language
stringclasses
1 value
owner
stringlengths
2
15
repo
stringlengths
2
21
sha
stringlengths
45
45
message
stringlengths
7
36.3k
path
stringlengths
1
199
patch
stringlengths
15
102k
is_multipart
bool
2 classes
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/objects/LOD.js
@@ -1,5 +1,5 @@ -import { Vector3 } from '../math/Vector3'; -import { Object3D } from '../core/Object3D'; +import { Vector3 } from '../math/Vector3.js'; +import { Object3D } from '../core/Object3D.js'; /** * @author mikael emtinger / http://gomo.se/
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/objects/LensFlare.js
@@ -1,7 +1,7 @@ -import { Object3D } from '../core/Object3D'; -import { NormalBlending } from '../constants'; -import { Color } from '../math/Color'; -import { Vector3 } from '../math/Vector3'; +import { Object3D } from '../core/Object3D.js'; +import { NormalBlending } from '../constants.js'; +import { Color } from '../math/Color.js'; +import { Vector3 } from '../math/Vector3.js'; /** * @author mikael emtinger / http://gomo.se/
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/objects/Line.js
@@ -1,11 +1,11 @@ -import { Sphere } from '../math/Sphere'; -import { Ray } from '../math/Ray'; -import { Matrix4 } from '../math/Matrix4'; -import { Object3D } from '../core/Object3D'; -import { Vector3 } from '../math/Vector3'; -import { LineBasicMaterial } from '../materials/LineBasicMaterial'; -import { BufferGeometry } from '../core/BufferGeometry'; -import { LineSegments } from './LineSegments'; +import { Sphere } from '../math/Sphere.js'; +import { Ray } from '../math/Ray.js'; +import { Matrix4 } from '../math/Matrix4.js'; +import { Object3D } from '../core/Object3D.js'; +import { Vector3 } from '../math/Vector3.js'; +import { LineBasicMaterial } from '../materials/LineBasicMaterial.js'; +import { BufferGeometry } from '../core/BufferGeometry.js'; +import { LineSegments } from './LineSegments.js'; /** * @author mrdoob / http://mrdoob.com/
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/objects/LineLoop.js
@@ -1,4 +1,4 @@ -import { Line } from './Line'; +import { Line } from './Line.js'; /** * @author mgreter / http://github.com/mgreter
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/objects/LineSegments.js
@@ -1,4 +1,4 @@ -import { Line } from './Line'; +import { Line } from './Line.js'; /** * @author mrdoob / http://mrdoob.com/
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/objects/Mesh.js
@@ -1,14 +1,14 @@ -import { Vector3 } from '../math/Vector3'; -import { Vector2 } from '../math/Vector2'; -import { Sphere } from '../math/Sphere'; -import { Ray } from '../math/Ray'; -import { Matrix4 } from '../math/Matrix4'; -import { Object3D } from '../core/Object3D'; -import { Triangle } from '../math/Triangle'; -import { Face3 } from '../core/Face3'; -import { DoubleSide, BackSide, TrianglesDrawMode } from '../constants'; -import { MeshBasicMaterial } from '../materials/MeshBasicMaterial'; -import { BufferGeometry } from '../core/BufferGeometry'; +import { Vector3 } from '../math/Vector3.js'; +import { Vector2 } from '../math/Vector2.js'; +import { Sphere } from '../math/Sphere.js'; +import { Ray } from '../math/Ray.js'; +import { Matrix4 } from '../math/Matrix4.js'; +import { Object3D } from '../core/Object3D.js'; +import { Triangle } from '../math/Triangle.js'; +import { Face3 } from '../core/Face3.js'; +import { DoubleSide, BackSide, TrianglesDrawMode } from '../constants.js'; +import { MeshBasicMaterial } from '../materials/MeshBasicMaterial.js'; +import { BufferGeometry } from '../core/BufferGeometry.js'; /** * @author mrdoob / http://mrdoob.com/
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/objects/Points.js
@@ -1,10 +1,10 @@ -import { Sphere } from '../math/Sphere'; -import { Ray } from '../math/Ray'; -import { Matrix4 } from '../math/Matrix4'; -import { Object3D } from '../core/Object3D'; -import { Vector3 } from '../math/Vector3'; -import { PointsMaterial } from '../materials/PointsMaterial'; -import { BufferGeometry } from '../core/BufferGeometry'; +import { Sphere } from '../math/Sphere.js'; +import { Ray } from '../math/Ray.js'; +import { Matrix4 } from '../math/Matrix4.js'; +import { Object3D } from '../core/Object3D.js'; +import { Vector3 } from '../math/Vector3.js'; +import { PointsMaterial } from '../materials/PointsMaterial.js'; +import { BufferGeometry } from '../core/BufferGeometry.js'; /** * @author alteredq / http://alteredqualia.com/
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/objects/Skeleton.js
@@ -1,4 +1,4 @@ -import { Matrix4 } from '../math/Matrix4'; +import { Matrix4 } from '../math/Matrix4.js'; /** * @author mikael emtinger / http://gomo.se/
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/objects/SkinnedMesh.js
@@ -1,8 +1,8 @@ -import { Mesh } from './Mesh'; -import { Vector4 } from '../math/Vector4'; -import { Skeleton } from './Skeleton'; -import { Bone } from './Bone'; -import { Matrix4 } from '../math/Matrix4'; +import { Mesh } from './Mesh.js'; +import { Vector4 } from '../math/Vector4.js'; +import { Skeleton } from './Skeleton.js'; +import { Bone } from './Bone.js'; +import { Matrix4 } from '../math/Matrix4.js'; /** * @author mikael emtinger / http://gomo.se/
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/objects/Sprite.js
@@ -1,6 +1,6 @@ -import { Vector3 } from '../math/Vector3'; -import { Object3D } from '../core/Object3D'; -import { SpriteMaterial } from '../materials/SpriteMaterial'; +import { Vector3 } from '../math/Vector3.js'; +import { Object3D } from '../core/Object3D.js'; +import { SpriteMaterial } from '../materials/SpriteMaterial.js'; /** * @author mikael emtinger / http://gomo.se/
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/renderers/WebGL2Renderer.js
@@ -2,11 +2,11 @@ * @author mrdoob / http://mrdoob.com/ */ -import { REVISION } from '../constants'; -import { WebGLExtensions } from './webgl/WebGLExtensions'; -import { WebGLState } from './webgl/WebGLState'; -import { Color } from '../math/Color'; -import { Vector4 } from '../math/Vector4'; +import { REVISION } from '../constants.js'; +import { WebGLExtensions } from './webgl/WebGLExtensions.js'; +import { WebGLState } from './webgl/WebGLState.js'; +import { Color } from '../math/Color.js'; +import { Vector4 } from '../math/Vector4.js'; function WebGL2Renderer( parameters ) {
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/renderers/WebGLRenderTarget.js
@@ -1,8 +1,8 @@ -import { EventDispatcher } from '../core/EventDispatcher'; -import { Texture } from '../textures/Texture'; -import { LinearFilter } from '../constants'; -import { Vector4 } from '../math/Vector4'; -import { _Math } from '../math/Math'; +import { EventDispatcher } from '../core/EventDispatcher.js'; +import { Texture } from '../textures/Texture.js'; +import { LinearFilter } from '../constants.js'; +import { Vector4 } from '../math/Vector4.js'; +import { _Math } from '../math/Math.js'; /** * @author szimek / https://github.com/szimek/
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/renderers/WebGLRenderTargetCube.js
@@ -1,4 +1,4 @@ -import { WebGLRenderTarget } from './WebGLRenderTarget'; +import { WebGLRenderTarget } from './WebGLRenderTarget.js'; /** * @author alteredq / http://alteredqualia.com
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/renderers/WebGLRenderer.js
@@ -1,37 +1,37 @@ -import { REVISION, RGBAFormat, HalfFloatType, FloatType, ByteType, UnsignedByteType, FrontFaceDirectionCW, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, NoColors, LinearToneMapping } from '../constants'; -import { _Math } from '../math/Math'; -import { Matrix4 } from '../math/Matrix4'; -import { DataTexture } from '../textures/DataTexture'; -import { WebGLUniforms } from './webgl/WebGLUniforms'; -import { UniformsLib } from './shaders/UniformsLib'; -import { UniformsUtils } from './shaders/UniformsUtils'; -import { ShaderLib } from './shaders/ShaderLib'; -import { WebGLFlareRenderer } from './webgl/WebGLFlareRenderer'; -import { WebGLSpriteRenderer } from './webgl/WebGLSpriteRenderer'; -import { WebGLShadowMap } from './webgl/WebGLShadowMap'; -import { WebGLAttributes } from './webgl/WebGLAttributes'; -import { WebGLBackground } from './webgl/WebGLBackground'; -import { WebGLRenderLists } from './webgl/WebGLRenderLists'; -import { WebGLMorphtargets } from './webgl/WebGLMorphtargets'; -import { WebGLIndexedBufferRenderer } from './webgl/WebGLIndexedBufferRenderer'; -import { WebGLBufferRenderer } from './webgl/WebGLBufferRenderer'; -import { WebGLGeometries } from './webgl/WebGLGeometries'; -import { WebGLLights } from './webgl/WebGLLights'; -import { WebGLObjects } from './webgl/WebGLObjects'; -import { WebGLPrograms } from './webgl/WebGLPrograms'; -import { WebGLTextures } from './webgl/WebGLTextures'; -import { WebGLProperties } from './webgl/WebGLProperties'; -import { WebGLState } from './webgl/WebGLState'; -import { WebGLCapabilities } from './webgl/WebGLCapabilities'; -import { WebVRManager } from './webvr/WebVRManager'; -import { BufferGeometry } from '../core/BufferGeometry'; -import { WebGLExtensions } from './webgl/WebGLExtensions'; -import { Vector3 } from '../math/Vector3'; -// import { Sphere } from '../math/Sphere'; -import { WebGLClipping } from './webgl/WebGLClipping'; -import { Frustum } from '../math/Frustum'; -import { Vector4 } from '../math/Vector4'; -import { WebGLUtils } from './webgl/WebGLUtils'; +import { REVISION, RGBAFormat, HalfFloatType, FloatType, ByteType, UnsignedByteType, FrontFaceDirectionCW, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, NoColors, LinearToneMapping } from '../constants.js'; +import { _Math } from '../math/Math.js'; +import { Matrix4 } from '../math/Matrix4.js'; +import { DataTexture } from '../textures/DataTexture.js'; +import { WebGLUniforms } from './webgl/WebGLUniforms.js'; +import { UniformsLib } from './shaders/UniformsLib.js'; +import { UniformsUtils } from './shaders/UniformsUtils.js'; +import { ShaderLib } from './shaders/ShaderLib.js'; +import { WebGLFlareRenderer } from './webgl/WebGLFlareRenderer.js'; +import { WebGLSpriteRenderer } from './webgl/WebGLSpriteRenderer.js'; +import { WebGLShadowMap } from './webgl/WebGLShadowMap.js'; +import { WebGLAttributes } from './webgl/WebGLAttributes.js'; +import { WebGLBackground } from './webgl/WebGLBackground.js'; +import { WebGLRenderLists } from './webgl/WebGLRenderLists.js'; +import { WebGLMorphtargets } from './webgl/WebGLMorphtargets.js'; +import { WebGLIndexedBufferRenderer } from './webgl/WebGLIndexedBufferRenderer.js'; +import { WebGLBufferRenderer } from './webgl/WebGLBufferRenderer.js'; +import { WebGLGeometries } from './webgl/WebGLGeometries.js'; +import { WebGLLights } from './webgl/WebGLLights.js'; +import { WebGLObjects } from './webgl/WebGLObjects.js'; +import { WebGLPrograms } from './webgl/WebGLPrograms.js'; +import { WebGLTextures } from './webgl/WebGLTextures.js'; +import { WebGLProperties } from './webgl/WebGLProperties.js'; +import { WebGLState } from './webgl/WebGLState.js'; +import { WebGLCapabilities } from './webgl/WebGLCapabilities.js'; +import { WebVRManager } from './webvr/WebVRManager.js'; +import { BufferGeometry } from '../core/BufferGeometry.js'; +import { WebGLExtensions } from './webgl/WebGLExtensions.js'; +import { Vector3 } from '../math/Vector3.js'; +// import { Sphere } from '../math/Sphere.js'; +import { WebGLClipping } from './webgl/WebGLClipping.js'; +import { Frustum } from '../math/Frustum.js'; +import { Vector4 } from '../math/Vector4.js'; +import { WebGLUtils } from './webgl/WebGLUtils.js'; /** * @author supereggbert / http://www.paulbrunt.co.uk/
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/renderers/shaders/ShaderLib.js
@@ -1,8 +1,8 @@ -import { ShaderChunk } from './ShaderChunk'; -import { UniformsUtils } from './UniformsUtils'; -import { Vector3 } from '../../math/Vector3'; -import { UniformsLib } from './UniformsLib'; -import { Color } from '../../math/Color'; +import { ShaderChunk } from './ShaderChunk.js'; +import { UniformsUtils } from './UniformsUtils.js'; +import { Vector3 } from '../../math/Vector3.js'; +import { UniformsLib } from './UniformsLib.js'; +import { Color } from '../../math/Color.js'; /** * @author alteredq / http://alteredqualia.com/
