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import numpy as np | |
from gym_minigrid.minigrid import * | |
from gym_minigrid.register import register | |
import time | |
from collections import deque | |
class TeacherPeer(NPC): | |
""" | |
A dancing NPC that the agent has to copy | |
""" | |
def __init__(self, color, name, env, npc_type=0, knowledgeable=False, easier=False, idl=False): | |
super().__init__(color) | |
self.name = name | |
self.npc_dir = 1 # NPC initially looks downward | |
self.npc_type = npc_type | |
self.env = env | |
self.knowledgeable = knowledgeable | |
self.npc_actions = [] | |
self.dancing_step_idx = 0 | |
self.actions = MiniGridEnv.Actions | |
self.add_npc_direction = True | |
self.available_moves = [self.rotate_left, self.rotate_right, self.go_forward, self.toggle_action] | |
self.was_introduced_to = False | |
self.easier = easier | |
assert not self.easier | |
self.idl = idl | |
self.must_eye_contact = True if (self.npc_type // 3) % 2 == 0 else False | |
self.wanted_intro_utterances = [ | |
EasyTeachingGamesGrammar.construct_utterance([2, 2]), | |
EasyTeachingGamesGrammar.construct_utterance([0, 1]) | |
] | |
self.wanted_intro_utterance = self.wanted_intro_utterances[0] if (self.npc_type // 3) // 2 == 0 else self.wanted_intro_utterances[1] | |
if self.npc_type % 3 == 0: | |
# must be far, must not poke | |
self.must_be_poked = False | |
self.must_be_close = False | |
elif self.npc_type % 3 == 1: | |
# must be close, must not poke | |
self.must_be_poked = False | |
self.must_be_close = True | |
elif self.npc_type % 3 == 2: | |
# must be close, must poke | |
self.must_be_poked = True | |
self.must_be_close = True | |
else: | |
raise ValueError("npc tyep {} unknown". format(self.npc_type)) | |
# print("Peer type: ", self.npc_type) | |
# print("Peer conf: ", self.wanted_intro_utterance, self.must_eye_contact, self.must_be_close, self.must_be_poked) | |
if self.must_be_poked and not self.must_be_close: | |
raise ValueError("Must be poked means it must be close also.") | |
self.poked = False | |
self.exited = False | |
self.joint_attention_achieved = False | |
def toggle(self, env, pos): | |
"""Method to trigger/toggle an action this object performs""" | |
self.poked = True | |
return True | |
def is_introduction_state_ok(self): | |
if (self.must_be_poked and self.introduction_state["poked"]) or ( | |
not self.must_be_poked and not self.introduction_state["poked"]): | |
if (self.must_be_close and self.introduction_state["close"]) or ( | |
not self.must_be_close and not self.introduction_state["close"]): | |
if (self.must_eye_contact and self.introduction_state["eye_contact"]) or ( | |
not self.must_eye_contact and not self.introduction_state["eye_contact"] | |
): | |
if self.introduction_state["intro_utterance"] == self.wanted_intro_utterance: | |
return True | |
return False | |
def can_overlap(self): | |
# If the NPC is hidden, agent can overlap on it | |
return self.env.hidden_npc | |
def encode(self, nb_dims=3): | |
if self.env.hidden_npc: | |
if nb_dims == 3: | |
return (1, 0, 0) | |
elif nb_dims == 4: | |
return (1, 0, 0, 0) | |
else: | |
return super().encode(nb_dims=nb_dims) | |
def step(self, agent_utterance): | |
super().step() | |
if self.knowledgeable: | |
if self.easier: | |
raise DeprecationWarning() | |
