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Skills: - effect:sound{s=block.stone.hit;v=5} @Self - effect:sound{s=block.stone.hit;v=5} @Self - effect:sound{s=block.stone.hit;v=6} @Self - effect:sound{s=block.stone.hit;v=5} @Self - effect:sound{s=block.stone.hit;v=4} @Self - effect:sound{s=block.glass.break;v=.25;p=.75} @Self - effect:sound{s=block.stone.hit;v=5} @Self - effect:sound{s=block.stone.hit;v=3} @Self - effect:sound{s=block.stone.hit;v=5} @Self - effect:sound{s=block.stone.hit;v=7} @Self
Damaged:
test
Conditions: - targetwithin{d=10} true - targetnotwithin{d=3} true Cooldown: 10 Skills: - state{state=icebreathe;li=2;lo=4;n=false;speed=4} @Self - effect:particleline{particle=snow_shovel;amount=5;fromOrigin=true;syo=1.25;repeat=3;repeatInterval=2} - effect:particleline{particle=snow_shovel;amount=10;fromOrigin=true;syo=1.25;sxo=3;ys=.5;xs=1.5;repeat=3;repeatInterval=2} - effect:sound{s=entity.phantom.ambient;v=3;p=.01} @self - delay 5 - look{headOnly=false;immediately=false;repeat=15;repeatInterval=1} @Self - throw{velocity=3;velocityY=1;repeat=5;repeatInterval=2} @PlayersInRadius{r=8} - effect:sound{s=entity.phantom.ambient;v=4;p=.01} @self - effect:sound{s=entity.phantom.ambient;v=1;p=.01} @self - freeze{ticks=600;a=1337;i=false} - potion{type=SLOW;duration=600;lvl=3}
IceBreathe:
test
Conditions: - moving{} true Skills: - effect:sound{s=block.snow.break;v=.75;p=.1} @Self - effect:sound{s=block.stone.hit;v=.75;p=.1} @Self
Walk:
test
TargetConditions: - hasaura jumpscare false Skills: - Aura{auraName=jumpscare;duration=50} - sound{s=noise:xscream;v=10} @self - command{c="title <target.name> times 0 2 0"} - delay 1 - damage{a=15;pi=true} - potion{t=BLINDNESS;p=false;d=40;l=5} - command{c="title <target.name> title "🭠""} #1 - command{c="title <target.name> title "🭡"";delay=1} #2 - command{c="title <target.name> title "🭢"";delay=2} #3 - command{c="title <target.name> title "🭣"";delay=3} #4
testfreddy:
test
Skills: - command{c="title <target.name> times 0 2 0"} @PlayersInRadius{r=10} - delay 1 - command{c="title <target.name> title "🭶""} @PlayersInRadius{r=5} #1 - command{c="title <target.name> title "🭷"";delay=1} @PlayersInRadius{r=5} #2 - command{c="title <target.name> title "🭸"";delay=2} @PlayersInRadius{r=5} #3
testfreddy2:
test
Skills: - randomskill{s=freddyleap,headthrow,handgolden}
freddyrandom:
test
Cooldown: 1 Skills: - particles{p=SMOKE_NORMAL;amount=500;repeat=5;repeatinterval=3;vs=1;hs=1} @self - message{m="&2[&bFeddy&2] &eFear!"} @PIR{r=30} - sound{s=mninecraft:block.noteblock.bell;p=0.1;v=10} @self - potion{t=SLOW;D=52;p=false;l=10} @self - delay 40 - state{s=leap1;li=3;lo=2} @self - delay 11 - leap{velocity=500} @PIR{r=23;limit=1;sort=NEAREST;conditions=[ - hasaura{auraName=sneaky} false ]} - skill{s=testfreddy;repeat=31;repeatinterval=1} @PlayersInRadius{r=4} - delay 30 - state{s=leap1;remove=true} @self - delay 1 - state{s=land1} @self - delay 30 - skill{s=freddyrandom}
