dialogue
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25.5k
| summary
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Skills:
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self | golden_axeGUI: | test |
TargetConditions:
- distance{d=<2}
Conditions:
- stance{s=golden_axe} true
Skills:
- changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- giveitem{i=gold_ingot;fl=true} @owner
- setstance{stance=default} @self
- removeowner @self
#### golden PICKAXE #### | pressgolden_axegive: | test |
TriggerConditions:
- holding{m=golden_pickaxe} true
Conditions:
- stance{s=default} true
- offgcd true
Skills:
- setowner @trigger
- takeitem{i=golden_pickaxe;a=1} @trigger
- gcd{ticks=700} @self
- changepart{m=item_press;pid=item;nm=item_press_items;npid=golden_pickaxe} @self
- delay 20
- state{s=press_down} @self
- sound{s=block.piston.extend} @self
- delay 10
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- delay 10
- skill{s=pressFX} @self
- state{s=idle_down} @self
- skill{s=golden_pickaxeGUI} @self
- delay 700
- changepart{m=item_press;pid=item;nm=item_press_items;npid=gold_ingot} @self
- state{s=idle_down;r=true} @self
- state{s=press_up} @self
- sound{s=block.piston.contract} @self
- delay 40
- effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1}
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self
- setstance{stance=golden_pickaxe} @self
- sound{s=entity.player.levelup} @owner
- message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner | pressgolden_pickaxe: | test |
Skills:
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self | golden_pickaxeGUI: | test |
TargetConditions:
- distance{d=<2}
Conditions:
- stance{s=golden_pickaxe} true
Skills:
- changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- giveitem{i=gold_ingot;fl=true} @owner
- setstance{stance=default} @self
- removeowner @self
#### iron helmet #### | pressgolden_pickaxegive: | test |
TriggerConditions:
- holding{m=iron_helmet} true
Conditions:
- stance{s=default} true
- offgcd true
Skills:
- setowner @trigger
- takeitem{i=iron_helmet;a=1} @trigger
- gcd{ticks=700} @self
- changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_helmet} @self
- delay 20
- state{s=press_down} @self
- sound{s=block.piston.extend} @self
- delay 10
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- delay 10
- skill{s=pressFX} @self
- state{s=idle_down} @self
- skill{s=iron_helmetGUI} @self
- delay 700
- changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_ingot} @self
- state{s=idle_down;r=true} @self
- state{s=press_up} @self
- sound{s=block.piston.contract} @self
- delay 40
- effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1}
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self
- setstance{stance=iron_helmet} @self
- sound{s=entity.player.levelup} @owner
- message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner | pressiron_helmet: | test |
Skills:
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self | iron_helmetGUI: | test |
TargetConditions:
- distance{d=<2}
Conditions:
- stance{s=iron_helmet} true
Skills:
- changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- giveitem{i=iron_ingot;fl=true} @owner
- setstance{stance=default} @self
- removeowner @self
#### iron chestplate #### | pressiron_helmetgive: | test |
TriggerConditions:
- holding{m=iron_chestplate} true
Conditions:
- stance{s=default} true
- offgcd true
Skills:
- setowner @trigger
- takeitem{i=iron_chestplate;a=1} @trigger
- gcd{ticks=700} @self
- changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_chestplate} @self
- delay 20
- state{s=press_down} @self
- sound{s=block.piston.extend} @self
- delay 10
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- delay 10
- skill{s=pressFX} @self
- state{s=idle_down} @self
- skill{s=iron_chestplateGUI} @self
- delay 700
- changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_ingot} @self
- state{s=idle_down;r=true} @self
- state{s=press_up} @self
- sound{s=block.piston.contract} @self
- delay 40
- effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1}
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self
- setstance{stance=iron_chestplate} @self
- sound{s=entity.player.levelup} @owner
- message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner | pressiron_chestplate: | test |
Skills:
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self | iron_chestplateGUI: | test |
TargetConditions:
- distance{d=<2}
Conditions:
- stance{s=iron_chestplate} true
Skills:
- changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- giveitem{i=iron_ingot;fl=true} @owner
- setstance{stance=default} @self
- removeowner @self
#### iron leggings #### | pressiron_chestplategive: | test |
TriggerConditions:
- holding{m=iron_leggings} true
Conditions:
- stance{s=default} true
- offgcd true
Skills:
- setowner @trigger
- takeitem{i=iron_leggings;a=1} @trigger
- gcd{ticks=700} @self
- changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_leggings} @self
- delay 20
- state{s=press_down} @self
- sound{s=block.piston.extend} @self
- delay 10
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- delay 10
- skill{s=pressFX} @self
- state{s=idle_down} @self
- skill{s=iron_leggingsGUI} @self
- delay 700
- changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_ingot} @self
- state{s=idle_down;r=true} @self
- state{s=press_up} @self
- sound{s=block.piston.contract} @self
- delay 40
- effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1}
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self
- setstance{stance=iron_leggings} @self
- sound{s=entity.player.levelup} @owner
- message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner | pressiron_leggings: | test |
Skills:
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self | iron_leggingsGUI: | test |
TargetConditions:
- distance{d=<2}
Conditions:
- stance{s=iron_leggings} true
Skills:
- changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- giveitem{i=iron_ingot;fl=true} @owner
- setstance{stance=default} @self
- removeowner @self
#### iron boots #### | pressiron_leggingsgive: | test |
TriggerConditions:
- holding{m=iron_boots} true
Conditions:
- stance{s=default} true
- offgcd true
Skills:
- setowner @trigger
- takeitem{i=iron_boots;a=1} @trigger
- gcd{ticks=700} @self
- changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_boots} @self
- delay 20
- state{s=press_down} @self
- sound{s=block.piston.extend} @self
- delay 10
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- delay 10
- skill{s=pressFX} @self
- state{s=idle_down} @self
- skill{s=iron_bootsGUI} @self
- delay 700
- changepart{m=item_press;pid=item;nm=item_press_items;npid=iron_ingot} @self
- state{s=idle_down;r=true} @self
- state{s=press_up} @self
- sound{s=block.piston.contract} @self
- delay 40
- effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1}
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self
- setstance{stance=iron_boots} @self
- sound{s=entity.player.levelup} @owner
- message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner | pressiron_boots: | test |
Skills:
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self | iron_bootsGUI: | test |
TargetConditions:
- distance{d=<2}
Conditions:
- stance{s=iron_boots} true
Skills:
- changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- giveitem{i=iron_ingot;fl=true} @owner
