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Skills: - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self
golden_axeGUI:
test
TargetConditions: - distance{d=<2} Conditions: - stance{s=golden_axe} true Skills: - changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - giveitem{i=gold_ingot;fl=true} @owner - setstance{stance=default} @self - removeowner @self #### golden PICKAXE ####
pressgolden_axegive:
test
TriggerConditions: - holding{m=golden_pickaxe} true Conditions: - stance{s=default} true - offgcd true Skills: - setowner @trigger - takeitem{i=golden_pickaxe;a=1} @trigger - gcd{ticks=700} @self - changepart{m=item_press;pid=item;nm=item_press_items;npid=golden_pickaxe} @self - delay 20 - state{s=press_down} @self - sound{s=block.piston.extend} @self - delay 10 - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - delay 10 - skill{s=pressFX} @self - state{s=idle_down} @self - skill{s=golden_pickaxeGUI} @self - delay 700 - changepart{m=item_press;pid=item;nm=item_press_items;npid=gold_ingot} @self - state{s=idle_down;r=true} @self - state{s=press_up} @self - sound{s=block.piston.contract} @self - delay 40 - effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1} - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self - setstance{stance=golden_pickaxe} @self - sound{s=entity.player.levelup} @owner - message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner
pressgolden_pickaxe:
test
Skills: - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self
golden_pickaxeGUI:
test
TargetConditions: - distance{d=<2} Conditions: - stance{s=golden_pickaxe} true Skills: - changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - giveitem{i=gold_ingot;fl=true} @owner - setstance{stance=default} @self - removeowner @self #### iron helmet ####
pressgolden_pickaxegive:
test
TriggerConditions: - holding{m=iron_helmet} true Conditions: - stance{s=default} true - offgcd true Skills: - setowner @trigger - takeitem{i=iron_helmet;a=1} @trigger - gcd{ticks=700} @self - changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_helmet} @self - delay 20 - state{s=press_down} @self - sound{s=block.piston.extend} @self - delay 10 - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - delay 10 - skill{s=pressFX} @self - state{s=idle_down} @self - skill{s=iron_helmetGUI} @self - delay 700 - changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_ingot} @self - state{s=idle_down;r=true} @self - state{s=press_up} @self - sound{s=block.piston.contract} @self - delay 40 - effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1} - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self - setstance{stance=iron_helmet} @self - sound{s=entity.player.levelup} @owner - message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner
pressiron_helmet:
test
Skills: - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self
iron_helmetGUI:
test
TargetConditions: - distance{d=<2} Conditions: - stance{s=iron_helmet} true Skills: - changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - giveitem{i=iron_ingot;fl=true} @owner - setstance{stance=default} @self - removeowner @self #### iron chestplate ####
pressiron_helmetgive:
test
TriggerConditions: - holding{m=iron_chestplate} true Conditions: - stance{s=default} true - offgcd true Skills: - setowner @trigger - takeitem{i=iron_chestplate;a=1} @trigger - gcd{ticks=700} @self - changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_chestplate} @self - delay 20 - state{s=press_down} @self - sound{s=block.piston.extend} @self - delay 10 - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - delay 10 - skill{s=pressFX} @self - state{s=idle_down} @self - skill{s=iron_chestplateGUI} @self - delay 700 - changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_ingot} @self - state{s=idle_down;r=true} @self - state{s=press_up} @self - sound{s=block.piston.contract} @self - delay 40 - effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1} - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self - setstance{stance=iron_chestplate} @self - sound{s=entity.player.levelup} @owner - message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner
pressiron_chestplate:
test
Skills: - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self
iron_chestplateGUI:
test
TargetConditions: - distance{d=<2} Conditions: - stance{s=iron_chestplate} true Skills: - changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - giveitem{i=iron_ingot;fl=true} @owner - setstance{stance=default} @self - removeowner @self #### iron leggings ####
pressiron_chestplategive:
test
TriggerConditions: - holding{m=iron_leggings} true Conditions: - stance{s=default} true - offgcd true Skills: - setowner @trigger - takeitem{i=iron_leggings;a=1} @trigger - gcd{ticks=700} @self - changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_leggings} @self - delay 20 - state{s=press_down} @self - sound{s=block.piston.extend} @self - delay 10 - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - delay 10 - skill{s=pressFX} @self - state{s=idle_down} @self - skill{s=iron_leggingsGUI} @self - delay 700 - changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_ingot} @self - state{s=idle_down;r=true} @self - state{s=press_up} @self - sound{s=block.piston.contract} @self - delay 40 - effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1} - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self - setstance{stance=iron_leggings} @self - sound{s=entity.player.levelup} @owner - message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner
pressiron_leggings:
test
Skills: - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self
iron_leggingsGUI:
test
TargetConditions: - distance{d=<2} Conditions: - stance{s=iron_leggings} true Skills: - changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - giveitem{i=iron_ingot;fl=true} @owner - setstance{stance=default} @self - removeowner @self #### iron boots ####
pressiron_leggingsgive:
test
TriggerConditions: - holding{m=iron_boots} true Conditions: - stance{s=default} true - offgcd true Skills: - setowner @trigger - takeitem{i=iron_boots;a=1} @trigger - gcd{ticks=700} @self - changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_boots} @self - delay 20 - state{s=press_down} @self - sound{s=block.piston.extend} @self - delay 10 - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - delay 10 - skill{s=pressFX} @self - state{s=idle_down} @self - skill{s=iron_bootsGUI} @self - delay 700 - changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_ingot} @self - state{s=idle_down;r=true} @self - state{s=press_up} @self - sound{s=block.piston.contract} @self - delay 40 - effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1} - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self - setstance{stance=iron_boots} @self - sound{s=entity.player.levelup} @owner - message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner
pressiron_boots:
test
Skills: - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self
iron_bootsGUI:
test