freddyleap:
test
Cooldown: 7 Skills: - potion{t=SLOW;d=90;p=false;l=8} @self - state{s=headthrow;li=3;lo=2} @self - projectile{onHit=damager10;onTick=headthrowt;v=8;i=1;hR=1.3;syo=1;tyo=1;sfo=0;sE=false;sb=false;delay=76;hs=true} @ModelPart{m=freddy;p=jaw;offset=MODEL} - delay 100 - skill{s=freddyrandom}
headthrow:
test
Skills: - effect:particles{p=flame;a=30;vs=1;hs=1} - effect:particles{p=end_rod;a=30;vs=1;hs=1}
headthrowt:
test
Cooldown: 30 Skills: - stun{d=200;facing=true} @self - potion{t=SLOW;d=200;p=false;l=9} @self - state{s=sing;li=3;lo=2} @self - summon{t=cuntmuncher} @self - state{s=walk_fly;lo=4;li=4} @self - sudoskill{s=[ - jump{v=1} - sound{s=minecraft:item.armor.equip_elytra;v=2;p=3;sc=HOSTILE;audience=caster} @self - delay 13 - setgravity{g=false} @self - velocity{m=set;x=0;y=0;z=0;repeat=50;repeatInterval=1} @self - sound{s=minecraft:entity.illusioner.prepare_blindness;v=2;p=3;sc=HOSTILE;audience=caster} @self - delay 50 - setgravity{g=true} @self - sound{s=minecraft:entity.illusioner.cast_spell;v=2;p=3;sc=HOSTILE;audience=caster} @self ]} @PIR{r=100} - delay 230 - skill{s=freddyrandom} First-Orbital-Tick: Skills: - effect:particles{particle=soul_fire_flame} @origin - orbital{onTick=Second-Orbital-Tick;r=15;d=200;i=1;points=80;vy=23;onHit=damager5;hR=0.4;vr=1.3;hnp=false} @origin First-Orbital-Tick1: Skills: - effect:particles{particle=soul_fire_flame} @origin - orbital{onTick=Second-Orbital-Tick;r=15;d=200;i=1;points=80;vy=23;sp=150;onHit=damager5;hR=0.4;vr=1.3;hnp=false} @origin First-Orbital-Tick2: Skills: - effect:particles{particle=soul_fire_flame} @origin - orbital{onTick=Second-Orbital-Tick;r=15;d=200;i=1;points=80;vy=23;sp=140;onHit=damager5;hR=0.4;vr=1.3;hnp=false} @origin First-Orbital-Tick3: Skills: - effect:particles{particle=soul_fire_flame} @origin - orbital{onTick=Second-Orbital-Tick;r=15;d=200;i=1;points=80;vy=23;sp=130;onHit=damager5;hR=0.4;vr=1.3;hnp=false} @origin First-Orbital-Tick4: Skills: - effect:particles{particle=soul_fire_flame} @origin - orbital{onTick=Second-Orbital-Tick;r=15;d=200;i=1;points=80;vy=23;sp=120;onHit=damager5;hR=0.4;vr=1.3;hnp=false} @origin First-Orbital-Tick5: Skills: - effect:particles{particle=soul_fire_flame} @origin - orbital{onTick=Second-Orbital-Tick;r=15;d=200;i=1;points=80;vy=23;sp=110;onHit=damager5;hR=0.4;vr=1.3;hnp=false} @origin First-Orbital-Tick6: Skills: - effect:particles{particle=soul_fire_flame} @origin - orbital{onTick=Second-Orbital-Tick;r=15;d=200;i=1;points=80;vy=23;sp=100;onHit=damager5;hR=0.4;vr=1.3;hnp=false} @origin First-Orbital-Tick7: Skills: - effect:particles{particle=soul_fire_flame} @origin - orbital{onTick=Second-Orbital-Tick;r=15;d=200;i=1;points=80;vy=23;sp=90;onHit=damager5;hR=0.4;vr=1.3;hnp=false} @origin First-Orbital-Tick8: Skills: - effect:particles{particle=soul_fire_flame} @origin - orbital{onTick=Second-Orbital-Tick;r=15;d=200;i=1;points=80;vy=23;sp=80;onHit=damager5;hR=0.4;vr=1.3;hnp=false} @origin First-Orbital-Tick9: Skills: - effect:particles{particle=soul_fire_flame} @origin - orbital{onTick=Second-Orbital-Tick;r=15;d=200;i=1;points=80;vy=23;sp=70;onHit=damager5;hR=0.4;vr=1.3;hnp=false} @origin First-Orbital-Tick10: Skills: - effect:particles{particle=soul_fire_flame} @origin - orbital{onTick=Second-Orbital-Tick;r=15;d=200;i=1;points=80;vy=23;sp=60;onHit=damager5;hR=0.4;vr=1.3;hnp=false} @origin First-Orbital-Tick11: Skills: - effect:particles{particle=soul_fire_flame} @origin - orbital{onTick=Second-Orbital-Tick;r=15;d=200;i=1;points=80;vy=23;sp=50;onHit=damager5;hR=0.4;vr=1.3;hnp=false} @origin First-Orbital-Tick12: Skills: - effect:particles{particle=soul_fire_flame} @origin - orbital{onTick=Second-Orbital-Tick;r=15;d=200;i=1;points=80;vy=23;sp=40;onHit=damager5;hR=0.4;vr=1.3;hnp=false} @origin First-Orbital-Tick13: Skills: - effect:particles{particle=soul_fire_flame} @origin - orbital{onTick=Second-Orbital-Tick;r=15;d=200;i=1;points=80;vy=23;sp=30;onHit=damager5;hR=0.4;vr=1.3;hnp=false} @origin First-Orbital-Tick14: Skills: - effect:particles{particle=soul_fire_flame} @origin - orbital{onTick=Second-Orbital-Tick;r=15;d=200;i=1;points=80;vy=23;sp=20;onHit=damager5;hR=0.4;vr=1.3;hnp=false} @origin First-Orbital-Tick15: Skills: - effect:particles{particle=soul_fire_flame} @origin - orbital{onTick=Second-Orbital-Tick;r=15;d=200;i=1;points=80;vy=23;sp=10;onHit=damager5;hR=0.4;vr=1.3;hnp=false} @origin Second-Orbital-Tick: Skills: - effect:particles{particle=reddust;size=5;color=#000000;s=0;a=1;hs=0;vs=0;y=1} @origin
handgolden:
test
Cooldown: 25 Skills: - effect:sound{s=entity.zombie.infect;v=0.8;p=0.01} @self - message{m="<mob.name><&co> Folgt mir, meine Gefährten!"} @PlayersInRadius{r=7} - summon{mob=Tagzombie_Lvl_1;amount=1;noise=5} @Ring{radius=6;points=1} - delay 50
Zombiesummon_lvl_1:
test
TriggerConditions: - night true castinstead ZombieoffizierSpawnN1 - day true castinstead ZombieoffizierSpawnT1
ZombieoffizierSpawn:
test
Conditions: - day true Skills: - setvariable{var=skill.level;type=STRING;value="Tagzombie_Lvl_<caster.level>"} - effect:sound{s=entity.zombie.infect;v=0.8;p=0.01} @self - message{m="test <skill.var.level>"} @PlayersInRadius{r=7} - summon{mob=<skill.var.level>;amount=2;noise=5} @Ring{radius=6;points=1} - summon{mob=Tagzombie_Lvl_<caster.level>;amount=2;noise=5} @Ring{radius=6;points=1} - summon{mob=Tagzombie_Lvl_2;amount=2;noise=5} @Ring{radius=6;points=1}
ZombieoffizierSpawnT1:
test
Conditions: - night true Skills: - effect:sound{s=entity.zombie.infect;v=0.8;p=0.01} @self - summon{mob=Nachtzombie_Lvl_1;amount=3;noise=5} @Ring{radius=6;points=1}
ZombieoffizierSpawnN1:
test