- setstance{stance=default} @self
- removeowner @self
#### golden helmet #### | pressiron_bootsgive: | test |
TriggerConditions:
- holding{m=golden_helmet} true
Conditions:
- stance{s=default} true
- offgcd true
Skills:
- setowner @trigger
- takeitem{i=golden_helmet;a=1} @trigger
- gcd{ticks=700} @self
- changepart{m=item_press;pid=item;nm=item_press_items;npid=golden_helmet} @self
- delay 20
- state{s=press_down} @self
- sound{s=block.piston.extend} @self
- delay 10
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- delay 10
- skill{s=pressFX} @self
- state{s=idle_down} @self
- skill{s=golden_helmetGUI} @self
- delay 700
- changepart{m=item_press;pid=item;nm=item_press_items;npid=gold_ingot} @self
- state{s=idle_down;r=true} @self
- state{s=press_up} @self
- sound{s=block.piston.contract} @self
- delay 40
- effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1}
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self
- setstance{stance=golden_helmet} @self
- sound{s=entity.player.levelup} @owner
- message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner | pressgolden_helmet: | test |
Skills:
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self | golden_helmetGUI: | test |
TargetConditions:
- distance{d=<2}
Conditions:
- stance{s=golden_helmet} true
Skills:
- changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- giveitem{i=gold_ingot;fl=true} @owner
- setstance{stance=default} @self
- removeowner @self
#### golden chestplate #### | pressgolden_helmetgive: | test |
TriggerConditions:
- holding{m=golden_chestplate} true
Conditions:
- stance{s=default} true
- offgcd true
Skills:
- setowner @trigger
- takeitem{i=golden_chestplate;a=1} @trigger
- gcd{ticks=700} @self
- changepart{m=item_press;pid=item;nm=item_press_items;npid=golden_chestplate} @self
- delay 20
- state{s=press_down} @self
- sound{s=block.piston.extend} @self
- delay 10
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- delay 10
- skill{s=pressFX} @self
- state{s=idle_down} @self
- skill{s=golden_chestplateGUI} @self
- delay 700
- changepart{m=item_press;pid=item;nm=item_press_items;npid=gold_ingot} @self
- state{s=idle_down;r=true} @self
- state{s=press_up} @self
- sound{s=block.piston.contract} @self
- delay 40
- effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1}
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self
- setstance{stance=golden_chestplate} @self
- sound{s=entity.player.levelup} @owner
- message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner | pressgolden_chestplate: | test |
Skills:
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self | golden_chestplateGUI: | test |
TargetConditions:
- distance{d=<2}
Conditions:
- stance{s=golden_chestplate} true
Skills:
- changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- giveitem{i=gold_ingot;fl=true} @owner
- setstance{stance=default} @self
- removeowner @self
#### golden leggings #### | pressgolden_chestplategive: | test |
TriggerConditions:
- holding{m=golden_leggings} true
Conditions:
- stance{s=default} true
- offgcd true
Skills:
- setowner @trigger
- takeitem{i=golden_leggings;a=1} @trigger
- gcd{ticks=700} @self
- changepart{m=item_press;pid=item;nm=item_press_items;npid=golden_leggings} @self
- delay 20
- state{s=press_down} @self
- sound{s=block.piston.extend} @self
- delay 10
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- delay 10
- skill{s=pressFX} @self
- state{s=idle_down} @self
- skill{s=golden_leggingsGUI} @self
- delay 700
- changepart{m=item_press;pid=item;nm=item_press_items;npid=gold_ingot} @self
- state{s=idle_down;r=true} @self
- state{s=press_up} @self
- sound{s=block.piston.contract} @self
- delay 40
- effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1}
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self
- setstance{stance=golden_leggings} @self
- sound{s=entity.player.levelup} @owner
- message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner | pressgolden_leggings: | test |
Skills:
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self | golden_leggingsGUI: | test |
TargetConditions:
- distance{d=<2}
Conditions:
- stance{s=golden_leggings} true
Skills:
- changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- giveitem{i=gold_ingot;fl=true} @owner
- setstance{stance=default} @self
- removeowner @self
#### golden boots #### | pressgolden_leggingsgive: | test |
TriggerConditions:
- holding{m=golden_boots} true
Conditions:
- stance{s=default} true
- offgcd true
Skills:
- setowner @trigger
- takeitem{i=golden_boots;a=1} @trigger
- gcd{ticks=700} @self
- changepart{m=item_press;pid=item;nm=item_press_items;npid=golden_boots} @self
- delay 20
- state{s=press_down} @self
- sound{s=block.piston.extend} @self
- delay 10
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- delay 10
- skill{s=pressFX} @self
- state{s=idle_down} @self
- skill{s=golden_bootsGUI} @self
- delay 700
- changepart{m=item_press;pid=item;nm=item_press_items;npid=gold_ingot} @self
- state{s=idle_down;r=true} @self
- state{s=press_up} @self
- sound{s=block.piston.contract} @self
- delay 40
- effect:particles{particle=crit;amount=10;speed=1} @selflocation{y=1}
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=7} @self
- setstance{stance=golden_boots} @self
- sound{s=entity.player.levelup} @owner
- message{m="&a<mob.name>&f<&co> Your Item is Complete!"} @owner | pressgolden_boots: | test |
Skills:
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=1} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=2} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=3} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=4} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=5} @self
- delay 100
- ChangePart{mid=item_press;pid=gui;nmid=gui_bar;npid=6} @self | golden_bootsGUI: | test |
TargetConditions:
- distance{d=<2}
Conditions:
- stance{s=golden_boots} true
Skills:
- changepart{m=item_press;pid=gui;nm=item_press;npid=gui} @self
- changepart{m=item_press;pid=item;nm=item_press;npid=item} @self
- giveitem{i=gold_ingot;fl=true} @owner
- setstance{stance=default} @self
- removeowner @self | pressgolden_bootsgive: | test |
Cooldown: 40
Skills:
- pull{v=15} @eno{r=20}
- delay 3
- pull{v=15} @eno{r=20}
- delay 3
- pull{v=15} @eno{r=20}
- delay 20
- effect:sound{s=entity.enderman.scream;v=1;p=0.8} @PIR{r=40}
- effect:sound{s=entity.enderman.scream;v=1;p=0.8} @self
- effect:sound{s=mob.endermen.portal;v=1;p=0.8} @PIR{r=40}
- effect:sound{s=mob.endermen.portal;v=1;p=0.8} @self
- effect:particles{particle=dragon_breath;amount=100;radius=0;s=0.5} @Origin{xoffset=0;yoffset=5;zoffset=}
- effect:particles{particle=soul_fire_flame;amount=100;radius=0;s=0.5} @Origin{xoffset=0;yoffset=5;zoffset=}
- damage{a=40} @eno{r=15} | VesterActive: | test |
Cooldown: 35
Conditions:
- offgcd true
Skills:
- GCD{ticks=100} @Self
- jump{velocity=2}
- delay 45
- effect:sound{sound=random.explode;volume=2;p=1} @Self >0 1
- effect:particlering{particle=explode;radius=15;points=32;amount=30;hS=1;vS=0} @target
- effect:particlering{particle=hugeexplosion;radius=15;points=32;amount=1;hS=1;vS=0} @target
- effect:particlering{particle=hugeexplosion;radius=14;points=32;amount=1;hS=1;vS=0} @target
- effect:particlering{particle=hugeexplosion;radius=13;points=32;amount=1;hS=1;vS=0} @target