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/renderers/shaders/UniformsLib.js
@@ -1,8 +1,8 @@ -import { Vector4 } from '../../math/Vector4'; -import { Color } from '../../math/Color'; -import { Vector2 } from '../../math/Vector2'; -import { Matrix3 } from '../../math/Matrix3'; -import { DataTexture } from '../../textures/DataTexture'; +import { Vector4 } from '../../math/Vector4.js'; +import { Color } from '../../math/Color.js'; +import { Vector2 } from '../../math/Vector2.js'; +import { Matrix3 } from '../../math/Matrix3.js'; +import { DataTexture } from '../../textures/DataTexture.js'; /** * Uniforms library for shared webgl shaders
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/renderers/webgl/WebGLBackground.js
@@ -2,16 +2,16 @@ * @author mrdoob / http://mrdoob.com/ */ -import { BackSide } from '../../constants'; -import { OrthographicCamera } from '../../cameras/OrthographicCamera'; -import { PerspectiveCamera } from '../../cameras/PerspectiveCamera'; -import { BoxBufferGeometry } from '../../geometries/BoxGeometry'; -import { PlaneBufferGeometry } from '../../geometries/PlaneGeometry'; -import { MeshBasicMaterial } from '../../materials/MeshBasicMaterial'; -import { ShaderMaterial } from '../../materials/ShaderMaterial'; -import { Color } from '../../math/Color'; -import { Mesh } from '../../objects/Mesh'; -import { ShaderLib } from '../shaders/ShaderLib'; +import { BackSide } from '../../constants.js'; +import { OrthographicCamera } from '../../cameras/OrthographicCamera.js'; +import { PerspectiveCamera } from '../../cameras/PerspectiveCamera.js'; +import { BoxBufferGeometry } from '../../geometries/BoxGeometry.js'; +import { PlaneBufferGeometry } from '../../geometries/PlaneGeometry.js'; +import { MeshBasicMaterial } from '../../materials/MeshBasicMaterial.js'; +import { ShaderMaterial } from '../../materials/ShaderMaterial.js'; +import { Color } from '../../math/Color.js'; +import { Mesh } from '../../objects/Mesh.js'; +import { ShaderLib } from '../shaders/ShaderLib.js'; function WebGLBackground( renderer, state, geometries, premultipliedAlpha ) {
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/renderers/webgl/WebGLClipping.js
@@ -2,8 +2,8 @@ * @author tschw */ -import { Matrix3 } from '../../math/Matrix3'; -import { Plane } from '../../math/Plane'; +import { Matrix3 } from '../../math/Matrix3.js'; +import { Plane } from '../../math/Plane.js'; function WebGLClipping() {
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/renderers/webgl/WebGLFlareRenderer.js
@@ -3,9 +3,9 @@ * @author alteredq / http://alteredqualia.com/ */ -import { Box2 } from '../../math/Box2'; -import { Vector2 } from '../../math/Vector2'; -import { Vector3 } from '../../math/Vector3'; +import { Box2 } from '../../math/Box2.js'; +import { Vector2 } from '../../math/Vector2.js'; +import { Vector3 } from '../../math/Vector3.js'; function WebGLFlareRenderer( renderer, gl, state, textures, capabilities ) {
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/renderers/webgl/WebGLGeometries.js
@@ -2,9 +2,9 @@ * @author mrdoob / http://mrdoob.com/ */ -import { Uint16BufferAttribute, Uint32BufferAttribute } from '../../core/BufferAttribute'; -import { BufferGeometry } from '../../core/BufferGeometry'; -import { arrayMax } from '../../utils'; +import { Uint16BufferAttribute, Uint32BufferAttribute } from '../../core/BufferAttribute.js'; +import { BufferGeometry } from '../../core/BufferGeometry.js'; +import { arrayMax } from '../../utils.js'; function WebGLGeometries( gl, attributes, infoMemory ) {
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/renderers/webgl/WebGLLights.js
@@ -2,10 +2,10 @@ * @author mrdoob / http://mrdoob.com/ */ -import { Color } from '../../math/Color'; -import { Matrix4 } from '../../math/Matrix4'; -import { Vector2 } from '../../math/Vector2'; -import { Vector3 } from '../../math/Vector3'; +import { Color } from '../../math/Color.js'; +import { Matrix4 } from '../../math/Matrix4.js'; +import { Vector2 } from '../../math/Vector2.js'; +import { Vector3 } from '../../math/Vector3.js'; function UniformsCache() {
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/renderers/webgl/WebGLProgram.js
@@ -2,10 +2,10 @@ * @author mrdoob / http://mrdoob.com/ */ -import { WebGLUniforms } from './WebGLUniforms'; -import { WebGLShader } from './WebGLShader'; -import { ShaderChunk } from '../shaders/ShaderChunk'; -import { NoToneMapping, AddOperation, MixOperation, MultiplyOperation, EquirectangularRefractionMapping, CubeRefractionMapping, SphericalReflectionMapping, EquirectangularReflectionMapping, CubeUVRefractionMapping, CubeUVReflectionMapping, CubeReflectionMapping, PCFSoftShadowMap, PCFShadowMap, CineonToneMapping, Uncharted2ToneMapping, ReinhardToneMapping, LinearToneMapping, GammaEncoding, RGBDEncoding, RGBM16Encoding, RGBM7Encoding, RGBEEncoding, sRGBEncoding, LinearEncoding } from '../../constants'; +import { WebGLUniforms } from './WebGLUniforms.js'; +import { WebGLShader } from './WebGLShader.js'; +import { ShaderChunk } from '../shaders/ShaderChunk.js'; +import { NoToneMapping, AddOperation, MixOperation, MultiplyOperation, EquirectangularRefractionMapping, CubeRefractionMapping, SphericalReflectionMapping, EquirectangularReflectionMapping, CubeUVRefractionMapping, CubeUVReflectionMapping, CubeReflectionMapping, PCFSoftShadowMap, PCFShadowMap, CineonToneMapping, Uncharted2ToneMapping, ReinhardToneMapping, LinearToneMapping, GammaEncoding, RGBDEncoding, RGBM16Encoding, RGBM7Encoding, RGBEEncoding, sRGBEncoding, LinearEncoding } from '../../constants.js'; var programIdCount = 0;
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/renderers/webgl/WebGLPrograms.js
@@ -2,8 +2,8 @@ * @author mrdoob / http://mrdoob.com/ */ -import { BackSide, DoubleSide, CubeUVRefractionMapping, CubeUVReflectionMapping, GammaEncoding, LinearEncoding } from '../../constants'; -import { WebGLProgram } from './WebGLProgram'; +import { BackSide, DoubleSide, CubeUVRefractionMapping, CubeUVReflectionMapping, GammaEncoding, LinearEncoding } from '../../constants.js'; +import { WebGLProgram } from './WebGLProgram.js'; function WebGLPrograms( renderer, extensions, capabilities ) {
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/renderers/webgl/WebGLShadowMap.js
@@ -3,18 +3,18 @@ * @author mrdoob / http://mrdoob.com/ */ -import { FrontSide, BackSide, DoubleSide, RGBAFormat, NearestFilter, PCFShadowMap, RGBADepthPacking } from '../../constants'; -import { WebGLRenderTarget } from '../WebGLRenderTarget'; -import { ShaderMaterial } from '../../materials/ShaderMaterial'; -import { UniformsUtils } from '../shaders/UniformsUtils'; -import { ShaderLib } from '../shaders/ShaderLib'; -import { MeshDepthMaterial } from '../../materials/MeshDepthMaterial'; -import { MeshDistanceMaterial } from '../../materials/MeshDistanceMaterial'; -import { Vector4 } from '../../math/Vector4'; -import { Vector3 } from '../../math/Vector3'; -import { Vector2 } from '../../math/Vector2'; -import { Matrix4 } from '../../math/Matrix4'; -import { Frustum } from '../../math/Frustum'; +import { FrontSide, BackSide, DoubleSide, RGBAFormat, NearestFilter, PCFShadowMap, RGBADepthPacking } from '../../constants.js'; +import { WebGLRenderTarget } from '../WebGLRenderTarget.js'; +import { ShaderMaterial } from '../../materials/ShaderMaterial.js'; +import { UniformsUtils } from '../shaders/UniformsUtils.js'; +import { ShaderLib } from '../shaders/ShaderLib.js'; +import { MeshDepthMaterial } from '../../materials/MeshDepthMaterial.js'; +import { MeshDistanceMaterial } from '../../materials/MeshDistanceMaterial.js'; +import { Vector4 } from '../../math/Vector4.js'; +import { Vector3 } from '../../math/Vector3.js'; +import { Vector2 } from '../../math/Vector2.js'; +import { Matrix4 } from '../../math/Matrix4.js'; +import { Frustum } from '../../math/Frustum.js'; function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/renderers/webgl/WebGLSpriteRenderer.js
@@ -3,9 +3,9 @@ * @author alteredq / http://alteredqualia.com/ */ -import { CanvasTexture } from '../../textures/CanvasTexture'; -import { Vector3 } from '../../math/Vector3'; -import { Quaternion } from '../../math/Quaternion'; +import { CanvasTexture } from '../../textures/CanvasTexture.js'; +import { Vector3 } from '../../math/Vector3.js'; +import { Quaternion } from '../../math/Quaternion.js'; function WebGLSpriteRenderer( renderer, gl, state, textures, capabilities ) {
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/renderers/webgl/WebGLState.js
@@ -2,8 +2,8 @@ * @author mrdoob / http://mrdoob.com/ */ -import { NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceFront, CullFaceBack, CullFaceNone, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NoBlending, NormalBlending, DoubleSide, BackSide } from '../../constants'; -import { Vector4 } from '../../math/Vector4'; +import { NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceFront, CullFaceBack, CullFaceNone, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NoBlending, NormalBlending, DoubleSide, BackSide } from '../../constants.js'; +import { Vector4 } from '../../math/Vector4.js'; function WebGLState( gl, extensions, utils ) {
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/renderers/webgl/WebGLTextures.js
@@ -2,8 +2,8 @@ * @author mrdoob / http://mrdoob.com/ */ -import { LinearFilter, NearestFilter, RGBFormat, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, ClampToEdgeWrapping, NearestMipMapLinearFilter, NearestMipMapNearestFilter } from '../../constants'; -import { _Math } from '../../math/Math'; +import { LinearFilter, NearestFilter, RGBFormat, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, ClampToEdgeWrapping, NearestMipMapLinearFilter, NearestMipMapNearestFilter } from '../../constants.js'; +import { _Math } from '../../math/Math.js'; function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, infoMemory ) {
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/renderers/webgl/WebGLUniforms.js
@@ -47,8 +47,8 @@ * */ -import { CubeTexture } from '../../textures/CubeTexture'; -import { Texture } from '../../textures/Texture'; +import { CubeTexture } from '../../textures/CubeTexture.js'; +import { Texture } from '../../textures/Texture.js'; var emptyTexture = new Texture(); var emptyCubeTexture = new CubeTexture();
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/renderers/webgl/WebGLUtils.js
@@ -2,7 +2,7 @@ * @author thespite / http://www.twitter.com/thespite */ -import { MaxEquation, MinEquation, RGB_ETC1_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT5_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT1_Format, RGB_S3TC_DXT1_Format, SrcAlphaSaturateFactor, OneMinusDstColorFactor, DstColorFactor, OneMinusDstAlphaFactor, DstAlphaFactor, OneMinusSrcAlphaFactor, SrcAlphaFactor, OneMinusSrcColorFactor, SrcColorFactor, OneFactor, ZeroFactor, ReverseSubtractEquation, SubtractEquation, AddEquation, DepthFormat, DepthStencilFormat, LuminanceAlphaFormat, LuminanceFormat, RGBAFormat, RGBFormat, AlphaFormat, HalfFloatType, FloatType, UnsignedIntType, IntType, UnsignedShortType, ShortType, ByteType, UnsignedInt248Type, UnsignedShort565Type, UnsignedShort5551Type, UnsignedShort4444Type, UnsignedByteType, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestFilter, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping } from '../../constants'; +import { MaxEquation, MinEquation, RGB_ETC1_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT5_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT1_Format, RGB_S3TC_DXT1_Format, SrcAlphaSaturateFactor, OneMinusDstColorFactor, DstColorFactor, OneMinusDstAlphaFactor, DstAlphaFactor, OneMinusSrcAlphaFactor, SrcAlphaFactor, OneMinusSrcColorFactor, SrcColorFactor, OneFactor, ZeroFactor, ReverseSubtractEquation, SubtractEquation, AddEquation, DepthFormat, DepthStencilFormat, LuminanceAlphaFormat, LuminanceFormat, RGBAFormat, RGBFormat, AlphaFormat, HalfFloatType, FloatType, UnsignedIntType, IntType, UnsignedShortType, ShortType, ByteType, UnsignedInt248Type, UnsignedShort565Type, UnsignedShort5551Type, UnsignedShort4444Type, UnsignedByteType, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestFilter, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping } from '../../constants.js'; function WebGLUtils ( gl, extensions ) {