TargetConditions: - distance{d=<2} Conditions: - stance{s=iron_boots} true Skills: - changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - giveitem{i=iron_ingot;fl=true} @owner - setstance{stance=default} @self - removeowner @self #### golden helmet ####
pressiron_bootsgive:
test
TriggerConditions: - holding{m=golden_helmet} true Conditions: - stance{s=default} true - offgcd true Skills: - setowner @trigger - takeitem{i=golden_helmet;a=1} @trigger - gcd{ticks=700} @self - changepart{m=item_press;pid=item;nm=item_press_items;npid=golden_helmet} @self - delay 20 - state{s=press_down} @self - sound{s=block.piston.extend} @self - delay 10 - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - delay 10 - skill{s=pressFX} @self - state{s=idle_down} @self - skill{s=golden_helmetGUI} @self - delay 700 - changepart{m=item_press;pid=item;nm=item_press_items;npid=gold_ingot} @self - state{s=idle_down;r=true} @self - state{s=press_up} @self - sound{s=block.piston.contract} @self - delay 40 - effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1} - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self - setstance{stance=golden_helmet} @self - sound{s=entity.player.levelup} @owner - message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner
pressgolden_helmet:
test
Skills: - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self
golden_helmetGUI:
test
TargetConditions: - distance{d=<2} Conditions: - stance{s=golden_helmet} true Skills: - changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - giveitem{i=gold_ingot;fl=true} @owner - setstance{stance=default} @self - removeowner @self #### golden chestplate ####
pressgolden_helmetgive:
test
TriggerConditions: - holding{m=golden_chestplate} true Conditions: - stance{s=default} true - offgcd true Skills: - setowner @trigger - takeitem{i=golden_chestplate;a=1} @trigger - gcd{ticks=700} @self - changepart{m=item_press;pid=item;nm=item_press_items;npid=golden_chestplate} @self - delay 20 - state{s=press_down} @self - sound{s=block.piston.extend} @self - delay 10 - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - delay 10 - skill{s=pressFX} @self - state{s=idle_down} @self - skill{s=golden_chestplateGUI} @self - delay 700 - changepart{m=item_press;pid=item;nm=item_press_items;npid=gold_ingot} @self - state{s=idle_down;r=true} @self - state{s=press_up} @self - sound{s=block.piston.contract} @self - delay 40 - effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1} - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self - setstance{stance=golden_chestplate} @self - sound{s=entity.player.levelup} @owner - message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner
pressgolden_chestplate:
test
Skills: - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self
golden_chestplateGUI:
test
TargetConditions: - distance{d=<2} Conditions: - stance{s=golden_chestplate} true Skills: - changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - giveitem{i=gold_ingot;fl=true} @owner - setstance{stance=default} @self - removeowner @self #### golden leggings ####
pressgolden_chestplategive:
test
TriggerConditions: - holding{m=golden_leggings} true Conditions: - stance{s=default} true - offgcd true Skills: - setowner @trigger - takeitem{i=golden_leggings;a=1} @trigger - gcd{ticks=700} @self - changepart{m=item_press;pid=item;nm=item_press_items;npid=golden_leggings} @self - delay 20 - state{s=press_down} @self - sound{s=block.piston.extend} @self - delay 10 - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - delay 10 - skill{s=pressFX} @self - state{s=idle_down} @self - skill{s=golden_leggingsGUI} @self - delay 700 - changepart{m=item_press;pid=item;nm=item_press_items;npid=gold_ingot} @self - state{s=idle_down;r=true} @self - state{s=press_up} @self - sound{s=block.piston.contract} @self - delay 40 - effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1} - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self - setstance{stance=golden_leggings} @self - sound{s=entity.player.levelup} @owner - message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner
pressgolden_leggings:
test
Skills: - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self
golden_leggingsGUI:
test
TargetConditions: - distance{d=<2} Conditions: - stance{s=golden_leggings} true Skills: - changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - giveitem{i=gold_ingot;fl=true} @owner - setstance{stance=default} @self - removeowner @self #### golden boots ####
pressgolden_leggingsgive:
test
TriggerConditions: - holding{m=golden_boots} true Conditions: - stance{s=default} true - offgcd true Skills: - setowner @trigger - takeitem{i=golden_boots;a=1} @trigger - gcd{ticks=700} @self - changepart{m=item_press;pid=item;nm=item_press_items;npid=golden_boots} @self - delay 20 - state{s=press_down} @self - sound{s=block.piston.extend} @self - delay 10 - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - delay 10 - skill{s=pressFX} @self - state{s=idle_down} @self - skill{s=golden_bootsGUI} @self - delay 700 - changepart{m=item_press;pid=item;nm=item_press_items;npid=gold_ingot} @self - state{s=idle_down;r=true} @self - state{s=press_up} @self - sound{s=block.piston.contract} @self - delay 40 - effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1} - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self - setstance{stance=golden_boots} @self - sound{s=entity.player.levelup} @owner - message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner
pressgolden_boots:
test
Skills: - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self - delay 100 - ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self
golden_bootsGUI:
test
TargetConditions: - distance{d=<2} Conditions: - stance{s=golden_boots} true Skills: - changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self - changepart{m=item_press;pid=item;nm=item_press;npid=item} @self - giveitem{i=gold_ingot;fl=true} @owner - setstance{stance=default} @self - removeowner @self
pressgolden_bootsgive:
test
Cooldown: 40 Skills: - pull{v=15} @eno{r=20} - delay 3 - pull{v=15} @eno{r=20} - delay 3 - pull{v=15} @eno{r=20} - delay 20 - effect:sound{s=entity.enderman.scream;v=1;p=0.8} @PIR{r=40} - effect:sound{s=entity.enderman.scream;v=1;p=0.8} @self - effect:sound{s=mob.endermen.portal;v=1;p=0.8} @PIR{r=40} - effect:sound{s=mob.endermen.portal;v=1;p=0.8} @self - effect:particles{particle=dragon_breath;amount=100;radius=0;s=0.5} @Origin{xoffset=0;yoffset=5;zoffset=} - effect:particles{particle=soul_fire_flame;amount=100;radius=0;s=0.5} @Origin{xoffset=0;yoffset=5;zoffset=} - damage{a=40} @eno{r=15}
VesterActive:
test
Cooldown: 35 Conditions: - offgcd true Skills: - GCD{ticks=100} @Self - jump{velocity=2} - delay 45 - effect:sound{sound=random.explode;volume=2;p=1} @Self >0 1 - effect:particlering{particle=explode;radius=15;points=32;amount=30;hS=1;vS=0} @target - effect:particlering{particle=hugeexplosion;radius=15;points=32;amount=1;hS=1;vS=0} @target - effect:particlering{particle=hugeexplosion;radius=14;points=32;amount=1;hS=1;vS=0} @target - effect:particlering{particle=hugeexplosion;radius=13;points=32;amount=1;hS=1;vS=0} @target - effect:particlering{particle=hugeexplosion;radius=12;points=32;amount=1;hS=1;vS=0} @target - effect:particlering{particle=hugeexplosion;radius=11;points=32;amount=1;hS=1;vS=0} @target - effect:particlering{particle=hugeexplosion;radius=10;points=32;amount=1;hS=1;vS=0} @target - effect:particlering{particle=hugeexplosion;radius=9;points=32;amount=1;hS=1;vS=0} @target - effect:particlering{particle=hugeexplosion;radius=8;points=32;amount=1;hS=1;vS=0} @target - damage{a=35} @eno{r=15}