Cooldown: 10 Skills: - potion{type=SLOW;d=30;force=true;p=false;l=5} @self - sound{s=item.trident.return;v=1;pitch=1} @self - effect:particlering{particle=SPELL;radius=1;points=15;amount=1;y=0.6} @self - delay 15 - sound{s=item.trident.return;v=1;pitch=1.2} @self - effect:particlering{particle=SPELL;radius=1;points=15;amount=1;y=0.4} @self - delay 15 - sound{s=item.trident.return;v=2;pitch=0.5} @self - effect:particlering{particle=SPELL;radius=1;points=15;amount=1;y=0.2} @self - effect:particlering{particle=reddust;radius=1;points=35;amount=1;y=0.2;color=#FF0000} @self - sound{s=entity.player.levelup;v=0.3;pitch=2} @self - sound{s=ui.toast.out;v=5;pitch=0.8} @self - delay 1 - effect:particlering{particle=reddust;radius=2;points=35;amount=1;y=0.2;color=#FF0000} @self - sound{s=entity.player.levelup;v=0.3;pitch=1.5} @self - delay 1 - effect:particlering{particle=reddust;radius=3;points=35;amount=1;y=0.2;color=#FF0000} @self - sound{s=entity.player.levelup;v=0.3;pitch=1} @self - delay 1 - effect:particlering{particle=reddust;radius=4;points=35;amount=1;y=0.2;color=#FF0000} @self - sound{s=entity.player.levelup;v=0.3;pitch=1.5} @self - delay 1 - effect:particlering{particle=reddust;radius=6;points=35;amount=1;y=0.2;color=#FF0000} @self - sound{s=entity.player.levelup;v=0.3;pitch=1} @self - delay 1 - effect:particlering{particle=reddust;radius=8;points=35;amount=1;y=0.2;color=#FF0000} @self - sound{s=entity.player.levelup;v=0.3;pitch=1.5} @self - delay 1 - effect:particlering{particle=reddust;radius=10;points=35;amount=1;y=0.2;color=#FF0000} @self - sound{s=entity.player.levelup;v=0.3;pitch=1.5} @self - delay 1 - effect:particlering{particle=reddust;radius=10;points=35;amount=1;y=0.2;color=#FF0000} @self - effect:particlering{particle=SPELL;radius=10;points=35;amount=5;s=0.1;hS=1;vS=1} @self - effect:particlering{particle=SPELL;radius=0.5;points=15;amount=1;y=0.2} @EntitiesinRadius{r=10;ignore=players,armorstands,animals} - delay 1 - effect:particlering{particle=SPELL;radius=0.5;points=15;amount=1;y=0.4} @EntitiesinRadius{r=10;ignore=players,animals,armorstands} - delay 1 - effect:particlering{particle=SPELL;radius=0.5;points=15;amount=1;y=0.6} @EntitiesinRadius{r=10;ignore=players,animals,armorstands} - delay 1 - effect:particlering{particle=SPELL;radius=0.5;points=15;amount=1;y=0.8} @EntitiesinRadius{r=10;ignore=players,armorstands,animals} - onDamaged{auraname=buffDamage;onTick=buffDamageTik;i=40;d=300;c=40} @EntitiesinRadius{r=10;ignore=players,armorstands,animals} - potion{type=INCREASE_DAMAGE;d=300;force=true;p=false;i=true;l=0} @EntitiesinRadius{r=10;ignore=players,armorstands,animals} - potion{type=HEALTH_BOOST;d=600;force=true;p=false;i=true;l=0} @EntitiesinRadius{r=10;ignore=players,armorstands,animals}
Offizier_Buff_Damage_Health:
test
Skills: - effect:particles{p=mobSpell;radius=1;amount=1;hs=0.1;vs=0.1;y=2.3;forwardOffset=-0.5;color=#FF0000}
buffDamageTik:
