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# distutils:language=c++
# cython:language_level=3
from libcpp.vector cimport vector
from libcpp cimport bool
cdef extern from "../common_lib/cminimax.cpp":
pass
cdef extern from "../common_lib/cminimax.h" namespace "tools":
cdef cppclass CMinMaxStats:
CMinMaxStats() except +
float maximum, minimum, value_delta_max
void set_delta(float value_delta_max)
void update(float value)
void clear()
float normalize(float value)
cdef cppclass CMinMaxStatsList:
CMinMaxStatsList() except +
CMinMaxStatsList(int num) except +
int num
vector[CMinMaxStats] stats_lst
void set_delta(float value_delta_max)
cdef extern from "lib/cnode.cpp":
pass
cdef extern from "lib/cnode.h" namespace "tree":
cdef cppclass CAction:
CAction() except +
CAction(vector[float] value, int is_root_action) except +
int is_root_action
vector[float] value
vector[size_t] get_hash();
size_t get_combined_hash();
cdef cppclass CNode:
CNode() except +
CNode(float prior, vector[CAction] &legal_actions, int action_space_size, int num_of_sampled_actions, bool continuous_action_space) except +
int visit_count, to_play, current_latent_state_index, batch_index
bool continuous_action_space
CAction best_action
float value_prefixs, prior, value_sum, parent_value_prefix
vector[CNode]* ptr_node_pool;
void expand(int to_play, int current_latent_state_index, int batch_index, float value_prefixs, vector[float] policy_logits)
void add_exploration_noise(float exploration_fraction, vector[float] noises)
float compute_mean_q(int isRoot, float parent_q, float discount_factor)
int expanded()
float value()
vector[vector[float]] get_trajectory()
vector[int] get_children_distribution()
CNode* get_child(CAction action)
cdef cppclass CRoots:
CRoots() except +
CRoots(int root_num, vector[vector[float]] legal_actions_list, int action_space_size, int num_of_sampled_actions, bool continuous_action_space) except +
int root_num, action_space_size, num_of_sampled_actions
bool continuous_action_space
vector[CNode] roots
vector[vector[CNode]] node_pools
void prepare(float root_noise_weight, const vector[vector[float]] &noises, const vector[float] &value_prefixs, const vector[vector[float]] &policies, vector[int] to_play_batch)
void prepare_no_noise(const vector[float] &value_prefixs, const vector[vector[float]] &policies, vector[int] to_play_batch)
void clear()
vector[vector[vector[float]]] get_trajectories()
vector[vector[int]] get_distributions()
vector[vector[vector[float]]] get_sampled_actions()
vector[float] get_values()
cdef cppclass CSearchResults:
CSearchResults() except +
CSearchResults(int num) except +
int num
vector[int] latent_state_index_in_search_path, latent_state_index_in_batch, search_lens
vector[int] virtual_to_play_batchs
vector[vector[float]] last_actions
vector[CNode*] nodes
cdef void cbackpropagate(vector[CNode*] &search_path, CMinMaxStats &min_max_stats, int to_play, float value, float discount_factor)
void cbatch_backpropagate(int current_latent_state_index, float discount_factor, vector[float] value_prefixs, vector[float] values, vector[vector[float]] policies,
CMinMaxStatsList *min_max_stats_lst, CSearchResults &results, vector[int] is_reset_list, vector[int] &to_play_batch)
void cbatch_traverse(CRoots *roots, int pb_c_base, float pb_c_init, float discount_factor, CMinMaxStatsList *min_max_stats_lst, CSearchResults &results, vector[int] &virtual_to_play_batch, bool continuous_action_space)