VSTRSmash:
test
Skills: - potion{type=LEVITATION;d=20} @self - summon{type=MoonlightKingMeteorDummy;amount=1} @Forward{f=0;y=8} - delay 400 - effect:particlesphere{particle=reddust;color=#3737FF;amount=2;radius=1;repeat=80;repeatInterval=1} @self - effect:particlesphere{particle=reddust;color=#32C8FF;amount=2;radius=1;repeat=80;repeatInterval=1} @self
MazeMasterMeteor:
test
Skills: - effect:particlesphere{particle=reddust;color=#3737FF;amount=5;radius=5;repeat=100;repeatInterval=1} @self - effect:particlesphere{particle=reddust;color=#32C8FF;amount=7;radius=3;repeat=100;repeatInterval=1} @self - effect:particlesphere{particle=reddust;color=#3737FF;amount=10;radius=1;repeat=100;repeatInterval=1} @self - delay 100 - projectile{onHit=MoonlightKingMeteorProjectile-Hit;onEnd=MoonlightKingMeteorProjectile-End;oT=MoonlightKingMeteorProjectile-Tick;i=1;v=5;sB=true;sE=true;hR=5} @NearestPlayer{r=70} MoonlightKingMeteorProjectile-Hit: Skills: - damage{a=50;ignorearmor=true;ia=false} - effect:particles{particle=reddust;color=#3737FF;amount=30;hs=5;vs=5} - effect:particles{particle=reddust;color=#32C8FF;amount=30;hs=5;vs=5} MoonlightKingMeteorProjectile-End: Skills: - throw{velocity=15;velocityY=5} @PIR{r=50} - effect:particles{particle=reddust;color=#3737FF;amount=50;hs=5;vs=5} - effect:particles{particle=reddust;color=#32C8FF;amount=50;hs=5;vs=5} MoonlightKingMeteorProjectile-Tick: Skills: - effect:particlesphere{particle=reddust;color=#3737FF;amount=45;radius=5} - effect:particlesphere{particle=reddust;color=#32C8FF;amount=3;radius=3} - effect:particlesphere{particle=reddust;color=#3737FF;amount=15;radius=1}
MoonlightKingMeteorShoot:
test
Skills: - potion{type=LEVITATION;d=30} @PIR{r=50} - potion{type=WEAKNESS;d=120;lvl=5} @PIR{r=50} - potion{type=SLOW;d=120;lvl=5} @PIR{r=50} - delay 10 - damage{a=5;ignorearmor=true;repeat=10;repeatInterval=5} @PIR{r=50} - heal{a=40;repeat=10;repeatInterval=5} @self - delay 70 - effect:particlesphere{particle=reddust;color=#3737FF;amount=10;radius=1;repeat=90;repeatInterval=1} @self - effect:particlesphere{particle=reddust;color=#32C8FF;amount=10;radius=1;repeat=90;repeatInterval=1} @self
MazeMasterLifesteal:
test
Skills: - setgravity{g=true} @self - delay 20 - effect:particlering{particle=reddust;color=#3737FF;radius=5;points=64;amount=1;hS=1;vS=0} - effect:particlering{particle=reddust;color=#32C8FF;radius=5;points=64;amount=1;hS=1;vS=0} - damage{a=20;ignorearmor=true} @PIR{r=20} - delay 40 - effect:particlering{particle=reddust;color=#3737FF;radius=5;points=64;amount=4;hS=1;vS=0} - effect:particlering{particle=reddust;color=#32C8FF;radius=5;points=64;amount=4;hS=1;vS=0} - damage{a=10;ignorearmor=true} @PIR{r=25} - delay 40 - effect:particlering{particle=reddust;color=#3737FF;radius=15;points=64;amount=4;hS=1;vS=0} - effect:particlering{particle=reddust;color=#32C8FF;radius=15;points=64;amount=4;hS=1;vS=0} - damage{a=5;ignorearmor=true;ia=false} @PIR{r=30} - delay 160 - potion{type=LEVITATION;d=6} @self - delay 10 - setgravity{g=false} @self - delay 40 - effect:particlesphere{particle=reddust;color=#3737FF;amount=5;radius=1;repeat=60;repeatInterval=1} @self - effect:particlesphere{particle=reddust;color=#32C8FF;amount=5;radius=1;repeat=60;repeatInterval=1} @self
MazeMasterSmash:
test
Cooldown: 1 Conditions: - moving{} false #- incombat{} false - hasaura Idle false - hasaura Move false - hasaura Fly false - hasaura Attack false Skills: - Aura{auraName=Idle;interval=5;duration=30} @self - skill{s=NagaMyrmidonAmbientRandomSound} @self 0.2 - state{mid=voidstormdragon;s=waiting;li=0;lo=0;r=false} @self
VoidDragonIdle:
test
Cooldown: 0.5 Conditions: - hasaura Move false - hasaura Attack false - hasaura Fly false - moving{} true Skills: - sound{s=voiddragon:custom.voiddragon.voidmove;v=1;p=1;sc=BLOCKS} @Self - Aura{auraName=Move;interval=5;duration=30} @self - state{mid=voidstormdragon;s=walkingmove;li=0;lo=0;r=false} @self
VoidDragonMove:
test
Cooldown: 90 Conditions: - hasaura Stomp false - hasaura FireBreath false - hasaura Fly2 false - hasaura Move false Skills: - skill{s=VoidDragonFlySkill} @Self
VoidDragonFly:
test
Cooldown: 0 Conditions: - onground{} true - moving{} true - hasaura FireBreath false Skills: - Aura{auraName=AscendUp;interval=10;duration=150} @self - Aura{auraName=Fly;interval=1;duration=1200} @self - clearThreat{} @self - runaitargetselector{target=clear;repeat=600;repeatInterval=1} @self - sound{s=custom.fltkf;v=5;p=1;sc=ambient} @Self - skill{s=VoidDragonTakeOff} @Self - lunge{velocity=0.5;velocityY=0.5;repeat=5;repeatInterval=2} @Self - delay 10 - lunge{velocity=0.5;velocityY=0.5;repeat=20;repeatInterval=5} @Self - state{mid=voidstormdragon;s=flapping;li=0;lo=0;r=false;repeat=2;repeatInterval=30} @self - delay 60 - Aura{auraName=VoidDragonFlyAniAura;onTick=VoidDragonFlyAni;interval=1;duration=2000} @self - delay 10 - Aura{auraName=VoidDragonFlyAttacksAura;onTick=VoidDragonFlyAttacks;interval=40;duration=2000} @self #If you change interval=80 to bigger amount dragon will do bigger circles - Aura{auraName=VoidDragonFlyCircleAura;onTick=VoidDragonFlyCircle;interval=80;duration=2000} @self #This delay represents the time fly 1200 is a one minute - delay 1200 - Aura{auraName=VoidDragonLandingAura;onTick=VoidDragonLanding;interval=20;duration=1000} @self - Aura{auraName=GroundCheckAura;onTick=VoidDragonGroundCheckSkill;interval=5;duration=600} @self - runaitargetselector{target=player} @self
VoidDragonFlySkill:
test
Cooldown: 0 Conditions: - onground{} false - hasaura TakenOff false - hasaura Dragon5Blocks false - hasaura LandingGround false - hasaura TimeVoid false Skills: - effect:spin{duration=10;velocity=5} @self
VoidDragonFlyCircle:
test
Cooldown: 0 Conditions: - hasaura TakenOff false Skills: - sound{s=custom.fltkf;v=5;p=1;sc=ambient} @Self - Aura{auraName=TakenOff;interval=1;duration=30} @self - state{mid=voidstormdragon;s=takeoff;li=0;lo=0;r=false} @self
VoidDragonTakeOff:
test
Cooldown: 0 Conditions: - onground{} false - moving{} true - hasaura Attack false - hasaura SkyFire false - hasaura FlyAni false - hasaura Dragon5Blocks false - hasaura LandingGround false Skills: - sound{s=voiddragon:custom.voiddragon.voidfly;v=4;p=1;sc=BLOCKS} @Self - Aura{auraName=FlyAni;interval=1;duration=30} @self - state{mid=voidstormdragon;s=flapping;li=0;lo=0;r=false} @self - skill{s=VoidDragonFlyMechanic} @Self
VoidDragonFlyAni:
test
Cooldown: 0 Conditions: - onground{} false - hasaura{n=TakenOff} false - hasaura TimeVoid false - hasaura GroundCheckAura false - hasaura Attack false - hasaura SkyFire false - hasaura FlyAni false - hasaura Dragon5Blocks false - hasaura LandingGround false Skills: - lunge{velocity=0.4;velocityY=0.6;repeat=4;repeatInterval=5} @Self