- effect:particlering{particle=hugeexplosion;radius=12;points=32;amount=1;hS=1;vS=0} @target
- effect:particlering{particle=hugeexplosion;radius=11;points=32;amount=1;hS=1;vS=0} @target
- effect:particlering{particle=hugeexplosion;radius=10;points=32;amount=1;hS=1;vS=0} @target
- effect:particlering{particle=hugeexplosion;radius=9;points=32;amount=1;hS=1;vS=0} @target
- effect:particlering{particle=hugeexplosion;radius=8;points=32;amount=1;hS=1;vS=0} @target
- damage{a=35} @eno{r=15} | VSTRSmash: | test |
Skills:
- potion{type=LEVITATION;d=20} @self
- summon{type=MoonlightKingMeteorDummy;amount=1} @Forward{f=0;y=8}
- delay 400
- effect:particlesphere{particle=reddust;color=#3737FF;amount=2;radius=1;repeat=80;repeatInterval=1} @self
- effect:particlesphere{particle=reddust;color=#32C8FF;amount=2;radius=1;repeat=80;repeatInterval=1} @self | MazeMasterMeteor: | test |
Skills:
- effect:particlesphere{particle=reddust;color=#3737FF;amount=5;radius=5;repeat=100;repeatInterval=1} @self
- effect:particlesphere{particle=reddust;color=#32C8FF;amount=7;radius=3;repeat=100;repeatInterval=1} @self
- effect:particlesphere{particle=reddust;color=#3737FF;amount=10;radius=1;repeat=100;repeatInterval=1} @self
- delay 100
- projectile{onHit=MoonlightKingMeteorProjectile-Hit;onEnd=MoonlightKingMeteorProjectile-End;oT=MoonlightKingMeteorProjectile-Tick;i=1;v=5;sB=true;sE=true;hR=5} @NearestPlayer{r=70}
MoonlightKingMeteorProjectile-Hit:
Skills:
- damage{a=50;ignorearmor=true;ia=false}
- effect:particles{particle=reddust;color=#3737FF;amount=30;hs=5;vs=5}
- effect:particles{particle=reddust;color=#32C8FF;amount=30;hs=5;vs=5}
MoonlightKingMeteorProjectile-End:
Skills:
- throw{velocity=15;velocityY=5} @PIR{r=50}
- effect:particles{particle=reddust;color=#3737FF;amount=50;hs=5;vs=5}
- effect:particles{particle=reddust;color=#32C8FF;amount=50;hs=5;vs=5}
MoonlightKingMeteorProjectile-Tick:
Skills:
- effect:particlesphere{particle=reddust;color=#3737FF;amount=45;radius=5}
- effect:particlesphere{particle=reddust;color=#32C8FF;amount=3;radius=3}
- effect:particlesphere{particle=reddust;color=#3737FF;amount=15;radius=1} | MoonlightKingMeteorShoot: | test |
Skills:
- potion{type=LEVITATION;d=30} @PIR{r=50}
- potion{type=WEAKNESS;d=120;lvl=5} @PIR{r=50}
- potion{type=SLOW;d=120;lvl=5} @PIR{r=50}
- delay 10
- damage{a=5;ignorearmor=true;repeat=10;repeatInterval=5} @PIR{r=50}
- heal{a=40;repeat=10;repeatInterval=5} @self
- delay 70
- effect:particlesphere{particle=reddust;color=#3737FF;amount=10;radius=1;repeat=90;repeatInterval=1} @self
- effect:particlesphere{particle=reddust;color=#32C8FF;amount=10;radius=1;repeat=90;repeatInterval=1} @self | MazeMasterLifesteal: | test |
Skills:
- setgravity{g=true} @self
- delay 20
- effect:particlering{particle=reddust;color=#3737FF;radius=5;points=64;amount=1;hS=1;vS=0}
- effect:particlering{particle=reddust;color=#32C8FF;radius=5;points=64;amount=1;hS=1;vS=0}
- damage{a=20;ignorearmor=true} @PIR{r=20}
- delay 40
- effect:particlering{particle=reddust;color=#3737FF;radius=5;points=64;amount=4;hS=1;vS=0}
- effect:particlering{particle=reddust;color=#32C8FF;radius=5;points=64;amount=4;hS=1;vS=0}
- damage{a=10;ignorearmor=true} @PIR{r=25}
- delay 40
- effect:particlering{particle=reddust;color=#3737FF;radius=15;points=64;amount=4;hS=1;vS=0}
- effect:particlering{particle=reddust;color=#32C8FF;radius=15;points=64;amount=4;hS=1;vS=0}
- damage{a=5;ignorearmor=true;ia=false} @PIR{r=30}
- delay 160
- potion{type=LEVITATION;d=6} @self
- delay 10
- setgravity{g=false} @self
- delay 40
- effect:particlesphere{particle=reddust;color=#3737FF;amount=5;radius=1;repeat=60;repeatInterval=1} @self
- effect:particlesphere{particle=reddust;color=#32C8FF;amount=5;radius=1;repeat=60;repeatInterval=1} @self | MazeMasterSmash: | test |
Cooldown: 1
Conditions:
- moving{} false
#- incombat{} false
- hasaura Idle false
- hasaura Move false
- hasaura Fly false
- hasaura Attack false
Skills:
- Aura{auraName=Idle;interval=5;duration=30} @self
- skill{s=NagaMyrmidonAmbientRandomSound} @self 0.2
- state{mid=voidstormdragon;s=waiting;li=0;lo=0;r=false} @self | VoidDragonIdle: | test |
Cooldown: 0.5
Conditions:
- hasaura Move false
- hasaura Attack false
- hasaura Fly false
- moving{} true
Skills:
- sound{s=voiddragon:custom.voiddragon.voidmove;v=1;p=1;sc=BLOCKS} @Self
- Aura{auraName=Move;interval=5;duration=30} @self
- state{mid=voidstormdragon;s=walkingmove;li=0;lo=0;r=false} @self | VoidDragonMove: | test |
Cooldown: 90
Conditions:
- hasaura Stomp false
- hasaura FireBreath false
- hasaura Fly2 false
- hasaura Move false
Skills:
- skill{s=VoidDragonFlySkill} @Self | VoidDragonFly: | test |
Cooldown: 0
Conditions:
- onground{} true
- moving{} true
- hasaura FireBreath false
Skills:
- Aura{auraName=AscendUp;interval=10;duration=150} @self
- Aura{auraName=Fly;interval=1;duration=1200} @self
- clearThreat{} @self
- runaitargetselector{target=clear;repeat=600;repeatInterval=1} @self
- sound{s=custom.fltkf;v=5;p=1;sc=ambient} @Self
- skill{s=VoidDragonTakeOff} @Self
- lunge{velocity=0.5;velocityY=0.5;repeat=5;repeatInterval=2} @Self
- delay 10
- lunge{velocity=0.5;velocityY=0.5;repeat=20;repeatInterval=5} @Self
- state{mid=voidstormdragon;s=flapping;li=0;lo=0;r=false;repeat=2;repeatInterval=30} @self
- delay 60
- Aura{auraName=VoidDragonFlyAniAura;onTick=VoidDragonFlyAni;interval=1;duration=2000} @self
- delay 10
- Aura{auraName=VoidDragonFlyAttacksAura;onTick=VoidDragonFlyAttacks;interval=40;duration=2000} @self
#If you change interval=80 to bigger amount dragon will do bigger circles
- Aura{auraName=VoidDragonFlyCircleAura;onTick=VoidDragonFlyCircle;interval=80;duration=2000} @self
#This delay represents the time fly 1200 is a one minute
- delay 1200
- Aura{auraName=VoidDragonLandingAura;onTick=VoidDragonLanding;interval=20;duration=1000} @self
- Aura{auraName=GroundCheckAura;onTick=VoidDragonGroundCheckSkill;interval=5;duration=600} @self
- runaitargetselector{target=player} @self | VoidDragonFlySkill: | test |
Cooldown: 0
Conditions:
- onground{} false
- hasaura TakenOff false
- hasaura Dragon5Blocks false
- hasaura LandingGround false
- hasaura TimeVoid false
Skills:
- effect:spin{duration=10;velocity=5} @self | VoidDragonFlyCircle: | test |
Cooldown: 0
Conditions:
- hasaura TakenOff false
Skills:
- sound{s=custom.fltkf;v=5;p=1;sc=ambient} @Self
- Aura{auraName=TakenOff;interval=1;duration=30} @self
- state{mid=voidstormdragon;s=takeoff;li=0;lo=0;r=false} @self | VoidDragonTakeOff: | test |
Cooldown: 0
Conditions:
- onground{} false
- moving{} true
- hasaura Attack false
- hasaura SkyFire false
- hasaura FlyAni false
- hasaura Dragon5Blocks false
- hasaura LandingGround false
Skills:
- sound{s=voiddragon:custom.voiddragon.voidfly;v=4;p=1;sc=BLOCKS} @Self
- Aura{auraName=FlyAni;interval=1;duration=30} @self
- state{mid=voidstormdragon;s=flapping;li=0;lo=0;r=false} @self
- skill{s=VoidDragonFlyMechanic} @Self | VoidDragonFlyAni: | test |
Cooldown: 0
Conditions:
- onground{} false
- hasaura{n=TakenOff} false
- hasaura TimeVoid false
- hasaura GroundCheckAura false
- hasaura Attack false
- hasaura SkyFire false
- hasaura FlyAni false
- hasaura Dragon5Blocks false
- hasaura LandingGround false
Skills:
- lunge{velocity=0.4;velocityY=0.6;repeat=4;repeatInterval=5} @Self | VoidDragonFlyMechanic: | test |
Cooldown: 0
Conditions:
- onground{} false
- hasaura Landing false
Skills:
