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---
tags:
- text-to-image
- lora
- diffusers
- template:diffusion-lora
- Red Dead Redemption 2
- RDR2
- Flux
- Art
- Visual-Design
- LoRA
widget:
- text: >-
Red Dead Redemption 2, Captured on a vibrant red backdrop, a painting of a
cowboy, holding a gun in his right hand. The cowboy, dressed in a black
cowboy hat, is adorned with a white stripe down the center of his chest,
adding a pop of color to the scene. Hes wearing a black and white striped
shirt, a black jacket, and a black belt around his neck. His beard is neatly
trimmed, and he has a black mustache and beard. His left hand is raised in
the air, aiming the gun at the camera. To the right of the cowboy, a group
of men on horses are visible, their heads turned to the right. They are
dressed in dark clothing, and the background features a yellow circle with
trees in the center.
output:
url: images/rdr12.webp
- text: >-
Red Dead Redemption 2, Against a shadowy, moonlit forest backdrop, a
solitary cowboy leans against a towering pine tree, observing a distant
campfire where silhouettes of outlaws are gathered. Dressed in a dark
poncho, a wide-brimmed hat, and a bullet belt across his chest, he holds a
rifle close to his side. His face is mostly hidden, but the glint in his
eyes reveals a careful calculation. Mist curls around his feet as he quietly
watches, waiting for the right moment to strike. The blue-gray hues of the
night cast an eerie calm over the tense scene.
output:
url: images/rdr11.webp
- text: >-
Red Dead Redemption 2, Set against a warm, golden sunset, a lone cowboy
stands under the arched shadows of a decaying ghost town. His figure is
silhouetted, his hands resting calmly on his gun holsters as he watches the
sun dip behind distant hills. He wears a wide-brimmed hat and a long duster
that flaps gently in the breeze. Shadows stretch across the dusty street in
front of him, and a tumbleweed rolls past, giving the scene an air of quiet
anticipation and forgotten memories.
output:
url: images/rdr13.webp
base_model: black-forest-labs/FLUX.1-dev
instance_prompt: Red Dead Redemption 2
license: apache-2.0
---
# Castor-Red-Dead-Redemption-2-Flux-LoRA
-- Dropping in honor of the sixth anniversary of RDR2. 🀠 --
Demoing rn :https://huggingface.co/spaces/prithivMLmods/FLUX-LoRA-DLC
<Gallery />
**The model is still in the training phase. This is not the final version and may contain artifacts and perform poorly in some cases.**
## Model description
**prithivMLmods/Castor-Red-Dead-Redemption-2-Flux-LoRA**
Image Processing Parameters
| Parameter | Value | Parameter | Value |
|---------------------------|--------|---------------------------|--------|
| LR Scheduler | constant | Noise Offset | 0.03 |
| Optimizer | AdamW | Multires Noise Discount | 0.1 |
| Network Dim | 64 | Multires Noise Iterations | 10 |
| Network Alpha | 32 | Repeat & Steps | 22 & 2K |
| Epoch | 12 | Save Every N Epochs | 1 |
Labeling: florence2-en(natural language & English)
Total Images Used for Training : 19
## Setting Up
```
import torch
from pipelines import DiffusionPipeline
base_model = "black-forest-labs/FLUX.1-dev"
pipe = DiffusionPipeline.from_pretrained(base_model, torch_dtype=torch.bfloat16)
lora_repo = "prithivMLmods/Castor-Red-Dead-Redemption-2-Flux-LoRA"
trigger_word = "Red Dead Redemption 2" # Leave trigger_word blank if not used.
pipe.load_lora_weights(lora_repo)
device = torch.device("cuda")
pipe.to(device)
```
## App File Structure
/project-root/
β”œβ”€β”€ .gitattributes
β”œβ”€β”€ README.md
β”œβ”€β”€ app.py
β”œβ”€β”€ pythonproject.py
# Best Dimensions
- 512 X 512
- 1024 X 1024
- 768 X 1024
## Trigger words 🧨
> [!WARNING]
> **Trigger words:** You should use `Red Dead Redemption 2` to trigger the image generation.
## Download model
Weights for this model are available in Safetensors format.
[Download](/prithivMLmods/Castor-Red-Dead-Redemption-2-Flux-LoRA/tree/main) them in the Files & versions tab.
## SDXL LoRA
🀠: https://huggingface.co/prithivMLmods/Canopus-Red-Dead-Minimalize-LoRA