VoidDragonFlyMechanic:
test
Cooldown: 0 Conditions: - onground{} false - hasaura Landing false Skills: - skill{s=VoidDragonDive} @self - skill{s=VoidDragon10BChecker} @Forward{f=0;y=-10} - skill{s=VoidDragon5BChecker} @Forward{f=0;y=-5} - skill{s=VoidDragon1BChecker} @Forward{f=0;y=-2}
VoidDragonGroundCheckSkill:
test
TargetConditions: - inblock{b=AIR} false Skills: - Aura{auraName=Dragon10Blocks;interval=1;duration=200} @self
VoidDragon10BChecker:
test
TargetConditions: - inblock{b=WATER} false - inblock{b=AIR} false Skills: - Aura{auraName=Dragon5Blocks;interval=5;duration=200} @self
VoidDragon5BChecker:
test
TargetConditions: - inblock{b=WATER} false - inblock{b=AIR} false Skills: - Aura{auraName=Dragon1Blocks;interval=1;duration=20} @self ###############
VoidDragon1BChecker:
test
Cooldown: 0 Conditions: - hasaura Dragon5Blocks false - onground{} false - moving{} true - hasaura Dragon1Blocks false Skills: - lunge{velocity=0.35;velocityY=-0.25} @Self
VoidDragonDive:
test
Cooldown: 0.0 Conditions: - hasaura Dragon5Blocks true - hasaura Landing false - hasaura Attack false - moving{} true Skills: - lunge{velocity=0.35;velocityY=-0.5;repeat=5;repeatInterval=5} @Self - skill{s=SpidersWalkSound} @self - Aura{auraName=Landing;interval=5;duration=100} @self - state{mid=voidstormdragon;s=landing;li=0;lo=0;r=false} @self - auraremove{aura=VoidDragonLandingAura;stacks=1} @self - auraremove{aura=Fly;stacks=1} @self - auraremove{aura=FlyAni;stacks=1} @self - auraremove{aura=GroundCheckAura;stacks=1} @self - auraremove{aura=VoidDragonFlyAniAura;stacks=1} @self - auraremove{aura=VoidDragonFlyCircleAura;stacks=1} @self - auraremove{aura=VoidDragonFlyAttacks;stacks=1} @self
VoidDragonLanding:
test
Cooldown: 0 Conditions: - hasaura Fly true - onground{} false Skills: - skill{s=VoidDragonFlyTurnCheckSkill} @Forward{f=7;y=1}
VoidDragonTurnChecker:
test
Cooldown: 0.5 TargetConditions: - inblock{b=AIR} false Conditions: - hasaura Fly true Skills: - lunge{velocity=0.5;velocityY=0.5;repeat=5;repeatInterval=10} @Self - effect:spin{duration=10;velocity=4;repeat=2;repeatInterval=50} @self
VoidDragonFlyTurnCheckSkill:
test
Cooldown: 0.5 Conditions: - hasaura Landing false - hasaura VoidDragonLandingAura false - hasaura Attack false - hasaura Fly true - moving{} true Skills: - randomskill{skills=VoidDragonSkyVoidBreath,VoidDragonSkyTimeVoid,VoidDragonSkyMelee,VoidDragonSkyChargedBall} @self
VoidDragonFlyAttacks:
test
Cooldown: 3.0 Conditions: - hasaura Attack false - targetwithin{d=6} true TargetConditions: Skills: - sound{s=voiddragon:custom.voiddragon.voidmeleehit;v=1;p=1;sc=RECORDS} @Self - state{mid=voidstormdragon;s=flymeleehit;li=0;lo=0;r=false} @self - Aura{auraName=Attack;interval=5;duration=30} @self #- potion{type=SLOW;duration=10;level=10;hasParticles=false} @self - lunge{velocity=0.4;velocityY=0.2;repeat=4;repeatInterval=5} @Self - delay 10 - Totem{Charges=1;onTick=VoidDragonSkyMeleeDamage-Tick;md=20;i=1;hR=1;vR=1;hp=true;hnp=true} @Forward{f=5;y=2}
VoidDragonSkyMelee:
test
Skills: - damage{amount=20;ignoreArmor=false} @EntitiesNearOrigin{r=4} - effect:particles{p=block_crack;m=redstone_block;amount=15;speed=0;hS=0.4;vS=0.4;y=0.5} @EntitiesNearOrigin{r=4} - potion{type=SLOW;duration=10;level=2;hasParticles=false} @EntitiesNearOrigin{r=4} 0.5 - potion{type=CONFUSION;duration=110;level=2;hasParticles=false} @EntitiesNearOrigin{r=4} 0.5 - throw{velocity=5;velocityY=5} @EntitiesNearOrigin{r=4}
VoidDragonSkyMeleeDamage:
test
Cooldown: 10 Conditions: - hasaura AttackCooldown false - hasaura Landing false - hasaura Attack false Skills: - sound{s=voiddragon:custom.voiddragon.voidball;v=4;p=1;sc=RECORDS} @Self - Aura{auraName=Attack;interval=1;duration=40} @self - state{mid=voidstormdragon;s=charging;li=0;lo=0;r=false} @self - velocity{m=set;x=0;y=0;z=0;repeat=26;repeatInterval=1} @self - lunge{velocity=0.4;velocityY=0.2;repeat=8;repeatInterval=5} @Self - delay 26 - projectile{bulletType=MYTHICITEM;material=VoidBall;onTick=VoidDragonSkyChargedBall-Tick;onHit=VoidDragonSkyChargedBall-Hit;onEnd=VoidDragonSkyChargedBall-Hit;d=500;v=50;mr=64;i=1;sE=true;sB=true;hnp=true} @target VoidDragonSkyChargedBall-Tick: Skills: - effect:particlesphere{particle=redstone;color=#3002a7;amount=30;radius=3.0;vd=32} @origin - effect:particles{p=block_crack;m=Void_block;amount=1;speed=0;hS=0.1;vS=0.1;y=0.0} @origin VoidDragonSkyChargedBall-Hit: TargetConditions: - hasaura VoidDragonOwner false - blocking{} false - hasaura Blocking false Skills: - sound{s=elitecreatures:custom.elitecreatures.crystalbreak;v=1;p=1;sc=RECORDS} @origin 0.1 - damage{amount=20;ignoreArmor=false;pi=true} @EntitiesNearOrigin{r=10} - effect:particles{p=block_crack;m=redstone_block;amount=1;speed=0;hS=0.4;vS=0.4;y=0.5} @EntitiesNearOrigin{r=1} 0.1 - effect:particlesphere{particle=redstone;color=#3002a7;amount=100;radius=3.0;vd=32} @origin - effect:particlering{particle=redstone;color=#3002a7;radius=3.0;points=30;amount=1;hS=0.0;vS=0;y=0;vd=32} @origin - effect:particlering{particle=redstone;color=#3002a7;radius=3.0;points=30;amount=1;hS=0.0;vS=0;y=2;vd=32} @origin - effect:particlering{particle=redstone;color=#3002a7;radius=3.0;points=30;amount=1;hS=0.0;vS=0;y=-2;vd=32} @origin - delay 5 - effect:particlesphere{particle=redstone;color=#3805bc;amount=100;radius=5.0;vd=32} @origin - effect:particlering{particle=redstone;color=#3805bc;radius=5.0;points=40;amount=1;hS=0.0;vS=0;y=0;vd=32} @origin - effect:particlering{particle=redstone;color=#3805bc;radius=5.0;points=40;amount=1;hS=0.0;vS=0;y=2;vd=32} @origin - effect:particlering{particle=redstone;color=#3805bc;radius=5.0;points=40;amount=1;hS=0.0;vS=0;y=-2;vd=32} @origin - delay 5 - effect:particlesphere{particle=redstone;color=#3f03d7;amount=100;radius=8.0;vd=32} @origin - effect:particlering{particle=redstone;color=#3f03d7;radius=8.0;points=50;amount=1;hS=0.0;vS=0;y=0;vd=32} @origin - effect:particlering{particle=redstone;color=#3f03d7;radius=8.0;points=50;amount=1;hS=0.0;vS=0;y=2;vd=32} @origin - effect:particlering{particle=redstone;color=#3f03d7;radius=8.0;points=50;amount=1;hS=0.0;vS=0;y=-2;vd=32} @origin - delay 5 - effect:particlesphere{particle=redstone;color=#4000e3;amount=100;radius=10.0;vd=32} @origin - effect:particlering{particle=redstone;color=#4000e3;radius=10;points=60;amount=1;hS=0.0;vS=0;y=0;vd=32} @origin - effect:particlering{particle=redstone;color=#4000e3;radius=10;points=60;amount=1;hS=0.0;vS=0;y=2;vd=32} @origin - effect:particlering{particle=redstone;color=#4000e3;radius=10;points=60;amount=1;hS=0.0;vS=0;y=-2;vd=32} @origin
VoidDragonSkyChargedBall:
test