test
Cooldown: 25 Skills: - effect:sound{s=entity.zombie.infect;v=0.8;p=0.01} @self - message{m="<mob.name><&co> Folgt mir, meine Gefährten!"} @PlayersInRadius{r=7} - summon{mob=Tagzombie_Lvl_1;amount=1;noise=5} @Ring{radius=6;points=1} - delay 50
Zombiesummon_lvl_1:
test
TriggerConditions: - night true castinstead ZombieoffizierSpawnN1 - day true castinstead ZombieoffizierSpawnT1
ZombieoffizierSpawn:
test
Conditions: - day true Skills: - setvariable{var=skill.level;type=STRING;value="Tagzombie_Lvl_<caster.level>"} - effect:sound{s=entity.zombie.infect;v=0.8;p=0.01} @self - message{m="test <skill.var.level>"} @PlayersInRadius{r=7} - summon{mob=<skill.var.level>;amount=2;noise=5} @Ring{radius=6;points=1} - summon{mob=Tagzombie_Lvl_<caster.level>;amount=2;noise=5} @Ring{radius=6;points=1} - summon{mob=Tagzombie_Lvl_2;amount=2;noise=5} @Ring{radius=6;points=1}
ZombieoffizierSpawnT1:
test
Conditions: - night true Skills: - effect:sound{s=entity.zombie.infect;v=0.8;p=0.01} @self - summon{mob=Nachtzombie_Lvl_1;amount=3;noise=5} @Ring{radius=6;points=1}
ZombieoffizierSpawnN1:
test
Cooldown: 10 Skills: - potion{type=SLOW;d=30;force=true;p=false;l=5} @self - sound{s=item.trident.return;v=1;pitch=1} @self - effect:particlering{particle=SPELL;radius=1;points=15;amount=1;y=0.6} @self - delay 15 - sound{s=item.trident.return;v=1;pitch=1.2} @self - effect:particlering{particle=SPELL;radius=1;points=15;amount=1;y=0.4} @self - delay 15 - sound{s=item.trident.return;v=2;pitch=0.5} @self - effect:particlering{particle=SPELL;radius=1;points=15;amount=1;y=0.2} @self - effect:particlering{particle=reddust;radius=1;points=35;amount=1;y=0.2;color=#FF0000} @self - sound{s=entity.player.levelup;v=0.3;pitch=2} @self - sound{s=ui.toast.out;v=5;pitch=0.8} @self - delay 1 - effect:particlering{particle=reddust;radius=2;points=35;amount=1;y=0.2;color=#FF0000} @self - sound{s=entity.player.levelup;v=0.3;pitch=1.5} @self - delay 1 - effect:particlering{particle=reddust;radius=3;points=35;amount=1;y=0.2;color=#FF0000} @self - sound{s=entity.player.levelup;v=0.3;pitch=1} @self - delay 1 - effect:particlering{particle=reddust;radius=4;points=35;amount=1;y=0.2;color=#FF0000} @self - sound{s=entity.player.levelup;v=0.3;pitch=1.5} @self - delay 1 - effect:particlering{particle=reddust;radius=6;points=35;amount=1;y=0.2;color=#FF0000} @self - sound{s=entity.player.levelup;v=0.3;pitch=1} @self - delay 1 - effect:particlering{particle=reddust;radius=8;points=35;amount=1;y=0.2;color=#FF0000} @self - sound{s=entity.player.levelup;v=0.3;pitch=1.5} @self - delay 1 - effect:particlering{particle=reddust;radius=10;points=35;amount=1;y=0.2;color=#FF0000} @self - sound{s=entity.player.levelup;v=0.3;pitch=1.5} @self - delay 1 - effect:particlering{particle=reddust;radius=10;points=35;amount=1;y=0.2;color=#FF0000} @self - effect:particlering{particle=SPELL;radius=10;points=35;amount=5;s=0.1;hS=1;vS=1} @self - effect:particlering{particle=SPELL;radius=0.5;points=15;amount=1;y=0.2} @EntitiesinRadius{r=10;ignore=players,armorstands,animals} - delay 1 - effect:particlering{particle=SPELL;radius=0.5;points=15;amount=1;y=0.4} @EntitiesinRadius{r=10;ignore=players,animals,armorstands} - delay 1 - effect:particlering{particle=SPELL;radius=0.5;points=15;amount=1;y=0.6} @EntitiesinRadius{r=10;ignore=players,animals,armorstands} - delay 1 - effect:particlering{particle=SPELL;radius=0.5;points=15;amount=1;y=0.8} @EntitiesinRadius{r=10;ignore=players,armorstands,animals} - onDamaged{auraname=buffDamage;onTick=buffDamageTik;i=40;d=300;c=40} @EntitiesinRadius{r=10;ignore=players,armorstands,animals} - potion{type=INCREASE_DAMAGE;d=300;force=true;p=false;i=true;l=0} @EntitiesinRadius{r=10;ignore=players,armorstands,animals} - potion{type=HEALTH_BOOST;d=600;force=true;p=false;i=true;l=0} @EntitiesinRadius{r=10;ignore=players,armorstands,animals}
Offizier_Buff_Damage_Health:
test
Skills: - effect:particles{p=mobSpell;radius=1;amount=1;hs=0.1;vs=0.1;y=2.3;forwardOffset=-0.5;color=#FF0000}
buffDamageTik:
test
Skills: - skill:reypiglinlluviasangrienta @self <85% 0.2 - skill:reypiglinorbital 0.3 - skill:reypiglinrepeler1 0.3 - effect:particles{p=lava;a=7;hS=.40;vS=.40} @self - effect:itemspray{item=gold_ingot;amount=5;d=80} @self 0.4 - skill:reypiglinrepeler2 <95% 0.1
reypiglinrepeler:
test
Cooldown: 3.0 Conditions: - health{h=<1} false - variableequals{var=caster.yunke;val="yunke"} false - variableequals{var=caster.yunke;val="yunke2"} false - targetnotwithin{d=2} true Skills: - randommessage{m="<caster.name><&co> &f¡No te alejes!","<caster.name><&co> &f¡No huyas cobarde!","<caster.name><&co> &f¡Ven para acá escoria!";} @PIR{r=20} 0.1 - sound{s=block.anvil.place;p=0.5} @PIR{r=30} - sound{s=entity.villager.work_toolsmith} @PIR{r=20} - projectile{bulletType=MOB;mob=yunke_piglin;oE=reypiglinbloque-end;oT=reypiglinbloque-tick;oH=reypiglinbloque-hit;v=10;i=1;hR=1;vR=1;syo=1.5;sfo=.50;mr=20;bulletSpin=25} @PIR{r=30;limit=1;sort=FURTHEST} reypiglinbloque-hit: Skills: - effect:particles{p=lava;a=10;hS=.35;vS=.35} - sound{s=block.anvil.place;p=0.5} @PIR{r=30} - damage{a=10} - ignite{d=100} reypiglinbloque-tick: Skills: - effect:particles{p=smoke;a=2;hS=.20;vS=.20} @origin reypiglinbloque-tick2: Skills: - effect:particles{p=smoke_large;a=1;hS=.10;vS=.10} @origin reypiglinbloque-end: Skills: - effect:particles{p=block_crack;m=anvil;a=120;hS=.30;vS=.30} - sound{s=entity.generic.explode;p=1.5} @PIR{r=30} - effect:particles{p=lava;a=20;hS=.80;vS=.80} - damage{a=5} @EntitiesNearOrigin{r=2}
reypiglinbloque:
test