# wanted_dir = self.compute_wanted_dir(self.env.agent_pos) | |
# action = self.compute_turn_action(wanted_dir) | |
# action() | |
# if not self.was_introduced_to and (agent_utterance in self.wanted_intro_utterances): | |
# self.was_introduced_to = True | |
# self.introduction_state = { | |
# "poked": self.poked, | |
# "close": self.is_near_agent(), | |
# "eye_contact": self.is_eye_contact(), | |
# "correct_intro_utterance": agent_utterance == self.wanted_intro_utterance | |
# } | |
# if self.is_introduction_state_ok(): | |
# utterance = "Go to the {} door \n".format(self.env.target_color) | |
# return utterance | |
else: | |
wanted_dir = self.compute_wanted_dir(self.env.agent_pos) | |
action = self.compute_turn_action(wanted_dir) | |
action() | |
if not self.was_introduced_to and (agent_utterance in self.wanted_intro_utterances): | |
self.was_introduced_to = True | |
self.introduction_state = { | |
"poked": self.poked, | |
"close": self.is_near_agent(), | |
"eye_contact": self.is_eye_contact(), | |
"intro_utterance": agent_utterance, | |
} | |
if not self.is_introduction_state_ok(): | |
if self.idl: | |
if self.env.hidden_npc: | |
return None | |
else: | |
return "I don't like that \n" | |
else: | |
return None | |
if self.is_eye_contact() and self.was_introduced_to: | |
if self.is_introduction_state_ok(): | |
utterance = "Go to the {} door \n".format(self.env.target_color) | |
if self.env.hidden_npc: | |
return None | |
else: | |
return utterance | |
else: | |
# no utterance | |
return None | |
else: | |
self.env._rand_elem(self.available_moves)() | |
return None | |
def render(self, img): | |
c = COLORS[self.color] | |
npc_shapes = [] | |
# Draw eyes | |
if self.npc_type % 3 == 0: | |
npc_shapes.append(point_in_circle(cx=0.70, cy=0.50, r=0.10)) | |
npc_shapes.append(point_in_circle(cx=0.30, cy=0.50, r=0.10)) | |
# Draw mouth | |
npc_shapes.append(point_in_rect(0.20, 0.80, 0.72, 0.81)) | |
# Draw top hat | |
npc_shapes.append(point_in_rect(0.30, 0.70, 0.05, 0.28)) | |
elif self.npc_type % 3 == 1: | |
npc_shapes.append(point_in_circle(cx=0.70, cy=0.50, r=0.10)) | |
npc_shapes.append(point_in_circle(cx=0.30, cy=0.50, r=0.10)) | |
# Draw mouth | |
npc_shapes.append(point_in_rect(0.20, 0.80, 0.72, 0.81)) | |
# Draw bottom hat | |
npc_shapes.append(point_in_triangle((0.15, 0.28), | |
(0.85, 0.28), | |
(0.50, 0.05))) | |
elif self.npc_type % 3 == 2: | |
npc_shapes.append(point_in_circle(cx=0.70, cy=0.50, r=0.10)) | |
npc_shapes.append(point_in_circle(cx=0.30, cy=0.50, r=0.10)) | |
# Draw mouth | |
npc_shapes.append(point_in_rect(0.20, 0.80, 0.72, 0.81)) | |
# Draw bottom hat | |
npc_shapes.append(point_in_triangle((0.15, 0.28), | |
(0.85, 0.28), | |
(0.50, 0.05))) | |
# Draw top hat | |
npc_shapes.append(point_in_rect(0.30, 0.70, 0.05, 0.28)) | |
# todo: move this to super function | |
# todo: super.render should be able to take the npc_shapes and then rotate them | |
if hasattr(self, "npc_dir"): | |
# Pre-rotation to ensure npc_dir = 1 means NPC looks downwards | |
npc_shapes = [rotate_fn(v, cx=0.5, cy=0.5, theta=-1 * (math.pi / 2)) for v in npc_shapes] | |
# Rotate npc based on its direction | |
npc_shapes = [rotate_fn(v, cx=0.5, cy=0.5, theta=(math.pi / 2) * self.npc_dir) for v in npc_shapes] | |
# Draw shapes | |
for v in npc_shapes: | |
fill_coords(img, v, c) | |
# class EasyTeachingGamesSmallGrammar(object): | |
# | |
# templates = ["Where is", "Open", "What is"] | |
# things = ["sesame", "the exit", "the password"] | |
# | |
# grammar_action_space = spaces.MultiDiscrete([len(templates), len(things)]) | |
# | |
# @classmethod | |
# def construct_utterance(cls, action): | |
# if all(np.isnan(action)): | |
# return "" | |
# return cls.templates[int(action[0])] + " " + cls.things[int(action[1])] + " " | |
class EasyTeachingGamesGrammar(object): | |
templates = ["Where is", "Open", "Which is", "How are"] | |
things = [ | |