Cooldown: 5 Conditions: - hasaura AttackCooldown false - hasaura Landing false - hasaura Attack false #- moving{} true Skills: - sound{s=voiddragon:custom.voiddragon.voidbreath;v=4;p=1;sc=RECORDS} @Self - Aura{auraName=AttackCooldown;interval=5;duration=80} @self - Aura{auraName=Attack;interval=1;duration=60} @self - state{mid=voidstormdragon;s=flyfire;li=0;lo=0;r=false} @self - lunge{velocity=0.4;velocityY=0.2;repeat=12;repeatInterval=5} @Self - delay 10 - projectile{bulletType=MYTHICITEM;material=VoidBreathProjectile;onTick=VoidDragonSkyVoidBreath-Tick;onHit=VoidDragonSkyVoidBreath-Hit;onEnd=VoidDragonSkyVoidBreath-Hit;d=500;v=64;mr=64;i=1;sE=true;sB=true;hnp=true;g=0.05;syo=1.5;hR=1.5;repeat=60;repeatInterval=1} @PlayersInRadius{r=100;limit=1;sort=NEAREST} VoidDragonSkyVoidBreath-Tick: Skills: - effect:particles{p=block_crack;m=obsidian;amount=15;speed=0;hS=0.1;vS=0.1;y=0.0} @origin VoidDragonSkyVoidBreath-Hit: TargetConditions: - hasaura VoidDragonOwner false - blocking{} false - hasaura Blocking false Skills: - sound{s=voiddragon:custom.voiddragon.amethcrystalbreak;v=1;p=1;sc=RECORDS} @origin 0.1 - damage{amount=2;ignoreArmor=false} @EntitiesNearOrigin{r=1} - effect:particles{p=block_crack;m=redstone_block;amount=15;speed=0;hS=0.4;vS=0.4;y=0.5} @origin 0.1
VoidDragonSkyVoidBreath:
test
Cooldown: 30 Conditions: - hasaura AttackCooldown false - hasaura AscendUp false - hasaura Landing false - hasaura Attack false #- moving{} true Skills: - sound{s=voiddragon:custom.voiddragon.voidrift;v=5;p=1;sc=RECORDS} @Self - Aura{auraName=TimeVoid;interval=1;duration=40} @self - Aura{auraName=Attack;interval=1;duration=40} @self - state{mid=voidstormdragon;s=flyskill;li=0;lo=0;r=false} @self - velocity{m=set;x=0;y=0;z=0;repeat=40;repeatInterval=1} @self - delay 40 - summon{type=VoidDummyTimeStop;amount=1;radius=0} @target
VoidDragonSkyTimeVoid:
test
Conditions: - hasaura VoidDragonOwner false Skills: - sudoskill{s=VoidDummyTimeStopSkillSudo;cat=true;repeat=5;repeatInterval=20} @LivingEntitiesInRadius{r=15;ignore=samefaction} - effect:particlesphere{particle=portal;amount=2000;radius=15;y=0;repeat=100;repeatInterval=1} @self - velocity{m=set;x=0;y=0;z=0;repeat=100;repeatInterval=1} @self - delay 100 - remove @self
VoidDummyTimeStopSkill:
test
Skills: - Aura{auraName=Attack;interval=1;duration=20} @self - Aura{auraName=GroundCheckAura;interval=1;duration=20} @self - velocity{m=set;x=0;y=0;z=0;repeat=20;repeatInterval=1} @self
VoidDummyTimeStopSkillSudo:
test
Cooldown: 0.5 Conditions: - hasaura Attack false - hasaura Fly false - moving{} true Skills: - randomskill{skills=VoidDragonMelee,VoidDragonFireBreath,VoidDragonVoidDrift,VoidDragonFly} @self
VoidDragonGroundAttacks:
test
Cooldown: 2.5 Conditions: #- hasaura Move false - hasaura Attack false - targetwithin{d=5} true Skills: - sound{s=voiddragon:custom.voiddragon.voidmeleehit;v=1;p=1;sc=RECORDS} @Self - state{mid=voidstormdragon;s=meleehit;li=0;lo=0;r=false} @self - Aura{auraName=Attack;interval=5;duration=30} @self - potion{type=SLOW;duration=10;level=10;hasParticles=false} @self - delay 12 - skill{s=VoidDragonMeleeDamage} @target
VoidDragonMelee:
test
Conditions: - targetwithin{d=5} true TargetConditions: - blocking{} false - hasaura Blocking false Skills: - damage{amount=15;ignoreArmor=false} @target - effect:particles{p=block_crack;m=redstone_block;amount=15;speed=0;hS=0.4;vS=0.4;y=0.5} @target - potion{type=SLOW;duration=10;level=2;hasParticles=false} @target 0.5 - potion{type=CONFUSION;duration=110;level=2;hasParticles=false} @target 0.5 - throw{velocity=5;velocityY=5} @target
VoidDragonMeleeDamage:
test
Cooldown: 10 Conditions: - hasaura Move false - hasaura Attack false - targetwithin{d=32} true Skills: - sound{s=voiddragon:custom.voiddragon.voidbreath;v=5;p=1;sc=RECORDS} @Self - state{mid=voidstormdragon;s=firebreath;li=0;lo=0;r=false} @self - Aura{auraName=Attack;interval=5;duration=50} @self - potion{type=SLOW;duration=50;level=10;hasParticles=false} @self - delay 10 - projectile{bulletType=MYTHICITEM;material=VoidBreathProjectile;onTick=VoidDragonFireBreath-Tick;onHit=VoidDragonFireBreath-Hit;onEnd=VoidDragonFireBreath-Hit;d=500;v=30;mr=32;i=1;sE=true;sB=true;hnp=true;g=0.05;syo=2.5;repeat=2;repeatInterval=3;hR=0.5;repeat=40;repeatInterval=1} @target VoidDragonFireBreath-Tick: Skills: - effect:particles{p=block_crack;m=obsidian;amount=15;speed=0;hS=0.1;vS=0.1;y=0.0} @origin VoidDragonFireBreath-Hit: TargetConditions: - blocking{} false - hasaura Blocking false Skills: - sound{s=Voiddragon:custom.Voiddragon.amethcrystalbreak;v=1;p=1;sc=RECORDS} @origin 0.1 - damage{amount=1;ignoreArmor=false} @EntitiesNearOrigin{r=1} - effect:particles{p=block_crack;m=redstone_block;amount=15;speed=0;hS=0.4;vS=0.4;y=0.5} @origin 0.1 ###############################
VoidDragonFireBreath:
test
Cooldown: 20 Conditions: #- hasaura Move false - hasaura Attack false - targetwithin{d=6} true Skills: - sound{s=voiddragon:custom.voiddragon.voidrift;v=1;p=1;sc=RECORDS} @Self - state{mid=voidstormdragon;s=voidrift;li=0;lo=0;r=false} @self - Aura{auraName=Attack;interval=5;duration=40} @self - potion{type=SLOW;duration=10;level=10;hasParticles=false} @self - delay 18 - Totem{Charges=100;onTick=VoidDragonVoidDrift-Tick;md=100;i=20;hR=1;vR=1;hp=true;hnp=true} @Forward{f=4;y=1.5} - summon{type=VoidDummyVoidRift;amount=1;radius=0;os=false} @Forward{f=4;y=1.5} VoidDragonVoidDrift-Tick: Conditions: - targetwithin{d=5} true TargetConditions: - blocking{} false - hasaura Blocking false Skills: - damage{amount=10;ignoreArmor=false} @EntitiesNearOrigin{r=10} - effect:particles{p=block_crack;m=redstone_block;amount=15;speed=0;hS=0.4;vS=0.4;y=0.5} @EntitiesNearOrigin{r=2}
VoidDragonVoidDrift:
test
Skills: - effect:particles{p=block_crack;m=obsidian;amount=15;speed=0;hS=0.5;vS=0.5;y=0.0;repeat=8;repeatInterval=5} @self - velocity{m=set;x=0;y=0.0;z=0;repeat=100;repeatInterval=1} @self - skill{s=VoidDummyVoidRiftPull} @LivingEntitiesInRadius{r=10;ignore=samefaction} - delay 100 - remove @self
VoidDummyVoidRiftSkill:
test
Conditions: - targetwithin{d=5} true TargetConditions: - hasaura VoidDragonOwner false Skills: - pull{velocity=4;repeat=100;repeatInterval=1} @LivingEntitiesInRadius{r=10;ignore=samefaction}
VoidDummyVoidRiftPull:
test
Cooldown: 8 Skills: - effect:sound{s=entity.wither.ambient;volume=1.0;pitch=2} - effect:particles{particle=smoke_large;a=100;hs=0.3;vs=0.3;y=1} @Self - potion{type=INVISIBILITY;duration=100;level=4} - potion{type=SPEED;duration=100;level=1} - potion{type=DAMAGE_RESISTANCE;duration=100;level=1}
WitherCloak:
test
Cooldown: 10 Conditions: - targetwithin 50 Skills: - potion{type=SLOW;duration=100;level=5} @Self - delay 50 - teleport @target - effect:sound{s=entity.enderman.teleport;volume=1.0;pitch=1.9} - effect:particlesphere{p=witchMagic;a=40;radius=1;y=0.5} @Self
Teleport:
test
Cooldown: 10 Conditions: - targetwithin 100 Skills: - throw{velocity=25} @target - effect:particlesphere{p=witchMagic;a=40;radius=1;y=0.5} @Self - potion{type=SLOW;duration=100;level=5} @Target - potion{type=SLOW;duration=100;level=5} @Self - delay 70 - teleport @target - effect:sound{s=entity.enderman.teleport;volume=1.0;pitch=0.5} - effect:particlesphere{p=portal;a=40;radius=1;y=0.5} @Self - potion{type=SPEED;duration=100;level=2} @Self
EnderTeleport:
test