- skill{s=VoidDragonDive} @self
- skill{s=VoidDragon10BChecker} @Forward{f=0;y=-10}
- skill{s=VoidDragon5BChecker} @Forward{f=0;y=-5}
- skill{s=VoidDragon1BChecker} @Forward{f=0;y=-2} | VoidDragonGroundCheckSkill: | test |
TargetConditions:
- inblock{b=AIR} false
Skills:
- Aura{auraName=Dragon10Blocks;interval=1;duration=200} @self | VoidDragon10BChecker: | test |
TargetConditions:
- inblock{b=WATER} false
- inblock{b=AIR} false
Skills:
- Aura{auraName=Dragon5Blocks;interval=5;duration=200} @self | VoidDragon5BChecker: | test |
TargetConditions:
- inblock{b=WATER} false
- inblock{b=AIR} false
Skills:
- Aura{auraName=Dragon1Blocks;interval=1;duration=20} @self
############### | VoidDragon1BChecker: | test |
Cooldown: 0
Conditions:
- hasaura Dragon5Blocks false
- onground{} false
- moving{} true
- hasaura Dragon1Blocks false
Skills:
- lunge{velocity=0.35;velocityY=-0.25} @Self | VoidDragonDive: | test |
Cooldown: 0.0
Conditions:
- hasaura Dragon5Blocks true
- hasaura Landing false
- hasaura Attack false
- moving{} true
Skills:
- lunge{velocity=0.35;velocityY=-0.5;repeat=5;repeatInterval=5} @Self
- skill{s=SpidersWalkSound} @self
- Aura{auraName=Landing;interval=5;duration=100} @self
- state{mid=voidstormdragon;s=landing;li=0;lo=0;r=false} @self
- auraremove{aura=VoidDragonLandingAura;stacks=1} @self
- auraremove{aura=Fly;stacks=1} @self
- auraremove{aura=FlyAni;stacks=1} @self
- auraremove{aura=GroundCheckAura;stacks=1} @self
- auraremove{aura=VoidDragonFlyAniAura;stacks=1} @self
- auraremove{aura=VoidDragonFlyCircleAura;stacks=1} @self
- auraremove{aura=VoidDragonFlyAttacks;stacks=1} @self | VoidDragonLanding: | test |
Cooldown: 0
Conditions:
- hasaura Fly true
- onground{} false
Skills:
- skill{s=VoidDragonFlyTurnCheckSkill} @Forward{f=7;y=1} | VoidDragonTurnChecker: | test |
Cooldown: 0.5
TargetConditions:
- inblock{b=AIR} false
Conditions:
- hasaura Fly true
Skills:
- lunge{velocity=0.5;velocityY=0.5;repeat=5;repeatInterval=10} @Self
- effect:spin{duration=10;velocity=4;repeat=2;repeatInterval=50} @self | VoidDragonFlyTurnCheckSkill: | test |
Cooldown: 0.5
Conditions:
- hasaura Landing false
- hasaura VoidDragonLandingAura false
- hasaura Attack false
- hasaura Fly true
- moving{} true
Skills:
- randomskill{skills=VoidDragonSkyVoidBreath,VoidDragonSkyTimeVoid,VoidDragonSkyMelee,VoidDragonSkyChargedBall} @self | VoidDragonFlyAttacks: | test |
Cooldown: 3.0
Conditions:
- hasaura Attack false
- targetwithin{d=6} true
TargetConditions:
Skills:
- sound{s=voiddragon:custom.voiddragon.voidmeleehit;v=1;p=1;sc=RECORDS} @Self
- state{mid=voidstormdragon;s=flymeleehit;li=0;lo=0;r=false} @self
- Aura{auraName=Attack;interval=5;duration=30} @self
#- potion{type=SLOW;duration=10;level=10;hasParticles=false} @self
- lunge{velocity=0.4;velocityY=0.2;repeat=4;repeatInterval=5} @Self
- delay 10
- Totem{Charges=1;onTick=VoidDragonSkyMeleeDamage-Tick;md=20;i=1;hR=1;vR=1;hp=true;hnp=true} @Forward{f=5;y=2} | VoidDragonSkyMelee: | test |
Skills:
- damage{amount=20;ignoreArmor=false} @EntitiesNearOrigin{r=4}
- effect:particles{p=block_crack;m=redstone_block;amount=15;speed=0;hS=0.4;vS=0.4;y=0.5} @EntitiesNearOrigin{r=4}
- potion{type=SLOW;duration=10;level=2;hasParticles=false} @EntitiesNearOrigin{r=4} 0.5
- potion{type=CONFUSION;duration=110;level=2;hasParticles=false} @EntitiesNearOrigin{r=4} 0.5
- throw{velocity=5;velocityY=5} @EntitiesNearOrigin{r=4} | VoidDragonSkyMeleeDamage: | test |
Cooldown: 10
Conditions:
- hasaura AttackCooldown false
- hasaura Landing false
- hasaura Attack false
Skills:
- sound{s=voiddragon:custom.voiddragon.voidball;v=4;p=1;sc=RECORDS} @Self
- Aura{auraName=Attack;interval=1;duration=40} @self
- state{mid=voidstormdragon;s=charging;li=0;lo=0;r=false} @self
- velocity{m=set;x=0;y=0;z=0;repeat=26;repeatInterval=1} @self
- lunge{velocity=0.4;velocityY=0.2;repeat=8;repeatInterval=5} @Self
- delay 26
- projectile{bulletType=MYTHICITEM;material=VoidBall;onTick=VoidDragonSkyChargedBall-Tick;onHit=VoidDragonSkyChargedBall-Hit;onEnd=VoidDragonSkyChargedBall-Hit;d=500;v=50;mr=64;i=1;sE=true;sB=true;hnp=true} @target
VoidDragonSkyChargedBall-Tick:
Skills:
- effect:particlesphere{particle=redstone;color=#3002a7;amount=30;radius=3.0;vd=32} @origin
- effect:particles{p=block_crack;m=Void_block;amount=1;speed=0;hS=0.1;vS=0.1;y=0.0} @origin
VoidDragonSkyChargedBall-Hit:
TargetConditions:
- hasaura VoidDragonOwner false
- blocking{} false
- hasaura Blocking false
Skills:
- sound{s=elitecreatures:custom.elitecreatures.crystalbreak;v=1;p=1;sc=RECORDS} @origin 0.1
- damage{amount=20;ignoreArmor=false;pi=true} @EntitiesNearOrigin{r=10}
- effect:particles{p=block_crack;m=redstone_block;amount=1;speed=0;hS=0.4;vS=0.4;y=0.5} @EntitiesNearOrigin{r=1} 0.1
- effect:particlesphere{particle=redstone;color=#3002a7;amount=100;radius=3.0;vd=32} @origin
- effect:particlering{particle=redstone;color=#3002a7;radius=3.0;points=30;amount=1;hS=0.0;vS=0;y=0;vd=32} @origin
- effect:particlering{particle=redstone;color=#3002a7;radius=3.0;points=30;amount=1;hS=0.0;vS=0;y=2;vd=32} @origin
- effect:particlering{particle=redstone;color=#3002a7;radius=3.0;points=30;amount=1;hS=0.0;vS=0;y=-2;vd=32} @origin
- delay 5
- effect:particlesphere{particle=redstone;color=#3805bc;amount=100;radius=5.0;vd=32} @origin
- effect:particlering{particle=redstone;color=#3805bc;radius=5.0;points=40;amount=1;hS=0.0;vS=0;y=0;vd=32} @origin
- effect:particlering{particle=redstone;color=#3805bc;radius=5.0;points=40;amount=1;hS=0.0;vS=0;y=2;vd=32} @origin
- effect:particlering{particle=redstone;color=#3805bc;radius=5.0;points=40;amount=1;hS=0.0;vS=0;y=-2;vd=32} @origin
- delay 5
- effect:particlesphere{particle=redstone;color=#3f03d7;amount=100;radius=8.0;vd=32} @origin
- effect:particlering{particle=redstone;color=#3f03d7;radius=8.0;points=50;amount=1;hS=0.0;vS=0;y=0;vd=32} @origin
- effect:particlering{particle=redstone;color=#3f03d7;radius=8.0;points=50;amount=1;hS=0.0;vS=0;y=2;vd=32} @origin
- effect:particlering{particle=redstone;color=#3f03d7;radius=8.0;points=50;amount=1;hS=0.0;vS=0;y=-2;vd=32} @origin
- delay 5
- effect:particlesphere{particle=redstone;color=#4000e3;amount=100;radius=10.0;vd=32} @origin
- effect:particlering{particle=redstone;color=#4000e3;radius=10;points=60;amount=1;hS=0.0;vS=0;y=0;vd=32} @origin
- effect:particlering{particle=redstone;color=#4000e3;radius=10;points=60;amount=1;hS=0.0;vS=0;y=2;vd=32} @origin
- effect:particlering{particle=redstone;color=#4000e3;radius=10;points=60;amount=1;hS=0.0;vS=0;y=-2;vd=32} @origin | VoidDragonSkyChargedBall: | test |
Cooldown: 5
Conditions:
- hasaura AttackCooldown false
- hasaura Landing false
- hasaura Attack false
#- moving{} true
Skills:
- sound{s=voiddragon:custom.voiddragon.voidbreath;v=4;p=1;sc=RECORDS} @Self
- Aura{auraName=AttackCooldown;interval=5;duration=80} @self
- Aura{auraName=Attack;interval=1;duration=60} @self
- state{mid=voidstormdragon;s=flyfire;li=0;lo=0;r=false} @self
- lunge{velocity=0.4;velocityY=0.2;repeat=12;repeatInterval=5} @Self
- delay 10
- projectile{bulletType=MYTHICITEM;material=VoidBreathProjectile;onTick=VoidDragonSkyVoidBreath-Tick;onHit=VoidDragonSkyVoidBreath-Hit;onEnd=VoidDragonSkyVoidBreath-Hit;d=500;v=64;mr=64;i=1;sE=true;sB=true;hnp=true;g=0.05;syo=1.5;hR=1.5;repeat=60;repeatInterval=1} @PlayersInRadius{r=100;limit=1;sort=NEAREST}
VoidDragonSkyVoidBreath-Tick:
Skills:
- effect:particles{p=block_crack;m=obsidian;amount=15;speed=0;hS=0.1;vS=0.1;y=0.0} @origin
VoidDragonSkyVoidBreath-Hit:
TargetConditions:
- hasaura VoidDragonOwner false
- blocking{} false
- hasaura Blocking false
Skills:
- sound{s=voiddragon:custom.voiddragon.amethcrystalbreak;v=1;p=1;sc=RECORDS} @origin 0.1
- damage{amount=2;ignoreArmor=false} @EntitiesNearOrigin{r=1}
- effect:particles{p=block_crack;m=redstone_block;amount=15;speed=0;hS=0.4;vS=0.4;y=0.5} @origin 0.1 | VoidDragonSkyVoidBreath: | test |
Cooldown: 30
Conditions:
- hasaura AttackCooldown false
- hasaura AscendUp false
- hasaura Landing false
- hasaura Attack false
#- moving{} true
Skills:
- sound{s=voiddragon:custom.voiddragon.voidrift;v=5;p=1;sc=RECORDS} @Self
- Aura{auraName=TimeVoid;interval=1;duration=40} @self
- Aura{auraName=Attack;interval=1;duration=40} @self
- state{mid=voidstormdragon;s=flyskill;li=0;lo=0;r=false} @self
- velocity{m=set;x=0;y=0;z=0;repeat=40;repeatInterval=1} @self
- delay 40
- summon{type=VoidDummyTimeStop;amount=1;radius=0} @target | VoidDragonSkyTimeVoid: | test |
Conditions:
- hasaura VoidDragonOwner false
Skills:
- sudoskill{s=VoidDummyTimeStopSkillSudo;cat=true;repeat=5;repeatInterval=20} @LivingEntitiesInRadius{r=15;ignore=samefaction}
- effect:particlesphere{particle=portal;amount=2000;radius=15;y=0;repeat=100;repeatInterval=1} @self
- velocity{m=set;x=0;y=0;z=0;repeat=100;repeatInterval=1} @self
- delay 100
- remove @self | VoidDummyTimeStopSkill: | test |
Skills:
- Aura{auraName=Attack;interval=1;duration=20} @self
- Aura{auraName=GroundCheckAura;interval=1;duration=20} @self
- velocity{m=set;x=0;y=0;z=0;repeat=20;repeatInterval=1} @self | VoidDummyTimeStopSkillSudo: | test |
Cooldown: 0.5
Conditions:
- hasaura Attack false
- hasaura Fly false
- moving{} true
Skills:
- randomskill{skills=VoidDragonMelee,VoidDragonFireBreath,VoidDragonVoidDrift,VoidDragonFly} @self | VoidDragonGroundAttacks: | test |
Cooldown: 2.5
Conditions:
#- hasaura Move false
- hasaura Attack false
- targetwithin{d=5} true
Skills:
- sound{s=voiddragon:custom.voiddragon.voidmeleehit;v=1;p=1;sc=RECORDS} @Self
- state{mid=voidstormdragon;s=meleehit;li=0;lo=0;r=false} @self
- Aura{auraName=Attack;interval=5;duration=30} @self
- potion{type=SLOW;duration=10;level=10;hasParticles=false} @self
- delay 12
- skill{s=VoidDragonMeleeDamage} @target | VoidDragonMelee: | test |
Conditions:
- targetwithin{d=5} true
TargetConditions:
- blocking{} false
- hasaura Blocking false
Skills:
- damage{amount=15;ignoreArmor=false} @target
- effect:particles{p=block_crack;m=redstone_block;amount=15;speed=0;hS=0.4;vS=0.4;y=0.5} @target
- potion{type=SLOW;duration=10;level=2;hasParticles=false} @target 0.5
- potion{type=CONFUSION;duration=110;level=2;hasParticles=false} @target 0.5
- throw{velocity=5;velocityY=5} @target | VoidDragonMeleeDamage: | test |
Cooldown: 10
Conditions:
- hasaura Move false
- hasaura Attack false
- targetwithin{d=32} true
Skills:
- sound{s=voiddragon:custom.voiddragon.voidbreath;v=5;p=1;sc=RECORDS} @Self
- state{mid=voidstormdragon;s=firebreath;li=0;lo=0;r=false} @self
- Aura{auraName=Attack;interval=5;duration=50} @self
- potion{type=SLOW;duration=50;level=10;hasParticles=false} @self
- delay 10
- projectile{bulletType=MYTHICITEM;material=VoidBreathProjectile;onTick=VoidDragonFireBreath-Tick;onHit=VoidDragonFireBreath-Hit;onEnd=VoidDragonFireBreath-Hit;d=500;v=30;mr=32;i=1;sE=true;sB=true;hnp=true;g=0.05;syo=2.5;repeat=2;repeatInterval=3;hR=0.5;repeat=40;repeatInterval=1} @target
VoidDragonFireBreath-Tick:
Skills:
- effect:particles{p=block_crack;m=obsidian;amount=15;speed=0;hS=0.1;vS=0.1;y=0.0} @origin
VoidDragonFireBreath-Hit:
TargetConditions:
- blocking{} false
- hasaura Blocking false
Skills:
- sound{s=Voiddragon:custom.Voiddragon.amethcrystalbreak;v=1;p=1;sc=RECORDS} @origin 0.1
- damage{amount=1;ignoreArmor=false} @EntitiesNearOrigin{r=1}
- effect:particles{p=block_crack;m=redstone_block;amount=15;speed=0;hS=0.4;vS=0.4;y=0.5} @origin 0.1
############################### | VoidDragonFireBreath: | test |
Cooldown: 20
Conditions:
#- hasaura Move false
- hasaura Attack false
- targetwithin{d=6} true
Skills:
- sound{s=voiddragon:custom.voiddragon.voidrift;v=1;p=1;sc=RECORDS} @Self
- state{mid=voidstormdragon;s=voidrift;li=0;lo=0;r=false} @self
- Aura{auraName=Attack;interval=5;duration=40} @self
- potion{type=SLOW;duration=10;level=10;hasParticles=false} @self
- delay 18
- Totem{Charges=100;onTick=VoidDragonVoidDrift-Tick;md=100;i=20;hR=1;vR=1;hp=true;hnp=true} @Forward{f=4;y=1.5}
- summon{type=VoidDummyVoidRift;amount=1;radius=0;os=false} @Forward{f=4;y=1.5}
VoidDragonVoidDrift-Tick:
Conditions:
- targetwithin{d=5} true
TargetConditions:
- blocking{} false
- hasaura Blocking false
Skills:
- damage{amount=10;ignoreArmor=false} @EntitiesNearOrigin{r=10}
- effect:particles{p=block_crack;m=redstone_block;amount=15;speed=0;hS=0.4;vS=0.4;y=0.5} @EntitiesNearOrigin{r=2} | VoidDragonVoidDrift: | test |
Skills:
- effect:particles{p=block_crack;m=obsidian;amount=15;speed=0;hS=0.5;vS=0.5;y=0.0;repeat=8;repeatInterval=5} @self
- velocity{m=set;x=0;y=0.0;z=0;repeat=100;repeatInterval=1} @self
- skill{s=VoidDummyVoidRiftPull} @LivingEntitiesInRadius{r=10;ignore=samefaction}
- delay 100
- remove @self | VoidDummyVoidRiftSkill: | test |
Conditions:
- targetwithin{d=5} true
TargetConditions:
- hasaura VoidDragonOwner false
Skills:
- pull{velocity=4;repeat=100;repeatInterval=1} @LivingEntitiesInRadius{r=10;ignore=samefaction} | VoidDummyVoidRiftPull: | test |
Cooldown: 8
Skills:
- effect:sound{s=entity.wither.ambient;volume=1.0;pitch=2}
- effect:particles{particle=smoke_large;a=100;hs=0.3;vs=0.3;y=1} @Self
- potion{type=INVISIBILITY;duration=100;level=4}
- potion{type=SPEED;duration=100;level=1}
- potion{type=DAMAGE_RESISTANCE;duration=100;level=1} | WitherCloak: | test |
Cooldown: 10
Conditions:
- targetwithin 50
Skills:
- potion{type=SLOW;duration=100;level=5} @Self
- delay 50
- teleport @target
- effect:sound{s=entity.enderman.teleport;volume=1.0;pitch=1.9}
- effect:particlesphere{p=witchMagic;a=40;radius=1;y=0.5} @Self | Teleport: | test |
Cooldown: 10
Conditions:
- targetwithin 100
Skills:
- throw{velocity=25} @target
- effect:particlesphere{p=witchMagic;a=40;radius=1;y=0.5} @Self
- potion{type=SLOW;duration=100;level=5} @Target
- potion{type=SLOW;duration=100;level=5} @Self
- delay 70
- teleport @target
- effect:sound{s=entity.enderman.teleport;volume=1.0;pitch=0.5}
- effect:particlesphere{p=portal;a=40;radius=1;y=0.5} @Self
- potion{type=SPEED;duration=100;level=2} @Self | EnderTeleport: | test |
Cooldown: 5
Conditions:
- targetwithin 5
Skills:
- pull{velocity=10} @EntitiesInRadius{r=5}
- potion{type=SLOW;duration=50;level=2} @EntitiesInRadius{r=5}
- potion{type=BLINDNESS;duration=50;level=2} @EntitiesInRadius{r=5}
- effect:sound{s=block.stone.break;volume=1.0;pitch=1.1}
- effect:sound{s=block.anvil.land;volume=1.0;pitch=2}
- effect:particlering{p=flame;a=100;vs=0.5;hs=0.5;s=0;y=0;points=20;radius=5}
- effect:particles{p=hugeexplosion;a=1;vs=1;hs=1;s=1;y=1}
- effect:sound{s=entity.generic.explode;v=2.0;p=0.5} @Origin
- effect:particles{p=hugeexplosion;a=1;vs=1;hs=1;s=1;y=1}
- effect:sound{s=entity.generic.explode;v=2.0;p=0.5} @Origin
- effect:particles{p=hugeexplosion;a=1;vs=1;hs=1;s=1;y=1}
- effect:sound{s=entity.generic.explode;v=2.0;p=0.5} @Origin