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/renderers/webvr/WebVRManager.js
@@ -2,10 +2,10 @@ * @author mrdoob / http://mrdoob.com/ */ -import { Matrix4 } from '../../math/Matrix4'; -import { Vector4 } from '../../math/Vector4'; -import { ArrayCamera } from '../../cameras/ArrayCamera'; -import { PerspectiveCamera } from '../../cameras/PerspectiveCamera'; +import { Matrix4 } from '../../math/Matrix4.js'; +import { Vector4 } from '../../math/Vector4.js'; +import { ArrayCamera } from '../../cameras/ArrayCamera.js'; +import { PerspectiveCamera } from '../../cameras/PerspectiveCamera.js'; function WebVRManager( renderer ) {
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/scenes/Fog.js
@@ -1,4 +1,4 @@ -import { Color } from '../math/Color'; +import { Color } from '../math/Color.js'; /** * @author mrdoob / http://mrdoob.com/
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/scenes/FogExp2.js
@@ -1,4 +1,4 @@ -import { Color } from '../math/Color'; +import { Color } from '../math/Color.js'; /** * @author mrdoob / http://mrdoob.com/
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/scenes/Scene.js
@@ -1,4 +1,4 @@ -import { Object3D } from '../core/Object3D'; +import { Object3D } from '../core/Object3D.js'; /** * @author mrdoob / http://mrdoob.com/
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/textures/CanvasTexture.js
@@ -2,7 +2,7 @@ * @author mrdoob / http://mrdoob.com/ */ -import { Texture } from './Texture'; +import { Texture } from './Texture.js'; function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/textures/CompressedTexture.js
@@ -2,7 +2,7 @@ * @author alteredq / http://alteredqualia.com/ */ -import { Texture } from './Texture'; +import { Texture } from './Texture.js'; function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/textures/CubeTexture.js
@@ -2,8 +2,8 @@ * @author mrdoob / http://mrdoob.com/ */ -import { Texture } from './Texture'; -import { CubeReflectionMapping } from '../constants'; +import { Texture } from './Texture.js'; +import { CubeReflectionMapping } from '../constants.js'; function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/textures/DataTexture.js
@@ -2,8 +2,8 @@ * @author alteredq / http://alteredqualia.com/ */ -import { Texture } from './Texture'; -import { NearestFilter } from '../constants'; +import { Texture } from './Texture.js'; +import { NearestFilter } from '../constants.js'; function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/textures/DepthTexture.js
@@ -3,8 +3,8 @@ * @author atix / arthursilber.de */ -import { Texture } from './Texture'; -import { NearestFilter, UnsignedShortType, UnsignedInt248Type, DepthFormat, DepthStencilFormat } from '../constants'; +import { Texture } from './Texture.js'; +import { NearestFilter, UnsignedShortType, UnsignedInt248Type, DepthFormat, DepthStencilFormat } from '../constants.js'; function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) {
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/textures/Texture.js
@@ -4,12 +4,12 @@ * @author szimek / https://github.com/szimek/ */ -import { EventDispatcher } from '../core/EventDispatcher'; -import { UVMapping } from '../constants'; -import { MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, LinearEncoding, UnsignedByteType, RGBAFormat, LinearMipMapLinearFilter, LinearFilter } from '../constants'; -import { _Math } from '../math/Math'; -import { Vector2 } from '../math/Vector2'; -import { Matrix3 } from '../math/Matrix3'; +import { EventDispatcher } from '../core/EventDispatcher.js'; +import { UVMapping } from '../constants.js'; +import { MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, LinearEncoding, UnsignedByteType, RGBAFormat, LinearMipMapLinearFilter, LinearFilter } from '../constants.js'; +import { _Math } from '../math/Math.js'; +import { Vector2 } from '../math/Vector2.js'; +import { Matrix3 } from '../math/Matrix3.js'; var textureId = 0;
true
Other
mrdoob
three.js
680f499d6b227eae8764dcd7504ffa8d59a30173.json
Add file extension to import paths
src/textures/VideoTexture.js
@@ -2,7 +2,7 @@ * @author mrdoob / http://mrdoob.com/ */ -import { Texture } from './Texture'; +import { Texture } from './Texture.js'; function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
true
Other
mrdoob
three.js
62fd979644518d620f40f37882cb98dbf03cb6aa.json
Fix lgtm errors
examples/js/exporters/GLTFExporter.js
@@ -997,7 +997,7 @@ THREE.GLTFExporter.prototype = { if ( outputJSON.buffers && outputJSON.buffers.length > 0 ) { outputJSON.buffers[ 0 ].byteLength = blob.size; - objectURL = URL.createObjectURL( blob ); + var objectURL = URL.createObjectURL( blob ); var reader = new window.FileReader(); reader.readAsDataURL( blob );
true
Other
mrdoob
three.js
62fd979644518d620f40f37882cb98dbf03cb6aa.json
Fix lgtm errors
examples/misc_exporter_gltf.html
@@ -263,16 +263,16 @@ // --------------------------------------------------------------------- // Groups // --------------------------------------------------------------------- - group1 = new THREE.Group(); + var group1 = new THREE.Group(); group1.name = "Group"; scene1.add( group1 ); - group2 = new THREE.Group(); + var group2 = new THREE.Group(); group2.name = "subGroup"; group2.position.set( 0, 50, 0); group1.add( group2 ); - object2 = new THREE.Mesh( new THREE.BoxBufferGeometry( 30, 30, 30 ), material ); + var object2 = new THREE.Mesh( new THREE.BoxBufferGeometry( 30, 30, 30 ), material ); object2.name = "Cube in group"; object2.position.set( 0, 0, 400 ); group2.add( object2 ); @@ -399,7 +399,7 @@ pointsArray[ 3 * i + 2 ] = -50 + Math.random() * 100; } - pointsGeo = new THREE.BufferGeometry(); + var pointsGeo = new THREE.BufferGeometry(); pointsGeo.addAttribute( 'position', new THREE.BufferAttribute( pointsArray, 3 ) ); var pointsMaterial = new THREE.PointsMaterial( { color: 0xffff00, size: 5 } );
true
Other
mrdoob
three.js
3f4b554bb4a3fd854c9d6fa5aad551719c7fa622.json
Improve compatibility in SVGRenderer The opacity attribute for an object was encoded as rgba (only if the opacity was not 0 or 1). This worked OK if the SVG document was rendered in a browser, but not when rendered using Inkscape or Illustrator. In those programs a transparent object would be rendered as black since the rgba attribute is not recognized.Using fill-opacity, like in previous versions of SVGRenderer, makes the transparent objects render as expected.
examples/js/renderers/SVGRenderer.js
@@ -131,7 +131,7 @@ THREE.SVGRenderer = function () { if ( opacity === undefined || opacity === 1 ) return 'rgb(' + arg + ')'; - return 'rgba(' + arg + ',' + opacity + ')'; + return 'rgb(' + arg + '); fill-opacity: ' + opacity; }
false
Other
mrdoob
three.js
c318c586881d8ece16fe26de55bd0090e2df53ad.json
Fix additional offset
src/renderers/WebGLRenderer.js
@@ -1995,7 +1995,7 @@ function WebGLRenderer( parameters ) { var offset = uvScaleMap.offset; var repeat = uvScaleMap.repeat; var rotation = uvScaleMap.rotation; - uvScaleMap.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, 0.5, 0.5 ); + uvScaleMap.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, 0.0, 0.0 ); } @@ -2036,7 +2036,7 @@ function WebGLRenderer( parameters ) { var offset = material.map.offset; var repeat = material.map.repeat; var rotation = material.map.rotation; - material.map.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, 0.5, 0.5 ); + material.map.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, 0.0, 0.0 ); }
false
Other
mrdoob
three.js
eb70fbc5547b9894ce997ab64e78c6cda6e73d5d.json
Add setPath method to FontLoader
src/loaders/FontLoader.js
@@ -19,6 +19,7 @@ Object.assign( FontLoader.prototype, { var scope = this; var loader = new FileLoader( this.manager ); + loader.setPath( this.path ); loader.load( url, function ( text ) { var json; @@ -46,6 +47,13 @@ Object.assign( FontLoader.prototype, { return new Font( json ); + }, + + setPath: function ( value ) { + + this.path = value; + return this; + } } );
false
Other
mrdoob
three.js
cebc2aca2c57df591bb86f055c52d52c725e6079.json
Update TrackballControls tab consistency There were spaces instead of tab which breaks the consistency and throws off alignment in my text editor
examples/js/controls/TrackballControls.js
@@ -475,13 +475,13 @@ THREE.TrackballControls = function ( object, domElement ) { switch ( event.deltaMode ) { - case 2: - // Zoom in pages - _zoomStart.y -= event.deltaY * 0.025; - break; + case 2: + // Zoom in pages + _zoomStart.y -= event.deltaY * 0.025; + break; case 1: - // Zoom in lines + // Zoom in lines _zoomStart.y -= event.deltaY * 0.01; break;
false
Other
mrdoob
three.js
b7e4d7b430540e2afe372b1a29d662af2ceaf262.json
improve camera position
examples/webgl_effects_parallaxbarrier.html
@@ -58,13 +58,14 @@ document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 ); - camera.position.set( 200, 100, 200 ); + camera.position.set( 175, 100, 150 ); controls = new THREE.OrbitControls( camera ); - // controls.target.set( 0, 100, 0 ); controls.maxPolarAngle = Math.PI / 2.25; + controls.target.set( -50, 0, 0 ); controls.minDistance = 100; controls.maxDistance = 500; + controls.update(); var textureCube = new THREE.CubeTextureLoader() .setPath( 'textures/cube/Bridge2/') @@ -105,13 +106,9 @@ if ( child.isMesh ) { child.material.envMap = textureCube; - child.material.envMapIntensity = 1; child.material.metalness = 0.6; child.material.roughness = 0.1; - child.material.needsUpdate = true; - - } } );
false
Other
mrdoob
three.js
38aea0e4fa676a986adf95dea369658e5b9c857f.json
Fix conjugate method. see #13023.
src/math/Quaternion.js
@@ -395,7 +395,9 @@ Object.assign( Quaternion.prototype, { inverse: function () { - return this.conjugate().normalize(); + // quaternion is assumed to have unit length + + return this.conjugate(); },
false
Other
mrdoob
three.js
ad9093801bbb48c919b82e8514a175d8c26c537d.json
add invertTrProperty option to MTLLoader
docs/examples/loaders/MTLLoader.html
@@ -13,7 +13,7 @@ <h1>[name]</h1> <div class="desc">A loader for loading an <em>.mtl</em> resource, used internaly by [page:OBJMTLLoader] and [page:UTF8Loader].<br /> The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ that describes surface shading - (material) properties of objects within one or more .OBJ files. + (material) properties of objects within one or more .OBJ files. </div> <h2>Constructor</h2> @@ -69,7 +69,7 @@ <h3>[method:null setCrossOrigin]( [page:boolean useCrossOrigin] )</h3> <div> Set to true if you need to load textures from a different origin. </div> - + <h3>[method:null setMaterialOptions]( [page:Object options] )</h3> <div> @@ -79,12 +79,13 @@ <h3>[method:null setMaterialOptions]( [page:Object options] )</h3> <li>wrap: What type of wrapping to apply for textures. THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping</li> <li>normalizeRGB: RGBs need to be normalized to 0-1 from 0-255. Default: false, assumed to be already normalized</li> <li>ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's. Default: false</li> + <li>invertTrProperty: Use values 1 of Tr field for fully opaque. This option is useful for obj exported from 3ds MAX, vcglib or meshlab. Default: false</li> </ul> </div> <div> Set of options on how to construct the materials </div> - + <h3>[method:MTLLoaderMaterialCreator parse]( [page:String text] )</h3> <div> @@ -93,7 +94,7 @@ <h3>[method:MTLLoaderMaterialCreator parse]( [page:String text] )</h3> <div> Parse a <em>mtl</em> text structure and return a [page:MTLLoaderMaterialCreator] instance.<br /> </div> - + <h2>Source</h2>
true
Other
mrdoob
three.js
ad9093801bbb48c919b82e8514a175d8c26c537d.json
add invertTrProperty option to MTLLoader
examples/js/loaders/MTLLoader.js
@@ -462,9 +462,11 @@ THREE.MTLLoader.MaterialCreator.prototype = { case 'tr': n = parseFloat( value ); - if ( n > 0 ) { + if ( this.options && this.options.invertTrProperty ) n = 1 - n; - params.opacity = 1 - n; + if ( n < 1 ) { + + params.opacity = n; params.transparent = true; }
true
Other
mrdoob
three.js
07d757661ebd729eb38a18ab2f0394dd3fa61d9b.json
Fix links to Frostbite PBR document.