"sesame", "the exit", "the correct door", "you", "the ceiling", "the window", "the entrance", "the closet", | |
"the drawer", "the fridge", "the floor", "the lamp", "the trash can", "the chair", "the bed", "the sofa" | |
] | |
grammar_action_space = spaces.MultiDiscrete([len(templates), len(things)]) | |
def construct_utterance(cls, action): | |
if all(np.isnan(action)): | |
return "" | |
return cls.templates[int(action[0])] + " " + cls.things[int(action[1])] + " " | |
class EasyTeachingGamesEnv(MultiModalMiniGridEnv): | |
""" | |
Environment in which the agent is instructed to go to a given object | |
named using an English text string | |
""" | |
def __init__( | |
self, | |
size=5, | |
diminished_reward=True, | |
step_penalty=False, | |
knowledgeable=False, | |
hard_password=False, | |
max_steps=50, | |
n_switches=3, | |
peer_type=None, | |
no_turn_off=False, | |
easier=False, | |
idl=False, | |
hidden_npc = False, | |
): | |
assert size >= 5 | |
self.empty_symbol = "NA \n" | |
self.diminished_reward = diminished_reward | |
self.step_penalty = step_penalty | |
self.knowledgeable = knowledgeable | |
self.hard_password = hard_password | |
self.n_switches = n_switches | |
self.peer_type = peer_type | |
self.no_turn_off = no_turn_off | |
self.easier = easier | |
self.idl = idl | |
self.hidden_npc = hidden_npc | |
super().__init__( | |
grid_size=size, | |
max_steps=max_steps, | |
# Set this to True for maximum speed | |
see_through_walls=True, | |
actions=MiniGridEnv.Actions, | |
action_space=spaces.MultiDiscrete([ | |
len(MiniGridEnv.Actions), | |
*EasyTeachingGamesGrammar.grammar_action_space.nvec | |
]), | |
add_npc_direction=True | |
) | |
print({ | |
"size": size, | |
"diminished_reward": diminished_reward, | |
"step_penalty": step_penalty, | |
}) | |
def _gen_grid(self, width, height): | |
# Create the grid | |
self.grid = Grid(width, height, nb_obj_dims=4) | |
# Randomly vary the room width and height | |
width = self._rand_int(5, width+1) | |
height = self._rand_int(5, height+1) | |
self.wall_x = width - 1 | |
self.wall_y = height - 1 | |
# Generate the surrounding walls | |
self.grid.wall_rect(0, 0, width, height) | |
self.door_pos = [] | |
self.door_front_pos = [] # Remembers positions in front of door to avoid setting wizard here | |
self.door_pos.append((self._rand_int(2, width-2), 0)) | |
self.door_front_pos.append((self.door_pos[-1][0], self.door_pos[-1][1]+1)) | |
self.door_pos.append((self._rand_int(2, width-2), height-1)) | |
self.door_front_pos.append((self.door_pos[-1][0], self.door_pos[-1][1] - 1)) | |
self.door_pos.append((0, self._rand_int(2, height-2))) | |
self.door_front_pos.append((self.door_pos[-1][0] + 1, self.door_pos[-1][1])) | |
self.door_pos.append((width-1, self._rand_int(2, height-2))) | |
self.door_front_pos.append((self.door_pos[-1][0] - 1, self.door_pos[-1][1])) | |
# Generate the door colors | |
self.door_colors = [] | |
while len(self.door_colors) < len(self.door_pos): | |
color = self._rand_elem(COLOR_NAMES) | |
if color in self.door_colors: | |
continue | |
self.door_colors.append(color) | |
# Place the doors in the grid | |
for idx, pos in enumerate(self.door_pos): | |
color = self.door_colors[idx] | |
self.grid.set(*pos, Door(color)) | |
# Select a random target door | |
self.doorIdx = self._rand_int(0, len(self.door_pos)) | |
self.target_pos = self.door_pos[self.doorIdx] | |
self.target_color = self.door_colors[self.doorIdx] | |
# Set a randomly coloured Dancer NPC | |
color = self._rand_elem(COLOR_NAMES) | |
if self.peer_type is None: | |
self.current_peer_type = self._rand_int(0, 12) | |
else: | |