- effect:particles{p=hugeexplosion;a=1;vs=1;hs=1;s=1;y=1}
- effect:sound{s=entity.generic.explode;v=2.0;p=0.5} @Origin
- damage{amount=6;ignorearmor=true} @EntitiesInRadius{r=5} | IronPunch: | test |
Cooldown: 10
Conditions:
- targetwithin 100
Skills:
- shootfireball{y=2;v=4} @target
- effect:sound{s=entity.blaze.shoot;v=2.0;p=1} @Origin
- delay 10
- shootfireball{y=2;v=4} @target
- effect:sound{s=entity.blaze.shoot;v=2.0;p=1} @Origin
- delay 10
- shootfireball{y=2;v=4} @target
- effect:sound{s=entity.blaze.shoot;v=2.0;p=1} @Origin | BlazeFireballs: | test |
Cooldown: 1
Conditions:
- targetwithin 5
Skills:
- effect:sound{s=entity.enderman.death;=1.0;pitch=0.5}
- lightning @EntitiesInRadius{r=5}
- damage{amount=5;ignorearmor=true} @EntitiesInRadius{r=5} | HerobrinesWrath: | test |
Cooldown: 2
Conditions:
- targetwithin 20
Skills:
- shootskull{y=2;v=4} @target
- effect:sound{s=entity.wither.shoot;v=3.0;p=0.5} @Origin
- delay 1
- shootskull{y=2;v=4} @target
- effect:sound{s=entity.wither.shoot;v=3.0;p=0.5} @Origin
- delay 1
- shootskull{y=3;v=4} @target
- effect:sound{s=entity.wither.shoot;v=3.0;p=0.5} @Origin
- damage{amount=3;ignorearmor=true} @Target | SkullBarrage: | test |
Cooldown: 5
Skills:
- leap{velocity=180} @Target
- jump{velocity=1.4}
- delay 40
- effect:sound{s=entity.spider.hurt;v=2.0;p=0.5} @Origin
- effect:sound{s=entity.spider.death;v=2.0;p=0.5} @Origin
- effect:particles{p=hugeexplosion;a=1;vs=1;hs=1;s=1;y=1} @self
- effect:sound{s=entity.generic.explode;v=2.0;p=0.5} @Origin
- effect:particles{p=lava;a=8;vs=0.5;hs=0.5;s=0.01;y=1} @Self
- damage{amount=8;ignorearmor=true} @EntitiesInRadius{r=5}
- effect:itemspray{item=cobweb;duration=100;a=5;force=1} @Self
- effect:itemspray{item=cobweb;duration=100;a=5;force=1} @Self
- effect:itemspray{item=cobweb;duration=100;a=5;force=1} @Self
- effect:itemspray{item=cobweb;duration=100;a=5;force=1} @Self
- effect:itemspray{item=cobweb;duration=100;a=5;force=1} @Self
- effect:itemspray{item=cobweb;duration=100;a=5;force=1} @Self
- effect:itemspray{item=cobweb;duration=100;a=5;force=1} @Self | CrushingLeap: | test |
Cooldown: 10
Conditions:
- targetwithin 7
Skills:
- potion{type=BLINDNESS;duration=50;level=2} @Target
- effect:sound{s=entity.creeper.primed;volume=1.0;pitch=0.5}
- effect:particlering{p=smoke;a=100;vs=0.5;hs=0.5;s=0;y=0;points=20;radius=5}
- delay 40
- effect:particles{p=hugeexplosion;a=1;vs=1;hs=1;s=1;y=1} @Self
- effect:particles{p=hugeexplosion;a=1;vs=1;hs=1;s=1;y=1} @Self
- effect:particles{p=hugeexplosion;a=1;vs=1;hs=1;s=1;y=1} @Self
- effect:particles{p=hugeexplosion;a=1;vs=1;hs=1;s=1;y=1} @Self
- effect:particles{p=hugeexplosion;a=1;vs=1;hs=1;s=1;y=1} @Self
- effect:sound{s=entity.generic.explode;v=2.0;p=0.5} @Origin
- damage{amount=8;ignorearmor=true} @EntitiesInRadius{r=5} | CreeperBoom: | test |
Cooldown: 2
Conditions:
- targetwithin 10
Skills:
- effect:particleline{particle=fireworks_spark;amount=2;fromOrigin=true;ys=2} @Target
- effect:particles{p=hugeexplosion;a=1;vs=1;hs=1;s=1;y=1}
- effect:sound{s=entity.generic.explode;v=2.0;p=0.5} @Origin
- damage{amount=2;ignorearmor=true} @Target
- effect:particles{p=smoke;a=25;vs=1;hs=1;s=0.2;y=1} | ArcBeam: | test |
Cooldown: 15
Conditions:
- targetwithin 20
Skills:
- effect:sound{s=entity.wolf.howl;volume=1.0;pitch=1}
- effect:particlesphere{p=witchMagic;a=40;radius=1;y=0.5} @Self
- summon{type=WOLF;amount=3;radius=4} | SummonWolf: | test |
Cooldown: 20
Conditions:
- targetwithin 20
Skills:
- potion{type=SLOW;duration=250;level=5} @Self
- shoot{type=ARROW;velocity=5;damage=5} @Target
- effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
- effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
- delay 10
- shoot{type=ARROW;velocity=5;damage=5} @Target
- effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
- effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
- delay 10
- shoot{type=ARROW;velocity=5;damage=5} @Target
- effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
- effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
- delay 10
- shoot{type=ARROW;velocity=5;damage=5} @Target
- effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
- effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
- delay 10
- shoot{type=ARROW;velocity=5;damage=5} @Target
- effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
- effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
- delay 10
- shoot{type=ARROW;velocity=5;damage=5} @Target
- effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
- effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
- delay 10
- shoot{type=ARROW;velocity=5;damage=5} @Target
- effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
- effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
- delay 10
- shoot{type=ARROW;velocity=5;damage=5} @Target
- effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
- effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
- delay 10
- shoot{type=ARROW;velocity=5;damage=5} @Target
- effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
- effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
- delay 10
- shoot{type=ARROW;velocity=5;damage=5} @Target
- effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
- effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
- delay 10
- shoot{type=ARROW;velocity=5;damage=5} @Target
- effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
- effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
- delay 10
- shoot{type=ARROW;velocity=5;damage=5} @Target
- effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
- effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
- delay 10
- shoot{type=ARROW;velocity=5;damage=5} @Target
- effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
- effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
- delay 10
- shoot{type=ARROW;velocity=5;damage=5} @Target
- effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
- effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
- delay 10 | EaglesEye: | test |
Cooldown: 10
Conditions:
- targetwithin 5
Skills:
- shoot{type=ARROW;velocity=5;damage=5} @Target
- effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
- effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
- delay 10
- shoot{type=ARROW;velocity=5;damage=5} @Target
- effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
- effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
- delay 10
- shoot{type=ARROW;velocity=5;damage=5} @Target
- effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
- effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
- delay 10
- shoot{type=ARROW;velocity=5;damage=5} @Target
- effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
- effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
- delay 10
- shoot{type=ARROW;velocity=5;damage=5} @Target
- effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
- effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
- delay 10
- shoot{type=ARROW;velocity=5;damage=5} @Target
- effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
- effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
- delay 10
- shoot{type=ARROW;velocity=5;damage=5} @Target
- particles{particle=block_crack;m=redstone_block;amount=150;hS=1;vS=1} @Target
- effect:sound{s=entity.wither.break_block;volume=1.0;pitch=2}
