle on the right of a train
155
+ a woman on side of a turtle
156
+ a horse on the left of a lamp
157
+ a chicken on the left of a car
158
+ a girl on the top of a bicycle
159
+ a mouse on the top of a book
160
+ a wallet on the left of a turtle
161
+ a suitcase on the bottom of a butterfly
162
+ a sofa on the top of a woman
163
+ a bee on the left of a boy
164
+ a table on the right of a cow
165
+ a person next to a dog
166
+ a woman on the bottom of a bowl
167
+ a microwave on the bottom of a cat
168
+ a person on the left of a horse
169
+ a clock on the left of a chicken
170
+ a bird on the right of a bowl
171
+ a cat on the left of a man
172
+ a cow on side of a lamp
173
+ a candle on the bottom of a butterfly
174
+ a person on the right of a cup
175
+ a cow on the left of a boy
176
+ a bicycle on the right of a butterfly
177
+ a person on the left of a cow
178
+ a refrigerator on the bottom of a turtle
179
+ a giraffe next to a book
180
+ a cat on the bottom of a microwave
181
+ a couch on the bottom of a giraffe
182
+ a bicycle on the right of a person
183
+ a candle on the right of a girl
184
+ a man on the right of a key
185
+ a pig on the bottom of a backpack
186
+ a boy on the bottom of a computer
187
+ a cup on the right of a turtle
188
+ a wallet on the left of a dog
189
+ a bicycle on the left of a turtle
190
+ a girl on the top of a phone
191
+ a bee on the right of a book
192
+ a train on the bottom of a sheep
193
+ a desk on the right of a fish
194
+ a sofa on the bottom of a dog
195
+ a bee on the top of a woman
196
+ a table on the right of a giraffe
197
+ a phone on the left of a horse
198
+ a cat on the top of a lamp
199
+ a phone on the left of a fish
200
+ a rabbit on the right of a lamp
201
+ a man on side of a cat
202
+ a chicken near a book
203
+ a cup on the left of a cat
204
+ a giraffe near a vase
205
+ a balloon on the top of a frog
206
+ a bee on the bottom of a man
207
+ a sofa on the bottom of a horse
208
+ a horse on the left of a microwave
209
+ a turtle on the left of a key
210
+ a horse on the left of a table
211
+ a chicken on side of a television
212
+ a table on the top of a mouse
213
+ a boy on side of a clock
214
+ a frog on the bottom of a train
215
+ a train on the right of a dog
216
+ a rabbit on the top of a vase
217
+ a bee next to a sofa
218
+ a wallet on the right of a cat
219
+ a bicycle on the right of a girl
220
+ a rabbit on the left of a plate
221
+ a man next to a plate
222
+ a cat next to a cup
223
+ a plate on the left of a sheep
224
+ a phone on the right of a cow
225
+ a phone on the right of a frog
226
+ a fish on the left of a computer
227
+ a bee on the right of a woman
228
+ a girl on the bottom of a bird
229
+ a girl on the bottom of a painting
230
+ a cow on the left of a microwave
231
+ a butterfly on the left of a phone
232
+ a mouse next to a vase
233
+ a microwave on the bottom of a cow
234
+ a phone on the bottom of a rabbit
235
+ a person near a bird
236
+ a boy on side of a fish
237
+ a fish on the bottom of a train
238
+ a horse next to a train
239
+ a girl near a car
240
+ a girl on the top of a desk
241
+ a pig on the right of a microwave
242
+ a man on side of a television
243
+ a girl on the left of a giraffe
244
+ a dog near a refrigerator
245
+ a balloon on the top of a sheep
246
+ a man on the bottom of a clock
247
+ a girl on the bottom of a turtle
248
+ a cat on the right of a phone
249
+ a horse on the bottom of a television
250
+ a woman on the top of a wallet
251
+ a mouse on the bottom of a train
252
+ a turtle on the right of a candle
253
+ a television on the right of a chicken
254
+ a boy on side of a cat
255
+ a giraffe on the left of a backpack
256
+ a chicken on the bottom of a balloon
257
+ a person on side of a bird
258
+ a boy on the bottom of a wallet
259
+ a person on the top of a microwave
260
+ a bird near a desk
261
+ a book on the right of a boy
262
+ a turtle on the bottom of a backpack
263
+ a frog on the right of a girl
264
+ a dog on the bottom of a microwave
265
+ a refrigerator on the left of a turtle
266
+ a television on the right of a girl
267
+ a bicycle on the left of a dog
268
+ a microwave on the left of a cow
269
+ a man next to a clock
270
+ a dog on the left of a sofa
271
+ a fish near a television
272
+ a mouse on side of a refrigerator
273
+ a mouse on side of a train
274
+ a chair on the bottom of a cat
275
+ a computer on the top of a giraffe