src/lights/PointLight.js
@@ -17,14 +17,14 @@ function PointLight( color, intensity, distance, decay ) { get: function () { // intensity = power per solid angle. - // ref: equation (15) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf + // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf return this.intensity * 4 * Math.PI; }, set: function ( power ) { // intensity = power per solid angle. - // ref: equation (15) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf + // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf this.intensity = power / ( 4 * Math.PI ); }
true
Other
mrdoob
three.js
07d757661ebd729eb38a18ab2f0394dd3fa61d9b.json
Fix links to Frostbite PBR document.
src/lights/SpotLight.js
@@ -21,14 +21,14 @@ function SpotLight( color, intensity, distance, angle, penumbra, decay ) { get: function () { // intensity = power per solid angle. - // ref: equation (17) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf + // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf return this.intensity * Math.PI; }, set: function ( power ) { // intensity = power per solid angle. - // ref: equation (17) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf + // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf this.intensity = power / Math.PI; }
true
Other
mrdoob
three.js
87fb3a6477e4d99e6168881e62f9f3586ff70403.json
Ignore unused materials in FBXLoader
examples/js/loaders/FBXLoader.js
@@ -401,7 +401,7 @@ for ( var nodeID in materialNodes ) { var material = parseMaterial( materialNodes[ nodeID ], textureMap, connections ); - materialMap.set( parseInt( nodeID ), material ); + if ( material !== null ) materialMap.set( parseInt( nodeID ), material ); } @@ -431,6 +431,10 @@ } + // Seems like FBX can include unused materials which don't have any connections. + // Ignores them so far. + if ( ! connections.has( FBX_ID ) ) return null; + var children = connections.get( FBX_ID ).children; var parameters = parseParameters( materialNode.properties, textureMap, children );
false
Other
mrdoob
three.js
856b01d8e398e89f066e67b6de2ba7a580a12f1c.json
Fix logarithmicDepthBuffer bug
src/renderers/webgl/WebGLCapabilities.js
@@ -66,7 +66,7 @@ function WebGLCapabilities( gl, extensions, parameters ) { } - var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true && !! extensions.get( 'EXT_frag_depth' ); + var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true; var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS ); var maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
false
Other
mrdoob
three.js
d01d6e04a1ef18297d0e080e3df398cffc1027c3.json
Limit zooming to remove distortion
examples/webgl_video_panorama_equirectangular.html
@@ -43,7 +43,7 @@ lon = 0, onMouseDownLon = 0, lat = 0, onMouseDownLat = 0, phi = 0, theta = 0, - distance = 500, + distance = 50, onPointerDownPointerX = 0, onPointerDownPointerY = 0, onPointerDownLon = 0, @@ -146,7 +146,7 @@ distance += event.deltaY * 0.05; - distance = THREE.Math.clamp( distance, 400, 500 ); + distance = THREE.Math.clamp( distance, 1, 50 ); } @@ -169,11 +169,6 @@ camera.lookAt( camera.target ); - /* - // distortion - camera.position.copy( camera.target ).negate(); - */ - renderer.render( scene, camera ); }
false
Other
mrdoob
three.js
32c143f7d678af9f32678222b3538f94f86a2b3d.json
Pass geometry and material into super constructor
examples/js/lines/Line2.js
@@ -2,7 +2,7 @@ console.warn( "THREE.Line2: As part of the transition to ES6 Modules, the files THREE.Line2 = function ( geometry, material ) { - THREE.LineSegments2.call( this ); + THREE.LineSegments2.call( this, geometry, material ); this.type = 'Line2';
true
Other
mrdoob
three.js
32c143f7d678af9f32678222b3538f94f86a2b3d.json
Pass geometry and material into super constructor
examples/js/lines/LineSegments2.js
@@ -2,7 +2,7 @@ console.warn( "THREE.LineSegments2: As part of the transition to ES6 Modules, th THREE.LineSegments2 = function ( geometry, material ) { - THREE.Mesh.call( this ); + THREE.Mesh.call( this, geometry, material ); this.type = 'LineSegments2';
true
Other
mrdoob
three.js
32c143f7d678af9f32678222b3538f94f86a2b3d.json
Pass geometry and material into super constructor
examples/jsm/lines/Line2.js
@@ -5,7 +5,7 @@ import { LineMaterial } from "../lines/LineMaterial.js"; var Line2 = function ( geometry, material ) { - LineSegments2.call( this ); + LineSegments2.call( this, geometry, material ); this.type = 'Line2';
true
Other
mrdoob
three.js
32c143f7d678af9f32678222b3538f94f86a2b3d.json
Pass geometry and material into super constructor
examples/jsm/lines/LineSegments2.js
@@ -13,7 +13,7 @@ import { LineMaterial } from "../lines/LineMaterial.js"; var LineSegments2 = function ( geometry, material ) { - Mesh.call( this ); + Mesh.call( this, geometry, material ); this.type = 'LineSegments2';
true
Other
mrdoob
three.js
0d67dea6b1a0fbf3eb26c432c41a680c1124f85e.json
Fix greek characters
examples/js/loaders/SVGLoader.js
@@ -698,11 +698,11 @@ THREE.SVGLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype var cxp = q * rx * y1p / ry; var cyp = - q * ry * x1p / rx; - // Step 3: Compute (cx, cy) from (cx′, cy′) + // Step 3: Compute (cx, cy) from (cx', cy') var cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2; var cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2; - // Step 4: Compute θ1 and Δθ + // Step 4: Compute θ1 and Δθ var theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry ); var delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 );
false
Other
mrdoob
three.js
f8c1beeb094c58528a8b5847facf8bdc5c9232c6.json
use WeakMap in WebGL(Properties|Attributes)
src/renderers/webgl/WebGLAttributes.js
@@ -4,7 +4,7 @@ function WebGLAttributes( gl ) { - var buffers = {}; + var buffers = new WeakMap(); function createBuffer( attribute, bufferType ) { @@ -101,21 +101,21 @@ function WebGLAttributes( gl ) { if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; - return buffers[ attribute.uuid ]; + return buffers.get( attribute ); } function remove( attribute ) { if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; - var data = buffers[ attribute.uuid ]; + var data = buffers.get( attribute ); if ( data ) { gl.deleteBuffer( data.buffer ); - delete buffers[ attribute.uuid ]; + buffers.delete( attribute ); } @@ -125,11 +125,11 @@ function WebGLAttributes( gl ) { if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; - var data = buffers[ attribute.uuid ]; + var data = buffers.get( attribute ); if ( data === undefined ) { - buffers[ attribute.uuid ] = createBuffer( attribute, bufferType ); + buffers.set( attribute, createBuffer( attribute, bufferType ) ); } else if ( data.version < attribute.version ) {
true
Other
mrdoob
three.js
f8c1beeb094c58528a8b5847facf8bdc5c9232c6.json
use WeakMap in WebGL(Properties|Attributes)
src/renderers/webgl/WebGLProperties.js
@@ -4,17 +4,16 @@ function WebGLProperties() { - var properties = {}; + var properties = new WeakMap(); function get( object ) { - var uuid = object.uuid; - var map = properties[ uuid ]; + var map = properties.get( object ); if ( map === undefined ) { map = {}; - properties[ uuid ] = map; + properties.set( object, map); } @@ -24,13 +23,13 @@ function WebGLProperties() { function remove( object ) { - delete properties[ object.uuid ]; + properties.delete( object ); } function dispose() { - properties = {}; + properties = new WeakMap(); }
true
Other
mrdoob
three.js
6ab03f44db9b492444e55b9481543165dee1da36.json
fix the order of events in onMouseWheel
examples/js/controls/OrbitControls.js
@@ -765,9 +765,10 @@ THREE.OrbitControls = function ( object, domElement ) { event.preventDefault(); event.stopPropagation(); + scope.dispatchEvent( startEvent ); + handleMouseWheel( event ); - scope.dispatchEvent( startEvent ); // not sure why these are here... scope.dispatchEvent( endEvent ); }
false
Other
mrdoob
three.js
5f4b4925d8ebbc91b8b81e5e2f7074f02ded3ad3.json
add Matrix3Node and optimize UVTransformNode
examples/js/loaders/NodeMaterialLoader.js
@@ -214,6 +214,7 @@ Object.assign( THREE.NodeMaterialLoader.prototype, { break; + case "Matrix3Node": case "Matrix4Node": object.value.fromArray( node.elements ); @@ -321,7 +322,7 @@ Object.assign( THREE.NodeMaterialLoader.prototype, { case "UVTransformNode": object.uv = this.getNode( node.uv ); - object.transform.value.fromArray( node.elements ); + object.transform = this.getNode( node.transform ); break;
true
Other
mrdoob
three.js
5f4b4925d8ebbc91b8b81e5e2f7074f02ded3ad3.json
add Matrix3Node and optimize UVTransformNode
examples/js/nodes/NodeMaterial.js
@@ -21,6 +21,7 @@ THREE.NodeMaterial.types = { v2: 'vec2', v3: 'vec3', v4: 'vec4', + m3: 'mat3', m4: 'mat4' };
true
Other
mrdoob
three.js
5f4b4925d8ebbc91b8b81e5e2f7074f02ded3ad3.json
add Matrix3Node and optimize UVTransformNode
examples/js/nodes/inputs/Matrix3Node.js
@@ -0,0 +1,31 @@ +/** + * @author sunag / http://www.sunag.com.br/ + */ + +THREE.Matrix3Node = function ( matrix ) { + + THREE.InputNode.call( this, 'm3' ); + + this.value = matrix || new THREE.Matrix3(); + +}; + +THREE.Matrix3Node.prototype = Object.create( THREE.InputNode.prototype ); +THREE.Matrix3Node.prototype.constructor = THREE.Matrix3Node; +THREE.Matrix3Node.prototype.nodeType = "Matrix3"; + +THREE.Matrix3Node.prototype.toJSON = function ( meta ) { + + var data = this.getJSONNode( meta ); + + if ( ! data ) { + + data = this.createJSONNode( meta ); + + data.elements = this.value.elements.concat(); + + } + + return data; + +};
true
Other
mrdoob
three.js
5f4b4925d8ebbc91b8b81e5e2f7074f02ded3ad3.json
add Matrix3Node and optimize UVTransformNode
examples/js/nodes/utils/UVTransformNode.js
@@ -4,10 +4,10 @@ THREE.UVTransformNode = function () { - THREE.FunctionNode.call( this, "( uvTransform * vec4( uvNode, 0, 1 ) ).xy", "vec2" ); + THREE.FunctionNode.call( this, "( uvTransform * vec3( uvNode, 1 ) ).xy", "vec2" ); this.uv = new THREE.UVNode(); - this.transform = new THREE.Matrix4Node(); + this.transform = new THREE.Matrix3Node(); }; @@ -26,21 +26,13 @@ THREE.UVTransformNode.prototype.generate = function ( builder, output ) { THREE.UVTransformNode.prototype.compose = function () { - var defaultPivot = new THREE.Vector2( .5, .5 ), - tempVector = new THREE.Vector3(), - tempMatrix = new THREE.Matrix4(); + var defaultPivot = new THREE.Vector2( .5, .5 ); - return function compose( translate, rotate, scale, optionalCenter ) { + return function compose( translate, scale, rotate, optionalCenter ) { optionalCenter = optionalCenter !== undefined ? optionalCenter : defaultPivot; - var matrix = this.transform.value; - - matrix.identity() - .setPosition( tempVector.set( - optionalCenter.x, - optionalCenter.y, 0 ) ) - .premultiply( tempMatrix.makeRotationZ( rotate ) ) - .multiply( tempMatrix.makeScale( scale.x, scale.y, 0 ) ) - .multiply( tempMatrix.makeTranslation( translate.x, translate.y, 0 ) ); + this.transform.value.setUvTransform( translate.x, translate.y, scale.x, scale.y, rotate, optionalCenter.x, optionalCenter.y ); return this; @@ -57,7 +49,7 @@ THREE.UVTransformNode.prototype.toJSON = function ( meta ) { data = this.createJSONNode( meta ); data.uv = this.uv.toJSON( meta ).uuid; - data.elements = this.transform.value.elements.concat(); + data.transform = this.transform.toJSON( meta ).uuid; }