Cooldown: 5 Conditions: - targetwithin 5 Skills: - pull{velocity=10} @EntitiesInRadius{r=5} - potion{type=SLOW;duration=50;level=2} @EntitiesInRadius{r=5} - potion{type=BLINDNESS;duration=50;level=2} @EntitiesInRadius{r=5} - effect:sound{s=block.stone.break;volume=1.0;pitch=1.1} - effect:sound{s=block.anvil.land;volume=1.0;pitch=2} - effect:particlering{p=flame;a=100;vs=0.5;hs=0.5;s=0;y=0;points=20;radius=5} - effect:particles{p=hugeexplosion;a=1;vs=1;hs=1;s=1;y=1} - effect:sound{s=entity.generic.explode;v=2.0;p=0.5} @Origin - effect:particles{p=hugeexplosion;a=1;vs=1;hs=1;s=1;y=1} - effect:sound{s=entity.generic.explode;v=2.0;p=0.5} @Origin - effect:particles{p=hugeexplosion;a=1;vs=1;hs=1;s=1;y=1} - effect:sound{s=entity.generic.explode;v=2.0;p=0.5} @Origin - effect:particles{p=hugeexplosion;a=1;vs=1;hs=1;s=1;y=1} - effect:sound{s=entity.generic.explode;v=2.0;p=0.5} @Origin - damage{amount=6;ignorearmor=true} @EntitiesInRadius{r=5}
IronPunch:
test
Cooldown: 10 Conditions: - targetwithin 100 Skills: - shootfireball{y=2;v=4} @target - effect:sound{s=entity.blaze.shoot;v=2.0;p=1} @Origin - delay 10 - shootfireball{y=2;v=4} @target - effect:sound{s=entity.blaze.shoot;v=2.0;p=1} @Origin - delay 10 - shootfireball{y=2;v=4} @target - effect:sound{s=entity.blaze.shoot;v=2.0;p=1} @Origin
BlazeFireballs:
test
Cooldown: 1 Conditions: - targetwithin 5 Skills: - effect:sound{s=entity.enderman.death;=1.0;pitch=0.5} - lightning @EntitiesInRadius{r=5} - damage{amount=5;ignorearmor=true} @EntitiesInRadius{r=5}
HerobrinesWrath:
test
Cooldown: 2 Conditions: - targetwithin 20 Skills: - shootskull{y=2;v=4} @target - effect:sound{s=entity.wither.shoot;v=3.0;p=0.5} @Origin - delay 1 - shootskull{y=2;v=4} @target - effect:sound{s=entity.wither.shoot;v=3.0;p=0.5} @Origin - delay 1 - shootskull{y=3;v=4} @target - effect:sound{s=entity.wither.shoot;v=3.0;p=0.5} @Origin - damage{amount=3;ignorearmor=true} @Target
SkullBarrage:
test
Cooldown: 5 Skills: - leap{velocity=180} @Target - jump{velocity=1.4} - delay 40 - effect:sound{s=entity.spider.hurt;v=2.0;p=0.5} @Origin - effect:sound{s=entity.spider.death;v=2.0;p=0.5} @Origin - effect:particles{p=hugeexplosion;a=1;vs=1;hs=1;s=1;y=1} @self - effect:sound{s=entity.generic.explode;v=2.0;p=0.5} @Origin - effect:particles{p=lava;a=8;vs=0.5;hs=0.5;s=0.01;y=1} @Self - damage{amount=8;ignorearmor=true} @EntitiesInRadius{r=5} - effect:itemspray{item=cobweb;duration=100;a=5;force=1} @Self - effect:itemspray{item=cobweb;duration=100;a=5;force=1} @Self - effect:itemspray{item=cobweb;duration=100;a=5;force=1} @Self - effect:itemspray{item=cobweb;duration=100;a=5;force=1} @Self - effect:itemspray{item=cobweb;duration=100;a=5;force=1} @Self - effect:itemspray{item=cobweb;duration=100;a=5;force=1} @Self - effect:itemspray{item=cobweb;duration=100;a=5;force=1} @Self
CrushingLeap:
test
Cooldown: 10 Conditions: - targetwithin 7 Skills: - potion{type=BLINDNESS;duration=50;level=2} @Target - effect:sound{s=entity.creeper.primed;volume=1.0;pitch=0.5} - effect:particlering{p=smoke;a=100;vs=0.5;hs=0.5;s=0;y=0;points=20;radius=5} - delay 40 - effect:particles{p=hugeexplosion;a=1;vs=1;hs=1;s=1;y=1} @Self - effect:particles{p=hugeexplosion;a=1;vs=1;hs=1;s=1;y=1} @Self - effect:particles{p=hugeexplosion;a=1;vs=1;hs=1;s=1;y=1} @Self - effect:particles{p=hugeexplosion;a=1;vs=1;hs=1;s=1;y=1} @Self - effect:particles{p=hugeexplosion;a=1;vs=1;hs=1;s=1;y=1} @Self - effect:sound{s=entity.generic.explode;v=2.0;p=0.5} @Origin - damage{amount=8;ignorearmor=true} @EntitiesInRadius{r=5}
CreeperBoom:
test
Cooldown: 2 Conditions: - targetwithin 10 Skills: - effect:particleline{particle=fireworks_spark;amount=2;fromOrigin=true;ys=2} @Target - effect:particles{p=hugeexplosion;a=1;vs=1;hs=1;s=1;y=1} - effect:sound{s=entity.generic.explode;v=2.0;p=0.5} @Origin - damage{amount=2;ignorearmor=true} @Target - effect:particles{p=smoke;a=25;vs=1;hs=1;s=0.2;y=1}
ArcBeam:
test
Cooldown: 15 Conditions: - targetwithin 20 Skills: - effect:sound{s=entity.wolf.howl;volume=1.0;pitch=1} - effect:particlesphere{p=witchMagic;a=40;radius=1;y=0.5} @Self - summon{type=WOLF;amount=3;radius=4}
SummonWolf:
test
Cooldown: 20 Conditions: - targetwithin 20 Skills: - potion{type=SLOW;duration=250;level=5} @Self - shoot{type=ARROW;velocity=5;damage=5} @Target - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin - delay 10 - shoot{type=ARROW;velocity=5;damage=5} @Target - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin - delay 10 - shoot{type=ARROW;velocity=5;damage=5} @Target - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin - delay 10 - shoot{type=ARROW;velocity=5;damage=5} @Target - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin - delay 10 - shoot{type=ARROW;velocity=5;damage=5} @Target - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin - delay 10 - shoot{type=ARROW;velocity=5;damage=5} @Target - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin - delay 10 - shoot{type=ARROW;velocity=5;damage=5} @Target - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin - delay 10 - shoot{type=ARROW;velocity=5;damage=5} @Target - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin - delay 10 - shoot{type=ARROW;velocity=5;damage=5} @Target - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin - delay 10 - shoot{type=ARROW;velocity=5;damage=5} @Target - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin - delay 10 - shoot{type=ARROW;velocity=5;damage=5} @Target - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin - delay 10 - shoot{type=ARROW;velocity=5;damage=5} @Target - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin - delay 10 - shoot{type=ARROW;velocity=5;damage=5} @Target - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin - delay 10 - shoot{type=ARROW;velocity=5;damage=5} @Target - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin - delay 10
EaglesEye:
test
Cooldown: 10 Conditions: - targetwithin 5 Skills: - shoot{type=ARROW;velocity=5;damage=5} @Target - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin - delay 10 - shoot{type=ARROW;velocity=5;damage=5} @Target - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin - delay 10 - shoot{type=ARROW;velocity=5;damage=5} @Target - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin - delay 10 - shoot{type=ARROW;velocity=5;damage=5} @Target - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin - delay 10 - shoot{type=ARROW;velocity=5;damage=5} @Target - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin - delay 10 - shoot{type=ARROW;velocity=5;damage=5} @Target - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin - delay 10 - shoot{type=ARROW;velocity=5;damage=5} @Target - particles{particle=block_crack;m=redstone_block;amount=150;hS=1;vS=1} @Target - effect:sound{s=entity.wither.break_block;volume=1.0;pitch=2} - damage{amount=10;ignorearmor=true} @Target
Rend:
test
Cooldown: 10 Conditions: - targetwithin 30 Skills: - effect:particleorbital{p=reddust;color=#a4eb34;a=10;points=64;an=1;hs=0;vs=0;s=2;y=2;ticks=130;in=1;rx=0;ry=0;r=2;yOffset=0.7} @self - delay 10 - throw{velocity=25} @target - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin - shoot{type=ARROW;velocity=5;damage=5} @Target - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin - explosion{yield=2} @target
