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namespace impl {
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namespace gpu {
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namespace nvidia {
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namespace {
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constexpr impl_list_item_t cuda_concat_impl_list[]
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= {impl_list_item_t::concat_type_deduction_helper_t<
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gpu::ocl::ref_concat_t::pd_t>(),
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nullptr};
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} // namespace
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const impl_list_item_t *
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cuda_gpu_engine_impl_list_t::get_concat_implementation_list() {
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return cuda_concat_impl_list;
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}
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} // namespace nvidia
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} // namespace gpu
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} // namespace impl
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} // namespace dnnl
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#include <torch/csrc/jit/frontend/convert_to_ssa.h>
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#include <torch/csrc/jit/frontend/exit_transforms.h>
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#include <torch/csrc/jit/frontend/inline_loop_condition.h>
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#include <torch/csrc/jit/frontend/ir_emitter.h>
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#include <torch/csrc/jit/frontend/mini_environment.h>
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#include <torch/csrc/jit/ir/ir.h>
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#include <torch/csrc/jit/ir/ir_views.h>
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namespace torch {
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namespace jit {
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// At the beginning of the pass the Graph has already undergone type checking,
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// and writes or reads to a variable are emitted as Loads and Stores in the
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// graph.
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// a = 1
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// print(a)
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// is represented as:
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// %a.1 : int = prim::Constant[value=1]()
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// prim::Store[name="a"](%a.1)
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// %a : int = prim::Load[name="a"]()
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// prim::Print(%a)
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//
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// First, this pass recursively adds the Loads & Stores to control flow nodes
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// Then the graph is converted to SSA form.
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using ValueEnvironment = MiniEnvironment<Value*>;
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using TypeEnvironment = MiniEnvironment<TypePtr>;
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// Adds Loads & Stores to Loops & Ifs
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struct ControlFlowLoadStores {
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static void addBlockInput(
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Block* b,
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const TypePtr& type,
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const std::string& name) {
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auto g = b->owningGraph();
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g->createStore(name, b->addInput(name)->setType(type))
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->insertAfter(b->param_node());
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}
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static void addBlockOutput(
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Block* exit_block,
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const TypePtr& type,
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const std::string& name) {
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WithInsertPoint insert(exit_block);
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auto g = exit_block->owningGraph();
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auto block_exit = g->insertNode(g->createLoad(name, type))->output();
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exit_block->registerOutput(block_exit);
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}
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static void addNodeOutput(
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Node* n,
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const TypePtr& type,
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const std::string& name) {
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auto out = n->addOutput()->setType(type);
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if (meaningfulName(name)) {
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out->setDebugName(name);
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}
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auto g = n->owningGraph();
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g->createStore(name, out)->insertAfter(n);
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}
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static void addNodeInput(
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Node* n,
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const TypePtr& type,
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const std::string& name) {
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auto g = n->owningGraph();
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auto inp = g->createLoad(name, type)->insertBefore(n)->output();
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n->addInput(inp);
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}
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void addIfLoadStores(Node* n) {
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auto true_block = n->blocks().at(0);
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auto false_block = n->blocks().at(1);
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auto true_vars = addControlFlowLoadStores(true_block);
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auto false_vars = addControlFlowLoadStores(false_block);
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std::set<std::string> mutated_variables;
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