true
Other
mrdoob
three.js
5f4b4925d8ebbc91b8b81e5e2f7074f02ded3ad3.json
add Matrix3Node and optimize UVTransformNode
examples/webgl_materials_nodes.html
@@ -72,6 +72,7 @@ <script src="js/nodes/inputs/Vector3Node.js"></script> <script src="js/nodes/inputs/Vector4Node.js"></script> <script src="js/nodes/inputs/TextureNode.js"></script> + <script src="js/nodes/inputs/Matrix3Node.js"></script> <script src="js/nodes/inputs/Matrix4Node.js"></script> <script src="js/nodes/inputs/CubeTextureNode.js"></script> @@ -860,7 +861,7 @@ function updateUVTransform() { - texture.coord.compose( translate, THREE.Math.degToRad( rotate ), scale ); + texture.coord.compose( translate, scale, THREE.Math.degToRad( rotate ) ); }
true
Other
mrdoob
three.js
b67e37fa726a625b3ea0a5dc209e5d5019245d08.json
Add support for dashed lines
examples/js/lines/LineMaterial.js
@@ -4,14 +4,21 @@ * parameters = { * color: <hex>, * linewidth: <float>, + * dashed: <boolean>, + * dashScale: <float>, + * dashSize: <float>, + * gapSize: <float>, * resolution: <Vector2>, // to be set by renderer * } */ THREE.UniformsLib.line = { linewidth: { value: 1 }, - resolution: { value: new THREE.Vector2( 1, 1 ) } + resolution: { value: new THREE.Vector2( 1, 1 ) }, + dashScale: { value: 1 }, + dashSize: { value: 1 }, + gapSize: { value: 1 } // todo FIX - maybe change to totalSize }; @@ -42,6 +49,15 @@ THREE.ShaderLib[ 'line' ] = { varying vec2 vUv; + #ifdef USE_DASH + + uniform float dashScale; + attribute float instanceDistanceStart; + attribute float instanceDistanceEnd; + varying float vLineDistance; + + #endif + void trimSegment( const in vec4 start, inout vec4 end ) { // trim end segment so it terminates between the camera plane and the near plane @@ -60,7 +76,15 @@ THREE.ShaderLib[ 'line' ] = { void main() { #ifdef USE_COLOR + vColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd; + + #endif + + #ifdef USE_DASH + + vLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd; + #endif float aspect = resolution.x / resolution.y; @@ -158,18 +182,35 @@ THREE.ShaderLib[ 'line' ] = { uniform vec3 diffuse; uniform float opacity; + #ifdef USE_DASH + + uniform float dashSize; + uniform float gapSize; + + #endif + + varying float vLineDistance; + #include <common> #include <color_pars_fragment> #include <fog_pars_fragment> #include <logdepthbuf_pars_fragment> #include <clipping_planes_pars_fragment> - varying vec2 vUv; + varying vec2 vUv; void main() { #include <clipping_planes_fragment> + #ifdef USE_DASH + + if ( vUv.y < 0.5 || vUv.y > 0.5 ) discard; // discard endcaps + + if ( mod( vLineDistance, dashSize + gapSize ) > dashSize ) discard; // todo - FIX + + #endif + if ( vUv.y < 0.5 || vUv.y > 0.5 ) { float a = vUv.x - 0.5; @@ -209,6 +250,8 @@ THREE.LineMaterial = function ( parameters ) { } ); + this.dashed = false; + Object.defineProperties( this, { color: { @@ -247,6 +290,60 @@ THREE.LineMaterial = function ( parameters ) { }, + dashScale: { + + enumerable: true, + + get: function () { + + return this.uniforms.dashScale.value; + + }, + + set: function ( value ) { + + this.uniforms.dashScale.value = value; + + } + + }, + + dashSize: { + + enumerable: true, + + get: function () { + + return this.uniforms.dashSize.value; + + }, + + set: function ( value ) { + + this.uniforms.dashSize.value = value; + + } + + }, + + gapSize: { + + enumerable: true, + + get: function () { + + return this.uniforms.gapSize.value; + + }, + + set: function ( value ) { + + this.uniforms.gapSize.value = value; + + } + + }, + resolution: { enumerable: true,
true
Other
mrdoob
three.js
b67e37fa726a625b3ea0a5dc209e5d5019245d08.json
Add support for dashed lines
examples/js/lines/LineSegments2.js
@@ -20,6 +20,40 @@ THREE.LineSegments2.prototype = Object.assign( Object.create( THREE.Mesh.prototy isLineSegments2: true, + computeLineDistances: ( function () { // for backwards-compatability, but could be a method of LineSegmentsGeometry... + + var start = new THREE.Vector3(); + var end = new THREE.Vector3(); + + return function computeLineDistances() { + + var geometry = this.geometry; + + var instanceStart = geometry.attributes.instanceStart; + var instanceEnd = geometry.attributes.instanceEnd; + var lineDistances = new Float32Array( 2 * instanceStart.data.count ); + + for ( var i = 0, j = 0, l = instanceStart.data.count; i < l; i ++, j += 2 ) { + + start.fromBufferAttribute( instanceStart, i ); + end.fromBufferAttribute( instanceEnd, i ); + + lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ]; + lineDistances[ j + 1 ] = lineDistances[ j ] + start.distanceTo( end ); + + } + + var instanceDistanceBuffer = new THREE.InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1 + + geometry.addAttribute( 'instanceDistanceStart', new THREE.InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0 + geometry.addAttribute( 'instanceDistanceEnd', new THREE.InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1 + + return this; + + }; + + }() ), + copy: function ( source ) { // todo
true
Other
mrdoob
three.js
b67e37fa726a625b3ea0a5dc209e5d5019245d08.json
Add support for dashed lines
examples/js/lines/Wireframe.js
@@ -20,6 +20,40 @@ THREE.Wireframe.prototype = Object.assign( Object.create( THREE.Mesh.prototype ) isWireframe: true, + computeLineDistances: ( function () { // for backwards-compatability, but could be a method of LineSegmentsGeometry... + + var start = new THREE.Vector3(); + var end = new THREE.Vector3(); + + return function computeLineDistances() { + + var geometry = this.geometry; + + var instanceStart = geometry.attributes.instanceStart; + var instanceEnd = geometry.attributes.instanceEnd; + var lineDistances = new Float32Array( 2 * instanceStart.data.count ); + + for ( var i = 0, j = 0, l = instanceStart.data.count; i < l; i ++, j += 2 ) { + + start.fromBufferAttribute( instanceStart, i ); + end.fromBufferAttribute( instanceEnd, i ); + + lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ]; + lineDistances[ j + 1 ] = lineDistances[ j ] + start.distanceTo( end ); + + } + + var instanceDistanceBuffer = new THREE.InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1 + + geometry.addAttribute( 'instanceDistanceStart', new THREE.InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0 + geometry.addAttribute( 'instanceDistanceEnd', new THREE.InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1 + + return this; + + }; + + }() ), + copy: function ( source ) { // todo
true
Other
mrdoob
three.js
b67e37fa726a625b3ea0a5dc209e5d5019245d08.json
Add support for dashed lines
examples/webgl_lines_fat.html
@@ -57,8 +57,9 @@ if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); - var line, wireframe, renderer, scene, camera, controls; - var line1, wireframe1; + var line, renderer, scene, camera, controls; + var line1; + var matLine, matLineBasic, matLineDashed; var stats; var gui; @@ -80,7 +81,7 @@ scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 ); - camera.position.set( -40, 0, 60 ); + camera.position.set( - 40, 0, 60 ); controls = new THREE.OrbitControls( camera, renderer.domElement ); controls.minDistance = 10; @@ -115,16 +116,18 @@ geometry.setPositions( positions ); geometry.setColors( colors ); - var material = new THREE.LineMaterial( { + matLine = new THREE.LineMaterial( { color: 0xffffff, - linewidth: 10, // in pixels + linewidth: 5, // in pixels vertexColors: THREE.VertexColors, //resolution: // to be set by renderer, eventually + dashed: false } ); - line = new THREE.Line2( geometry, material ); + line = new THREE.Line2( geometry, matLine ); + line.computeLineDistances(); line.scale.set( 1, 1, 1 ); scene.add( line ); @@ -135,44 +138,14 @@ geo.addAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) ); geo.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) ); - var mat = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } ); + matLineBasic = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } ); + matLineDashed = new THREE.LineDashedMaterial( { vertexColors: THREE.VertexColors, scale: 2, dashSize: 1, gapSize: 1 } ); - line1 = new THREE.Line( geo, mat ); + line1 = new THREE.Line( geo, matLineBasic ); + line1.computeLineDistances(); line1.visible = false; scene.add( line1 ); - - // THREE.Wireframe ( WireframeGeometry2, LineMaterial ) - - //var geo = new THREE.BoxBufferGeometry( 16, 16, 4, 2, 2, 1 ); - //var geo = new THREE.IcosahedronBufferGeometry( 8, 0 ); - var geo = new THREE.PlaneBufferGeometry( 16, 16, 2, 2 ); - - var geometry = new THREE.WireframeGeometry2( geo ); - - var material = new THREE.LineMaterial( { - - color: 0x4080ff, - linewidth: 10, // in pixels - //resolution: // to be set by renderer, eventually - - } ); - - wireframe = new THREE.Wireframe( geometry, material ); - wireframe.scale.set( 1, 1, 1 ); - scene.add( wireframe ); - - - // THREE.Line ( WireframeGeometry, LineBasicMaterial ) - rendered with gl.LINE - - geo = new THREE.WireframeGeometry( geo ); - - var mat = new THREE.LineBasicMaterial( { color: 0x4080ff } ); - - wireframe1 = new THREE.LineSegments( geo, mat ); - wireframe1.visible = false; - scene.add( wireframe1 ); - // window.addEventListener( 'resize', onWindowResize, false ); @@ -203,13 +176,10 @@ stats.update(); - wireframe.geometry.maxInstancedCount = Math.floor( Date.now() / 1000 ) % wireframe.geometry.index.count - 1; // why - 1 needed ? - // main scene // renderer will set this eventually - line.material.resolution.set( window.innerWidth, window.innerHeight ); - wireframe.material.resolution.set( window.innerWidth, window.innerHeight ); + matLine.resolution.set( window.innerWidth, window.innerHeight ); renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight ); @@ -218,8 +188,7 @@ // inset scene // renderer will set this eventually - //line.material.resolution.set( insetWidth, insetHeight ); - //wireframe.material.resolution.set( insetWidth, insetHeight ); + //matLine.resolution.set( insetWidth, insetHeight ); // not sure what behavior we want here... renderer.clearDepth(); // important! @@ -243,7 +212,10 @@ var param = { 'line type': 0, - 'line width': 10 + 'width (px)': 5, + 'dashed': false, + 'dash scale': 1, + 'dash / gap': 1 }; @@ -253,30 +225,81 @@ case '0': line.visible = true; - wireframe.visible = true; line1.visible = false; - wireframe1.visible = false; break; case '1': line.visible = false; - wireframe.visible = false; line1.visible = true; - wireframe1.visible = true; break; } } ); - gui.add( param, 'line width', 1, 40, 1 ).onChange( function ( val ) { + gui.add( param, 'width (px)', 1, 10, 1 ).onChange( function ( val ) { + + matLine.linewidth = val; + + } ); + + gui.add( param, 'dashed' ).onChange( function ( val ) { + + matLine.dashed = val; - line.material.linewidth = val; - wireframe.material.linewidth = val; + // dashed is implemented as a defines -- not as a uniform. this could be changed. + // ... or LineDashedMaterial could be implemented as a separate material + // temporary hack - renderer should do this eventually + if ( val ) matLine.defines.USE_DASH = ""; else delete matLine.defines.USE_DASH; + matLine.needsUpdate = true; + + line1.material = val ? matLineDashed : matLineBasic; + + } ); + + gui.add( param, 'dash scale', 0.5, 2, 0.1 ).onChange( function ( val ) { + + matLine.dashScale = val; + matLineDashed.scale = val; + + } ); + + gui.add( param, 'dash / gap', { '2 : 1': 0, '1 : 1': 1, '1 : 2': 2 } ).onChange( function ( val ) { + + switch ( val ) { + + case '0': + matLine.dashSize = 2; + matLine.gapSize = 1; + + matLineDashed.dashSize = 2; + matLineDashed.gapSize = 1; + + break; + + case '1': + matLine.dashSize = 1; + matLine.gapSize = 1; + + matLineDashed.dashSize = 1; + matLineDashed.gapSize = 1; + + break; + + case '2': + matLine.dashSize = 1; + matLine.gapSize = 2; + + matLineDashed.dashSize = 1; + matLineDashed.gapSize = 2; + + break; + + } } );