ExplosiveShot:
test
Cooldown: 5 Skills: - potion{t=SLOW;l=10;d=40;force=true;hasParticles=false} @self - sound{s=entity.enderman.teleport;p=0.6;v=2} @self - sound{s=block.beacon.activate;p=0.1;v=2} @self - delay 5 - equip{item=nether_star:0} - effect:particles{p=enchantment_table;amount=30;hS=0.5;vS=1;speed=0.05;y=1} @self - effect:particles{p=portal;amount=15;hS=1;vS=1;y=1;speed=0;repeat=2;repeatInterval=5} @origin - effect:lightning @Self - sound{s=entity.wither.spawn;p=0.5;v=2} @Self - sendtitle{title="&f&lХеробрин";subtitle="";d=40} @PlayersNearOrigin{r=30} - delay 20 - sendtitle{title="&f&lХеробрин";subtitle="&dХеробрина никогда не было в игре...";d=40} @PlayersNearOrigin{r=30} - delay 15 - sendtitle{title="&f&lХеробрин";subtitle="&dХеробрин &f&kn&lкогда-либо был в игре...";d=40} @PlayersNearOrigin{r=30} - delay 15 - sendtitle{title="&f&lХеробрин";subtitle="&dХеробрин &dвсегда был в игре...";d=40} @PlayersNearOrigin{r=30} - delay 20 - modifymobscore{objective=stage;action=set;value=1}
BUG_HP_Herobrine_Spawn:
test
Cooldown: 5 Skills: - modifymobscore{objective=skill;action=set;value=1} @Self - modifymobscore{objective=stage;action=set;value=3} @Self - potion{t=SLOW;d=2147483647;l=9} @self @self - effect:lightning{l=true,lr=30} @Ring{radius=15;points=15} - damage{amount=5} @PIR{r=15} - delay 10 - effect:lightning{l=true,lr=30} @Ring{radius=12;points=11} - damage{amount=5} @PIR{r=12} - delay 10 - effect:lightning{l=true,lr=30} @Ring{radius=9;points=8} - damage{amount=5} @PIR{r=9} - delay 10 - effect:lightning{l=true,lr=30} @Ring{radius=6;points=5} - damage{amount=5} @PIR{r=6} - delay 10 - effect:lightning{l=true,lr=30} @Ring{radius=3;points=3} - damage{amount=5} @PIR{r=3} - delay 10 - sound{s=block.beacon.activate;v=2;p=0.1} @self - delay 10 - effect:explosion @self - sound{s=entity.wither.spawn;p=0.5;v=2} @self - potion{type=BLINDNESS;duration=90;level=4} @PIR{r=30} - potion{type=CONFUSION;duration=170;level=4} @PIR{r=30} - delay 10 - summon{type=BUG_HP_Herobrine-Minion;amount=1;radius=0} @RLNTE{a=8;r=10;s=3;minr=2} - teleport{spreadh=0;spreadv=0} @RLNTE{a=1;r=8;s=3;minr=4} - sound{s=entity.enderman.teleport;p=0.8;v=2} @self - effect:particles{p=enchantment_table;amount=30;hS=0.5;vS=1;speed=0.05;y=1} @self - effect:particles{p=portal;amount=15;hS=1;vS=1;y=1;speed=0;repeat=2;repeatInterval=5} @origin - runaigoalselector{goal=clear} - runaigoalselector{goal=skeletonbowattack} - runaigoalselector{goal=lookatplayers} - sound{s=item.armor.equip_iron;p=1.3;v=2} @self - equip{item=bow:0} - modifymobscore{objective=distance2;action=set;value=0} @Self - modifymobscore{objective=distance2;action=set;value=1} @Self - modifymobscore{objective=skill;action=set;value=0} @Self - modifymobscore{objective=stage;action=set;value=2} @Self
BUG_HP_Herobrine_Stage:
test
Cooldown: 5 Skills: - summon{type=BUG_HP_Herobrine-Marker;amount=1;radius=0} @Origin - effect:lightning @self - delay 5 - sound{s=entity.wither.death;p=0.5} - sendtitle{title="&aПовезло!";subtitle="&f&lХеробрин был был убит &b&l<trigger.name>&a!";d=65} @PIR{r=30} - sound{s=ui.toast.challenge_complete} @PIR{r=30} - effect:firework{t=2;d=0.5;f=true;tr=true} @self - effect:particles{particle=portal;amount=15;hS=0.5;vS=0.5;speed=0;repeat=4;repeatInterval=5} @Origin - delay 25 - effect:particles{particle=portal;amount=15;hS=0.3;vS=0.3;speed=0;repeat=4;repeatInterval=5} @Origin - delay 25 - effect:particles{particle=portal;amount=15;hS=0.1;vS=0.1;speed=0;repeat=3;repeatInterval=5} @Origin #_______________________________________________________________________________ # #-----------------------------+ SELECTOR SKILLS +------------------------------# #_______________________________________________________________________________
BUG_HP_Herobrine_Death:
test
Conditions: - score{objective=stage;v=1} true - score{objective=skill;v=0} true - targetwithin{d=40} Skills: - randomskill{skills=BUG_HP_Herobrine_Attack-1,BUG_HP_Herobrine_Attack-2,BUG_HP_Herobrine_Attack-3}
BUG_HP_Herobrine_Attack:
test
Conditions: - score{objective=stage;v=1} true Skills: - effect:particles{p=enchantment_table;amount=2;hS=0.55;vS=1.4;speed=0;y=0.2;repeat=3;repeatInterval=5} - effect:particles{p=portal;amount=2;hS=0.6;vS=1.4;speed=0;y=0;repeat=3;repeatInterval=5} BUG_HP_Herobrine-Spawner_Particle: Conditions: - mobsinradius{t=BUG_HP_Herobrine;a=0;r=60;action=TRUE} - mobsinradius{t=BUG_HP_Herobrine-Marker;a=0;r=60;action=TRUE} Skills: - effect:particles{particle=enchantment_table;amount=5;hS=0.5;vS=0.5;speed=-0.2;repeat=3;repeatInterval=5} - effect:particles{particle=portal;amount=5;hS=0.5;vS=0.5;speed=-0.2;repeat=3;repeatInterval=5} BUG_HP_Herobrine_Damaged-0: Skills: - sound{s=entity.ender_dragon.hurt;p=0.8;v=1} - effect:particles{p=enchantment_table;amount=4;hS=0.55;vS=1.4;speed=0.2;y=0.2} - effect:particles{p=portal;amount=4;hS=0.6;vS=1.4;speed=0.2;y=0} BUG_HP_Herobrine_Damaged-1: Skills: - sound{s=entity.ghast.scream;p=0.8;v=1} - potion{type=SLOW;duration=1;level=0;force=true;hasParticles=false} - modifymobscore{objective=stage;action=set;value=1} @Self BUG_HP_Herobrine_Damaged-2: Skills: - CancelEvent #_______________________________________________________________________________ # #------------------------------+ ATTACK SKILLS +-------------------------------# #_______________________________________________________________________________ BUG_HP_Herobrine_Attack-1: Cooldown: 12 Skills: - modifymobscore{objective=skill;action=set;value=1} @Self - effect:lightning @self - summon{type=BUG_HP_Herobrine-Circle;radius=0} @Target - delay 5 - potion{type=BLINDNESS;duration=60;level=4;force=true;hasParticles=false;hasIcon=false} @target - potion{type=CONFUSION;duration=120;level=4;force=true;hasParticles=false;hasIcon=false} @target - delay 5 - teleport{spreadh=5;spreadv=0} @Target - sound{s=entity.enderman.teleport;p=0.8;v=2} @self - effect:particles{p=enchantment_table;amount=30;hS=0.5;vS=1;speed=0.05;y=1} @self - effect:particles{p=portal;amount=15;hS=1;vS=1;y=1;speed=0;repeat=2;repeatInterval=5} @origin - potion{type=SPEED;duration=50;level=4;force=true;hasParticles=false} @self - delay 100 - modifymobscore{objective=skill;action=set;value=0} @Self BUG_HP_Herobrine_Attack-2: Cooldown: 15 Skills: - modifymobscore{objective=skill;action=set;value=1} @Self - sound{s=entity.wither.shoot;p=0.3} @self - missile{oT=BUG_HP_Herobrine_Attack-2_Tick;oH=BUG_HP_Herobrine_Attack-2_Hit;v=4;i=1;hR=1;vR=1;mr=18} @Target - delay 150 - modifymobscore{objective=skill;action=set;value=0} @Self BUG_HP_Herobrine_Attack-2_Hit: Skills: - damage{a=16} @PlayersNearOrigin{r=2} - effect:sound{s=block.fire.extinguish;v=1;p=0.5} @PIR{r=6} - potion{type=CONFUSION;duration=120;level=1;force=true;hasParticles=false;hasIcon=false} @PlayersNearOrigin{r=2} - potion{type=SLOW;duration=120;level=1;force=true;hasParticles=false;hasIcon=false} @PlayersNearOrigin{r=2} - effect:particles{p=fireworks_spark;amount=8;hS=1;vS=1;speed=0.01;y=0.2;repeat=23;repeatInterval=5} @PlayersNearOrigin{r=2} - effect:particles{p=portal;amount=8;hS=1;vS=1;speed=0.01;y=0.2;repeat=19;repeatInterval=5} @PlayersNearOrigin{r=2} BUG_HP_Herobrine_Attack-2_Tick: Skills: - effect:particles{p=fireworks_spark;amount=1;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin - delay 1 - effect:particles{p=enchantment_table;amount=2;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin BUG_HP_Herobrine_Attack-3: Conditions: - score{objective=distance2;v=1} Skills: - modifymobscore{objective=skill;action=set;value=1} @Self - potion{type=SLOW;duration=50;level=10;force=true;hasParticles=false} @self - delay 20 - sound{s=entity.arrow.shoot;p=1;repeat=3;repeatinterval=10} @self - projectile{oT=BUG_HP_Herobrine_Attack-3_Tick;oH=BUG_HP_Herobrine_Attack-3_Hit;oE=BUG_HP_Herobrine_Attack-3_End;v=20;i=1;hR=1;vR=1.5;mr=30;g=0.05;syo=1.7;tyo=0.8;repeat=2;repeatinterval=10} @Target - delay 130 - modifymobscore{objective=skill;action=set;value=0} @Self BUG_HP_Herobrine_Attack-3_Hit: Skills: - effect:particles{particle=fireworks_spark;amount=6;hS=0.5;vS=0.5;speed=0.01;y=1} @target - damage{a=15;ia=false} @target BUG_HP_Herobrine_Attack-3_Tick: Skills: - effect:particles{p=crit;amount=1;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin - delay 1 - effect:particles{p=enchantment_table;amount=2;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin BUG_HP_Herobrine_Attack-3_End: Skills: - effect:particles{p=fireworks_spark;amount=5;speed=0.04;hs=0.4;vs=0} @origin - sound{s=entity.arrow.hit;p=1} @origin #_______________________________________________________________________________ # #-------------------------------+ OTHER SKILLS +-------------------------------# #_______________________________________________________________________________ BUG_HP_Herobrine_Distance-Checker: Cooldown: 2 Conditions: - score{objective=skill;v=0} true - score{objective=stage;v=1} true - playerwithin{d=40} Skills: - skill{s=BUG_HP_Herobrine_Distance-Near} - skill{s=BUG_HP_Herobrine_Distance-Far} - delay 10 - skill{s=BUG_HP_Herobrine_isNear} @Self - skill{s=BUG_HP_Herobrine_isFar} @Self BUG_HP_Herobrine_Distance-Near: Conditions: - targetwithin{d=8} Skills: - modifymobscore{objective=distance;action=set;value=0} @Self
BUG_HP_Herobrine_Particle:
test
Conditions: - score{objective=distance;v=0} - score{objective=distance2;v=1} Skills: - modifymobscore{objective=skill;action=set;value=1} @Self - modifymobscore{objective=distance2;action=set;value=0} @Self - message{m="<mob.name> &cis switching to close combat!"} @PIR{r=40} - runaigoalselector{goal=clear} - runaigoalselector{goal=meleeattack} - runaigoalselector{goal=randomstroll} - runaigoalselector{goal=lookatplayers} - sound{s=item.armor.equip_iron;p=1.3;v=2} @self - equip{item=nether_star:0} - modifymobscore{objective=skill;action=set;value=0} @Self BUG_HP_Herobrine_Distance-Far: Conditions: - targetnotwithin{d=8} Skills: - modifymobscore{objective=distance;action=set;value=1}
BUG_HP_Herobrine_isNear:
test
Conditions: - score{objective=distance;v=1} - score{objective=distance2;v=0} Skills: - modifymobscore{objective=skill;action=set;value=1} @Self - modifymobscore{objective=distance2;action=set;value=1} @Self - message{m="<mob.name> &cis switching to long-range combat!"} @PIR{r=40} - runaigoalselector{goal=clear} - runaigoalselector{goal=skeletonbowattack} - runaigoalselector{goal=randomstroll} - runaigoalselector{goal=lookatplayers} - sound{s=item.armor.equip_iron;p=1.3;v=2} @self - equip{item=bow:0} - modifymobscore{objective=skill;action=set;value=0} @Self
BUG_HP_Herobrine_isFar:
test
Skills: - equip{item=enchanted_golden_apple:5} - delay 20 - sound{s=entity.generic.eat;p=0.8;v=1} - effect:particles{p=item_crack;m=enchanted_golden_apple;amount=5;hS=0.2;vS=0.1;speed=0;y=1.6;repeat=5;repeatInterval=5} - delay 30 - heal{amount=200} @self - sound{s=entity.player.burp;p=0.8;v=1} - equip{item=air:5} BUG_HP_Herobrine-Minion_Suicide: Conditions: - hasparent false Skills: - remove @Self BUG_HP_Herobrine-Spawner_Checker: Conditions: - mobsinradius{t=BUG_HP_Herobrine;a=0;r=60;action=TRUE} - mobsinradius{t=BUG_HP_Herobrine-Marker;a=0;r=60;action=TRUE} - score{objective=skill;v=0} true - inblock redstone_torch Skills: - modifymobscore{objective=skill;action=set;value=1} @Self - delay 10 - sound{s=block.beacon.activate;p=0.1;v=2} @self - delay 40 - summon{type=BUG_HP_Herobrine;amount=1;radius=0} @Origin - delay 5 - remove @Self BUG_HP_Herobrine-Circle_Tick: Skills: - effect:particlering{particle=fireworks_spark;radius=3;points=18;amount=1;hS=0;vS=0;y=0.2} @Origin - effect:particles{p=portal;amount=2;hS=0.7;vS=1.2;speed=0;y=1} @PlayersNearOrigin{r=3} - effect:particles{p=enchantment_table;amount=2;hS=0.7;vS=1.2;speed=0} @PlayersNearOrigin{r=3} - potion{type=SLOW;duration=100;level=1;force=true;hasParticles=false;hasIcon=false} @PlayersNearOrigin{r=3} - potion{type=WEAKNESS;duration=100;level=1;force=true;hasParticles=false;hasIcon=false} @PlayersNearOrigin{r=3} - damage{a=12;ia=false;pkb=true} @PlayersNearOrigin{r=3} - damage{a=2;ia=true;pkb=true} @PlayersNearOrigin{r=3}
BUG_HP_Herobrine_Heal:
test
Conditions: - playerwithin{d=5} false Skills: - setstance{stance=alone;li=3;lo=3} @self
NPCplayercheck:
test
Conditions: - stance{s=player} true Skills: - state{s=fidget;li=3;lo=3} @self
NPCfidget:
test
Cooldown: 5 Conditions: - stance{s=alone} true - playerwithin{d=5} true Skills: - state{s=alone;r=true} @self - summon{t=NPCGREETFX} @Forward{f=0;y=1.75} - setstance{stance=player} @self - state{s=greet;li=3;lo=3} @self - message{msg="<mob.name>&f<&co> Hello Traveller!"} @PIR{r=6} ### BLACKSMITH ###
NPCGreet:
test
Conditions: - stance{s=alone} true Skills: - state{s=alone} @self - delay 10 - skill{s=blacksmithNPCaloneFX} @self
blacksmithNPCAlone:
test
Conditions: - stance{s=alone} true Skills: - sound{s=block.anvil.place;v=.2} @self - effect:particles{particle=crit;amount=5;hS=.1;vS=.1;speed=.1} @ModelPart{m=blacksmith;p=righthand;offset=LOCAL;z=0.5;y=-1}
blacksmithNPCaloneFX:
test
Skills: - message{msg="<mob.name>&f<&co> I still need to be set up!"} @PIR{r=4}
blacksmithNPCInteract:
test
Cooldown: 5 Conditions: - stance{s=alone} true - playerwithin{d=5} true Skills: - state{s=alone;r=true} @self - summon{t=NPCGREETFX} @Forward{f=0;y=1.75} - setstance{stance=player} @self - state{s=greet;li=3;lo=3} @self - randomskill{skills=blacksmithspeech1,blacksmithspeech2,blacksmithspeech3} @self
blacksmithNPCGreet:
test
Skills: - jsonmessage{m="[{'text':'<&nl> &0Whew<&cm> whatcha need?<&nl><&nl>&f ⏳ <&nl> &ftime<&nl><&nl><&nl>'}]"} @NearestPlayer{r=6}
blacksmithspeech1:
test
Skills: - jsonmessage{m="[{'text':'<&nl> &0Hammer away!<&nl><&nl>&f ⏳ <&nl> &ftime<&nl><&nl><&nl>'}]"} @NearestPlayer{r=6}
blacksmithspeech2:
test
Skills: - jsonmessage{m="[{'text':'<&nl> &0Anything catch your eye?<&nl><&nl>&f ⏳ <&nl> &ftime<&nl><&nl><&nl>'}]"} @NearestPlayer{r=6} ### WIZARD ###
blacksmithspeech3:
test
Conditions: - stance{s=alone} true Skills: - state{s=alone} @self
wizardNPCAlone:
test
Skills: - message{msg="<mob.name>&f<&co> I still need to be set up!"} @PIR{r=4}
wizardNPCInteract:
test