- damage{amount=10;ignorearmor=true} @Target | Rend: | test |
Cooldown: 10
Conditions:
- targetwithin 30
Skills:
- effect:particleorbital{p=reddust;color=#a4eb34;a=10;points=64;an=1;hs=0;vs=0;s=2;y=2;ticks=130;in=1;rx=0;ry=0;r=2;yOffset=0.7} @self
- delay 10
- throw{velocity=25} @target
- effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
- shoot{type=ARROW;velocity=5;damage=5} @Target
- effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
- explosion{yield=2} @target | ExplosiveShot: | test |
Cooldown: 5
Skills:
- potion{t=SLOW;l=10;d=40;force=true;hasParticles=false} @self
- sound{s=entity.enderman.teleport;p=0.6;v=2} @self
- sound{s=block.beacon.activate;p=0.1;v=2} @self
- delay 5
- equip{item=nether_star:0}
- effect:particles{p=enchantment_table;amount=30;hS=0.5;vS=1;speed=0.05;y=1} @self
- effect:particles{p=portal;amount=15;hS=1;vS=1;y=1;speed=0;repeat=2;repeatInterval=5} @origin
- effect:lightning @Self
- sound{s=entity.wither.spawn;p=0.5;v=2} @Self
- sendtitle{title="&f&lХеробрин";subtitle="";d=40} @PlayersNearOrigin{r=30}
- delay 20
- sendtitle{title="&f&lХеробрин";subtitle="&dХеробрина никогда не было в игре...";d=40} @PlayersNearOrigin{r=30}
- delay 15
- sendtitle{title="&f&lХеробрин";subtitle="&dХеробрин &f&kn&lкогда-либо был в игре...";d=40} @PlayersNearOrigin{r=30}
- delay 15
- sendtitle{title="&f&lХеробрин";subtitle="&dХеробрин &dвсегда был в игре...";d=40} @PlayersNearOrigin{r=30}
- delay 20
- modifymobscore{objective=stage;action=set;value=1} | BUG_HP_Herobrine_Spawn: | test |
Cooldown: 5
Skills:
- modifymobscore{objective=skill;action=set;value=1} @Self
- modifymobscore{objective=stage;action=set;value=3} @Self
- potion{t=SLOW;d=2147483647;l=9} @self @self
- effect:lightning{l=true,lr=30} @Ring{radius=15;points=15}
- damage{amount=5} @PIR{r=15}
- delay 10
- effect:lightning{l=true,lr=30} @Ring{radius=12;points=11}
- damage{amount=5} @PIR{r=12}
- delay 10
- effect:lightning{l=true,lr=30} @Ring{radius=9;points=8}
- damage{amount=5} @PIR{r=9}
- delay 10
- effect:lightning{l=true,lr=30} @Ring{radius=6;points=5}
- damage{amount=5} @PIR{r=6}
- delay 10
- effect:lightning{l=true,lr=30} @Ring{radius=3;points=3}
- damage{amount=5} @PIR{r=3}
- delay 10
- sound{s=block.beacon.activate;v=2;p=0.1} @self
- delay 10
- effect:explosion @self
- sound{s=entity.wither.spawn;p=0.5;v=2} @self
- potion{type=BLINDNESS;duration=90;level=4} @PIR{r=30}
- potion{type=CONFUSION;duration=170;level=4} @PIR{r=30}
- delay 10
- summon{type=BUG_HP_Herobrine-Minion;amount=1;radius=0} @RLNTE{a=8;r=10;s=3;minr=2}
- teleport{spreadh=0;spreadv=0} @RLNTE{a=1;r=8;s=3;minr=4}
- sound{s=entity.enderman.teleport;p=0.8;v=2} @self
- effect:particles{p=enchantment_table;amount=30;hS=0.5;vS=1;speed=0.05;y=1} @self
- effect:particles{p=portal;amount=15;hS=1;vS=1;y=1;speed=0;repeat=2;repeatInterval=5} @origin
- runaigoalselector{goal=clear}
- runaigoalselector{goal=skeletonbowattack}
- runaigoalselector{goal=lookatplayers}
- sound{s=item.armor.equip_iron;p=1.3;v=2} @self
- equip{item=bow:0}
- modifymobscore{objective=distance2;action=set;value=0} @Self
- modifymobscore{objective=distance2;action=set;value=1} @Self
- modifymobscore{objective=skill;action=set;value=0} @Self
- modifymobscore{objective=stage;action=set;value=2} @Self | BUG_HP_Herobrine_Stage: | test |
Cooldown: 5
Skills:
- summon{type=BUG_HP_Herobrine-Marker;amount=1;radius=0} @Origin
- effect:lightning @self
- delay 5
- sound{s=entity.wither.death;p=0.5}
- sendtitle{title="&aПовезло!";subtitle="&f&lХеробрин был был убит &b&l<trigger.name>&a!";d=65} @PIR{r=30}
- sound{s=ui.toast.challenge_complete} @PIR{r=30}
- effect:firework{t=2;d=0.5;f=true;tr=true} @self
- effect:particles{particle=portal;amount=15;hS=0.5;vS=0.5;speed=0;repeat=4;repeatInterval=5} @Origin
- delay 25
- effect:particles{particle=portal;amount=15;hS=0.3;vS=0.3;speed=0;repeat=4;repeatInterval=5} @Origin
- delay 25
- effect:particles{particle=portal;amount=15;hS=0.1;vS=0.1;speed=0;repeat=3;repeatInterval=5} @Origin
#_______________________________________________________________________________
#
#-----------------------------+ SELECTOR SKILLS +------------------------------#
#_______________________________________________________________________________ | BUG_HP_Herobrine_Death: | test |
Conditions:
- score{objective=stage;v=1} true
- score{objective=skill;v=0} true
- targetwithin{d=40}
Skills:
- randomskill{skills=BUG_HP_Herobrine_Attack-1,BUG_HP_Herobrine_Attack-2,BUG_HP_Herobrine_Attack-3} | BUG_HP_Herobrine_Attack: | test |
Conditions:
- score{objective=stage;v=1} true
Skills:
- effect:particles{p=enchantment_table;amount=2;hS=0.55;vS=1.4;speed=0;y=0.2;repeat=3;repeatInterval=5}
- effect:particles{p=portal;amount=2;hS=0.6;vS=1.4;speed=0;y=0;repeat=3;repeatInterval=5}
BUG_HP_Herobrine-Spawner_Particle:
Conditions:
- mobsinradius{t=BUG_HP_Herobrine;a=0;r=60;action=TRUE}
- mobsinradius{t=BUG_HP_Herobrine-Marker;a=0;r=60;action=TRUE}
Skills:
- effect:particles{particle=enchantment_table;amount=5;hS=0.5;vS=0.5;speed=-0.2;repeat=3;repeatInterval=5}
- effect:particles{particle=portal;amount=5;hS=0.5;vS=0.5;speed=-0.2;repeat=3;repeatInterval=5}
BUG_HP_Herobrine_Damaged-0:
Skills:
- sound{s=entity.ender_dragon.hurt;p=0.8;v=1}
- effect:particles{p=enchantment_table;amount=4;hS=0.55;vS=1.4;speed=0.2;y=0.2}
- effect:particles{p=portal;amount=4;hS=0.6;vS=1.4;speed=0.2;y=0}
BUG_HP_Herobrine_Damaged-1:
Skills:
- sound{s=entity.ghast.scream;p=0.8;v=1}
- potion{type=SLOW;duration=1;level=0;force=true;hasParticles=false}
- modifymobscore{objective=stage;action=set;value=1} @Self
BUG_HP_Herobrine_Damaged-2:
Skills:
- CancelEvent
#_______________________________________________________________________________
#
#------------------------------+ ATTACK SKILLS +-------------------------------#
#_______________________________________________________________________________
BUG_HP_Herobrine_Attack-1:
Cooldown: 12
Skills:
- modifymobscore{objective=skill;action=set;value=1} @Self
- effect:lightning @self
- summon{type=BUG_HP_Herobrine-Circle;radius=0} @Target
- delay 5
- potion{type=BLINDNESS;duration=60;level=4;force=true;hasParticles=false;hasIcon=false} @target
- potion{type=CONFUSION;duration=120;level=4;force=true;hasParticles=false;hasIcon=false} @target
- delay 5
- teleport{spreadh=5;spreadv=0} @Target
- sound{s=entity.enderman.teleport;p=0.8;v=2} @self
- effect:particles{p=enchantment_table;amount=30;hS=0.5;vS=1;speed=0.05;y=1} @self
- effect:particles{p=portal;amount=15;hS=1;vS=1;y=1;speed=0;repeat=2;repeatInterval=5} @origin
- potion{type=SPEED;duration=50;level=4;force=true;hasParticles=false} @self
- delay 100
- modifymobscore{objective=skill;action=set;value=0} @Self
BUG_HP_Herobrine_Attack-2:
Cooldown: 15
Skills:
- modifymobscore{objective=skill;action=set;value=1} @Self
- sound{s=entity.wither.shoot;p=0.3} @self
- missile{oT=BUG_HP_Herobrine_Attack-2_Tick;oH=BUG_HP_Herobrine_Attack-2_Hit;v=4;i=1;hR=1;vR=1;mr=18} @Target
- delay 150
- modifymobscore{objective=skill;action=set;value=0} @Self
BUG_HP_Herobrine_Attack-2_Hit:
Skills:
- damage{a=16} @PlayersNearOrigin{r=2}
- effect:sound{s=block.fire.extinguish;v=1;p=0.5} @PIR{r=6}
- potion{type=CONFUSION;duration=120;level=1;force=true;hasParticles=false;hasIcon=false} @PlayersNearOrigin{r=2}
- potion{type=SLOW;duration=120;level=1;force=true;hasParticles=false;hasIcon=false} @PlayersNearOrigin{r=2}