true
Other
mrdoob
three.js
305938905e938196036840fb10670517c6020410.json
replace spaces with tabs
examples/webgl_lines_colorsplines.html
@@ -87,8 +87,8 @@ // Colors with BufferGeometry var buffGeometry0 = new THREE.BufferGeometry(), - buffGeometry1 = new THREE.BufferGeometry(), - buffGeometry2 = new THREE.BufferGeometry(); + buffGeometry1 = new THREE.BufferGeometry(), + buffGeometry2 = new THREE.BufferGeometry(); var subdivisions = 6; @@ -120,71 +120,71 @@ } - buffGeometry0.addAttribute( 'position', new THREE.Float32BufferAttribute( position, 3 ) ); - buffGeometry1.addAttribute( 'position', new THREE.Float32BufferAttribute( position, 3 ) ); - buffGeometry2.addAttribute( 'position', new THREE.Float32BufferAttribute( position, 3 ) ); + buffGeometry0.addAttribute( 'position', new THREE.Float32BufferAttribute( position, 3 ) ); + buffGeometry1.addAttribute( 'position', new THREE.Float32BufferAttribute( position, 3 ) ); + buffGeometry2.addAttribute( 'position', new THREE.Float32BufferAttribute( position, 3 ) ); - buffGeometry0.addAttribute( 'color', new THREE.Float32BufferAttribute( colorArray0, 3 ) ); - buffGeometry1.addAttribute( 'color', new THREE.Float32BufferAttribute( colorArray1, 3 ) ); - buffGeometry2.addAttribute( 'color', new THREE.Float32BufferAttribute( colorArray2, 3 ) ); + buffGeometry0.addAttribute( 'color', new THREE.Float32BufferAttribute( colorArray0, 3 ) ); + buffGeometry1.addAttribute( 'color', new THREE.Float32BufferAttribute( colorArray1, 3 ) ); + buffGeometry2.addAttribute( 'color', new THREE.Float32BufferAttribute( colorArray2, 3 ) ); // Colors with Geometry - var geometry0 = new THREE.Geometry(), - geometry2 = new THREE.Geometry(), - geometry3 = new THREE.Geometry(); + var geometry0 = new THREE.Geometry(), + geometry2 = new THREE.Geometry(), + geometry3 = new THREE.Geometry(); - var colors0 = [], - colors1 = [], - colors2 = []; + var colors0 = [], + colors1 = [], + colors2 = []; - for ( i = 0; i < hilbertPoints.length; i++ ) { + for ( i = 0; i < hilbertPoints.length; i++ ) { - geometry0.vertices.push( hilbertPoints[ i ] ); + geometry0.vertices.push( hilbertPoints[ i ] ); - colors0[ i ] = new THREE.Color( 0xffffff ); - colors0[ i ].setHSL( 0.6, 1.0, Math.max( 0, ( 200 - hilbertPoints[ i ].x ) / 400 ) * 0.5 + 0.5 ); + colors0[ i ] = new THREE.Color( 0xffffff ); + colors0[ i ].setHSL( 0.6, 1.0, Math.max( 0, ( 200 - hilbertPoints[ i ].x ) / 400 ) * 0.5 + 0.5 ); - colors1[ i ] = new THREE.Color( 0xffffff ); - colors1[ i ].setHSL( 0.3, 1.0, Math.max( 0, ( 200 + hilbertPoints[ i ].x ) / 400 ) * 0.5 ); + colors1[ i ] = new THREE.Color( 0xffffff ); + colors1[ i ].setHSL( 0.3, 1.0, Math.max( 0, ( 200 + hilbertPoints[ i ].x ) / 400 ) * 0.5 ); - colors2[ i ] = new THREE.Color( 0xffffff ); - colors2[ i ].setHSL( i / hilbertPoints.length, 1.0, 0.5 ); + colors2[ i ] = new THREE.Color( 0xffffff ); + colors2[ i ].setHSL( i / hilbertPoints.length, 1.0, 0.5 ); - } + } - geometry2.vertices = geometry3.vertices = geometry0.vertices; + geometry2.vertices = geometry3.vertices = geometry0.vertices; - geometry0.colors = colors0; - geometry2.colors = colors1; - geometry3.colors = colors2; + geometry0.colors = colors0; + geometry2.colors = colors1; + geometry3.colors = colors2; - // Create lines and add to scene + // Create lines and add to scene - material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3, vertexColors: THREE.VertexColors } ); + material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3, vertexColors: THREE.VertexColors } ); - var line, p, scale = 0.3, d = 225; - var parameters = [ - [ material, scale * 1.5, [ - d, - d / 2, 0 ], buffGeometry0 ], - [ material, scale * 1.5, [ 0, - d / 2, 0 ], buffGeometry1 ], - [ material, scale * 1.5, [ d, - d / 2, 0 ], buffGeometry2 ], + var line, p, scale = 0.3, d = 225; + var parameters = [ + [ material, scale * 1.5, [ - d, - d / 2, 0 ], buffGeometry0 ], + [ material, scale * 1.5, [ 0, - d / 2, 0 ], buffGeometry1 ], + [ material, scale * 1.5, [ d, - d / 2, 0 ], buffGeometry2 ], - [ material, scale * 1.5, [ - d, d / 2, 0 ], geometry0 ], - [ material, scale * 1.5, [ 0, d / 2, 0 ], geometry2 ], - [ material, scale * 1.5, [ d, d / 2, 0 ], geometry3 ], - ]; + [ material, scale * 1.5, [ - d, d / 2, 0 ], geometry0 ], + [ material, scale * 1.5, [ 0, d / 2, 0 ], geometry2 ], + [ material, scale * 1.5, [ d, d / 2, 0 ], geometry3 ], + ]; - for ( i = 0; i < parameters.length; i++ ) { + for ( i = 0; i < parameters.length; i++ ) { - p = parameters[ i ]; - line = new THREE.Line( p[ 3 ], p[ 0 ] ); - line.scale.x = line.scale.y = line.scale.z = p[ 1 ]; - line.position.x = p[ 2 ][ 0 ]; - line.position.y = p[ 2 ][ 1 ]; - line.position.z = p[ 2 ][ 2 ]; - scene.add( line ); + p = parameters[ i ]; + line = new THREE.Line( p[ 3 ], p[ 0 ] ); + line.scale.x = line.scale.y = line.scale.z = p[ 1 ]; + line.position.x = p[ 2 ][ 0 ]; + line.position.y = p[ 2 ][ 1 ]; + line.position.z = p[ 2 ][ 2 ]; + scene.add( line ); - } + } // Input Event Listeners
false
Other
mrdoob
three.js
907c5fd33342b82466819f8bd67f604ada5de205.json
Remove modifications webvr sandbox
examples/webvr_sandbox.html
@@ -24,7 +24,7 @@ <script> - var box, camera, scene, renderer, poseTarget; + var camera, scene, renderer; var reflector; @@ -123,15 +123,6 @@ mesh.receiveShadow = true; reflector.add( mesh ); - - box = new THREE.Mesh(new THREE.BoxGeometry()); - var boxPivot = new THREE.Object3D(); - boxPivot.add(box); - boxPivot.position.z = -3; - scene.add(boxPivot); - - poseTarget = new THREE.Object3D(); - // renderer = new THREE.WebGLRenderer( { antialias: true } ); @@ -140,14 +131,14 @@ renderer.setSize( window.innerWidth, window.innerHeight ); renderer.shadowMap.enabled = true; renderer.vr.enabled = true; - renderer.vr.setPoseTarget(poseTarget); document.body.appendChild( renderer.domElement ); document.body.appendChild( WEBVR.createButton( renderer ) ); // window.addEventListener( 'resize', onWindowResize, false ); + } function onWindowResize() { @@ -172,9 +163,6 @@ mesh.rotation.x = time * 2; mesh.rotation.y = time * 5; - box.position.setFromMatrixPosition(poseTarget.matrixWorld); - box.quaternion.setFromRotationMatrix(poseTarget.matrixWorld); - renderer.render( scene, camera ); }
false
Other
mrdoob
three.js
208d643b11b38906c4cc22c6841bc5c291a82a46.json
Add missing line
src/renderers/webvr/WebVRManager.js
@@ -132,6 +132,7 @@ function WebVRManager( renderer ) { standingMatrix.makeTranslation(0, scope.userHeight, 0); } + standingMatrixInverse.getInverse( standingMatrix ); poseObject.position.applyMatrix4( standingMatrix ); poseObject.updateMatrixWorld();
false
Other
mrdoob
three.js
59c50e7bac2c71463a95a57960118680d1c16d60.json
Fix poseObject transform (#2) * fix standing matrix application * demonstrate setPoseTarget * update build
examples/webvr_sandbox.html
@@ -24,7 +24,7 @@ <script> - var camera, scene, renderer; + var box, camera, scene, renderer, poseTarget; var reflector; @@ -123,6 +123,15 @@ mesh.receiveShadow = true; reflector.add( mesh ); + + box = new THREE.Mesh(new THREE.BoxGeometry()); + var boxPivot = new THREE.Object3D(); + boxPivot.add(box); + boxPivot.position.z = -3; + scene.add(boxPivot); + + poseTarget = new THREE.Object3D(); + // renderer = new THREE.WebGLRenderer( { antialias: true } ); @@ -131,14 +140,14 @@ renderer.setSize( window.innerWidth, window.innerHeight ); renderer.shadowMap.enabled = true; renderer.vr.enabled = true; + renderer.vr.setPoseTarget(poseTarget); document.body.appendChild( renderer.domElement ); document.body.appendChild( WEBVR.createButton( renderer ) ); // window.addEventListener( 'resize', onWindowResize, false ); - } function onWindowResize() { @@ -163,6 +172,9 @@ mesh.rotation.x = time * 2; mesh.rotation.y = time * 5; + box.position.setFromMatrixPosition(poseTarget.matrixWorld); + box.quaternion.setFromRotationMatrix(poseTarget.matrixWorld); + renderer.render( scene, camera ); }
true
Other
mrdoob
three.js
59c50e7bac2c71463a95a57960118680d1c16d60.json
Fix poseObject transform (#2) * fix standing matrix application * demonstrate setPoseTarget * update build
src/renderers/webvr/WebVRManager.js
@@ -112,26 +112,25 @@ function WebVRManager( renderer ) { poseObject.position.fromArray( pose.position ); - } + } if ( pose.orientation !== null ) { poseObject.quaternion.fromArray( pose.orientation ); } - poseObject.updateMatrixWorld(); - var stageParameters = device.stageParameters; - + if (stageParameters) { standingMatrix.fromArray( stageParameters.sittingToStandingTransform ); } else { standingMatrix.makeTranslation(0, scope.userHeight, 0); } standingMatrixInverse.getInverse( standingMatrix ); - poseObject.matrixWorld.multiply( standingMatrix ); + poseObject.position.applyMatrix4( standingMatrix ); + poseObject.updateMatrixWorld(); camera.matrixWorldInverse.multiply( standingMatrixInverse ); if ( device.isPresenting === false ) return camera;
true
Other
mrdoob
three.js
f19cfa30688ec4bf0df96728e80eed0a7bdc5747.json
Remove redundant userHeight
examples/js/vr/ViveController.js
@@ -72,7 +72,7 @@ THREE.ViveController = function ( id ) { if ( pose.position !== null ) scope.position.fromArray( pose.position ); if ( pose.orientation !== null ) scope.quaternion.fromArray( pose.orientation ); scope.matrix.compose( scope.position, scope.quaternion, scope.scale ); - scope.matrix.multiplyMatrices( scope.standingMatrix, scope.matrix ); + scope.matrix.premultiply( scope.standingMatrix ); scope.matrixWorldNeedsUpdate = true; scope.visible = true;
true
Other
mrdoob
three.js
f19cfa30688ec4bf0df96728e80eed0a7bdc5747.json
Remove redundant userHeight
src/renderers/webvr/WebVRManager.js
@@ -112,11 +112,7 @@ function WebVRManager( renderer ) { poseObject.position.fromArray( pose.position ); - } else { - - poseObject.position.set( 0, scope.userHeight, 0 ); - - } + } if ( pose.orientation !== null ) {
true
Other
mrdoob
three.js
cfd22c2c4f4621d770f3a5af68b0533e69af5959.json
Reintroduce standing matrix
examples/js/vr/ViveController.js
@@ -40,6 +40,7 @@ THREE.ViveController = function ( id ) { } this.matrixAutoUpdate = false; + this.standingMatrix = new THREE.Matrix4(); this.getGamepad = function () { @@ -71,6 +72,7 @@ THREE.ViveController = function ( id ) { if ( pose.position !== null ) scope.position.fromArray( pose.position ); if ( pose.orientation !== null ) scope.quaternion.fromArray( pose.orientation ); scope.matrix.compose( scope.position, scope.quaternion, scope.scale ); + scope.matrix.multiplyMatrices( scope.standingMatrix, scope.matrix ); scope.matrixWorldNeedsUpdate = true; scope.visible = true;