Cooldown: 70.0 Conditions: - variableequals{var=caster.yunke;val="yunke"} false - variableequals{var=caster.yunke;val="yunke2"} false Skills: - setvariable{var=caster.yunke;t=STRING;val="yunke2"} @self - unsetvar{var=caster.yunke;delay=660} @self - setAI{ai=false} @self - sendtitle{title="&e<&skull>";subtitle="";d=40} @PIR{r=30} - sound{s=block.lava.extinguish;repeat=3;repeatInterval=10} @PIR{r=30} - effect:itemspray{item=gold_block;amount=5;d=80;repeat=3;repeatInterval=10} @self 0.4 - delay 30 - setAI{ai=true} @self - effect:particles{p=lava;a=20;hS=.35;vS=.90} @self - sound{s=block.lava.extinguish} @PIR{r=30} - effect:particles{p=smoke_large;a=20;hS=.35;vS=.90} @self - orbital{bulletType=MOB;mob=rotador_piglin;oE=reypiglinbloque-end;oT=reypiglinbloque-tick2;oH=reypiglinbloque-hit;points=20;interval=2;duration=600;oy=1;bulletSpin=17;r=2;repeat=1;repeatInterval=20} @self
reypiglinorbital:
test
Cooldown: 85.0 Conditions: - variableequals{var=caster.yunke;val="yunke2"} false Skills: - sound{s=entity.wither.spawn} @PIR{r=30} - setAI{ai=false} @self - setAI{ai=true;delay=37} @self - delay 5 - teleport @CasterSpawnLocation - delay 30 - skill{s=reypiglinmeteoros} - effect:bloodyScreen{d=40} @PIR{r=30} - sound{s=entity.ender_dragon.ambient} @PIR{r=30}
reypiglinlluviasangrienta:
test
Skills: - projectile{Type=METEOR;oE=reypiglinbloqueMeteor-end;oT=reypiglinbloqueMeteor-tick;v=10;i=1;hR=1;vR=1;hfs=20;g=1;hfs=8} @Ring{radius=10;points=8} - projectile{Type=METEOR;oE=reypiglinbloqueMeteor-end;oT=reypiglinbloqueMeteor-tick;v=10;i=1;hR=1;vR=1;hfs=20;g=1;hfs=8} @Ring{radius=16;points=13} reypiglinbloqueMeteor-tick: Skills: - effect:particles{p=block_crack;m=gold_block;a=10;hS=.20;vS=.20} @origin - effect:particles{p=lava;a=1;hS=.10;vS=.10} @origin reypiglinbloqueMeteor-end: Skills: - summon{t=rotador_reypiglin} - sound{s=entity.generic.explode} @PIR{r=20} - effect:particles{p=lava;a=20;hS=.80;vS=.80} - damage{a=15} @EntitiesNearOrigin{r=2}
reypiglinmeteoros:
test
Skills: - effect:particles{p=smoke_large;a=20;hS=.35;vS=.90} - orbital{bulletType=MOB;mob=rotador_piglin;oE=reypiglinbloque-end;oT=reypiglinbloque-tick3;oH=reypiglinbloque-hit;points=20;interval=2;duration=1020;oy=0.7;bulletSpin=17;r=1.5;repeat=1;repeatInterval=20} @caster reypiglinbloque-tick3: Skills: - effect:particles{p=flame;a=1.5;hS=.10;vS=.10} @origin
reypiglinrotador:
test
Skills: - CancelEvent - totem{oS=reypiglintotem-start;int=10;hR=0.5;vR=0.5;md=1;yo=0.7} @target - effect:itemspray{item=gold_ingot;amount=5;d=80} @self 0.4 reypiglintotem-start: Conditions: - health{h=<1} false Skills: - randommessage{m="<caster.name><&co> &f¡Muere escoria!","<caster.name><&co> &f¡Siente mi poder!","<caster.name><&co> &f¡Sufre!";} @PIR{r=20} 0.03 - effect:particles{p=lava;a=10;hS=.60;vS=.60} @origin - effect:particles{p=flame;a=12;hS=.40;vS=.40} @origin - effect:particles{p=explosion_large;a=2;hS=.20;vS=.20} @origin - sound{s=entity.generic.explode;p=2} @EntitiesNearOrigin{r=20} - damage{a=5} @EntitiesNearOrigin{r=2} - potion{t=slow;d=200;l=2} @EntitiesNearOrigin{r=2} *
ataquereypiglin:
test