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# LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching | |
[Yixun Liang](https://yixunliang.github.io/)$^{\color{red}{\*}}$ [Xin Yang](https://abnervictor.github.io/2023/06/12/Academic-Self-Intro.html)$^{\color{red}{\*}}$, [Jiantao Lin](https://ltt-o.github.io/), [Haodong Li](https://haodong-li.com/), [Xiaogang Xu](https://xiaogang00.github.io), [Yingcong Chen](https://www.yingcong.me)$^{\**}$ | |
$\color{red}{\*}$: Equal contribution. | |
\**: Corresponding author. | |
[Paper PDF (Arxiv)](https://arxiv.org/abs/2311.11284) | [Project Page (Coming Soon)]() | |
--- | |
<div align=center> | |
<img src="resources/gif/demo-1.gif" width="47.5%"/><img src="resources/gif/demo-2.gif" width="47.5%"/> | |
Note: we compress these motion pictures for faster previewing. | |
</div> | |
<div align=center> | |
<img src="resources/teaser.jpg" width="95%"/> | |
Examples of text-to-3D content creations with our framework, the *LucidDreamer*, within **~35mins** on A100. | |
</div> | |
## π Abstract | |
We present a text-to-3D generation framework, named the *LucidDreamer*, to distill high-fidelity textures and shapes from pretrained 2D diffusion models. | |
<details><summary>CLICK for the full abstract</summary> | |
> The recent advancements in text-to-3D generation mark a significant milestone in generative models, unlocking new possibilities for creating imaginative 3D assets across various real-world scenarios. While recent advancements in text-to-3D generation have shown promise, they often fall short in rendering detailed and high-quality 3D models. This problem is especially prevalent as many methods base themselves on Score Distillation Sampling (SDS). This paper identifies a notable deficiency in SDS, that it brings inconsistent and low-quality updating direction for the 3D model, causing the over-smoothing effect. To address this, we propose a novel approach called Interval Score Matching (ISM). ISM employs deterministic diffusing trajectories and utilizes interval-based score matching to counteract over-smoothing. Furthermore, we incorporate 3D Gaussian Splatting into our text-to-3D generation pipeline. Extensive experiments show that our model largely outperforms the state-of-the-art in quality and training efficiency. | |
</details> | |
## π§ Training Instructions | |
Our code is now released! Please refer to this [**link**](resources/Training_Instructions.md) for detailed training instructions. | |
## π§ Todo | |
- [x] Release the basic training codes | |
- [x] Release the guidance documents | |
- [ ] Release the training codes for more applications | |
## π Citation | |
``` | |
@misc{EnVision2023luciddreamer, | |
title={LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching}, | |
author={Yixun Liang and Xin Yang and Jiantao Lin and Haodong Li and Xiaogang Xu and Yingcong Chen}, | |
year={2023}, | |
eprint={2311.11284}, | |
archivePrefix={arXiv}, | |
primaryClass={cs.CV} | |
} | |
``` | |
## Acknowledgement | |
This work is built on many amazing research works and open-source projects: | |
- [gaussian-splatting](https://github.com/graphdeco-inria/gaussian-splatting) and [diff-gaussian-rasterization](https://github.com/graphdeco-inria/diff-gaussian-rasterization) | |
- [Stable-Dreamfusion](https://github.com/ashawkey/stable-dreamfusion) | |
- [Point-E](https://github.com/openai/point-e) | |
Thanks for their excellent work and great contribution to 3D generation area. | |