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--- |
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license: cc0-1.0 |
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task_categories: |
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- unconditional-image-generation |
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size_categories: |
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- 1M<n<10M |
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--- |
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# Colored Monsters |
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A toy dataset for unconditional image generation. It consists of 3 million renders of 3D monsters at a resolution of 256x256 pixels. |
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![image/png](https://cdn-uploads.huggingface.co/production/uploads/643ae6350e5495afdefb26e1/lDYeTZmgB97BXuVWW1VpF.png) |
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## Method |
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1. Randomly select 3 out of 27 monsters. |
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``` |
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Monsters: |
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alien |
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alpaking |
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armabee |
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birb |
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blue_demon |
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bunny |
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cactoro |
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demon |
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dino |
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dragon_evolved |
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dragon |
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fish |
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frog |
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ghost |
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ghost_skull |
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glub_evolved |
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glub |
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goleling_evolved |
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goleling |
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monkroose |
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mushnub |
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mushroom_king |
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orc_skull |
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pigeon |
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squidle |
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tribale |
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yeti |
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``` |
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2. Randomly assign 1 of 9 colors to each of the selected monsters. |
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``` |
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Colors (RGB): |
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[0.95, 0.22, 0.1] |
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[0.1, 0.93, 0.22] |
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[0.1, 0.21, 0.88] |
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[0.99, 0.62, 0.33] |
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[0.33, 0.63, 0.99] |
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[0.62, 0.33, 0.99] |
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[0.33, 0.58, 0.27] |
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[0.87, 0.21, 0.77] |
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[0.11, 0.91, 0.89] |
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``` |
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3. Randomly assign 1 of 5 rotations to each of the selected monsters. |
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``` |
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Rotations (y-axis): |
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0 |
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90 |
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45 |
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-45 |
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-90 |
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``` |
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6. Randomly select 1 of 3 light positions. |
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``` |
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Light positions (xyz): |
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[1.0, 0.2, 1.0] |
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[-1.0, 1.0, 1.0] |
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[-1.0, 2.0, -3.0] |
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``` |
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7. Randomly select a light or dark environment. |
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8. Render the scene using OpenGL and save the frame to a PNG. |
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9. Compile raw PNGs into Apache Parquet files. |
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## Acknowledgement |
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The 3D models used in this dataset were created by [quaternius](https://quaternius.com/). |
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They've published tons of great 3D assets under the CC0 license. |
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Please consider supporting them if you find this dataset helpful. |