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## Coinrun Environment |
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Coinrun is a simple platformer. The goal is to collect the coin at the far right of the level, and the player spawns on the far left. |
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The player must dodge stationary saw obstacles, enemies that pace back and forth, and chasms that lead to death. |
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If coins are collected, 10 points will be awarded. If the player dies, or the game time exceeds the maximum allowable time, the game will end |
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Note that while the previously released version of CoinRun painted velocity information directly onto observations, the current version does not. This makes the environment significantly more difficult. |
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Procedural generation controls the number of platform sections, their corresponding types, the location of crates, and the location and types of obstacles. |
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![original](./coinrun.png) |
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## Train Coinrun with DI-engine |
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DI-engine can achive 10 return on average within 2M episodes by DQN. The tuned example can be found in `dizoo/procgen/entry/coinrun_dqn_config.py`. The training episode return is as follows. |
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![tb](./coinrun_dqn.svg) |
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DI-engine can achive 10 return on average within 2M episodes by PPO. The tuned example can be found in `dizoo/procgen/entry/coinrun_ppo_config.py`. The training episode return is as follows. |
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![tb](./coinrun_ppo.svg) |
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## Maze Environment |
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The player, a mouse, must navigate a maze to find the sole piece of cheese and earn a reward. The player may move up, down, left or right to navigate the maze. |
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If cheese are collected, 10 points will be awarded. If the game time exceeds the maximum allowable time, the game will end. |
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Procedural generation controls the level layout by generating mazes using Kruskal’s algorithm (Kruskal, 1956), uniformly ranging in size from 3x3 to 25x25. |
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![original](./maze.png) |
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## Train Maze with DI-engine |
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DI-engine can achive 10 return on average within 7M episodes by DQN. The tuned example can be found in `dizoo/procgen/entry/maze_dqn_config.py`. The training episode return is as follows. |
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![tb](./maze_dqn.svg) |
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