true
Other
mrdoob
three.js
cfd22c2c4f4621d770f3a5af68b0533e69af5959.json
Reintroduce standing matrix
examples/webvr_vive.html
@@ -58,7 +58,6 @@ scene.background = new THREE.Color( 0x505050 ); var user = new THREE.Group(); - user.position.set( 0, 1.6, 0 ); scene.add( user ); camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 ); @@ -165,9 +164,11 @@ // controllers controller1 = new THREE.ViveController( 0 ); + controller1.standingMatrix = renderer.vr.getStandingMatrix(); user.add( controller1 ); controller2 = new THREE.ViveController( 1 ); + controller2.standingMatrix = renderer.vr.getStandingMatrix(); user.add( controller2 ); var loader = new THREE.OBJLoader();
true
Other
mrdoob
three.js
cfd22c2c4f4621d770f3a5af68b0533e69af5959.json
Reintroduce standing matrix
examples/webvr_vive_dragging.html
@@ -59,7 +59,6 @@ scene.background = new THREE.Color( 0x808080 ); var user = new THREE.Group(); - user.position.set( 0, 1.6, 0 ); scene.add( user ); camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 ); @@ -143,11 +142,13 @@ // controllers controller1 = new THREE.ViveController( 0 ); + controller1.standingMatrix = renderer.vr.getStandingMatrix(); controller1.addEventListener( 'triggerdown', onTriggerDown ); controller1.addEventListener( 'triggerup', onTriggerUp ); user.add( controller1 ); controller2 = new THREE.ViveController( 1 ); + controller2.standingMatrix = renderer.vr.getStandingMatrix(); controller2.addEventListener( 'triggerdown', onTriggerDown ); controller2.addEventListener( 'triggerup', onTriggerUp ); user.add( controller2 );
true
Other
mrdoob
three.js
cfd22c2c4f4621d770f3a5af68b0533e69af5959.json
Reintroduce standing matrix
examples/webvr_vive_paint.html
@@ -70,7 +70,6 @@ scene.background = new THREE.Color( 0x222222 ); var user = new THREE.Group(); - user.position.set( 0, 1.6, 0 ); scene.add( user ); camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 50 ); @@ -142,11 +141,13 @@ // controllers controller1 = new THREE.PaintViveController( 0 ); + controller1.standingMatrix = renderer.vr.getStandingMatrix(); controller1.userData.points = [ new THREE.Vector3(), new THREE.Vector3() ]; controller1.userData.matrices = [ new THREE.Matrix4(), new THREE.Matrix4() ]; user.add( controller1 ); controller2 = new THREE.PaintViveController( 1 ); + controller2.standingMatrix = renderer.vr.getStandingMatrix(); controller2.userData.points = [ new THREE.Vector3(), new THREE.Vector3() ]; controller2.userData.matrices = [ new THREE.Matrix4(), new THREE.Matrix4() ]; user.add( controller2 );
true
Other
mrdoob
three.js
cfd22c2c4f4621d770f3a5af68b0533e69af5959.json
Reintroduce standing matrix
examples/webvr_vive_sculpt.html
@@ -60,7 +60,6 @@ scene.background = new THREE.Color( 0x222222 ); var user = new THREE.Group(); - user.position.set( 0, 1.6, 0 ); scene.add( user ); camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 50 ); @@ -124,9 +123,11 @@ // controllers controller1 = new THREE.ViveController( 0 ); + controller1.standingMatrix = renderer.vr.getStandingMatrix(); user.add( controller1 ); controller2 = new THREE.ViveController( 1 ); + controller2.standingMatrix = renderer.vr.getStandingMatrix(); user.add( controller2 ); var loader = new THREE.OBJLoader();
true
Other
mrdoob
three.js
cfd22c2c4f4621d770f3a5af68b0533e69af5959.json
Reintroduce standing matrix
src/Three.Legacy.js
@@ -1587,16 +1587,6 @@ Object.defineProperties( WebGLRenderTarget.prototype, { // -Object.assign( WebVRManager.prototype, { - - getStandingMatrix: function () { - - console.warn( 'THREE.WebVRManager: .getStandingMatrix() has been removed.' ); - - } - -} ); - Object.defineProperties( WebVRManager.prototype, { standing: {
true
Other
mrdoob
three.js
cfd22c2c4f4621d770f3a5af68b0533e69af5959.json
Reintroduce standing matrix
src/renderers/webvr/WebVRManager.js
@@ -16,6 +16,11 @@ function WebVRManager( renderer ) { var poseTarget = null; + var standingMatrix = new Matrix4(); + var standingMatrixInverse = new Matrix4(); + + scope.userHeight = 1.6; + if ( typeof window !== 'undefined' && 'VRFrameData' in window ) { frameData = new window.VRFrameData(); @@ -109,7 +114,7 @@ function WebVRManager( renderer ) { } else { - poseObject.position.set( 0, 0, 0 ); + poseObject.position.set( 0, scope.userHeight, 0 ); } @@ -121,6 +126,18 @@ function WebVRManager( renderer ) { poseObject.updateMatrixWorld(); + var stageParameters = device.stageParameters; + + if (stageParameters) { + standingMatrix.fromArray( stageParameters.sittingToStandingTransform ); + } else { + standingMatrix.makeTranslation(0, scope.userHeight, 0); + } + + standingMatrixInverse.getInverse( standingMatrix ); + poseObject.matrixWorld.multiply( standingMatrix ); + camera.matrixWorldInverse.multiply( standingMatrixInverse ); + if ( device.isPresenting === false ) return camera; // @@ -137,6 +154,9 @@ function WebVRManager( renderer ) { cameraL.matrixWorldInverse.fromArray( frameData.leftViewMatrix ); cameraR.matrixWorldInverse.fromArray( frameData.rightViewMatrix ); + cameraL.matrixWorldInverse.multiply( standingMatrixInverse ); + cameraR.matrixWorldInverse.multiply( standingMatrixInverse ); + var parent = poseObject.parent; if ( parent !== null ) { @@ -187,6 +207,12 @@ function WebVRManager( renderer ) { }; + this.getStandingMatrix = function () { + + return standingMatrix; + + }; + this.submitFrame = function () { if ( device && device.isPresenting ) device.submitFrame();
true
Other
mrdoob
three.js
3ee08f5c14e67670a2d4ab10174f44d62a1cca38.json
Update DirectionalLightShadow.html (#23952) * Update DirectionalLightShadow.html DirectionalLight only takes two arguments in it's constructor now. * Update DirectionalLightShadow.html Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
docs/api/en/lights/shadows/DirectionalLightShadow.html
@@ -28,7 +28,7 @@ <h2>Code Example</h2> renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap //Create a DirectionalLight and turn on shadows for the light - const light = new THREE.DirectionalLight( 0xffffff, 1, 100 ); + const light = new THREE.DirectionalLight( 0xffffff, 1 ); light.position.set( 0, 1, 0 ); //default; light shining from top light.castShadow = true; // default false scene.add( light );
true
Other
mrdoob
three.js
3ee08f5c14e67670a2d4ab10174f44d62a1cca38.json
Update DirectionalLightShadow.html (#23952) * Update DirectionalLightShadow.html DirectionalLight only takes two arguments in it's constructor now. * Update DirectionalLightShadow.html Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
docs/api/zh/lights/shadows/DirectionalLightShadow.html
@@ -25,7 +25,7 @@ <h2>代码示例</h2> renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap //Create a DirectionalLight and turn on shadows for the light - const light = new THREE.DirectionalLight( 0xffffff, 1, 100 ); + const light = new THREE.DirectionalLight( 0xffffff, 1 ); light.position.set( 0, 1, 0 ); //default; light shining from top light.castShadow = true; // default false scene.add( light );
true
Other
mrdoob
three.js
6857d8de673a529ca75b2cd3dcaa8c89b5683a46.json
make DOF work again.
examples/js/postprocessing/BokehPass.js
@@ -33,6 +33,8 @@ THREE.BokehPass = function ( scene, camera, params ) { // depth material this.materialDepth = new THREE.MeshDepthMaterial(); + this.materialDepth.depthPacking = THREE.RGBADepthPacking; + this.materialDepth.blending = THREE.NoBlending; // bokeh material @@ -51,8 +53,11 @@ THREE.BokehPass = function ( scene, camera, params ) { bokehUniforms[ "aspect" ].value = aspect; bokehUniforms[ "aperture" ].value = aperture; bokehUniforms[ "maxblur" ].value = maxblur; + bokehUniforms[ "nearClip" ].value = camera.near; + bokehUniforms[ "farClip" ].value = camera.far; this.materialBokeh = new THREE.ShaderMaterial( { + defines: bokehShader.defines, uniforms: bokehUniforms, vertexShader: bokehShader.vertexShader, fragmentShader: bokehShader.fragmentShader @@ -68,6 +73,9 @@ THREE.BokehPass = function ( scene, camera, params ) { this.quad2.frustumCulled = false; // Avoid getting clipped this.scene2.add( this.quad2 ); + this.oldClearColor = new THREE.Color(); + this.oldClearAlpha = 1; + }; THREE.BokehPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { @@ -82,11 +90,20 @@ THREE.BokehPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ) this.scene.overrideMaterial = this.materialDepth; + this.oldClearColor.copy( renderer.getClearColor() ); + this.oldClearAlpha = renderer.getClearAlpha(); + var oldAutoClear = renderer.autoClear; + renderer.autoClear = false; + + renderer.setClearColor( 0xffffff ); + renderer.setClearAlpha( 1.0 ); renderer.render( this.scene, this.camera, this.renderTargetDepth, true ); // Render bokeh composite this.uniforms[ "tColor" ].value = readBuffer.texture; + this.uniforms[ "nearClip" ].value = this.camera.near; + this.uniforms[ "farClip" ].value = this.camera.far; if ( this.renderToScreen ) { @@ -99,7 +116,10 @@ THREE.BokehPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ) } this.scene.overrideMaterial = null; - + renderer.setClearColor( this.oldClearColor ); + renderer.setClearAlpha( this.oldClearAlpha ); + renderer.autoClear = this.oldAutoClear; + } } );
true
Other
mrdoob
three.js
6857d8de673a529ca75b2cd3dcaa8c89b5683a46.json
make DOF work again.
examples/js/shaders/BokehShader.js
@@ -8,14 +8,21 @@ THREE.BokehShader = { + defines: { + "DEPTH_PACKING": 1, + "PERSPECTIVE_CAMERA": 1, + }, + uniforms: { "tColor": { value: null }, "tDepth": { value: null }, "focus": { value: 1.0 }, "aspect": { value: 1.0 }, "aperture": { value: 0.025 }, - "maxblur": { value: 1.0 } + "maxblur": { value: 1.0 }, + "nearClip": { value: 1.0 }, + "farClip": { value: 1000.0 }, }, @@ -33,6 +40,7 @@ THREE.BokehShader = { ].join( "\n" ), fragmentShader: [ + "#include <common>", "varying vec2 vUv;", @@ -42,16 +50,38 @@ THREE.BokehShader = { "uniform float maxblur;", // max blur amount "uniform float aperture;", // aperture - bigger values for shallower depth of field + "uniform float nearClip;", + "uniform float farClip;", + "uniform float focus;", "uniform float aspect;", + "#include <packing>", + + "float getDepth( const in vec2 screenPosition ) {", + " #if DEPTH_PACKING == 1", + " return unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );", + " #else", + " return texture2D( tDepth, screenPosition ).x;", + " #endif", + "}", + + "float getViewZ( const in float depth ) {", + " #if PERSPECTIVE_CAMERA == 1", + " return perspectiveDepthToViewZ( depth, nearClip, farClip );", + " #else", + " return orthoDepthToViewZ( depth, nearClip, farClip );", + " #endif", + "}", + + "void main() {", "vec2 aspectcorrect = vec2( 1.0, aspect );", + + "float viewZ = getViewZ( getDepth( vUv ) );", - "vec4 depth1 = texture2D( tDepth, vUv );", - - "float factor = depth1.x - focus;", + "float factor = ( focus + viewZ );", // viewZ is <= 0, so this is a difference equation "vec2 dofblur = vec2 ( clamp( factor * aperture, -maxblur, maxblur ) );",
true
Other
mrdoob
three.js
6857d8de673a529ca75b2cd3dcaa8c89b5683a46.json
make DOF work again.
