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title: Team 7
emoji: 🏢
colorFrom: purple
colorTo: yellow
sdk: static
pinned: false
license: other
short_description: final submission
MistralAI_GameJam2025
This repo hosts Team'7 project for the Mistral AI Game Jam 2025. Thanks to Mistral, Huggingface, Scaleway and ElevenLabs for providing the ressources!
Game Description
TODO
Architecture
How to Build the Front-End
This project contains three main components, the Python LLM middleware (using Django), Web interface (using Vite React), and Unity 6 game project.
To build the front-end code, you must follow the following steps:
- Build the game
Open the ./unity
folder through Unity Hub with Unity 6. Then, switch the build target to Web
.
- Prepare the build folder
When building the game, you'll be asked to choose the name and path of the output folder. Make sure you set that as gamejamproj
, or all the contents of the Build
folder has that name.
Next, rename the Build
folder to build
(only for consistency. You can change the build path and name in ./app/src/config
).
- Build the Web UI
Move the build
folder to the .app/public
folder.
Go to the ./app
folder, and run yarn
to install the dependencies, and yarn build
to build everything. The build output should be stored in the ./app/dist
folder.
- Move the Unity build to the web UI
Make sure the build
folder that contains the Unity WebGL binaries are in the same path as the index.html
file in the dist
folder.
- Run the page
You can deploy the page or run the index.html
through a local HTML server. Note that due to WASM policy, you cannot just double-click the .html
file and load it in your browser to play the game.
Backend
Personality-Based Decision Workflow
This flowchart illustrates the decision-making process for an AI personality-based word-guessing game. It visually represents how the AI determines its behavior and output based on its assigned personality trait.
Workflow Overview
- Start Node: The process begins by parsing the
BASE_PROMPT
and inserting relevant context. - Personality Decision: The workflow checks the assigned personality trait (
sensitive_to_compliments
,rebellious
,stubborn
,lazy
,normal
, oroverthinker
), which determines how the AI interprets advice and makes guesses.- Sensitive to Compliments: Trusts advice only when it includes compliments.
- Rebellious: Challenges or twists user advice, often defying direct suggestions.
- Stubborn: Prefers to stick with previous guesses unless provided overwhelming evidence.
- Lazy: Takes minimal effort, often choosing random or obvious guesses.
- Normal: Processes advice straightforwardly and logically.
- Overthinker: Analyzes hints from multiple angles, often second-guessing decisions.
- Making Guesses: Based on the selected personality, rules and context are applied to propose guesses.
- Satisfaction Rating: The AI evaluates the advice, assigning a satisfaction rating (
0
,1
, or2
) based on its helpfulness or relevance. - Output Assembly: A JSON object is created, containing the guesses, satisfaction rating, and reasoning.
- End Node: The process completes with the assembled output.
Visual Key
- Purple (Decision Nodes): Indicate points where a decision is made (e.g., personality check, satisfaction rating).
- Pink (Personality Nodes): Represent personality-specific rules and behavior.
- Blue (Process Nodes): Represent operational steps, such as parsing prompts and proposing guesses.
- Green (Start) and Red (End): Highlight the start and end of the workflow.
This structured workflow ensures that each personality behaves uniquely, adding diversity to AI interactions. The color-coded nodes make the chart easy to follow and visually intuitive.