- effect:particles{p=fireworks_spark;amount=8;hS=1;vS=1;speed=0.01;y=0.2;repeat=23;repeatInterval=5} @PlayersNearOrigin{r=2}
- effect:particles{p=portal;amount=8;hS=1;vS=1;speed=0.01;y=0.2;repeat=19;repeatInterval=5} @PlayersNearOrigin{r=2}
BUG_HP_Herobrine_Attack-2_Tick:
Skills:
- effect:particles{p=fireworks_spark;amount=1;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin
- delay 1
- effect:particles{p=enchantment_table;amount=2;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin
BUG_HP_Herobrine_Attack-3:
Conditions:
- score{objective=distance2;v=1}
Skills:
- modifymobscore{objective=skill;action=set;value=1} @Self
- potion{type=SLOW;duration=50;level=10;force=true;hasParticles=false} @self
- delay 20
- sound{s=entity.arrow.shoot;p=1;repeat=3;repeatinterval=10} @self
- projectile{oT=BUG_HP_Herobrine_Attack-3_Tick;oH=BUG_HP_Herobrine_Attack-3_Hit;oE=BUG_HP_Herobrine_Attack-3_End;v=20;i=1;hR=1;vR=1.5;mr=30;g=0.05;syo=1.7;tyo=0.8;repeat=2;repeatinterval=10} @Target
- delay 130
- modifymobscore{objective=skill;action=set;value=0} @Self
BUG_HP_Herobrine_Attack-3_Hit:
Skills:
- effect:particles{particle=fireworks_spark;amount=6;hS=0.5;vS=0.5;speed=0.01;y=1} @target
- damage{a=15;ia=false} @target
BUG_HP_Herobrine_Attack-3_Tick:
Skills:
- effect:particles{p=crit;amount=1;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin
- delay 1
- effect:particles{p=enchantment_table;amount=2;hSpread=0.1;vSpread=0.1;speed=0.1;yOffset=0} @origin
BUG_HP_Herobrine_Attack-3_End:
Skills:
- effect:particles{p=fireworks_spark;amount=5;speed=0.04;hs=0.4;vs=0} @origin
- sound{s=entity.arrow.hit;p=1} @origin
#_______________________________________________________________________________
#
#-------------------------------+ OTHER SKILLS +-------------------------------#
#_______________________________________________________________________________
BUG_HP_Herobrine_Distance-Checker:
Cooldown: 2
Conditions:
- score{objective=skill;v=0} true
- score{objective=stage;v=1} true
- playerwithin{d=40}
Skills:
- skill{s=BUG_HP_Herobrine_Distance-Near}
- skill{s=BUG_HP_Herobrine_Distance-Far}
- delay 10
- skill{s=BUG_HP_Herobrine_isNear} @Self
- skill{s=BUG_HP_Herobrine_isFar} @Self
BUG_HP_Herobrine_Distance-Near:
Conditions:
- targetwithin{d=8}
Skills:
- modifymobscore{objective=distance;action=set;value=0} @Self | BUG_HP_Herobrine_Particle: | test |
Conditions:
- score{objective=distance;v=0}
- score{objective=distance2;v=1}
Skills:
- modifymobscore{objective=skill;action=set;value=1} @Self
- modifymobscore{objective=distance2;action=set;value=0} @Self
- message{m="<mob.name> &cis switching to close combat!"} @PIR{r=40}
- runaigoalselector{goal=clear}
- runaigoalselector{goal=meleeattack}
- runaigoalselector{goal=randomstroll}
- runaigoalselector{goal=lookatplayers}
- sound{s=item.armor.equip_iron;p=1.3;v=2} @self
- equip{item=nether_star:0}
- modifymobscore{objective=skill;action=set;value=0} @Self
BUG_HP_Herobrine_Distance-Far:
Conditions:
- targetnotwithin{d=8}
Skills:
- modifymobscore{objective=distance;action=set;value=1} | BUG_HP_Herobrine_isNear: | test |
Conditions:
- score{objective=distance;v=1}
- score{objective=distance2;v=0}
Skills:
- modifymobscore{objective=skill;action=set;value=1} @Self
- modifymobscore{objective=distance2;action=set;value=1} @Self
- message{m="<mob.name> &cis switching to long-range combat!"} @PIR{r=40}
- runaigoalselector{goal=clear}
- runaigoalselector{goal=skeletonbowattack}
- runaigoalselector{goal=randomstroll}
- runaigoalselector{goal=lookatplayers}
- sound{s=item.armor.equip_iron;p=1.3;v=2} @self
- equip{item=bow:0}
- modifymobscore{objective=skill;action=set;value=0} @Self | BUG_HP_Herobrine_isFar: | test |
Skills:
- equip{item=enchanted_golden_apple:5}
- delay 20
- sound{s=entity.generic.eat;p=0.8;v=1}
- effect:particles{p=item_crack;m=enchanted_golden_apple;amount=5;hS=0.2;vS=0.1;speed=0;y=1.6;repeat=5;repeatInterval=5}
- delay 30
- heal{amount=200} @self
- sound{s=entity.player.burp;p=0.8;v=1}
- equip{item=air:5}
BUG_HP_Herobrine-Minion_Suicide:
Conditions:
- hasparent false
Skills:
- remove @Self
BUG_HP_Herobrine-Spawner_Checker:
Conditions:
- mobsinradius{t=BUG_HP_Herobrine;a=0;r=60;action=TRUE}
- mobsinradius{t=BUG_HP_Herobrine-Marker;a=0;r=60;action=TRUE}
- score{objective=skill;v=0} true
- inblock redstone_torch
Skills:
- modifymobscore{objective=skill;action=set;value=1} @Self
- delay 10
- sound{s=block.beacon.activate;p=0.1;v=2} @self
- delay 40
- summon{type=BUG_HP_Herobrine;amount=1;radius=0} @Origin
- delay 5
- remove @Self
BUG_HP_Herobrine-Circle_Tick:
Skills:
- effect:particlering{particle=fireworks_spark;radius=3;points=18;amount=1;hS=0;vS=0;y=0.2} @Origin
- effect:particles{p=portal;amount=2;hS=0.7;vS=1.2;speed=0;y=1} @PlayersNearOrigin{r=3}
- effect:particles{p=enchantment_table;amount=2;hS=0.7;vS=1.2;speed=0} @PlayersNearOrigin{r=3}
- potion{type=SLOW;duration=100;level=1;force=true;hasParticles=false;hasIcon=false} @PlayersNearOrigin{r=3}
- potion{type=WEAKNESS;duration=100;level=1;force=true;hasParticles=false;hasIcon=false} @PlayersNearOrigin{r=3}
- damage{a=12;ia=false;pkb=true} @PlayersNearOrigin{r=3}
- damage{a=2;ia=true;pkb=true} @PlayersNearOrigin{r=3} | BUG_HP_Herobrine_Heal: | test |
Conditions:
- playerwithin{d=5} false
Skills:
- setstance{stance=alone;li=3;lo=3} @self | NPCplayercheck: | test |
Conditions:
- stance{s=player} true
Skills:
- state{s=fidget;li=3;lo=3} @self | NPCfidget: | test |
Cooldown: 5
Conditions:
- stance{s=alone} true
- playerwithin{d=5} true
Skills:
- state{s=alone;r=true} @self
- summon{t=NPCGREETFX} @Forward{f=0;y=1.75}
- setstance{stance=player} @self
- state{s=greet;li=3;lo=3} @self
- message{msg="<mob.name>&f<&co> Hello Traveller!"} @PIR{r=6}
### BLACKSMITH ### | NPCGreet: | test |
Conditions:
- stance{s=alone} true
Skills:
- state{s=alone} @self
- delay 10
- skill{s=blacksmithNPCaloneFX} @self | blacksmithNPCAlone: | test |
Conditions:
- stance{s=alone} true
Skills:
- sound{s=block.anvil.place;v=.2} @self
- effect:particles{particle=crit;amount=5;hS=.1;vS=.1;speed=.1} @ModelPart{m=blacksmith;p=righthand;offset=LOCAL;z=0.5;y=-1} | blacksmithNPCaloneFX: | test |
Skills:
- message{msg="<mob.name>&f<&co> I still need to be set up!"} @PIR{r=4} | blacksmithNPCInteract: | test |
Cooldown: 5
Conditions:
- stance{s=alone} true
- playerwithin{d=5} true
Skills:
- state{s=alone;r=true} @self
- summon{t=NPCGREETFX} @Forward{f=0;y=1.75}
- setstance{stance=player} @self
- state{s=greet;li=3;lo=3} @self
- randomskill{skills=blacksmithspeech1,blacksmithspeech2,blacksmithspeech3} @self | blacksmithNPCGreet: | test |
Skills:
- jsonmessage{m="[{'text':'<&nl> &0Whew<&cm> whatcha need?<&nl><&nl>&f ⏳ <&nl> &ftime<&nl><&nl><&nl>'}]"} @NearestPlayer{r=6} | blacksmithspeech1: | test |
Skills:
- jsonmessage{m="[{'text':'<&nl> &0Hammer away!<&nl><&nl>&f ⏳ <&nl> &ftime<&nl><&nl><&nl>'}]"} @NearestPlayer{r=6} | blacksmithspeech2: | test |
Skills:
- jsonmessage{m="[{'text':'<&nl> &0Anything catch your eye?<&nl><&nl>&f ⏳ <&nl> &ftime<&nl><&nl><&nl>'}]"} @NearestPlayer{r=6}
### WIZARD ### | blacksmithspeech3: | test |
Conditions:
- stance{s=alone} true
Skills:
- state{s=alone} @self | wizardNPCAlone: | test |
Skills:
- message{msg="<mob.name>&f<&co> I still need to be set up!"} @PIR{r=4} | wizardNPCInteract: | test |