276
+ a frog next to a clock
277
+ a bee on side of a backpack
278
+ a horse on side of a desk
279
+ a bag on the bottom of a turtle
280
+ a person near a key
281
+ a man on the top of a plate
282
+ a couch on the bottom of a boy
283
+ a train on the right of a pig
284
+ a man on the right of a cat
285
+ a bee on the right of a painting
286
+ a suitcase on the top of a man
287
+ a painting on the left of a giraffe
288
+ a sheep on side of a table
289
+ a computer on the bottom of a chicken
290
+ a frog on the left of a computer
291
+ a plate on the bottom of a giraffe
292
+ a car on the left of a cat
293
+ a sheep on the bottom of a suitcase
294
+ a microwave on the top of a woman
295
+ a bowl on the bottom of a dog
296
+ a bee on side of a suitcase
297
+ a frog on the right of a woman
298
+ a bird near a train
299
+ a sofa on the left of a turtle
300
+ a person near a cup
301
+ a person on side of a bowl
302
+ a woman on the right of a train
303
+ a bird on the left of a girl
304
+ a book on the top of a man
305
+ a couch on the bottom of a cat
306
+ a cat next to a chair
307
+ a frog on the right of a car
308
+ a bicycle on the bottom of a rabbit
309
+ a refrigerator on the bottom of a man
310
+ a cat on the left of a bicycle
311
+ a bee on the bottom of a plate
312
+ a suitcase on the right of a dog
313
+ a frog near a car
314
+ a lamp on the bottom of a giraffe
315
+ a fish near a table
316
+ a bee on the top of a refrigerator
317
+ a woman on the bottom of a bag
318
+ a key on the right of a bee
319
+ a computer on the left of a person
320
+ a dog on side of a balloon
321
+ a giraffe on the left of a bowl
322
+ a bee on the bottom of a lamp
323
+ a cat on the right of a suitcase
324
+ a bird on the top of a lamp
325
+ a mouse on the bottom of a man
326
+ a butterfly on the left of a person
327
+ a girl near a desk
328
+ a giraffe next to a plate
329
+ a cow on the right of a wallet
330
+ a bird on side of a computer
331
+ a man near a butterfly
332
+ a phone on the bottom of a mouse
333
+ a mouse on the left of a desk
334
+ a fish near a bag
335
+ a sheep near a painting
336
+ a rabbit on the right of a airplane
337
+ a painting on the top of a cow
338
+ a mouse on the left of a wallet
339
+ a candle on the right of a giraffe
340
+ a woman near a microwave
341
+ a boy on side of a vase
342
+ a woman on side of a bag
343
+ a candle on the left of a person
344
+ a girl on the top of a train
345
+ a horse next to a key
346
+ a dog near a couch
347
+ a candle on the bottom of a cow
348
+ a dog on the bottom of a car
349
+ a woman on the left of a table
350
+ a fish on side of a bowl
351
+ a dog on the left of a backpack
352
+ a cat on the right of a key
353
+ a cat next to a microwave
354
+ a key on the left of a frog
355
+ a mouse on the left of a person
356
+ a cow on the bottom of a suitcase
357
+ a cat on the left of a bowl
358
+ a table on the top of a frog
359
+ a boy next to a cup
360
+ a lamp on the top of a sheep
361
+ a fish on side of a car
362
+ a train on the bottom of a cat
363
+ a cow on side of a chair
364
+ a bag on the bottom of a person
365
+ a cow on side of a candle
366
+ a girl next to a butterfly
367
+ a microwave on the right of a bee
368
+ a person on the right of a mouse
369
+ a boy on the top of a wallet
370
+ a bowl on the left of a bee
371
+ a bird on the top of a bicycle
372
+ a giraffe near a sofa
373
+ a sheep on the bottom of a chair
374
+ a pig near a phone
375
+ a butterfly near a wallet
376
+ a desk on the left of a dog
377
+ a bowl on the right of a mouse
378
+ a rabbit near a television
379
+ a candle on the top of a cat
380
+ a person next to a horse
381
+ a woman on the bottom of a bird
382
+ a train on the top of a man
383
+ a cup on the right of a horse
384
+ a boy near a computer
385
+ a rabbit on the top of a wallet
386
+ a fish on the bottom of a candle
387
+ a dog on the top of a vase
388
+ a woman near a cat
389
+ a person on the right of a chicken
390
+ a car on the right of a bee
391
+ a couch on the top of a girl
392
+ a girl on the right of a lamp
393
+ a plate on the top of a cat
394
+ a woman on the left of a bee
395
+ a rabbit on the right of a chair
396
+ a bicycle on the top of a cat
397
+ a giraffe on the right of a wallet
398
+ a vase on the left of a cow
399
+ a phone on the right of a sheep
400
+ a dog near a key
401
+ a book on the right of a cow
402
+ a painting on the left of a frog