self.current_peer_type = self.peer_type | |
self.peer = TeacherPeer( | |
color, | |
["Bobby", "Robby", "Toby"][self.current_peer_type % 3], | |
self, | |
knowledgeable=self.knowledgeable, | |
npc_type=self.current_peer_type, | |
easier=self.easier, | |
idl=self.idl | |
) | |
# height -2 so its not in front of the buttons in the way | |
while True: | |
peer_pos = np.array((self._rand_int(1, width - 1), self._rand_int(1, height - 2))) | |
if ( | |
# not in front of any door | |
not tuple(peer_pos) in self.door_front_pos | |
) and ( | |
# no_close npc is not in the middle of the 5x5 env | |
not (not self.peer.must_be_close and (width == 5 and height == 5) and all(peer_pos == (2, 2))) | |
): | |
break | |
self.grid.set(*peer_pos, self.peer) | |
self.peer.init_pos = peer_pos | |
self.peer.cur_pos = peer_pos | |
# Randomize the agent's start position and orientation | |
self.place_agent(size=(width, height)) | |
# Generate the mission string | |
self.mission = 'exit the room' | |
# Dummy beginning string | |
self.beginning_string = "This is what you hear. \n" | |
self.utterance = self.beginning_string | |
# utterance appended at the end of each step | |
self.utterance_history = "" | |
# used for rendering | |
self.conversation = self.utterance | |
self.outcome_info = None | |
def step(self, action): | |
p_action = action[0] | |
utterance_action = action[1:] | |
obs, reward, done, info = super().step(p_action) | |
if p_action == self.actions.done: | |
done = True | |
peer_utterance = EasyTeachingGamesGrammar.construct_utterance(utterance_action) | |
peer_reply = self.peer.step(peer_utterance) | |
if peer_reply is not None: | |
self.utterance += "{}: {} \n".format(self.peer.name, peer_reply) | |
self.conversation += "{}: {} \n".format(self.peer.name, peer_reply) | |
if all(self.agent_pos == self.target_pos): | |
done = True | |
reward = self._reward() | |
elif tuple(self.agent_pos) in self.door_pos: | |
done = True | |
# discount | |
if self.step_penalty: | |
reward = reward - 0.01 | |
if self.hidden_npc: | |
# all npc are hidden | |
assert np.argwhere(obs['image'][:,:,0] == OBJECT_TO_IDX['npc']).size == 0 | |
assert "{}:".format(self.peer.name) not in self.utterance | |
# fill observation with text | |
self.append_existing_utterance_to_history() | |
obs = self.add_utterance_to_observation(obs) | |
self.reset_utterance() | |
if done: | |
if reward > 0: | |
self.outcome_info = "SUCCESS: agent got {} reward \n".format(np.round(reward, 1)) | |
else: | |
self.outcome_info = "FAILURE: agent got {} reward \n".format(reward) | |
return obs, reward, done, info | |
def _reward(self): | |
if self.diminished_reward: | |
return super()._reward() | |
else: | |
return 1.0 | |
def render(self, *args, **kwargs): | |
obs = super().render(*args, **kwargs) | |
self.window.clear_text() # erase previous text | |
self.window.set_caption(self.conversation, self.peer.name) | |
self.window.ax.set_title("correct door: {}".format(self.target_color), loc="left", fontsize=10) | |
if self.outcome_info: | |
color = None | |
if "SUCCESS" in self.outcome_info: | |
color = "lime" | |
elif "FAILURE" in self.outcome_info: | |
color = "red" | |
self.window.add_text(*(0.01, 0.85, self.outcome_info), | |
**{'fontsize':15, 'color':color, 'weight':"bold"}) | |
self.window.show_img(obs) # re-draw image to add changes to window | |
return obs | |