examples/webgl_postprocessing_dof.html
@@ -176,26 +176,27 @@ var effectController = { - focus: 1.0, - aperture: 0.025, + focus: 500.0, + aperture: 5, maxblur: 1.0 }; var matChanger = function( ) { postprocessing.bokeh.uniforms[ "focus" ].value = effectController.focus; - postprocessing.bokeh.uniforms[ "aperture" ].value = effectController.aperture; + postprocessing.bokeh.uniforms[ "aperture" ].value = effectController.aperture * 0.00001; postprocessing.bokeh.uniforms[ "maxblur" ].value = effectController.maxblur; }; var gui = new dat.GUI(); - gui.add( effectController, "focus", 0.0, 3.0, 0.025 ).onChange( matChanger ); - gui.add( effectController, "aperture", 0.001, 0.2, 0.001 ).onChange( matChanger ); + gui.add( effectController, "focus", 10.0, 3000.0, 10 ).onChange( matChanger ); + gui.add( effectController, "aperture", 0, 10, 0.1 ).onChange( matChanger ); gui.add( effectController, "maxblur", 0.0, 3.0, 0.025 ).onChange( matChanger ); gui.close(); + matChanger(); } function onDocumentMouseMove( event ) {
true
Other
mrdoob
three.js
8d208786312da8ca3000a6b584948c0b6cb70ec1.json
Fix camera in x-loader example
examples/webgl_loader_x.html
@@ -215,13 +215,13 @@ renderer.setSize(window.innerWidth, window.innerHeight); container.appendChild(renderer.domElement); + camera.position.set(2, 18, 28); + camera.up.set(0, 1, 0); + controls = new THREE.OrbitControls(camera, renderer.domElement); controls.target.set(0, 12, 0); controls.update(); - camera.position.set(2, 18, 28); - camera.up.set(0, 1, 0); - var light = new THREE.DirectionalLight(0xeeeeff, 2); light.position.set(10, 100, 1).normalize(); scene.add(light);
false
Other
mrdoob
three.js
5e64b96df5b674a9d83ba1bb76d6cf35329c0e08.json
Remove accidental white space
src/math/Sphere.js
@@ -104,14 +104,13 @@ Object.assign( Sphere.prototype, { return box.intersectsSphere( this ); }, - + intersectsPlane: function ( plane ) { return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius; }, - clampPoint: function ( point, optionalTarget ) { var deltaLengthSq = this.center.distanceToSquared( point );
false
Other
mrdoob
three.js
5806d75e8cbca6e5e5bdccc16bc2b5f3424367f7.json
Fix distance of sphere center to plane As per issue #11818, use Hessian Normal Form for calculating distance of sphere center to plane when determining if the sphere intersects a plane.
src/math/Sphere.js
@@ -104,21 +104,14 @@ Object.assign( Sphere.prototype, { return box.intersectsSphere( this ); }, - + intersectsPlane: function ( plane ) { - // We use the following equation to compute the signed distance from - // the center of the sphere to the plane. - // - // distance = q * n - d - // - // If this distance is greater than the radius of the sphere, - // then there is no intersection. - - return Math.abs( this.center.dot( plane.normal ) - plane.constant ) <= this.radius; + return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius; }, + clampPoint: function ( point, optionalTarget ) { var deltaLengthSq = this.center.distanceToSquared( point );
false
Other
mrdoob
three.js
4f29dbb180772ae44d8d97544113709e226eeb87.json
Fix export for multiple materials per mesh.
utils/exporters/blender/addons/io_three/exporter/api/object.py
@@ -98,11 +98,12 @@ def cast_shadow(obj): ret = None return ret elif obj.type == MESH: - mat = material(obj) - if mat: - return data.materials[mat].use_cast_shadows - else: - return False + mats = material(obj) + if mats: + for m in mats: + if data.materials[m].use_cast_shadows: + return True + return False @_object @@ -127,8 +128,10 @@ def material(obj): """ logger.debug('object.material(%s)', obj) + try: - return obj.material_slots[0].name + matName = obj.material_slots[0].name # manthrax: Make this throw an error on an empty material array, resulting in non-material + return [o.name for o in obj.material_slots] except IndexError: pass @@ -361,13 +364,15 @@ def receive_shadow(obj): """ if obj.type == MESH: - mat = material(obj) - if mat: - return data.materials[mat].use_shadows - else: - return False + mats = material(obj) + if mats: + for m in mats: + if data.materials[m].use_shadows: + return True + return False -AXIS_CONVERSION = axis_conversion(to_forward='Z', to_up='Y').to_4x4() +# manthrax: TODO: Would like to evaluate wether this axis conversion stuff is still neccesary AXIS_CONVERSION = mathutils.Matrix() +AXIS_CONVERSION = axis_conversion(to_forward='Z', to_up='Y').to_4x4() @_object def matrix(obj, options):
true
Other
mrdoob
three.js
4f29dbb180772ae44d8d97544113709e226eeb87.json
Fix export for multiple materials per mesh.
utils/exporters/blender/addons/io_three/exporter/object.py
@@ -90,13 +90,21 @@ def _node_setup(self): if self.options.get(constants.MATERIALS): logger.info("Parsing materials for %s", self.node) - material_name = api.object.material(self.node) - if material_name: - logger.info("Material found %s", material_name) - material_inst = self.scene.material(material_name) - self[constants.MATERIAL] = material_inst[constants.UUID] + + + material_names = api.object.material(self.node) #manthrax: changes for multimaterial start here + if material_names: + logger.info("Got material names for this object:",material_names); + materialArray = [self.scene.material(objname)[constants.UUID] for objname in material_names] + if len(materialArray) == 0: # If no materials.. dont export a material entry + materialArray = None + elif len(materialArray) == 1: # If only one material, export material UUID singly, not as array + materialArray = materialArray[0] + # else export array of material uuids + self[constants.MATERIAL] = materialArray + logger.info("materials:",self[constants.MATERIAL]); else: - logger.info("%s has no materials", self.node) + logger.info("%s has no materials", self.node) #manthrax: end multimaterial # TODO (abelnation): handle Area lights casts_shadow = (constants.MESH,
true
Other
mrdoob
three.js
c24eed3903ba6841eedb1ac3976e2ed21cc26297.json
Remove THREE. prefix from Vector3
src/materials/MeshDistanceMaterial.js
@@ -1,4 +1,5 @@ import { Material } from './Material'; +import { Vector3 } from '../math/Vector3.js'; /** * @author WestLangley / http://github.com/WestLangley @@ -29,7 +30,7 @@ function MeshDistanceMaterial( parameters ) { this.type = 'MeshDistanceMaterial'; - this.referencePosition = new THREE.Vector3(); + this.referencePosition = new Vector3(); this.nearDistance = 1; this.farDistance = 1000;
false
Other
mrdoob
three.js
5740f920b35a8771be6bc7aede740e906de7a417.json
WebGLShadowMap minor clean up.
src/renderers/WebGLRenderer.js
@@ -309,7 +309,7 @@ function WebGLRenderer( parameters ) { // shadow map - var shadowMap = new WebGLShadowMap( this, shadowsArray, objects, capabilities ); + var shadowMap = new WebGLShadowMap( _this, shadowsArray, objects, capabilities.maxTextureSize ); this.shadowMap = shadowMap;
true
Other
mrdoob
three.js
5740f920b35a8771be6bc7aede740e906de7a417.json
WebGLShadowMap minor clean up.
src/renderers/webgl/WebGLShadowMap.js
@@ -15,15 +15,15 @@ import { Vector2 } from '../../math/Vector2'; import { Matrix4 } from '../../math/Matrix4'; import { Frustum } from '../../math/Frustum'; -function WebGLShadowMap( _renderer, _shadows, _objects, capabilities ) { +function WebGLShadowMap( _renderer, _shadows, _objects, maxTextureSize ) { var _gl = _renderer.context, _state = _renderer.state, _frustum = new Frustum(), _projScreenMatrix = new Matrix4(), _shadowMapSize = new Vector2(), - _maxShadowMapSize = new Vector2( capabilities.maxTextureSize, capabilities.maxTextureSize ), + _maxShadowMapSize = new Vector2( maxTextureSize, maxTextureSize ), _lookTarget = new Vector3(), _lightPositionWorld = new Vector3(),
true
Other
mrdoob
three.js
efccbfee0d27bf44503454d3d9f292b76a243f3e.json
Correct some inaccuracies and clean up
docs/api/math/Plane.html
@@ -11,9 +11,8 @@ <h1>[name]</h1> <div class="desc"> - A two dimensional surface that extends infinitely in 3d space, defined by - a [link:https://en.wikipedia.org/wiki/Normal_(geometry) normal vector], and a - distance from the origin along the normal. + A two dimensional surface that extends infinitely in 3d space, represented in [link:http://mathworld.wolfram.com/HessianNormalForm.html Hessian normal form] + by a normal vector and a constant. </div> @@ -22,10 +21,8 @@ <h2>Constructor</h2> <h3>[name]( [page:Vector3 normal], [page:Float constant] )</h3> <div> - [page:Vector3 normal] - (optional) a [page:Vector3] defining the direction of the - plane. Default is *(1, 0, 0)*.<br /> - [page:Float constant] - (optional) the negative distance from the origin to the plane along - the [page:Vector3 normal] vector. Default is *0*. + [page:Vector3 normal] - (optional) a [page:Vector3] defining the normal of the plane. Default is *(1, 0, 0)*.<br /> + [page:Float constant] - (optional) the signed distance from the origin to the plane. Default is *0*. </div> @@ -68,10 +65,10 @@ <h3>[method:Plane copy]( [page:Plane plane] )</h3> </div> <h3>[method:Float distanceToPoint]( [page:Vector3 point] )</h3> - <div>Returns the smallest distance from the [page:Vector3 point] to the plane.</div> + <div>Returns the signed distance from the [page:Vector3 point] to the plane.</div> <h3>[method:Float distanceToSphere]( [page:Sphere sphere] )</h3> - <div>Returns the smallest distance from the [page:Sphere sphere] to the plane.</div> + <div>Returns the signed distance from the [page:Sphere sphere] to the plane.</div> <h3>[method:Boolean equals]( [page:Plane plane] )</h3> <div> @@ -113,8 +110,7 @@ <h3>[method:Boolean intersectsSphere]( [page:Sphere sphere] )</h3> <h3>[method:Plane negate]()</h3> <div> - Negates both the normal vector and constant, effectively mirroring the plane across - the origin. + Negates both the normal vector and the constant. </div> <h3>[method:Plane normalize]()</h3> @@ -123,32 +119,19 @@ <h3>[method:Plane normalize]()</h3> value accordingly. </div> - <h3>[method:Vector3 orthoPoint]( [page:Vector3 point], [page:Vector3 optionalTarget] )</h3> - <div> - [page:Vector3 point] - [page:Vector3] <br /> - [page:Vector3 optionalTarget] - (optional) if specified, the result will be copied - into this [page:Vector3], otherwise a new [page:Vector3] will be created.<br /><br /> - - Returns a vector in the same direction as the Plane's normal, but with magnitude - equal to the passed point's original distance to the plane. - </div> - <h3>[method:Vector3 projectPoint]( [page:Vector3 point], [page:Vector3 optionalTarget] )</h3> <div> [page:Vector3 point] - the [page:Vector3] to project onto the plane.<br /> [page:Vector3 optionalTarget] - (optional) if specified, the result will be copied into this [page:Vector3], otherwise a new [page:Vector3] will be created.<br /><br /> - Projects a [page:Vector3 point] onto the plane. The projected point is the closest - point on the plane to the passed point, so a line drawn from the projected point - and the passed point would be orthogonal to the plane. + Projects a [page:Vector3 point] onto the plane. </div> <h3>[method:Plane set]( [page:Vector3 normal], [page:Float constant] )</h3> <div> - [page:Vector3 normal] - a [page:Vector3] defining the direction of the plane.<br /> - [page:Float constant] - (optional) the negative distance from the origin to the plane along - the [page:Vector3 normal] vector. Default is *0*.<br /><br /> + [page:Vector3 normal] - a [page:Vector3] defining the normal of the plane.<br /> + [page:Float constant] - the signed distance from the origin to the plane. Default is *0*.<br /><br /> Sets the plane's [page:.normal normal] and [page:.constant constant] properties. </div> @@ -160,7 +143,7 @@ <h3>[method:Plane setComponents]( [page:Float x], [page:Float y], [page:Float z] [page:Float z] - z value of the normal vector.<br /> [page:Float w] - the value of the plane's [page:.constant constant] property.<br /><br /> - Set the individual components that make up the plane. + Set the individual components that define the plane. </div> <h3>[method:Plane setFromCoplanarPoints]( [page:Vector3 a], [page:Vector3 b], [page:Vector3 c] )</h3> @@ -170,12 +153,12 @@ <h3>[method:Plane setFromCoplanarPoints]( [page:Vector3 a], [page:Vector3 b], [p [page:Vector3 a] - third point on the plane.<br /><br /> Defines the plane based on the 3 provided points. The winding order is counter - clockwise, and determines which direction the [page:.normal normal] will point. + clockwise, and determines the direction the [page:.normal normal]. </div> <h3>[method:Plane setFromNormalAndCoplanarPoint]( [page:Vector3 normal], [page:Vector3 point] ) [page:Vector3 this]</h3> <div> - [page:Vector3 normal] - a [page:Vector3] defining the direction of the plane.<br /> + [page:Vector3 normal] - a [page:Vector3] defining the normal of the plane.<br /> [page:Vector3 point] - [page:Vector3]<br /><br /> Sets the plane's properties as defined by a [page:Vector3 normal] and an arbitrary coplanar [page:Vector3 point]. @@ -185,9 +168,8 @@ <h3>[method:Plane translate]( [page:Vector3 offset] )</h3> <div> [page:Vector3 offset] - the amount to move the plane by.<br /><br /> - Translates the plane the distance defined by the [page:Vector3 offset] vector. - Note that this only affects the constant (distance from origin) and will not affect - the normal vector. + Translates the plane by the distance defined by the [page:Vector3 offset] vector. + Note that this only affects the plane constant and will not affect the normal vector. </div> <h2>Source</h2>
false