403
+ a sheep on the left of a boy
404
+ a wallet on the top of a chicken
405
+ a vase on the right of a woman
406
+ a man near a car
407
+ a person on the top of a giraffe
408
+ a television on the left of a cat
409
+ a butterfly on the top of a phone
410
+ a book on the left of a bee
411
+ a horse on the right of a couch
412
+ a sheep on the bottom of a backpack
413
+ a man on the left of a chair
414
+ a television on the left of a chicken
415
+ a boy near a giraffe
416
+ a wallet on the bottom of a chicken
417
+ a airplane on the top of a fish
418
+ a candle on the top of a butterfly
419
+ a table on the bottom of a woman
420
+ a wallet on the bottom of a horse
421
+ a woman on the top of a fish
422
+ a boy near a key
423
+ a rabbit next to a phone
424
+ a cow on the left of a car
425
+ a chicken on side of a couch
426
+ a bird on the left of a book
427
+ a mouse next to a backpack
428
+ a bee on the bottom of a chair
429
+ a sheep on the bottom of a sofa
430
+ a dog on the top of a girl
431
+ a giraffe on the right of a television
432
+ a chair on the left of a turtle
433
+ a airplane on the right of a rabbit
434
+ a key on the right of a butterfly
435
+ a woman next to a television
436
+ a dog on side of a couch
437
+ a bag on the left of a bee
438
+ a bird on the top of a plate
439
+ a airplane on the right of a frog
440
+ a phone on the top of a man
441
+ a cat next to a phone
442
+ a woman near a balloon
443
+ a sofa on the left of a person
444
+ a dog on the top of a wallet
445
+ a chair on the left of a sheep
446
+ a bird on the bottom of a computer
447
+ a suitcase on the bottom of a frog
448
+ a fish on the right of a book
449
+ a giraffe on the top of a refrigerator
450
+ a bird on the right of a bicycle
451
+ a giraffe on the bottom of a television
452
+ a sofa on the top of a man
453
+ a cat next to a refrigerator
454
+ a giraffe on the top of a computer
455
+ a cow next to a bag
456
+ a man on the left of a clock
457
+ a cat near a wallet
458
+ a woman next to a wallet
459
+ a butterfly on the left of a television
460
+ a cat on side of a plate
461
+ a person on the left of a car
462
+ a fish on the top of a backpack
463
+ a car on the bottom of a mouse
464
+ a butterfly on the right of a bicycle
465
+ a boy next to a mouse
466
+ a refrigerator on the top of a bird
467
+ a woman next to a train
468
+ a bird on the right of a microwave
469
+ a cow on side of a car
470
+ a turtle near a candle
471
+ a man on the left of a mouse
472
+ a fish on the right of a airplane
473
+ a desk on the top of a pig
474
+ a refrigerator on the bottom of a fish
475
+ a painting on the bottom of a cow
476
+ a dog near a suitcase
477
+ a balloon on the top of a bird
478
+ a backpack on the left of a butterfly
479
+ a car on the bottom of a giraffe
480
+ a giraffe next to a balloon
481
+ a cat on side of a couch
482
+ a chicken on the right of a couch
483
+ a desk on the left of a cat
484
+ a giraffe on side of a cup
485
+ a bird next to a bag
486
+ a book on the right of a dog
487
+ a woman next to a bird
488
+ a television on the bottom of a cat
489
+ a bird on the bottom of a plate
490
+ a dog on the bottom of a phone
491
+ a wallet on the bottom of a person
492
+ a fish near a lamp
493
+ a car on the bottom of a fish
494
+ a cow on side of a bicycle
495
+ a plate on the left of a man
496
+ a woman on the left of a clock
497
+ a painting on the bottom of a woman
498
+ a sheep on the left of a refrigerator
499
+ a wallet on the top of a boy
500
+ a key on the left of a giraffe
501
+ a cat on side of a key
502
+ a backpack on the bottom of a mouse
503
+ a microwave on the right of a cat
504
+ a giraffe next to a bowl
505
+ a boy on the top of a key
506
+ a airplane on the top of a giraffe
507
+ a woman on the top of a lamp
508
+ a sheep near a backpack
509
+ a key on the top of a mouse
510
+ a frog on the right of a wallet
511
+ a person on the top of a bicycle
512
+ a bicycle on the bottom of a woman
513
+ a person next to a microwave
514
+ a person next to a candle
515
+ a sheep on the left of a couch
516
+ a giraffe near a plate
517
+ a computer on the right of a cow
518
+ a cat on the bottom of a desk
519
+ a chicken on the bottom of a refrigerator
520
+ a dog near a balloon
521
+ a pig next to a wallet
522
+ a person on the left of a table
523
+ a suitcase on the right of a man
524
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