# # must be far, must not poke | |
# class EasyTeachingGames8x8Env(EasyTeachingGamesEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=50, peer_type=0) | |
# | |
# # must be close, must not poke | |
# class EasyTeachingGamesClose8x8Env(EasyTeachingGamesEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=50, peer_type=1) | |
# | |
# # must be close, must poke | |
# class EasyTeachingGamesPoke8x8Env(EasyTeachingGamesEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=50, peer_type=2) | |
# | |
# # 100 multi | |
# class EasyTeachingGamesMulti8x8Env(EasyTeachingGamesEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=50, peer_type=None) | |
# | |
# | |
# | |
# # speaking 50 steps | |
# register( | |
# id='MiniGrid-EasyTeachingGames-8x8-v0', | |
# entry_point='gym_minigrid.envs:EasyTeachingGames8x8Env' | |
# ) | |
# | |
# # demonstrating 50 steps | |
# register( | |
# id='MiniGrid-EasyTeachingGamesPoke-8x8-v0', | |
# entry_point='gym_minigrid.envs:EasyTeachingGamesPoke8x8Env' | |
# ) | |
# | |
# # demonstrating 50 steps | |
# register( | |
# id='MiniGrid-EasyTeachingGamesClose-8x8-v0', | |
# entry_point='gym_minigrid.envs:EasyTeachingGamesClose8x8Env' | |
# ) | |
# | |
# # speaking 50 steps | |
# register( | |
# id='MiniGrid-EasyTeachingGamesMulti-8x8-v0', | |
# entry_point='gym_minigrid.envs:EasyTeachingGamesMulti8x8Env' | |
# ) | |
# # must be far, must not poke | |
# class EasierTeachingGames8x8Env(EasyTeachingGamesEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=50, peer_type=0, easier=True) | |
# | |
# # must be close, must not poke | |
# class EasierTeachingGamesClose8x8Env(EasyTeachingGamesEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=50, peer_type=1, easier=True) | |
# | |
# # must be close, must poke | |
# class EasierTeachingGamesPoke8x8Env(EasyTeachingGamesEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=50, peer_type=2, easier=True) | |
# | |
# # 100 multi | |
# class EasierTeachingGamesMulti8x8Env(EasyTeachingGamesEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=50, peer_type=None, easier=True) | |
# | |
# # Multi Many | |
# class ManyTeachingGamesMulti8x8Env(EasyTeachingGamesEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=50, peer_type=None, easier=False, many=True) | |
# | |
# class ManyTeachingGamesMultiIDL8x8Env(EasyTeachingGamesEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=50, peer_type=None, easier=False, many=True, idl=True) | |
# # speaking 50 steps | |
# register( | |
# id='MiniGrid-EasierTeachingGames-8x8-v0', | |
# entry_point='gym_minigrid.envs:EasierTeachingGames8x8Env' | |
# ) | |
# | |
# # demonstrating 50 steps | |
# register( | |
# id='MiniGrid-EasierTeachingGamesPoke-8x8-v0', | |
# entry_point='gym_minigrid.envs:EasierTeachingGamesPoke8x8Env' | |
# ) | |
# | |
# # demonstrating 50 steps | |
# register( | |
# id='MiniGrid-EasierTeachingGamesClose-8x8-v0', | |
# entry_point='gym_minigrid.envs:EasierTeachingGamesClose8x8Env' | |
# ) | |
# | |
# # speaking 50 steps | |
# register( | |
# id='MiniGrid-EasierTeachingGamesMulti-8x8-v0', | |
# entry_point='gym_minigrid.envs:EasierTeachingGamesMulti8x8Env' | |
# ) | |
# | |
# # speaking 50 steps | |
# register( | |
# id='MiniGrid-ManyTeachingGamesMulti-8x8-v0', | |
# entry_point='gym_minigrid.envs:ManyTeachingGamesMulti8x8Env' | |
# ) | |
# | |
# # speaking 50 steps | |
# register( | |
# id='MiniGrid-ManyTeachingGamesMultiIDL-8x8-v0', | |
# entry_point='gym_minigrid.envs:ManyTeachingGamesMultiIDL8x8Env' | |
# ) | |
# Multi Many | |
class DiverseExit8x8Env(EasyTeachingGamesEnv): | |
def __init__(self, **kwargs): | |
super().__init__(size=8, knowledgeable=True, max_steps=50, peer_type=None, easier=False, **kwargs) | |
# speaking 50 steps | |
register( | |
id='MiniGrid-DiverseExit-8x8-v0', | |
entry_point='gym_minigrid.envs:DiverseExit8x8Env' | |
) | |